Bill Buxton
#18,567
Most Influential Person Now
Canadian computer scientist
Bill Buxton's AcademicInfluence.com Rankings
Bill Buxtoncomputer-science Degrees
Computer Science
#924
World Rank
#959
Historical Rank
Database
#1870
World Rank
#1961
Historical Rank
Download Badge
Computer Science
Why Is Bill Buxton Influential?
(Suggest an Edit or Addition)According to Wikipedia, William Arthur Stewart Buxton is a Canadian computer scientist and designer. Most recently -having left in December 2022 - he was a partner researcher at Microsoft Research. He is known for being one of the pioneers in the human–computer interaction field. He is still active in research, especially the curation of his collection documenting the history of interactive devices.
Bill Buxton's Published Works
Published Works
- Human-Computer Interaction (1988) (4085)
- Bricks: laying the foundations for graspable user interfaces (1995) (1108)
- Toolglass and magic lenses: the see-through interface (1994) (936)
- Toolglass and magic lenses: the see-through interface (1993) (717)
- Extending Fitts' law to two-dimensional tasks (1992) (643)
- Usability evaluation considered harmful (some of the time) (2008) (586)
- Design and evaluation (1995) (512)
- A comparison of input devices in element pointing and dragging tasks (1991) (508)
- Realizing a video environment: EuroPARC's RAVE system (1992) (380)
- Experiences in the use of a media space (1991) (379)
- The limits of expert performance using hierarchic marking menus (1993) (335)
- Issues and techniques in touch-sensitive tablet input (1985) (293)
- Telepresence: Integrating Shared Task and Person Spaces (1992) (290)
- A three-state model of graphical input (1990) (276)
- Readings in human-computer interaction : a multidisciplinary approach (1988) (270)
- Lexical and pragmatic considerations of input structures (1983) (269)
- Pen + touch = new tools (2010) (254)
- Manual and cognitive benefits of two-handed input: an experimental study (1998) (237)
- A multi-touch three dimensional touch-sensitive tablet (1985) (234)
- An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input (1997) (234)
- Getting the right design and the design right (2006) (232)
- The “prince” technique: Fitts' law and selection using area cursors (1995) (228)
- The influence of muscle groups on performance of multiple degree-of-freedom input (1996) (227)
- There's more to interaction than meets the eye: some issues in manual input (1987) (216)
- The “Silk Cursor”: investigating transparency for 3D target acquisition (1994) (212)
- User learning and performance with marking menus (1994) (208)
- Towards a comprehensive user interface management system (1983) (203)
- Human-computer interaction: toward the year 2000 (1995) (201)
- The design of a GUI paradigm based on tablets, two-hands, and transparency (1997) (191)
- Issues in combining marking and direct manipulation techniques (1991) (188)
- Using spatial cues to improve videoconferencing (1992) (185)
- A taxonomy of see-through tools (1994) (183)
- Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display (2002) (175)
- Two-handed input in a compound task (1994) (174)
- User learning and performance with marking menus (1994) (173)
- The Prevention of Mode Errors Through Sensory Feedback (1992) (171)
- Sketching User Experiences - The Workbook (2011) (168)
- Transparent layered user interfaces: an evaluation of a display design to enhance focused and divided attention (1995) (166)
- Two-handed input in a compound task (1994) (164)
- An Empirical Evaluation of Some Articulatory and Cognitive Aspects of Marking Menus (1993) (163)
- Human performance using computer input devices in the preferred and non-preferred hands (1993) (161)
- ThinSight: versatile multi-touch sensing for thin form-factor displays (2007) (159)
- Creating highly-interactive and graphical user interfaces by demonstration (1986) (157)
- Creating principal 3D curves with digital tape drawing (2002) (145)
- Large Displays in Automotive Design (2000) (134)
- The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction (1996) (114)
- Tracking menus (2003) (108)
- Chunking and Phrasing and the Design of Human-Computer Dialogues (Invited Paper) (1995) (103)
- Three's company: understanding communication channels in three-way distributed collaboration (2010) (103)
- Evolution of a reactive environment (1995) (102)
- Pre-Touch Sensing for Mobile Interaction (2016) (102)
- Digital tape drawing (1999) (97)
- User sketches: a quick, inexpensive, and effective way to elicit more reflective user feedback (2006) (92)
- One-Handed Touch Typing on a QWERTY keyboard (1996) (89)
- Interaction techniques for 3D modeling on large displays (2001) (84)
- When it gets more difficult, use both hands: exploring bimanual curve manipulation (2005) (82)
- Half-QWERTY: a one-handed keyboard facilitating skill transfer from QWERTY (1993) (76)
- Reactive environments (1997) (75)
- Sensing techniques for tablet+stylus interaction (2014) (73)
- Reactive Environments: Throwing Away Your Keyboard and Mouse (1997) (68)
- Contextual Animation of Gestural Commands (1994) (68)
- Integrating the periphery and context: a new model of telematics" in proceedings of graphics interfa (1995) (68)
- Less is more (more is less) (2001) (63)
- Beating the limitations of camera-monitor mediated telepresence with extra eyes (1996) (63)
- An exploration into supporting artwork orientation in the user interface (1999) (60)
- Informal information gathering techniques for active reading (2012) (59)
- A marking based interface for collaborative writing (1993) (59)
- Human-computer interaction: a multidisciplinary approach (1987) (59)
- Thumb + Pen Interaction on Tablets (2017) (53)
- ThinSight: integrated optical multi-touch sensing through thin form-factor displays (2007) (53)
- Half-QWERTY: typing with one hand using your two-handed skills (1994) (52)
- Human interface design and the handicapped user (1986) (51)
- The Use of Hierarchy and Instance in a Data Structure for Computer Music (1978) (49)
- Development tools (1995) (46)
- Manual deskterity: an exploration of simultaneous pen + touch direct input (2010) (45)
- VisTACO: visualizing tabletop collaboration (2010) (43)
- The role of visual and kinesthetic feedback in the prevention of mode errors (1990) (42)
- GEdit: a test bed for editing by contiguous gestures (1991) (39)
- Toward compound navigation tasks on mobiles via spatial manipulation (2013) (38)
- The Chameleon: spatially aware palmtop computers (1994) (38)
- The use of non-speech audio at tile interface (1988) (37)
- Prediction of Pointing and Dragging Times in Graphical User Interfaces (1994) (36)
- A historical and intellectual perspective (1995) (33)
- Communicating with sound (1987) (33)
- WritLarge: Ink Unleashed by Unified Scope, Action, & Zoom (2017) (30)
- Using our ears: an introduction to the use of nonspeech audio cues (1990) (29)
- Sentient Data Access via a Diverse Society of Devices (2003) (27)
- Interfaces for Multiparty Videoconferences. (1997) (25)
- HCI and the inadequacies of direct manipulation systems (1993) (25)
- Touch, gesture, and marking (1995) (24)
- A wearable computer for use in microgravity space and other non-desktop environments (1996) (24)
- The narrative storyboard: telling a story about use and context over time (2012) (24)
- Experimental study of stroke shortcuts for a touchscreen keyboard with gesture-redundant keys removed (2014) (22)
- An Introduction to the SSSP Digital Synthesizer (1978) (22)
- Windows on tablets as a means of achieving virtual input devices (1990) (21)
- A Microcomputer-Based Conducting System (1980) (20)
- Sensing Posture-Aware Pen+Touch Interaction on Tablets (2019) (20)
- A composer's introduction to computer music∗ (1977) (20)
- ThinSight: a thin form-factor interactive surface technology (2009) (18)
- A tap and gesture hybrid method for authenticating smartphone users (2013) (17)
- "OBJED" and the Design of Timbral Resources (1982) (17)
- A tool for the rapid evaluation of input devices using Fitts' law models (1993) (16)
- Wearables as Context for Guiard-abiding Bimanual Touch (2016) (15)
- Experiences with building a thin form-factor touch and tangible tabletop (2008) (14)
- Sketching and Experience Design (2005) (14)
- Collaboration Awareness and its Use to Consolidate a Disperse Group (1997) (14)
- Scope in Interactive Score Editors (1981) (13)
- Groupware and computer-supported cooperative work (1995) (13)
- Interaction at Lincoln laboratory in the 1960's: looking forward -- looking back (2005) (12)
- Living in Augmented Reality: Ubiquitous Media and Reactive Environments Redux (2020) (12)
- Media spaces: past visions, current realities, future promise (2008) (11)
- The see-through interface (1994) (10)
- SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time (2020) (10)
- Communicating with sound (panel session (1985) (10)
- Toward the Digital Design Studio: Large Display Explorations (2009) (10)
- A Computer-Controlled Sound Distribution System for the Performance of Electroacoustic Music (1978) (10)
- Ludwig: an Example of Interactive Computer Graphics in a Score Editor (1978) (9)
- AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures (2021) (9)
- Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display (2003) (9)
- A GUI paradigm using tablets, two-hands and transparency (1997) (8)
- The Evolution of the SSSP Score Editing Tools (2016) (7)
- Turning your video monitor into a virtual window (1995) (7)
- Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing (2016) (7)
- From customizable systems to intelligent agents (1995) (7)
- Space-Function Integration and Ubiquitous Media (2006) (7)
- A Touch-Sensitive Input Device (1981) (7)
- Speech, language, and audition (1995) (7)
- Designing to fit human capabilities (1995) (6)
- Interfaces for humans (panel): natural interaction, tangible data, and beyond (1998) (6)
- Towards facilitating graphical interaction: some examples from computer-aided musical composition (1979) (6)
- Innovative interaction: from concept to the wild: technical perspective (2012) (5)
- Human information processing (1995) (5)
- A taxonomy of see-through tools (abstract only) (1994) (4)
- HUMAN/COMPUTER INTERACTION IN THE YEAR 2000 (1986) (4)
- Natural and invisible human interfaces (1999) (4)
- Computer Music 1976/77 : A Directory to Current Work (1977) (3)
- A Computer-Based System for the Performance of Electroacoustic Music (1979) (3)
- A Microprocessor-based Conducting System (1980) (3)
- Reactive environments and augmented media spaces (1996) (3)
- Hypertext and multimedia (1995) (3)
- Tilt-Responsive Techniques for Digital Drawing Boards (2020) (3)
- The future of computer graphics: an enabling technology? (2002) (3)
- SOME ARTICULATORY AND COGNITIVE ASPECTS OF " MARKING MENUS " : AN EMPIRICAL STUDY (2002) (3)
- The “silk cursor”: investigating (1994) (2)
- Talking your way around a conference: a speech interface for remote equipment control (1995) (2)
- Criteria for effective groupware (1996) (2)
- An Overview of the Structured Sound Synthesis Project (1978) (2)
- Music Synthesis by Simulation Using a General-Purpose Signal Processing System (1985) (2)
- Research frontiers in human-computer interaction (1995) (2)
- A directory of sources for interactive technologies (1986) (2)
- Considering work contexts in design (1995) (2)
- ThinSight (2009) (1)
- A multimedia communication system (1995) (1)
- Human computer interaction in the year 2000 (1986) (1)
- COMBINED KEYBOARD / TOUCH TABLET INPUT DEVICE (1994) (1)
- Working Together in Media Space: CSCW Research at EuroPARC (2018) (1)
- Projection-Vision Systems: Towards a Human-Centric Taxonomy Unpublished Manuscript (2005) (1)
- Vision, graphic design, and visual display (1995) (1)
- On the Specification of Scope in Interactive Score Editors (1980) (1)
- User interface device and graphic keyboard device and method for using graphic keyboard (1994) (0)
- Proximal sensing: supporting context sensitive (1995) (0)
- The process of developing interactive systems (1995) (0)
- A Microprocessor Controlled Clavier (1980) (0)
- From Traditional to Electronic Large Displays in Automotive Design (2000) (0)
- Psychology and human factors (1995) (0)
- We explore the traditional and current uses of large displays in automotive design and present new applications that make innovative use of large-format electronic displays (2000) (0)
- A Microcomputer- basedConducting System (2003) (0)
- Objedandthe Designof TimbralResources (2003) (0)
- The sorcerer's apprentice (panel): ubiquitous computing and graphics (1998) (0)
- CCA/CHA Joint Session: Innis Across the Disciplines / Session conjointe de l'ACC et de l'ACH Innis interdisciplinaire (TBA) (2014) (0)
- Decreasing complexity and increasing value: beyond apps and gadgets (2013) (0)
- User interface having a movable blade tools pulsation through said sheet. (1994) (0)
- Combining Marking And Direct Manipulation Techniques (2017) (0)
- A telepresense system with background awareness (1998) (0)
- User interface with by click end tools that can be combined with other tools (1994) (0)
- ME THODOLOGY MATTERS: DOING RESEARCH IN THE BEHAVIORAL and SOCIAL SCIENCES (2016) (0)
- 背景情報を利用したインタネットメディアスペース(Ubi-メディアスペース) (1999) (0)
- The Periphery, Context and Intent: Architectural Considerations in the Design of Interactive Appliances (2003) (0)
- Proceedings of the International Computer Music Conference 1984 : IRCAM Paris, France, October 19-23, 1984 (1985) (0)
- Microcomputer user interface toolkits (panel session): the commercial state-of-the-art (1985) (0)
- Ubiety, Mobility & Transitions: The Quest for Ecological Intelligence (2019) (0)
- Thoughts on the State of 3D CG in Film and Video (2005) (0)
- W.Buxton, S. Patel, W.Reeves, and (0)
- User interface with movable film by click forming auxiliaries (1994) (0)
- AdHocProx: Sensing Mobile, Ad-Hoc Collaborative Device Formations using Dual Ultra-Wideband Radios (2023) (0)
- Method for operating device of processor base (1994) (0)
- Digital Air Brush – a 10 DOF bimanual tool (2003) (0)
- Making the World a Media Space with Internet (Ubiquitous Media Space) (1999) (0)
- The University of Toronto dynamic graphics project (1991) (0)
- What makes a good design critic?: food design vs. product design criticism (2010) (0)
This paper list is powered by the following services:
Other Resources About Bill Buxton
What Schools Are Affiliated With Bill Buxton?
Bill Buxton is affiliated with the following schools: