Allison Druin
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American computer scientist
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Computer Science
Allison Druin's Degrees
- Bachelors Mathematics University of Iowa
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Why Is Allison Druin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Allison Druin is an American computer scientist who studies human–computer interaction, and digital libraries, particularly focusing on children's use of educational technology. She is a professor emerita at the University of Maryland, College Park and Associate Provost for Research and Strategic Partnerships at the Pratt Institute.
Allison Druin's Published Works
Published Works
- Technology probes: inspiring design for and with families (2003) (1383)
- The role of children in the design of new technology (2002) (1129)
- Cooperative inquiry: developing new technologies for children with children (1999) (905)
- Single display groupware: a model for co-present collaboration (1999) (554)
- The design of children's technology (1998) (461)
- Designing storytelling technologies to encouraging collaboration between young children (2000) (325)
- Children as our technology design partners (1998) (268)
- The Role of Children in the Design Technology (1999) (256)
- KidPad: a design collaboration between children, technologists, and educators (1997) (252)
- Robots for Kids: Exploring New Technologies for Learning (2000) (249)
- Mixing ideas: a new technique for working with young children as design partners (2004) (248)
- Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-design (2013) (228)
- Designing StoryRooms: interactive storytelling spaces for children (2000) (217)
- Methods and Techniques for Involving Children in the Design of New Technology for Children (2013) (197)
- What Children Can Teach Us: Developing Digital Libraries for Children with Children1 (2005) (168)
- Differences in pointing task performance between preschool children and adults using mice (2004) (157)
- Age matters (2002) (155)
- Layered elaboration: a new technique for co-design with children (2010) (144)
- A storytelling robot for pediatric rehabilitation (2000) (138)
- FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design (2013) (133)
- Participatory Design: The Third Space in Human– Computer Interaction (2012) (127)
- How children search the internet with keyword interfaces (2009) (125)
- Designing with and for children with special needs: an inclusionary model (2008) (124)
- Working with young children as technology design partners (2005) (123)
- Designing PETS: a personal electronic teller of stories (1999) (122)
- Shared family calendars: Promoting symmetry and accessibility (2006) (117)
- Designing Multimedia Environments for Children (1996) (115)
- Physical programming: designing tools for children to create physical interactive environments (2002) (114)
- Child's play: a comparison of desktop and physical interactive environments (2005) (111)
- Designing a digital library for young children (2001) (107)
- Designing a Digital Library for Young Children: An Intergenerational Partnership (2001) (102)
- When two hands are better than one: enhancing collaboration using single display groupware (1998) (100)
- Children's roles using keyword search interfaces at home (2010) (91)
- Zooming Web browser (1996) (87)
- Designing multimedia environments for children: computers, creativity, and kids (1996) (87)
- Local tools: an alternative to tool palettes (1996) (86)
- KidPad: collaborative storytelling for children (2002) (81)
- Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children (2013) (80)
- Tools for children to create physical interactive storyrooms (2004) (80)
- Chapter 3: Children as Our Technology Design Partners+ (1998) (79)
- The Child as Learner, Critic, Inventor, and Technology Design Partner: An Analysis of Three Years of Swedish Student Journals (2002) (78)
- A case study of tangible flags: a collaborative technology to enhance field trips (2006) (75)
- Mobile collaboration: collaboratively reading and creating children's stories on mobile devices (2010) (74)
- Children's search roles at home: Implications for designers, researchers, educators, and parents (2012) (73)
- Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit (2013) (72)
- Reimagining the Role of School Libraries in STEM Education: Creating Hybrid Spaces for Exploration (2012) (72)
- The evolution of the international children's digital library searching and browsing interface (2006) (72)
- The International Children's Digital Library: viewing digital books online (2003) (67)
- Connecting generations: developing co-design methods for older adults and children (2012) (63)
- KidStory: A technology design partnership with children (2001) (62)
- Designing intergenerational mobile storytelling (2009) (60)
- The International Children's Digital Library: Description and analysis of first use (2003) (58)
- A Visual Search Tool for Early Elementary Science Students (2002) (57)
- Bringing together children and books: An initial descriptive study of children's book searching and selection behavior in a digital library (2005) (56)
- DisCo: a co-design online tool for asynchronous distributed child and adult design partners (2012) (55)
- A place called childhood (1996) (54)
- Starting an intergenerational technology design team: a case study (2003) (54)
- Supporting elementary-age children's searching and browsing: Design and evaluation using the international children's digital library (2007) (53)
- StoryKit: tools for children to build room-sized interactive experiences (2001) (51)
- Children as codesigners of new technologies: valuing the imagination to transform what is possible. (2010) (51)
- When are Personal Technologies for Children? (2001) (51)
- Tangible user interfaces for children (2005) (50)
- Investigating the impact of design processes on children (2010) (47)
- Mobile Technology for Children: Designing for Interaction and Learning (2009) (46)
- Virtual environments and interactivity: windows to the future (1989) (46)
- Co-designing Mobile Online Safety Applications with Children (2018) (46)
- A collaborative digital library for children (2003) (41)
- Adolescent search roles (2013) (39)
- Children initiating and leading cooperative inquiry sessions (2013) (38)
- Technology for promoting scientific practice and personal meaning in life-relevant learning (2012) (37)
- Toque: designing a cooking-based programming language for and with children (2010) (37)
- The International Children’s Digital Library: A Case Study in Designing for a Multilingual, Multicultural, Multigenerational Audience (2005) (36)
- How Young Can Our Design Partners Be (2002) (35)
- PETS: a personal electronic teller of stories (2000) (34)
- Evaluating a cross-cultural children's online book community: Lessons learned for sociability, usability, and cultural exchange (2007) (32)
- Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource? (2013) (32)
- Children's interests and concerns when using the international children's digital library: a four-country case study (2007) (31)
- Alternate Reality Games: Platforms for Collaborative Learning (2012) (30)
- Extreme ethnography: challenges for research in large scale online environments (2012) (30)
- Building KidPad: an application for children's collaborative storytelling (2004) (30)
- Playing for real: designing alternate reality games for teenagers in learning contexts (2013) (30)
- Immersive environments: a physical approach to the computer interface (1994) (30)
- Design tactics for authentic interactive fiction: insights from alternate reality game designers (2014) (28)
- The role of school librarians in enhancing science learning (2015) (28)
- Gains from Participatory Design Team Membership as Perceived by Child Alumni and their Parents (2017) (28)
- Initial Findings from a Three-Year International Case Study Exploring Children's Responses to Literature in a Digital Library (2006) (27)
- The International Children's Digital Library (2003) (27)
- CHI 2039: speculative research visions (2014) (26)
- Children's Perspectives on Ethical Issues Surrounding Their Past Involvement on a Participatory Design Team (2016) (24)
- Youth identities as remixers in an online community of storytellers: Attitudes, strategies, and values (2012) (24)
- How do I find blue books about dogs ? The errors and frustrations of young digital library users (2005) (24)
- Interactive storytelling: interacting with people, environment, and technology (2014) (23)
- Proceedings of the 2004 conference on Interaction design and children: building a community (2004) (23)
- Robots: Exploring new technologies for learning for kids (2000) (23)
- Game design for promoting counterfactual thinking (2012) (22)
- Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (2016) (22)
- NOOBIE: the animal design playstation (1988) (21)
- Therapeutic play with a storytelling robot (2001) (21)
- Paper vs. tablet computers: a comparative study using Tangible Flags (2011) (20)
- Designing the reading experience for scanned multi-lingual picture books on mobile phones (2009) (19)
- Technologies for families (2002) (19)
- Physical programming: tools for kindergarten children to author physical interactive environments (2003) (18)
- A Collaborative Digital Library for Children: A Descriptive Study of Children's Collaborative Behavior and Dialogue (2003) (18)
- From PETS to Storykit: Creating New Technology with an Intergenerational Design Team (2000) (18)
- StoryKit : Designing a Mobile Application for Story Creation By Children And Older Adults (2009) (18)
- Students' Collaborative use of Computer-Based Programming Tools in Science (2003) (17)
- Building an alternative to the traditional computer terminal (1987) (17)
- Children's Internet Search: Using Roles to Understand Children's Search Behavior (2014) (17)
- Clear Panels: a technique to design mobile application interactivity (2010) (17)
- Interactive e-books for children (2013) (16)
- Robots for kids [Book Review] (2001) (16)
- Designing for Children's Mobile Storytelling (2010) (15)
- Michel (2021) (15)
- How Young Can Our Technology Design Partners Be (2002) (15)
- Crosswalk between the Framework for K–12 Science Education and Standards for the 21st Century Learner : School Librarians as the Crucial Link (2013) (15)
- Recruiting and retaining young participants: strategies from five years of field research (2013) (15)
- A Theoretical Model of Children’s Storytelling using Physically-Oriented Technologies (SPOT) (2007) (14)
- Preschool children's use of mouse buttons (2004) (14)
- How Children Can Design the Future (2011) (14)
- Understanding the social and cognitive experiences of children involved in technology design processes (2010) (14)
- LIFELONG INTERACTIONSDesigning online interactions: what kids want and what designers know (2008) (13)
- Including children in technology design processes: techniques and practices (2014) (13)
- Designing an Interactive Message Board as a Technology Probe forFamily Communication (2001) (13)
- Perspectives on gender and product design (2014) (13)
- Real meets virtual: blending real-world artifacts with computational media (1996) (13)
- Family Calendar Survey (2003) (13)
- Young Children's Search Strategies and Construction of Search Queries (2000) (12)
- Inclusive ownership of participatory learning (2014) (12)
- Kitchen Chemistry: Supporting Learners' Decisions in Science (2012) (12)
- Story spaces: interfaces for children's voices (2000) (11)
- Content splitting & space sharing: collaboratively reading & sharing children's stories on mobile devices (2011) (11)
- Sci-Fi, Storytelling, and New-Media Literacy. (2012) (11)
- Interface Design for Children ’ s Searching and Browsing (2005) (10)
- The future of child-computer interaction (2011) (10)
- Accuracy, Target Reentry and Fitts' Law Performance of Preschool Children Using Mice (2003) (10)
- Beginning a discussion about kids, technology, and design (1998) (10)
- Computer-augmented environments: new places to learn, work, and play (1995) (10)
- SearchKids: a digital library interface for young children (2002) (9)
- When technology does not serve children (2002) (9)
- - 1-Octoract : A n Eight-Dimensional Framework for Intergenerational Participatory Design Techniques (2012) (8)
- Collaborative technology for young children's outdoor education (2007) (8)
- Social networking as a vehicle to foster cross-cultural awareness (2011) (8)
- A Child's Mobile Digital Library (2009) (8)
- "The children's challenge (2001) (8)
- Testing children's information retrieval systems: Challenges in a new era (2010) (8)
- Designing a Novice Programming Environment with Children (2009) (8)
- Children's Access and Use of Digital Resources - Introduction (2005) (8)
- The Maryland Modular Method: An Approach to Doctoral Education in Information Studies (2009) (8)
- Designing a Collaborative Finger Painting Application for Children (2000) (7)
- Introduction: Defining Mobile Technologies, Children and Learning (2009) (7)
- What children can tell us about technology: the CHIkids model of technology immersion (1998) (6)
- The nature of children's storytelling with and without technology (2002) (6)
- Internet Search Roles of Adults in their Homes (2017) (6)
- Children, technology and social values: Enabling children's voices in a pluralistic world (2009) (6)
- Supporting children's online identity in international communities (2015) (6)
- EVALUATING A CROSS-CULTURAL CHILDREN ’ S ONLINE BOOK COMMUNITY : SOCIABILITY , USABILITY , AND CULTURAL EXCHANGE (2005) (6)
- Sensing, Storytelling, and Children: Putting Users in Control (2003) (6)
- CHIkids: a common ground for kids and adults (1996) (6)
- Children's online interfaces: is usability testing worthwhile? (2003) (6)
- Designing educational computer emvironments for children (1994) (6)
- Child computer interaction invited SIG: IDC remixed, CCI remapped (2011) (5)
- 30 years at the University of Maryland's human-computer interaction lab (HCIL) (2013) (5)
- CHIkid voices: it's too bad they don't let you be a kid! (1996) (5)
- Is ActiMates Barney ethical?: the potential good, bad, and ugly of interactive plush toys (1999) (4)
- Shared Storytelling Objects: KidStory Evaluation Report (2000) (4)
- The world of wireless and kids (2002) (4)
- Cooperative Inquiry as a Community of Practice (2013) (4)
- The First Workshop on the Future of iSchool Doctoral Education: Issues, Challenges, and Aspirations (2010) (4)
- Museums, children, and technology (2001) (4)
- Mobile technologies for the world's children (2009) (4)
- Energy house (2011) (4)
- Digital youth workshop: Calling all designers, researchers, and policy makers (2013) (3)
- Designers of the future (1999) (3)
- Usability in practice: Avoiding pitfalls and seizing opportunities. Sponsored by SIG USE (2005) (3)
- When technology can help children (2003) (3)
- Designing Searching and Browsing Software for Elementary-Age Children (2007) (3)
- Layered elaboration (2011) (3)
- The children's challenge: new technologies to support co-located and distributed collaboration (2000) (3)
- Designing Mobile Interfaces and Interactions for Children using Cooperative Inquiry (2009) (3)
- Until we meet again ... (2003) (3)
- interLiving Deliverable 1.2 & 2.2, Co-design and New Technologies with Family Users (2002) (3)
- What Kind of Work is HCI Work? (2002) (2)
- The CHI97 CHIkids program: a partnership between kids, adults and technology (1997) (2)
- From Pets to Storyrooms (2002) (2)
- CCI SIG: Interactive Childhood - Crossing Cultures and Continents (2015) (2)
- When teachers are involved in the design of new technologies (2002) (2)
- Special interest group in child computer interaction (2012) (2)
- Computers, kids, and creativity: what does the future hold? (1997) (2)
- Library Trends 54 (2) Fall 2005: Children's Access and Use of Digital Resources (2005) (2)
- Kids are not “adults-in-waiting” (1997) (2)
- Designing educational computer environment for children (abstract) (1995) (2)
- Understanding large scale online environments with qualitative methods (2013) (2)
- Computers and kids (2000) (2)
- Collocated mobile collaboration (2009) (2)
- How can interaction with digital creative tools support child development?: (closing panel) (2014) (2)
- QueryKids : A Collaborative Digital Library Application for Children (2000) (2)
- Enabling multilingual access in digital libraries (2008) (1)
- How do adults and children work together to design new technology? (2000) (1)
- The International Children's Digital Library: Exploring Digital Libraries for Children (2004) (1)
- Understanding visual search tools through users' reactions (2008) (1)
- My kid doesn't need a computer… (1998) (1)
- Where is the industry going? (1999) (1)
- Collaborative Creation of Knowledge Artifacts in an Outdoor Environment for Young Children (2005) (1)
- RBI : A New Approach to Rapid Generation of Big Ideas When Working in Intergenerational Design Teams (2018) (1)
- Young people's engagement in content creation an analysis of outliers (2013) (1)
- Reflection on CHIkids… (1997) (1)
- Why do we make technology for kids? (1997) (1)
- The new robotics: the educators' challenge (2000) (1)
- LIFELONG INTERACTIONSMy father's kitchen table (2008) (1)
- Mobile stories: the evolution of a mobile, collaborative story reading and creation tool for children (2012) (1)
- Common Ground: What I Learned at CHIkids (1996) (1)
- The Digital Landscape for Children (2007) (0)
- Connecting with kids: so what's new? (2005) (0)
- When technology for children doesn't seem so important (2002) (0)
- Title of Document: THE EVOLUTION OF SCIENCE OWNERSHIP IN LEARNERS ENGAGED IN DESIGN AND TECHNOLOGY USAGE (2014) (0)
- Inclusive ownership of participatory learning (2014) (0)
- Designing digital information technologies for children. Sponsored by SIG USE, DL (2005) (0)
- Future of Information Alliance 2011 Launch Day Four: Transparency and Boundaries (2011) (0)
- A trip report (2001) (0)
- Future of Information Alliance 2011 Launch Day One: Visiting Future-ists (2011) (0)
- Session details: Kids and computers (1998) (0)
- Paths to Partnering (2019) (0)
- Children, creativity and computers (1997) (0)
- The new SIGCHI EC's values and strategic initiatives (2018) (0)
- SIGCHI needs you! (1998) (0)
- PETS: A Personal Teller of Stories (1999) (0)
- Children’s Internet Search (2014) (0)
- Introduction (2006) (0)
- Emotional design: The influential role of affect in information behavior (SIG USE) (2005) (0)
- Challenges and Opportunities for PhD Education in I-Schools (2009) (0)
- Examining design threads: Issues in Web design across student populations (2006) (0)
- The 2010 SIGCHI Social Impact Award (2010) (0)
- Sigir 2010 towards Accessible Search Systems Annual International Acm Sigir Conference on Research and Development in Information Retrieval Session 1 Childrens' Information Retrieval (chair: Ian Ruthven) a Closer Look at Children's Information Retrieval Usage: towards Child-centered Relevance 15.00- (2010) (0)
- Designing Science Fiction and Online Community as Tools for STEM Literacy and Self-Identity (2013) (0)
- The changing landscape of children's technologies (2000) (0)
- What a teacher can teach us (2001) (0)
- Emotional design II: Affective information behavior research with adult and child populations (2006) (0)
- Mike Scaife (2002) (0)
- toque (2022) (0)
- Conversation : Participatory Design in Research and Practice (2017) (0)
- Future of Information Alliance 2011 Launch Day Three: Creativity and Culture (2011) (0)
- Children Shaping the Future of Digital Libraries (2000) (0)
- Session details: Interaction design and children (2005) (0)
- Allison Druin — University of Maryland 3 2 THE EMERGENCE OF CHILDREN IN THE DEVELOPMENT PROCESS (2006) (0)
- Future of Information Alliance 2011 Launch Day Five: Science in Our Lives (2011) (0)
- Preface: When a Book Came to be (2009) (0)
- Exploring Cross-Language Communication for Children via a Word Guessing Game (2008) (0)
- Lifelong Interactions Editor: Allison Druin Enjoying Cultural Heritage Thanks to Mobile Technology (2010) (0)
- Children, Technology, and Flowers. (2003) (0)
- How did you get to doing what you do? (1998) (0)
- The International Children's Library: Viewing Digital Books Online (2003) (0)
- Children’s storytelling technologies 1 Running head: CHILDREN’S STORYTELLING TECHNOLOGIES Children’s storytelling technologies: Differences in elaboration and recall (2001) (0)
- Evaluating Early Prototype Technology and Activities in the Development of Online, Cross-cultural, Children's Book Communities (2007) (0)
- HCI in the classroom: the CHI'98 development consortium (1998) (0)
- CHIkids: a look back and a look forward (1998) (0)
- Seymour (2002) (0)
- Breaking Down Barriers Through the Creation of an International Digital Library for Children (2021) (0)
- Wear Nice Socks (2015) (0)
- Information visualization for searching and browsing: Theories and applications (SIG HCI) (2005) (0)
- The ingredients of CHIkids: education, technology, and fun outside the classroom (1998) (0)
- What happens when there is research funding for new technologies for children? (1999) (0)
- Who cares about the HCIL ? (2012) (0)
- Learning about computer science, but thinking about kids (2001) (0)
- Layered Elaboration Video (2014) (0)
- What features does a computer-based design tool require to facilitate Layered Elaboration ? (2010) (0)
- Shared Storytelling Objects: Education Environment Integration Report (2000) (0)
- Supporting accessibility at SIGCHI conferences (2020) (0)
- Running head : ADOLESCENT SEARCH ROLES Adolescent Search Roles (2012) (0)
- Session details: Classroom technologies (2010) (0)
- The 2010 SIGCHI Social Impact Award: Q&A (2010) (0)
- A multidisciplinary education for designing interactive applications: the media program (1997) (0)
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