Adrian Hilton
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Computer Science
Adrian Hilton's Degrees
- Bachelors Computer Science University of Oxford
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(Suggest an Edit or Addition)Adrian Hilton's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- A survey of advances in vision-based human motion capture and analysis (2006) (2827)
- Surface Capture for Performance-Based Animation (2007) (492)
- Reliable Surface Reconstructiuon from Multiple Range Images (1996) (229)
- Visual Analysis of Humans - Looking at People (2013) (206)
- The i3DPost Multi-View and 3D Human Action/Interaction Database (2009) (182)
- Model-based multiple view reconstruction of people (2003) (167)
- Total Capture: 3D Human Pose Estimation Fusing Video and Inertial Sensors (2017) (166)
- Realistic synthesis of novel human movements from a database of motion capture examples (2000) (163)
- Marching triangles: range image fusion for complex object modelling (1996) (160)
- Virtual people: capturing human models to populate virtual worlds (1999) (152)
- Computer vision for sports: Current applications and research topics (2017) (140)
- A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modeling (2011) (140)
- Registration of multiple point sets (1996) (134)
- Correspondence labelling for wide-timeframe free-form surface matching (2007) (119)
- Whole-body modelling of people from multiview images to populate virtual worlds (2000) (116)
- Shape Similarity for 3D Video Sequences of People (2010) (105)
- 3D Assisted Face Recognition: A Survey of 3D Imaging, Modelling and Recognition Approachest (2005) (103)
- Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications (2011) (97)
- Global Non-rigid Alignment of Surface Sequences (2013) (88)
- Video-based character animation (2005) (79)
- Implicit Surface-Based Geometric Fusion (1998) (74)
- 3D Scene Reconstruction from Multiple Spherical Stereo Pairs (2013) (74)
- Spherical matching for temporal correspondence of non-rigid surfaces (2005) (73)
- 4D video textures for interactive character appearance (2014) (72)
- Viewpoint invariant exemplar-based 3D human tracking (2006) (70)
- The Multiple-Camera 3-D Production Studio (2009) (69)
- Real-Time Full-Body Motion Capture from Video and IMUs (2017) (68)
- Objective Quality Assessment in Free-Viewpoint Video Production (2008) (66)
- General Dynamic Scene Reconstruction from Multiple View Video (2015) (66)
- Volumetric Stereo with Silhouette and Feature Constraints (2006) (65)
- Multi-Person 3D Pose Estimation and Tracking in Sports (2019) (63)
- Temporally Coherent 4D Reconstruction of Complex Dynamic Scenes (2016) (63)
- Human motion synthesis from 3D video (2009) (56)
- Robust graph-cut scene segmentation and reconstruction for free-viewpoint video of complex dynamic scenes (2009) (55)
- A Layered Model of Human Body and Garment Deformation (2014) (55)
- Virtual view synthesis of people from multiple view video sequences (2005) (50)
- Estimating pose uncertainty for surface registration (1998) (49)
- Deep Autoencoder for Combined Human Pose Estimation and body Model Upscaling (2018) (48)
- Semantically Coherent Co-Segmentation and Reconstruction of Dynamic Scenes (2017) (48)
- A relaxation algorithm for real-time multiple view 3D-tracking (2002) (48)
- Computer Vision in Sports (2015) (48)
- Simultaneous Pose Estimation of Multiple People using Multiple-View Cues with Hierarchical Sampling (2003) (47)
- Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture (2015) (44)
- Reconstruction of scene models from sparse 3D structure (2000) (43)
- Fusing Visual and Inertial Sensors with Semantics for 3D Human Pose Estimation (2018) (43)
- Learning Efficient Linear Predictors for Motion Estimation (2006) (42)
- A Validated Method for Dense Non-rigid 3D Face Registration (2006) (41)
- Geometric fusion for a hand-held 3D sensor (2000) (41)
- Volumetric performance capture from minimal camera viewpoints (2018) (39)
- High-Detail 3D Capture and Non-sequential Alignment of Facial Performance (2012) (39)
- Global temporal registration of multiple non-rigid surface sequences (2011) (39)
- From 3D shape capture of animated models (2002) (39)
- Video-rate capture of dynamic face shape and appearance (2004) (38)
- Scene modelling from sparse 3D data (2005) (38)
- 4D parametric motion graphs for interactive animation (2012) (38)
- Influence of Colour and Feature Geometry on Multi-modal 3D Point Clouds Data Registration (2014) (37)
- Layered animation of captured data (2001) (37)
- An Audio-Visual System for Object-Based Audio: From Recording to Listening (2018) (36)
- Optimal Representation of Multiple View Video (2014) (36)
- A Robust Free-Viewpoint Video System for Sport Scenes (2007) (36)
- Outdoor Dynamic 3-D Scene Reconstruction (2012) (36)
- A Comparative Study of Free-Viewpoint Video Techniques For sports events (2006) (36)
- Evaluation of 3D Feature Descriptors for Multi-modal Data Registration (2013) (36)
- A Free-Viewpoint Video System for Visualization of Sport Scenes (2007) (35)
- Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images (2019) (35)
- Interactive Animation of 4D Performance Capture (2013) (34)
- Modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour (2006) (34)
- Wand-based Multiple Camera Studio Calibration (2007) (33)
- Perception of linear and nonlinear motion properties using a FACS validated 3D facial model (2010) (33)
- 3D-TV Production From Conventional Cameras for Sports Broadcast (2011) (31)
- Multiple view reconstruction of people (2004) (30)
- Statistics of surface curvature estimates (1994) (30)
- A Rigid Transform Basis for Animation Compression and Level of Detail (2005) (28)
- Automatic 3D Video Summarization: Key Frame Extraction from Self-Similarity (2008) (28)
- Mean-Shift and Sparse Sampling-Based SMC-PHD Filtering for Audio Informed Visual Speaker Tracking (2016) (27)
- 3D action matching with key-pose detection (2009) (26)
- Animated statues (2003) (26)
- Multi-resolution geometric fusion (1997) (26)
- MSFD: Multi-Scale Segmentation-Based Feature Detection for Wide-Baseline Scene Reconstruction (2019) (25)
- Surface-Based Structure-from-Motion using Feature Groupings (2000) (25)
- Human Shape Estimation in a Multi-Camera Studio (2001) (24)
- Towards A 3D Virtual Studio forHuman Appearance Capture (2003) (23)
- Athlete Pose Estimation from Monocular TV Sports Footage (2013) (23)
- Towards Optimal Non-rigid Surface Tracking (2012) (22)
- Deep Convolutional Networks for Marker-less Human Pose Estimation from Multiple Views (2016) (22)
- Real-Time Multi-person Motion Capture from Multi-view Video and IMUs (2019) (21)
- A Free-Viewpoint Video Renderer (2009) (21)
- Proj ective Surface Refinement for Free-Viewpoint Video (2006) (21)
- Towards model-based capture of a persons shape, appearance and motion (1999) (21)
- A Bayesian Framework for Simultaneous Matting and 3D Reconstruction (2007) (21)
- Shape and Pose Space Deformation for Subject Specific Animation (2013) (20)
- Dual-Mode Deformable Models for Free-Viewpoint Video of Sports Events (2007) (20)
- 4D Model Flow: Precomputed Appearance Alignment for Real‐time 4D Video Interpolation (2015) (20)
- Real-Time Production and Delivery of 3D Media (2002) (20)
- Single-View RGBD-Based Reconstruction of Dynamic Human Geometry (2013) (20)
- Dynamic 3D Scene Reconstruction in Outdoor Environments (2010) (19)
- An Empirical Study of Non-Rigid Surface Feature Matching of Human from 3D Video (2010) (19)
- SLIME: A new deformable surface (1994) (19)
- Exact View-Dependent Visual Hulls (2006) (19)
- Acoustic Room Modelling using a Spherical Camera for Reverberant Spatial Audio Objects (2017) (19)
- Block world reconstruction from spherical stereo image pairs (2015) (19)
- 3D Room Geometry Reconstruction Using Audio-Visual Sensors (2017) (19)
- Model-based human shape reconstruction from multiple views (2008) (19)
- Semantic Scene Completion Combining Colour and Depth: preliminary experiments (2018) (18)
- 4D Match Trees for Non-rigid Surface Alignment (2016) (18)
- 4D Temporally Coherent Light-Field Video (2017) (18)
- Modeling People Toward Vision-Based Understanding of a Person's Shape, Appearance, and Movement (2001) (18)
- FaceDirector: Continuous Control of Facial Performance in Video (2015) (17)
- Channel and spatial attention based deep object co-segmentation (2021) (17)
- 2D face pose normalisation using a 3D morphable model (2007) (16)
- Hierarchical Shape Matching for Temporally Consistent 3D Video (2011) (16)
- Reconstruction of Animated Models from Images Using Constrained Deformable Surfaces (2002) (16)
- Autocorrelation Based Analysis of Ensemble Averaged LDA Engine Data for Bias-Free Turbulence Estimates: A Unified Approach (1991) (16)
- Building Layered Animation Models from Captured Data (1999) (16)
- The i 3 DPost multiview and 3 D human action / interaction database (2009) (15)
- Harmonised Texture Mapping (2010) (15)
- Speech-driven face synthesis from 3D video (2004) (15)
- Deep Neural Models for Illumination Estimation and Relighting: A Survey (2021) (14)
- Environment modelling using spherical stereo imaging (2009) (14)
- Room Layout Estimation with Object and Material Attributes Information Using a Spherical Camera (2016) (14)
- Sleep Posture Classification using a Convolutional Neural Network (2018) (14)
- Learnt inverse kinematics for animation synthesis (2006) (14)
- Moving Camera Registration for Multiple Camera Setups in Dynamic Scenes (2010) (13)
- Non-Zero Diffusion Particle Flow SMC-PHD Filter for Audio-Visual Multi-Speaker Tracking (2017) (13)
- 3D Assisted Face Recognition: A Survey (2007) (13)
- Outdoor Dynamic 3D Scene Reconstruction (2012) (13)
- Comparison of Skeleton and Non-Skeleton Shape Descriptors for 3D Video (2010) (13)
- Calibration of Nodal and Free-Moving Cameras in Dynamic Scenes for Post-Production (2011) (13)
- Wide-baseline multi-view video segmentation for 3D reconstruction (2010) (12)
- Intrinsic Textures for Relightable Free-Viewpoint Video (2014) (12)
- Space-time Editing of 3D Video Sequences (2011) (12)
- Shape-Colour Histograms for matching 3D video sequences (2009) (12)
- A Study of Shape Similarity for Temporal Surface Sequences of People (2007) (12)
- EdgeNet: Semantic Scene Completion from RGB-D images (2019) (12)
- Planar urban scene reconstruction from spherical images using facade alignment (2013) (11)
- Error analysis of photometric stereo with colour lights (2014) (11)
- Model-Based Synthesis of Visual Speech Movements from 3D Video (2009) (11)
- Cooperative patch-based 3D surface tracking (2011) (11)
- Presenting the S3A object-based audio drama dataset (2016) (11)
- Order Statistics of RANSAC and Their Practical Application (2015) (11)
- Space-Time Joint Multi-layer Segmentation and Depth Estimation (2012) (11)
- Perceived Emotionality of Linear and Non-Linear AUs Synthesised using a 3D Dynamic Morphable Facial Model (2015) (10)
- Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People (2020) (10)
- Non-parametric natural image matting (2009) (10)
- Models for character animation (2001) (10)
- Parametric Control of Captured Mesh Sequences for Real-Time Animation (2011) (10)
- Temporally Coherent General Dynamic Scene Reconstruction (2019) (10)
- 3D Modelling of Static Environments Using Multiple Spherical Stereo (2010) (10)
- Transfer Learning for Clinical Sleep Pose Detection Using a Single 2D IR Camera (2020) (10)
- Temporal 3D shape matching (2007) (9)
- Segmentation Based Features for Wide-Baseline Multi-view Reconstruction (2015) (9)
- Temporal Alignment of 3D Video Sequences Using Shape and Appearance (2010) (9)
- Big Data Analysis for Media Production (2016) (9)
- A Listener Position Adaptive Stereo System for Object-Based Reproduction (2015) (9)
- Multiple Speaker Tracking in Spatial Audio via PHD Filtering and Depth-Audio Fusion (2018) (9)
- Parametric Motion Blending through Wavelet Analysis (2001) (9)
- Adaptive Compression of Human Animation Data (2002) (9)
- Cyclification of Human Motion for Animation Synthesis (2003) (8)
- Hierarchical Tracking of Multiple People (2003) (8)
- Perceived quality and spatial impression of room reverberation in VR reproduction from measured images and acoustics (2019) (8)
- Person Tracking Using Audio and Depth Cues (2015) (8)
- 3D scene representation using a deformable surface (1995) (8)
- EdgeNet: Semantic Scene Completion from a Single RGB- D Image (2019) (8)
- Wide-Baseline Matte Propagation for Indoor Scenes (2009) (8)
- Multi-person Implicit Reconstruction from a Single Image (2021) (8)
- Vision-based Understanding of a Persons Shape, Appearance, Movement and Behaviour (2006) (7)
- Acoustic Room Modelling Using 360 Stereo Cameras (2021) (7)
- U4D: Unsupervised 4D Dynamic Scene Understanding (2019) (7)
- SAFE HULLS (2007) (7)
- Free-Viewpoint Video for TV Sport Production (2010) (7)
- Animation Control of Surface Motion Capture (2013) (7)
- Structured Representation of Non-Rigid Surfaces from Single View 3D Point Tracks (2014) (7)
- ShapeMate: A Virtual Tape Measure (2013) (7)
- Semantic Scene Completion from a Single 360-Degree Image and Depth Map (2020) (7)
- Looking to build a model world: automatic construction of static object models using computer vision (1998) (7)
- Layered animation using displacement maps (2000) (7)
- Temporal trimap propagation for video matting using inferential statistics (2011) (6)
- Reproducing Real World Acoustics in Virtual Reality UsingSpherical Cameras (2019) (6)
- Wide Baseline Multi-view Video Matting Using a Hybrid Markov Random Field (2014) (6)
- Real-time Pose Estimation using Tree Structures Built from Skeletonised Volume Sequences (2012) (6)
- Skeleton Driven Laplacian Volumetric Deformation (2009) (6)
- Hybrid Skeleton Driven Surface Registration for Temporally Consistent Volumetric Video (2018) (6)
- Algorithms for 3D-Assisted Face Recognition (2006) (6)
- Multimodal Visual Data Registration for Web-Based Visualization in Media Production (2018) (6)
- Through-the-Lens Multi-camera Synchronisation and Frame-Drop Detection for 3D Reconstruction (2012) (6)
- Natural image matting for multiple wide-baseline views (2010) (6)
- Hybrid Modeling of Non-Rigid Scenes From RGBD Cameras (2019) (6)
- Attention-based Multi-Reference Learning for Image Super-Resolution (2021) (6)
- Stereoscopic content production of complex dynamic scenes using a wide-baseline monoscopic camera set-up (2010) (6)
- Academies and Free Schools in England (2018) (5)
- Layered view-dependent texture maps (2013) (5)
- Online interactive 4D character animation (2015) (5)
- Learning Part-Based Models for Animation from Surface Motion Capture (2013) (5)
- Mesh Decimation for Displacement Mapping (2002) (5)
- Relighting of Facial Images (2006) (5)
- A FACS validated 3D human facial model (2010) (5)
- Light Field Compression using Eigen Textures (2019) (5)
- Human-Centric Scene Understanding from Single View 360 Video (2018) (5)
- Spectral Analysis Network for Deep Representation Learning and Image Clustering (2019) (5)
- Towards reliable real-time multiview tracking (2001) (5)
- Error Propogation from Camera Motion to Epipolar Constraint (2000) (5)
- Football player tracking for video annotation (2006) (4)
- Free-viewpoint video rendering for mobile devices (2013) (4)
- Dynamic Surface Animation using Generative Networks (2019) (4)
- Efficient Dense Reconstruction from Video (2011) (4)
- Visual speech synthesis from 3D video (2016) (4)
- Multiple View Wide-Baseline Trimap Propagation for Natural Video Matting (2010) (4)
- Learning Markerless Human Pose Estimation from Multiple Viewpoint Video (2016) (4)
- Learning Dense Wide Baseline Stereo Matching for People (2019) (4)
- A Statistical Geometric Framework for Reconstruction of Scene Models (2000) (4)
- Analyzing Muscle Activity and Force with Skin Shape Captured by Non-contact Visual Sensor (2015) (4)
- Progress in arbitrary topology deformable surfaces (1997) (4)
- Semantically Coherent 4D Scene Flow of Dynamic Scenes (2019) (4)
- OCEAN: Object-centric arranging network for self-supervised visual representations learning (2019) (4)
- Surface motion graphs for character animation from 3D video (2009) (4)
- Non-parametric Patch based Video Matting (2009) (4)
- Visually Supervised Speaker Detection and Localization via Microphone Array (2021) (4)
- Identity association using PHD filters in multiple head tracking with depth sensors (2016) (4)
- Computer vision for human modelling and analysis (2003) (4)
- 3D Assisted 2D Face Recognition: Methodology (2005) (4)
- 3D Reconstruction Using Spherical Images (2006) (4)
- Hybrid 3D feature description and matching for multi-modal data registration (2014) (4)
- 3D Human Pose Estimation From Multi Person Stereo 360 Scenes (2019) (4)
- Acoustic Reflector Localization and Classification (2018) (4)
- Wand-based Calibration of Multiple Cameras (2002) (4)
- Towards Complete Scene Reconstruction from Single-View Depth and Human Motion (2017) (3)
- A Baysian Framework for Simultaneous Reconstruction and Matting (2007) (3)
- 3-D studio production of animated actor models (2005) (3)
- Coverage evaluation of camera networks for facilitating big-data management in film production (2015) (3)
- High-fidelity facial performance capture with non-sequential temporal alignment (2012) (3)
- Multi-modal big-data management for film production (2015) (3)
- Inpainting of Wide-Baseline Multiple Viewpoint Video (2020) (3)
- Calibration for an Integrated Measurement System of Camera and Laser and its Application (2001) (3)
- Audio informed visual speaker tracking with SMC-PHD filter (2015) (3)
- Immersive audio-visual scene reproduction using semantic scene reconstruction from 360 cameras (2021) (3)
- Presenting the S 3 A object based audio drama (2018) (3)
- Visual media production (2005) (3)
- Automatic inspection of loaded PCBs using 3D range data (1994) (3)
- High-resolution animation of facial dynamics (2007) (3)
- Appearance-based Inner-lip Detection (2006) (3)
- A ROBUST FREE-VIEWPOINT SYSTEM VIDEO FOR SPORT SCENES (2007) (3)
- An Audio-Visual Method for Room Boundary Estimation and Material Recognition (2018) (3)
- Representing Dynamics of Facial Expressions (2006) (3)
- Virtual view synthesis from multiple view video sequences (2003) (3)
- Graph-based foreground extraction in extended color space (2009) (3)
- Dual Mode Deformable Models for Free-Viewpoint Video of Outdoor Sports Events (2007) (3)
- 3D Reconstruction from RGB-D Data (2019) (3)
- Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video (2021) (2)
- A Comparative Study of Surface Representations Used in Statistical Human Models (2012) (2)
- Deep4D: A Compact Generative Representation for Volumetric Video (2021) (2)
- Temporally Consistent 3D Human Pose Estimation Using Dual 360° Cameras (2020) (2)
- Tensor Factorisation and Transfer Learning for Sleep Pose Detection (2019) (2)
- Surface-based Character Animation (2015) (2)
- Recovering refined surface normals for relighting clothing in dynamic scenes (2007) (2)
- Joint Demosaicing and Chromatic Aberration Correction of Images Using Neural Networks. (2019) (2)
- Real-time 3D face super-resolution from monocular in-the-wild videos (2016) (2)
- A Quantitative Comparison Study of Shape Similarity for Temporal Surface Sequences of People (2007) (2)
- Fusing Visual and Inertial Sensors with Semantics for 3D Human Pose Estimation (2018) (2)
- Free-viewpoint Video for Interactive Character Animation (2006) (2)
- FAST VISUAL HULL AND STEREO MATCHING ON CUDA (2010) (2)
- Athlete pose estimation by non-sequential key-frame propagation (2014) (2)
- Object-Based Audio Rendering (2017) (2)
- 3D Multi Person Tracking With Dual 360° Cameras (2020) (2)
- SyDog: A Synthetic Dog Dataset for Improved 2D Pose Estimation (2021) (2)
- Model Flow : Precomputed Appearance Alignment for Real-time 4 D Video Interpolation (2015) (2)
- Two-Step Deep Learning for Estimating Human Sleep Pose Occluded by Bed Covers (2019) (2)
- Through-the-Lens Synchronisation for Heterogeneous Camera Networks (2012) (2)
- Enriching Animation Databases (2004) (2)
- A Framework for Intelligent Metadata Adaptation in Object-Based Audio (2018) (2)
- Alpha matte estimation of natural images using local and global template correspondence (2009) (2)
- Visual analysis of lip coarticulation in VCV utterances (2007) (2)
- PDE-based disparity estimation with occlusion and texture handling for accurate depth recovery from a stereo image pair (2010) (2)
- Dynamic feathering: Minimising blending artefacts in view-dependent rendering (2007) (2)
- Compression Techniques for 3D Video Mesh Sequences (2012) (2)
- Audio-Visual Spatial Alignment Requirements of Central and Peripheral Object Events (2020) (2)
- The most common way to capture the Dynamic 3 D Scene Reconstruction in Outdoor Environments (1)
- 3D Scene Reconstruction from Multiple Spherical Stereo Pairs (2013) (1)
- Super-resolution 3D Human Shape from a Single Low-Resolution Image (2022) (1)
- Mutual Illumination Correction for Compositing and Material Editing (2009) (1)
- Region-based Foreground Extraction (2008) (1)
- Multi-modal Visual Data Registration and Web-based Visualisation (2017) (1)
- Skeleton Driven Volumetric Laplacian Deformation (2009) (1)
- MELIES: 3D studio production of animated actor models (2004) (1)
- Algorithms for Estimating Turbulent Flow Parameters from In-Cylinder Laser Doppler Anemometer Data (1992) (1)
- 3D Scanning with Multiple Depth Sensors (2012) (1)
- Listener tracking stereo for object based audio reproduction (2015) (1)
- Global Non-rigid Alignment of Surface Sequences (2012) (1)
- Intuitive Parametric Synthesis of Human Animation Sequences (2004) (1)
- Intuitive parametric synthesis of human animation (2004) (1)
- Spatio-temporal fusion of multiple view video rate 3D surfaces (2005) (1)
- Wide-baseline Image Matting (2009) (1)
- Semantic Estimation of 3D Body Shape and Pose using Minimal Cameras (2019) (1)
- Parameterisation of 3d speech lip movements (2008) (1)
- A NOVEL SCENE REPRESENTATION FOR DIGITAL MEDIA (2013) (1)
- Efficient Object Recognition Using Sampling of Keypoint Triples and Keygraph Structure (2016) (1)
- Free-Viewpoint Video (2014) (1)
- Finite Aperture Stereo: 3D Reconstruction of Macro-Scale Scenes (2021) (1)
- Jigsaw: multi-modal big data management in digital film production (2015) (1)
- Example-based Reflectance Estimation for Capturing Relightable Models of People (2008) (1)
- Smooth Transitions for Concatenative Motion Synthesis (2011) (1)
- A New Approach Combining Trained Single-view Networks with Multi-view Constraints for Robust Multi-view Object Detection and Labelling (2020) (1)
- INITIAL DISPARITY ESTIMATION USING SPARSE MATCHING FOR WIDE-BASELINE DENSE STEREO (2014) (1)
- Real-Time Pose Estimation Using Constrained Dynamics (2012) (1)
- Optimal Representation of MultiView Video (2014) (1)
- Seamless VRML Humans (2000) (1)
- Proceedings of the 1st international workshop on 3D video processing (2010) (1)
- Introduction to the Use of Computer Vision in Sports (2014) (1)
- Super-Resolution Appearance Transfer for 4D Human Performances (2021) (1)
- Relighting of Dynamic Video (2006) (1)
- Building 3D Graphical Models of Complex Objects (1996) (1)
- Virtual People: Capturing 3D Articulated Models of Individual People (1998) (1)
- Light Field Video for Immersive Content Production (2020) (1)
- 3D Shape Capture for Archiving and Animation (2002) (1)
- Covariance estimation for minimal geometry solvers via scaled unscented transformation (2015) (1)
- Reconstruction of 3D Delaunay surface models of complex objects (1996) (1)
- Particle flow SMC-PHD filter for audio-visualmulti-speaker tracking. Proc. 13th International Conference on Latent Variable Analysis and Signal Separation(LVA/ICA 2017), Grenoble, France, February 21-23, 2017. (2017) (1)
- Big Multimodal Visual Data Registration for Digital Media Production (2019) (0)
- Match Trees for Non-rigid Surface Alignment (2016) (0)
- Estimating Athlete Pose from Monocular TV Sports Footage (2014) (0)
- Immersive Virtual Reality Audio Rendering Adapted to the Listener and the Room (2020) (0)
- ACM multimedia 2010 workshop on 3D video processing (2010) (0)
- Relightning of Facial Video (2006) (0)
- Isolated face region analysis for emotional speech synthesis (2009) (0)
- Understanding real-world scenes for human-like machine perception (2019) (0)
- 4D Temporally Coherent Multi-Person Semantic Reconstruction and Segmentation (2022) (0)
- Elite apprehensions of free school history (2018) (0)
- View-dependant Rendering with Multiple View Stereo Optimisation (2003) (0)
- Model Refinement by Iterative Normal-From-Shading (2006) (0)
- A Direct Transform Method for the Analysis of LDA Engine Data (2001) (0)
- Spatial Audio Reproduction System for VR Using 360 degree Cameras (2019) (0)
- Skeleton Driven Volumetric Deformation (2009) (0)
- Learning Human Reconstruction from Synthetic Dataset (2019) (0)
- Spatial audio reproduction system for VR using 360 cameras (2019) (0)
- Surface Curvature Estimation (1994) (0)
- Big Data Analysis for 2 Media Production (2016) (0)
- Hierarchical Tracking of Human Motion for Animation (2003) (0)
- Dynamic Appearance Modelling from Minimal Cameras (2021) (0)
- Temporally Coherent General Dynamic Scene Reconstruction (2020) (0)
- Learning models for sythesis of human motion (2001) (0)
- Session details: Keynote Talk 1 (2018) (0)
- 3D video analysis of emotional speech (2008) (0)
- Elite conceptions of free school philosophy (2018) (0)
- Session details: Video-based rendering (2005) (0)
- Special issue on 3D imaging and modelling (2011) (0)
- Academies and Free Schools in political context (2018) (0)
- The elite assurance of educational freedom (2018) (0)
- Autocorrelation Based Analysis of LDA Engine Data for Bias-Free Turbulence Estaimates (1991) (0)
- Applications for Visual Analysis of People (2011) (0)
- Stereo and Multi-View Video (2015) (0)
- Computer vision for human modelling and analysis: position statement at HUMANS 2000 (2003) (0)
- Layered Animation Models from Captured Data (1999) (0)
- Parametric animation of performance‐captured mesh sequences (2012) (0)
- Dynamic Geometry Reconstruction (2015) (0)
- Learning Efficient Linear Predictors for Motion Estimation ( Version 1 . 13 ) (2006) (0)
- Free-viewpoint Video Render (2009) (0)
- Predictors for Motion Estimation (2006) (0)
- AVSU 2018 chairs’ welcome (2018) (0)
- New illuminated texture for use in rendering an image (2015) (0)
- Uncertainty estimation for surface registration (1996) (0)
- Comparative Evaluation of Techniques for Estimating Turbulent Flow Parameters from In-Cylinder LDA Engine Data (1992) (0)
- AVSU (2018) (0)
- Surface Motion Graphs for Animation from 3D Video (2009) (0)
- High-level Multi-Parameter Synthesis of Human Animation from Motion Capture Data (2012) (0)
- The elite education of the free school elites (2018) (0)
- The Elite Education of Education Secretaries (2022) (0)
- Reflectance Transfer for Material Editing and Relighting (2010) (0)
- U 4 D : Unsupervised 4 D Dynamic Scene Understanding (2019) (0)
- Evaluation of Cycle-Resolved Filtering Analysis Techniques for Estimating Turbulence Parameters from In-Cylinder LDA Velocity Measurements, (1992) (0)
- TEMPORAL 3 D SHAPE MATCHING (2007) (0)
- Real-Time Multi-person Motion Capture from Multi-view Video and IMUs (2019) (0)
- Modeling dynamic scenes by one-shot 3D acquisition system for moving humanoid robot (2015) (0)
- AVSU: Workshop on Audio-Visual Scene Understanding for Immersive Multimedia (2018) (0)
- A history of free schools (2018) (0)
- Scene Modelling for Richer Media Content (2012) (0)
- Additional Reviewers (2003) (0)
- D PR OO F Scene modelling from sparse 3 D data (2005) (0)
- Semantically Coherent 4D Scene Flow of Dynamic Scenes (2019) (0)
- A philosophy of free schools (2018) (0)
- IMPART: Big media data processing and analysis for film production (2015) (0)
- Summarised hierarchical Markov models for speed-invariant action matching (2009) (0)
- Video-Based Animation of People (2008) (0)
- 4D Performance Modelling and Animation (2011) (0)
- Super-Resolution Appearance Transfer for 4D Human Performance Capture (2020) (0)
- A Novel Multi-View Labelling Network Based on Pairwise Learning (2021) (0)
- SEM-POS: Grammatically and Semantically Correct Video Captioning (2023) (0)
- RE@CT: A new production pipeline for interactive 3D content (2015) (0)
- Real-Time Full Body Motion Control (2016) (0)
- Video Segmentation via Adaptive Higher-Order CRF with Windowed Dynamics (2014) (0)
- Interviewing the elite educational ‘policy community’ (2018) (0)
- Free schools : the role of Conservative and Liberal political thought in shaping the policy (2015) (0)
- Scalable object instance recognition based on keygraph matching (2017) (0)
- 3DVP 2010 - chair's welcome (2010) (0)
- Parameterisation of Speech Lip Movements (2008) (0)
- A dense surface motion capture system for accurate acquisition of cloth deformation (2015) (0)
- Order Statistics of RANSAC and Their Practical Application (2014) (0)
- S3A Audio-Visual System for Object-Based Audio (2018) (0)
- Message from the 3DV 2020 Program Chairs (2020) (0)
- HUMAN MOTION TRACKING IN 3D VIDEO (2010) (0)
- Facial Animation with Motion Capture based on Surface Blending (2007) (0)
- Building Animated Models from 3D Scanned Data (2000) (0)
- Parameterising Visual Speech Movements (2008) (0)
- Cyclification of Animation for Human Motion Synthesis (2003) (0)
- Finite Aperture Stereo (2022) (0)
- Free-viewpoint Video for Sports TV Production (2010) (0)
- Animation of People from Surface Motion Capture (2007) (0)
- Academies and Free Schools in philosophical context (2018) (0)
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