Bo Ruberg
American game studies scholar
Bo Ruberg's AcademicInfluence.com Rankings

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Anthropology Philosophy
Bo Ruberg's Degrees
- Bachelors Film and Media Studies University of California, Santa Barbara
Why Is Bo Ruberg Influential?
(Suggest an Edit or Addition)According to Wikipedia, Bo Ruberg is an American game studies scholar and associate professor at the University of California, Irvine in the Klein College of Media and Communication. They are known for their work on queer theory and video games. They are the author of Video Games Have Always Been Queer, The Queer Games Avant-Garde, and Sex Dolls at Sea: Imagined Histories of Sexual Technologies, as well as the editor of Queer Game Studies. From 2023 to 2027, they are the co-editor-in-chief, with Liz Elcessor, of the Journal of Cinema and Media Studies. They are also one of the co-founders of the Queerness in Games Conference.
Bo Ruberg's Published Works
Published Works
- Video Games Have Always Been Queer (2019) (47)
- No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt (2015) (43)
- Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming (2019) (42)
- Data for queer lives: How LGBTQ gender and sexuality identities challenge norms of demographics (2020) (37)
- In Practice: Queerness and Games (2017) (29)
- Creating an Archive of LGBTQ Video Game Content: An Interview with Adrienne Shaw (2017) (28)
- “Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming (2020) (25)
- Queer Game Studies (2017) (24)
- Doing it for free: digital labour and the fantasy of amateur online pornography (2016) (19)
- The Precarious Labor of Queer Indie Game-making: Who Benefits from Making Video Games “Better”? (2019) (19)
- Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch (2020) (15)
- Challenges of Designing Consent: Consent Mechanics in Video Games as Models for Interactive User Agency (2020) (15)
- Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home (2019) (14)
- Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines (2019) (14)
- Not Gay as in Happy: Queer Resistance and Video Games (Introduction to the Special Issue - Queerness and Video Games) (2018) (11)
- Feeling for an Audience (2019) (9)
- The Queer Games Avant-Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games (2020) (9)
- The Queer Games Avant-Garde (2020) (9)
- Queer Indie Video Games as an Alternative Digital Humanities: Counterstrategies for Cultural Critique through Interactive Media (2018) (8)
- Queerness and Video Games: Queer Game Studies and New Perspectives through Play (2018) (8)
- Diversity and Inclusion in Esports Programs in Higher Education: Leading by Example at UCI (2018) (7)
- Permalife: Video games and the queerness of living (2017) (7)
- Empathy and Its Alternatives: Deconstructing the Rhetoric of “Empathy” in Video Games (2020) (7)
- Toward a Queer Digital Humanities (2019) (6)
- Bodies of Information (2019) (5)
- Straight-washing "Undertale": Video games and the limits of LGBTQ representation (2018) (5)
- Representing sex workers in video games: feminisms, fantasies of exceptionalism, and the value of erotic labor (2018) (5)
- After agency: The queer posthumanism of video games that cannot be played (2022) (3)
- Sex Dolls at Sea (2022) (3)
- Digital Intimacy in Real Time: Live Streaming Gender and Sexuality (2022) (3)
- Making players care: The ambivalent cultural politics of care and video games (2021) (2)
- What Is Your Mother's Maiden Name?: A Feminist History of Online Security Questions (2017) (2)
- Curating with a Click: The Art That Participatory Media Leaves Behind (2015) (2)
- Trans Game Studies (2022) (2)
- Pixel Whipped: Pain, Pleasure, and Media (2015) (1)
- PLAYING AT THE POLLS: VIDEO GAMES IN/AS PLATFORMS OF POLITICAL PARTICIPATION (2021) (1)
- Queering indie (2020) (1)
- Queer Indie Game-Making: An Interview with Mo Cohen (2020) (1)
- Hungry Holes and Insatiable Balls: Video Games, Queer Mechanics, and the Limits of Design (2022) (0)
- Cruising Dystopia: The Messy Optimism of Digital Connection in Shaka McGlotten’s Virtual Intimacies (2014) (0)
- The Mystery of the Missing AIDS Crisis: A Comparative Reading of Caper in the Castro and Murder on Main Street (2022) (0)
- Book Review Symposium – Queer Geographies (2019) (0)
- Between Men, and Queer Intimacy in Video Games” Ruberg relates the idea of homoerotic desire in Eve Kosofsky Sedg- wick’s Between Men: English Literature and Male Homosocial Desire (1985) to the mechanics of Atari’s 1972 arcade game (2020) (0)
- Feminist and Queer Game Studies (2019) (0)
- SURVIVORS: Archiving the history of bulletin board systems and the AIDS crisis (2020) (0)
- Computer Dating in the Classifieds: Complicating the Cultural History of Matchmaking by Machine (2022) (0)
- Rhizomes: Issue 21: Bonnie Ruberg (2017) (0)
- Live play, live sex: The parallel labors of video game live streaming and webcam modeling (2022) (0)
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What Schools Are Affiliated With Bo Ruberg?
Bo Ruberg is affiliated with the following schools: