Celia Pearce
#51,598
Most Influential Person Now
American game designer
Celia Pearce's AcademicInfluence.com Rankings
Celia Pearcecomputer-science Degrees
Computer Science
#5020
World Rank
#5305
Historical Rank
#1536
USA Rank
Database
#9607
World Rank
#10141
Historical Rank
#1374
USA Rank
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Computer Science Communications
Celia Pearce's Degrees
- PhD Computer Science Georgia Tech
- Masters Interactive Media Ohio University
- Bachelors English University of California, Berkeley
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Why Is Celia Pearce Influential?
(Suggest an Edit or Addition)According to Wikipedia, Celia Pearce is an American game designer currently teaching at Northeastern University as a full professor. She is a co-founder and current Festival Chair of IndieCade, an international festival of independent games. She is currently a professor at Northeastern University and occasionally talks and shows games at art and game events such as Different Games and Incubate Arcade.
Celia Pearce's Published Works
Published Works
- Ethnography and Virtual Worlds: A Handbook of Method (2012) (606)
- Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (2009) (370)
- The Hegemony of Play (2007) (168)
- The Truth About Baby Boomer Gamers (2008) (143)
- An empirical study of cognition and theatrical improvisation (2009) (94)
- Productive Play (2006) (90)
- Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate (2005) (60)
- Emergent authorship: the next interactive revolution (2002) (59)
- The Interactive Book: A Guide to the Interactive Revolution (1997) (46)
- Getting girls into the game: Towards a "Virtuous Cycle" (2007) (42)
- Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright (2002) (40)
- Games AS Art: The Aesthetics of Play (2006) (38)
- A Game of One's Own: Towards a New Gendered Poetics of Digital Space (2008) (28)
- Sustainable Play (2007) (20)
- Words with friends: writing collaboratively online (2013) (17)
- Productive Play: Game Culture From the Bottom Up (2006) (16)
- Playing ethnography: a study of emergent behaviour in online games and virtual worlds (2006) (14)
- Meet me at the Fair: A World's Fair Reader (2014) (12)
- The ins & outs of non-linear storytelling (1994) (12)
- PRODUCTIVE PLAY: BEYOND BINARIES (2008) (12)
- Spatial Literacy: Reading (and Writing) Game Space (2008) (10)
- The Diasporic Game Community: Trans-Ludic Cultures and Latitudinal Research Across Multiple Games and Virtual Worlds (2010) (10)
- Doing gender versus playing gender in online worlds: Masculinity and femininity in Second Life and Guild Wars (2011) (9)
- Seeing and Being Seen: Presence & Play in Online Virtual Worlds Position Paper for Online, Offline & The Concept of Presence When Games and VR Collide USC Institute for Creative Technologies October 25-27, 2006 (2006) (9)
- Game Noir - A Conversation with Tim Schafer (2003) (9)
- Collaboration, Creativity and Learning in a Play Community: A Study of The University of There (2009) (9)
- eBee: Merging Quilting, Electronics & Board Game Design (2016) (8)
- Designing eBee: a reflection on quilt-based game design (2017) (8)
- Principles of emergent design in online games: Mermaids phase 1 prototype (2007) (7)
- narraTIVe enVIronmenTS from disneyland to World of Warcraft (2007) (5)
- Game art (2003) (5)
- The Ending is Not Yet Written: A Conversation with Rand Miller (2010) (3)
- Narrative environments: virtual reality as a storytelling medium (panel). (1997) (3)
- Beyond shoot your friends: a call to arms in the battle against violence (1998) (3)
- Uses of Digital Enchantment: Computer Games as the New Fairy Tales (2008) (2)
- "Some Assembly Required": Starting and Growing a Game Lab [Abstracts] (2009) (1)
- The Player with Many Faces - A Conversation with Louis Castle (2002) (1)
- Monasticism without frontiers : the extended monastic community of the Abbot of Cluny in England and Wales (2017) (1)
- Foreword - Proceedings of DiGRA 2013 : DeFragging Game Studies (2013) (1)
- Role-Play, Improvisation, and Emergent Authorship (2016) (1)
- Play’s the Thing: Games as fine art (2010) (1)
- Fusing Quantitative and Qualitative Methods in Virtual Worlds Behavioral Research (2013) (1)
- Discovering Uru: hard fun and the sublime pleasures of impossible gameplay (2010) (1)
- Strange bedfellows (2020) (0)
- Game Innovation Workshop (A Weeklong Atelier) (2005) (0)
- 2006 Rockefeller New Media Foundation Proposal (2009) (0)
- The Y Factor: Gender and Games (Panel/Workshop) (2005) (0)
- Neo-Medieval Fantasy in Video Games (2012) (0)
- Panel Discussion: Jay David Bolter, Celia Pearce, Henry Lowood ; Moderator, Michael Nitsche (2010) (0)
- Current and Future Trends in Digital Media Theory and Practice (2012) (0)
- A Conversation with Raph Koster (2005) (0)
- Chapter 2. Three Brief Histories (2013) (0)
- Chapter 9. Human Subjects Clearance and Institutional Review Boards (2013) (0)
- Well Played--Vol. 1, No. 1 (2015) (0)
- 2006 Rockefeller New Media Foundation Supplementary Material (2009) (0)
- Juggling change in learning awareness: lecturers, peer facilitators, novice learners and academic developers get in on the act! (2006) (0)
- eBee: an electronics quilting bee and game (2015) (0)
- Narrative environments (panel): virtual reality as a storytelling medium (1997) (0)
- Characters on the Internet (panel): the next generation (1998) (0)
- The soul of the machine: the search for spirituality in cyberspace (panel) (1996) (0)
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What Schools Are Affiliated With Celia Pearce?
Celia Pearce is affiliated with the following schools: