Amy Ashurst Gooch
Canadian academic
Amy Ashurst Gooch's AcademicInfluence.com Rankings
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Computer Science
Amy Ashurst Gooch's Degrees
- Masters Computer Science University of British Columbia
- Bachelors Computer Science University of British Columbia
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Why Is Amy Ashurst Gooch Influential?
(Suggest an Edit or Addition)According to Wikipedia, Amy Ashurst Gooch is a computer scientist known for her contributions in non-photorealistic rendering. She is currently the Chief Operations Officer at ViSOAR LLC, a data visualization research spin-off software company from the Scientific Computing and Imaging Institute. She is also an adjunct professor of computer science at Texas A&M University. Her current research is part of an interdisciplinary effort involving computer graphics, perceptual psychology, and computational vision. She is interested in better understanding the spatial information potentially available in CG imagery, determining what spatial cues are actually used when CG imagery is viewed, and using this information to create improved rendering algorithms and visualizations.
Amy Ashurst Gooch's Published Works
Published Works
- A non-photorealistic lighting model for automatic technical illustration (1998) (509)
- Non-photorealistic rendering (2001) (482)
- Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments? (2004) (420)
- Color2Gray: salience-preserving color removal (2005) (324)
- The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Indoor Environments (2005) (307)
- Interactive technical illustration (1999) (304)
- Human facial illustrations: Creation and psychophysical evaluation (2004) (260)
- Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments (2008) (175)
- The Lit Sphere: A Model for Capturing NPR Shading from Art (2001) (157)
- The Aesthetics of Graph Visualization (2007) (128)
- Abstraction of man-made shapes (2009) (126)
- Perceived egocentric distances in real, image-based, and traditional virtual environments (2002) (111)
- Visual cues for imminent object contact in realistic virtual environments (2000) (92)
- Evaluating space perception in NPR immersive environments (2002) (71)
- Visual Cues for Perceiving Distances from Objects to Surfaces (2002) (68)
- Perceiving virtual geographical slant: action influences perception. (2004) (56)
- Viewing progress in non-photorealistic rendering through Heinlein's lens (2010) (45)
- The impact of game design on students' interest in CS (2008) (43)
- Automatically Mimicking Unique Hand-Drawn Pencil Lines (2009) (38)
- Semanticons: Visual Metaphors as File Icons (2005) (35)
- Graphics Interface 2007 (2007) (26)
- Investigating studio-based learning in a course on game design (2010) (20)
- Interactive Non-Photorealistic Technical Illustration (1998) (20)
- Enhancing perceived depth in images via artistic matting (2004) (19)
- An Experimental Comparison of Perceived Egocentric Distance in Real , Image-Based , and Traditional Virtual Environments using Direct Walking Tasks (2002) (13)
- Supplemental Material for Color 2 Gray : Salience-Preserving Color Removal (2005) (12)
- Addressing industry issues in a multi-disciplinary course on game design (2009) (10)
- Proceedings of Graphics Interface 2009 (2009) (10)
- Using Non-Photorealistic Rendering to Communicate Shape (1999) (9)
- Resolution Independent NPR‐Style 3D Line Textures (2009) (8)
- Computer-generated medical, technical, and scientific illustration (2005) (7)
- Visualizing pentimenti : revealing the hidden history of paintings (2007) (7)
- Catalyst: seeing through the eyes of a cat (2010) (6)
- Towards mapping the field of non-photorealistic rendering (2010) (6)
- Mimicking Hand-Drawn Pencil Lines (2008) (6)
- Morphable guidelines for the human head (2013) (6)
- Compression of distance judgments when viewing virtual environments using a head mounted display (2010) (5)
- Illustrative Scientific Visualization Framework (2005) (5)
- Interweaving Game Design into Core CS Curriculum (2007) (4)
- Interweaving Game Design into Core CS Curriculum (2007) (4)
- Interactive Non-Photorealistic Rendering (1999) (3)
- Recovering color from black and white photographs (2010) (3)
- 3D Line textures and the visualization of confidence in Architecture (2007) (3)
- Perception-Driven Black-and-White Drawings and Caricatures (2002) (3)
- Paint and Click: Unified Interactions for Image Boundaries (2015) (3)
- One-click white balance using human skin reflectance (2009) (2)
- The effects of restricted viewing conditions on egocentric distance judgments (2010) (1)
- Bee prepared: Simulating bee vision in an educational game (2011) (1)
- Preserving salience by maintaining perceptual differences for image creation and manipulation (2006) (1)
- Lessons learned towards the immediate delivery of massive aerial imagery to farmers and crop consultants (2021) (1)
- Personalizing self-organizing music spaces with anchors: design and evaluation (2018) (1)
- Graphics Interface 2009 (2009) (1)
- Composition and Perception beyond Photorealism (2016) (1)
- Investigating the application of a studio-based learning pedagogoical approach into a course on game design (2010) (1)
- Rendering artistic light patterns (2015) (1)
- Double meandering algorithm: from drawing game to automated animation (2011) (0)
- Perceiving virtual geographical slant: action influences perception (2010) (0)
- Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments (2007) (0)
- Revealing pentimenti: the hidden history in a painting (2007) (0)
- NPR Techniques for Scientific Visualization (2002) (0)
- Interactive Non-photorealistic Technical Illustration Final Reading Approval Approved for the Major Department Approved for the Graduate Council (1998) (0)
- Proceedings of the Graphics Interface 2009 Conference, May 25-27, 2009, Kelowna, British Columbia, Canada (2009) (0)
- Illustrative Scientific Visualization Framework (2005) (0)
- Research Statement Amy Ashurst Gooch (2008) (0)
- Personalizing self-organizing music spaces with anchors: design and evaluation (2017) (0)
- Period of Review : September 2006 — December 2009 1 Evidence of Impact and Professional Achievements Member ’ s Statement of Impact of Her Scholary and Professional Activities (2010) (0)
- Promotion Period of Review : up to May 2011 1 Evidence of Impact and Professional Achievements Member ’ s Statement of Impact of Her Scholarly and Professional Activities (2008) (0)
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