Chris Harrison
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Chris Harrisoncomputer-science Degrees
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Computer Science
Chris Harrison's Degrees
- PhD Human-Computer Interaction Carnegie Mellon University
- Masters Human-Computer Interaction Carnegie Mellon University
Why Is Chris Harrison Influential?
(Suggest an Edit or Addition)Chris Harrison's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Skinput: appropriating the body as an input surface (2010) (642)
- TeslaTouch: electrovibration for touch surfaces (2010) (623)
- OmniTouch: wearable multitouch interaction everywhere (2011) (588)
- Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (2012) (335)
- Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices (2009) (290)
- ViBand: High-Fidelity Bio-Acoustic Sensing Using Commodity Smartwatch Accelerometers (2016) (248)
- TapSense: enhancing finger interaction on touch surfaces (2011) (232)
- Providing dynamically changeable physical buttons on a visual display (2009) (225)
- Tomo: Wearable, Low-Cost Electrical Impedance Tomography for Hand Gesture Recognition (2015) (220)
- ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices (2013) (184)
- Expanding the input expressivity of smartwatches with mechanical pan, twist, tilt and click (2014) (170)
- Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces (2008) (164)
- Synthetic Sensors: Towards General-Purpose Sensing (2017) (149)
- Electrick: Low-Cost Touch Sensing Using Electric Field Tomography (2017) (143)
- SkinTrack: Using the Body as an Electrical Waveguide for Continuous Finger Tracking on the Skin (2016) (127)
- Unlocking the expressivity of point lights (2012) (124)
- Skin buttons: cheap, small, low-powered and clickable fixed-icon laser projectors (2014) (119)
- Air+touch: interweaving touch & in-air gestures (2014) (118)
- Tactile display for the visually impaired using TeslaTouch (2011) (116)
- EM-Sense: Touch Recognition of Uninstrumented, Electrical and Electromechanical Objects (2015) (109)
- Advancing Hand Gesture Recognition with High Resolution Electrical Impedance Tomography (2016) (108)
- CollaboraTV: making television viewing social again (2008) (105)
- Gaze+Gesture: Expressive, Precise and Targeted Free-Space Interactions (2015) (105)
- Wall++: Room-Scale Interactive and Context-Aware Sensing (2018) (104)
- On-body interaction: armed and dangerous (2012) (104)
- Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe (2009) (103)
- Acoustruments: Passive, Acoustically-Driven, Interactive Controls for Handheld Devices (2015) (100)
- PocketTouch: through-fabric capacitive touch input (2011) (99)
- Lean and zoom: proximity-aware user interface and content magnification (2008) (99)
- Rethinking the progress bar (2007) (96)
- Whack gestures: inexact and inattentive interaction with mobile devices (2010) (95)
- Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds (2015) (94)
- WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (2013) (87)
- 3D Printing Pneumatic Device Controls with Variable Activation Force Capabilities (2015) (84)
- Acoustic barcodes: passive, durable and inexpensive notched identification tags (2012) (83)
- Sensing Fine-Grained Hand Activity with Smartwatches (2019) (82)
- Ubicoustics: Plug-and-Play Acoustic Activity Recognition (2018) (80)
- Faster progress bars: manipulating perceived duration with visual augmentations (2010) (77)
- Toffee: enabling ad hoc, around-device interaction with acoustic time-of-arrival correlation (2014) (72)
- Capacitive fingerprinting: exploring user differentiation by sensing electrical properties of the human body (2012) (70)
- Estimating 3D Finger Angle on Commodity Touchscreens (2015) (69)
- EduSense: Practical Classroom Sensing at Scale (2019) (66)
- Using shear as a supplemental two-dimensional input channel for rich touchscreen interaction (2012) (64)
- Wireality: Enabling Complex Tangible Geometries in Virtual Reality with Worn Multi-String Haptics (2020) (64)
- 3D Printed Hair: Fused Deposition Modeling of Soft Strands, Fibers, and Bristles (2015) (58)
- AuraSense: Enabling Expressive Around-Smartwatch Interactions with Electric Field Sensing (2016) (58)
- Pediluma: motivating physical activity through contextual information and social influence (2010) (56)
- Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices (2012) (54)
- Ultrasonic Doppler Sensing in HCI (2012) (53)
- TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction (2014) (51)
- Cord input: an intuitive, high-accuracy, multi-degree-of-freedom input method for mobile devices (2010) (51)
- GymCam: Detecting, Recognizing and Tracking Simultaneous Exercises in Unconstrained Scenes (2018) (49)
- CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens (2015) (48)
- Interferi: Gesture Sensing using On-Body Acoustic Interferometry (2019) (48)
- DIRECT: Making Touch Tracking on Ordinary Surfaces Practical with Hybrid Depth-Infrared Sensing (2016) (46)
- Implications of location and touch for on-body projected interfaces (2014) (43)
- LumiWatch: On-Arm Projected Graphics and Touch Input (2018) (42)
- Texture displays: a passive approach to tactile presentation (2009) (38)
- Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing (2019) (37)
- Lightweight material detection for placement-aware mobile computing (2008) (34)
- WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (2013) (34)
- Pulp Nonfiction: Low-Cost Touch Tracking for Paper (2018) (34)
- Minput: enabling interaction on small mobile devices with high-precision, low-cost, multipoint optical tracking (2010) (34)
- Deus EM Machina: On-Touch Contextual Functionality for Smart IoT Appliances (2017) (33)
- Vibrosight: Long-Range Vibrometry for Smart Environment Sensing (2018) (32)
- ActiTouch: Robust Touch Detection for On-Skin AR/VR Interfaces (2019) (32)
- Lumitrack: low cost, high precision, high speed tracking with projected m-sequences (2013) (31)
- Skinput: appropriating the skin as an interactive canvas (2011) (31)
- Kineticons: using iconographic motion in graphical user interface design (2011) (31)
- Thumprint: Socially-Inclusive Local Group Authentication Through Shared Secret Knocks (2017) (30)
- Probabilistic palm rejection using spatiotemporal touch features and iterative classification (2014) (29)
- Pseudo-3D Video Conferencing with a Generic Webcam (2008) (28)
- Enhancing Mobile Voice Assistants with WorldGaze (2020) (28)
- MeCap: Whole-Body Digitization for Low-Cost VR/AR Headsets (2019) (28)
- Stacks on the surface: resolving physical order using fiducial markers with structured transparency (2009) (27)
- SweepSense: Ad Hoc Configuration Sensing Using Reflected Swept-Frequency Ultrasonics (2016) (25)
- BeamBand: Hand Gesture Sensing with Ultrasonic Beamforming (2019) (24)
- Automated Class Discovery and One-Shot Interactions for Acoustic Activity Recognition (2020) (24)
- Supporting Responsive Cohabitation Between Virtual Interfaces and Physical Objects on Everyday Surfaces (2017) (22)
- EyeSpyVR: Interactive Eye Sensing Using Off-the-Shelf, Smartphone-Based VR Headsets (2018) (22)
- CapCam: Enabling Rapid, Ad-Hoc, Position-Tracked Interactions Between Devices (2016) (21)
- Vid2Doppler: Synthesizing Doppler Radar Data from Videos for Training Privacy-Preserving Activity Recognition (2021) (21)
- Crowd-AI Camera Sensing in the Real World (2018) (21)
- Around-body interaction: sensing & interaction techniques for proprioception-enhanced input with mobile devices (2014) (21)
- Quantifying the Targeting Performance Benefit of Electrostatic Haptic Feedback on Touchscreens (2015) (20)
- Ubicoustics (2018) (20)
- Appropriated Interaction Surfaces (2010) (19)
- LightAnchors: Appropriating Point Lights for Spatially-Anchored Augmented Reality Interfaces (2019) (19)
- A new angle on cheap LCDs: making positive use of optical distortion (2011) (18)
- SurfaceSight: A New Spin on Touch, User, and Object Sensing for IoT Experiences (2019) (17)
- Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics (2021) (16)
- Acoustruments: passive, acoustically-driven, interactive controls for handheld devices (2015) (16)
- SurfaceMouse: supplementing multi-touch interaction with a virtual mouse (2010) (16)
- Achieving Ubiquity: The New Third Wave (2010) (15)
- Touché: touch and gesture sensing for the real world (2012) (14)
- Classroom Digital Twins with Instrumentation-Free Gaze Tracking (2021) (14)
- iEPG: an ego-centric electronic program guide and recommendation interface (2008) (14)
- EduSense (2019) (13)
- Vibrosight (2018) (13)
- Retargeted Self-Haptics for Increased Immersion in VR without Instrumentation (2021) (13)
- GymCam (2018) (13)
- PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition (2021) (12)
- Evaluation of progressive image loading schemes (2010) (11)
- Mouth Haptics in VR using a Headset Ultrasound Phased Array (2022) (11)
- Skinput (2011) (10)
- Interferi (2019) (10)
- Direction-of-Voice (DoV) Estimation for Intuitive Speech Interaction with Smart Devices Ecosystems (2020) (10)
- Super-Resolution Capacitive Touchscreens (2021) (8)
- OmniTouch : Wearable Multit ouch Interaction Everywhere (2011) (8)
- BodySLAM: Opportunistic User Digitization in Multi-User AR/VR Experiences (2020) (8)
- Exploring the Efficacy of Sparse, General-Purpose Sensor Constellations for Wide-Area Activity Sensing (2019) (8)
- Technology Transfer of HCI Research Innovations: Challenges and Opportunities (2015) (8)
- VibroComm: Using Commodity Gyroscopes for Vibroacoustic Data Reception (2020) (7)
- ControllerPose: Inside-Out Body Capture with VR Controller Cameras (2022) (7)
- Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers (2021) (7)
- Sozu (2019) (6)
- BeamBand (2019) (6)
- EyeMU Interactions: Gaze + IMU Gestures on Mobile Devices (2021) (6)
- The human body as an interactive computing platform (2013) (5)
- 3D Hand Pose Estimation on Conventional Capacitive Touchscreens (2021) (5)
- Mixing things up (2011) (5)
- Digital Ventriloquism: Giving Voice to Everyday Objects (2020) (5)
- The HCI innovator's dilemma (2018) (4)
- SAMoSA (2022) (4)
- ActiTouch (2019) (4)
- EyeSpyVR (2018) (3)
- Asynchronous Communication: Fostering Social Interaction with CollaboraTV (2011) (3)
- LightAnchors (2019) (3)
- Session details: Displays where you least expect them (2010) (3)
- SAMoSA: Sensing Activities with Motion and Subsampled Audio (2022) (3)
- Gaze-based Screening of Autistic Traits for Adolescents and Young Adults using Prosaic Videos (2020) (3)
- Adjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (2017) (2)
- CapCam : Enabling Quick , Ad-Hoc , Position-Tracked Interactions Between Devices (2016) (2)
- Designing “Faster” Progress Bars: Manipulating Perceived Duration (2012) (2)
- Dynamic displays (2009) (2)
- LRAir: Non-contact Haptics Using Synthetic Jets (2022) (2)
- Personal-Public Displays: Motivating Behavior Change through Ambient Information and Social Pressure (2008) (2)
- FarOut Touch: Extending the Range of ad hoc Touch Sensing with Depth Cameras (2021) (2)
- TriboTouch: Micro-Patterned Surfaces for Low Latency Touchscreens (2022) (1)
- EtherPose: Continuous Hand Pose Tracking with Wrist-Worn Antenna Impedance Characteristic Sensing (2022) (1)
- SurfaceSight (2019) (1)
- DiscoBand: Multiview Depth-Sensing Smartwatch Strap for Hand, Body and Environment Tracking (2022) (1)
- Pulp Nonfiction (2018) (1)
- Session details: Session 5B: Physical Displays (2019) (0)
- Session details: Hands & fingers (2012) (0)
- Spotting the Elusive Grandis impactus in the HCI Savannah (2022) (0)
- ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets (2022) (0)
- Papers Reviewers (2017) (0)
- Pull Gestures with Coordinated Graphics on Dual-Screen Devices (2022) (0)
- Mites (2022) (0)
- IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbuds (2023) (0)
- Next steps for XRDS (2010) (0)
- RGBDGaze: Gaze Tracking on Smartphones with RGB and Depth Data (2022) (0)
- Session details: Muscle-Computer Interfaces (2015) (0)
- 74.4: Invited Paper: What Lies Beyond Multitouch? (2015) (0)
- The future of interactionInterfaces everywhere (2010) (0)
- Session details: Sensing (2013) (0)
- Properties and Applications of Ultrasonic Doppler Sensing in Human-Computer Interaction (2012) (0)
- Session details: Space: the interaction frontier (2012) (0)
- Names on the pageXRDS, networking and you (2010) (0)
- Gaze-based Autism Detection for Adolescents and Young Adults using Prosaic Videos (2020) (0)
- Session details: Papers: sensing touch (2013) (0)
- Surface I/O: Creating Devices with Functional Surface Geometry for Haptics and User Input (2023) (0)
- Flat Panel Haptics: Embedded Electroosmotic Pumps for Scalable Shape Displays (2023) (0)
- DynaTags: Low-Cost Fiducial Marker Mechanisms (2022) (0)
- Four down (2011) (0)
- Where to go from here? (2011) (0)
- Asynchronous Communication (2009) (0)
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