Baining Guo
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Baining Guocomputer-science Degrees
Computer Science
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Algorithms
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#174
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Machine Learning
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Artificial Intelligence
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Computer Science
Baining Guo's Degrees
- PhD Computer Science University of Washington
- Masters Computer Science University of Washington
- Bachelors Computer Science Peking University
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(Suggest an Edit or Addition)Baining Guo's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Swin Transformer: Hierarchical Vision Transformer using Shifted Windows (2021) (5516)
- Real-time texture synthesis by patch-based sampling (2001) (740)
- Mesh editing with poisson-based gradient field manipulation (2004) (619)
- Real-time KD-tree construction on graphics hardware (2008) (529)
- Learning Texture Transformer Network for Image Super-Resolution (2020) (397)
- Face X-Ray for More General Face Forgery Detection (2019) (358)
- Large mesh deformation using the volumetric graph Laplacian (2005) (355)
- Swin Transformer V2: Scaling Up Capacity and Resolution (2021) (331)
- CSWin Transformer: A General Vision Transformer Backbone with Cross-Shaped Windows (2021) (305)
- Subspace gradient domain mesh deformation (2006) (301)
- Synthesis of bidirectional texture functions on arbitrary surfaces (2002) (295)
- Learning Pyramid-Context Encoder Network for High-Quality Image Inpainting (2019) (254)
- Geometry-driven photorealistic facial expression synthesis (2003) (247)
- An interactive approach to semantic modeling of indoor scenes with an RGBD camera (2012) (228)
- Synthesis of progressively-variant textures on arbitrary surfaces (2003) (222)
- Chaos Mosaic: Fast and Memory Efficient Texture Synthesis (2000) (191)
- Iso-charts: stretch-driven mesh parameterization using spectral analysis (2004) (187)
- View-dependent displacement mapping (2003) (180)
- Vector Quantized Diffusion Model for Text-to-Image Synthesis (2021) (163)
- All-hex meshing using singularity-restricted field (2012) (160)
- Precomputed shadow fields for dynamic scenes (2005) (159)
- Kinect Identity: Technology and Experience (2011) (156)
- Unsupervised Extraction of Video Highlights via Robust Recurrent Auto-Encoders (2015) (147)
- Motion-guided mechanical toy modeling (2012) (141)
- Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation (2006) (141)
- Pocket reflectometry (2011) (136)
- All-frequency rendering of dynamic, spatially-varying reflectance (2009) (135)
- TopicPanorama: A Full Picture of Relevant Topics (2014) (132)
- Mesh quilting for geometric texture synthesis (2006) (124)
- Fabricating spatially-varying subsurface scattering (2010) (123)
- Computing locally injective mappings by advanced MIPS (2015) (122)
- Generalized Displacement Maps (2004) (121)
- High dynamic range image hallucination (2007) (120)
- BSGP: bulk-synchronous GPU programming (2008) (120)
- Data-Parallel Octrees for Surface Reconstruction (2011) (119)
- Inverse texture synthesis (2008) (114)
- Manifold bootstrapping for SVBRDF capture (2010) (113)
- Modeling anisotropic surface reflectance with example-based microfacet synthesis (2008) (110)
- Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics (2007) (108)
- Context-aware textures (2007) (107)
- Real-time smoke rendering using compensated ray marching (2008) (105)
- 2D shape deformation using nonlinear least squares optimization (2006) (104)
- Photorealistic rendering of knitwear using the lumislice (2001) (103)
- Interactive relighting with dynamic BRDFs (2007) (99)
- Joint-aware manipulation of deformable models (2009) (99)
- Appearance manifolds for modeling time-variant appearance of materials (2006) (97)
- Global illumination with radiance regression functions (2013) (94)
- Single-view hair modeling for portrait manipulation (2012) (94)
- Image based relighting using neural networks (2015) (93)
- General planar quadrilateral mesh design using conjugate direction field (2011) (92)
- Kernel Nyström method for light transport (2009) (91)
- Fast example-based surface texture synthesis via discrete optimization (2006) (87)
- Modeling and rendering of heterogeneous translucent materials using the diffusion equation (2008) (84)
- Surface reconstruction: from points to splines (1997) (83)
- Gradient domain editing of deforming mesh sequences (2007) (82)
- Simulation and control of skeleton-driven soft body characters (2013) (80)
- Visual simulation of weathering by γ-ton tracing (2005) (77)
- Exemplar-based human action pose correction and tagging (2012) (75)
- Modeling and rendering of quasi-homogeneous materials (2005) (75)
- Interactive relighting of dynamic refractive objects (2008) (75)
- Progressive radiance evaluation using directional coherence maps (1998) (74)
- Shell texture functions (2004) (73)
- Discriminative Sketch‐based 3D Model Retrieval via Robust Shape Matching (2011) (73)
- RenderAnts: interactive Reyes rendering on GPUs (2009) (70)
- TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images (2005) (69)
- Synthesis and rendering of bidirectional texture functions on arbitrary surfaces (2004) (68)
- Surface Reconstruction Using Alpha Shapes (1997) (67)
- Computing self-supporting surfaces by regular triangulation (2013) (65)
- Rolling guidance normal filter for geometric processing (2015) (64)
- Example-based dynamic skinning in real time (2008) (63)
- Feature-based light field morphing (2002) (61)
- Spoken dialogue management as planning and acting under uncertainty (2001) (59)
- Example-based hair geometry synthesis (2009) (58)
- Variational sphere set approximation for solid objects (2006) (56)
- Planning and Acting under Uncertainty: A New Model for Spoken Dialogue System (2001) (55)
- Perceptually based approach for planar shape morphing (2004) (54)
- Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media (2007) (52)
- Contrastive Learning Rivals Masked Image Modeling in Fine-tuning via Feature Distillation (2022) (51)
- StyleSwin: Transformer-based GAN for High-resolution Image Generation (2021) (49)
- Aggregated Contextual Transformations for High-Resolution Image Inpainting (2021) (49)
- Real-time rendering of plant leaves (2005) (49)
- Terrain runner (2012) (48)
- Orientational Pyramid Matching for Recognizing Indoor Scenes (2014) (48)
- Interval set: a volume rendering technique generalizing isosurface extraction (1995) (47)
- Multiresolution reflectance filtering (2005) (47)
- AppGen: interactive material modeling from a single image (2011) (46)
- Image‐based Material Weathering (2008) (46)
- Boundary-Aware Multidomain Subspace Deformation (2013) (45)
- Interpreting concept sketches (2013) (45)
- Modeling arbitrary smooth objects with algebraic surfaces (1992) (43)
- Motion field texture synthesis (2009) (42)
- Improving Sampling‐based Motion Control (2015) (42)
- Line space gathering for single scattering in large scenes (2010) (41)
- Real-time rendering of plant leaves (2006) (41)
- Modeling and rendering of realistic feathers (2002) (40)
- Realistic Rendering and Animation of Knitwear (2003) (40)
- Real‐time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes (2010) (40)
- Diffusion curve textures for resolution independent texture mapping (2012) (40)
- Decorating surfaces with bidirectional texture functions (2005) (39)
- Direct manipulation of subdivision surfaces on GPUs (2007) (38)
- Micropolygon ray tracing with defocus and motion blur (2010) (37)
- Filtering and Rendering of Resolution-Dependent Reflectance Models (2008) (36)
- Let It Flow: A Static Method for Exploring Dynamic Graphs (2014) (35)
- Anisotropic simplicial meshing using local convex functions (2014) (35)
- How ideas flow across multiple social groups (2016) (35)
- Fast Neighborhood Graph Search Using Cartesian Concatenation (2013) (34)
- Exemplar-Based Human Action Pose Correction (2014) (34)
- Interactive multiresolution hair modeling and editing (2002) (34)
- Vector solid textures (2010) (33)
- Interactive hair rendering under environment lighting (2010) (33)
- Realistic, real‐time rendering of ocean waves (2006) (31)
- An efficient large deformation method using domain decomposition (2006) (31)
- Debugging GPU stream programs through automatic dataflow recording and visualization (2009) (30)
- Surface generation using implicit cubics (1991) (30)
- Multiscale vector volumes (2011) (30)
- Interactive modeling of tree bark (2003) (30)
- Edit Propagation on Bidirectional Texture Functions (2009) (30)
- Realistic and efficient rendering of free-form knitwear (2001) (29)
- The Dual‐microfacet Model for Capturing Thin Transparent Slabs (2009) (29)
- Highly Parallel Surface Reconstruction (2008) (28)
- Emerging Web Graphics Standards and Technologies (2003) (27)
- A Multiscale Model for Structure-Based Volume Rendering (1995) (25)
- Capturing and rendering geometry details for BTF-mapped surfaces (2005) (24)
- Real-time multi-perspective rendering on graphics hardware (2006) (24)
- Asymptotically Admissible Texture Synthesis (2001) (23)
- Line segment sampling with blue-noise properties (2013) (21)
- Rendering from compressed high dynamic range textures on programmable graphics hardware (2007) (21)
- Unbiased photon gathering for light transport simulation (2015) (21)
- Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptions (2021) (20)
- A novel cloud gaming framework using joint video and graphics streaming (2014) (19)
- Mining evolutionary multi-branch trees from text streams (2013) (19)
- Light field morphing using 2D features (2005) (18)
- Material Appearance Modeling: A Data-Coherent Approach (2013) (18)
- TransCut: Interactive Rendering of Translucent Cutouts (2013) (18)
- Nonsplitting Macro Patches for Implicit Cubic Spline Surfaces (1993) (18)
- Geometrically based potential energy for simulating deformable objects (2006) (18)
- A Visual Evaluation Framework for In-Home Physical Rehabilitation (2014) (17)
- Non‐Linear Beam Tracing on a GPU (2011) (15)
- Real-time multi-perspective rendering on graphics hardware (2006) (15)
- Interactive Rendering of Non‐Constant, Refractive Media Using the Ray Equations of Gradient‐Index Optics (2010) (15)
- Spherical harmonics scaling (2006) (14)
- Protecting Celebrities from DeepFake with Identity Consistency Transformer (2022) (14)
- 3D image interpolation based on directional coherence (2001) (14)
- Gradient‐based Interpolation and Sampling for Real‐time Rendering of Inhomogeneous, Single‐scattering Media (2008) (14)
- VirtualCube: An Immersive 3D Video Communication System (2021) (13)
- TextureMontage (2005) (13)
- Learning and Exploring Motor Skills with Spacetime Bounds (2021) (13)
- Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion (2022) (12)
- An Adaptive Sampling Scheme for Out‐of‐Core Simplification (2002) (12)
- Evolutionary Bayesian Rose Trees (2015) (12)
- Identity-Driven DeepFake Detection (2020) (11)
- Delay–Rate–Distortion Optimization for Cloud Gaming With Hybrid Streaming (2017) (11)
- Printing spatially-varying reflectance for reproducing HDR images (2012) (11)
- Condenser‐Based Instant Reflectometry (2010) (10)
- Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering (2011) (10)
- Boundary-Aware Multi-Domain Subspace Deformation (2013) (9)
- Shell radiance texture functions (2005) (9)
- Quadric and cubic bitetrahedral patches (1995) (8)
- Local shape control for free-form solids in exact CSG representation (1996) (8)
- Real-time tracking and imitation of facial expression (2002) (8)
- Feature-based surface light field morphing (2003) (8)
- Representation of arbitrary shapes using implicit quadrics (1993) (7)
- Deep Reflectance Scanning: Recovering Spatially‐varying Material Appearance from a Flash‐lit Video Sequence (2021) (7)
- ComplexGen: CAD Reconstruction by B-Rep Chain Complex Generation (2022) (7)
- All-Frequency Rendering with Dynamic , Spatially-Varying Reflectance Supplemental Material (2009) (6)
- Mesh Editing with Gradient Field Manipulation (2004) (6)
- Silhouette texture (2006) (6)
- Directional Coherence Interpolation For Three-Dimensional Gray-Level Images (2004) (6)
- Clustering method for fast deformation with constraints (2005) (6)
- SPAP : A Programming Language for Heterogeneous Many-Core Systems (2010) (6)
- 3D cartoon face generation by local deformation mapping (2016) (6)
- Direct Visible Surface Interpolation (1998) (5)
- Texture Splicing (2009) (5)
- E-Partner: A Photo-Realistic Conversation Agent (2001) (4)
- Computing variation modes for point set surfaces (2005) (4)
- Free-Form Modeling in Bilateral Brep and CSG Representation Schemes (1998) (4)
- Real-time environment map interpolation (2004) (3)
- iCAR: Bridging Image Classification and Image-text Alignment for Visual Recognition (2022) (3)
- Texture mapping with a Jacobian-based spatially-variant filter (2002) (3)
- Keyframe Based Video Object Deformation (2008) (3)
- Face Synthesis (2011) (3)
- 3D cartoon face rigging from sparse examples (2018) (2)
- Irradiance regression for efficient final gathering in global illumination (2015) (2)
- MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation (2022) (2)
- Photo-realistic conversation agent (2004) (2)
- Sketch and Match: Scene Montage Using a Huge Image Collection (2009) (2)
- Efficient Diffusion Training via Min-SNR Weighting Strategy (2023) (2)
- ComplexGen (2022) (2)
- Polygonal Shape Blending with Topological Evolutions (2005) (2)
- Interactive chromaticity mapping for multispectral images (2013) (1)
- Title Single-View Hair Modeling for Portrait Manipulation (2012) (1)
- Language-Guided Face Animation by Recurrent StyleGAN-based Generator (2022) (1)
- TopicPanorama: A Full Picture of Relevant Topics (TVCG Spotlight Article for Dec. 2016) (2018) (1)
- Data-Driven 3D Neck Modeling and Animation (2020) (1)
- Modeling and Rendering Subsurface Scattering Using Diffusion Equations (2013) (1)
- Game technologies (2006) (1)
- Real-Time Facial Expression Mapping for High Resolution 3D Meshes (2006) (1)
- A Geometry-Driven Photorealisitc Facial Expression Synthesis (2017) (1)
- Protecting Celebrities with Identity Consistency Transformer (2022) (1)
- Filtering and Rendering of (2008) (1)
- Pyramidal search of maximum coherence direction for biomedical image interpolation (2002) (1)
- CGI 2005 : Computer Graphics International 2005, Stony Brook, New York, June 22-24, 2005 : proceedings (2005) (0)
- Visualization of spatial data via heuristic search and surface fitting (1991) (0)
- Interactive Modeling of Tree Bark from a Single Image (2003) (0)
- Swin3D: A Pretrained Transformer Backbone for 3D Indoor Scene Understanding (2023) (0)
- Knitwear Rendering (2001) (0)
- Geometry shadow maps (2006) (0)
- 3D cartoon face generation by local deformation mapping (2016) (0)
- A note on two-sided holes in implicit quadric spline surfaces (1994) (0)
- Combining Orientational Pooling Features for Scene Recognition (2014) (0)
- RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch (2023) (0)
- Special issue of CAD/Graphics' 2007 (2008) (0)
- Capturing Piecewise SVBRDFs with Content Aware Lighting (2019) (0)
- New Results - Computer Graphics (2011) (0)
- Game technologies: Editorials (2006) (0)
- Manuscript Submission / Status Inquiries – for Information on Submitting a Manuscript or on a Paper Awaiting Publication, Please Contact: Transactions Editor-in-chief Associate Editor-in-chief Advisory Board Visualization and Computer Graphics Editorial Board Visualization and Computer Graphics Ieee (2006) (0)
- IRGen: Generative Modeling for Image Retrieval (2023) (0)
- Overview of Subsurface Light Transport (2013) (0)
- Keynote Speaker: Digital Humans in Virtual Environment (2023) (0)
- Shape Control in Implicit Modeling (2015) (0)
- Overview of Material Fabrication (2013) (0)
- 3D cartoon face rigging from sparse examples (2018) (0)
- Efficient SVBRDF Acquisition with Manifold Bootstrapping (2013) (0)
- Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation (2022) (0)
- Shadow Fields for Deformable Objects (2005) (0)
- Chapter 12 PHOTO-REALISTIC CONVERSATION AGENT (0)
- Keynote Speaker: Reconstructing Reality: From Physical World to Virtual Environments (2023) (0)
- Real-time Lip Synchronization Based on Hidden Markov Models (2017) (0)
- Modeling Textured Translucent Materials with Lazy Solid Texture Synthesis (2013) (0)
- Low Distortion Shell Map Generation (2007) (0)
- SVBRDF Bootstrapping (2009) (0)
- Correction and rectification of light field (2002) (0)
- Modeling Subsurface Light Transport with the Kernel Nyström Method (2013) (0)
- Irradiance regression for efficient final gathering in global illumination (2015) (0)
- Interactive chromaticity mapping for multispectral images (2013) (0)
- Surface Reflectance Overview (2013) (0)
- Fine-Grained Image Style Transfer with Visual Transformers (2022) (0)
- Interactive SVBRDF Modeling from a Single Image (2013) (0)
- Migrating computer graphics to the Web poses several problems , but with new standards and technology advances , graphics applications can balance latency and bandwidth constraints with image quality (0)
- Realistic rendering of surface appearance using GPU (2003) (0)
- Decorating Surfaces with (2005) (0)
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