Alan Chalmers
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Australian philosopher of science
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Why Is Alan Chalmers Influential?
(Suggest an Edit or Addition)According to Wikipedia, Alan Francis Chalmers is a British-Australian philosopher of science and associate professor at the University of Sydney. His son, David Chalmers, is also a noted philosopher, working in philosophy of mind at NYU.
Alan Chalmers's Published Works
Published Works
- What Is This Thing Called Science (1976) (1627)
- Evaluation of tone mapping operators using a High Dynamic Range display (2005) (340)
- Advanced High Dynamic Range Imaging: Theory and Practice (2011) (314)
- The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach (2001) (224)
- What is this thing called science? - an assessment of the nature and status of science and its methods (2. ed.) (1977) (218)
- Tone Reproduction and Physically Based Spectral Rendering (2002) (194)
- Detail to Attention: Exploiting Visual Tasks for Selective Rendering (2003) (150)
- A local model of eye adaptation for high dynamic range images (2004) (144)
- A GPU based saliency map for high-fidelity selective rendering (2006) (118)
- Advanced High Dynamic Range Imaging (2017) (108)
- Selective quality rendering by exploiting human inattentional blindness: looking but not seeing (2002) (105)
- Comparing Real & Synthetic Scenes using Human Judgements of Lightness (2000) (95)
- The Scientist's Atom and the Philosopher's Stone: How Science Succeeded and Philosophy Failed to Gain Knowledge of Atoms (2009) (91)
- Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States (2003) (86)
- How level of realism influences anxiety in virtual reality environments for a job interview (2013) (81)
- High fidelity reconstruction of the ancient Egyptian temple of Kalabsha (2004) (81)
- Drawing Philosophical Lessons from Perrin’s Experiments on Brownian Motion: A Response to van Fraassen (2011) (80)
- Visual attention for efficient high-fidelity graphics (2005) (78)
- A framework for inverse tone mapping (2007) (78)
- High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content (2009) (72)
- Image-Based Empirical Information Acquisition, Scientific Reliability, and Long-Term Digital Preservation for the Natural Sciences and Cultural Heritage (2008) (70)
- Practical Parallel Rendering (2002) (67)
- Expanding low dynamic range videos for high dynamic range applications (2008) (64)
- The influence of sound effects on the perceived smoothness of rendered animations (2005) (60)
- Acoustic Rendering and Auditory–Visual Cross‐Modal Perception and Interaction (2012) (58)
- Top-Down Visual Attention for Efficient Rendering of Task Related Scenes (2004) (54)
- Level of Realism for Serious Games (2009) (52)
- Realistic visualisation of the Pompeii frescoes (2001) (51)
- An Automated Laser Scan Survey of the Upper Palaeolithic Rock Shelter of Cap Blanc (2001) (50)
- Illuminating the past: state of the art (2010) (49)
- The lack of excellency of Boyle's mechanical philosophy (1993) (48)
- Overview of Parallel Photo-realistic Graphics (1998) (45)
- Real virtuality: a step change from virtual reality (2009) (44)
- Image Quality Metrics (2000) (42)
- A Psychophysical Evaluation of Inverse Tone Mapping Techniques (2009) (39)
- Linda implementations in Java for concurrent systems (2004) (39)
- Parallel Processing of Progressive Refinement Radiosity Methods (1994) (38)
- Auditory bias of visual attention for perceptually-guided selective rendering of animations (2005) (38)
- The recognition of web pages' hyperlinks by people with intellectual disabilities: an evaluation study. (2012) (37)
- Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums (2019) (35)
- Hybrid scheduling for parallel rendering using coherent ray tasks (1999) (35)
- Visual calibration and correction for ambient illumination (2006) (34)
- Predictive lighting and perception in archaeological representations (2003) (33)
- How people use presentation to search for a link: expanding the understanding of accessibility on the Web (2006) (33)
- Objective and subjective evaluation of High Dynamic Range video compression (2016) (32)
- Virtual smell: authentic smell diffusion in virtual environments (2010) (32)
- Realism in Real Time (1993) (31)
- High-dynamic-range video solution (2009) (30)
- Towards high-fidelity multi-sensory virtual environments (2009) (30)
- Making Sense of Laws of Physics (1999) (29)
- There-Reality: Selective Rendering in High Fidelity Virtual Environments (2007) (29)
- Varying rendering fidelity by exploiting human change blindness (2003) (29)
- Curie's Principle (1970) (29)
- A Classification for User Embodiment in Collaborative Virtual Environments (1998) (29)
- Psychophysically based artistic techniques for increased perceived realism of virtual environments (2003) (28)
- Perceptual rendering of participating media (2007) (28)
- Snapshot: A rapid technique for driving a selective global illumination renderer (2005) (27)
- The Theory‐Dependence of the Use of Instruments in Science (2003) (27)
- Evaluation of feature point detection in high dynamic range imagery (2016) (27)
- Very realistic graphics for visualising archaeological site reconstructions (2002) (27)
- Levels of realism: from virtual reality to real virtuality (2008) (27)
- Feature point detection under extreme lighting conditions (2013) (27)
- HDR video past, present and future: A perspective (2017) (27)
- GALILEO'S TELESCOPIC OBSERVATIONS OF VENUS AND MARS (1985) (27)
- Selective component-based rendering (2005) (26)
- Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa (2003) (26)
- Complete Motion Control of a Serious Game against Obesity in Children (2011) (26)
- Practical parallel processing - an introduction to problem solving in parallel (1996) (26)
- Dynamic range compression by differential zone mapping based on psychophysical experiments (2012) (25)
- Cross-modal affects of smell on the real-time rendering of grass (2009) (25)
- A High-Fidelity Virtual Environment for the Study of Paranoia (2013) (25)
- User validation of image quality assessment algorithms (2004) (24)
- High Fidelity Lighting of Knossos (2003) (24)
- Fidelity of Graphics Reconstructions: A Psychophysical Investigation (1998) (23)
- Evaluation of HDR video tone mapping for mobile devices (2014) (22)
- Virtual relighting of a Roman statue head from Herculaneum: a case study (2009) (22)
- Cost Distribution Prediction for Parallel Ray Tracing (1998) (22)
- A Machine-Learning-Driven Sky Model (2017) (22)
- Photorealistic Augmented Reality (2003) (21)
- The influence of cross-modal interaction on perceived rendering quality thresholds (2008) (21)
- Galilean Relativity and Galileo’s Relativity (1993) (21)
- Parallel and Distributed Photo-Realistic Rendering (1998) (21)
- So the laws of physics needn't lie (1993) (21)
- Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction (2010) (21)
- HDR displays: a validation against reality (2004) (21)
- Selective rendering: computing only what you see (2006) (20)
- Modeling light scattering for virtual heritage (2008) (20)
- The effect of music on the perception of display rate and duration of animated sequences: an experimental study (2004) (20)
- Accelerating the irradiance cache through parallel component-based rendering (2006) (20)
- Selective rendering in a multi-modal environment: scent and graphics (2007) (20)
- Tone Mapping Operators on Small Screen Devices: An Evaluation Study (2010) (19)
- Experiment versus mechanical philosophy in the work of Robert Boyle: a reply to Anstey and Pyle (2002) (19)
- Analytic Antialiasing for Selective High Fidelity Rendering (2005) (19)
- An evaluation of power transfer functions for HDR video compression (2018) (19)
- LIGHTING AND BYZANTINE GLASS TESSERAE (2007) (19)
- The effect of translational ego-motion on the perception of high fidelity animations (2006) (19)
- Intermediate causes and explanations: The key to understanding the scientific revolution (2012) (19)
- Exploiting perception in high-fidelity virtual environments (Additional presentations from the 24th course are available on the citation page) (2006) (18)
- Investigation of the beat rate effect on frame rate for animated content (2009) (18)
- The virtual reconstruction and daylight illumination of the Panagia Angeloktisti (2009) (17)
- Stereo vision for computer graphics: the effect that stereo vision has on human judgments of visual realism (2003) (17)
- Evaluation of Tone‐Mapping Operators for HDR Video Under Different Ambient Luminance Levels (2015) (17)
- A User-Centered Methodology for Investigating Presence and Task Performance (2000) (17)
- Optimal exposure compression for high dynamic range content (2015) (17)
- Boyle and the origins of modern chemistry: Newman tried in the fire. (2010) (17)
- Visual attention models for producing high fidelity graphics efficiently (2003) (17)
- High Dynamic Range Display of Authentically Illuminated Byzantine Art from Cyprus (2007) (17)
- A Significance Cache for Accelerating Global Illumination (2012) (16)
- Automatic Reconstruction of Virtual Heritage Sites (2008) (16)
- Importance Driven Environment Map Sampling (2014) (16)
- Maxwell and the displacement current (1975) (15)
- Did Democritus ascribe weight to atoms (1997) (15)
- Recreating the Past (2002) (15)
- A Comparison of Linda Implementations in Java (2000) (15)
- Recreating early Islamic glass lamp lighting (2009) (15)
- Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, November 28-30, 2001 (2001) (15)
- The heuristic role of Maxwell's mechanical model of electromagnetic phenomena (1986) (14)
- A GPU-friendly method for high dynamic range texture compression using inverse tone mapping (2008) (14)
- Selective rendering using task-importance maps (2004) (14)
- Reconstruction and generation of virtual heritage sites (2014) (14)
- Alternate feature location for rapid navigation using a 3D map on a mobile device (2004) (14)
- VIRTUAL RECONSTRUCTION AND DIGITALIZATION OF CULTURAL HERITAGE SITES IN BOSNIA AND HERZEGOVINA (2008) (14)
- Cultural Heritage Predictive Rendering (2012) (14)
- Linda implementations in Java for concurrent systems: Research Articles (2004) (14)
- Retracing the Ancient Steps to Atomic Theory (1998) (14)
- Efficient selective rendering of participating media (2006) (14)
- Maxwell, Mechanism, and the Nature of Electricity (2001) (14)
- Participating Media for High-Fidelity Cultural Heritage (2005) (14)
- Real-Time High Fidelity Inverse Tone Mapping for Low Dynamic Range Content (2013) (14)
- Displaying colourimetrically calibrated images on a high dynamic range display (2007) (14)
- Enabling stereoscopic high dynamic range video (2014) (14)
- Maxwell's methodology and his (1973) (13)
- Dust and light: predictive virtual archaeology (2007) (13)
- Parallel selective rendering of high-fidelity virtual environments (2007) (13)
- Incorporating legal rules on procedural house generation (2008) (13)
- Point Cloud Segmentation for Cultural Heritage Sites (2011) (13)
- Message Handling in Parallel Radiance (1997) (13)
- Practical Parallel Processing for Realistic Rendering (2000) (13)
- Parallel processing of the radiosity method (1994) (13)
- Third Eurographics Workshop on Rendering (1992) (12)
- One Hundred Years of Pressure: Hydrostatics from Stevin to Newton (2017) (12)
- Multisensory Virtual Experience of Tanning in Medieval Coventry (2017) (12)
- Uniform Color Space-Based High Dynamic Range Video Compression (2019) (12)
- Profiling for Efficient Parallel Volume Visualisation (1997) (12)
- Visuohaptic augmented feedback for enhancing motor skills acquisition (2017) (12)
- Evaluation of the effectiveness of HDR tone-mapping operators for photogrammetric applications (2016) (12)
- Perceptually guided high-fidelity rendering exploiting movement bias in visual attention (2010) (12)
- A study of visual perception: social anxiety and virtual realism (2009) (12)
- Instant Caching for Interactive Global Illumination (2009) (12)
- Change blindness with varying rendering fidelity: looking but not seeing (2001) (12)
- The Galileo that Feyerabend Missed: An Improved Case Against Method (1986) (11)
- The Limitations of Maxwell's Electromagnetic Theory (1973) (11)
- Generating stereoscopic HDR images using HDR-LDR image pairs (2013) (11)
- Towards an Objectivist Account of Theory Change* (1979) (11)
- Predictive rendering (2009) (11)
- A physically-based client-server rendering solution for mobile devices (2007) (11)
- Subjective Evaluation of High-Fidelity Virtual Environments for Driving Simulations (2018) (11)
- Wait-Free Shared-Memory Irradiance Cache (2009) (11)
- A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha (2003) (10)
- Methodological Individualism: An Incongruity in Popper’s Philosophy (1985) (10)
- A psychophysical validation of tone mapping operators using a high dynamic range display (2004) (10)
- ArchHouseGenerator – A Framework for House Generation (2010) (10)
- Realtime Room Acoustics Using Ambisonics (1999) (10)
- Pre-rendering Acoustics and Illumination for Archaeological Reconstructions (2000) (10)
- Perceived aliasing thresholds in high-fidelity rendering (2005) (9)
- Extending the Matching Facilities of Linda (2002) (9)
- Authentic Illumination of Archaeological Site Reconstructions (2006) (9)
- Interactive local tone mapping operator with the support of graphics hardware (2007) (9)
- Cost Prediction Maps for Global Illumination (2005) (9)
- Selective Parallel Rendering for High-Fidelity Graphics (2005) (9)
- Accurate Modelling of Roman Lamps in Conimbriga using High Dynamic Range (2008) (9)
- Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study (2015) (9)
- Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation (2001) (9)
- High-Fidelity Interactive Rendering on Desktop Grids (2012) (9)
- Multi‐Modal Perception for Selective Rendering (2017) (9)
- Olfactory Adaptation in Virtual Environments (2014) (9)
- Perceptual images of Conimbriga using High Dynamic Range (2013) (9)
- High Dynamic Range Video for Cultural Heritage Documentation and Experimental Archaeology (2010) (8)
- Investigating the Structural Validity of Virtual Reconstructions of Prehistoric Maltese Temples (2005) (8)
- High dynamic range—a gateway for predictive ancient lighting (2009) (8)
- Atom and aether in nineteenth-century physical science (2008) (8)
- Proceedings of the 18th Spring Conference on Computer Graphics, SCCG 2002, Budmerice, Slovakia, April 24-27, 2002 (2002) (8)
- The effect of rotational ego-motion on the perception of high fidelity animations (2006) (8)
- High Dynamic Range Digital Imaging of Spacecraft (2016) (8)
- Hasok Chang: Is Water H2O? Evidence, Pluralism and Realism, Boston Studies in the Philosophy of Science (2013) (8)
- Visual perception in computer graphics education (2002) (8)
- Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments (2019) (8)
- Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays (2018) (8)
- Maintaining perceived quality for interactive tasks (2003) (8)
- Selective rendering of task related scenes (2004) (8)
- Selective local tone mapping (2013) (8)
- Portals: increasing visibility in virtual worlds (2003) (8)
- Rendering on demand (2006) (8)
- Extending Linda to Simplify Application Development (2001) (8)
- High-Fidelity Rendering of Animations on the Grid: A Case Study (2008) (8)
- Subjective and Objective Evaluation of Local Dimming Algorithms for HDR Images (2020) (8)
- Exploring multiple modalities for selective rendering of virtual environments (2013) (8)
- Genetic algorithms for generating minimum path configurations (1995) (7)
- Epidemiology and the Scientific Method (1982) (7)
- Cost prediction for global illumination using a fast rasterised scene preview (2006) (7)
- ON LEARNING FROM OUR MISTAKES* (1973) (7)
- Time-constrained High-fidelity Rendering on Local Desktop Grids (2009) (7)
- An extended Linda system using PVM (1995) (7)
- Data Management for Parallel Raytracing of Complex Images (1993) (7)
- The Playability Evaluation of Virtual Baby Feeding Application (2010) (7)
- Multi-sensory Rendering: Combining Graphics and Acoustics (1999) (7)
- A study on user preference of high dynamic range over low dynamic range video (2016) (7)
- Towards HDR Based Facial Expression Recognition under Complex Lighting (2016) (7)
- Obesity in Children - A Serious Game (2010) (7)
- PLANETARY DISTANCES IN COPERNICAN THEORY (1981) (6)
- Backwards Compatible JPEG Stereoscopic High Dynamic Range Imaging (2012) (6)
- Qualitative novelty in seventeenth-century science: Hydrostatics from Stevin to Pascal. (2015) (6)
- Wait-Free Shared-Memory Irradiance Caching (2011) (6)
- Understanding science through its history: a response to Newman (2011) (6)
- Klein on the origin of the concept of chemical compound (2012) (6)
- Smoothness perception (2013) (6)
- Evaluation of perceptually-based selective rendering techniques using eye-movements analysis (2006) (6)
- A fast translucency appearance model for real-time applications (2006) (6)
- Real Virtuality : emerging technology for virtually recreating reality (2009) (6)
- A message density monitoring strategy for distributed memory parallel systems (1994) (6)
- Saliency in motion: selective rendering of dynamic virtual environments (2009) (6)
- Newton’s Atomism and its Fate (2009) (6)
- The Bilateral Filter (2011) (6)
- Selective rendering for efficient ray traced stereoscopic images (2010) (6)
- High Dynamic Range Video, Concepts, Technologies and Applications (2017) (6)
- High Dynamic Range Imaging and LDR Expansion for Generating HDR Content (2009) (6)
- Simulation Fidelity Metrics for Virtual Environments Based on Memory Semantics Speaker (2001) (6)
- Component-Based Adaptive Sampling (2005) (6)
- A Re-Painted Amazon (2009) (6)
- Assessing a virtual baby feeding training system (2010) (6)
- INSITE: an interactive visualisation system for archaeological sites (1995) (6)
- A Subjective Evaluation of Texture Synthesis Methods (2017) (6)
- Olfaction and Selective Rendering (2018) (5)
- Multi-Sensory Virtual Environments for Investigating the Past (2010) (5)
- Parallel panel methods (1990) (5)
- Realistic Rendering in Real-Time (2002) (5)
- Viewing past science from the point of view of present science, thereby illuminating both: Philosophy versus experiment in the work of Robert Boyle. (2016) (5)
- Galileo on the dissipative effect of a rotating earth (1983) (5)
- Fifty shades of HDR (2016) (5)
- Review of George E. Smith and Raghav Seth’s Brownian Motion and Molecular Reality: A Study in Theory-Mediated Measurement (2022) (5)
- Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices (2006) (5)
- Experiencing the Multisensory Past (2017) (5)
- Cartwright on fundamental laws: A response to Clarke (1996) (5)
- OCCAM - The language for educating future parallel programmers? (1988) (5)
- Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments (2010) (5)
- Presence and Task Performance: A Reality Centred Approach (2000) (5)
- Optimised CSG Tree Evaluation for Space Subdivision (1995) (5)
- Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies (2001) (5)
- Live HDR video streaming on commodity hardware (2015) (4)
- Automated analysis of environmental degradation of paint residues (2001) (4)
- Between Real and Unreal: Investigating Presence and Task Performance. The Design of a Pilot Study. (2000) (4)
- Optimisation of irregular multiprocessor computer architectures using geneticalgorithms (1999) (4)
- Backward Compatible Object Detection Using HDR Image Content (2020) (4)
- Object Detection Under Challenging Lighting Conditions Using High Dynamic Range Imagery (2021) (4)
- Interactive Highly Realistic Virtual Reality as a Tool for Understanding the Genesis and Treatment of Psychotic Symptoms (2009) (4)
- A Calibrated Olfactory Display for High Fidelity Virtual Environments (2016) (4)
- Selective Presentation of Perceptually Important Information to Aid Orientation and Navigation in an Urban Environment (2006) (4)
- Hybrid scheduling for realistic image synthesis (1999) (4)
- Perceptual Level of Detail for Efficient Ray Tracing of Complex Scenes (2005) (4)
- A revisionist history of atomism (2010) (4)
- Per-pixel classification of clouds from whole sky HDR images (2020) (4)
- A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities (2015) (4)
- Communication Efficient MIMD Systems (1989) (4)
- Sampling Diffuse Inter-reflection within a Hybrid Scheduling (2000) (4)
- User Interface for Assisting Babies with Feeding Disorders (2009) (4)
- Memory management strategies for parallel volume rendering (1996) (4)
- Optical effects on HDR calibration via a multiple exposure noise-based workflow (2020) (4)
- Distributed Monte Carlo techniques for interactive photo-realistic image synthesis (1994) (4)
- Movement bias in visual attention for perceptually-guided selective rendering of animations (2007) (4)
- The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction (2010) (4)
- An extended version of Linda for transputer systems (1996) (4)
- Audiovisual Resource Allocation for Bimodal Virtual Environments (2018) (4)
- Maya Sun Simulation of Bosnian Gravestone Virtual Model (2006) (4)
- Extensions to Linda for Graphical Applications (1996) (4)
- Exploiting Human Visual Perception in Visualization (2005) (3)
- Identifying different visual patterns in web users behaviour (2011) (3)
- Exploring eye movements for tone mapped images (2009) (3)
- Portals: Aiding Navigation in Virtual Museums (2003) (3)
- Visual Saliency for Smell Impulses and Application to Selective Rendering (2011) (3)
- Optimum Transputer Con gurations for Real Applications requiring Global Communications (1995) (3)
- Visual Attention for Significantly Influencing the Perception of Virtual Environments (2007) (3)
- Cultural heritage and computer graphics: what are the issues? (2004) (3)
- Calibrated Measurement of Imager Dynamic Range (2017) (3)
- A Technology-aided Multi-modal Training Approach to Assist Abdominal Palpation Training and its Assessment in Medical Education (2020) (3)
- Displaying Digitally Archived Images (2004) (3)
- Parallel graphics and visualisation (1997) (3)
- Approximate Visibility Grids for Interactive Indirect Illumination (2011) (3)
- Displaying detail in bright environments: A 10, 000 nit display and its evaluation (2019) (3)
- Rendering Interior Cultural Heritage Scenes Using Image-based Shooting (2011) (3)
- HDR Video: Capturing and Displaying Dynamic Real-world Lighting (2011) (3)
- Collaborative High-fidelity Rendering over Peer-to-peer Networks (2014) (3)
- High Dynamic Range media watermarking issues and challanges (2013) (2)
- New Media and Future Education (2002) (2)
- The effect of rotational ego-motion on the perception of high fidelity animations (2006) (2)
- Selective rendering quality for an efficient navigational aid in virtual urban environments on mobile platforms (2005) (2)
- Selective BRDFs for High Fidelity Rendering (2016) (2)
- A selective approach for tone mapping high dynamic range content (2011) (2)
- Epidemiology and the scientific method. (2010) (2)
- Procedural Virtual Worlds (2012) (2)
- Context-aware HDR video distribution for mobile devices (2017) (2)
- PLANETARY DISTANCES AND COPERNICAN THEORY: A REPLY (1983) (2)
- Illuminating the past (2009) (2)
- A survey on HDR visualization on mobile devices (2012) (2)
- What can particle physicists count on? (1999) (2)
- Perceptual tone mapping operators for high dynamic range scenes (2002) (2)
- Level of Realism (2014) (2)
- Scene Segmentation and Understanding for Context-Free Point Clouds (2014) (2)
- VAST2003: Proceedings of the the 4th international symposium on virtual reality, archaeology and intelligent cultural heritage (2003) (2)
- Parallel processing for panel methods (1990) (2)
- Dynamic Data Management for Parallel Volume Visualisation (1996) (2)
- Parallel path tracing using incoherent path-atom binning (2008) (2)
- Efficient physically-based perceptual rendering of participating media (2005) (2)
- Interactive highly realistic virtual reality as a tool for understanding the genesis and treatment of psychotic symptoms. (2009) (2)
- Adaptive Interleaved Sampling for Interactive High‐Fidelity Rendering (2009) (2)
- Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics (1999) (2)
- Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (2003) (2)
- Exploring Face Recognition under Complex Lighting Conditions with HDR Imaging (2016) (2)
- Editorial: New Virtual Reality and Spatial Computing Applications to Empower, Upskill and Reskill Medical Professionals in a Post-Pandemic Era (2022) (2)
- Generation of High Fidelity Graphics for Simulator Environments (2005) (2)
- An Analysis of Cache Awareness for Interactive Selective Rendering (2008) (1)
- Building virtual environment for feeding scenario simulation (2009) (1)
- Special Section on Cultural Heritage (2011) (1)
- An evaluation of power transfer functions for HDR video compression (2016) (1)
- Repeatable texture sampling with interchangeable patches (2016) (1)
- A study on user preference of high dynamic range over low dynamic range video (2016) (1)
- PRELIMINARY EVALUATION OF HDR TONE MAPPING OPERATORS FOR CULTURAL HERITAGE (2016) (1)
- Parallel Rendering with Radiance (2003) (1)
- Real time delivery of HDR video (2014) (1)
- Fast Scalable k-NN Computation for Very Large Point Clouds (2012) (1)
- Investigation of beat rate effect on frame rate perception (2012) (1)
- HDR Video on Small Screen Devices (2017) (1)
- Mixing tone mapping operators on the GPU by differential zone mapping based on psychophysical experiments (2016) (1)
- Atomism, Experiment and the Mechanical Philosophy: The Work of Robert Boyle (2009) (1)
- Thermodynamics and the Kinetic Theory (2009) (1)
- Thermodynamics and the Kinetic Theory (2009) (1)
- Presence and Task Performance in Virtual Environments: A Reality Centred Approach (2000) (1)
- Robert Boyle’s mechanical account of hydrostatics and pneumatics: fluidity, the spring of the air and their relationship to the concept of pressure (2015) (1)
- Learning Preferential Perceptual Exposure for HDR Displays (2019) (1)
- Clusteral Models for Efficient Parallel Volume Visualization (2000) (1)
- Spring Conference on Computer Graphics : SCCG 2002 : conference proceedings, Budmerice, April 24-27, 2002 (2002) (1)
- Interaction in Distributed Virtual Environments (2005) (1)
- Aristotle on Homoeomerous Substances (2011) (1)
- Using computer graphics in archaeology: a struggle for educative science or to educate science? (2004) (1)
- Improving Hierarchical Monte Carlo Radiosity Algorithms (2000) (1)
- The Effect of Configurations and Algorithms on Performance (1993) (1)
- Mathematical modelling for development of egocentric virtual environments (2009) (1)
- How to Defend Science Against Scepticism: A Reply to Barry Gower (1989) (1)
- Snapshot: A Rapid Technique for Driving Global Illumination Rendering (2005) (1)
- Twenty Years On: Adding the Cat's Whiskers (1999) (1)
- Measures of Lightness Constancy as an index ot the perceptual fidelity of computer graphics (1998) (1)
- Why Alan Musgrave Should Become an Essentialist (2006) (1)
- 41.3: Invited Paper: High Dynamic Range Displays for High Fidelity Archaeological Site Reconstructions (2005) (1)
- Load Balancinf for Interactive Volume Visualization (1996) (1)
- Computational models for real-time tracking of aircraft engine components (1993) (1)
- Factors Influencing the Widespread Uptake of HDR Video (2017) (1)
- Realistic Humans in Virtual Cultural Heritage (2021) (1)
- Solving CFD methods involving global communication on distributed memory MIMD multiprocessors (1993) (0)
- Parallel Rendering with Radiance Lúıs (2003) (0)
- Applying Activity Theory in Comparatively Evaluating Serious Games (2014) (0)
- Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2001, Camps Bay, Cape Town, South Africa, November 5-7, 2001 (2001) (0)
- Accurately simulating polychrome statuary using experimentally derived data : a case study from Herculaneum (2010) (0)
- Bespoke high-fidelity visualization of tiling (2013) (0)
- Perceptually Driven Level of Detail for Efficient RayTracing of Complex Scenes (2005) (0)
- The Visualization Handbook (2004) (0)
- Characterisation of a High Dynamic Range display (2010) (0)
- Progress in transputer and occam research : WoTug-17, proceedings of the 17th World Occam and Transputer User Group Technical Meeting, 10th-13th April 1994, Bristol, UK (1994) (0)
- How Pressure Became a Scalar, Not a Vector (2018) (0)
- Virtual Flavor: High-Fidelity Simulation of Real Flavor Experiences (2023) (0)
- Aristotle: Critic or Pioneer of Atomism? (2007) (0)
- Efficient Execution of Process Networks (2001) (0)
- Non-teleological progress in hydrostatics from practitioners’ knowledge to scientific knowledge (2019) (0)
- Boyle on Mechanism and Pressure (2017) (0)
- The influence of dynamic scene changes in geometry of virtual positioning tasks (2010) (0)
- Task Scheduling and Data Management (2002) (0)
- Visual Calibration and Calibration for Ambient Illumination (2006) (0)
- Robert Boyle (1627-1691) (2012) (0)
- Seamless interconnection of distributed virtual worlds (2007) (0)
- Screen reflections impact on HDR video tone mapping for mobile devices: an evaluation study (2015) (0)
- The Case Against a Universal, A-Historical Scientific Method (1985) (0)
- General The Interaction Between Science and Philosophy . Ed. by Y. Elkana. Atlantic Highlands, N.J.: Humanities Press, 1974. Pp. xvii + 481. No price stated. (1977) (0)
- Aristotle on Atomism (2009) (0)
- Calibrated measurements of HDR imagers (2016) (0)
- The Historical Background to Stevin’s Hydrostatics (2017) (0)
- HDR Image Construction from Trifocal Multiexposure Images (2021) (0)
- Creating a social space for modern science (2014) (0)
- A data management strategy for increased parallel processing efficiency (1993) (0)
- Hydrostatics and the Scientific Revolution (2017) (0)
- Liquids: A Challenge for Seventeenth-Century Mechanics (2017) (0)
- Bombardment of Ladysmith Anticipated: The diary of a siege (2000) (0)
- Using virtual environments to facilitate refugee integration in third countries (2022) (0)
- Smoothness perception (2012) (0)
- 4: New Trends in Tone Mapping (2017) (0)
- Error and Inference: The Life of Theory in the New Experimentalism (2009) (0)
- Newton’s Hydrostatics: Liquids as Continua (2017) (0)
- Methods and devices for compressing video data HDR (2008) (0)
- Experimenting with Air (2017) (0)
- Deep Controllable Backlight Dimming (2020) (0)
- Beyond Archimedes: Stevin’s Elements of Hydrostatics (2017) (0)
- Improving the Hierarachical Stochastic Radiosity Algorithm (2000) (0)
- Structured Image Techniques for Efficient High-Fidelity Graphics (2006) (0)
- HDR Content Compression (2011) (0)
- A dual funnel approximation for the appearance of translucent material (2006) (0)
- Descartes’ Engagement with Hydrostatics (2017) (0)
- The Emergence of Modern Chemistry With No Debt to Atomism (2009) (0)
- Fashioning a Novel Concept of Pressure: One Hundred Years (2017) (0)
- From Avogadro to Cannizzaro: The Old Story (2009) (0)
- How Pressure Became a Scalar, Not a Vector (2018) (0)
- High Dynamic Range: Where to next? (2020) (0)
- High dynamic range imagery (2007) (0)
- 8: HDR Images Compression (2017) (0)
- A genetic algorithm for backlight dimming for HDR displays (2022) (0)
- Repeatable texture sampling with interchangeable patches (2015) (0)
- Review of Marina Paola Banchetti-Robino, The chemical philosophy of Robert Boyle: mechanicism, chymical atoms and emergence. Pp. x + 196, Oxford: Oxford University Press, 2020 (2021) (0)
- Hydrostatics and Experiment (2017) (0)
- Practical Backwards Compatible High Dynamic Range Compression (2017) (0)
- Turning to Formulae for Solutions (2004) (0)
- Proceedings of the 14th Eurographics Workshop on Rendering Techniques, Leuven, Belgium, June 25-27, 2003 (2003) (0)
- Parallel processing for photo-realistic emergency lighting visualisation (1996) (0)
- Robert Boyle’s mechanical account of hydrostatics and pneumatics: fluidity, the spring of the air and their relationship to the concept of pressure (2015) (0)
- VAST2003 5–7 November 2003 (2005) (0)
- Review of Marina Paola Banchetti-Robino, The chemical philosophy of Robert Boyle: mechanicism, chymical atoms and emergence. Pp. x + 196, Oxford: Oxford University Press, 2020 (2021) (0)
- Easy Generation of Facial Animation Using Motion Graphs (2018) (0)
- Chalmers, Alan. The Scientist's atom and the Philosopher's stone: how science succeeded and philosophy failed to gain knowledge of atoms. 2009, Springer, 288 pp, €99,95 HB (2010) (0)
- Galileo, Floating Bodies and the Balance (2017) (0)
- Giving `Substance' to Chemistry (2004) (0)
- Overview of HDR Video (2017) (0)
- Hydrostatics in the Seventeenth Century (2020) (0)
- Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2003, Cape Town, South Africa, February 3-5, 2003 (2003) (0)
- Pascal’s Equilibrium of Liquids (2017) (0)
- Acknowledgement to reviewers 2007 (2007) (0)
- Inhabited Virtual Heritage (2001) (0)
- A Brief Overview of the MATLAB HDR Toolbox (2011) (0)
- Klein on the origin of the concept of chemical compound (2011) (0)
- SIGGRAPH 2001 Conference, Los Angeles, 12-17 August (2001) (0)
- Was Aristotle the founder of chemistry (2013) (0)
- Non-teleological progress in hydrostatics from practitioners’ knowledge to scientific knowledge (2019) (0)
- Atomism Before Its Time (2006) (0)
- How does Epicurus’s Garden Grow? (2009) (0)
- Optimal exposure compression for high dynamic range content (2015) (0)
- Experimental Contact with Electrons (2009) (0)
- HDR overview and potentials (2013) (0)
- Theorizing the Distinction Between Solids, Liquids and Air: Pressure from Stevin to Pascal (2017) (0)
- Remote rendering of High Dynamic Range graphics content (2016) (0)
- High-fidelity rendering of walkthrough animations on the GRID : a case study (2008) (0)
- Atomism in its Ancient Greek Perspective (2009) (0)
- Deep Controllable Backlight Dimming for HDR Displays (2022) (0)
- Experimental Contact with Molecules (2009) (0)
- 7: Image-Based Lighting (2011) (0)
- 2: HDR Pipeline (2017) (0)
- ArchHouseGenerator \u2013 A Framework for House Generation (2010) (0)
- Efficient Remote Rendering Using Equirectangular Projection (2017) (0)
- High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing (2014) (0)
- A new perspective on the past: interdisciplinary research in computer science and archaeology (2002) (0)
- Tutorial on Inhabited Virtual Heritage (2002) (0)
- Atomism: Science or Philosophy? (2009) (0)
- Multiprocessor models for radiosity methods (1993) (0)
- 9: HDR Video Compression (2017) (0)
- Rendering Techniques 2000 (2000) (0)
- Dalton’s Atomism and its Creative Modification via Chemical Formulae (2009) (0)
- Multi-Modal Perception for Selective Rendering-Supplementary Material (2015) (0)
- From the Ancient Greeks to the Dawn of Science (2009) (0)
- Physically-Based Perceptual Rendering of Participating Media (sketches 0310) (1998) (0)
- VAST2007: Proceedings of the VAST 2007 symposium (2007) (0)
- Selective Rendering for 3D Maps: High-Fidelity Graphics on Mobile Devices (2009) (0)
- Introduction to Parallel Processing (2002) (0)
- Treatment of infant feeding problems through virtual reality (2010) (0)
- Rendering Volumetric Data on a SIMD Architecture Computer (1992) (0)
- Subjective Evaluation of High Dynamic Range Imaging for Face Matching (2019) (0)
- 1st Int. Meeting on Vector and Parallel Processing (1993) (0)
- Object Detection for Autonomous Driving: High-Dynamic Range vs. Low-Dynamic Range Images (2022) (0)
- Context-aware HDR video distribution for mobile devices (2016) (0)
- Light Clustering for Dynamic Image Based Lighting (2012) (0)
- Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, Singapore, June 15-18, 2004 (2004) (0)
- Optical effects on HDR calibration via a multiple exposure noise-based workflow (2020) (0)
- Computers & Graphics journal special section on Cultural Heritage (2012) (0)
- 6: Expansion Operators for Low Dynamic Range Content (2011) (0)
- Visuohaptic augmented feedback for enhancing motor skills acquisition (2016) (0)
- The mutable cursor: using the cursor as a descriptive and directive device in digital interactive stories (1999) (0)
- Time-constrained Animation Rendering on Desktop Grids (2012) (0)
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