Anselmo Lastra
#143,672
Most Influential Person Now
American computer scientist
Anselmo Lastra's AcademicInfluence.com Rankings
Anselmo Lastracomputer-science Degrees
Computer Science
#9189
World Rank
#9655
Historical Rank
#1735
USA Rank
Database
#9129
World Rank
#9600
Historical Rank
#1268
USA Rank

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Computer Science
Anselmo Lastra's Degrees
- PhD Computer Science University of California, Berkeley
- Masters Computer Science University of California, Berkeley
- Bachelors Computer Science University of California, Berkeley
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Why Is Anselmo Lastra Influential?
(Suggest an Edit or Addition)According to Wikipedia, Anselmo A. Lastra is an American computer scientist, a Professor and the former Chair of the Computer Science Department at the University of North Carolina at Chapel Hill. His research interests are in the areas of 3D computer graphics, graphics hardware architectures, and virtual reality.
Anselmo Lastra's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Simulation of cloud dynamics on graphics hardware (2003) (364)
- Physically-based visual simulation on graphics hardware (2002) (265)
- Real‐Time Cloud Rendering (2001) (223)
- LDI tree: a hierarchical representation for image-based rendering (1999) (199)
- Fast Summed‐Area Table Generation and its Applications (2005) (191)
- Efficient rendering of spatial bi-directional reflectance distribution functions (2002) (146)
- Proarrhythmic Response to Sodium Channel Blockade: Theoretical Model and Numerical Experiments (1991) (138)
- A shading language on graphics hardware: the pixelflow shading system (1998) (132)
- Radiosity on graphics hardware (2004) (109)
- PixelFlow: the realization (1997) (105)
- Life-sized projector-based dioramas (2001) (100)
- Automatic image placement to provide a guaranteed frame rate (1999) (97)
- Architectural walkthroughs using portal textures (1997) (82)
- From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality (2016) (77)
- The WarpEngine: an architecture for the post-polygonal age (2000) (71)
- Real-Time Rendering of Real World Environments (1999) (70)
- Efficient warping for architectural walkthroughs using layered depth images (1998) (60)
- Interactive display of large-scale NURBS models (1995) (59)
- Minimizing latency for augmented reality displays: Frames considered harmful (2014) (52)
- A generalized surface appearance representation for computer graphics (2002) (52)
- Increased photorealism for interactive architectural walkthroughs (1999) (49)
- Virtual Environments: A Survey of the Technology (1993) (48)
- Combining Head-Mounted and Projector-Based Displays for Surgical Training (2003) (45)
- Interactive Display of Large NURBS Models (1996) (44)
- An Adaptive Hierarchical Next-Best-View Algorithm for 3D Reconstruction of Indoor Scenes (2006) (39)
- Real-time programmable shading (1995) (38)
- The impact of dense range data on computer graphics (1999) (38)
- 3D image warping in architectural walkthroughs (1998) (38)
- Energy-precision tradeoffs in mobile Graphics Processing Units (2008) (38)
- Cardiac instability amplified by use-dependent Na channel blockade. (1992) (37)
- Images for Accelerating Architectural Walkthroughs (1998) (33)
- Fast and Simple Occlusion Culling Using Hardware-based Depth Queries (2002) (32)
- Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning (2006) (32)
- Automatic image alignment for 3D environment modeling (2004) (30)
- GPU Floating-Point Paranoia (2010) (28)
- An energy model for graphics processing units (2010) (27)
- A proarrhythmic response to sodium channel blockade: modulation of the vulnerable period in guinea pig ventricular myocardium. (1992) (27)
- Reordering for cache conscious photon mapping (2005) (25)
- Immersive electronic books for surgical training (2005) (25)
- Capturing, processing, and rendering real-world scenes (2000) (24)
- Smooth transitions in texture-based simplification (1998) (23)
- Precision selection for energy-efficient pixel shaders (2011) (22)
- Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (2002) (21)
- Forward rasterization: a reconstruction algorithm for image-based rendering (2001) (21)
- Online construction of surface light fields (2005) (20)
- A programmable pipeline for graphics hardware (1998) (19)
- Simplification of Global‐Illumination Meshes (1996) (18)
- Graphics Hardware 2004 (2004) (18)
- Lossless compression of variable-precision floating-point buffers on GPUs (2012) (16)
- Reliable and rapidly-converging ICP algorithm using multiresolution smoothing (2003) (15)
- Monticello Through the Window (2003) (15)
- Metrics and Optimization Techniques for Registration of Color to Laser Range Scans (2006) (15)
- Predetermination of ICP Registration Errors And Its Application to View Planning (2007) (15)
- Energy-precision tradeoffs in the graphics pipeline (2012) (14)
- View-Dependent Pixel Coloring-A Physically-Based Approach for 2 D View Synthesis (2003) (14)
- Proceedings of the 2005 symposium on Interactive 3D graphics and games (2005) (13)
- Global Importance Sampling of Glossy Surfaces Using the Photon Map (2006) (13)
- An area- and energy-efficient asynchronous Booth multiplier for mobile devices (2004) (13)
- New Generation of Instrumented Ranges: Enabling Automated Performance Analysis (2009) (13)
- Power-Gated Arithmetic Circuits for Energy-Precision Tradeoffs in Mobile Graphics Processing Units (2011) (12)
- The sort-first architecture for real-time image generation (2000) (12)
- Creating Adaptive Views for Group Video Teleconferencing – An Image-Based Approach (2002) (12)
- The vacuum buffer (2001) (11)
- Interactive summed-area table generation for glossy environmental reflections (2005) (10)
- The spatial bi-directional reflectance distribution function (2002) (10)
- Sodium Channel Blockade (2005) (10)
- Technology for Virtual Reality (1994) (10)
- High Quality 3D Image Warping by Separating Visibility from Reconstruction (1999) (10)
- Combining approximate geometry with view-dependent texture mapping - a hybrid approach to 3D video teleconferencing (2002) (10)
- A scalable counterflow-pipelined asynchronous radix-4 Booth multiplier (2005) (9)
- A fast, energy-efficient z-comparator (2005) (9)
- Fast HDR Image-Based Lighting Using Summed-Area Tables (2006) (7)
- Interactive exploration of acquired 3D data (2000) (7)
- Latency compensation by horizontal scanline selection for head- mounted displays (2007) (7)
- Automatically reducing and bounding geometric complexity by using images (1999) (6)
- A Projector-based Physical Sand Table for Tactical Planning and Review (2009) (6)
- GPGP: General Purpose Computation using Graphics Processors (2004) (5)
- Reducing Photon-Mapping Bandwidth by Query Reordering (2008) (4)
- Visualizing the Real World (2001) (4)
- Parallel numerical solutions of discontinuous models: capturing the inherent parallelism of biological processes. (1988) (3)
- An incremental weighted least squares approach to surface lights fields (2006) (3)
- A system for the analysis of long-term electrocardiographic studies in clinical research and training. (1983) (3)
- RUN-TIME GLOSSY SURFACE SELF-TRANSFER PROCESSING (2013) (2)
- Proceedings of the ACM SIGGRAPH Conference of Computer Graphics: Preface (2001) (2)
- Procedural Primitives in a High Performance, Hardware Accelerated, Z-Buffer Renderer (1998) (2)
- POET: A Tool for the Analysis of the Performance of Parallel Algorithms (1988) (2)
- Visibility Culling using Portal Textures (1997) (2)
- TIME-SHARING COMPUTER SYSTEM FOR RHYTHM ANALYSIS OF LONG-TERM ELECTROCARDIOGRAPHIC DATA. (1987) (2)
- Calibration of a Surface Light Field Capture System (2006) (1)
- Electronic Books for Surgical Training (2005) (1)
- Harnessing Parallelism for High-Performance Interactive Computer Graphics (1996) (1)
- Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware: Preface (2008) (1)
- Anywhere pixel compositor (2007) (1)
- Acquisition of large-scale surface light fields (2003) (1)
- Image streaming to build image-based models (2005) (1)
- Architectural Support for Parallel Debugging (1989) (1)
- Pixelflow: the continuing saga (1995) (0)
- Reducing Latency on PixelFlow (1995) (0)
- 3 D Scanning for Biometric Identification and Verification Project Leads (2010) (0)
- Immersive Books for Surgical Training (2005) (0)
- Arithmetic Circuits for Energy-Precision Tradeoffs in Mobile Graphics Processing Units (2010) (0)
- Cardiac instability by use-dependent Na channel blockade (1992) (0)
- Virtual backdrops (1997) (0)
- Measuring and Rendering Spatially-Varying Fabrics (2005) (0)
- Proceedings of the Symposium on Intoractive 3D Graphics: Preface (2005) (0)
- Course Notes Programming Virtual Worlds (1997) (0)
- PHATextures : A Surface-Based Data Structure for Interactive Rendering of Glossy Surfaces (2003) (0)
- Bounding Geometric Complexity using Image Replacement (1998) (0)
- Fast 3 D Scanning for Biometric Identification and Verification June 2011 Authors (2011) (0)
- Physically-based visual simulation on graphics hardware (2005) (0)
- Real-Time “ Photorealistic ” Shading TR 94-20 March 1994 (2007) (0)
- Mastering Tools, Taming Daemons: UNIX for the Wizard Apprentice (1995) (0)
- Virtual Environments: the Technology (1993) (0)
- 3D Scanning for Biometric Identification and Verification (2010) (0)
- Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA (2005) (0)
- Capturing a Surface Light Field Under Virtual Illumination (2008) (0)
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