Brenda Laurel
#21,680
Most Influential Person Now
Video game developer
Brenda Laurel's AcademicInfluence.com Rankings
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Communications
Brenda Laurel's Degrees
- Bachelors Studio Art Bennington College
Why Is Brenda Laurel Influential?
(Suggest an Edit or Addition)According to Wikipedia, Brenda Laurel is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic.
Brenda Laurel's Published Works
Published Works
- Computers as theatre (1991) (1730)
- The Art of Human-Computer Interface Design (1990) (1248)
- Interface agents: metaphors with character (1997) (360)
- Design Research: Methods and Perspectives (2003) (314)
- Interface as Mimesis (1986) (193)
- Toward the design of a computer-based interactive fantasy system / (1986) (143)
- Computer as Theatre (1993) (91)
- Issues in multimedia interface design: media integration and interface agents (1990) (88)
- PLACEHOLDER: landscape and narrative in virtual environments (1994) (76)
- Anthropomorphism: from Eliza to Terminator 2 (1992) (63)
- Immersed in Technology : Art and Virtual Environments (1996) (52)
- Approaches to managing deviant behavior in virtual communities (1994) (50)
- Placeholder: landscape and narrative in virtual environments (1994) (44)
- Ethics in HCI (2001) (17)
- Guides 3.0 (1991) (14)
- Drama and personality in user interface design (1989) (12)
- Story spaces: interfaces for children's voices (2000) (11)
- Designed animism (2006) (11)
- Interface and narrative arts: contributions from narrative, drama, and film (1991) (9)
- Narrative construction as play (2004) (8)
- Determinants of immersivity in virtual reality: graphics vs. action (1994) (7)
- Masks, society, and hierarchy among the Chewa of Central Malawi (1995) (6)
- Technological humanism and values-driven design (1998) (5)
- AR and VR: Cultivating the Garden (2016) (5)
- The Six Elements and the Causal Relations Among Them Star Raiders : Dramatic Interaction in a Small World (2003) (5)
- Meeting people where they are (2009) (4)
- Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (2016) (4)
- Knowing Practice : A More Complex View of New Media Literacy (2001) (3)
- What next? A provocative look at curriculum, creativity and organization in teaching artists and designers to use computers (1991) (2)
- Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session) (1995) (2)
- Gaian IxD (2011) (2)
- Looking into Nature: Learning and Delight in a STE[A]M Park (2015) (2)
- When computers become human (1999) (1)
- Place-holder : Landscape and narrative in virtual enviroments (1994) (1)
- To be AND not to be , that is the Quest Ontology of rules in computer-based games (2011) (1)
- Interface and new interactive systems (panel session) (1990) (0)
- Computer graphics, are we forcing people to evolve? (1994) (0)
- Closing Keynote Address: Design Research: Processes and Provocations (2007) (0)
- Looking into Nature (2015) (0)
- Artistic frontiers in virtual reality (1992) (0)
- Extinguish the Flame (1984) (0)
- Chapter 5. Vital narratives (2003) (0)
- : Landscape and Narrative In Virtual EnvironmentsPlaceholder (2003) (0)
- A Classic Reconfigured (2007) (0)
- The long-term impact of IT culture (1997) (0)
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What Schools Are Affiliated With Brenda Laurel?
Brenda Laurel is affiliated with the following schools: