Abigail Sellen
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Why Is Abigail Sellen Influential?
(Suggest an Edit or Addition)According to Wikipedia, Abigail Jane Sellen is a Canadian cognitive scientist, industrial engineer, and computer scientist who works for Microsoft Research in Cambridge. She is also an honorary professor at the University of Nottingham and University College London.
Abigail Sellen's Published Works
Published Works
- "Like Having a Really Bad PA": The Gulf between User Expectation and Experience of Conversational Agents (2016) (741)
- A comparison of reading paper and on-line documents (1997) (650)
- Design for Privacy in Ubiquitous Computing Environments (1993) (646)
- Dealing with mobility: understanding access anytime, anywhere (2001) (642)
- The myth of the paperless office (2001) (626)
- A comparison of input devices in element pointing and dragging tasks (1991) (508)
- New technology and human error (1989) (471)
- Remote Conversations: The Effects of Mediating Talk With Technology (1995) (412)
- A study in interactive 3-D rotation using 2-D control devices (1988) (389)
- Experiences in the use of a media space (1991) (379)
- Do life-logging technologies support memory for the past?: an experimental study using sensecam (2007) (357)
- Video-Mediated Communication (1997) (335)
- The ubiquitous camera: an in-depth study of camera phone use (2005) (315)
- Understanding photowork (2006) (313)
- One is not enough: multiple views in a media space (1993) (295)
- Beyond total capture (2010) (277)
- A diary study of work-related reading: design implications for digital reading devices (1998) (267)
- How knowledge workers use the web (2002) (265)
- Speech patterns in video-mediated conversations (1992) (263)
- Locating Family Values: A Field Trial of the Whereabouts Clock (2007) (246)
- Human Failure: An Analysis of 2000 Incident Reports (1993) (239)
- Getting the right design and the design right (2006) (232)
- Reflecting human values in the digital age (2009) (217)
- Paper as an analytic resource for the design of new technologies (1997) (196)
- On human remains: Values and practice in the home archiving of cherished objects (2010) (193)
- Desiring to be in touch in a changing communications landscape: attitudes of older adults (2009) (190)
- Using spatial cues to improve videoconferencing (1992) (185)
- Home video communication: mediating 'closeness' (2010) (180)
- Designing for elders: exploring the complexity of relationships in later life (2008) (177)
- Two-handed input in a compound task (1994) (174)
- The Prevention of Mode Errors Through Sensory Feedback (1992) (171)
- Now let me see where i was: understanding how lifelogs mediate memory (2010) (170)
- Designing for slowness, anticipation and re-visitation: a long term field study of the photobox (2014) (169)
- Two-handed input in a compound task (1994) (164)
- An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus (1993) (163)
- The ‘'Wrong Drug” Problem in Anaesthesia: An Analysis of 2000 Incident Reports (1993) (159)
- A diary study of information capture in working life (2000) (155)
- Homes that make us smart (2007) (153)
- What brings intentions to mind? An in situ study of prospective memory. (1997) (152)
- Affordances for manipulation of physical versus digital media on interactive surfaces (2007) (150)
- Touchless interaction in surgery (2014) (150)
- The Australian Incident Monitoring Study. Errors, incidents and accidents in anaesthetic practice. (1993) (142)
- Lost in translation: understanding the possession of digital things in the cloud (2012) (142)
- Exploring the potential for touchless interaction in image-guided interventional radiology (2011) (141)
- The Design of a Human Memory Prosthesis (1994) (136)
- Technology heirlooms?: considerations for passing down and inheriting digital materials (2012) (135)
- Understanding videowork (2007) (125)
- On the naturalness of touchless: Putting the “interaction” back into NUI (2013) (125)
- Passing on & putting to rest: understanding bereavement in the context of interactive technologies (2010) (124)
- Understanding the materiality of writing from multiple sources (2002) (118)
- HomeNote: supporting situated messaging in the home (2006) (116)
- Reconsidering the Virtual Workplace: Flexible Support for Collaborative Activity (1995) (114)
- Music sharing as a computer supported collaborative application (2001) (112)
- I saw this and thought of you: some social uses of camera phones (2005) (107)
- Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable (2010) (103)
- Pre-Touch Sensing for Mobile Interaction (2016) (102)
- Student readers' use of library documents: implications for library technologies (1998) (96)
- User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback (2006) (92)
- Who's hogging the bandwidth: the consequences of revealing the invisible in the home (2010) (91)
- Being Human: Human-Computer Interaction in the Year 2020 (2019) (91)
- Being Human: HCI in the Year 2020. (2008) (90)
- Interaction proxemics and image use in neurosurgery (2012) (88)
- Opening up the family archive (2010) (87)
- The whereabouts clock: early testing of a situated awareness device (2006) (86)
- Photobox: on the design of a slow technology (2012) (83)
- Towards a more cherishable digital object (2012) (81)
- Hybrid crafting: towards an integrated practice of crafting with physical and digital components (2014) (81)
- Understanding family communication across time zones (2010) (78)
- Rethinking the web as a personal archive (2013) (77)
- Designing a technological playground: a field study of the emergence of play in household messaging (2010) (76)
- Detection of Everyday Errors (1994) (74)
- Exploring the relationship between mobile phone and document activity during business travel (2001) (73)
- Food for Talk: Phototalk in the Context of Sharing a Meal (2012) (72)
- Putting the physical into the digital: issues in designing hybrid interactive surfaces (2009) (71)
- Socio-Technical Lifelogging: Deriving Design Principles for a Future Proof Digital Past (2012) (67)
- Building user-centered on-line help (1995) (66)
- Designing a multi-slate reading environment to support active reading activities (2012) (64)
- Sharing and Listening to Music (2006) (62)
- Security and Trust in Mobile Interactions: A Study of Users' Perceptions and Reasoning (2004) (61)
- PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry (2016) (58)
- The value of video in work at a distance: Addition or distraction? (2000) (58)
- Sonic interventions: understanding and extending the domestic soundscape (2008) (57)
- Collaborative tools and the practicalities of professional work at the international monetary fund (1995) (54)
- How and why people use camera phones (2004) (52)
- Connecting Families: The Impact of New Communication Technologies on Domestic Life (2012) (51)
- Toward the paperless hospital? (1997) (51)
- Sociable killers: understanding social relationships in an online first-person shooter game (2011) (50)
- The Use of Conventional and New Music Media: Implications for Future Technologies (2001) (50)
- RichReview: blending ink, speech, and gesture to support collaborative document review (2014) (50)
- Supporting memory for spatial location while reading from small displays (1999) (46)
- Home curation versus teenage photography: Photo displays in the family home (2009) (45)
- "It's simply integral to what I do": enquiries into how the web is weaved into everyday life (2012) (44)
- The role of visual and kinesthetic feedback in the prevention of mode errors (1990) (42)
- Photo displays and intergenerational relationships in the family home (2009) (42)
- Finding Email in a Multi-Account, Multi-Device World (2016) (40)
- Digital Collections and Digital Collecting Practices (2015) (39)
- Interactional Order and Constructed Ways of Seeing with Touchless Imaging Systems in Surgery (2014) (39)
- Graduate student use of a multi-slate reading system (2013) (39)
- RichReview++: Deployment of a Collaborative Multi-modal Annotation System for Instructor Feedback and Peer Discussion (2016) (39)
- Errors on anaesthetic record charts as a measure of anaesthetic performance during simulated critical incidents. (1998) (39)
- A Design Perspective on Three Technology Heirlooms (2012) (39)
- Toward compound navigation tasks on mobiles via spatial manipulation (2013) (38)
- Quantifying Progression of Multiple Sclerosis via Classification of Depth Videos (2014) (36)
- Voice or Gesture in the Operating Room (2015) (36)
- Augmented Paper: Developing Relationships Between Digital Content and Paper (2007) (36)
- The Psychology of Slips (1992) (36)
- Paper-supported Collaborative Work (1995) (34)
- Designing web-connected physical artefacts for the 'aesthetic' of the home (2013) (32)
- Peripheral display of digital handwritten notes (2006) (31)
- Drawability of Complete Graphs Using a Minimal Slope Set (1994) (31)
- The other brother: re-experiencing spontaneous moments from domestic life (2009) (29)
- At home with surface computing? (2012) (29)
- Shoebox: mixing storage and display of digital images in the home (2009) (28)
- Exploring the potential of audio-tactile messaging for remote interpersonal communication (2009) (28)
- Developing the story: designing an interactive storytelling application (2009) (25)
- Interfaces for Multiparty Videoconferences. (1997) (25)
- Connecting Families: An Introduction (2013) (25)
- Leisure-Based Reading and the Place of E-Books in Everyday Life (2013) (25)
- Memory Problems at Work: Their Range, Frequency and Severity (1992) (24)
- The Costs and Benefits of Combining Gaze and Hand Gestures for Remote Interaction (2015) (24)
- Embodiment in brain-computer interaction (2011) (24)
- Exploring Users' Experiences of the Web (2001) (24)
- Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision (2015) (21)
- The Future of the Mobile Internet: Lessons from Looking at Web Use (2019) (21)
- Setwise Comparison: Consistent, Scalable, Continuum Labels for Computer Vision (2016) (20)
- The secret life of teens: online versus offline photographic displays at home (2011) (20)
- The myth of the paperless office mit press (2003) (19)
- Social Sensemaking with AI: Designing an Open-ended AI Experience with a Blind Child (2021) (19)
- The promise and peril of parallel chat in video meetings for work (2021) (19)
- Evolving and augmenting worth mapping for family archives (2009) (18)
- On Human Remains: Excavating the Home Archive (2008) (18)
- Understanding the everyday use of images on the web (2010) (18)
- Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use (2016) (17)
- Resilience in the face of innovation: Household trials with BubbleBoard (2009) (17)
- "Real, but Glossy": technology and the practical pursuit of magic in modern weddings (2014) (16)
- Speculative devices for photo display (2008) (16)
- Connecting Families (2013) (16)
- Errors on Anaesthetic Record Charts as a Measure of Anaesthetic Performance During Simulated Critical Incidents (1999) (14)
- The role of physical controllers in motion video gaming (2012) (14)
- Connecting families: new technologies, family communication, and the impact on domestic space (2010) (14)
- The Benefits and Challenges of Video Calling for Emergency Situations (2018) (14)
- Reflections on craft research for and through design (2014) (14)
- Pick up and play: understanding tangibility for cloud media (2015) (12)
- Augmenting refrigerator magnets: why less is sometimes more (2006) (12)
- Living in Augmented Reality: Ubiquitous Media and Reactive Environments Redux (2020) (12)
- Exploring New Metaphors for a Networked World through the File Biography (2018) (12)
- Video in support of organisational talk (2019) (11)
- From video-mediated communication to technologies for collaboration: re-configuring media space (1995) (10)
- Investigating the intelligibility of a computer vision system for blind users (2020) (10)
- Managing Information on the Move: A Study of the Information Needs of Mobile Professionals (1999) (10)
- Managing Information on the Move: A Study of the Information Needs of Mobile Professionals (1999) (10)
- Collaborating with computer vision systems: an exploration of audio feedback (2014) (10)
- Body Tracking in Healthcare (2016) (9)
- Assessment of Disability in Multiple Sclerosis Using the Kinect-Camera System: A Proof-of-Concept Study (2014) (8)
- The family and communication technologies (2009) (8)
- Visualizing Ubiquitously Sensed Measures of Motor Ability in Multiple Sclerosis (2015) (8)
- How Knowledge Workers Gather Information from the Web: Implications for Peer-to-Peer File Sharing Tools (2004) (8)
- The Lifestyles of Working Parents: Implications and Opportunities for New Technologies (2016) (8)
- Design Research as Conceptual Designing: The Manhattan Design Concept (2016) (8)
- Making public media personal: nostalgia and reminiscence in the office (2011) (8)
- Family Archiving in the Digital Age (2011) (7)
- Designing for Active Place Presence at Home: The Hole in Space Design Experiment (2016) (7)
- Social NUI: social perspectives in natural user interfaces (2014) (7)
- Supporting Family Awareness with the Whereabouts Clock (2009) (7)
- In-car concepts to support working parents (2004) (7)
- Absence and Family Life: Understanding and Supporting Adaption to Change (2012) (6)
- Gathering and sharing Web-based information: Implications for “ePerson” concepts (2003) (5)
- Methodology and Participation for 2020 Diary Study of Microsoft Employees Experiences in Remote Meetings During COVID-19 (2020) (5)
- The Everyday Problems of Working Parents: Implications for New Technologies (2016) (5)
- Reconfiguring Media Space: Supporting Collaborative Work (2016) (4)
- Video-based pairwise comparison: enabling the development of automated rating of motor dysfunction in multiple sclerosis. (2020) (4)
- Exploring Users' Experience of the Web (2001) (3)
- Autoencoder - a new method for keeping data privacy when analyzing videos of patients with motor dysfunction (P4.001) (2018) (3)
- Reference videos reduce variability of motor dysfunction assessments in multiple sclerosis (2018) (3)
- Rethinking the "Smart" Home (2006) (3)
- ASSESS MS: supporting the clinical assessment of Multiple Sclerosis using Kinect (2014) (3)
- Introduction to Special Issue on Body Tracking and Healthcare (2016) (3)
- SOME ARTICULATORY AND COGNITIVE ASPECTS OF " MARKING MENUS " : AN EMPIRICAL STUDY (2002) (3)
- Getting the Design Right and the Right Design: Testing Many is Better than One (2006) (3)
- Interpretability as a dynamic of human-AI interaction (2020) (3)
- Understanding themateriality of writing frommultiple sources (2002) (3)
- Accuracy of Depth-Sensing Recordings in Classifying Expanded Disability Status Scale Subscores of Motor Dysfunction in Patients with Multiple Sclerosis (I8.004) (2016) (3)
- Why HP People Do and Don't Use Videoconferencing Systems (2016) (3)
- PeopleLens (2021) (3)
- Introduction to this special issue: the future of remote work: responses to the pandemic (2022) (3)
- Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum (2021) (2)
- Usability and acceptability of ASSESS MS: a system to support the assessment of motor dysfunction in Multiple Sclerosis using depth-sensing computer vision (2015) (2)
- Augmented refrigerator magnets (2006) (2)
- Food for talk: Phototalk and commensality (2012) (2)
- Automated mapping of competitive and collaborative overlapping talk in video meetings. (2022) (2)
- Automated quantification of motor dysfunction in multiple sclerosis using depth-sensing computer vision (P3.213) (2015) (2)
- Things We've Learnt About Digital Possessions (2016) (2)
- What Brings Intentions to Mind ? An In Situ Study of MEMORY (2001) (2)
- Place-onas: shared resource for designing body tracking applications (2014) (2)
- User Studies, Content Provider Studies and Design Concepts, Paper++Report. (2002) (2)
- The secret life of teens : Online versus offline photo displays at home (2012) (1)
- A Distracted Scientist: The Life and Contributions of John Senders. (2020) (1)
- The Challenges of Using an Existing Cross-Device Interaction Prototype for Supporting Actual Curation Practices (2016) (1)
- Prediction of expanded disability status scale subscores of motor dysfunction in multiple sclerosis using depth-sensing computer vision (2015) (1)
- Infrared depth sensor based automated classification of motor dysfunction in multiple sclerosis - a proof-of-concept study (2014) (1)
- Setwise comparison: efficient fine-grained rating of movement videos using algorithmic support – a proof of concept study (2020) (1)
- Meeting (the) Pandemic: Videoconferencing Fatigue and Evolving Tensions of Sociality in Enterprise Video Meetings During COVID-19 (2022) (1)
- Things We've Learnt About Memory (2019) (1)
- Opportunities and barriers to portable document scanning (2000) (1)
- At least some errors are randomly generated (Freud was wrong) (1986) (1)
- Video-based paired-comparison ranking: A validation tool for fine grained measures of motor dysfunction in multiple sclerosis (2014) (1)
- HCI 2020: Looking Back To the Future (2021) (1)
- Interactional Order and Constructed Ways of Seeing with Touchless Imaging Systems in Surgery (2014) (1)
- Image transmission in a network (2001) (0)
- The Life and Legacy of Professor John Senders (2019) (0)
- Paper++ Final Report (2004) (0)
- "Real, but Glossy" - Technology and the Pursuit of Magic in Modern Weddings (2014) (0)
- The Time-Mill: An interactive mirror evoking reflective experiences in the home (2020) (0)
- Things We've Learnt About Home Life (2019) (0)
- Automation of clinical assessments via machine learning and paired comparisons (P4.205) (2015) (0)
- Paper++, Year 1 Report No:1 (2001) (0)
- The Myth of the 'Martini Solution' (2004) (0)
- Paper++, Year 2, Report No 2 (2002) (0)
- Erratum to: Interactional Order and Constructed Ways of Seeing with Touchless Imaging Systems in Surgery (2016) (0)
- Erratum to: Interactional Order and Constructed Ways of Seeing with Touchless Imaging Systems in Surgery (2015) (0)
- Domesticating the web (2011) (0)
- Defending Against Medical Error: Personal Reflections on the Legacy of John Senders. (2021) (0)
- Setwise Comparison: Consistent, Scalable, Continuum Labels for Machine Learning (2016) (0)
- The Inspiration Watch: An Augmented Shopping Device (2002) (0)
- Things We've Learnt About Communication (2019) (0)
- Usability and acceptability of the ASSESS MS movement recording tool in Multiple Sclerosis using depth-sensing computer vision (P3.220) (2015) (0)
- Designing Augmented Refrigerator Magnets (2005) (0)
- A method for generating a subset of images from a library of images (2005) (0)
- New Concepts for Future Wristwatch Design (2016) (0)
- Creation and registration of notes for mobile users (2001) (0)
- Special Issue on Healthcare and Bodytracking (2016) (0)
- Session details: Domesticity and Design (2008) (0)
- Bodytracking in Healthcare (2016) (0)
- New concepts to support working parents in the car (2016) (0)
- A Comparison of Reading On-line and Paper Documents (2016) (0)
- The computer-mediated living group, Microsoft Research Cambridge (2014) (0)
- Electronic data storage (2000) (0)
- Identifying design deficiencies through anaesthetic incidents (2020) (0)
- A Diary Study of Information Capture at Work (2020) (0)
- Design-oriented Sociology (2003) (0)
- Hybrid crafting: towards an integrated practice of crafting with physical and digital components (2013) (0)
- Affordances of Paper: Report on Phase I (2020) (0)
- Transforming the Future of Work through Human-centred Design (2022) (0)
- Things We've Learnt About Search & Web Use (2019) (0)
- Publications received (1997) (0)
- Inspirations for design (2019) (0)
- An Empirical Evaluation of "Marking Menus" (2016) (0)
- Paper++, Year 3, Report No 3 (2003) (0)
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