Alan Dix
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British computer scientist known for his work in human-computer interaction
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Alan Dix's Degrees
- PhD Computer Science University of York
- Bachelors Computer Science University of York
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Why Is Alan Dix Influential?
(Suggest an Edit or Addition)According to Wikipedia, Alan John Dix FCBS FLSW is a British author, researcher, and university professor, specialising in human–computer interaction . He is one of the four co-authors of the university level textbook Human–Computer Interaction. Dix is the Director of the Computational Foundry at Swansea University, since May 2018. He was previously a professor at Lancaster University.
Alan Dix's Published Works
Published Works
- Human-Computer Interaction (1993) (1735)
- Human-Computer Interaction (3rd Edition) (2003) (709)
- A Taxonomy of Clutter Reduction for Information Visualisation (2007) (415)
- Exploiting space and location as a design framework for interactive mobile systems (2000) (365)
- Human-Computer Interaction, third edition (2004) (355)
- Human-computer interaction (2nd ed.) (1998) (353)
- Designing for appropriation (2007) (334)
- Exploiting Context in HCI Design for Mobile Systems (1998) (279)
- Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE) (2005) (269)
- Reasoning (2019) (245)
- Using frustration in the design of adaptive videogames (2004) (232)
- The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences (2006) (198)
- Exploring the facebook experience: a new approach to usability (2008) (198)
- A taxonomy for and analysis of multi-person-display ecosystems (2009) (171)
- Human-Computer Interaction. Second Edition. (1998) (158)
- An explorative analysis of user evaluation studies in information visualisation (2006) (157)
- Giving Undo Attention (1992) (141)
- Enabling Automatic Clutter Reduction in Parallel Coordinate Plots (2006) (129)
- Exploring bluetooth based mobile phone interaction with the hermes photo display (2005) (128)
- Formal methods for interactive systems (1991) (122)
- Computer Supported Cooperative Work: A Framework (1994) (118)
- Starting simple: adding value to static visualisation through simple interaction (1998) (117)
- Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail (2010) (90)
- by chance enhancing interaction with large data sets through statistical sampling (2002) (89)
- About reasoning and thinking (2003) (88)
- HARK No More: On the Preregistration of CHI Experiments (2018) (85)
- Human-computer interaction, foundations and new paradigms (2017) (81)
- Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas (2004) (77)
- Beyond intention - pushing boundaries with incidental interaction (2002) (76)
- Challenges for Cooperative Work on the Web: An Analytical Approach (1997) (73)
- The sonic enhancement of graphical buttons (1995) (72)
- The human interface (1994) (69)
- Externalisation and design (2011) (69)
- Appropriating Heuristic Evaluation for Mobile Computing (2009) (62)
- Hermes@Home: supporting awareness and intimacy between distant family members (2006) (60)
- Exploring the design space for notification servers (1998) (58)
- Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid (2015) (58)
- Remote Cooperation: CSCW Issues for Mobile and Teleworkers (1996) (56)
- Architectures to make simple visualisations using simple systems (2000) (56)
- Experiments with Multi-modal Interfaces in a Context-Aware City Guide (2003) (56)
- Modelling status and event behaviour of interactive systems (1996) (54)
- Cooperation without (reliable) communication: Interfaces for mobile applications (1995) (50)
- Interaction in the large (1998) (49)
- An Introduction to Artificial Intelligence (1996) (49)
- Why bad ideas are a good idea (2006) (49)
- A lightweight approach to managing privacy in location-based services (2002) (49)
- Reviewing Designs for a Synchronous-Asynchronous Group Editing Environment (1993) (48)
- Ontologies and the brain: Using spreading activation through ontologies to support personal interaction (2010) (48)
- A Comparison of Hypertext, Scrolling and Folding as Mechanisms for Program Browsing (1988) (47)
- Dramaturgical capitalization of positive emotions: the answer for Facebook success? (2009) (45)
- The Handbook of Formal Methods in Human-Computer Interaction (2017) (45)
- Trigger Analysis - understanding broken tasks (2003) (44)
- Designing for reflection on experience (2009) (44)
- Integrating status and event phenomena in formal specifications of interactive systems (1994) (43)
- Exploring the Evolution of Office Door Displays (2003) (43)
- The sampling lens: making sense of saturated visualisations (2005) (42)
- Rapid prototyping and user-centered design of interactive display-based systems (2005) (42)
- Understanding the role of image recognition in mobile tour guides (2005) (42)
- Formalising Performative Interaction (2005) (42)
- Evaluation Beyond Usability: Validating Sustainable HCI Research (2018) (41)
- Norm‐based agency for designing collaborative information systems (2001) (41)
- Density control through random sampling: an architectural perspective (2002) (39)
- Misuse and abuse of interactive technologies (2006) (39)
- Exploring Awareness Related Messaging Through Two Situated-Display-Based Systems (2007) (39)
- Pace and interaction (1993) (38)
- Artefacts as designed, artefacts as used: resources for uncovering activity dynamics (2005) (37)
- Time Design (2004) (37)
- Exploring Mobile Phone Interaction with Situated Displays (2005) (37)
- Deconstructing Experience: Pulling Crackers Apart (2005) (35)
- Toward emergent technology for blended public displays (2009) (35)
- Physicality in Design: An Exploration (2010) (35)
- Emotional experience on facebook site (2009) (34)
- The Myth of the Infinitely Fast Machine (1987) (34)
- The plot, the clutter, the sampling and its lens: occlusion measures for automatic clutter reduction (2006) (33)
- Probing Technology with Technology Probes (2004) (33)
- Usability: not as we know it! (2007) (33)
- Personal Ontology Creation and Visualization for a Personal Interaction Management System (2008) (32)
- Exploring the Utility of Remote Messaging and Situated Office Door Displays (2003) (32)
- Designing and evaluating mobile phone-based interaction with public displays (2008) (32)
- A state model of direct manipulation in interactive systems (1990) (31)
- Mobile Personal Devices meet Situated Public Displays: Synergies and Opportunities (2010) (29)
- Beyond the Interface (1992) (28)
- Physigrams: modelling devices for natural interaction (2009) (27)
- Being playful: learning from children (2003) (27)
- Managing the Ecology of Interaction (2002) (27)
- Semantic Halo for Collaboration Tagging Systems (2006) (27)
- Information Requirements of Distributed Workers (1996) (27)
- Causing Trouble with Buttons (1994) (27)
- Children's phrase set for text input method evaluations (2006) (26)
- Norm-based agency for designing collaborative information systems (2001) (26)
- Organizational Affordances: A Structuration Theory Approach to Affordances (2016) (26)
- OntoPIM: From Personal Information Management to Task Information Management (2006) (26)
- Query by Browsing (1994) (24)
- The experience of photologging: global mechanisms and local interactions (2010) (24)
- Iconic Interfaces For Kids on the Internet (2000) (24)
- Redefining Organisational Memory- Artefacts and the Distribution and Coordination of Work (1998) (24)
- The right mind? (2001) (23)
- Learning Analytics for the Academic: An Action Perspective (2015) (23)
- Spreading Activation over Ontology-Based Resources: from Personal Context to Web Scale Reasoning (2010) (23)
- Rapid development of tangible interactive appliances: achieving the fidelity/time balance (2008) (23)
- Information processing, context and privacy (1990) (23)
- Text-Based On-Line Conferencing: A Conceptual and Empirical Analysis Using a Minimal Prototype (1993) (23)
- Physical Fidelity: Exploring the Importance of Physicality on Physical-Digital Conceptual Prototyping (2009) (22)
- Programming Research Group USER INTERFACE LANGUAGES : A SURVEY OF EXISTING METHODS (1989) (22)
- the stuff of dreams (2007) (22)
- Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences (2005) (21)
- Intelligent context-sensitive interactions on desktop and the web (2006) (21)
- Out to lunch: exploring the sharing of personal context through office door displays (2003) (21)
- Task-Centred Information Management (2007) (21)
- Human issues in the use of pattern recognition techniques (1992) (21)
- Designing for the opportunities and risks of staging digital experiences in public settings (2006) (21)
- Forecasting support systems technologies-in-practice: A model of adoption and use for product forecasting (2013) (21)
- Exploring the PieTree for Representing Numerical Hierarchical Data (2007) (20)
- Task-Centered Information Management (2007) (19)
- The cube – extending systems for undo (2001) (19)
- Specifying history and backtracking mechanisms (1997) (19)
- Designing for reflection on personal experience (2011) (19)
- Interaction Models and the Principled Design of Interactive Systems (1987) (18)
- Norm Governed Agents In CSCW (1997) (18)
- Environments for Cooperating Agents: Designing the Interface as Medium (1994) (18)
- Design of user interfaces for the Web (1999) (18)
- Que Sera Sera - The Problem of the Future Perfect in Open and Cooperative Systems (1994) (18)
- Theoretical analysis and theory creation (2008) (18)
- Chapter 3: Human-Computer Interaction and Web Design (2004) (17)
- Knowledge of Today for the Design of Tomorrow (2005) (17)
- Closing the loop: modelling action, perception and information (1996) (17)
- Artefact Ecologies: Supporting Embodied Meeting Practices with Distance Access (2007) (17)
- Identifying students' mathematical skills from a multiple-choice diagnostic test using an iterative technique to minimise false positives (2008) (17)
- Delays and temporal incoherence due to the mediated status-status mappings (1996) (17)
- The Ultimate Interface and the Sums of Life (2002) (17)
- From the web of data to a world of action (2010) (16)
- HCI 2.0?: usability meets web 2.0 (2007) (16)
- Post-web cognition: evolving knowledge strategies for global information environments (2003) (16)
- Humor modeling in the interface (2003) (16)
- REFINING EARLY DESIGN DECISIONS WITH A BLACK-BOX MODEL (1987) (16)
- People and Computers XXI - HCI... but not as we know it: Proceedings of HCI. (2007) (16)
- An Explorative Analysis of User Evaluation Studies (16)
- Upside down As and algorithms, computational formalisms and theory (2003) (16)
- Abstract, Generic Models of Interactive Systems (1988) (15)
- Technology on the Trail (2018) (15)
- Analysis of user behaviour as time series (1993) (15)
- In Collaboration with In Concert: Reflecting a Digital Library as Linked Data for Performance Ephemera (2016) (15)
- Blue sky thinking meets green field usability: Can mobile internet software engineering bridge the rural divide? (2014) (15)
- Within bounds and between domains: Reflecting on Making Tea within the context of design elicitation methods (2009) (15)
- Applying Semiotic Methods To Requirements Recovery (1999) (14)
- Lifelong Learning for Software Engineers (2004) (14)
- TAPAS: A tangible End-User Development tool supporting the repurposing of Pervasive Displays (2017) (14)
- Tasks = Data + Action + Context: Automated Task Assistance through Data-Oriented Analysis (2008) (14)
- Modelling Devices for Natural Interaction (2008) (14)
- Exploring the Design Space (2006) (14)
- Authority and Judgement in the Digital Archive (2014) (14)
- Why, What, Where, When: Architectures for Cooperative work on the World Wide Web (1997) (13)
- More than one way to flip a class: learning analytics for mixed models of learning (2015) (13)
- Performance polymorphism (1987) (13)
- Long-term interaction: learning the 4 Rs (1996) (12)
- Statistics for HCI: Making Sense of Quantitative Data (2020) (12)
- Efficient binary transfer of pointer structures (1994) (12)
- Reflections on Undo (1996) (12)
- Evaluating the Significance of the Desktop Area in Everyday Computer Use (2008) (12)
- Are You Ready for a Drive?: User Perspectives on Autonomous Vehicles (2017) (12)
- Towards a Ubiquitous Semantics of Interaction: Phenomenology, Scenarios, and Traces (2002) (12)
- Exploring Physicality in the Design Process (2009) (12)
- ExpECT: an expanded error categorisation method for text input (2007) (12)
- Web science and human-computer interaction: when disciplines collide (2012) (11)
- System Usability Scale Benchmarking for Digital Health Apps: Meta-analysis (2022) (11)
- Enhancing self-reflection with wearable sensors (2014) (11)
- Using hierarchical task decomposition as a grammar to map actions in context: Application to forecasting systems in supply chain planning (2011) (11)
- Introduction to Information Visualisation (2012) (11)
- Tracker: A Framework to Support Reducing Rework Through Decision Management (2003) (11)
- First Steps in Physicality (2006) (11)
- Toward understanding short‐term personal information preservation: A study of backup strategies of end users (2016) (11)
- Modelling versions in collaborative work (1997) (11)
- Expressing well-being online: towards self-reflection and social awareness (2011) (11)
- Engaging in island life: big data, micro data, domestic analytics and smart islands (2013) (11)
- LADA - a logic for the Analysis of Distributed Actions (1994) (11)
- Capturing and sharing war memories (2006) (11)
- Human Aspects of Visualization (2009) (11)
- Dealing with Undo (1997) (10)
- At the Right Time: when to sort web history and bookmarks (2003) (10)
- Designing for collective remembering (2006) (10)
- A Process for Appraising Commercial Usability Evaluation Methods (1999) (10)
- Creativity and HCI: From Experience to Design in Education Selected Contributions from HCIEd 2007, March 29-30, 2007, Aveiro, Portugal (2008) (10)
- Exploring Situated interaction with Ubiquitious Office Door Displays (2002) (10)
- Spreading Activation for Web Scale Reasoning:Promise and Problems (2011) (10)
- Finding Decisions Through Artefacts (2003) (10)
- Paths and Patches: Patterns of Geognosy and Gnosis (2009) (10)
- Educational playgrounds (2016) (10)
- Four generic communication tasks which must be supported in electronic conferencing (1991) (10)
- The Alan Walks Wales Dataset : Quantified self and open data (2015) (10)
- State of the Art on Formal Methods for Interactive Systems (2017) (10)
- Collaborative Communication Tools for Designing: Physical-Cyber Environments (2012) (10)
- On the edge of supply: designing renewable energy supply into everyday life (2014) (10)
- Principles and interaction models for window managers (1986) (10)
- Appropriating Heuristic Evaluation Methods for Mobile Computing (2007) (10)
- Heat Map (2009) (10)
- From Information to Interaction: in Pursuit of Task-centred Infornation Management (2007) (9)
- Experience in social affective applications: methodologies and case study (2010) (9)
- Breaking the campus bubble: informed, engaged, connected (2007) (9)
- Using Spreading Activation through Ontologies to Support Personal Information Management (2008) (9)
- Human-Like Computing and Human-Computer Interaction (2016) (9)
- Challenges and Perspectives for Cooperative Work on the Web (2013) (9)
- Interruptions , Deadlines and Reminders : Investigations into the Flow of Cooperative Work (1995) (9)
- Dynamic Pointers and Threads (1994) (9)
- Norm Based Agency for Designing Collaborative Systems (2001) (9)
- Time and the Web (1998) (9)
- Communication, action and history (1997) (9)
- An empirical study of long-term personal project information management (2016) (8)
- Dynamics of Affordances and Implications for Design (2008) (8)
- Fostering the adoption of Pervasive Displays in public spaces using tangible End-User Programming (2015) (8)
- Finding Out - event discovery using status-event analysis (1998) (8)
- Moving between Contexts (1995) (8)
- Introduction to the Special Issue on Temporal Aspects of Usability (1998) (8)
- Enhancing Creativity in Interaction Design: Alternative Design Brief (2007) (8)
- Impedance Matching: When you Need to Know What (2002) (8)
- Transference of PIM Research Prototype Concepts to the Mainstream: Successes or Failures (2015) (8)
- Formal methods and interactive systems : Principles and practice (1987) (8)
- Understanding Physicality on Desktop: Preliminary Results (2006) (8)
- Building Prototypes Aggregating Musicological Datasets on the Semantic Web (2018) (7)
- Non-determinism as a paradigm for understanding the user interface (1990) (7)
- Web science and human-computer interaction (2013) (7)
- FORMALISING MODELS OF INTERACTION IN THE DESIGN OF A DISPLAY EDITOR (1987) (7)
- Creativity and HCI: From Experience to Design in Education, Selected Contributions from HCIEd 2007, The Second International Working Conference of Human-Computer Interaction Educators, March 29-30, 2007, Aveiro, Portugal (2009) (7)
- Decision Making Under Uncertainty in Visualisation (2015) (7)
- Supporting information evolution on the WWW (1998) (7)
- A Review of Standard Usability Principles in the Context of Mobile Computing (2005) (7)
- Visions and visioning in CHI: CHI 2013 special interest group meeting (2013) (7)
- Interactive Querying - locating and discovering information (1998) (7)
- Walking: A Grounded Theory of Social Engagement and Experience (2017) (7)
- User-Centered Data Management (2010) (7)
- Version Control for Asynchronous Group Work 1 Introduction (2001) (7)
- Visceral Interaction (2005) (7)
- The brain and the web: intelligent interactions from the desktop to the world (2006) (7)
- A shifting boundary: the dynamics of internal cognition and the web as external representation (2011) (7)
- XSED - XML-Based Description of Status-Event Components and Systems (2008) (7)
- Response to "Sometimes it's hard to be a robot: A call for action on the ethics of abusing artificial agents" (2008) (6)
- From selective indulgence to engagement: exploratory studies on photolurking (2006) (6)
- Relations between physical properties of local and global image-based elements and the performance of human observers in lung nodule detection (2008) (6)
- Software Engineering Implications for Formal Refinement (1989) (6)
- Versioning the web (1997) (6)
- The Auditability of Public Space - Approaching Security through Social Visibility (2004) (6)
- The Brain and the Web - a quick backup in case of accidents (2005) (6)
- Physicality and interaction (2009) (6)
- Applying mSpace interfaces to the Semantic Web - working paper (2004) (6)
- Network-based interaction (2002) (6)
- Formal methods an introduction to and overview of the use of formal methods within HCI (1995) (6)
- Reflections and Encounters: Exploring Awareness in an Academic Environment (2015) (6)
- Welsh Mathematician walks in Cyberspace (the cartography of cyberspace) (2000) (6)
- special times (2003) (6)
- Hands Across the Screen - why scrollbars are on the right and other stories (1998) (6)
- Situatedness of Awareness Information: Impact on the Design and Usage of Awareness Systems (2009) (6)
- Spreadsheets as User Interfaces (2016) (6)
- Sociality, Physicality and Spatiality: touching private and public displays (2008) (6)
- Neural networks and human-computer interaction (1997) (5)
- Why Do You Make A Folder (2006) (5)
- HCI and the educational technology revolution #HCIEd2018: a workshop on video-making for teaching and learning human-computer interaction (2018) (5)
- To ‘dump’ or not to ‘dump’: Changing, supporting or distracting behavior (2010) (5)
- Extended Episodic Experience in Social Mediating Technology: Our Legacy (2014) (5)
- Finding fixed points in non-trivial domains: Proofs of pending analysis and related algorithms (1988) (5)
- Alternative Design Brief for Teaching Interaction Design: Finding New Aplications for Existing Technologies (2007) (5)
- Workshop on coupled display visual interfaces (2010) (5)
- Designing a System for Playful Coached Learning in the STEM Curriculum (2017) (5)
- Classification of radiological errors in chest radiographs, using support vector machine on the spatial frequency features of false- negative and false-positive regions (2011) (5)
- Mental Geography, Wonky Maps and a Long Way Ahead (2013) (5)
- The Walk Exploring the Technical and Social Margins (2020) (5)
- Chapter 1 Theoretical Analysis and Theory Creation (2007) (5)
- Collaboration Practices within Personal Information Space (2011) (5)
- Challenge and Potential of Fine Grain, Cross-Institutional Learning Data (2016) (5)
- I know what you did last summer: What can we learn from photolog? (2007) (4)
- Cooperation without (reliable) communication (1995) (4)
- Brainstorming is a Bowl of Spaghetti: An In Depth Study of Collaborative Design Process and Creativity Methods with Experienced Design Practitioners (2010) (4)
- Visual and tactile engagement: designing projected touch-surfaces for community use in a rural context (2014) (4)
- Modelling the relationship between state and display in interactive systems (1990) (4)
- ROAD MAP FOR MEMORIES FOR LIFE RESEARCH 1 ST JANUARY , 2008 (2008) (4)
- Interactive Technology for Cycling — ideate, make – remote, together (2021) (4)
- Chindogu and Scrapheap Spirit as Creativity Triggers (2006) (4)
- Exploring the Effects of Target Location Size and Position System Accuracy on Location Based Applications (2006) (4)
- Task-based User-System Interaction (2012) (4)
- Writing as third order experience (2006) (4)
- User Interface Overloading: A Novel Approach for Handheld Device Text Input (2004) (4)
- Proceedings of the 1st International Workshop on Semantic Models for Adaptive Interactive Systems : (SEMAIS 2010), 2010, Hong Kong, China (2010) (4)
- Step by Step Research (2020) (4)
- Visualising Web visitations: a probabilistic approach (2004) (4)
- Graphical User Interface Development Enhancer (GUIDE) (2004) (4)
- Places to stay on the move: Software architectures for mobile user interfaces (2000) (4)
- Activity Modelling for Low-Intention Interaction (2017) (4)
- Time2Hide: spatial searches and clutter alleviation for the desktop (2008) (4)
- Designing for photolurking (2007) (4)
- Democratisation of Usable Machine Learning in Computer Vision (2019) (4)
- incidental interaction (2002) (4)
- Trends and Gaps (2017) (4)
- Democratising Digitisation : Making History with Community Music Societies in Digitally Enabled Collaborations (2020) (4)
- Rich Digital Collaborations in a Small Rural Community (2016) (4)
- HCI and creative problem-solving at Lancaster (2007) (3)
- Not-equal (2019) (3)
- As useful as a bicycle to a fish: exploration versus constraint in creativity (2006) (3)
- In a Strange Land: modelling and understanding cyberspace (2001) (3)
- Grammatically interpreted task analysis for supply chain forecasting (2005) (3)
- Understanding and supporting technical creativity (2009) (3)
- Mobile phone: a tool for expressing co-actualisation (2006) (3)
- Implication of the first decision on visual information-sampling in the spatial frequency domain in pulmonary nodule recognition (2010) (3)
- Welsh mathematician walks in cyberspace (2000) (3)
- Web Methods for Ontology Retrieval (2007) (3)
- Formal Methods in HCI: Moving Towards an Engineering Approach (2001) (3)
- Forecasting software visualizations: an explorative study (2009) (3)
- Emergent Interaction: Complexity, Dynamics, and Enaction in HCI (2021) (3)
- Learning from the appropriation of photologs (2010) (3)
- The Role of Physicality in the Design Process (2012) (3)
- Spatial frequency characteristics at image decision-point locations for observers with different radiological backgrounds in lung nodule detection (2009) (3)
- Workshop Position Paper: Understanding space, place and 'community' (2005) (3)
- Personal position statement: HCI education and training (1998) (3)
- The Co-realisation of a Village Photo Display (2008) (3)
- I in an other’s eye (2017) (3)
- Physicality 2006: First International Workshop on Physicality (2006) (3)
- HCI Education - mastery (2003) (3)
- Supporting interaction with office door displays (2004) (3)
- GIVING CONTROL BACK TO THE USER (1987) (3)
- Artefact-Centred Analysis - Transect and Archaeological Approaches (2001) (3)
- HCI and the Educational Technology Revolution (2016) (3)
- The On-TIME Project (2009) (2)
- Is white a colour (2005) (2)
- Modeling the Sharing of Versions (1996) (2)
- Why examples are hard, and what to do about it (2007) (2)
- Physicality 2006 : first international workshop on physicality, Lancaster University, 6-7 February 2006. (2006) (2)
- 1st international workshop on semantic models for adaptive interactive systems (SEMAIS 2010) (2010) (2)
- Sinister Scrollbar in the Xerox Star Xplained (1998) (2)
- The relationship of physicality and its underlying mapping (2015) (2)
- A study of a crosstool information usage on personal computers : how users mentally link information relating to a task but residing in different applications and how importance and type of acquisition affect this. (2009) (2)
- Content development through the keyhole (2009) (2)
- Controversy and Provocation (2004) (2)
- Formal Methods in HCI: a Success Story - why it works and how to reproduce it (2002) (2)
- Impact of a small number of large bubbles on Covid-19 transmission within universities (2020) (2)
- Understanding space, place and 'community (2005) (2)
- 19 Trigger Analysis : Understanding Broken Tasks (2003) (2)
- Designing for Tasks in Ubiquitous Computing: Challenges and Considerations (2008) (2)
- Evaluating research assessment: metrics-based analysis exposes implicit bias in REF2014 results (2016) (2)
- Quick and dirty: lightweight methods for heavyweight research (2014) (2)
- Proceedings of the 1st international workshop on Semantic models for adaptive interactive systems (2010) (2)
- Exploring Adoption in the Hermes Door Display Deployment (2007) (2)
- Hazy, Crazy, Lazy Days are Over -time for designers to think (1999) (2)
- Second International Workshop on Physicality (2007) (2)
- Interfaces for the Active Web (2001) (2)
- Taking fun seriously (2004) (2)
- Towards a Foundation for Collaborative Digital Archiving with Local Concert-Giving Organisations (2021) (2)
- Qualitative-Quantitative Reasoning: Thinking Informally About Formal Things (2021) (2)
- Famous CHI educators tell all (1998) (2)
- Design and Physicality – Towards an Understanding of Physicality in Design and Use (2009) (2)
- I feel so 1323 today: Capturing, Portraying, and Interpreting Well-being Online (2009) (2)
- Sustainable Growth (2010) (2)
- Language Resources and Tools for Supporting the System Engineering Process (2004) (2)
- A modal model of versions (1996) (2)
- Making Sense of Statistics in HCI: From P to Bayes and Beyond (2017) (2)
- Designing a virtual fridge (2000) (2)
- Modelling in Practice (2007) (2)
- Cooperation without Communication : the problems of highly distributed working (2001) (2)
- Human Centered 38 H Human-Computer Interaction Computing (2009) (2)
- Commentary: Interactivity—Agency, Pace and Attention (2017) (2)
- Proceedings of the Workshop on Formal Methods in Human Computer Interaction (FoMHCI) 2015, Duisburg, Germany : [In Conjunction with the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS)] (2015) (2)
- Erratum to: The Handbook of Formal Methods in Human-Computer Interaction (2017) (2)
- AVI2CH 2020: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage (2020) (2)
- Physicality, rationality and imagination (2004) (2)
- Proceedings of the Second International Workshop on Physicality, Physicality 2007 (2007) (2)
- Opening the Box Meta-level Interfaces Needs and Solutions (2011) (1)
- In the Right Place at the Right Time: Placement Options for Web-Based Architectures (1997) (1)
- Context and Action in Search Interfaces (2010) (1)
- HCI education (2002) (1)
- Human-Computer Interaction - Chinese Edition (2006) (1)
- Understanding the e-Market and designing products to fit (2000) (1)
- Topics of Formal Methods in HCI (2017) (1)
- Workshop on Infrastructure and Design Challenges of Coupled Display Visual Interfaces: in conjunction with Advanced Visual Interfaces 2012 (AVI'12) (2012) (1)
- Understanding and managing the behaviour of numeric phenomena (2021) (1)
- Anatomy of an early social networking site (2011) (1)
- Quantum web fields and molecular meanderings: visualising web visitations (2004) (1)
- Proceedings of 'The Active Web' (1999) (1)
- Deep digitality (2018) (1)
- Where, Who, Why? Tools to Encourage Design In Context (2021) (1)
- Physicality 2009 - towards a less-GUI interface Third International Workshop on Physicality (2009) (1)
- InContext: Futuring User-Experience Design Tools (2022) (1)
- Before and After: User's Knowledge Maturity within Personal Information Management (2013) (1)
- Reflections on the Doctoral Consortium (2020) (1)
- HCI education (2001) (1)
- INFORMATION PROCESSING, CONTEXT and PRIVACY Alan Dix (1990) (1)
- Connecting: the Semantic HCI Textbook and Cross-Institutional Learning Analytics (2016) (1)
- The personal information environment beyond the personal computer (2011) (1)
- Citations and Sub-Area Bias in the UK Research Assessment Process (2015) (1)
- Software engineering and HCI (2006) (1)
- Statistics for HCI (2021) (1)
- Business-driven assignment for teaching HCI (2008) (1)
- Trust and Incidental Interaction: Would You Let a Talking Paper Clip Run YOUR Home (2005) (1)
- Reorganize Your Blogs: Supporting Blog Re-visitation with Natural Language Processing and Visualization (2019) (1)
- Re-Thinking Immersive Technologies for Audiences of the Future (2018) (1)
- Exploring the use of Remote Messaging and situated Displays (2003) (1)
- Physical creatures in a digital world (2011) (1)
- Workshop on formal methods in human computer interaction (2015) (1)
- User Centred Courseware (1999) (1)
- Preface: Proceedings of the Fourth International Workshop on Physicality (2012) (1)
- Foreword to Long Term Human-Computer Interaction - An Exploratory Perspective (1998) (1)
- Proceedings of the HCI'95 conference on People and computers X (1996) (1)
- on the level (2002) (1)
- Pattern recognition in HCI: a viable approach?: a CHI '94 workshop (1994) (1)
- Tools and technology to support rich community heritage (2022) (1)
- European HCI Theory - a uniquely disparate perspective (2004) (1)
- People and Computers X, Proceedings of HCI '95, Huddersfield, UK, August 1995 (1995) (1)
- Artefacts speak and artefacts to speak (2002) (1)
- Conference report: the active web (1999) (1)
- Space, time and memory: tales from a long road (2018) (1)
- Physigrams: Modelling Physical Device Characteristics Interaction (2017) (1)
- As We May Code - The art (and craft) of computer programming in the 21st century (2008) (1)
- Big brother (2000) (1)
- Computers and Fun 4 (2001) (1)
- Computational foundry (2019) (1)
- Cyber-Economies and The Real World (2001) (1)
- Preface - Creativity and HCI: From Experience to Design in Education (2007) (1)
- Enhancing Self-Reflection with Wearable Sensors Workshop: A Commentary on the ACM MobileHCI 2014 Workshop (2015) (1)
- Navigating challenges on wide-scale adoption of video for HCI education: the HCIvideoW experience (2020) (1)
- The CHI 96 basic research symposium (1997) (1)
- Using diary to uncover users' personal information management (PIM) behaviours (2011) (1)
- Touching Technology taking the physical world seriously in digital design (2009) (1)
- Proceedings of HCI Educators 2007 - Creativity^3: Experiencing. to educate and design (2007) (1)
- HCI Education imagination and insurrection (2000) (0)
- Machine learning (2020) (0)
- Context – Tiree island and community 2 . 1 Demographics and economics (2016) (0)
- HCI Case Study - Excel Mode Error (2001) (0)
- FAIR but Flexible: Designing for Dynamic User Contributions in Digital Musicology Resources (2022) (0)
- Studying Studying -- Academic Life as the Subject of Commercial Research (2017) (0)
- HCI education - special times (2003) (0)
- Data Consistency Method Based on Total Ordering Multicast for Distributed Cooperative System (2006) (0)
- Living in a world of data (2011) (0)
- HCI education (2000) (0)
- Tern Why Industry Doesn't Pick up It Felt like Clown Sparkles (0)
- Exploring mediated interactions: a design exercise (2008) (0)
- HCI Education:an introspection to getting it right (2003) (0)
- A Patient Centred Approach to Rare Disease Technology (2023) (0)
- Real men do it generously (2002) (0)
- Incidental Interaction - when machines do what they want (2006) (0)
- Statistics for HCI (2022) (0)
- Unsung Heroes, Principled Pioneers, Educational Evangelists and Entrepreneurs – A Potted History of British HCI (2020) (0)
- HCI-E2: HCI Engineering Education - For Developers, Designers and More (2021) (0)
- Pride and hubris (2002) (0)
- 10 Modelling in Practice (2007) (0)
- Deconstructing Experience-pulling crackers apart ( endnote ) (2018) (0)
- What can an ethnography of information giving by telephone tell us when designing a website (2005) (0)
- An introspection into getting it right (2003) (0)
- Tasks Decomposition of System Models for Human-machine Interaction Analysis beyond Formal Methods for Critical Interactive Systems: Dealing with Faults at Runtime a User-centered View on Formal Methods: Interactive Support for Validation and Verification Invited and Short Presentations Interactive S (2015) (0)
- Crowdsourcing and Scholarly Culture: Understanding Expertise in an Age of Popularism (2019) (0)
- Designing User Interactions with AI: servant, master or symbiosis (2022) (0)
- Towards a Taxonomy of Video for HCI Education (2019) (0)
- HCI education (2001) (0)
- Outdated Ideas of the Design Process and the Future of Formal Models, Methods and Notations (2005) (0)
- BCS HCI 2020 - Index (2020) (0)
- Understanding the Use of Digital Image Capture and Recognition Features in Mobile Tour Guide Systems (2005) (0)
- Understanding People Understanding Design (2006) (0)
- Accidents of Information (2005) (0)
- Proceedings of TAMODIA2005 - 4th International Workshop on TAsk MOdels and DIAgrams for user interface design (2005) (0)
- Analyzing Collaborative Activity " – CSCW 2002 (2002) (0)
- Preface: "HCI... but not as we know it" (2007) (0)
- Designing for Schadenfreude (or, how to express well-being and see if youʼre boring people) (2010) (0)
- Coupled display visual interfaces (2010) (0)
- The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces (2018) (0)
- Erratum to: Human Aspects of Visualization (2009) (0)
- Interface Engineering for UX Professionals (2021) (0)
- Query-through-drilldown: data-oriented extensional queries (2008) (0)
- Regret from Cognition to Code (2021) (0)
- Physical Computing | When Digital Systems Meet the Real World (2018) (0)
- The Interdisciplinary Journal of Human-Computer Interaction (2015) (0)
- TouchIT (2022) (0)
- Understanding decisions , intentions and actions a multi-level meta-modal model (2004) (0)
- Asynchronous active values for client-side interactive service coordination (2012) (0)
- Exploring the future in story and folktale (2002) (0)
- HCI Education - pride and hubris (2002) (0)
- Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization (2009) (0)
- The Challenge of Personal Information Management (2005) (0)
- Dynamic pointers: an abstraction for indicative manipulation (1989) (0)
- HCI Education - on the level (2002) (0)
- onCue 'how it works' (1999) (0)
- HCI Education - people and stories, diversity and intolerance (1999) (0)
- marketplace ecology managing the interconnected market groups of the Internet (2001) (0)
- Taking the Long View: Structured Expert Evaluation for Extended Interaction (2020) (0)
- Designing APIs and Designing Value for an Education Graph (2013) (0)
- Proceedings of HCI 2007 - Index (2007) (0)
- The Past, the Future and the Wisdom of Fools (2000) (0)
- Understanding Statistics (2020) (0)
- Special Issue on Interfaces for the Active Web (Part 1) (2001) (0)
- From intertextuality to transphysicality The changing nature of the book, reader and writer (2016) (0)
- Designing to be used - novel interfaces for transformative technology at aQtive (2000) (0)
- Position Paper: Concept Classification for Decentralised Search (2006) (0)
- Three DSP Tips (1999) (0)
- HCI education (2001) (0)
- HCI education (2001) (0)
- Second International Workshop on Physicality (workshop abstract) (2007) (0)
- Emergent Interaction: Complexity, Dynamics, and Enaction inHCI (2021) (0)
- Follow your nose: history frames the future (2022) (0)
- Digital Thinking (2021) (0)
- Moments of significance - the meanings of event: enablement, initiation, completion (2003) (0)
- How do you make your folder (2006) (0)
- Physicality 2012 - Proceedings of the Fourth International Workshop on Physicality (2012) (0)
- Sufficient Reason algorithmic bias and transparency (2019) (0)
- Probing Designs: Designing Probes (2005) (0)
- Impact of Lecture Duration on Infection Rate (2020) (0)
- Interfaces for the Active Web (Part 2) (2001) (0)
- Creating Ambient Visualisations using Extreme Prototyping (2006) (0)
- Statistics for HCI (2023) (0)
- Practical Formal Methods in Human–Computer Interaction (2018) (0)
- Epistemic Interaction (2021) (0)
- BHCI 2020 Doctoral Consortium Chair’s Foreword (2020) (0)
- TDL: a language for transition diagrams in the derivation of LOTOS specifications (2000) (0)
- TECHNOLOGY PROBES : GETTING DATA FROM HERMES AND SPAM (2012) (0)
- Interacting with Computers: Special Issue on Interfaces for the Active Web (Part 2) (2001) (0)
- Answer to Question on Shadows from Incandescent Lamps (2000) (0)
- Fourth International Workshop on Physicality Keynote Address Contributions Bodily Interaction Frameworks for Rapid Prototyping towards a Framework for the Rapid Prototyping of Physical Interaction 19 Designing and Studying a Multimodal Painting Installation in a Cultural Centre for Children 28 Inter (2015) (0)
- 34th British Human Computer Interaction Conference 2021 Adjunct Proceedings: Workshops and Doctoral Consortium - Index (2021) (0)
- HCI Education - real men do it generously (2002) (0)
- Avoiding damned lies: understanding statistical ideas (1998) (0)
- The active web - part II (1998) (0)
- Formal Aspects of Computing Physigrams : modelling devices for natural interaction (2008) (0)
- Making HCI statistics better: saving the baby (2017) (0)
- Resilient Computing Courseware (2009) (0)
- Value Engineering – the long and the short of it (2021) (0)
- Alan Dix's Bluffer's Guide to Java (2000) (0)
- Prototyping InContext: Exploring New Paradigms in User Experience Tools (2022) (0)
- Is the PIE past its sell-by date? (2004) (0)
- Reflections and Encounters: Exploring Awareness in an Academic Environment (2015) (0)
- Task-based User-System Interaction (2012) (0)
- Knowledge in AI (2020) (0)
- I in an other’s eye (2017) (0)
- Computer vision (2020) (0)
- HCI education (2002) (0)
- Search (2020) (0)
- Hard questions have no answers (2000) (0)
- Planning and robotics (2020) (0)
- Space, time and memory: tales from a long road (2018) (0)
- Game playing (2020) (0)
- Natural language understanding (2020) (0)
- Expert systems (2020) (0)
- Truth in an Age of Information (2022) (0)
- Doctoral Consortium Learning Together (2022) (0)
- International Patent: Improved Software Interface Agent (2001) (0)
- lHm üå Information and Computing 107 (2006) (0)
- Models of the mind (2020) (0)
- Introduction (2020) (0)
- Agents (2020) (0)
- Epilogue: philosophical and sociological issues (2020) (0)
- System Usability Scale Scores for Digital Health Apps: Meta Analysis (Preprint) (2022) (0)
- yful ® learning from children (2003) (0)
- Spreadsheets as User Interfaces v5 post-sub-edit (2016) (0)
- aQtiveSpace 'how it works' (1999) (0)
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