Antti Oulasvirta
#150,867
Most Influential Person Now
Finnish computer scientist
Antti Oulasvirta's AcademicInfluence.com Rankings
Antti Oulasvirtacomputer-science Degrees
Computer Science
#7930
World Rank
#8346
Historical Rank
Database
#4988
World Rank
#5182
Historical Rank
Download Badge
Computer Science
Antti Oulasvirta's Degrees
- PhD Computer Science University of Helsinki
- Masters Computer Science University of Helsinki
Similar Degrees You Can Earn
Why Is Antti Oulasvirta Influential?
(Suggest an Edit or Addition)Antti Oulasvirta's Published Works
Published Works
- Habits make smartphone use more pervasive (2011) (1015)
- Computer Vision – ECCV 2006 (2006) (911)
- Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI (2005) (592)
- ContextPhone: a prototyping platform for context-aware mobile applications (2005) (563)
- It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre (2008) (531)
- Smartphones: An Emerging Tool for Social Scientists (2009) (386)
- Understanding contexts by being there: case studies in bodystorming (2003) (383)
- Understanding mobile contexts (2003) (367)
- iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing (2015) (311)
- Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data (2013) (269)
- Fast and robust hand tracking using detection-guided optimization (2015) (235)
- Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input (2016) (231)
- Like bees around the hive: a comparative study of a mobile augmented reality map (2009) (214)
- All My People Right Here, Right Now: management of group co-presence on a social networking site (2009) (177)
- Mobile kits and laptop trays: managing multiple devices in mobile information work (2007) (135)
- Improving two-thumb text entry on touchscreen devices (2013) (125)
- ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration (2005) (123)
- Long-term working memory and interrupting messages in human – computer interaction (2004) (119)
- User-generated free-form gestures for authentication: security and memorability (2014) (116)
- HCI Research as Problem-Solving (2016) (113)
- Surviving task interruptions: Investigating the implications of long-term working memory theory (2006) (113)
- The effects of walking speed on target acquisition on a touchscreen interface (2011) (111)
- Modeling the functional area of the thumb on mobile touchscreen surfaces (2014) (109)
- Embodied interaction with a 3D versus 2D mobile map (2009) (107)
- Is exploratory search different? A comparison of information search behavior for exploratory and lookup tasks (2016) (107)
- Motivations in personalisation behaviour (2008) (104)
- Long-term effects of ubiquitous surveillance in the home (2012) (99)
- Collaborative use of mobile augmented reality with paper maps (2011) (97)
- When more is less: the paradox of choice in search engine use (2009) (94)
- Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry (2015) (94)
- An Edge-Bundling Layout for Interactive Parallel Coordinates (2014) (88)
- Active construction of experience through mobile media: a field study with implications for recording and sharing (2006) (87)
- Interpreting and Acting on Mobile Awareness Cues (2007) (83)
- How We Type: Movement Strategies and Performance in Everyday Typing (2016) (82)
- MenuOptimizer: interactive optimization of menu systems (2013) (81)
- Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation (2015) (79)
- Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model (2014) (77)
- Observations on Typing from 136 Million Keystrokes (2018) (77)
- Supporting the shared experience of spectators through mobile group media (2005) (75)
- Target acquisition with camera phones when used as magic lenses (2008) (73)
- Comedia: mobile group media for active spectatorship (2007) (73)
- Sketchplore: Sketch and Explore with a Layout Optimiser (2016) (72)
- Making the ordinary visible in microblogs (2010) (71)
- Memo: towards automatic usability evaluation of spoken dialogue services by user error simulations (2006) (71)
- How do People Type on Mobile Devices?: Observations from a Study with 37,000 Volunteers (2019) (70)
- Towards Perceptual Optimization of the Visual Design of Scatterplots (2017) (69)
- Too good to be bad: Favorable product expectations boost subjective usability ratings (2011) (69)
- WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor (2017) (67)
- Need for non-visual feedback with long response times in mobile HCI (2005) (67)
- Designing for privacy and self-presentation in social awareness (2008) (67)
- What does it mean to be good at using a mobile device? An investigation of three levels of experience and skill (2011) (66)
- Model of visual search and selection time in linear menus (2014) (63)
- Multi-touch rotation gestures: performance and ergonomics (2013) (63)
- Finding meaningful uses for context-aware technologies: the humanistic research strategy (2004) (60)
- InfoRadar: group and public messaging in the mobile context (2004) (59)
- May AI?: Design Ideation with Cooperative Contextual Bandits (2019) (59)
- Building social discourse around mobile photos: a systemic perspective (2005) (59)
- What Is Interaction? (2017) (58)
- Collective creation and sense-making of mobile media (2006) (58)
- Dynamic tactile guidance for visual search tasks (2012) (58)
- Examining mobile phone use in the wild with quasi-experimentation (2004) (58)
- Six modes of proactive resource management: a user-centric typology for proactive behaviors (2004) (56)
- Modelling Error Rates in Temporal Pointing (2016) (56)
- The Emergence of Interactive Behavior: A Model of Rational Menu Search (2015) (55)
- Control Theoretic Models of Pointing (2017) (51)
- Free-Form Gesture Authentication in the Wild (2016) (49)
- Inferring Cognitive Models from Data using Approximate Bayesian Computation (2016) (49)
- Combinatorial Optimization of Graphical User Interface Designs (2020) (48)
- Modelling Learning of New Keyboard Layouts (2017) (48)
- Multi-touch pinch gestures: performance and ergonomics (2013) (46)
- Everyday appropriations of information technology: A study of creative uses of digital cameras (2011) (46)
- AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time (2018) (45)
- On the move, wirelessly connected to the world (2011) (45)
- Expectations and memory in link search (2005) (44)
- Designing Interactions for Navigation in 3D Mobile Maps (2008) (42)
- Supporting exploratory search tasks with interactive user modeling (2013) (42)
- Beyond Relevance: Adapting Exploration/Exploitation in Information Retrieval (2016) (41)
- Moving Target Selection: A Cue Integration Model (2018) (41)
- Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015) (39)
- Ease of juggling: studying the effects of manual multitasking (2011) (39)
- Parameter Inference for Computational Cognitive Models with Approximate Bayesian Computation (2019) (39)
- Is motion capture-based biomechanical simulation valid for HCI studies?: study and implications (2014) (39)
- Interaction with magic lenses: real-world validation of a Fitts' Law model (2011) (39)
- Ability-Based Optimization of Touchscreen Interactions (2018) (38)
- Smartphones (2009) (38)
- Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance (2014) (37)
- User Interface Design with Combinatorial Optimization (2017) (37)
- The fragmentation of attention in mobile interaction, and what to do with it (2005) (37)
- Field Experiments in HCI: Promises and Challenges (2009) (37)
- Task demands and memory in web interaction: a levels of processing approach (2004) (34)
- Adapting User Interfaces with Model-based Reinforcement Learning (2021) (34)
- Improvements to keyboard optimization with integer programming (2014) (33)
- A cognitive meta-analysis of design approaches to interruptions in intelligent environments (2004) (33)
- Cloud Gaming with Foveated Video Encoding (2020) (33)
- Improving accuracy in back-of-device multitouch typing: a clustering-based approach to keyboard updating (2014) (32)
- User Psychology: Re-assessing the Boundaries of a Discipline (2010) (31)
- Sandwich keyboard: fast ten-finger typing on a mobile device with adaptive touch sensing on the back side (2013) (30)
- Grounding the innovation of future technologies (2005) (30)
- Neuromechanics of a Button Press (2018) (30)
- GRIDS: Interactive Layout Design with Integer Programming (2020) (30)
- Design Ideas for Everyday Mobile and Ubiquitous Computing Based on Qualitative User Data (2002) (30)
- Evaluation of Prototypes and the Problem of Possible Futures (2017) (28)
- Comparing two approaches to context: realism and constructivism (2005) (28)
- Familiarisation: Restructuring Layouts with Visual Learning Models (2018) (27)
- Aalto Interface Metrics (AIM): A Service and Codebase for Computational GUI Evaluation (2018) (26)
- FEATUREWhen users "do" the Ubicomp (2008) (25)
- Privacy management for social awareness applications (2005) (25)
- Map-based Mobile Services - Design, Interaction and Usability (2008) (24)
- Narrow or Broad?: Estimating Subjective Specificity in Exploratory Search (2014) (24)
- Impact Activation Improves Rapid Button Pressing (2018) (24)
- “I can't lie anymore!”: The implications of location automation for mobile social applications (2009) (23)
- Information capacity of full-body movements (2013) (22)
- Rethinking Experimental Designs for Field Evaluations (2012) (22)
- Text Entry Method Affects Password Security (2014) (22)
- When users "do" the ubicomp (2008) (22)
- Forgetting of Passwords: Ecological Theory and Data (2018) (21)
- Towards Ability-Based Optimization for Aging Users (2016) (21)
- Ubiquitous Media for Collocated Interaction (2010) (20)
- Eystrokes (2018) (20)
- Enrico: A Dataset for Topic Modeling of Mobile UI Designs (2020) (20)
- ContextPhone: Platform for Context-Aware Mobile Applications (2005) (19)
- Touchscreen Typing As Optimal Supervisory Control (2021) (19)
- The Clash between Privacy and Automation in Social Media (2014) (19)
- Designing mobile awareness cues (2008) (19)
- Mobile human-computer interaction (2008) (18)
- Does network quality matter? A field study of mobile user satisfaction (2016) (18)
- Adaptive feature guidance: Modelling visual search with graphical layouts (2020) (18)
- Towards socially aware pervasive computing: a turntaking approach (2004) (17)
- Computational Support for Functionality Selection in Interaction Design (2017) (17)
- It's time to rediscover HCI models (2019) (17)
- Interacting with 3D and 2D Mobile Maps: An Exploratory Study (2007) (17)
- Big Data Visualization and Analytics: Future Research Challenges and Emerging Applications (2020) (17)
- Human-Computer Interaction in Mobile Context : A Cognitive Resources Perspective (2004) (17)
- Resolving Safety-Critical Incidents in a Rally Control Center (2011) (16)
- T9+HUD: Physical Keypad and HUD can Improve Driving Performance while Typing and Driving (2016) (16)
- Individualising Graphical Layouts with Predictive Visual Search Models (2019) (16)
- Augmented Reality Painting and Collage: Evaluating Tangible Interaction in a Field Study (2005) (16)
- Multitasking in Driving as Optimal Adaptation Under Uncertainty (2020) (16)
- Analysis of communication failures for spoken dialogue systems (2007) (16)
- Integrating spatial sensing to an interactive mobile 3D map (2012) (16)
- Understanding users’ strategies with mobile maps (2005) (16)
- MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data (2014) (15)
- Mobile QoE prediction in the field (2019) (15)
- Mobile media in the social fabric of a kindergarten (2009) (15)
- Flexible hardware configurations for studying mobile usability (2009) (14)
- Spotlights: Attention-Optimized Highlights for Skim Reading (2016) (14)
- Optimal Sensor Position for a Computer Mouse (2020) (14)
- Approaching Engagement towards Human-Engaged Computing (2018) (14)
- An Adaptive Model of Gaze-based Selection (2021) (13)
- Is autostereoscopy useful for handheld AR? (2013) (13)
- Boxer: a multimodal collision technique for virtual objects (2017) (13)
- Communication failures in the speech-based control of smart home systems (2007) (13)
- Grand challenges in text entry (2013) (13)
- Surfing for Inspiration: digital inspirational material in design practice (2018) (12)
- Event Perception in Mobile Interaction: Toward Better Navigation History Design on Mobile Devices (2011) (12)
- Button Simulation and Design via FDVV Models (2020) (12)
- Biomechanical simulation in the analysis of aimed movements (2013) (12)
- PianoText: redesigning the piano keyboard for text entry (2014) (11)
- One Button to Rule Them All: Rendering Arbitrary Force-Displacement Curves (2018) (11)
- RL-KLM: automating keystroke-level modeling with reinforcement learning (2019) (11)
- Computational Rationality as a Theory of Interaction (2022) (11)
- A simple index for multimodal flexibility (2010) (11)
- Hierarchical Reinforcement Learning Explains Task Interleaving Behavior (2020) (10)
- Computational Layout Perception using Gestalt Laws (2016) (10)
- Sketchplore: Sketch and Explore Layout Designs with an Optimiser (2016) (10)
- Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques (2022) (10)
- How We Type: Eye and Finger Movement Strategies in Mobile Typing (2020) (10)
- Counterfactual Thinking: What Theories Do in Design (2021) (10)
- Mixed feelings?: the relationship between perceived usability and user experience in the wild (2014) (10)
- The Relationship Between User Errors and Perceived Usability of a Spoken Dialogue System (2006) (9)
- SAM: a modular framework for self-adapting web menus (2019) (9)
- Nine questions for HCI researchers in the making (2016) (9)
- Hierarchical Reinforcement Learning as a Model of Human Task Interleaving (2020) (9)
- Predicting time-sharing in mobile interaction (2007) (9)
- Composition policies for gesture passwords: User choice, security, usability and memorability (2017) (9)
- Teacher-Aware Active Robot Learning (2019) (9)
- SizzleLab: Building an Experimentation Platform for Mobile Social Interaction (2009) (9)
- Computational Modeling in Human-Computer Interaction (2019) (9)
- Combinatorial Optimization for User Interface Design (2018) (9)
- Social Inference Through Technology (2009) (8)
- A-1 EXECUTIVE SUMMARY (2002) (8)
- Foraging-based optimization of pervasive displays (2019) (8)
- AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization (2016) (8)
- Temporal tensions in human-computer interaction.CHI2004 Workshop on Temporal Aspects of Work (2004) (8)
- Computer-supported form design using keystroke-level modeling with reinforcement learning (2019) (8)
- User Psychology : Reassessing the Boundaries of a Discipline (2011) (8)
- Ability-Based Optimization: Designing Smartphone Text Entry Interface for Older Adults (2017) (8)
- Understanding Visual Saliency in Mobile User Interfaces (2020) (7)
- Toward optimal menu design (2014) (7)
- Text Entry on the Edge (2015) (7)
- Studies of working memory in interrupted human-computer interaction (2006) (6)
- Ihminen ja teknologia: Hyvän vuorovaikutuksen suunnittelu (2010) (6)
- Too Good to be Bad: The Effect of Favorable Expectations on Usability Perceptions (2010) (6)
- Rethinking Mobile Interfaces for Older Adults (2016) (6)
- Layout as a Service (LaaS): A Service Platform for Self-Optimizing Web Layouts (2020) (6)
- Group Cognition and Collaborative AI (2018) (6)
- Responsive and Personalized Web Layouts with Integer Programming (2021) (6)
- AutoGain: Adapting Gain Functions by Optimizing Submovement Efficiency (2016) (5)
- User Interface Design in the 21st Century (2016) (5)
- Modeling the perception of user performance (2014) (5)
- Users' preferences regarding intelligent user interfaces: differences among users and changes over time (2009) (4)
- Élaboration de la disposition AZERTY modernisée (2018) (4)
- Investigating Multi-Finger Gestures for Mid-Air Text Entry (2015) (4)
- Conversations with GUIs (2021) (4)
- Supporting Exploratory Search Through User Modeling (2014) (4)
- Can computers design interaction? (2016) (4)
- Technology for Human Augmentation (2017) (4)
- How real is real enough? optimal reality sampling for fast recognition of mobile imagery (2012) (4)
- 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI'15, Seoul, Korea, April 18 - 23, 2015 (2015) (4)
- What explains differences in users' inclination to appropriate technology for unconventional purposes?: a preliminary analysis (2009) (4)
- What simulation can do for HCI research (2022) (4)
- What to Study in HCI? (2015) (4)
- Interrupted cognition and design for non-disruptiveness: the skilled memory approach (2005) (4)
- Human Strategic Steering Improves Performance of Interactive Optimization (2020) (4)
- Designing Interactions for the Ageing Populations (2018) (4)
- The usability of text entry systems now and in the future (2014) (4)
- Toward AI Assistants That Let Designers Design (2021) (3)
- SAM: self-adapting menus on the web (2019) (3)
- Video: User-generated free-form gestures for authentication: security and memorability (2014) (3)
- Interactive Layout Transfer (2021) (3)
- Chatbots Facilitating Consensus-Building in Asynchronous Co-Design (2022) (3)
- Foraging-based Optimization of Menu Systems (2020) (3)
- Designing Mobile Interactions for the Ageing Populations (2017) (3)
- Practice effects on interruption tolerance in algebraic problem-solving (2008) (3)
- Effects of repetitive practice on interruption costs: an empirical review and theoretical implications (2009) (3)
- Developing a rapid questionnaire-based metric for experience of form (2009) (3)
- Fast Tracking of Hand and Finger Articulations Using a Single Depth Camera (2014) (3)
- Approaching Aesthetics on User Interface and Interaction Design (2018) (3)
- FullHand: Markerless Skeleton-based Tracking for Free-Hand Interaction (2016) (3)
- Ubiquitous Computing and the Concept of Context (2009) (3)
- Inverse Modeling of Complex Interactive Behavior with ABC (2016) (3)
- How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings (2021) (3)
- TOWARDS SOCIAL AWARENESS IN UBIQUITOUS COMPUTING: A TURNTAKING APPROACH (2003) (3)
- PianoText: transferring musical expertise to text entry (2013) (3)
- Press'Em: Simulating Varying Button Tactility via FDVV Models (2020) (2)
- Gestikulieren mit Stil (2014) (2)
- Review of Service Composition Interfaces (2009) (2)
- Principles, Techniques and Perspectives on Optimization and HCI (2015) (2)
- Exploring performance of thumb input for pointing and dragging tasks on mobile device (2019) (2)
- Understanding Mobile Context (2003) (2)
- InfoRadar: demonstrating how context helps mobile people interact (2004) (2)
- Computational Interactivity (Dagstuhl Seminar 17232) (2017) (2)
- Inferring and acting upon mobile awareness cues (2007) (2)
- Information theory: An analysis and design tool for HCI (2019) (2)
- Improving Artificial Teachers by Considering How People Learn and Forget (2021) (2)
- Computational Interaction with Bayesian Methods (2019) (2)
- Support for context-aware pervasive computing environments (2011) (2)
- AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications (2022) (2)
- Learning to type with mobile keyboards: Findings with a randomized keyboard (2022) (2)
- Describing UI Screenshots in Natural Language (2022) (2)
- Breathing Life Into Biomechanical User Models (2022) (2)
- RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction (2021) (1)
- WatchSense (2017) (1)
- Cloud Gaming With Foveated Graphics (2018) (1)
- CoColor: Interactive Exploration of Color Designs (2023) (1)
- Interaction Design With Multi-Objective Bayesian Optimization (2023) (1)
- Rethinking ethical practices for the Helsinki Privacy Experiment (2011) (1)
- On-Skin Interfaces (2017) (1)
- Computational Models of Human-Automated Vehicle Interaction (Dagstuhl Seminar 22102) (2022) (1)
- How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling? (2022) (1)
- Vain oikein ymmärretty Living Lab tuottaa tulosta (2008) (1)
- Sketchplorer: A Mixed-Initiative Tool for Sketching and Exploring Interactive Layout Designs (2017) (1)
- Optimizing User Interfaces for Human Performance (2017) (1)
- Cognitive Modelling: From GOMS to Deep Reinforcement Learning (2022) (1)
- Grid-based Genetic Operators for Graphical Layout Generation (2021) (1)
- Towards Ubiquitous Network Society (2006) (1)
- Keskeiset väestöparametrit ubiquitous computing- tuotekonseptien suunnittelussa (2002) (1)
- Automated nonlinear regression modeling for HCI (2014) (1)
- Modeling Gliding-based Target Selection for Blind Touchscreen Users (2021) (1)
- Interactive Exploration of Large-Scale UI Datasets with Design Maps (2020) (1)
- Bayesian Methods for Interaction and Design (2022) (1)
- UEyes: Understanding Visual Saliency across User Interface Types (2023) (1)
- Learning GUI Completions with User-defined Constraints (2022) (1)
- Rediscovering Affordance: A Reinforcement Learning Perspective (2021) (1)
- Robust and Deployable Gesture Recognition for Smartwatches (2022) (1)
- A comparative field study of four crane control interfaces (2009) (1)
- EXAMINING MOBILE PHONE USE (2004) (1)
- AZERTY amélioré (2021) (1)
- 2012 IEEE Symposium on 3D User Interfaces (3DUI), 4-5 March 2012, Costa Mesa, CA, USAdoi: 10.1109/3DUI.2012.6184177 (2012) (1)
- Combinatorial Optimization for UI Design (2018) (1)
- Modeling human road crossing decisions as reward maximization with visual perception limitations (2023) (0)
- Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas (2023) (0)
- Demo hour (2014) (0)
- Hyvän vuorovaikutuksen suunnittelu (2010) (0)
- SAM (2019) (0)
- Computer Vision - ECCV 2016 (2016) (0)
- Cognitive Modelling: From GOMS to Deep Reinforcement Learning (2023) (0)
- Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning (2023) (0)
- Inverse Foraging (2021) (0)
- May AI? (2019) (0)
- Computational Models of Human-Automated Vehicle Interaction (2022) (0)
- Amortized Inference with User Simulations (2023) (0)
- CHI Course: Introduction to HCI (2023) (0)
- Automation not automatically good in mobile social applications (2009) (0)
- Old wine in new bottles and new wine in old bottles (2011) (0)
- Spotlights: Facilitating Skim Reading with Attention-Optimized Highlights (2015) (0)
- Modeling how different user groups perceive webpage aesthetics (2022) (0)
- Fragmented Visual Attention in Web Browsing: Weibull Analysis of Item Visit Times (2023) (0)
- Is “Presence” Important in Mobile Map Interaction? (2008) (0)
- Information theory: An analysis and design tool for HCI (2019) (0)
- Kuinka ubiikkiin pääsee (2007) (0)
- Interaction Model to Predict Subjective-Specificity of Search Results (2014) (0)
- PianoText (2013) (0)
- Bayesian Methods in Interaction Design (Tutorial) (2020) (0)
- Chapter 15 Group Cognition and Collaborative AI (2018) (0)
- Proceedings of the International Symposium on Interactive Technology and Ageing Populations (2016) (0)
- Fast Design Space Rendering of Scatterplots (2020) (0)
- Contents Editor's Introduction: The Challenges and Opportunities pp. 1-4 of Human Technology (2005) (0)
- Palvelun huono käytettävyys voi syrjiä asiakasta (2007) (0)
- University of Birmingham Parameter inference for computational cognitive models with approximate bayesian computation (2019) (0)
- Entry Method Affects Password Security (2015) (0)
- I . Frequency II . Serial Position Curve III . Visual Statistical Learning IV . Cognitive Model (2018) (0)
- INDISTINGUISHABLE FROM MAGIC: EXPLORING EMERGING INTERACTIVE TECHNOLOGIES (2015) (0)
- An Extended Framework for Measuring the Information Capacity of the Human Motor System (2011) (0)
- Black boxes and white boxes: Where is evaluation heading (2008) (0)
- This is the authors' version of the paper. Please consult the published version for citation. Smartphones: an emerging tool for social scientists (2009) (0)
- Session details: Text entry and evaluation (2014) (0)
- How real is real enough?Optimizing realism for 3D navigation applications (2010) (0)
- Inverse Foraging: Inferring Users’ Interest in Pervasive Displays (2021) (0)
- Gestikulieren mit Stil (2014) (0)
- The 22nd Conference on User Modeling, Adaptation and Personalization, Aalborg, Denmark, July 7-11, 2014 (2014) (0)
- Arkipäivän läsnä-älyä (2003) (0)
- Computational Interaction: Theory and Practice (2018) (0)
- Human Motion Alignment Using a Depth Camera (2013) (0)
- Let Us Dance Just a Little Bit More --- On the Information Capacity of the Human Motor System (2011) (0)
- Optimization Landscapes : A Topological Approach to Understanding Permutation-based Optimization Problems (2016) (0)
- Computational Approaches to Interaction Design (2017) (0)
- Reducing task-switch errors by user interface design (2003) (0)
- MeMo : Towards Automatic Spoken Dialogue Services by (2006) (0)
This paper list is powered by the following services:
Other Resources About Antti Oulasvirta
What Schools Are Affiliated With Antti Oulasvirta?
Antti Oulasvirta is affiliated with the following schools: