Blair MacIntyre
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American augmented reality scientist
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Blair MacIntyrecomputer-science Degrees
Computer Science
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Computer Graphics
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Computer Science
Blair MacIntyre's Degrees
- PhD Computer Science University of North Carolina at Chapel Hill
- Masters Computer Science University of North Carolina at Chapel Hill
- Bachelors Computer Science University of North Carolina at Chapel Hill
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Why Is Blair MacIntyre Influential?
(Suggest an Edit or Addition)According to Wikipedia, Blair MacIntyre is a Professor and Director of the Augmented Environments Lab at Georgia Institute of Technology working in the field of augmented reality. Career After completing his doctorate at Columbia University in 1998, MacIntyre moved to the Georgia Institute of Technology where he founded and was appointed director of the newly-formed Augmented Environments Lab. In 2010 MacIntyre was named as the director of the Qualcomm Augmented Reality Game Studio. Currently, MacIntyre works as a Principal Research Scientist in Mozilla's Emerging Technologies team.
Blair MacIntyre's Published Works
Published Works
- Recent Advances in Augmented Reality (2001) (3673)
- The Aware Home: A Living Laboratory for Ubiquitous Computing Research (1999) (1231)
- A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment (1997) (1154)
- Knowledge-based augmented reality (1993) (1060)
- A psychological perspective on augmented reality in the mathematics classroom (2013) (402)
- Windows on the world: 2D windows for 3D augmented reality (1993) (335)
- RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units (2014) (309)
- Augmented Reality in Architectural Construction, Inspection, and Renovation (1996) (302)
- DART: a toolkit for rapid design exploration of augmented reality experiences (2005) (256)
- Support for multitasking and background awareness using interactive peripheral displays (2001) (209)
- Wizard of Oz support throughout an iterative design process (2005) (167)
- Enveloping users and computers in a collaborative 3D augmented reality (1999) (165)
- Presence and engagement in an interactive drama (2007) (128)
- Integrating virtual and physical context to support knowledge workers (2002) (119)
- A distributed 3D graphics library (1998) (118)
- DART: a toolkit for rapid design exploration of augmented reality experiences (2004) (118)
- Living laboratories: the future computing environments group at the Georgia Institute of Technology (2000) (116)
- Exploring spatial narratives and mixed reality experiences in Oakland Cemetery (2005) (110)
- Game Jams: Community, Motivations, and Learning among Jammers (2012) (85)
- Art of defense: a collaborative handheld augmented reality board game (2009) (85)
- The Argon AR Web Browser and standards-based AR application environment (2011) (82)
- Future multimedia user interfaces (1996) (77)
- Wizard of Oz interfaces for mixed reality applications (2005) (75)
- Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (2011) (74)
- Architectural Anatomy (1995) (72)
- New Media and the Permanent Crisis of Aura (2006) (68)
- Language-level support for exploratory programming of distributed virtual environments (1996) (66)
- Augmented reality as a new media experience (2001) (64)
- Annotating the real world with knowledge-based graphics on a see-through head-mounted display (1992) (64)
- OSGAR: a scene graph with uncertain transformations (2004) (63)
- Media studies, mobile augmented reality, and interaction design (2013) (62)
- Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR Information Space (2003) (62)
- Presence and the Aura of Meaningful Places (2004) (59)
- KHARMA: An open KML/HTML architecture for mobile augmented reality applications (2010) (56)
- DART: the Designer's Augmented Reality Toolkit (2003) (53)
- Augmented-reality scratch: a children's authoring environment for augmented-reality experiences (2009) (52)
- BragFish: exploring physical and social interaction in co-located handheld augmented reality games (2008) (51)
- Using children's developmental psychology to guide augmented-reality design and usability (2012) (48)
- Estimating and adapting to registration errors in augmented reality systems (2002) (48)
- Initial lessons from AR Façade, an interactive augmented reality drama (2006) (47)
- Virtual transparency: Introducing parallax view into video see-through AR (2011) (46)
- An evaluation of graphical context when the graphics are outside of the task area (2008) (45)
- Designer's augmented reality toolkit, ten years later: implications for new media authoring tools (2014) (44)
- Pre-patterns for designing embodied interactions in handheld augmented reality games (2011) (42)
- Adapting to dynamic registration errors using level of error (LOE) filtering (2000) (41)
- Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement (2010) (39)
- Enhancing and evaluating users’ social experience with a mobile phone guide applied to cultural heritage (2011) (37)
- Evaluating a conversation-centered interactive drama (2007) (32)
- An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error (2009) (31)
- Here We Are! Where Are We? Locating Mixed Reality in The Age of the Smartphone (2012) (30)
- Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences (2008) (29)
- Enhancing the Experience of Virtual Conferences in Social Virtual Environments (2020) (27)
- A practical approach to calculating luminance contrast on a CRT (1992) (25)
- Eliza meets the wizard-of-oz: blending machine and human control of embodied characters (2010) (25)
- Understanding user engagement in immersive and interactive stories (2008) (23)
- Watercolor inspired non-photorealistic rendering for augmented reality (2008) (22)
- Three angry men: dramatizing point-of-view using augmented reality (2002) (21)
- Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development (2016) (21)
- Prototyping Applications with DART, The Designer's Augmented Reality Toolkit (2003) (20)
- Alice's Adventure's in New Media: An Exploration of Interactive Narratives in Augmented Reality (2001) (20)
- Adapting to Registration Error in an Intent-based Augmentation System (2004) (20)
- Automatic partitioning for prototyping ubiquitous computing applications (2004) (19)
- AR Karaoke: acting in your favorite scenes (2005) (19)
- IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences (2021) (18)
- Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama (2003) (18)
- AR façade: an augmented reality interactve drama (2007) (17)
- A scale model of mixed reality (2011) (17)
- A Distributed 3 D Graphics Library (1998) (17)
- The Synchronicity Paradox in Online Education (2020) (16)
- VisAR: Bringing Interactivity to Static Data Visualizations through Augmented Reality (2017) (15)
- Integrating 2-D Video Actors into 3-D Augmented-Reality Systems (2002) (15)
- The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community-Based Augmented Reality Applications (2015) (15)
- Thinking inside the box: Making meaning in a Handheld AR experience (2010) (14)
- Butterfly effect: an augmented reality puzzle game (2005) (14)
- Single-narrative, multiple point-of-view dramatic experiences in augmented reality (2003) (13)
- Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System (2001) (13)
- Large Displays for Knowledge Work (2003) (13)
- Using projection AR to add design studio pedagogy to a CS classroom (2016) (12)
- Lessons from a class on handheld augmented reality game design (2009) (12)
- Exploratory programming of distributed augmented environments (1999) (12)
- A Constraint-based Approach to Dynamic Colour Management for Windowing Interfaces (1991) (12)
- Augmenting Intelligent Environments: Augmented Reality as an Interface to Intelligent Environments (1998) (12)
- Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade (2008) (11)
- Supporting Activity in Desktop and Ubiquitous Computing (2006) (11)
- RealityMedia: An Experimental Digital Book in WebXR (2018) (9)
- Mirror Worlds: Experimenting with Heterogeneous AR (2011) (8)
- Walled Gardens: Apps and Data as Barriers to Augmenting Reality (2013) (8)
- An Interface for a Continuously Available, General Purpose, Spatialized Information Space (2000) (8)
- Guest Editors' Introduction: Moving Mixed Reality into the Real World (2005) (8)
- Supporting interaction in augmented reality in the presence of uncertain spatial knowledge (2005) (8)
- NerdHerder: designing for physical actions in an augmented reality puzzle game (2012) (7)
- Augmenting home and office environments (1998) (7)
- High-Level Tracker Abstractions for Augmented Reality System Design (2003) (6)
- Automatic Partitioning: A Promising Approach to Prototyping Ubiquitous Computing Applications (2004) (6)
- An Evaluation of Graphical Context as a Means for Ameliorating the Effects of Registration Error (2007) (6)
- Redirected head gaze to support AR meetings distributed over heterogeneous environments (2016) (6)
- Prototyping Applications For the Physical World Using Integrated Capture / Playback Facilities (2004) (6)
- Supporting Early Design Activities for AR Experiences. (2007) (6)
- Repo: Obliq with Replicated Objects (1997) (6)
- Augmenting Creative Realities: The Second Life Performance Project (2009) (6)
- Reality Media (2021) (5)
- Rethinking Reality: A Layered Model of Reality for Immersive Systems (2018) (4)
- Embodied metaphor elicitation through augmented-reality game design (2013) (4)
- Uncertainty Boundaries for Complex Objects in Augmented Reality (2008) (4)
- Creating augmented reality authoring tools informed by designer workflow and goals (2012) (4)
- Ethereal: a toolkit for spatially adaptive augmented reality content (2014) (3)
- Painterly rendering with coherence for augmented reality (2010) (3)
- Building your vision with Qualcomm's Mobile Augmented Reality (AR) (2011) (3)
- Building your vision with Qualcomm's Mobile Augmented Reality (AR) platform: AR on mobile devices (2011) (3)
- ClearSpace: Mixed Reality Virtual Teamrooms (2011) (3)
- A Touring Hachine: Prototgping 3D Hobite Augmented Reatitg Sgstems for Exptoring the Urban Environment (1997) (3)
- Moving mixed reality into the real world. (2005) (3)
- A non-photorealistic rendering framework with temporal coherence for augmented reality (2012) (3)
- New Media Collaboration through Wizard-of-Oz Simulations (3)
- Unified WebGL/CSS scene-graph and application to AR (2013) (3)
- KHARMA : A KML / HTML Architecture for Mobile Augmented Reality Applications (2010) (3)
- Content Generation for Workforce Training (2019) (3)
- Social Presence in Virtual Event Spaces (2022) (3)
- Building and Employing Cross-Reality (2009) (2)
- Repo: An Interpreted Language for Exploratory Programming of Highly Interactive, Distributed Applications (1999) (2)
- A sketch interface to support storyboarding of augmented reality experiences (2005) (2)
- Eliza meets the wizard-of-oz: evaluating social acceptability (2010) (2)
- (in)box with Malcom (2009) (2)
- Using augmented reality for entertainment (2002) (2)
- Choreographing Responsive Media Environments Using Continuous State Dynamics within a Simplicial Complex (2003) (2)
- Developing AR Systems in the Prescence of Spatial Uncertainty (2007) (2)
- Remote Conference Participation in Social Virtual Worlds (2020) (2)
- Exploratory Programming of Distributed 3D Graphics Applications (2000) (1)
- A Practical Approach to Integrating Live 2D Web Content with the Immersive Web (2019) (1)
- Making tracking technology accessible in a rapid prototyping environment (2004) (1)
- Experiences Employing Novice Wizard Operators in a Gallery Setting (2008) (1)
- Support for Multitasking and Task Awareness Using Interactive Peripheral Dis-plays (2001) (1)
- Mixed reality: the continuum from virtual to augmented reality (2003) (1)
- The Acropolis on the Immersive Web (2021) (1)
- Authoring solutions for Augmented Reality (2011) (1)
- NerdHerder: Designing Colocated Physical–Digital Games with Sociological Theories (2016) (0)
- Programming languages: a play in three acts (1996) (0)
- Call for Papers Moving Mixed Reality into the Real World (2005) (0)
- Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality (2012) (0)
- Tabletop Augmented Reality Games: Play Outside the Display [Abstract] (2009) (0)
- Tutorial 5: Handheld Augmented Reality (2007) (0)
- Gen chairs (2012) (0)
- Non-photorealistic rendering with coherence for augmented reality (2012) (0)
- Extended Reality (XR) for Teaching and Learning (2019) (0)
- A multi-disciplinary course on augmented reality design (2000) (0)
- Media Computation to Motivate Women and Non-Majors in Computer Science 1 (2003) (0)
- MRUI Adaptation in the Presence of Uncertainty (2007) (0)
- Using Developmental Psychology to Guide Augmented-Reality Design for Children (2016) (0)
- Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for Augmented Reality (2012) (0)
- Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie (2021) (0)
- Augmented Reality Systems Applied to Poultry Grading and Inspection (2005) (0)
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