Audrey Girouard
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Canadian human computer interaction researcher
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Why Is Audrey Girouard Influential?
(Suggest an Edit or Addition)According to Wikipedia, Audrey Girouard is a Canadian computer scientist. She researches human–computer interaction. Girouard is an associate professor at Carleton University and the Director and Principal Investigator of the Collaborative Learning of Usability Experiences program. She is the first female faculty member at Carleton School of Information Technology.
Audrey Girouard's Published Works
Published Works
- Reality-based interaction: a framework for post-WIMP interfaces (2008) (840)
- PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays (2011) (209)
- Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy (2009) (136)
- Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines (2009) (133)
- TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (2012) (100)
- Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements (2009) (76)
- Sensing cognitive multitasking for a brain-based adaptive user interface (2011) (71)
- Reality-based interaction: unifying the new generation of interaction styles (2007) (69)
- Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops (2011) (65)
- Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload (2009) (62)
- DISCRIMINATION OF MENTAL WORKLOAD LEVELS IN HUMAN SUBJECTS WITH FUNCTIONAL NEAR-INFRARED SPECTROSCOPY (2008) (61)
- Smart Blocks: a tangible mathematical manipulative (2007) (55)
- Bending the rules: bend gesture classification for flexible displays (2013) (48)
- Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy (2013) (46)
- DisplayStacks: interaction techniques for stacks of flexible thin-film displays (2012) (46)
- Wearable Bits: Scaffolding Creativity with a Prototyping Toolkit for Wearable E-textiles (2020) (45)
- Haptobend: shape-changing passive haptic feedback in virtual reality (2017) (41)
- One-Handed Bend Interactions with Deformable Smartphones (2015) (39)
- MultiPoint: Comparing laser and manual pointing as remote input in large display interactions (2012) (37)
- PaperTab: an electronic paper computer with multiple large flexible electrophoretic displays (2013) (37)
- From Brain Signals to Adaptive Interfaces: Using fNIRS in HCI (2010) (35)
- Snaplet: using body shape to inform function in mobile flexible display devices (2011) (33)
- With a flick of the wrist: stretch sensors as lightweight input for mobile devices (2012) (31)
- Adaptive brain-computer interface (2009) (23)
- Fabricating Bendy: Design and Development of Deformable Prototypes (2014) (23)
- Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles (2021) (20)
- Active progress bars: facilitating the switch to temporary activities (2011) (19)
- FlexStylus: Leveraging Bend Input for Pen Interaction (2017) (19)
- The Design of Organic User Interfaces: Shape, Sketching and Hypercontext (2013) (19)
- Bend Passwords: using gestures to authenticate on flexible devices (2016) (18)
- Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games (2015) (18)
- Bendy: Exploring Mobile Gaming with Flexible Devices (2017) (16)
- Typhlex: Exploring Deformable Input for Blind Users Controlling a Mobile Screen Reader (2017) (15)
- Ambient Notifications with Shape Changing Circuits in Peripheral Locations (2017) (15)
- CHI2006: what is the next generation of human-computer interaction? (2007) (14)
- Bendtroller:: An Exploration of In-Game Action Mappings with a Deformable Game Controller (2017) (14)
- Save the Kiwi: Encouraging Better Food Management through Behaviour Change and Persuasive Design Theories in a Mobile App (2017) (13)
- PaperTab: tablets as thin and flexible as paper (2013) (12)
- Brain, body and bytes: psychophysiological user interaction (2010) (12)
- Bending Blindly: Exploring Bend Gestures for the Blind (2016) (11)
- Shape Changing Fabric Samples for Interactive Fashion Design (2021) (10)
- Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts (2021) (10)
- Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation (2022) (10)
- Swatch-bits: Prototyping E-textiles with Modular Swatches (2020) (9)
- Wearable remote control of a mobile device: comparing one- and two-handed interaction (2014) (9)
- Active progress bar: aiding the switch to temporary activities (2012) (9)
- Pervasive Computing Education (2018) (9)
- Special Issue: Organic User Interfaces (2013) (9)
- Understanding Authentication Method Use on Mobile Devices by People with Vision Impairment (2018) (9)
- Caret Manipulation using Deformable Input in Mobile Devices (2015) (8)
- Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game (2017) (8)
- Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction Mechanisms (2018) (8)
- Exploring Eyes-free Interaction with Wrist-Worn Deformable Materials (2017) (7)
- Your Brain, Your Computer, and You (2010) (7)
- Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment (2018) (7)
- Second international workshop on organic user interfaces (2010) (7)
- The Reality of Reality-Based Interaction (2019) (7)
- Tangible Around-Device Interaction Using Rotatory Gestures with a Magnetic Ring (2019) (6)
- FlexStylus: A Deformable Stylus for Digital Art (2016) (6)
- SensArt Demo: A Multisensory Prototype for Engaging with Visual Art (2017) (5)
- WaveForm: remote video blending for VJs using in-air multitouch gestures (2011) (5)
- SMAller aid: exploring shape-changing assistive wearables for people with mobility impairment (2020) (5)
- A Flock of Birds: bringing paper to life (2012) (5)
- Exploring Haptics for Learning Bend Gestures for the Blind (2016) (5)
- Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes (2016) (5)
- Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program (2021) (4)
- Augmenting bend gestures with pressure zones on flexible displays (2014) (4)
- Enabling Multi-Material 3D Printing for Designing and Rapid Prototyping of Deformable and Interactive Wearables (2021) (4)
- Application of near-infrared spectroscopy for discrimination of mental workloads (2009) (4)
- Navigating in 3D space with a handheld flexible device (2014) (4)
- Tangibles for Health Workshop (2016) (4)
- Towards adaptive user interfaces using real time fNIRS (2010) (4)
- Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship Reports (2022) (4)
- POSTER: Passwords on flexible display devices (2013) (4)
- Bend or PIN: Studying Bend Password Authentication with People with Vision Impairment (2020) (3)
- Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic Ring (2018) (3)
- Learning with Stitch Samplers: Exploring Stitch Samplers as Contextual Instructions for E-textile Tutorials (2022) (3)
- Passwords on flexible display devices. (2013) (3)
- Using functional Near-Infrared Spectroscopy in HCI: Towards evaluation methods and adaptive interfaces (2007) (3)
- Assessing the Experience of People with Autism at the Canada Science and Technology Museum (2020) (3)
- Exploring Acceptability and Utility of Deformable Interactive Garment Buttons (2020) (2)
- From brains to bytes (2010) (2)
- Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts (2021) (2)
- Co-designing Tangible Break Reminders with People with Repetitive Strain Injury (2021) (2)
- Couch: Investigating the Relationship between Aesthetics and Persuasion in a Mobile Application (2018) (2)
- Real-Time Assessment of Mental Workload with Near-Infrared Spectroscopy: Potential for Human-Computer Interaction (2008) (2)
- Organizing family support services at ACM conferences (2019) (2)
- Deformable User Interfaces: Using Flexible Electronics for Human Computer Interaction (2018) (2)
- The Reality of Reality-Based Interaction: Understanding the Impact of a Framework as a Research Tool (2019) (2)
- Adaptic: A Shape Changing Prop with Haptic Retargeting (2021) (2)
- Teaching pervasive computing: a report and a look ahead from a dagstuhl seminar (2020) (2)
- Motif Evaluation by Leave-one-out Scoring (2006) (2)
- JoyHolder: Tangible Back-of-Device Mobile Interactions (2019) (1)
- Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality (2017) (1)
- Lessons from decompiling an embodied cognitive model (2006) (1)
- Creative interactions lab @ Carleton University (2020) (1)
- FlexStylus: leveraging flexion input for pen interaction (2020) (1)
- Ubiquitous Computing Education: Why, What, and How (Dagstuhl Seminar 19232) (2019) (1)
- Diversifying Accessibility Education: Presenting and Evaluating an Interdisciplinary Accessibility Training Program (2021) (1)
- COLLABORATIVE LEARNING OF USABILITY EXPERIENCES: IMPROVING UX TRAINING THROUGH EXPERIENTIAL LEARNING (2019) (1)
- Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping Review (2022) (1)
- Reflecting on the Impact of HCI Frameworks (2018) (1)
- Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision (2022) (0)
- Bend Gesture Classification for Deformable Displays (2013) (0)
- HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus Interfaces (2021) (0)
- iSNoW: user perceptions of an interactive social novelty wearable (2019) (0)
- Learning Music Blind: Understanding Accessibility Challenges and Future Opportunities (2021) (0)
- Editorial: Teaching and learning human–computer interaction (HCI): current and emerging practices (2023) (0)
- Session details: Flexible Sensing (2017) (0)
- Queering E-Therapy: Considerations for the Delivery of Virtual Reality Based Mental Health Solutions with LGBTQ2IA+ Communities (2021) (0)
- Real Time fNIRS Classification for BCIs (2010) (0)
- iSNoW (2019) (0)
- Demo hour (2015) (0)
- Application of correlation analysis tools for the classification of mental workloads in functional near-infrared spectroscopy (2010) (0)
- Couch: Investigating the Relationship between (2018) (0)
- Demo hour (2017) (0)
- Adaptive Soft Switches: Co-Designing Fabric Adaptive Switches with Occupational Therapists for Children and Adolescents with Acquired Brain Injury (2023) (0)
- Company DISCRIMINATION OF MENTAL WORKLOAD LEVELS IN HUMAN SUBJECTS WITH FUNCTIONAL NEAR-INFRARED SPECTROSCOPY (2008) (0)
- Bend Passwords: using gestures to authenticate on flexible devices (2016) (0)
- Exploring Swiping with Thumb Input on Flexible Tablets (2015) (0)
- Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic (2022) (0)
- Investigating the Relationship between Data Literacy and Tracker Abandonment (2021) (0)
- Putting Tangible User Interfaces in Context : A Unifying Framework for Next Generation HCI (2007) (0)
- Wearable Identities: Understanding Wearables’ Potential for Supporting the Expression of Queer Identities (2023) (0)
- The Hum: interacting with an actuated ambient organism (2012) (0)
- Bend Assisted Rehabilitation (2016) (0)
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