Carl Gutwin
Canadian computer scientist
Carl Gutwin's AcademicInfluence.com Rankings

Download Badge
Computer Science
Carl Gutwin's Degrees
- Masters Computer Science University of Saskatchewan
- Bachelors Computer Science University of Saskatchewan
Similar Degrees You Can Earn
Why Is Carl Gutwin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Carl Gutwin is a Canadian computer scientist, professor and the director of the Human–computer interaction Lab at the University of Saskatchewan. He is also a co-theme leader in the SurfNet research network and was a past holder of a Canada Research Chair in Next-Generation Groupware. Gutwin is known for his contributions in HCI ranging from the technical aspects of systems architectures, to the design and implementation of interaction techniques, and to social theory as applied to design. Gutwin was papers co-chair at CHI 2011 and was a conference co-chair of Computer Supported Cooperative Work 2010.
Carl Gutwin's Published Works
Published Works
- A Descriptive Framework of Workspace Awareness for Real-Time Groupware (2002) (1168)
- KEA: practical automatic keyphrase extraction (1999) (1037)
- Design for individuals, design for groups: tradeoffs between power and workspace awareness (1998) (447)
- Group awareness in distributed software development (2004) (437)
- Domain-Specific Keyphrase Extraction (1999) (374)
- Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation (1996) (367)
- Classes of graphs which approximate the complete euclidean graph (1992) (359)
- Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration (2003) (349)
- Useful junk?: the effects of visual embellishment on comprehension and memorability of charts (2010) (334)
- A usability study of awareness widgets in a shared workspace groupware system (1996) (328)
- The Importance of Awareness for Team Cognition in Distributed Collaboration (2001) (313)
- Multiple wheat genomes reveal global variation in modern breeding (2020) (308)
- The effects of workspace awareness support on the usability of real-time distributed groupware (1999) (294)
- Support for workspace awareness in educational groupware (1995) (287)
- Calibration games: making calibration tasks enjoyable by adding motivating game elements (2011) (261)
- The mechanics of collaboration: developing low cost usability evaluation methods for shared workspaces (2000) (259)
- A predictive model of menu performance (2007) (257)
- Improving browsing in digital libraries with keyphrase indexes (1999) (250)
- Workspace awareness for groupware (1996) (244)
- Seeing things in the clouds: the effect of visual features on tag cloud selections (2008) (244)
- Wedge: clutter-free visualization of off-screen locations (2008) (229)
- Effects of awareness support on groupware usability (1998) (212)
- Empirical development of a heuristic evaluation methodology for shared workspace groupware (2002) (202)
- Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration (2001) (200)
- Improving focus targeting in interactive fisheye views (2002) (187)
- Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse (2012) (147)
- Workspace awareness in real-time distributed groupware (1998) (147)
- Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques (2004) (141)
- Learning from Games: HCI Design Innovations in Entertainment Software (2003) (136)
- A comparison of techniques for multi-display reaching (2005) (133)
- Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware (1996) (132)
- Semantic telepointers for groupware (1996) (126)
- Groupware walkthrough: adding context to groupware usability evaluation (2002) (124)
- A review of groupware evaluations (2000) (124)
- Improving interpretation of remote gestures with telepointer traces (2002) (121)
- Supporting Novice to Expert Transitions in User Interfaces (2014) (113)
- The effects of interaction technique on coordination in tabletop groupware (2007) (109)
- Faster document navigation with space-filling thumbnails (2006) (108)
- E-conic: a perspective-aware interface for multi-display environments (2007) (104)
- Using Disortion-Oriented Displays to Support Workspace Awareness (1996) (103)
- Perspective cursor: perspective-based interaction for multi-display environments (2006) (99)
- Effects of gamification on participation and data quality in a real-world market research domain (2013) (97)
- Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar (2009) (97)
- Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback (2011) (96)
- The Delauney Triangulation Closely Approximates the Complete Euclidean Graph (1989) (96)
- Revealing delay in collaborative environments (2004) (94)
- Workspace awareness support with radar views (1996) (93)
- Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending (2004) (90)
- Usability heuristics for networked multiplayer games (2009) (89)
- Supporting Informal Collaboration in Shared-Workspace Groupware (2008) (89)
- Superflick: a natural and efficient technique for long-distance object placement on digital tables (2006) (87)
- HARK No More: On the Preregistration of CHI Experiments (2018) (85)
- A comparison of usage evaluation and inspection methods for assessing groupware usability (2001) (82)
- A Groupware Design Framework for Loosely Coupled Workgroups (2005) (80)
- Improving command selection with CommandMaps (2012) (80)
- Real-time groupware in the browser: testing the performance of web-based networking (2011) (80)
- The effects of network delays on group work in real-time groupware (2001) (79)
- Target assistance for subtly balancing competitive play (2011) (79)
- Dips and ceilings: understanding and supporting transitions to expertise in user interfaces (2011) (78)
- Faster command selection on tablets with FastTap (2014) (78)
- Adapting the Locales Framework for Heuristic Evaluation of Groupware (2000) (78)
- A Framework of Awareness for Small Groups in Shared-Workspace Groupware (1999) (77)
- A Predictive Model of Human Performance With Scrolling and Hierarchical Lists (2009) (76)
- Awareness support in a groupware widget toolkit (2003) (75)
- Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware (2006) (73)
- SUPPORT FOR GROUP AWARENESS IN REAL-TIME DESKTOP CONFERENCES (1995) (72)
- Supporting awareness of others in groupware (1996) (72)
- Providing artifact awareness to a distributed group through screen sharing (2006) (71)
- Threats of a replication crisis in empirical computer science (2020) (71)
- There and Back Again: Cross-Display Object Movement in Multi-Display Environments (2009) (70)
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (2015) (70)
- Designing for loose coupling in mobile groups (2003) (66)
- Improving player balancing in racing games (2014) (65)
- Promoting Hotkey use through rehearsal with ExposeHK (2013) (64)
- Skillometers: reflective widgets that motivate and help users to improve performance (2013) (64)
- Improving selection of off-screen targets with hopping (2006) (63)
- The MAUI Toolkit: Groupware Widgets for Group Awareness (2004) (63)
- Exploring blog archives with interactive visualization (2008) (61)
- Modelling and quantifying the behaviours of students in lecture capture environments (2014) (60)
- Fisheyes are good for large steering tasks (2003) (59)
- Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects (2017) (59)
- Mining a Software Developer's Local Interaction History (2004) (58)
- Traces: Visualizing the Immediate Past to Support Group Interaction (2002) (57)
- Improving revisitation in fisheye views with visit wear (2005) (57)
- Design Principles for Children ’ s Technology (2005) (57)
- The Data-Assisted Approach to Building Intelligent Technology-Enhanced Learning Environments (2014) (57)
- Supporting and Exploiting Spatial Memory in User Interfaces (2013) (57)
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game (2015) (57)
- A framework of assistive pointers for low vision users (2000) (56)
- TNT: improved rotation and translation on digital tables (2006) (56)
- A Design Framework for Awareness Cues in Distributed Multiplayer Games (2018) (56)
- KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (2013) (53)
- The usability of transparent overview layers (1998) (52)
- The effects of co-present embodiments on awareness and collaboration in tabletop groupware (2008) (51)
- A Comparison of Fisheye Lenses for Interactive Layout Tasks (2004) (51)
- Fisheye Views are Good for Large Steering Tasks (2003) (51)
- Female advantage for spatial location memory in both static and dynamic environments (2003) (51)
- Where are you pointing?: the accuracy of deictic pointing in CVEs (2010) (50)
- Testing the robustness and performance of spatially consistent interfaces (2013) (48)
- Faster Command Selection on Touchscreen Watches (2016) (47)
- Privacy in the open: how attention mediates awareness and privacy in open-plan offices (2007) (47)
- How players value their characters in world of warcraft (2014) (43)
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (2014) (43)
- Examining the Peak-End Effects of Subjective Experience (2015) (42)
- VoodooSketch: extending interactive surfaces with adaptable interface palettes (2008) (42)
- DJs' perspectives on interaction and awareness in nightclubs (2006) (42)
- Why it's quick to be square: modelling new and existing hierarchical menu designs (2010) (42)
- Turbulent Touch: Touchscreen Input for Cockpit Flight Displays (2017) (42)
- "So that's what you see": building understanding with personalized simulations of colour vision deficiency (2012) (42)
- Using cursor prediction to smooth telepointer jitter (2003) (41)
- Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis (2008) (41)
- High-performance telepointers (2004) (41)
- The effects of local lag on tightly-coupled interaction in distributed groupware (2008) (41)
- "I'm just here to play games": social dynamics and sociality in an online game site (2012) (41)
- Perceptibility and utility of sticky targets (2008) (41)
- Peak-End Effects on Player Experience in Casual Games (2016) (40)
- Supporting multi-point interaction in visual workspaces (2007) (39)
- Analysis and comparison of target assistance techniques for relative ray-cast pointing (2013) (38)
- Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter (2012) (38)
- Testing the media equation with children (2005) (37)
- Can smooth view transitions facilitate perceptual constancy in node-link diagrams? (2007) (37)
- Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (2013) (37)
- Effects of view, input device, and track width on video game driving (2011) (36)
- Using relationship to control disclosure in Awareness servers (2005) (36)
- The Effects of Dynamic Transparency on Targeting Performance (2003) (35)
- Formalizing Emphasis in Information Visualization (2016) (35)
- HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays (2016) (35)
- Improving list revisitation with ListMaps (2006) (35)
- Targeting across displayless space (2008) (35)
- The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces (2017) (34)
- Improving navigation-based file retrieval (2013) (33)
- Supporting Group Awareness in Distributed Software Development (2004) (33)
- Individual models of color differentiation to improve interpretability of information visualization (2010) (32)
- SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring (2013) (32)
- Interactive Exploration of Genomic Conservation (2020) (32)
- Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience (2018) (32)
- The effects of interaction sequencing on user experience and preference (2017) (31)
- The effects of changing projection geometry on the interpretation of 3D orientation on tabletops (2009) (30)
- Individual and Group Support in Tabletop Interaction Techniques (2010) (30)
- Group task analysis for groupware usability evaluations (2001) (30)
- Artifact awareness through screen sharing for distributed groups (2009) (30)
- Supporting collaboration in multidisciplinary home care teams (2002) (29)
- Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display (2010) (29)
- Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware (2011) (29)
- How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game (2016) (29)
- Improving network efficiency in real-time groupware with general message compression (2006) (29)
- The Effects of Feedback on Targeting with Multiple Moving Targets (2004) (29)
- Improving recognition and characterization in groupware with rich embodiments (2007) (28)
- Support for deictic pointing in CVEs: still fragmented after all these years' (2014) (28)
- Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments (2011) (28)
- Supporting Transitions to Expertise in Hidden Toolbars (2016) (27)
- Bubble radar: efficient pen-based interaction (2006) (26)
- Improving Window Switching Interfaces (2009) (26)
- GT/SD: performance and simplicity in a groupware toolkit (2009) (25)
- Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups (2003) (25)
- Beyond the lan: techniques from network games for improving groupware performance (2007) (24)
- Designing Digital Tables for Highly Integrated Collaboration (2006) (24)
- Interactive usability instrumentation (2009) (24)
- Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays (2018) (23)
- Improving calibration time and accuracy for situation-specific models of color differentiation (2011) (23)
- Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges (2018) (22)
- Improving understanding of website privacy policies with fine-grained policy anchors (2005) (22)
- Domain-Speci c Keyphrase Extraction (1999) (22)
- Gone but not forgotten: designing for disconnection in synchronous groupware (2010) (22)
- Finding Things In Fisheyes: Memorability in Distorted Spaces (2003) (21)
- Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks (2019) (21)
- The human factors of consistency maintenance in multiplayer computer games (2010) (21)
- OpenMessenger: gradual initiation of interaction for distributed workgroups (2008) (21)
- Exposing and understanding scrolling transfer functions (2012) (20)
- The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks (2014) (20)
- Examining Preferences for Website Support to Parents of Adolescents With Diabetes (2013) (20)
- Implications of We-Awareness to the Design of Distributed Groupware Tools (2016) (19)
- SSMRecolor: improving recoloring tools with situation-specific models of color differentiation (2012) (19)
- Situation-Specific Models of Color Differentiation (2012) (18)
- Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (2012) (18)
- The Effects of Feedback on Targeting Performance in Visually Stressed Conditions (2000) (18)
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (2017) (18)
- Improving scrolling devices with document length dependent gain (2012) (18)
- Groupspace: a 3D workspace supporting user awareness (2002) (17)
- Improving digital handoff in shared tabletop workspaces (2008) (17)
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game (2016) (17)
- Investigating the Post-Training Persistence of Expert Interaction Techniques (2017) (17)
- Men are More Accurate Than Women in Aiming at Targets in Both near Space and Extrapersonal Space (2005) (17)
- Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus (2016) (17)
- Testing the rehearsal hypothesis with two FastTap interfaces (2015) (17)
- Design and evaluation of braced touch for touchscreen input stabilisation (2019) (17)
- Finder highlights: field evaluation and design of an augmented file browser (2014) (17)
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (2019) (15)
- Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware (2017) (15)
- TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware (2008) (15)
- The magic window: lessons from a year in the life of a co-present media space (2007) (15)
- The usability of CommandMaps in realistic tasks (2014) (14)
- A usability study of workspace awareness widgets (1996) (14)
- A model of novice and expert navigation performance in constrained-input interfaces (2010) (13)
- Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference (2019) (13)
- Directional collisions during a route-following task (2009) (13)
- The effects of consistency maintenance methods on player experience and performance in networked games (2014) (13)
- Pen and paper techniques for physical customisation of tabletop interfaces (2008) (12)
- SHARING FISHEYE VIEWS IN RELAXED-WYSIWIS GROUPWARE APPLICATIONS (1995) (12)
- Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets (2017) (12)
- DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware (2012) (12)
- Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear (2013) (11)
- Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions (2018) (11)
- Collaboration usability analysis: task analysis for groupware usability evaluations (2004) (11)
- A Framework for Supporting Joint Interpersonal Attention in Distributed Groups (2011) (11)
- A Field Experiment of Spatially-Stable Overviews for Document Navigation (2017) (11)
- Haptic and Tactile Feedback in Directed Movements (2005) (11)
- Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits (2019) (11)
- SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring (2013) (10)
- Using a web-based decision support intervention to facilitate patient-physician communication at prostate cancer treatment discussions (2014) (10)
- Game input with delay: moving target selection parameters (2019) (10)
- Characterizing Deixis over Surfaces to Improve Remote Embodiments (2011) (10)
- Exertion in the small: improving differentiation and expressiveness in sports games with physical controls (2014) (10)
- SUPPORT FOR GROUP AWARENESS IN EDUCATIONAL GROUPWARE (1995) (10)
- Making big gestures: effects of gesture size on observability and identification for co-located group awareness (2014) (10)
- Storyboard-Based Empirical Modeling of Touch Interface Performance (2018) (10)
- Balancing multiplayer first-person shooter games using aiming assistance (2014) (10)
- Staying Aware in Groupware Workspaces (1998) (10)
- Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets (2009) (9)
- Collaboration Requirements for Home Care (2001) (9)
- Character Sharing in World of Warcraft (2009) (9)
- Proceedings of Graphics Interface 2006 (2006) (9)
- Awareness-Based Scheduling in a Home Care Clinical Information System (2003) (9)
- Dorsal Stream Contributions to Perceptual Asymmetries (2011) (8)
- Improving revisitation in long documents with two-level artificial-landmark scrollbars (2018) (8)
- Techniques for Interacting with Off-Screen Content (2007) (8)
- The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (2013) (8)
- On the comprehension of code clone visualizations: A controlled study using eye tracking (2015) (8)
- The ASPECTA toolkit: affordable full coverage displays (2016) (8)
- Lateral biases in aesthetic and spatial location judgments: differences between tasks and native reading directions (2020) (8)
- The influence of audio effects and attention on the perceived duration of interaction (2021) (7)
- The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops (2016) (7)
- A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks (2007) (7)
- Sometimes When We Touch : How Arm Embodiments Change Reaching and Coordination on Digital Tables (2014) (7)
- Applying distortion-oriented displays to groupware (1996) (7)
- Supporting workspace awareness in groupware (video program) (abstract only) (1996) (7)
- Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games (2016) (7)
- Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars (2020) (7)
- The Effects of System Interpretation Errors on Learning New Input Mechanisms (2021) (7)
- StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets (2015) (6)
- Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays (2018) (6)
- Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings (2019) (6)
- Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks (2015) (6)
- Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs (2018) (6)
- Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation (2011) (6)
- Comparing awareness and distraction between desktop and peripheral-vision displays (2010) (6)
- The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game (2016) (6)
- From Technically Possible to Socially Natural Groupware (1998) (6)
- Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game (2020) (6)
- A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays (2019) (5)
- Would I Lie to You? Modelling Misrepresentation and Context in Dialogue (1992) (5)
- The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames (2014) (5)
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces (2015) (5)
- Reducing error aversion to support novice-to-expert transitions with FastTap (2019) (5)
- Interactive Fisheye Views for Groupware (1998) (5)
- A Baseline Study of Emphasis Effects in Information Visualization (2020) (5)
- The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces (2021) (5)
- Improving Assistive Software for Color Vision Deficiency through Multiple Model Aggregation (2011) (4)
- Voodoosketch : Physical Interface Palettes and Sketched Controls alongside Augmented Work Surfaces (2007) (4)
- Time Balancing with Adaptive Time-Variant Minigames (2011) (4)
- A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community (2017) (4)
- Using an instructional expert to mediate the locus of control in adaptive e-learning systems (2012) (4)
- Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design (1995) (4)
- Traces: Visualization of Interaction (1999) (4)
- An investigation of dynamic landmarking functions (2008) (4)
- Risking Treasure: Testing Loss Aversion in an Adventure Game (2020) (4)
- The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware (2015) (4)
- Framing Effects Influence Interface Feature Decisions (2020) (4)
- Two Experiments on Co-located Mobile Groupware (2007) (4)
- Clone Swarm: A Cloud Based Code-Clone Analysis Tool (2020) (4)
- Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment (2015) (4)
- A Classification of Faults Covering the Human-Computer Interaction Loop (2020) (4)
- Timeline : Video Traces for Awareness (2006) (4)
- Demonstrating Timeline: Video Traces for Awareness (2006) (4)
- Controlling an avatar's pointing gestures in desktop collaborative virtual environments (2012) (4)
- Using cursor prediction to smooth telepointer jitter[33] (abstract only) (2003) (3)
- Awareness In Collaborative 3 D Workspaces (2001) (3)
- Interaction Pace and User Preferences (2021) (3)
- Exploiting High-Throughput Indoor Phenotyping to Characterize the Founders of a Structured B. napus Breeding Population (2022) (3)
- Demo Voodoosketch: Physical Interface Palette and Sketched Controls alongside Augmented Work Surfaces (2007) (3)
- The Impact of Motion and Delay on Selecting Game Targets with a Mouse (2020) (3)
- Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews (2021) (3)
- Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading (2019) (3)
- Contour Line Stylization to Visualize Multivariate Information (2021) (3)
- Using Behaviour Characteristics to Improve Groupware Performance (2003) (3)
- FROM AWARENESS TO TEAMROOMS, GROUPWEB AND TURBOTURTLE: EIGHTSNAPSHOTS OF RECENT WORK IN THE GROUPLAB PROJECT (1995) (3)
- SILVERVIZ : Extending SILVER for coordination in distributed collaborative modeling (2011) (3)
- The Use of Pedagogic Misrepresentation in Tutorial Dialogue (1992) (3)
- PLATO: a coordination framework for designers of multi-player real-time digital games (2012) (2)
- Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O’Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp. ISBN 1-4020-1677-8 (2005) (2)
- Improving digital handoff using the space above the table (2013) (2)
- Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation (2009) (2)
- Combining Power and Simplicity in a Groupware Toolkit (2009) (2)
- Jelly polo: increasing richness and competition in sports games using small-scale exertion (2014) (2)
- Improving Groupware Performance in Lossy Networks with Adaptive Forward Error Correction (2002) (2)
- A comparison of techniques for in-place toolbars (2010) (2)
- Single-Handed HandMark Menus: Rapid Command Selection on Tablets (2016) (2)
- Analysing Social Metrics in an Online Game Site (2012) (2)
- Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types (2021) (2)
- Investigation of Targeting-Assistance Techniques for Distant Pointing with Relative Ray Casting (2009) (2)
- Adaptive forward error correction for real-time groupware (2012) (2)
- Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, CSCW 2010, Savannah, Georgia, USA, February 6-10, 2010 (2010) (2)
- A Collaborative Document Repository for Home Care Teams (2005) (2)
- DiscoTech : A Toolkit for Handling User Level Disconnection Problems in Synchronous Groupware (2011) (1)
- Supporting Workspace Awareness in Groupware (Video Program). (1996) (1)
- Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion (2015) (1)
- Big Gestures?: Factors that Influence Gesture Visibility (2014) (1)
- Many people, many eyes: aggregating influences of visual perception on user interface design (2013) (1)
- Does Location Come for Free ? The Effects of Navigation Aids on Location Learning (2006) (1)
- Tracing shapes with eyes: design and evaluation of an eye tracking based approach (2020) (1)
- Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance (2017) (1)
- User Interface and Software Technology (2007) (1)
- Visualization Tools for Genomic Conservation. (2022) (1)
- Groupware support for workspace awareness (doctoral colloquium) (1996) (1)
- Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance (2022) (1)
- (The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search (2016) (1)
- Personalized Simulations of Colour Vision Deficiency (2013) (1)
- Collaboration and Technology (2017) (1)
- Tabletop Coordination : The Effect of Interaction Techniques on Group Activities (2006) (1)
- Datasets: Moving Target Selection with Delay (2021) (1)
- Applying Distortion-Oriented Displays to Groupware (Video Program). (1996) (1)
- Storyboard-Based Empirical Modelling of Touch Interface Performance (2018) (1)
- Collaboration and technology : 17th International Conference, CRIWG 2011, Paraty, Brazil, October 2-7, 2011 : proceedings (2011) (1)
- Supporting group awareness in distributed software development. Discussion (2005) (1)
- Predicting query times (1998) (1)
- Papers Reviewers (2018) (0)
- Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 24-28 September 2007, Limerick, Ireland (2007) (0)
- 2007 Reviewers (2007) (0)
- Author Index (1979) (0)
- Session details: Games and virtual worlds (2012) (0)
- Making Interface Customizations Work: Lessons from a Successful Tailoring Community (2017) (0)
- Sharing Desktops within the Community Bar (2006) (0)
- Awareness support in a groupware widget toolkit[29] (abstract only) (2003) (0)
- Wedge (2021) (0)
- Real-time Desktop Conferences (1995) (0)
- CPSC 601 . 47 Fall 2009 Week 2 Papers Notes on Paper # 2 for the week 2 of CPSC 601 (0)
- CHI 2011 : conference proceedings and extended abstracts : the 29th annual CHI Conference on Human Factors in Computing Systems, Vancouver, BC, May 7 -12, 2011 (2011) (0)
- ‘Specially For You’ – Examining the Barnum Effect’s Influence on the Perceived Quality of System Recommendations (2023) (0)
- Session details: Social software engineering (2010) (0)
- Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons (2019) (0)
- Semi-Synchronous Conflict Detection Software Development (0)
- More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort (2022) (0)
- ECSCW 2007: Proceedings of the 10th European Conference on Computer-Supported Cooperative Work, Limerick, Ireland, 24-28 September 2007 (2007) (0)
- Multiple wheat genomes reveal global variation in modern breeding (2020) (0)
- A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community (2017) (0)
- Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action Games (2023) (0)
- T-Lounge: Transitioning from Awareness to Interaction (2009) (0)
- Contrasting Selected Graphical Elements of a Web Page on Information Retrieval Time (2010) (0)
- Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets (2020) (0)
- All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices (2016) (0)
- Proceedings of the 17th international conference on Collaboration and technology (2011) (0)
- Collective Information Seeking : Supporting Search with Low-Cost Activity Sharing and Collaboration (2011) (0)
- Two-level artificial-landmark scrollbars to improve revisitation in long documents (2018) (0)
- Session details: Studying and designing gameplay (2014) (0)
- Showing Flow: Comparing Usability of Chord and Sankey Diagrams (2023) (0)
- Peek and Look : Accessing Off-Screen Targets Using Head Tracking (2008) (0)
- Designing for loose coupling in mobile groups[9] (abstract only) (2003) (0)
- Using Aim Assistance to Balance First Person Shooters (2014) (0)
- Peripheral Popout: The Influence of Combined Stimulus Intensity on Popout Effects (2018) (0)
- Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation (2022) (0)
- Graphics Interface 2006 : Québec, Québec, Canada, June 7-9, 2006 : proceedings (2006) (0)
- Trails, Rails, and Over-Reliance: How Navigation Assistance Affects Route-Finding in Virtual Environments (2023) (0)
- Implications of We-Awareness to the Design of Distributed Groupware Tools (2016) (0)
- A conversation with CHCCS 2019 achievement award winner Carl Gutwin (2019) (0)
- World Pointing : Improving Natural Pointing Interaction with Real-World Landmarks (2013) (0)
- User Speech Rates and Preferences for System Speech Rates (2023) (0)
- Session details: End-user programming I (2010) (0)
- The Usability of Stacked-Block Overviews for Retrieval (2006) (0)
- SPRWeb (2013) (0)
- Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada (2006) (0)
This paper list is powered by the following services:
Other Resources About Carl Gutwin
What Schools Are Affiliated With Carl Gutwin?
Carl Gutwin is affiliated with the following schools: