Aaron Hertzmann
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Aaron Hertzmanncomputer-science Degrees
Computer Science
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Computer Graphics
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Computer Science
Aaron Hertzmann's Degrees
- PhD Computer Science New York University
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(Suggest an Edit or Addition)Aaron Hertzmann's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Image analogies (2001) (1745)
- Gaussian Process Dynamical Models for Human Motion (2008) (1000)
- Removing camera shake from a single photograph (2006) (932)
- Recovering non-rigid 3D shape from image streams (2000) (868)
- Style-based inverse kinematics (2004) (772)
- Style machines (2000) (747)
- Painterly rendering with curved brush strokes of multiple sizes (1998) (690)
- Illustrating smooth surfaces (2000) (662)
- Learning hatching for pen-and-ink illustration of surfaces (2012) (569)
- Learning 3D mesh segmentation and labeling (2010) (558)
- GANSpace: Discovering Interpretable GAN Controls (2020) (521)
- Gaussian Process Dynamical Models (2005) (521)
- Nonrigid Structure-from-Motion: Estimating Shape and Motion with Hierarchical Priors (2008) (484)
- Recognizing Image Style (2013) (404)
- Learning physics-based motion style with nonlinear inverse optimization (2005) (374)
- Controlling Perceptual Factors in Neural Style Transfer (2016) (370)
- Shape and Spatially-Varying BRDFs from Photometric Stereo (2005) (359)
- Example-based photometric stereo: shape reconstruction with general, varying BRDFs (2005) (317)
- Priors for people tracking from small training sets (2005) (308)
- Keyframe-based tracking for rotoscoping and animation (2004) (267)
- Feature-based locomotion controllers (2010) (253)
- A survey of stroke-based rendering (2003) (241)
- Color compatibility from large datasets (2011) (230)
- Learning Shared Latent Structure for Image Synthesis and Robotic Imitation (2005) (217)
- Painterly rendering for video and interaction (2000) (215)
- Robust physics-based locomotion using low-dimensional planning (2010) (198)
- Learning Non-Rigid 3D Shape from 2D Motion (2003) (195)
- Image sequence geolocation with human travel priors (2009) (174)
- Optimizing walking controllers (2009) (169)
- Automatic Portrait Segmentation for Image Stylization (2016) (162)
- Shape and materials by example: a photometric stereo approach (2003) (159)
- Exploratory font selection using crowdsourced attributes (2014) (148)
- Curve Analogies (2002) (145)
- Shape and motion under varying illumination: unifying structure from motion, photometric stereo, and multiview stereo (2003) (144)
- Texture and Shape Synthesis on Surfaces (2001) (141)
- Multifactor Gaussian process models for style-content separation (2007) (140)
- Paint by relaxation (2001) (137)
- LayoutGAN: Generating Graphic Layouts with Wireframe Discriminators (2019) (132)
- DesignScape: Design with Interactive Layout Suggestions (2015) (128)
- Introduction to 3D Non-Photorealistic Rendering: Silhouettes and Outlines (1999) (126)
- Optimizing walking controllers for uncertain inputs and environments (2010) (125)
- Trajectory Optimization for Full-Body Movements with Complex Contacts (2013) (123)
- Preserving Color in Neural Artistic Style Transfer (2016) (121)
- Learning Visual Importance for Graphic Designs and Data Visualizations (2017) (121)
- Learning Layouts for Single-PageGraphic Designs (2014) (120)
- MatrixWave: Visual Comparison of Event Sequence Data (2015) (117)
- Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis (2006) (115)
- BAM! The Behance Artistic Media Dataset for Recognition Beyond Photography (2017) (115)
- Physics-Based Person Tracking Using the Anthropomorphic Walker (2010) (106)
- Fast paint texture (2002) (104)
- User-Specific Hand Modeling from Monocular Depth Sequences (2014) (96)
- A similarity measure for illustration style (2014) (92)
- Style compatibility for 3D furniture models (2015) (92)
- HuMoR: 3D Human Motion Model for Robust Pose Estimation (2021) (91)
- Example-Based Stereo with General BRDFs (2004) (84)
- Composition of complex optimal multi-character motions (2006) (72)
- Can Computers Create Art? (2018) (72)
- PortraitSketch: face sketching assistance for novices (2014) (71)
- Transforming and Projecting Images into Class-conditional Generative Networks (2020) (71)
- Non-Photorealistic Rendering and the science of art (2010) (71)
- Physics-Based Person Tracking Using Simplified Lower-Body Dynamics (2007) (71)
- Automatic Non-rigid 3D Modeling from Video (2004) (67)
- Correction to "Gaussian Process Dynamical Models for Human Motion" (2008) (66)
- Deep Classifiers from Image Tags in the Wild (2015) (61)
- Prioritized optimization for task-space control (2009) (61)
- Isophote distance: a shading approach to artistic stroke thickness (2007) (60)
- Motion parallax for 360° RGBD video (2019) (59)
- AniPaint: Interactive Painterly Animation from Video (2012) (57)
- CollaVR: Collaborative In-Headset Review for VR Video (2017) (57)
- Active learning for real-time motion controllers (2007) (56)
- Metric Regression Forests for Correspondence Estimation (2015) (54)
- Efficient Optimization for Sparse Gaussian Process Regression (2013) (52)
- Erratum: "Gaussian process dynamical models for human motion" (IEEE Transactions on Pattern analysis and Machine Intelligenc (292)) (2008) (50)
- Learning hierarchical shape segmentation and labeling from online repositories (2017) (49)
- Contact and Human Dynamics from Monocular Video (2020) (49)
- Im2Pencil: Controllable Pencil Illustration From Photographs (2019) (46)
- Specifying label layout style by example (2007) (44)
- Vremiere: In-Headset Virtual Reality Video Editing (2017) (44)
- Learning style similarity for searching infographics (2015) (43)
- Collaborative filtering of color aesthetics (2014) (41)
- Metric Regression Forests for Human Pose Estimation (2013) (34)
- Segmentation-based 3D artistic rendering (2006) (31)
- Machine learning for computer graphics: a manifesto and tutorial (2003) (30)
- Algorithms for Rendering in Artistic Styles (2001) (30)
- Data-driven curvature for real-time line drawing of dynamic scenes (2009) (29)
- Shape and motion under varying illumination (2003) (28)
- Why Do Line Drawings Work? A Realism Hypothesis (2020) (25)
- LayoutGAN: Synthesizing Graphic Layouts With Vector-Wireframe Adversarial Networks (2020) (24)
- Learning from multi-domain artistic images for arbitrary style transfer (2018) (22)
- Image-Based Remodeling (2013) (22)
- Computing smooth surface contours with accurate topology (2014) (22)
- Feedback control for rotational movements in feature space (2014) (22)
- Predicting Visual Importance Across Graphic Design Types (2020) (21)
- Neural Contours: Learning to Draw Lines From 3D Shapes (2020) (20)
- Visual Indeterminacy in GAN Art (2020) (18)
- Style-based exploration of illustration datasets (2017) (18)
- Computers do not make art, people do (2020) (17)
- Learning A Stroke‐Based Representation for Fonts (2018) (16)
- Introduction to Bayesian learning (2004) (16)
- A segment based probabilistic generative model of speech (2005) (15)
- Shape analogies (2002) (14)
- View-Dependent Video Textures for 360° Video (2019) (14)
- Different Manhattan project: automatic statistical model generation (2002) (13)
- Compiling Java to a Typed Lambda-Calculus: A Preliminary Report (1998) (13)
- Line Drawings from 3D Models: A Tutorial (2019) (13)
- Aesthetics of Neural Network Art (2019) (12)
- Depth Conflict Reduction for Stereo VR Video Interfaces (2018) (12)
- Course 23: Recent advances in non-photorealistic rendering for art and visualization (2002) (11)
- Line Drawings from 3D Models (2018) (11)
- Physics-Based Human Pose Tracking (2006) (11)
- Stateless Remote Environment Navigation with View Compression (1999) (11)
- Visual Font Pairing (2018) (11)
- Realistic human body movement for emotional expressiveness (2009) (9)
- Predicting Range of Acceptable Photographic Tonal Adjustments (2015) (7)
- Shape from Video : Dense Shape , Texture , Motion and Lighting from Monocular Image Streams (2007) (7)
- Neural Strokes: Stylized Line Drawing of 3D Shapes (2021) (7)
- Contact-Aware Retargeting of Skinned Motion (2021) (7)
- Learning Latent Factor Models of Travel Data for Travel Prediction and Analysis (2014) (7)
- Physics-Based Characters (2011) (6)
- Learning Latent Factor Models of Human Travel (2012) (6)
- Toward Quantifying Ambiguities in Artistic Images (2020) (6)
- The Role of Edges in Line Drawing Perception (2021) (5)
- Context-Aware Asset Search for Graphic Design (2019) (5)
- Adversarial training for fast arbitrary style transfer (2020) (5)
- Image Classification and Retrieval from User-Supplied Tags (2014) (5)
- Gaussian Process CCA for Image Synthesis and Robotic Imitation (2005) (4)
- Computer Graphics Lecture Notes (2006) (4)
- Visual Indeterminacy in Generative Neural Art (2019) (4)
- Robust Model-Free Tracking of Non-Rigid Shape (2003) (3)
- Toward Modeling Creative Processes for Algorithmic Painting (2022) (3)
- Video for virtual reality (2017) (3)
- Towards Better User Studies in Computer Graphics and Vision (2022) (3)
- A Joint Model for Who-to-Follow and What-to-View Recommendations on Behance (2016) (3)
- Interactive 3D Scene Reconstruction from Images (1999) (3)
- Video motion stylization by 2D rigidification (2019) (2)
- Comparing Spatial Interaction Modalities for 2 D-Widgets in Productivity Applications in Virtual Reality (2018) (2)
- ZoomShop: Depth‐Aware Editing of Photographic Composition (2022) (1)
- Technical perspective: When the adversary is your friend (2020) (1)
- Machine Learning Algorithms for Geometry Processing by Example (2010) (1)
- Session details: Deep image processing (2017) (0)
- Session details: Fast image processing and retargeting (2009) (0)
- Efficient Optimization for Sparse Gaussian Process Regression : Supplementary Material (2013) (0)
- Session details: Texture synthesis by example (2003) (0)
- Session details: Fast image processing and retargeting (2009) (0)
- Session details: Interacting with images (2004) (0)
- ICCV 2003 Author Index All authors of each paper are indexed, both by their surnames (ignoring prefixes like 'van', 'de') and by their first name if given. (2003) (0)
- Session details: Non-photorealistic rendering (2006) (0)
- Parametric Curves And Surfaces 15 Parametric Curves And Surfaces 15 . 1 Parametric Curves Designing Curves (2007) (0)
- Session details: Interacting with images (2004) (0)
- Style-based exploration of illustration datasets (2016) (0)
- Session details: Texture synthesis by example (2003) (0)
- Curve Stylization by Example using Histograms of Curvature (2013) (0)
- SBR is an automatic approach to creating nonphotorealistic imagery by placing discrete elements such as paint strokes or stipples (0)
- 2 Stroke-Based Rendering : Stating the Problem (0)
- Area Chairs (2021) (0)
- Supplementary Material for “Contact and Human Dynamics from Monocular Video” (2020) (0)
- Session details: Image processing (2005) (0)
- Hybrid rigid and non-rigid image-based modeling of articulated figures (1998) (0)
- Distribution Ray Tracing 13 Distribution Ray Tracing (2007) (0)
- Metric Regression Forests for Correspondence Estimation (2015) (0)
- Non-photorealistic Rendering (2017) (0)
- ConTesse: Accurate Occluding Contours for Smooth Surfaces (2021) (0)
- The choices hidden in photography (2022) (0)
- What’s salient in a graphic design anyway? (2020) (0)
- LAYOUTGAN: GENERATING GRAPHIC LAYOUTS (2019) (0)
- Supplementary Material: GANSpace: Discovering Interpretable GAN Controls (2020) (0)
- Non-photorealistic rendering for painting, drawing, and animation (2001) (0)
- ZoomShop: Depth-Aware Editing of Photographic Composition (Supplemental Material) (2022) (0)
- Session details: Image processing (2011) (0)
- Appreciation to IJCV Reviewers (2012) (0)
- Organizing Committee and Area Chairs (2018) (0)
- Data Synthesis with Expectation-Maximization (2004) (0)
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