Alan F. Blackwell
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Alan F. Blackwellcomputer-science Degrees
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Computer Science
Why Is Alan F. Blackwell Influential?
(Suggest an Edit or Addition)Alan F. Blackwell's Published Works
Published Works
- The state of the art in end-user software engineering (2011) (601)
- Dasher—a data entry interface using continuous gestures and language models (2000) (359)
- Programming (1973) (334)
- Graphic elicitation: using research diagrams as interview stimuli (2006) (264)
- First steps in programming: a rationale for attention investment models (2002) (262)
- The reification of metaphor as a design tool (2006) (237)
- CHAPTER 5 – Notational Systems—The Cognitive Dimensions of Notations Framework (2003) (224)
- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology (2001) (208)
- A user-centred approach to functions in Excel (2003) (190)
- Tinkering and gender in end-user programmers' debugging (2006) (176)
- Cognitive Dimensions of Information Artefacts: a tutorial (1998) (152)
- A Cognitive Dimensions questionnaire optimised for users (2000) (145)
- I did that! Measuring users' experience of agency in their own actions (2012) (119)
- Mental imagery in program design and visual programming (1999) (104)
- AutoHAN: an architecture for programming the home (2001) (103)
- The Programming Language as a Musical Instrument (2005) (99)
- The fuzzy felt ethnography—understanding the programming patterns of domestic appliances (2004) (96)
- Metacognitive theories of visual programming: what do we think we are doing? (1996) (95)
- From sonic Pi to overtone: creative musical experiences with domain-specific and functional languages (2013) (94)
- Cognitive Questions in Software Visualisation (1997) (91)
- Smartback: supporting users in back navigation (2004) (91)
- Visual Metaphor (2009) (89)
- Using Augmented Reality to Elicit Pretend Play for Children with Autism (2015) (88)
- Goal recognition through goal graph analysis (2001) (80)
- Electronic patient record use during ward rounds: a qualitative study of interaction between medical staff (2008) (79)
- How do we program the home? Gender, attention investment, and the psychology of programming at home (2009) (72)
- Radical innovation: crossing knowledge boundaries with interdisciplinary teams (2009) (66)
- Cognitive Factors in Programming with Diagrams (2001) (66)
- A Collaborative Dimensions Framework: Understanding the Mediating Role of Conceptual Visualizations in Collaborative Knowledge Work (2008) (66)
- Investment of attention as an analytic approach to cognitive dimensions (1999) (65)
- A tool for tracking visual attention: The Restricted Focus Viewer (2003) (64)
- SWYN: a visual representation for regular expressions (2001) (64)
- Visual Programming in the Wild: A Survey of LabVIEW Programmers (2001) (63)
- A Meta-Taxonomy for Diagram Research (2002) (61)
- Peripheral tangible interaction by analytic design (2009) (60)
- The domestic economy: a broader unit of analysis for end user programming (2005) (60)
- Correlates of the cognitive dimensions for tangible user interface (2006) (57)
- Does metaphor increase visual language usability? (1999) (55)
- Interacting with mobile services: an evaluation of camera-phones and visual tags (2007) (54)
- Curriculum-focused design (2003) (53)
- Through the looking glass: Pretend play for children with autism (2013) (53)
- Direct Manipulation (2009) (51)
- Children as Unwitting End-User Programmers (2007) (50)
- Exploring violin sound quality: investigating English timbre descriptors and correlating resynthesized acoustical modifications with perceptual properties. (2012) (47)
- Pictorial Representation and Metaphor in Visual Language Design (2001) (47)
- Torino: A Tangible Programming Language Inclusive of Children with Visual Disabilities (2018) (46)
- Dasher: A Gesture-Driven Data Entry Interface for Mobile Computing (2002) (46)
- Metaphor in diagrams (1998) (45)
- Tracking Virtuosity and Flow in Computer Music (2011) (44)
- Analytic review of usability evaluation in ISMAR (2012) (43)
- Tangible interface for collaborative information retrieval (2004) (43)
- Restricted Focus Viewer: A Tool for Tracking Visual Attention (2000) (43)
- Palimpsest: A layered language for exploratory image processing (2014) (42)
- HCI as an Inter-Discipline (2015) (42)
- Exploring Expressive Augmented Reality: The FingAR Puppet System for Social Pretend Play (2015) (40)
- Psychological Issues in End-User Programming (2006) (39)
- What is Programming? (2002) (38)
- The Abstract is an Enemy: Alternative Perspectives to Computational Thinking (2008) (38)
- Multi-disciplinary collaboration during ward rounds: Embodied aspects of electronic medical record usage (2011) (37)
- Applying attention investment to end-user programming (2002) (36)
- See What You Need: Helping End-users to Build Abstractions (2001) (34)
- A glimpse of expert programmers' mental imagery (1997) (34)
- Tangible user interfaces in context and theory (2007) (33)
- The development of Sonic Pi and its use in educational partnerships: Co-creating pedagogies for learning computer programming (2017) (33)
- Strategy Roadmaps: New Forms, New Practices (2008) (32)
- Visual programming: the outlook from academia and industry (1997) (32)
- Teaching rhetorical skills with a tangible user interface (2004) (32)
- Ten years of cognitive dimensions in visual languages and computing: Guest Editor's introduction to special issue (2006) (31)
- Thinking with Diagrams (2001) (31)
- Collaboration and learning through live coding (Dagstuhl Seminar 13382) (2013) (30)
- End-user developers at home (2004) (29)
- Shared Conversations Across Design (2010) (28)
- Sketching across design domains: Roles and formalities (2012) (28)
- A Principled Approach to Developing New Languages for Live Coding (2011) (27)
- Interacting with an inferred world: the challenge of machine learning for humane computer interaction (2015) (26)
- Visualization Summit 2007: Ten Research Goals for 2010 (2007) (26)
- The practices of programming (2016) (26)
- PUX: patterns of user experience (2010) (25)
- Witnesses to Design: A Phenomenology of Comparative Design (2009) (23)
- Applying Seamful Design in Location-Based Mobile Museum Applications (2016) (23)
- Effective Web Searching on Mobile Devices (2004) (22)
- Gender in Domestic Programming: from Bricolage to Séances d'Essayage (2006) (22)
- Critical issues in interaction design (2008) (22)
- Liveness and Flow in Notation Use (2012) (22)
- Cognitive Dimensions and Musical Notation Systems (2000) (22)
- Using camera-phones to interact with context-aware mobile services (2004) (21)
- Diagrams about Thoughts about Thoughts about Diagrams (1997) (21)
- Collaboration and learning through live coding (2014) (21)
- Interactive visual machine learning in spreadsheets (2015) (21)
- The Webkit tangible user interface: a case study of iterative prototyping (2005) (21)
- Perceptual studies of violin body damping and vibrato. (2010) (20)
- Bodies Meet Minds: Choreography and Cognition (2006) (19)
- Champagne Prototyping: A Research Technique for Early Evaluation of Complex End-User Programming Systems (2004) (19)
- Product Design to Support User Abstractions (2003) (19)
- Cognitive Dimensions of Tangible Programming Languages (2003) (19)
- Diagrammatic Representation and Inference (2004) (18)
- Observing End-User Customisation of Electronic Patient Records (2009) (17)
- Critical dialogue: interaction, experience and cultural theory (2010) (17)
- Formality in Sketches and Visual Representation: Some Informal Reflections (2008) (16)
- Using Research Diagrams for Member Validation in Qualitative Research (2006) (16)
- Liveness in Notation Use: From Music to Programming (2010) (16)
- Making Pretense Visible and Graspable: An augmented reality approach to promote pretend play (2012) (16)
- Designing a Programming Language for Home Automation (2001) (16)
- Using solid diagrams for tangible interface prototyping (2005) (15)
- An empirical investigation of code completion usage by professional software developers (2015) (15)
- SearchMobil: Web Viewing and Search for Mobile Devices (2003) (15)
- A Logical Mind, not a Programming Mind: Psychology of a Professional End-User (2010) (15)
- Fifty years of the psychology of programming (2019) (14)
- Learning Syntax as Notational Expertise when using DrawBridge (2014) (14)
- Metaphor or Analogy: how should we see programming abstractions (1996) (13)
- Sketching by Programming in the Choreographic Language Agent (2012) (13)
- Contextual Location in the Home Using Bluetooth Beacons (2019) (13)
- Craft Practices of Live Coding Language Design (2015) (13)
- Cognitive Dimensions of Notations: Understanding the Ergonomics of Diagram Use (2008) (12)
- Visual discovery and model-driven explanation of time series patterns (2016) (12)
- A Live, Multiple-Representation Probabilistic Programming Environment for Novices (2016) (12)
- Teach and try: A simple interaction technique for exploratory data modelling by end users (2014) (12)
- Filling the big hole in HCI research (2015) (12)
- End-User Developers - What Are They Like? (2017) (12)
- Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration (2016) (12)
- Metaphors we Program By: Space, Action and Society in Java (2006) (12)
- Crafting a Critical Technical Practice (2010) (12)
- Thinking about visual programs (1996) (12)
- Clarifying Hypotheses by Sketching Data (2016) (11)
- Natural Notation for the Domestic Internet of Things (2015) (11)
- Temporal semantics for a live coding language (2014) (11)
- Data Confidentiality (2009) (11)
- Cognitive Dimensions of tangible programming techniques (2003) (11)
- Flow of Creative Interaction with Digital Music Notations (2014) (11)
- WHAT DESIGNERS THINK WE NEED TO KNOW ABOUT THEIR PROCESSES: EARLY RESULTS FROM A COMPARATIVE STUDY (2004) (11)
- Interaction with Uncertainty in Visualisations (2015) (11)
- Bimanual tangible interaction with mobile phones (2009) (10)
- When Systemizers Meet Empathizers: Universalism and the Prosthetic Imagination (2010) (10)
- Patterns of User Experience in Performance Programming (2015) (10)
- Articulating tangible interfaces (2009) (9)
- Comparative study of design with application to engineering design (2005) (9)
- Class Libraries: A Challenge for Programming Usability Research (2002) (9)
- Choosing visualisations for collaborative work and meetings: a guide to usability dimensions (2008) (9)
- End user software engineering: chi'2008 special interest group meeting (2008) (9)
- Towards Ubiquitous End-User Programming (2003) (9)
- Diagrammatic Representation and Inference (2004) (8)
- Supporting Retirement Socially and Musically by Technology: An Ethnographic Study of Local Community Musicians (2016) (8)
- Introduction: Thinking with Diagrams (2004) (8)
- Personality and intrinsic motivational factors in end-user programming (2015) (8)
- Dealing with New Cognitive Dimensions (2000) (7)
- Human Computer Interaction – Lecture Notes (2010) (7)
- Contextual Method for the Redesign of Existing Software Products (2004) (7)
- Work Meets Life: Exploring the Integrative Study of Work in Living Systems (2011) (7)
- Objective functions: (In)humanity and inequity in artificial intelligence (2019) (7)
- SmartView and SearchMobil: Providing Overview and Detail in Handheld Browsing (2003) (7)
- Cognitive Dimensions of Notations (2005) (7)
- Understanding network management with OOA (1990) (7)
- Graphic Score Grammars for End-Users (2012) (7)
- Psychological Perspectives on Diagrams and their Users (2002) (7)
- Ethnographic artificial intelligence (2021) (7)
- Realtime Representation and Gestural Control of Musical Polytempi (2008) (6)
- Computational Aesthetics as a Negotiated Boundary (2010) (6)
- Diagrammatic Representation and Inference. Third International Conference, Diagrams 2004. Cambridge, UK, March 2004 (2004) (6)
- Visual Similarity (2009) (6)
- A Systematic Literature Review of Cognitive Dimensions (2017) (6)
- Opportunities for augmenting conversation through technology for persons with dementia (2005) (6)
- Effects of Timing on Users' Agency during Mixed-Initiative Interaction (2017) (5)
- Tangible Interaction in a Mobile Context (2007) (5)
- Data as Process (2019) (5)
- Diagrammatic representation and inference : third International Conference, Diagrams 2004, Cambridge, UK, March 22-24, 2004 : proceedings (2004) (5)
- Gesture and Embodied Interaction: Capturing Motion/Data/Value (2010) (5)
- Making Material Culture (2006) (5)
- Exploring Creative Learning for the Internet of Things era (2014) (5)
- Interdisciplinarity and Innovation (2020) (5)
- Augmenting Bioacoustic Cognition with Tangible User Interfaces (2015) (4)
- Practice-led design and evaluation of a live visual constraint language (2013) (4)
- Practitioner-Customizable Clinical Information Systems: A Case Study to Ground Further Research and Development Opportunities (2010) (4)
- Comparative judgments are more consistent than binary classification for labelling word complexity (2019) (4)
- Spatial reasoning with a qualitative representation (1989) (4)
- Cognitive models of programming-like activity (2002) (4)
- Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda (2017) (4)
- The End-User Programming Challenge of Data Wrangling (2016) (4)
- Designing knowledge: An interdisciplinary experiment in research infrastructure for shared description (2006) (4)
- Sintr: Experimenting with liveness at scale (2016) (3)
- Understanding Meaningful Participation and the Situated Use of Technology in Community Music for Active Ageing (2020) (3)
- Structured Text Modification Using Guided Inference (2008) (3)
- See-through window vs. magic mirror: A comparison in supporting visual-motor tasks (2013) (3)
- Pruning the trees: The evaluation of notations for domain modelling (1998) (3)
- Visual Data Analysis (2009) (3)
- Visualizing Spatial Data (2009) (3)
- Live Writing the Live Coding Book (2016) (3)
- Transforming spreadsheets with data noodles (2016) (3)
- Usability of Probabilistic Programming Languages (2019) (3)
- Hunches and Sketches: rapid interactive exploration of large datasets through approximate visualisations (2014) (3)
- Human Computer Interaction Notes (2001) (3)
- A Craft Practice of Programming Language Research (2018) (3)
- 6, 000 Years of Programming Language Design: A Meditation on Eco's Perfect Language (2017) (3)
- Perception of rhythmic agency for conversational labeling (2021) (2)
- Data Manipulation Language (2009) (2)
- Database Protection (2009) (2)
- A Contextual Investigation of Location in the Home Using Bluetooth Low Energy Beacons (2017) (2)
- A Solid Diagram Metaphor for Tangible Interaction (2007) (2)
- Hospital user research using new media arts (2009) (2)
- Co-located group interaction design (2008) (2)
- User experiences in a visual analytics business (2017) (2)
- Peripheral Tangible Interaction (2016) (2)
- Diagrammatic Integration of Abstract Operations into Software Work Contexts (2002) (2)
- Toward an undergraduate programme in Interdisciplinary Design (2007) (2)
- Can we augment reality with "mental images" to elicit pretend play?: a usability study (2013) (2)
- Wonders without number: the information economy of data and its subjects (2022) (2)
- Advances in Critical Care Engineering (2011) (1)
- Programming Culture in the 2nd-Generation Attention Economy (2006) (1)
- A Visual Framework for Transparent and Accessible Machine Learning (2018) (1)
- The Physical World as an Abstract Interface (2020) (1)
- Computational thinking and creative practice (2012) (1)
- A contextualised curriculum for HCI (2012) (1)
- Interdisciplinary Design Research for End-User Software Engineering (2007) (1)
- The Work of Designers: Cultures of Making and Representation (2011) (1)
- Graphics & Interaction Group, The Computer Laboratory, University of Cambridge, UK (2013) (1)
- Facilitating Argument in Physical Space (2003) (1)
- Music in the Retiring Life: A Review of Evaluation Methods and Potential Factors (2015) (1)
- Barriers to the secondary use of data in critical care (2018) (1)
- Learning From Live Coding (2016) (1)
- The patterns of user experience for sticky-note diagrams in software requirements workshops (2020) (1)
- Usability of Programming Languages (2011) (1)
- IoT Programming needs Deixis (2015) (1)
- Inventing Artificial Intelligence in Ethiopia (2021) (1)
- Document Identifier (2020) (1)
- Improving the world's most popular functional language: user-defined functions in Excel (2003) (1)
- End-User Programming in the Networked Home (2001) (1)
- Investigating Uncertainty in Postoperative Bleeding Management: Design Principles for Decision Support (2022) (0)
- Cognitive Dimensions of Tangible Programming Languages In Proceedings of the First Joint Conference of EASE and PPIG 2003, pp. 391-405 (2003) (0)
- Visualising Bayesian Probability in the Kalahari (2021) (0)
- The Idea of a Probabilistic Programming Language (0)
- Author ' s personal copy Analytic review of usability evaluation in ISMAR (2012) (0)
- Visual interaction design (2000) (0)
- Visual Analytics as End-User Programming (2015) (0)
- Correction to: Scene Walk: a non‑photorealistic viewing tool for first‑person video (2021) (0)
- Cognitive Dimensions Tradeoffs in Tangible User Interface Design (2005) (0)
- Using diagrams in interviews (2005) (0)
- Introduction: A Fresh Perspective on Work (2011) (0)
- Data Cache (2009) (0)
- Coding or AI? Tools for Control, Surprise and Creativity (2022) (0)
- Qualitative Research (2006) (0)
- Keynote address: Design Research and Academic Disciplines (2009) (0)
- Retirement Transition in the Digital Ecology: Reflecting on Identity Reconstruction and Technology Appropriation (2017) (0)
- Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (2015) (0)
- Data Tracking (2009) (0)
- Reflections on ‘What do we think we are doing’: 20-Year most influential paper award talk (2017) (0)
- Dirichlet Tessellation (2009) (0)
- Structuring the Social (2014) (0)
- Video Search (2009) (0)
- Vernacular Languages for Mechatronic Making (2016) (0)
- Visualization Summit 2007; ; Information Visualisation; (2007) (0)
- Session details: I am here. Where are you? (2008) (0)
- Digital Surface Model (2009) (0)
- Conference Organisation (2018) (0)
- Critical Codes – from forkbomb to brainfuck (2013) (0)
- Visual Knowledge Negotiation (2018) (0)
- The two kinds of artificial intelligence, or how not to confuse objects and subjects (2023) (0)
- Lucy A. Suchman. Human-Machine Reconfigurations: Plans and Situated Actions, 2nd ed. Cambridge, U.K.: Cambridge University Press, 2006. ISBN-10 052167588X, ISBN-13 978-0521675888 326 pages (2011) (0)
- Usable Morality – A Challenge for End User Security (2006) (0)
- Interaction manifolds: theory from experiments (2007) (0)
- Interactive Bayesian Probability for Learning in Diverse Populations (2022) (0)
- Appreciation to Empirical Software Engineering Reviewers of 2017 (2018) (0)
- Video Skimming (2009) (0)
- Writing the Live Coding Book (2016) (0)
- Live Coded Mashup with the Humming Wires (2019) (0)
- Distance-Preserving Mapping (2009) (0)
- Objective Functions , Deep Learning and Random Forests (0)
- Understanding Timing in Mixed-Initiative Interaction (2016) (0)
- Tolstoy and the telephone : Locus of attention in information artefacts (1999) (0)
- 2016 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2016, Cambridge, United Kingdom, September 4-8, 2016 (2016) (0)
- Knowledge based production scheduling for advanced manufacturing (1991) (0)
- Video Indexing (2009) (0)
- Decentralized Data Integration System (2009) (0)
- Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda (2017) (0)
- Data Types for Moving Objects (2009) (0)
- ESIGN OF T ANGIBLE U SER I NTERFACES (2003) (0)
- Data Errors (2022) (0)
- A Small Battle with POP Guns: Simulating a Programming Project (1997) (0)
- Correction to: Scene Walk: a non‑photorealistic viewing tool for first‑person video (2021) (0)
- Visualization Summit 2007; The Visualization Summit; Information visualization; (2007) (0)
- Proceedings of HCI 2009 - Index (2009) (0)
- Scene Walk: a non-photorealistic viewing tool for first-person video (2021) (0)
- Reflections: On Exploring Work in Living Systems (2011) (0)
- Degrees of Consistency (2009) (0)
- Visualising Bayesian Probability in the Kalahari 1 (2021) (0)
- Cuscus: An End User Programming Tool for Data Visualisation (2019) (0)
- Too Cool to Boogie: (2021) (0)
- Data Perturbation (2009) (0)
- Visualising Latent Semantic Spaces for Sense-Making of Natural Language Text (2018) (0)
- Making Algorithmic Systems More Meaningfully Transparent for Users Through Visualisation (2022) (0)
- Power: Plate section (2006) (0)
- What is a theory in HCI? Why take a theory driven approach to HCI? (2022) (0)
- Keynote Addresses (1995) (0)
- Contents of Volume 15 (2004) (0)
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