Carolina Cruz-Neira
#28,105
Most Influential Person Now
American computer scientist and educator
Carolina Cruz-Neira's AcademicInfluence.com Rankings
Carolina Cruz-Neiracomputer-science Degrees
Computer Science
#1774
World Rank
#1838
Historical Rank
#846
USA Rank
Data Science
#298
World Rank
#305
Historical Rank
#31
USA Rank
Database
#3821
World Rank
#3976
Historical Rank
#659
USA Rank
Carolina Cruz-Neiraengineering Degrees
Engineering
#2519
World Rank
#3451
Historical Rank
#821
USA Rank
Cybernetics
#183
World Rank
#191
Historical Rank
#8
USA Rank
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Computer Science Engineering
Carolina Cruz-Neira's Degrees
- PhD Electrical and Computer Engineering University of Illinois Chicago
- Masters Electrical and Computer Engineering University of Illinois Chicago
Why Is Carolina Cruz-Neira Influential?
(Suggest an Edit or Addition)According to Wikipedia, Carolina Cruz-Neira is a Spanish-Venezuelan-American computer engineer, researcher, designer, educator, and a pioneer of virtual reality . She is known for inventing the cave automatic virtual environment . She previously worked at Iowa State University , University of Louisiana at Lafayette , University of Arkansas at Little Rock , and she is currently an Agere Chair Professor at University of Central Florida .
Carolina Cruz-Neira's Published Works
Published Works
- Surround-screen projection-based virtual reality: the design and implementation of the CAVE (1993) (2856)
- The CAVE: audio visual experience automatic virtual environment (1992) (1751)
- VR Juggler: a virtual platform for virtual reality application development (2001) (512)
- Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment (1993) (169)
- The benefits of statistical visualization in an immersive environment (1999) (92)
- The cave automatic virtual environment (1992) (65)
- Virtual reality based on multiple projection screens: the cave and its applications to computational science and engineering (1995) (62)
- VR Juggler - An Open Source platform for virtual reality applications (2002) (53)
- XGobi vs the C2: Results of an experiment comparing data visualization in a 3-D immersive virtual reality environment with a 2-D workstation display (1999) (53)
- Integration of metabolic networks and gene expression in virtual reality (2005) (48)
- Virtual Reality and Games (2018) (41)
- Cosmic Worm in the CAVE: Steering a High-Performance Computing Application from a Virtual Environment (1995) (38)
- A new taxonomy for locomotion in virtual environments (2002) (33)
- Vibe: A Virtual Biomolecular Environment for Interactive Molecular Modeling (1996) (28)
- A Comparative Evaluation of a Virtual Reality Table and a HoloLens-Based Augmented Reality System for Anatomy Training (2020) (27)
- Tweek: Merging 2D and 3D Interaction in Immersive Environments (2002) (23)
- The Effect of Different Viewing Devices for the Sense of Presence of Immersion in Virtual Environments: A Comparison of Stereoprojections Based on Monitors, HMDs and Screens (1997) (22)
- Exploring Environmental Data in a Highly Immersive Virtual Reality Environment (1998) (20)
- Implementing Immersive Clustering with VR Juggler (2005) (19)
- Hierarchical visualization of metabolic networks using virtual reality (2006) (18)
- Distributed virtual reality using Octopus (2001) (18)
- Computational Humanities: The New Challenge for VR (2003) (18)
- Virtual reality interfaces using Tweek (2002) (17)
- A Distributed Framework for Scalable Large-Scale Crowd Simulation (2007) (15)
- Automated testing of virtual reality application interfaces (2003) (14)
- Run-time reconfiguration in VR Juggler (2000) (13)
- Making virtual reality useful: A report on immersive applications at Iowa State University (1998) (12)
- Effects of physical and virtual rotations and display device on users of an architectural walkthrough (2004) (11)
- Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton (2007) (11)
- A virtual tornadic thunderstorm enabling students to construct knowledge about storm dynamics through data collection and analysis (2006) (11)
- An affordable surround‐screen virtual reality display (2010) (11)
- Using Immersive Virtual Environments for Certification (1999) (11)
- Gender differences in navigating virtual worlds. (1999) (10)
- Online Software Maintenance for Mission-Critical Systems (2006) (10)
- A virtual surgical simulator for the lower limbs. (1999) (10)
- Flexible Application Design Using VR Juggler (2000) (10)
- Cyclone Uppercut, a boxing game for an immersive environment (2005) (9)
- An Electronic Library for Teaching Architectural History (1999) (9)
- Is it Possible to Design in Full Scale? A CAD Tool in a Synthetic Environment (1999) (9)
- V-Volcano: Addressing Students' Misconceptions in Earth Sciences Learning through Virtual Reality Simulations (2009) (9)
- The Combination of Artificial Intelligence and Extended Reality: A Systematic Review (2021) (9)
- Beyond desktop point and click: Immersive walkthrough of aerospace structures (2010) (9)
- Analyzing the performance of a cluster-based architecture for immersive visualization systems (2008) (9)
- Evaluating the user experience of omnidirectional VR walking simulators (2020) (9)
- An example of a virtual reality learning environment (2003) (8)
- Performance Measurement Capabilities of VR Juggler : Real-time Monitoring of Immersive Applications (2000) (7)
- VjControl: an advanced configuration management tool for VR Juggler applications (2001) (7)
- An Integrated Immersive Simulator for the Dismounted Soldier (2011) (6)
- An empirical evaluation of two natural hand interaction systems in augmented reality (2022) (5)
- Virtual hydrology observatory: an immersive visualization of hydrology modeling (2009) (5)
- Structural Health Monitoring of a Foot Bridge in Virtual Reality Environment (2021) (5)
- Developing an integrated wireless system for fully immersive virtual reality environments (2004) (5)
- A 'room' with a$ 'view' (1993) (5)
- POTEL: low cost realtime virtual pottery maker simulator (2016) (5)
- Projection-Based Virtual Environments and Disability (2012) (5)
- Input Interfacing to the CAVE by Persons with Disabilities (2012) (4)
- Tweek: A Framework for Cross-Display Graphical User Interfaces (2005) (4)
- Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review (2022) (4)
- Learning Storm Dynamics with a Virtual Thunderstorm (2005) (4)
- Louisiana: a model for advancing regional e-Research through cyberinfrastructure (2009) (4)
- On the Objective Evaluation of Motion Cueing in Vehicle Simulations (2021) (4)
- Interactive exploration of coastal restoration modeling in virtual environments (2009) (4)
- XJL - an XML Schema for the Rapid Development of Advanced Synthetic Environments (2001) (3)
- Crcd: Low Power Wireless Communications For Virtual Environments Course Integration (2003) (3)
- The renaissance of VR: are we going to do it right this time? (2015) (3)
- Using Dynamic Statistical Graphics in a Highly Immersive Virtual Reality Environment to Understand M (1997) (3)
- The Emerging Technology of Virtual Environments (2005) (3)
- An integrated pipeline to create and experience compelling scenarios in virtual reality (2011) (3)
- Using a design document to support interdisciplinary learning (2003) (3)
- Laser Illuminated Projectors and their Benefits for Immersive Environments (2017) (2)
- 1526 Crcd: Low Power Wireless Communications For Virtual Environments (2002) (2)
- VR/AR Output Devices (2022) (2)
- A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools (2000) (2)
- CRCD: Low-Power Wireless Communications for Virtual Environments - Design Document (2004) (2)
- Command and Control Embedded Training: Visualization of the Joint Battlespace (2004) (2)
- Crcd: Wireless Multimedia Communications For Virtual Environments (2001) (2)
- Analyzing pixel spread correlation with lenticular lens efficiency on multi user VR displays (2019) (2)
- Exploring associations among mid-Atlantic stream indicators using dynamic multivariate graphics and geographic mapping in a highly immersive virtual reality environment (1997) (2)
- Multi-user display systems, Compendium of the State of the Art (2019) (1)
- Secure Privacy Preserving across Personal Health Data and Single Cell Genomics Research INSPIRE Academic Pedagogy — Merging Big Data Multiplatform with Deep Learning (2017) (1)
- Avatar Manipulation as a Metaphor for Virtual Reality System Simulator Interaction (2004) (1)
- Interactive Molecular Modeling with Virtual Reality and Empirical Energy Simulations (1998) (1)
- Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses (2019) (1)
- RA360SR: A Real-time Acceleration-adaptive 360-degree Video Super-resolution System (2022) (1)
- Juggler – An Open Source Platform for Virtual Reality Applications (2002) (1)
- Photorealistic 3D omni-directional stereo simulator (2015) (1)
- Real-Time Aspects of VR Systems (2022) (1)
- The Access Grid in a Multi-Campus Live Lecture Environment: Collaborative Graduate Courses at Purdue University, Iowa State University and Indiana University (2006) (1)
- The Interactive Virtual Earth Science Teaching (InVEST) project: preliminary results (2009) (1)
- A look behind the scenes of virtual reality applications (1996) (1)
- Integrating the DIS Standards Into a Fully-Immersive Simulation Application (2010) (1)
- Interactive Tracking of Three-Dimensional Critical Points in Unsteady, Large-scale CFD Datasets (2008) (1)
- Guest Editor's Introduction: Special Section on the IEEE Virtual Reality Conference (VR) (2009) (0)
- Generative Research in the Context of Academic Extended Reality Research (2022) (0)
- Exploring Cues and Signaling to Improve Cross-Reality Interruptions (2022) (0)
- Tutorial 5: Virtual Reality for Fun and Profit (2001) (0)
- Physical Space Performance Mapping for Lenticular Lenses in Multi-user VR Displays (2019) (0)
- IEEE VIRTUAL REALITY 2008 Introduction (2009) (0)
- Datura: distributing activity in peer to peer collaborative virtual environments (2004) (0)
- A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip (2022) (0)
- Session S3A USING A DESIGN DOCWNT TO SUPPORT INTERDISCIPLINARY LEARNING (2003) (0)
- Session details: Haptics (2003) (0)
- Abstract: Visualization Blended into Computational Simulations: Academia and Industry Working Together at the LITE (2006) (0)
- Virtual Historical Heritage: Yuso Monastery (2001) (0)
- Towards Next Generation of Pedestrian and Connected Vehicle In-the-loop Research: A Digital Twin Co-Simulation Framework (2022) (0)
- A FIELD-MODELING VIRTUAL LABORATORY FOR ENHANCING HYDROLOGIC ENGINEERING EDUCATION (0)
- Special Issue: Immersive Projection Technology Guest Editor's Introduction (2005) (0)
- LITE—A New Paradigm to Integrate Research, Technology Transfer, and Production (2008) (0)
- Creating tools for emerging display technologies (2008) (0)
- Clusters for Vr: Opportunities and Challenges (0)
- Exploring the Suitability of Using Virtual Reality and Augmented Reality for Anatomy Training (2023) (0)
- Towards Next Generation of Pedestrian and Connected Vehicle In-the-loop Research: A Digital Twin Simulation Framework (2022) (0)
- Messages - Message from the General Chairs (2009) (0)
- Create and Experience Compelling Scenarios in VR: A Hardware and Software System Architecture (2014) (0)
- Protein Chemical Cross-linking/Mass Spectrometry: From raw data to fully immersive visualizations (2016) (0)
- Session details: Devices (2003) (0)
- Immersive Visualization of Sneeze Simulation Data on Mobile Devices (2022) (0)
- Continuum: an architecture for user evolvable collaborative virtual environments (2007) (0)
- LOUISIANA IMMERSIVE TECHNOLOGIES ENTERPRISE (LITE): ENABLING COASTAL STEWARDSHIP AND RELIABLE ENERGY (2009) (0)
- Profile: Carolina Cruz-neira (2002) (0)
- Proceedings of the Emerging Displays Technologies Workshop, EDT 2007, Images and Beyond: The Future of Displays and Interaction, August 4th, 2007, San Diego, CA, USA, co-located with SIGGRAPH 2007 (2007) (0)
- A Virtual Reality Applications Facility for Visualization of Joint Battlespace (2002) (0)
- IEEE VGTC Virtual Reality Technical Achievement Award 2007 (2007) (0)
- Editor's introduction (2009) (0)
- Subsynth: A generic audio synthesis framework for real-time applications (2002) (0)
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Other Resources About Carolina Cruz-Neira
What Schools Are Affiliated With Carolina Cruz-Neira?
Carolina Cruz-Neira is affiliated with the following schools: