Bedrich Benes
Researcher
Bedrich Benes's AcademicInfluence.com Rankings


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Computer Science Mathematics
Bedrich Benes's Degrees
- PhD Computer Science Charles University
- Masters Computer Science Masaryk University
- Bachelors Mathematics Charles University
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Why Is Bedrich Benes Influential?
(Suggest an Edit or Addition)According to Wikipedia, Bedrich Benes is a computer scientist and a researcher in computer graphics. Academic positions He is a professor of computer science at Purdue University. He was a member of numerous program committees of various conferences, including ACM SIGGRAPH and Eurographics and he was a papers chair of Eurographics 2017. Dr. Benes is editor-in-chief of Graphical Models journal and he was editor-in-chief of Computer Graphics Forum . He is associate editor of Computers & Graphics., IEEE Transactions on Games, and in Silico Plants. He worked at Purdue Computer Graphics Technology from 2005-2021, where he held a named professorship . He is known for his work in geometric modeling, procedural modeling, scientific visualization, and software optimizations in digital manufacturing.
Bedrich Benes's Published Works
Published Works
- A Survey on Procedural Modelling for Virtual Worlds (2014) (252)
- Clever Support: Efficient Support Structure Generation for Digital Fabrication (2014) (240)
- Stress relief (2012) (219)
- Quantification of fossil fuel CO2 emissions on the building/street scale for a large U.S. city. (2012) (210)
- Building reconstruction using manhattan-world grammars (2010) (155)
- Interactive sketching of urban procedural models (2016) (152)
- Inverse Procedural Modeling by Automatic Generation of L‐systems (2010) (149)
- Hydraulic Erosion Using Smoothed Particle Hydrodynamics (2009) (138)
- A Review of Simulators with Haptic Devices for Medical Training (2016) (137)
- PackMerger: A 3D Print Volume Optimizer (2014) (132)
- Interactive terrain modeling using hydraulic erosion (2008) (129)
- Interactive design of urban spaces using geometrical and behavioral modeling (2009) (127)
- Inverse Procedural Modelling of Trees (2014) (126)
- Inverse design of urban procedural models (2012) (124)
- Layered data representation for visual simulation of terrain erosion (2001) (123)
- Interactive example-based urban layout synthesis (2008) (117)
- Connected fermat spirals for layered fabrication (2016) (113)
- Interactive example-based terrain authoring with conditional generative adversarial networks (2017) (111)
- Terrain generation using procedural models based on hydrology (2013) (105)
- Dapper: decompose-and-pack for 3D printing (2015) (99)
- Crops In Silico: Generating Virtual Crops Using an Integrative and Multi-scale Modeling Platform (2017) (83)
- Automatic Extraction of Manhattan-World Building Masses from 3D Laser Range Scans (2012) (79)
- Plastic trees (2012) (78)
- Hydraulic erosion (2006) (77)
- Guided Procedural Modeling (2011) (74)
- Visual Simulation of Hydraulic Erosion (2002) (70)
- Visualization of Simulated Urban Spaces: Inferring Parameterized Generation of Streets, Parcels, and Aerial Imagery (2009) (68)
- WorldBrush: interactive example-based synthesis of procedural virtual worlds (2015) (63)
- Authoring Hierarchical Road Networks (2011) (61)
- Autonomous boids (2006) (60)
- Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion (2016) (56)
- Authoring landscapes by combining ecosystem and terrain erosion simulation (2017) (55)
- A Review of Digital Terrain Modeling (2019) (50)
- Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement (2016) (44)
- Dapper (2015) (42)
- Virtual climbing plants competing for space (2002) (42)
- Hydraulic erosion: Research Articles (2006) (40)
- Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU (2011) (40)
- Interactive Modeling of Virtual Ecosystems (2009) (39)
- Understanding and exploiting object interaction landscapes (2016) (37)
- Recognizing the emotional state of human and virtual instructors (2021) (37)
- Terrain Modelling from Feature Primitives (2015) (36)
- A Survey on Procedural Modeling for Virtual Worlds (2014) (33)
- Connected Component Labeling in CUDA (2011) (32)
- Moderní počítačová grafika. (2005) (30)
- Windy trees (2014) (28)
- Autonomous boids: Research Articles (2006) (28)
- Multiscale computational models can guide experimentation and targeted measurements for crop improvement. (2020) (26)
- Interactive Modeling and Authoring of Climbing Plants (2017) (26)
- Sketching human character animations by composing sequences from large motion database (2013) (26)
- Interactive Reconfiguration of Urban Layouts (2008) (26)
- FlyCam: Multitouch Gesture Controlled Drone Gimbal Photography (2018) (25)
- Real-Time Erosion Using Shallow Water Simulation (2007) (25)
- Table Mountains by Virtual Erosion (2005) (25)
- Proceduralization for Editing 3D Architectural Models (2016) (24)
- Coupled segmentation and similarity detection for architectural models (2015) (24)
- Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors? (2021) (23)
- Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology (2018) (23)
- Inverse procedural modeling of 3D models for virtual worlds (2016) (21)
- Urban ecosystem design (2011) (21)
- Procedural Editing of 3D Building Point Clouds (2015) (21)
- Inverse Procedural Modeling of Branching Structures by Inferring L-Systems (2020) (21)
- Undergraduate students’ conceptual interpretation and perceptions of haptic-enabled learning experiences (2017) (20)
- Quanti fi cation of Fossil Fuel CO 2 Emissions on the Building / Street 2 Scale for a (2012) (19)
- Occlusion-Based Snow Accumulation Simulation (2007) (18)
- Semi‐Procedural Textures Using Point Process Texture Basis Functions (2020) (17)
- Simulating Desert Scenery (2004) (16)
- Parallel implementation of terrain erosion applied to the surface of Mars (2001) (16)
- An efficient estimation of light in simulation of plant development (1996) (16)
- FOVEA: a new program to standardize the measurement of foveal pit morphology (2016) (16)
- The positivity principle: do positive instructors improve learning from video lectures? (2021) (15)
- Postevent Reconnaissance Image Documentation Using Automated Classification (2019) (15)
- EXPLORING MULTIMEDIA PRINCIPLES FOR SUPPORTING CONCEPTUAL LEARNING OF ELECTRICITY AND MAGNETISM WITH VISUOHAPTIC SIMULATIONS (2017) (15)
- Built-in electric field minimization in (In, Ga)N nanoheterostructures. (2011) (14)
- Motion Style Retargeting to Characters With Different Morphologies (2017) (14)
- Interactive Generation of Time‐evolving, Snow‐Covered Landscapes with Avalanches (2018) (14)
- SSN: Soft Shadow Network for Image Compositing (2020) (14)
- GI-COLLIDE: collision detection with geometry images (2005) (13)
- Near-convex decomposition and layering for efficient 3D printing (2018) (13)
- Granular Material Interactive Manipulation: Touching Sand with Haptic Feedback (2006) (13)
- Big visual data analytics for damage classification in civil engineering (2015) (12)
- Improving the learning of physics concepts by using haptic devices (2015) (12)
- Modeling plant life in computer graphics (2016) (12)
- Woodification: User‐Controlled Cambial Growth Modeling (2015) (12)
- Skippy: single view 3D curve interactive modeling (2017) (12)
- Sorghum Segmentation by Skeleton Extraction (2020) (11)
- A Review of Training and Guidance Systems in Medical Surgery (2020) (11)
- Voxel carving‐based 3D reconstruction of sorghum identifies genetic determinants of light interception efficiency (2020) (11)
- Proceduralization of Buildings at City Scale (2014) (11)
- Modeling virtual ecosystems with the proactive guidance of agents (2003) (11)
- Modeling virtual gardens by autonomous procedural agents (2003) (11)
- The Effects of Body Gestures and Gender on Viewer's Perception of Animated Pedagogical Agent's Emotions (2020) (10)
- Environmental Objects for Authoring Procedural Scenes (2016) (10)
- Visuohaptic experiments: Exploring the effects of visual and haptic feedback on students’ learning of friction concepts (2019) (10)
- Inverse Procedural Modeling of Trees (2014) (10)
- Clustering in Virtual Plant Ecosystems (2004) (10)
- Improving printing orientation for Fused Deposition Modeling printers by analyzing connected components (2018) (10)
- Virtual Campeche: A Web based virtual three-dimensional tour (2004) (9)
- Deep Learning-Based Emotion Recognition from Real-Time Videos (2020) (9)
- Exploration of affordances of visuo-haptic simulations to learn the concept of friction (2017) (9)
- A fast pith detection for computed tomography scanned hardwood logs (2020) (9)
- Defect detection performance of automated hardwood lumber grading system (2018) (9)
- Real-time Data Delivery and Remote Visualization through Multi-layer Interfaces (2008) (8)
- IMapple — Functional structural model of apple trees (2016) (8)
- Visual Model of Plant Development with Respect to Influence of Light (1997) (8)
- PVRD-FASP: A Unified Solver for Modeling Carrier and Defect Transport in Photovoltaic Devices (2019) (7)
- Visuo-haptic Simulations to Improve Students’ Understanding of Friction Concepts (2018) (7)
- Terrain Modeling from Feature Primitives (2015) (7)
- Validation of automated hardwood lumber grading system (2018) (7)
- Systematic Review of Multimodal Human-Computer Interaction (2022) (7)
- Terrain erosion model based on rewriting of matrices (1997) (7)
- A STABLE MODELING OF LARGE PLANT ECOSYSTEMS (2002) (7)
- A Survey of Control Mechanisms for Creative Pattern Generation (2021) (7)
- Physically-based hydraulic erosion (2006) (6)
- Procedural Urban Forestry (2020) (6)
- Voxel Carving Based 3D Reconstruction of Sorghum Identifies Genetic Determinants of Radiation Interception Efficiency (2020) (6)
- Motion retiming by using bilateral time control surfaces (2015) (6)
- Using particles for 3D texture sculpting (2001) (6)
- An intuitive polygon morphing (2010) (5)
- A hybrid level‐of‐detail representation for large‐scale urban scenes rendering (2014) (5)
- An output-driven approach to design a swarming model for architectural indoor environments (2020) (5)
- POLizied e-Learning using contract management (2005) (5)
- FabHandWear: An End-to-End Pipeline from Design to Fabrication of Customized Functional Hand Wearables (2021) (4)
- Deep BarkID: a portable tree bark identification system by knowledge distillation (2021) (4)
- QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets (2020) (4)
- A Simple and Robust Approach to Computation of Meshes Intersection (2018) (4)
- Hydraulic Erosion : A Survey (2006) (4)
- Interactive Inverse Spatio-Temporal Crowd Motion Design (2020) (4)
- Augmenting Heteronanostructure Visualization with Haptic Feedback (2011) (4)
- An Immersive Granular Material Visualization System with Haptic Feedback (2007) (4)
- Board # 39 : Identifying Affordances of Physical Manipulative Tools for the Design of Visuo-haptic Simulations (2017) (4)
- Visual Exploration of the Vulcan CO2 Data (2009) (4)
- IMapple: a source-sink developmental model for ‘Golden Delicious’ apple trees (2017) (4)
- A framework for multi-objective optimization of virtual tree pruning based on growth simulation (2020) (4)
- Authoring consistent landscapes with flora and fauna (2021) (3)
- PICO: Procedural Iterative Constrained Optimizer for Geometric Modeling (2020) (3)
- Perceptual importance of lighting phenomena in rendering of animated water (2013) (3)
- Dendry: a procedural model for dendritic patterns (2019) (3)
- LeRoP: A Learning-Based Modular Robot Photography Framework (2019) (3)
- Error-Bounded and Feature Preserving Surface Remeshing with Minimal Angle Improvement. (2016) (3)
- Interactive poster: Visual analytic techniques for CO2 emissions and concentrations in the United States (2008) (3)
- Advances in Visual Computing - 7th International Symposium, ISVC 2011, Las Vegas, NV, USA, September 26-28, 2011. Proceedings, Part I (2011) (3)
- Interacting Agents with Memory in Virtual Ecosystems (2003) (3)
- A Natural Interface for Sign Language Mathematics (2006) (3)
- Efficient Project Gradient Descent for Ensemble Adversarial Attack (2019) (3)
- Experiences in Disseminating Educational Visualizations (2011) (2)
- Error-bounded surface remeshing with minimal angle elimination (2016) (2)
- Hydraulic Erosion Modeling on a Triangular Mesh (2015) (2)
- Algoritmy počítačové grafiky (1993) (2)
- Fast estimation of growth direction in virtual plants simulation (1997) (2)
- Integrating Spatial Educational Experiences (Isee) – Mapping a New Approach to Teaching and Learning Soil Science (2014) (2)
- Designing a Visuohaptic Simulation to Promote Graphical Representations and Conceptual Understanding of Structural Analysis (2018) (2)
- A Compression Scheme for Volumetric animations of Running water (2004) (2)
- Computational Design and Fabrication (2017) (2)
- I3T: Using Interactive Computer Graphics to Teach Geometric Transformations (2018) (2)
- Multimodal Affective Pedagogical Agents for Different Types of Learners (2021) (2)
- User-Assisted Inverse Procedural Facade Modeling and Compressed Image Rendering (2015) (2)
- PTRM: Perceived Terrain Realism Metric (2022) (2)
- Barcode: Global Binary Patterns for Fast Visual Inference (2017) (2)
- Character motion in function space (2020) (1)
- Direct Illumination of Dense Foliage Using Z-Buffer (1998) (1)
- A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling (2014) (1)
- Rapid, Automated Post-Event Image Classification and Documentation (2017) (1)
- Character motion in function space (2019) (1)
- Computer Graphics Procedural Modeling of Soil Structure (2016) (1)
- ICTree (2021) (1)
- Learning geometric graph grammars (2016) (1)
- Authoring consistent landscapes with flora and fauna (2021) (1)
- Load Balancing in Parallel Implementation of Hydraulic Erosion Visual Simulations (2002) (1)
- Co-design of Embodied Neural Intelligence via Constrained Evolution (2022) (1)
- Proceduralization of urban models (2017) (1)
- A system for large-scale visualization of streaming Doppler data (2013) (1)
- Towards a Modular Network-Distributed Mixed-Reality Learning Space System (2006) (1)
- Foreword to special section on advances in procedural modeling (2013) (1)
- Visual Exploration of the Vulcan CO₂ Data (2009) (0)
- Editorial (2021) (0)
- Interval-Based Motion Blending for Hand Grasping (2007) (0)
- Dendry (2019) (0)
- Editorial (2018) (0)
- Urban Brush: Intuitive and Controllable Urban Layout Editing (2021) (0)
- A Guided Inquiry-Based Learning Approach to High Performance Computer Graphics Education (2011) (0)
- AUTOMATING VISUAL DATA PROCESSING TO SUPPORT POST-EARTHQUAKE RECONNAISSANCE (2018) (0)
- Bodily Expression of Emotions in Animated Agents (2021) (0)
- Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling (2022) (0)
- 2019_editorial_v2 (2020) (0)
- Sketching human character animations by composing sequences from large motion database (2013) (0)
- A Review of Digital Terrain Modeling (2019) (0)
- FabHandWear (2021) (0)
- 2019_editorial_v2 (2019) (0)
- TreePartNet (2021) (0)
- Near-convex decomposition and layering for e ffi cient 3 D printing İ (2018) (0)
- Modélisation de terrains par primitives (2014) (0)
- Generating Plants for Computer Graphics (1994) (0)
- Vision Uformer: Long-Range Monocular Absolute Depth Estimation (2023) (0)
- Spatial Adjacency Maps for Translucency Simulation under General Illumination Appendix (2017) (0)
- The 13th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS W S C G ' 2005 (2014) (0)
- Solution for Predictive Physical Modeling in CdTe and Other Thin-Film PV Technologies (2019) (0)
- Chapter 9 Computer Graphics Procedural Modeling of Soil Structure (2016) (0)
- Deep Learning for Lumer Identification: Poster Presentation (2019) (0)
- Isee - Integrating spatial educational experiences into soil, crop, and environmental sciences (2010) (0)
- Skylight approximation for simulation of plant development (1998) (0)
- Modélisation procédurale de changements de saison (2013) (0)
- PTRM: Perceived Terrain Realism Metrics (2019) (0)
- Génération procédurale de rivières et de terrains (2012) (0)
- Sketching Vocabulary for Crowd Motion (2022) (0)
- StyleDEM: a Versatile Model for Authoring Terrains (2023) (0)
- A Survey of Trends of Building Fire Simulation in the Architecture, Engineering, and Construction (AEC) Domains (2022) (0)
- Multi-view triangulation without correspondences (2023) (0)
- Changement d’apparence au cours des saisons (2013) (0)
- Tensor product surfaces as rewriting process (2006) (0)
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