Ana Paiva
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Portuguese artificial intelligence researcher
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Ana Paivacomputer-science Degrees
Computer Science
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Artificial Intelligence
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Computer Science
Ana Paiva's Degrees
- PhD Computer Science University of Lisbon
- Masters Artificial Intelligence University of Porto
- Bachelors Computer Engineering University of Coimbra
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Why Is Ana Paiva Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ana Maria Severino de Almeida e Paiva is a full professor at the University of Lisbon. Her work is around artificial intelligence and robotics. She is an elected fellow of the European Association for Artificial Intelligence.
Ana Paiva's Published Works
Published Works
- Social Robots for Long-Term Interaction: A Survey (2013) (635)
- FearNot! - An Experiment in Emergent Narrative (2005) (312)
- Feeling and Reasoning: A Computational Model for Emotional Characters (2005) (290)
- Automatic analysis of affective postures and body motion to detect engagement with a game companion (2011) (261)
- FAtiMA Modular: Towards an Agent Architecture with a Generic Appraisal Framework (2014) (228)
- Caring for agents and agents that care: building empathic relations with synthetic agents (2004) (221)
- The influence of empathy in human-robot relations (2013) (218)
- Empathic Robots for Long-term Interaction (2014) (195)
- LEARNING BY FEELING: EVOKING EMPATHY WITH SYNTHETIC CHARACTERS (2005) (192)
- Empathy in Virtual Agents and Robots (2017) (182)
- Detecting user engagement with a robot companion using task and social interaction-based features (2009) (172)
- Unscripted narrative for affectively driven characters (2005) (150)
- The illusion of robotic life: Principles and practices of animation for robots (2012) (134)
- Affective Interactions: Toward a New Generation of Computer Interfaces? (2000) (122)
- Are emotional robots more fun to play with? (2008) (122)
- But that was in another country: agents and intercultural empathy (2009) (120)
- Modelling empathic behaviour in a robotic game companion for children: An ethnographic study in real-world settings (2012) (117)
- An Affectively Driven Planner for Synthetic Characters (2006) (112)
- FearNot! - An Emergent Narrative Approach to Virtual Dramas for Anti-bullying Education (2007) (112)
- iCat, the chess player: the influence of embodiment in the enjoyment of a game (2008) (107)
- Virtual learning intervention to reduce bullying victimization in primary school: a controlled trial. (2010) (105)
- As Time goes by: Long-term evaluation of social presence in robotic companions (2009) (103)
- Healthy Apps: Mobile Devices for Continuous Monitoring and Intervention (2013) (101)
- Affect recognition for interactive companions: challenges and design in real world scenarios (2009) (96)
- Emotion in Games (2011) (93)
- Towards Empathic Virtual and Robotic Tutors (2013) (92)
- Procedural Content Generation: Goals, Challenges and Actionable Steps (2013) (87)
- Technologies for Interactive Digital Storytelling and Entertainment (2004) (86)
- The case of classroom robots: teachers’ deliberations on the ethical tensions (2016) (85)
- Modelling Empathy in Social Robotic Companions (2011) (82)
- Heroes, villians, magicians, …: dramatis personae in a virtual story creation environment (2001) (81)
- Achieving Empathic Engagement Through Affective Interaction with Synthetic Characters (2005) (81)
- iCat: an affective game buddy based on anticipatory mechanisms (2008) (79)
- TAGUS — A user and learner modeling workbench (2005) (78)
- Expressive Lights for Revealing Mobile Service Robot State (2015) (76)
- Creating adaptive affective autonomous NPCs (2012) (68)
- TEATRIX: Virtual Environment for Story Creation (2000) (67)
- Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children (2012) (66)
- Game elements improve performance in a working memory training task (2015) (65)
- Using Empathy to Improve Human-Robot Relationships (2010) (64)
- SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game (2002) (64)
- Emotion-Based Intrinsic Motivation for Reinforcement Learning Agents (2011) (64)
- Building successful long child-robot interactions in a learning context (2016) (63)
- Group-based Emotions in Teams of Humans and Robots (2018) (62)
- Learning by Teaching a Robot: The Case of Handwriting (2016) (61)
- Sensors in the wild: Exploring electrodermal activity in child-robot interaction (2013) (60)
- Mind the Body (2006) (59)
- Using rituals to express cultural differences in synthetic characters (2009) (58)
- Supporting collaborative activities in computer integrated classrooms-the NIMIS approach (2000) (58)
- SenToy: an affective sympathetic interface (2003) (58)
- Teachers' views on the use of empathic robotic tutors in the classroom (2014) (57)
- Using Anticipation to Create Believable Behaviour (2006) (52)
- Exploring the Impact of Fault Justification in Human-Robot Trust (2018) (52)
- Multimodal Affect Modeling and Recognition for Empathic Robot Companions (2013) (52)
- Just follow the suit! Trust in human-robot interactions during card game playing (2016) (51)
- “I can feel it too!”: Emergent empathic reactions between synthetic characters (2009) (51)
- Detecting Engagement in HRI: An Exploration of Social and Task-Based Context (2012) (50)
- Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller (2003) (50)
- It's all in the game: Towards an affect sensitive and context aware game companion (2009) (49)
- Vincent, an Autonomous Pedagogical Agent for On-the-Job Training (1998) (49)
- Engineering Pro-Sociality With Autonomous Agents (2018) (48)
- Narrative Learning in Technology-Enhanced Environments (2009) (47)
- Improving social presence in human-agent interaction (2014) (47)
- Affective interactions: the computer in the affective loop (2005) (47)
- YOLO, a Robot for Creativity: A Co-Design Study with Children (2017) (47)
- Believable groups of synthetic characters (2005) (46)
- A Cognitive Approach to Affective User Modeling (1999) (46)
- Evolutionary dynamics of group fairness. (2015) (45)
- When deictic gestures in a robot can harm child-robot collaboration (2018) (45)
- "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction (2010) (45)
- Friends or Foes? Socioemotional Support and Gaze Behaviors in Mixed Groups of Humans and Robots (2018) (44)
- Improving Adaptiveness in Autonomous Characters (2008) (44)
- Using a Wizard of Oz study to inform the design of SenToy (2002) (43)
- MAgentA: An Architecture for Real Time Automatic Composition of Background Music (2001) (42)
- Creating Individual Agents through Personality Traits (2010) (42)
- I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters (2007) (42)
- Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters (2007) (41)
- Bringing drama into a virtual stage (2000) (39)
- Designing Empathic Agents: Adults Versus Kids (2004) (39)
- Siren: Towards adaptive serious games for teaching conflict resolution (2010) (39)
- Discovering social interaction strategies for robots from restricted-perception Wizard-of-Oz studies (2016) (38)
- Metrics for Character Believability in Interactive Narrative (2013) (38)
- Social Importance Dynamics: A Model for Culturally-Adaptive Agents (2013) (37)
- Empathic Robot for Group Learning (2019) (37)
- Empathic Robotic Tutors for Personalised Learning: A Multidisciplinary Approach (2015) (36)
- A DIMENSIONAL MODEL FOR CULTURAL BEHAVIOR IN VIRTUAL AGENTS (2010) (35)
- A computational approach towards conflict resolution for serious games (2011) (35)
- One for all and all in one: a learner modelling server in a multi-agent platform (1999) (34)
- Papous: The Virtual Storyteller (2001) (34)
- Long-term affect sensitive and socially interactive companions (2008) (34)
- Evolution of Collective Fairness in Hybrid Populations of Humans and Agents (2019) (34)
- ION Framework - A Simulation Environment for Worlds with Virtual Agents (2009) (33)
- What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots (2018) (33)
- Empathy in Social Agents (2011) (33)
- Serious Games for Personal and Social Learning & Ethics: Status and Trends (2012) (33)
- Learning by appraising: an emotion-based approach to intrinsic reward design (2014) (33)
- A Process Model of Empathy For Virtual Agents (2015) (33)
- Emergent Stories Facilitated (2008) (32)
- Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes (2006) (30)
- Towards tangibility in gameplay: building a tangible affective interface for a computer game (2003) (30)
- Computational Modelling of Culture and Affect (2012) (30)
- A Social Robot as a Card Game Player (2021) (29)
- Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour (2021) (29)
- Pathematic agents: rapid development of believable emotional agents in intelligent virtual environments (1999) (29)
- Project INSIDE: towards autonomous semi-unstructured human-robot social interaction in autism therapy (2019) (29)
- Guest Editorial: Emotion in Games (2014) (28)
- The SERA Ecosystem: Socially Expressive Robotics Architecture for Autonomous Human-Robot Interaction (2016) (28)
- Emotion Modelling for Social Robots (2014) (28)
- MAY: My Memories Are Yours (2010) (28)
- Context-Sensitive Affect Recognition for a Robotic Game Companion (2014) (28)
- Emotion Modeling for Social Robots (2015) (28)
- Socially Present Board Game Opponents (2012) (28)
- Is the wolf angry or... just hungry? (2001) (28)
- An Authoring Tool for an Emergent Narrative Storytelling System (2007) (27)
- Real Characters in Virtual Stories (2001) (27)
- Designing Robotic Teaching Assistants: Interaction Design Students' and Children's Views (2015) (27)
- Modeling culture in intelligent virtual agents (2016) (27)
- Robots Meet IVAs: A Mind-Body Interface for Migrating Artificial Intelligent Agents (2011) (26)
- Shrimp carotenoids protect the developing rat cerebral cortex against the effects of ethanol on cortical spreading depression (2005) (26)
- Exploring Prosociality in Human-Robot Teams (2019) (26)
- On the Need of New Methods to Mine Electrodermal Activity in Emotion-Centered Studies (2012) (25)
- Child-robot spatial arrangement in a learning by teaching activity (2016) (25)
- The role that an educational robot plays (2016) (25)
- Creativity Encounters Between Children and Robots (2020) (25)
- Social Robots for Older Adults: Framework of Activities for Aging in Place with Robots (2015) (25)
- Inter-cultural differences in response to a computer-based anti-bullying intervention (2010) (25)
- Fighting bullying with the help of autonomous agents in a virtual school environment (2006) (25)
- ViPleo and PhyPleo: artificial pet with two embodiments (2011) (24)
- AVALIAÇÃO DA FUNCIONALIDADE DE FAMÍLIAS COM IDOSOS (2011) (24)
- The Stereotype Content Model Applied to Human-Robot Interactions in Groups (2019) (24)
- The child behind the character (2001) (23)
- Managing Authorship in Plot Conduction (2003) (23)
- What can i do with this?: finding possible interactions between characters and objects (2007) (23)
- I want to be your friend: establishing relations with emotionally intelligent agents (2013) (23)
- Multimodal expression in virtual humans (2006) (23)
- Werewolves, cheats, and cultural sensitivity (2014) (23)
- Long-term socially perceptive and interactive robot companions: challenges and future perspectives (2011) (23)
- Can a child feel responsible for another in the presence of a robot in a collaborative learning activity? (2015) (22)
- Lifelong training with Vincent, a web-based pedagogical agent (2002) (22)
- Agents that remember can tell stories: integrating autobiographic memory into emotional agents (2007) (22)
- Closing the loop: from affect recognition to empathic interaction (2010) (22)
- FantasyA and SenToy (2003) (22)
- SenToy: a tangible interface to control the emotions of a synthetic character (2003) (22)
- Synthesizing Robotic Handwriting Motion by Learning from Human Demonstrations (2016) (22)
- An Empathic Robotic Tutor for School Classrooms: Considering Expectation and Satisfaction of Children as End-Users (2015) (22)
- Is the Wolf Angry or... Just Hungry? Inspecting, modifying and sharing characters’ minds (2001) (21)
- Workshop on Social and Emotional Intelligence in Learning Environments (2004) (21)
- Empathic Robot for Group Learning: A Field Study (2019) (21)
- Accessing Emotion Patterns from Affective Interactions Using Electrodermal Activity (2013) (21)
- "I Want to Slay That Dragon!" - Influencing Choice in Interactive Storytelling (2010) (21)
- Dynamics of Fairness in Groups of Autonomous Learning Agents (2016) (21)
- FearNot!: providing children with strategies to cope with bullying (2009) (21)
- Children Teach Handwriting to a Social Robot with Different Learning Competencies (2019) (21)
- Children's peer assessment and self-disclosure in the presence of an educational robot (2016) (21)
- Thalamus: Closing the Mind-Body Loop in Interactive Embodied Characters (2012) (21)
- Designing Empathic Agents : Adults vs . Kids (2004) (20)
- Do Children Perceive Whether a Robotic Peer is Learning or Not? (2018) (20)
- Traveller: an intercultural training system with intelligent agents (2013) (20)
- Artificial Intelligence and Personalization Opportunities for Serious Games (2021) (20)
- The Great Deceivers: Virtual Agents and Believable Lies (2013) (20)
- Revive!: reactions to migration between different embodiments when playing with robotic pets (2012) (20)
- How Facial Expressions and Small Talk May Influence Trust in a Robot (2016) (20)
- A Generic Emotional Contagion Computational Model (2011) (20)
- On the Dynamics of Learner Models (1994) (20)
- Towards dialogue dimensions for a robotic tutor in collaborative learning scenarios (2014) (20)
- Heroes, Villains, Magicians, : Believable Characters in a Story Creation Environment (1999) (19)
- I've been here before!: location and appraisal in memory retrieval (2011) (19)
- Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach (2014) (19)
- Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots (2010) (19)
- Disaster Prevention Social Awareness: The Stop Disasters! Case Study (2014) (18)
- Children as Robot Designers (2021) (18)
- Associate Latent Encodings in Learning from Demonstrations (2017) (18)
- Emotions for a motion: Rapid development of believable pathematic agents in intelligent virtual environments (2000) (18)
- I'm the mayor: a robot tutor in enercities-2 (2014) (18)
- Emergent Stories Facilitated An architecture to generate stories using intelligent synthetic characters (2008) (18)
- A model for emotional contagion based on the emotional contagion scale (2009) (18)
- Emergence of emotional appraisal signals in reinforcement learning agents (2015) (17)
- Social Robots in Learning Environments : a Case Study of an Empathic Chess Companion (2011) (17)
- Shaping Emergent Narratives for a Pedagogical Application (2007) (17)
- Using tabletop robots to promote inclusive classroom experiences (2020) (17)
- Structural power and the evolution of collective fairness in social networks (2017) (17)
- Agents with Emotional Intelligence for Storytelling (2011) (17)
- Nutty tracks: symbolic animation pipeline for expressive robotics (2013) (17)
- The Storyteller: Building a Synthetic Character That Tells Stories (2001) (17)
- Real Characters in Virtual Stories Promoting Interactive Story-Creation Activities (2001) (17)
- Endowing a Robotic Tutor with Empathic Qualities: Design and Pilot Evaluation (2018) (17)
- An Agent Model for the Appraisal of Normative Events Based in In-Group and Out-Group Relations (2013) (16)
- "You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game (2002) (16)
- Towards empathic artificial tutors (2013) (16)
- “I Choose... YOU!” Membership preferences in human–robot teams (2018) (16)
- Authoring Emergent Narrative-based Games (2007) (16)
- Zinc, magnesium and copper profiles in three experimental models of epilepsy (2002) (16)
- Emerging social awareness: Exploring intrinsic motivation in multiagent learning (2011) (16)
- An Interactive Tangram Game for Children with Autism (2016) (16)
- So tell me what happened: turning agent-based interactive drama into comics (2008) (15)
- Persuasion Based on Personality Traits: Using a Social Robot as Storyteller (2017) (15)
- Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures (2015) (15)
- Caring for agents that care: Building empathic relations with synthetic agents (2004) (15)
- FearNot! demo: a virtual environment with synthetic characters to help bullying (2007) (15)
- Affective Agents for Education Against Bullying (2009) (15)
- A Learner Model Reason Maintenance System (1994) (15)
- Using Theory of Mind Methods to Investigate Empathic engagement with Synthetic Characters (2006) (14)
- Guide to build YOLO, a creativity-stimulating robot for children (2019) (14)
- Exploring empathy in cyberbullying with serious games (2021) (14)
- Learning by playing Supporting and guiding story-creation activities (2001) (14)
- The Power of a Hand-shake in Human-Robot Interactions (2018) (14)
- e-Motional Learning in Primary Schools: FearNot! An Anti-Bullying Intervention Based on Virtual Role-Play with Intelligent Synthetic Characters. (2008) (14)
- Human-Agent Interaction : Challenges for Bringing Humans and Agents Together (2014) (14)
- More Social and Emotional Behaviour May Lead to Poorer Perceptions of a Social Robot (2015) (14)
- Environment Expression: Expressing Emotions Through Cameras, Lights and Music (2005) (14)
- Machiavellian Characters and the Edutainment Paradox (2003) (14)
- "Underwater Love": Building Tristão and Isolda's Personalities (1999) (14)
- Intelligent NPCs for Educational Role Play Game (2009) (13)
- Explainable Embodied Agents Through Social Cues (2021) (13)
- The Power to Persuade: a study of Social Power in Human-Robot Interaction (2019) (13)
- FantasyA - The Duel of Emotions (2003) (13)
- Practices and challenges on coordinating the Brazilian Unified Health System (2020) (13)
- Humor–Robot Interaction: A Scoping Review of the Literature and Future Directions (2020) (13)
- Map reading with an empathic robot tutor (2016) (13)
- “Me and you together” movement impact in multi-user collaboration tasks (2017) (13)
- Explainable Agents Through Social Cues: A Review (2020) (13)
- Censys: A Model for Distributed Embodied Cognition (2013) (13)
- A Personal Approach: The Persona Technique in a Companion's Design Lifecycle (2011) (12)
- Generating Norm-Related Emotions in Virtual Agents (2012) (12)
- Follow me: Communicating intentions with a spherical robot (2016) (12)
- Narrative learning in technology-enhanced environments : an introduction to narrative learning environments (2009) (12)
- APLICAÇÃO DO MODELO HIDROLÓGICO DISTRIBUÍDO AÇUMOD À BACIA HIDROGRÁFICA DO RIO DO PEIXE - ESTADO DA PARAÍBA (2000) (12)
- Are We Telling the Same Story? Balancing Real and Virtual Actors in a Collaborative Story Creation System (2007) (12)
- Affective Computing and Intelligent Interaction, Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings (2007) (12)
- Creating a World for Socio-Cultural Agents (2014) (12)
- Boosting children's creativity through creative interactions with social robots (2016) (12)
- "I'm happy if you are happy.": a model for emotional contagion in game characters (2011) (12)
- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters (2004) (11)
- Virtual Agents in Conflict (2012) (11)
- Empathic Characters in Computer-based Personal and Social Education (2004) (11)
- The Role of Tangibles in Interactive Storytelling (2005) (11)
- Traveller–Intercultural training with intelligent agents for young adults (2013) (11)
- Learning cost function and trajectory for robotic writing motion (2014) (11)
- Cheating with robots: how at ease do they make us feel? (2019) (11)
- Conflict inside out: a theoretical approach to conflict from an agent point of view (2013) (11)
- Groups of humans and robots: Understanding membership preferences and team formation (2017) (11)
- My Dream Theatre: Putting conflict on center stage (2013) (11)
- Effects of Agents' Transparency on Teamwork (2019) (11)
- Towards more humane machines : Creating emotional social robots (2018) (11)
- Community Based Robot Design for Classrooms with Mixed Visual Abilities Children (2021) (11)
- Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer (2017) (11)
- Animating the adelino robot with ERIK: the expressive robotics inverse kinematics (2017) (10)
- Sparking Creativity with Robots: A Design Perspective (2019) (10)
- Designing a game companion for long-term social interaction (2009) (10)
- Picky losers and carefree winners prevail in collective risk dilemmas with partner selection (2020) (10)
- Detecting perceived quality of interaction with a robot using contextual features (2016) (10)
- A Study on Trust in a Robotic Suitcase (2016) (10)
- Modelling rituals for Homo biologicus. (2011) (10)
- eCIRCUS: building voices for autonomous speaking agents (2007) (10)
- Подготовлен ‘Glossary Working Party’ International Software Testing Qualifications Board (2008) (10)
- A Story About Gesticulation Expression (2006) (9)
- Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures (2013) (9)
- Explainable Embodied Agents Through Social Cues: A Review (2021) (9)
- The Need for Affective Trust Applied to Trust and Reputation Models (2017) (9)
- EMOTE: Embodied-perceptive tutors for empathy-based learning in a game environment (2013) (9)
- 10. Expressive characters in anti-bullying education (2008) (9)
- An Empathic Robotic Tutor in a Map Application (2015) (9)
- Outcome-based Partner Selection in Collective Risk Dilemmas (2019) (9)
- Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot (2021) (9)
- 04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans (2004) (9)
- Mainstream Games in the Multi-agent Classroom (2006) (9)
- "Can I ask you a favour?": a relational model of socio-cultural behaviour (2013) (9)
- Migration Between Two Embodiments of an Artificial Pet (2014) (9)
- Intelligent Virtual Agents in Collaborative Scenarios (2005) (9)
- Interaction for Task Instruction and Learning (2019) (9)
- Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction (2005) (8)
- Using Interactive Storytelling to Identify Personality Traits (2017) (8)
- An ensemble inverse optimal control approach for robotic task learning and adaptation (2019) (8)
- Looking Beyond Collaboration: Socioemotional Positive, Negative and Task-Oriented Behaviors in Human–Robot Group Interactions (2019) (8)
- Software architecture for YOLO, a creativity-stimulating robot (2019) (8)
- Playing Games in the Dark: An approach for cross-modality transfer in reinforcement learning (2019) (8)
- Creativity Landscapes: Systematic Review Spanning 70 Years of Creativity Interventions for Children (2021) (8)
- Psychological Science in HRI: Striving for a More Integrated Field of Research (2016) (8)
- Membership Preferences in Human-Robot Teams (2019) (8)
- "It's Amazing, We Are All Feeling It!" - Emotional Climate as a Group-Level Emotional Expression in HRI (2015) (8)
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (2019) (8)
- Meet Me Halfway: Eye Behaviour as an Expression of Robot's Language (2014) (7)
- Watch and Feel: An Affective Interface in a Virtual Storytelling Environment (2005) (7)
- One for All and All in One (1999) (7)
- One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour (2009) (7)
- “And then what happens?” Promoting Children's Verbal Creativity Using a Robot (2022) (7)
- Make Way for the Robot Animators! Bringing Professional Animators and AI Programmers Together in the Quest for the Illusion of Life in Robotic Characters (2014) (7)
- Empathic Robotic Tutors: Map Guide (2015) (7)
- MHVAE: a Human-Inspired Deep Hierarchical Generative Model for Multimodal Representation Learning (2020) (7)
- A tutorial on machine learning for interactive pedagogical systems (2018) (7)
- Learning to be Fair in Multiplayer Ultimatum Games: (Extended Abstract) (2016) (7)
- Human-Robot Interaction in Groups: Methodological and Research Practices (2021) (7)
- Tell Me a Story (2016) (7)
- Providing Gender to Embodied Conversational Agents (2011) (7)
- Learning from a Learner (2019) (7)
- Serious game evaluation as a meta-game (2013) (7)
- Integration and Evaluation of Prototypical Culture-related Differences (2012) (7)
- Looking for Conflict: Gaze Dynamics in a Dyadic Mixed-Motive Game (2015) (7)
- Expressing Emotions on Robotic Companions with Limited Facial Expression Capabilities (2011) (7)
- How Robots Persuasion based on Personality Traits May Affect Human Decisions (2017) (7)
- “Let's save resources!”: A dynamic, collaborative AI for a multiplayer environmental awareness game (2015) (6)
- Panel on Artificial Agents for Psychotherapy (2008) (6)
- Tilt Riders: Improvisational Agents Who Know What the Scene Is about (2011) (6)
- I-Sounds Emotion-Based Music Generation for Virtual Environments (2007) (6)
- Games based learning for Exploring Cultural Conflict (2011) (6)
- The Evolutionary Perks of Being Irrational (2015) (6)
- Assistive Social Robots for the Elderly Care (2015) (6)
- Affective Interactions for in Real-time Applications: the SAFIRA Project (2004) (6)
- Social Agents for Teamwork and Group Interactions (Dagstuhl Seminar 19411) (2019) (6)
- Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents (2016) (6)
- FAtiMA Toolkit - Toward an effective and accessible tool for the development of intelligent virtual agents and social robots (2021) (6)
- The effect of a robotic agent on dishonest behavior (2020) (6)
- Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario (2020) (6)
- The user in the group: evaluating the effects of autonomous group dynamics (2007) (6)
- Virtual role-play in the classroom - experiences with FearNot! (2008) (6)
- Free Your Brain a Working Memory Training Game (2014) (6)
- Can you guide me?: supporting children's spatial perspective taking through games with robots (2020) (6)
- It's All in the Anticipation (2007) (5)
- Affect of Robot's Competencies on Children's Perception (2017) (5)
- Lie to me: virtual agents that lie (2013) (5)
- Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch (2012) (5)
- What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction (2019) (5)
- ORIENT: The Intercultural Empathy Through Virtual Role-Play (2010) (5)
- Nutty-based Robot Animation - Principles and Practices (2019) (5)
- My dream theatre (2013) (5)
- Intercultural-role Plays for e-Learning using Emotive Agents (2013) (5)
- From Virtual Bodies to Believable Characters (2002) (5)
- Social Intelligence in Virtual Groups (2008) (5)
- Social Power in Human-Robot Interaction: Towards More Persuasive Robots (2019) (5)
- When agents meet: empathy, moral circle, ritual, and culture (2012) (5)
- Comics 2 D : Describing and Creating Comics from Story-Based Applications with Autonomous Characters (2017) (5)
- Would You Follow the Suggestions of a Storyteller Robot? (2018) (5)
- Communicating Assertiveness in Robotic Storytellers (2018) (5)
- Empathy and Prosociality in Social Agents (2021) (5)
- Understanding Robots: Making Robots More Legible in Multi-Party Interactions (2021) (5)
- FAtiMA Toolkit: Toward an Accessible Tool for the Development of Socio-emotional Agents (2022) (5)
- Synthetic group dynamics in entertainment scenarios: creating believable interactions in groups of synthetic characters (2005) (5)
- Emotional sharing behavior for a social robot in a competitive setting (2016) (5)
- User Modelling and Adaptive, Natural Interaction for Conflict Resolution (2012) (5)
- An Associative State-Space Metric for Learning in Factored MDPs (2013) (5)
- Favorable and unfavorable lactation modulates the effects of electrical stimulation on brain excitability: a spreading depression study in adult rats. (2012) (4)
- Seven Principles to Mine Flexible Behavior from Physiological Signals for Effective Emotion Recognition and Description in Affective Interactions (2014) (4)
- Building a social robot as a game companion in a card game (2016) (4)
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- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories (2008) (0)
- Creating adaptive affective autonomous NPCs (2010) (0)
- Between Downward Spirals and Habituation : Emotion Intensity in Virtual Agents ’ Memory Retrieval (2011) (0)
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- User-Defined Body Gestures (2013) (0)
- VirtAct : The Quest for Balance (2002) (0)
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- Comics 2D Art Editor: Composing Panels with Dynamic Perspectives (2010) (0)
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- GASTROSTOMIA ENDOSCÓPICA PERCUTÂNEA (PEG): UM MÉTODO SEGURO DE APORTE NUTRICIONAL A LONGO PRAZO. (2017) (0)
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- Hypercalcemia of malignancy with simultaneous production of parathyroid hormone-related peptide and 1,25-Dihydroxyvitamin D by non-Hodgkin lymphoma: Case report & brief review (2023) (0)
- Narrative Learning Environments (2007) (0)
- Detomidina intranasal em equinos: Efeitos sistêmicos da dose de 20 mcg/kg (2019) (0)
- DIGITEL 2007, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Proceedings, 26-28 March 2007, Jhongli, Taiwan (2007) (0)
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- The Role that an Educational Robot Plays Conference (2016) (0)
- Me and You Together: A Study on Collaboration in Manipulation Tasks (2016) (0)
- Jorge Esparteiro Garcia Automated Model-based GUI Test Cases Generation from Use Cases (2008) (0)
- AC'05: Workshop on Affective Computing - Towards Affective Intelligent Systems (2005) (0)
- A systematic review of interventions for creativity enhancement (2019) (0)
- Cuidados ao doente em agonia (2012) (0)
- Demo: playingfFantasyA with senToy (2003) (0)
- Memorial do perfil de Gisèle Santoro (0)
- Storytelling - The Difference Between Fantasy and Reality (2006) (0)
- Social robots for creativity stimulation in children (2019) (0)
- Mixed-media Game AI (2018) (0)
- Mudanças estéticas nos desenhos animados:: questões de padrão artístico, avanço tecnológico ou mercado? (2020) (0)
- Lie to Me: Virtual Agents that Lie (Extended Abstract) (2013) (0)
- Pesquisa temática na Internet: que tipo de formaçao para construir estas aprendizagens? (2003) (0)
- The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions (2020) (0)
- 1 WHAT DOES FEARNOT ! LOOK LIKE ? (2011) (0)
- Mimicking a robot: Facial EMG in response to emotional robotic facial expressions (2016) (0)
- Mobile GUI testing (2017) (0)
- International advisory board (2002) (0)
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