Amy S. Bruckman
#40,750
Most Influential Person Now
American professor
Amy S. Bruckman's AcademicInfluence.com Rankings
Amy S. Bruckmancomputer-science Degrees
Computer Science
#2519
World Rank
#2631
Historical Rank
#1097
USA Rank
Database
#2147
World Rank
#2259
Historical Rank
#496
USA Rank
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Computer Science
Why Is Amy S. Bruckman Influential?
(Suggest an Edit or Addition)According to Wikipedia, Amy Susan Bruckman is a professor at the Georgia Institute of Technology affiliated with the School of Interactive Computing and the GVU Center. She is best known for her pioneering research in the fields of online communities and the learning sciences. In 1999, she was selected as one of MIT Technology Reviews TR100 awardees, honoring 100 remarkable innovators under the age of 35.
Amy S. Bruckman's Published Works
Published Works
- Psychological research online: report of Board of Scientific Affairs' Advisory Group on the Conduct of Research on the Internet. (2004) (950)
- Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia (2005) (664)
- Studying the amateur artist: A perspective on disguising data collected in human subjects research on the Internet (2002) (280)
- Decentralization in Wikipedia Governance (2009) (267)
- Pianos not stereos: creating computational construction kits (1996) (248)
- Moose crossing: construction, community, and learning in a networked virtual world for kids (1997) (244)
- Gender Swapping on the Internet (1993) (234)
- “Go Away”: Participant Objections to Being Studied and the Ethics of Chatroom Research (2004) (219)
- From Wikipedia to the Classroom: Exploring Online Publication and Learning (2006) (214)
- Community Support for Constructionist Learning (2004) (213)
- Hollaback!: the role of storytelling online in a social movement organization (2013) (199)
- Domestic violence and information communication technologies (2011) (199)
- Designing for Virtual Communities in the Service of Learning: Co-Evolution of Technological Design and Pedagogy in an Online Learning Community (2004) (165)
- Scaling Consensus: Increasing Decentralization in Wikipedia Governance (2008) (162)
- The MediaMOO Project (1995) (147)
- Human-Machine Collaboration for Content Regulation: The Case of Reddit Automoderator (2019) (139)
- Social and technical challenges in parenting teens' social media use (2011) (135)
- Constructing text:: Wiki as a toolkit for (collaborative?) learning (2007) (128)
- Why Do People Write for Wikipedia ? Incentives to Contribute to Open-Content Publishing (2005) (124)
- What is computing?: bridging the gap between teenagers' perceptions and graduate students' experiences (2007) (123)
- The Internet's Hidden Rules: An Empirical Study of Reddit Norm Violations at Micro, Meso, and Macro Scales (2018) (114)
- Does Transparency in Moderation Really Matter? (2019) (107)
- Income, race, and class: exploring socioeconomic differences in family technology use (2012) (107)
- Online Harassment and Content Moderation: The Case of Blocklists (2018) (103)
- An Archive of Their Own: A Case Study of Feminist HCI and Values in Design (2016) (102)
- The future of e-learning communities (2002) (101)
- Online Harassment and Content Moderation (2018) (100)
- The Bystander Effect: A Lens for Understanding Patterns of Participation (2004) (97)
- Why it works (when it works): success factors in online creative collaboration (2010) (92)
- IRC Français: The Creation of an Internet-Based SLA Community (2002) (92)
- "Georgia computes!": improving the computing education pipeline (2009) (86)
- "Did You Suspect the Post Would be Removed?" (2019) (85)
- African American men constructing computing identity (2011) (85)
- Leadership in online creative collaboration (2008) (82)
- No Magic Bullet: 3D Video Games in Education (2002) (81)
- The Internet's Hidden Rules (2018) (79)
- Situated Support for Learning: Storm's Weekend With Rachael (2000) (71)
- Redistributing leadership in online creative collaboration (2013) (69)
- Workifying games: successfully engaging african american gamers with computer science (2013) (68)
- What (or Who) Is Public?: Privacy Settings and Social Media Content Sharing (2017) (62)
- Reality and Perception of Copyright Terms of Service for Online Content Creation (2016) (61)
- Questioning video games' influence on CS interest (2009) (60)
- Designing palaver tree online: supporting social roles in a community of oral history (2001) (60)
- Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science (2014) (60)
- Coordination and beyond: social functions of groups in open content production (2012) (57)
- Race and gender in play practices: young African American males (2010) (57)
- Finding One's Own Space in Cyberspace (1996) (56)
- Human-computer interaction for kids (2002) (55)
- The Turing Game (2001) (54)
- Photo-based authentication using social networks (2008) (53)
- Teaching Students to Study Online Communities Ethically (2006) (51)
- Approaches to managing deviant behavior in virtual communities (1994) (50)
- MOOSE goes to school: a comparison of three classrooms using a CSCL environment (1997) (50)
- Programming for Fun: MUDs as a Context for Collaborative Learning. (1994) (50)
- Should we leverage natural-language knowledge? An analysis of user errors in a natural-language-style programming language (1999) (49)
- Qualitative data collection technologies: a comparison of instant messaging, email, and phone (2012) (49)
- Evaluating the Effectiveness of Deplatforming as a Moderation Strategy on Twitter (2021) (49)
- When Life and Learning Do Not Fit: Challenges of Workload and Communication in Introductory Computer Science Online (2012) (49)
- Design of a 3D interactive math learning environment (2002) (48)
- El Paquete Semanal: The Week's Internet in Havana (2018) (46)
- The Cambridge Handbook of the Learning Sciences: Learning in Online Communities (2005) (45)
- Writing, Citing, and Participatory Media: Wikis as Learning Environments in the High School Classroom (2009) (45)
- Growing Their Own: Legitimate Peripheral Participation for Computational Learning in an Online Fandom Community (2017) (45)
- Gender and programming achievement in a CSCL environment (2002) (45)
- Analysis of Log File Data to Understand Behavior and Learning in an Online Community (2006) (44)
- Remixers' understandings of fair use online (2014) (43)
- The game ontology project: supporting learning while contributing authentically to game studies (2008) (43)
- Research Ethics and HCI (2014) (41)
- Building Virtual Communities: The Mystery of the Death of MediaMOO: Seven Years of Evolution of an Online Community (2002) (39)
- Research Ethics in HCI: A Town Hall Meeting (2017) (38)
- Using Empirical Data to Reason About Internet Research Ethics (2005) (38)
- Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit (2020) (38)
- Ethics for Studying Online Sociotechnical Systems in a Big Data World (2015) (37)
- Understanding Copyright Law in Online Creative Communities (2015) (37)
- Situated Anonymity: Impacts of Anonymity, Ephemerality, and Hyper-Locality on Social Media (2017) (36)
- The view from the other side: The border between controversial speech and harassment on Kotaku in Action (2017) (35)
- THE COMBINATORICS OF STORYTELLING: MYSTERY TRAIN INTERACTIVE (1990) (35)
- If it Rains, Ask Grandma to Disconnect the Nano (2019) (32)
- Novices, Gamers, and Scholars: Exploring the Challenges of Teaching About Games (2008) (32)
- From interests to values (2011) (31)
- Locating the Internet in the Parks of Havana (2017) (30)
- Uneven Achievement in a Constructionist Learning Environment (2000) (30)
- Proceedings of the 2013 conference on Computer supported cooperative work (2013) (29)
- ACM code of ethics (2017) (29)
- Judging you by the company you keep: dating on social networking sites (2007) (26)
- CSCW Research Ethics Town Hall: Working Towards Community Norms (2017) (26)
- Managing deviant behavior in online communities (2006) (25)
- Glitch Game Testers: African American Men Breaking Open the Console (2009) (25)
- Towards an Appropriable CSCW Tool Ecology: Lessons from the Greatest International Scavenger Hunt the World Has Ever Seen (2015) (24)
- An HCI Approach to Computing in the Real World (2008) (24)
- Designing for Civil Conversations: Lessons Learned from ChangeMyView (2017) (23)
- Constructional design: creating new construction kits for kids (1998) (23)
- A new perspective on "community" and its implications for computer-mediated communication systems (2006) (23)
- Research Ethics for HCI: A Roundtable Discussion (2018) (22)
- Disinhibition in a CSCL environment (2002) (21)
- Copyright terms in online creative communities (2014) (21)
- From Samba Schools to Computer Clubhouses: Cultural Institutions as Learning Environments (2005) (21)
- Edits & credits: exploring integration and attribution in online creative collaboration (2010) (21)
- Early Adopters of the Internet and Social Media in Cuba (2016) (20)
- Effects of CMC on student participation patterns in a foreign language learning environment (2001) (20)
- Just awful enough: the functional dysfunction of the something awful forums (2014) (19)
- The electronic scrapbook : towards an intelligent home-video editing system (1991) (18)
- GameLog: fostering reflective gameplaying for learning (2007) (18)
- Understanding Law Enforcement Strategies and Needs for Combating Human Trafficking (2019) (18)
- Facebook in Venezuela: Understanding Solidarity Economies in Low-Trust Environments (2018) (17)
- MOOSE crossing: creating a learning culture (1996) (16)
- Toward a Grassroots Culture of Technology Practice (2020) (16)
- Children and elders sharing stories: lessons from two online oral history projects (1999) (15)
- Improving the language ability of deaf signing children through an interactive American sign language-based video game (2010) (15)
- Member behavior in company online communities (2009) (15)
- AquaMOOSE 3D: math learning in a 3D multi-user virtual world (2001) (15)
- Understanding "Bad Actors" Online (2018) (15)
- Graders as Meta-Reviewers: Simultaneously Scaling and Improving Expert Evaluation for Large Online Classrooms (2016) (15)
- The Role of Social Computing Technologies in Grassroots Movement Building (2019) (15)
- Flash Collabs: Collaborative Innovation Networks in Online Communities of Animators (2010) (15)
- SIGCHI Research Ethics Town Hall (2019) (14)
- Virtual Professional Community: Results from the MediaMOO Project1 (2007) (14)
- Leadership and Success Factors in Online Creative Collaboration (2011) (13)
- Student research and the internet (2005) (13)
- The Day After Net Day (1999) (13)
- Designing Online Environments for Expert/Novice Collaboration (2010) (12)
- From Gamers to Scholars: Challenges of Teaching Game Studies (2007) (12)
- Creativity, Copyright, and Close-Knit Communities (2019) (11)
- Models of Educational Computing @ Home: New Frontiers for Research on Technology in Learning. (2002) (11)
- Design and the Politics of Collaboration: A Grassroots Perspective (2019) (11)
- WallStreetBets: Positions or Ban (2021) (11)
- Approaches to Educational Use of the Internet (1999) (11)
- Proceedings of the 5th International Symposium on Wikis and Open Collaboration (2009) (10)
- Encouraging Attitudinal Change through Online Oral History (2002) (10)
- Mitigating Racial Biases in Toxic Language Detection with an Equity-Based Ensemble Framework (2021) (10)
- Peopled online virtual worlds: a new home for cooperating communities, a new frontier for interaction design (panel) (1996) (8)
- The human infrastructure of El Paquete, Cuba's offline internet (2018) (8)
- "The children's challenge (2001) (8)
- Dealing with Community Data: A Report on the CSCW 2000 Workshop (2000) (7)
- "I Am Not a Lawyer": Copyright Q&A in Online Creative Communities (2014) (7)
- Modeling the Flow of Information in a Social Network (2008) (7)
- Aquamoose 3d: a constructionist approach to math learning motivated by artistic expression (2005) (7)
- Social Support for Creativity and Learning Online (2008) (6)
- Will AI Console Me when I Lose my Pet? Understanding Perceptions of AI-Mediated Email Writing (2022) (6)
- Providing equitable access to computing education (2018) (6)
- Managing Deviant Behavior in Online Communities III (2018) (6)
- From Wikipedia to the Classroom (2006) (6)
- Blogging for Facilitating Understanding: A Study of Video Game Education (2011) (6)
- Sensemaking and the Chemtrail Conspiracy on the Internet: Insights from Believers and Ex-believers (2021) (6)
- Exploring the Role of Grammar and Word Choice in Bias Toward African American English (AAE) in Hate Speech Classification (2022) (5)
- If we build it, will they come? Designing a community-based online site for parents (2013) (5)
- Predicting successful completion of online collaborative animation projects (2009) (5)
- Research Ethics and Regulation: An Open Forum (2018) (5)
- Integrating diverse research and development approaches to the construction of social cyberspaces (2001) (5)
- “ Georgia Computes ! ” : Improving the Entire Computing Education Pipeline (2008) (5)
- The potential of end-user programmable worlds: present and future (2007) (4)
- Learning in public: information literacy and participatory media (2009) (4)
- Research issues in the design of online communities (1999) (4)
- The children's challenge: new technologies to support co-located and distributed collaboration (2000) (3)
- Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids (2006) (3)
- Learning and research in the web 2 era: opportunities for research (2008) (3)
- ProveIt: a new tool for supporting citation in MediaWiki (2009) (3)
- Creativity, Copyright, and Close-Knit Communities: A Case Study of Social Norm Formation and Enforcement (2019) (3)
- Should You Believe Wikipedia? (2022) (3)
- Community, impact and credit: where should i submit my papers? (2013) (2)
- Computers, kids, and creativity: what does the future hold? (1997) (2)
- Deliberate Barriers to User Participation on MetaFilter (2014) (2)
- Different achievement in online oral history (2002) (2)
- The electronic scrapbook: knowledge representation and interface design for desktop video (1992) (2)
- Audience in Computer Learning: A Constructionist Interpretation (2004) (2)
- Fail whaling: designing from deviance and failures in social computing (2012) (2)
- Interviewing Members of Online Communities: A Practical Guide to Recruiting Participants (2012) (2)
- Opening the Black Box : Four Views of Transparency in Remix Culture (2008) (1)
- Exploring Video Game ’ s Relationship to CS Interest (2008) (1)
- Research issues in the design of online communities: report on the CHI 99 workshop (1999) (1)
- SIG on Designing for Constructive Conflict (2022) (1)
- Building a community of history (1999) (1)
- 'Have you thought about…' (2020) (1)
- Supporting learning about games (2008) (1)
- Ethical Tensions in Applications of AI for Addressing Human Trafficking: A Human Rights Perspective (2022) (1)
- The effects of conversations with regulars and administrators on the participation of new users in a virtual learning community (2007) (1)
- Kids Telling Fables Through 3D Animation (2004) (1)
- Outside the Sameness / Difference Debate : Feminist Participatory Action Research (2009) (0)
- Democracy in cyberspace : society, politics and the virtual republic (1994) (0)
- "Is This Okay?": Copyright Engagement Among Online Content Creators (2013) (0)
- Software copyright and role models (2007) (0)
- Collaborative Content Creation (2015) (0)
- Georgia Computes! Summer Computer Camps Survey Results (2012) (0)
- Editorial (2003) (0)
- Art Created at Chlkids '96 (1998) (0)
- The Stage and the Theatre: AltspaceVR and its Relationship to Discord (2023) (0)
- Session details: Scaling our everest: Wikipedia studies I (2012) (0)
- Ad Hoc Reviewers 2005 (2006) (0)
- Palaver Tree Online: A Community of Oral History (1999) (0)
- Web Science & Online Communities (2008) (0)
- The role of chatrooms in facilitating learning behaviors in small group discussions (2006) (0)
- Connecting with kids: so what's new? (2005) (0)
- Session details: Organizations and communities (2010) (0)
- Reactions to Fact Checking (2022) (0)
- Proceedings of the 2009 International Symposium on Wikis, 2009, Orlando, Florida, USA, October 25-27, 2009 (2009) (0)
- Panel session I: Collaborative content creation (2015) (0)
- THE FUTURE OF E-LEARNING (2002) (0)
- ITR collaborative research: Indexing, retrieval, and use of large motion databases (2009) (0)
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What Schools Are Affiliated With Amy S. Bruckman?
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