Christian Theobalt
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Computer Science
Christian Theobalt's Degrees
- PhD Computer Science Saarland University
- Masters Computer Science Saarland University
- Bachelors Computer Science Saarland University
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(Suggest an Edit or Addition)Christian Theobalt's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Face2Face: Real-Time Face Capture and Reenactment of RGB Videos (2016) (1336)
- Computer Vision – ECCV 2006 (2006) (911)
- VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera (2017) (771)
- Free-viewpoint video of human actors (2003) (738)
- Performance capture from sparse multi-view video (2008) (662)
- Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision (2016) (659)
- BundleFusion: real-time globally consistent 3D reconstruction using on-the-fly surface re-integration (2016) (639)
- Neural Sparse Voxel Fields (2020) (519)
- Deep video portraits (2018) (514)
- MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction (2017) (456)
- GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB (2017) (438)
- Motion capture using joint skeleton tracking and surface estimation (2009) (438)
- Real-time non-rigid reconstruction using an RGB-D camera (2014) (409)
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction (2021) (341)
- Real-time expression transfer for facial reenactment (2015) (341)
- A data-driven approach for real-time full body pose reconstruction from a depth camera (2011) (333)
- 3D shape scanning with a time-of-flight camera (2010) (319)
- A Noise‐aware Filter for Real‐time Depth Upsampling (2008) (313)
- Video Based Reconstruction of 3D People Models (2018) (310)
- VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction (2016) (284)
- MovieReshape: tracking and reshaping of humans in videos (2010) (274)
- State of the Art on Neural Rendering (2020) (272)
- Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data (2013) (269)
- StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images (2020) (268)
- Single-Shot Multi-person 3D Pose Estimation from Monocular RGB (2017) (251)
- State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications (2018) (243)
- 3D Morphable Face Models—Past, Present, and Future (2019) (239)
- StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis (2021) (238)
- Reconstruction of Personalized 3D Face Rigs from Monocular Video (2016) (237)
- Multi-Garment Net: Learning to Dress 3D People From Images (2019) (235)
- Fast and robust hand tracking using detection-guided optimization (2015) (235)
- Learning to Reconstruct People in Clothing From a Single RGB Camera (2019) (233)
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video (2020) (232)
- Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input (2016) (231)
- LidarBoost: Depth superresolution for ToF 3D shape scanning (2009) (230)
- Tex2Shape: Detailed Full Human Body Geometry From a Single Image (2019) (229)
- Self-Supervised Multi-level Face Model Learning for Monocular Reconstruction at Over 250 Hz (2017) (222)
- Fast articulated motion tracking using a sums of Gaussians body model (2011) (219)
- Reconstructing detailed dynamic face geometry from monocular video (2013) (207)
- State of the Art on 3D Reconstruction with RGB‐D Cameras (2018) (206)
- Real-Time Hand Tracking Under Occlusion from an Egocentric RGB-D Sensor (2017) (206)
- Building statistical shape spaces for 3D human modeling (2015) (192)
- Neural Voice Puppetry: Audio-driven Facial Reenactment (2019) (190)
- MonoPerfCap: Human Performance Capture from Monocular Video (2017) (187)
- Optimal HDR reconstruction with linear digital cameras (2010) (186)
- High-quality scanning using time-of-flight depth superresolution (2008) (181)
- Text-based editing of talking-head video (2019) (177)
- Floating Textures (2008) (171)
- Multi-view image and ToF sensor fusion for dense 3D reconstruction (2009) (168)
- Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control (2021) (161)
- LiveCap: Real-Time Human Performance Capture From Monocular Video (2018) (161)
- Lightweight binocular facial performance capture under uncontrolled lighting (2012) (158)
- Real-time prosody-driven synthesis of body language (2009) (152)
- Detailed Human Avatars from Monocular Video (2018) (151)
- Markerless motion capture of interacting characters using multi-view image segmentation (2011) (150)
- Sparse localized deformation components (2013) (150)
- Automatic Face Reenactment (2014) (147)
- Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras (2015) (146)
- High-quality shape from multi-view stereo and shading under general illumination (2011) (144)
- Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture (2007) (142)
- Design and calibration of a multi-view TOF sensor fusion system (2008) (141)
- Automatic Conversion of Mesh Animations into Skeleton‐based Animations (2008) (140)
- Video-based reconstruction of animatable human characters (2010) (136)
- Advances in Neural Rendering (2021) (134)
- Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos (2012) (133)
- XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera (2020) (132)
- DeepCap: Monocular Human Performance Capture Using Weak Supervision (2020) (129)
- Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation (2013) (129)
- VNect (2017) (127)
- Neural Rendering and Reenactment of Human Actor Videos (2018) (127)
- Shading-based refinement on volumetric signed distance functions (2015) (126)
- Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction (2020) (125)
- VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track (2015) (124)
- Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data (2020) (120)
- Performance Capture of Interacting Characters with Handheld Kinects (2012) (118)
- Video-based characters: creating new human performances from a multi-view video database (2011) (118)
- 3-D Time-Varying Scene Capture Technologies—A Survey (2007) (117)
- Real-time pose and shape reconstruction of two interacting hands with a single depth camera (2019) (116)
- PIE: Portrait Image Embedding for Semantic Control (2020) (116)
- FML: Face Model Learning From Videos (2018) (114)
- In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations (2019) (107)
- EgoCap: egocentric marker-less motion capture with two fisheye cameras (2016) (104)
- XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera (2019) (104)
- Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker (2013) (104)
- Dense correspondence finding for parametrization-free animation reconstruction from video (2008) (102)
- General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues (2016) (102)
- Eikonal rendering: efficient light transport in refractive objects (2007) (101)
- BundleFusion (2017) (101)
- Shading-based dynamic shape refinement from multi-view video under general illumination (2011) (99)
- High‐speed Marching Cubes using HistoPyramids (2008) (95)
- Real-Time Body Tracking with One Depth Camera and Inertial Sensors (2013) (94)
- Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry (2015) (94)
- Background Inpainting for Videos with Dynamic Objects and a Free-Moving Camera (2012) (92)
- A Hybrid Model for Identity Obfuscation by Face Replacement (2018) (92)
- On-set performance capture of multiple actors with a stereo camera (2013) (90)
- Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera (2018) (89)
- Combining 2D feature tracking and volume reconstruction for online video-based human motion capture (2002) (88)
- Joint Estimation of Motion, Structure and Geometry from Stereo Sequences (2010) (88)
- LIME: Live Intrinsic Material Estimation (2018) (86)
- Algorithms for 3D Shape Scanning with a Depth Camera (2013) (84)
- Pitching a baseball: tracking high-speed motion with multi-exposure images (2004) (84)
- FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality (2018) (81)
- Live intrinsic video (2016) (81)
- HeadOn: Real-time Reenactment of Human Portrait Videos (2018) (79)
- How Not to Be Seen — Object Removal from Videos of Crowded Scenes (2012) (77)
- Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model (2014) (77)
- Talking to Godot: dialogue with a mobile robot (2002) (76)
- Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality (2016) (73)
- LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration (2020) (73)
- RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video (2020) (71)
- PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time (2020) (70)
- Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture (2007) (70)
- MARCOnI—ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes (2017) (69)
- Automatic noise modeling for ghost-free HDR reconstruction (2013) (68)
- Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications (2013) (68)
- WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor (2017) (67)
- A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation (2015) (67)
- InverseFaceNet: Deep Monocular Inverse Face Rendering (2017) (64)
- Efficient Learning of Image Super-Resolution and Compression Artifact Removal with Semi-Local Gaussian Processes (2015) (63)
- Compressed Manifold Modes for Mesh Processing (2014) (62)
- Neural Re-rendering of Humans from a Single Image (2021) (61)
- Neural Rays for Occlusion-aware Image-based Rendering (2021) (61)
- PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations (2020) (60)
- Neural style-preserving visual dubbing (2019) (59)
- Model-based teeth reconstruction (2016) (56)
- Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging (2016) (56)
- i3DMM: Deep Implicit 3D Morphable Model of Human Heads (2020) (55)
- S PASS Version 2.0 (2002) (55)
- Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation. (2020) (55)
- EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera (2019) (54)
- Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry (2008) (54)
- InverseFaceNet: Deep Single-Shot Inverse Face Rendering From A Single Image (2017) (53)
- Monocular 3D Human Pose Estimation Using Transfer Learning and Improved CNN Supervision (2016) (53)
- GPU point list generation through histogram pyramids (2006) (51)
- Real-time deep dynamic characters (2021) (51)
- Capture and Statistical Modeling of Arm‐Muscle Deformations (2013) (50)
- Videoscapes: exploring sparse, unstructured video collections (2012) (50)
- Interactive motion mapping for real‐time character control (2014) (48)
- DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data (2019) (48)
- Enhancing silhouette-based human motion capture with 3D motion fields (2003) (48)
- Full Body Performance Capture under Uncontrolled and Varying Illumination: A Shading-Based Approach (2012) (48)
- Interactive Global Illumination Using Implicit Visibility (2007) (47)
- HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map (2020) (47)
- Capturing Relightable Human Performances under General Uncontrolled Illumination (2013) (44)
- A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis (2021) (44)
- Automatically Rigging Multi‐component Characters (2012) (44)
- Face2Face (2018) (43)
- Spatio-temporal motion tracking with unsynchronized cameras (2012) (43)
- Automatic Learning of Articulated Skeletons from 3D Marker Trajectories (2006) (43)
- Pose-Guided Human Animation from a Single Image in the Wild (2020) (43)
- Model-Based Outdoor Performance Capture (2016) (41)
- A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy (2007) (41)
- On-the-fly Point Clouds through Histogram Pyramids (2006) (40)
- High-Fidelity Monocular Face Reconstruction Based on an Unsupervised Model-Based Face Autoencoder (2020) (40)
- Automatic generation of personalized human avatars from multi-view video (2005) (40)
- Style and Pose Control for Image Synthesis of Humans from a Single Monocular View (2021) (39)
- HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization (2020) (38)
- Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints (2020) (36)
- Performance Capture from Multi-View Video (2010) (36)
- Synthesis of Compositional Animations from Textual Descriptions (2021) (36)
- BEHAVE: Dataset and Method for Tracking Human Object Interactions (2022) (34)
- Monocular Real-time Full Body Capture with Inter-part Correlations (2020) (33)
- IGNOR: Image-guided Neural Object Rendering (2018) (33)
- Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects (2013) (33)
- DS*: Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems (2017) (33)
- Occlusion-Aware Depth Estimation with Adaptive Normal Constraints (2020) (33)
- Marker-free kinematic skeleton estimation from sequences of volume data (2004) (33)
- Multi-view Depth Estimation using Epipolar Spatio-Temporal Networks (2020) (32)
- M3: Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data (2004) (32)
- Combining 3D flow fields with silhouette-based human motion capture for immersive video (2004) (31)
- Reconstructing Human Shape and Motion from Multi-View Video (2006) (30)
- Denoising Strategies for Time-of-Flight Data (2013) (30)
- Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor (2017) (30)
- FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures (2018) (30)
- A Convex Relaxation for Multi-Graph Matching (2019) (29)
- Learning Speech-driven 3D Conversational Gestures from Video (2021) (29)
- Image-guided Neural Object Rendering (2020) (29)
- A Flexible and Versatile Studio for Synchronized Multi-View Video Recording (2003) (29)
- Digital Representations of the Real World - How to Capture, Model, and Render Visual Reality (2015) (28)
- Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors (2022) (28)
- Corrective 3D reconstruction of lips from monocular video (2016) (28)
- IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction (2019) (28)
- Neural monocular 3D human motion capture with physical awareness (2021) (28)
- StyleVideoGAN: A Temporal Generative Model using a Pretrained StyleGAN (2021) (27)
- Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters (2015) (27)
- Learning Complete 3D Morphable Face Models from Images and Videos (2020) (27)
- DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects (2019) (27)
- Marker-Less 3D Feature Tracking for Mesh-Based Human Motion Capture (2007) (27)
- Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras (2016) (27)
- Quantum Permutation Synchronization (2021) (26)
- Generalizing wave gestures from sparse examples for real-time character control (2015) (26)
- CityNeRF: Building NeRF at City Scale (2021) (26)
- BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering (2021) (25)
- On Implicit Filter Level Sparsity in Convolutional Neural Networks (2018) (24)
- HumanGAN: A Generative Model of Human Images (2021) (24)
- HiPPI: Higher-Order Projected Power Iterations for Scalable Multi-Matching (2018) (24)
- High-Quality Reconstruction from Multiview Video Streams (2007) (24)
- Synchronisation of Partial Multi-Matchings via Non-negative Factorisations (2018) (24)
- NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors (2022) (24)
- Live User-Guided Intrinsic Video for Static Scenes (2017) (23)
- XNect (2020) (23)
- PhotoApp: Photorealistic Appearance Editing of Head Portraits (2021) (23)
- A volumetric approach to interactive shape editing (2007) (22)
- Animation collage (2007) (22)
- Multi-view Performance Capture of Surface Details (2017) (22)
- A Parallel Framework for Silhouette-Based Human Motion Capture (2003) (22)
- A Quantum Computational Approach to Correspondence Problems on Point Sets (2019) (21)
- FaceVR (2018) (21)
- Feature-Based Multi-video Synchronization with Subframe Accuracy (2012) (21)
- High-Fidelity Neural Human Motion Transfer from Monocular Video (2020) (21)
- Deep reflectance fields (2019) (21)
- Adaptive Surface Normal Constraint for Depth Estimation (2021) (20)
- 4D Model Flow: Precomputed Appearance Alignment for Real‐time 4D Video Interpolation (2015) (20)
- Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing (2021) (20)
- Real-Time Reshaping of Humans (2012) (19)
- Adiabatic Quantum Graph Matching with Permutation Matrix Constraints (2020) (18)
- Neural Animation and Reenactment of Human Actor Videos (2018) (18)
- Monocular Reconstruction of Neural Face Reflectance Fields (2020) (18)
- DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies (2019) (17)
- Headon (2018) (17)
- Estimating Egocentric 3D Human Pose in Global Space (2021) (17)
- Model-Based Free-Viewpoint Video Acquisition, Rendering and Encoding (2004) (17)
- Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input (2017) (17)
- HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images (2017) (16)
- MonoPerfCap (2018) (16)
- Match Graph Construction for Large Image Databases (2012) (16)
- EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream (2020) (15)
- Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Images (2022) (15)
- Structured Low-Rank Matrix Factorization for Point-Cloud Denoising (2018) (15)
- Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture (2020) (15)
- Accelerated Gravitational Point Set Alignment With Altered Physical Laws (2019) (15)
- NeRF for Outdoor Scene Relighting (2021) (15)
- Rapid Animation of Laser-scanned Humans (2007) (15)
- Neural actor (2021) (15)
- Supplemental Material for ” Face 2 Face : Real-time Face Capture and Reenactment of RGB Videos ” (2016) (14)
- Full-Body Human Motion Capture from Monocular Depth Images (2013) (14)
- How Not to Be Seen - Inpainting Dynamic Objects in Crowded Scenes (2011) (14)
- LiveCap (2019) (14)
- Joint Motion and Reflectance Capture for Creating Relightable 3D Videos (2005) (14)
- Video collections in panoramic contexts (2013) (14)
- Context-Guided Diffusion for Label Propagation on Graphs (2015) (14)
- Curvature-Aware Regularization on Riemannian Submanifolds (2013) (14)
- M/sup 3/: marker-free model reconstruction and motion tracking from 3D voxel data (2004) (13)
- Live Intrinsic Material Estimation (2018) (13)
- CurveFusion: reconstructing thin structures from RGBD sequences (2019) (13)
- Q-Match: Iterative Shape Matching via Quantum Annealing (2021) (13)
- Space-time visual effects as a post-production process (2010) (13)
- Gravity-Aware Monocular 3D Human-Object Reconstruction (2021) (13)
- A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech (2022) (12)
- i23 - Rapid Interactive 3D Reconstruction from a Single Image (2009) (12)
- Video-Driven Animation of Human Body Scans (2007) (12)
- Monocular Pose Capture with a Depth Camera Using a Sums-of-Gaussians Body Model (2013) (12)
- Differentiable Event Stream Simulator for Non-Rigid 3D Tracking (2021) (12)
- Videoforensicshq: Detecting High-Quality Manipulated Face Videos (2020) (11)
- Egocentric videoconferencing (2020) (10)
- EgoCap (2016) (10)
- Efficient and Differentiable Shadow Computation for Inverse Problems (2021) (10)
- Learning meaningful controls for fluids (2021) (10)
- Video Depth-from-Defocus (2016) (10)
- Real-time quadtree analysis using HistoPyramids (2007) (10)
- Semi-supervised learning with explicit relationship regularization (2015) (10)
- Efficient Multi-view Performance Capture of Fine-Scale Surface Detail (2014) (9)
- Spatio-Temporal Registration Techniques for Relightable 3D Video (2007) (9)
- MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment (2020) (9)
- Multi-Layer Skeleton Fitting for Online Human Motion Capture (2002) (9)
- Spatio-temporal Reflectance Sharing for Relightable 3D Video (2007) (9)
- Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction (2022) (9)
- A framework for natural animation of digitized models (2006) (8)
- Physics informed neural fields for smoke reconstruction with sparse data (2022) (8)
- Real-time Global Illumination Decomposition of Videos (2019) (8)
- Dictionary-based Named Entity Recognition (2013) (8)
- HistoPyramids in Iso-Surface Extraction (2007) (8)
- EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment (2019) (8)
- Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation (2018) (8)
- Neural Radiance Fields for Outdoor Scene Relighting (2021) (8)
- Capture of arm-muscle deformations using a depth-camera (2013) (8)
- HDR image noise estimation for denoising tone mapped images (2015) (8)
- HandSeg: A Dataset for Hand Segmentation from Depth Images (2017) (8)
- Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination (2022) (8)
- NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies (2022) (8)
- Real-time deep dynamic characters (2021) (7)
- A Flexible and Versatile Studio for Multi-View Video Recording (2003) (7)
- Neural monocular 3D human motion capture with physical awareness (2021) (7)
- User-centric computational videography (2015) (7)
- NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction (2022) (7)
- Local high-order regularization on data manifolds (2015) (7)
- Modified GrabCut for human face segmentation (2014) (7)
- ReTiCaM: Real-time Human Performance Capture from Monocular Video (2018) (7)
- NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion (2023) (6)
- Joint motion and reflectance capture for relightable 3D video (2005) (6)
- GAN2X: Non-Lambertian Inverse Rendering of Image GANs (2022) (6)
- Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video (2020) (6)
- A Deeper Look into DeepCap (Invited Paper) (2021) (6)
- Convex Optimisation for Inverse Kinematics (2019) (6)
- Device effect on panoramic video+context tasks (2014) (6)
- Playable Environments: Video Manipulation in Space and Time (2022) (6)
- $\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model (2022) (6)
- Deep relightable textures (2020) (5)
- Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation (2020) (5)
- Opt (2017) (5)
- Preference and artifact analysis for video transitions of places (2013) (5)
- EventNeRF: Neural Radiance Fields from a Single Colour Event Camera (2022) (5)
- Performance Capture of High‐Speed Motion Using Staggered Multi‐View Recording (2012) (5)
- EgoRenderer: Rendering Human Avatars from Egocentric Camera Images (2021) (5)
- Reconstructing Human Shape, Motion and Appearance from Multi-view Video (2008) (5)
- A Simple Framework for Natural Animation of Digitized Models (2007) (5)
- Efficient Learning-based Image Enhancement: Application to Super-resolution and Compression Artifact Removal (2012) (5)
- Enhanced dynamic reflectometry for relightable free-viewpoint video (2006) (5)
- Contrast-Use Metrics for Tone Mapping Images (2015) (5)
- Human Performance Capture Using Multiple Handheld Kinects (2014) (5)
- MonoPerfCap : Human Performance Capture from Monocular Video WEIPENGXU , AVISHEKCHATTERJEE , MICHAELZOLLHÖFER , HELGERHODIN , DUSHYANTMEHTA (2017) (5)
- MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis (2022) (5)
- 3DTV: 3D Time-varying Scene Capture Technologies - A Survey (2007) (5)
- Illumination-Invariant Robust Multiview 3D Human Motion Capture (2018) (5)
- 3D video: being part of the movie (2004) (5)
- Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion (2020) (5)
- GPU marching cubes on shader model 3.0 and 4.0 (2007) (4)
- Supplementary Material for Videoscapes : Exploring Sparse , Unstructured Video Collections (2012) (4)
- Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking (2017) (4)
- FingerInput (2018) (4)
- MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes (2022) (4)
- 33rd Annual ACM Conference on Human Factors in Computing Systems, CHI'15, Seoul, Korea, April 18 - 23, 2015 (2015) (4)
- XNect : Real-time Multi-person 3 D Human Pose Estimation with a Single RGB (2019) (4)
- Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision (2022) (4)
- New Trends in 3D Video (2007) (4)
- Editorial for the Special Issue on 3D Data Processing, Visualization and Transmission (2012) (4)
- Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities (2019) (4)
- PIE (2020) (4)
- Investigating Multi-Finger Gestures for Mid-Air Text Entry (2015) (4)
- HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks (2021) (3)
- High-Qualityfrom Multiview Video Streams (2007) (3)
- Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model (2022) (3)
- EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream (2020) (3)
- HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance (2022) (3)
- A convex relaxation for multigraph matching (3)
- FullHand: Markerless Skeleton-based Tracking for Free-Hand Interaction (2016) (3)
- State of the Art in Dense Monocular Non-Rigid 3D Reconstruction (2022) (3)
- NRST: Non-rigid Surface Tracking from Monocular Video (2018) (3)
- Fast Tracking of Hand and Finger Articulations Using a Single Depth Camera (2014) (3)
- Time-of-Flight Imaging: Algorithms, Sensors and Applications (Dagstuhl Seminar 12431) (2012) (3)
- Efficient Learning-based Image Enhancement : Application to Compression Artifact Removal and Super-resolution (2011) (3)
- Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity (2019) (3)
- Model-based analysis of multi-video data (2004) (3)
- UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture (2022) (3)
- Fast Gravitational Approach for Rigid Point Set Registration With Ordinary Differential Equations (2020) (2)
- PhysCap (2020) (2)
- High detail marker based 3D reconstruction by enforcing multiview constraints (2012) (2)
- Character Animation from a Motion Capture Database (2003) (2)
- Real-Time Halfway Domain Reconstruction of Motion and Geometry (2016) (2)
- Learning meaningful controls for fluids (2021) (2)
- XNect Demo (v2): Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera (2019) (2)
- Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN (2021) (2)
- 3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation (2013) (2)
- Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions (2022) (2)
- Videoscapes (2012) (2)
- Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors (2022) (2)
- An Implicit Parametric Morphable Dental Model (2022) (2)
- Model Flow : Precomputed Appearance Alignment for Real-time 4 D Video Interpolation (2015) (2)
- HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances (2022) (2)
- WatchSense (2017) (1)
- Scene-aware Egocentric 3D Human Pose Estimation (2022) (1)
- Denoising of Point-clouds Based on Structured Dictionary Learning (2018) (1)
- RGB2Hands (2020) (1)
- Regularized Vector Quantization for Tokenized Image Synthesis (2023) (1)
- HDHumans: A Hybrid Approach for High-fidelity Digital Humans (2022) (1)
- Generation of Truly Random Numbers on a Quantum Annealer (2022) (1)
- Video-based rendering (2005) (1)
- IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions (2022) (1)
- Dr aft High-speed Marching Cubes using Histogram Pyramids (2008) (1)
- Implicit Filter Sparsification In Convolutional Neural Networks (2019) (1)
- HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow (2022) (1)
- GPU-based light wavefront simulation for real-time refractive object rendering (2007) (1)
- Deriving a Web-Scale Common Sense Fact Knowledge Base (2011) (1)
- Fast Simultaneous Gravitational Alignment of Multiple Point Sets (2020) (1)
- gCoRF: Generative Compositional Radiance Fields (2022) (1)
- Learning Dynamic Textures for Neural Rendering of Human Actors (2021) (1)
- Vid2Curve (2020) (1)
- Video-based Capturing and Rendering of People (2006) (1)
- Video Collections in Panoramic Contexts Supplemental Material (2013) (1)
- HDSDF: Hybrid Directional and Signed Distance Functions for Fast Inverse Rendering (2022) (1)
- From image-based motion analysis to free-viewpoint video (2005) (1)
- CurveFusion (2018) (1)
- Neural Human Video Rendering: Joint Learning of Dynamic Textures and Rendering-to-Video Translation (2020) (1)
- Live Illumination Decomposition of Videos (2019) (1)
- Supplemental: Learning Complete 3D Morphable Face Models from Images and Videos (2021) (0)
- Quantum Permutation Synchronization –––Supplementary Material— (2021) (0)
- Computers Make Faces (2016) (0)
- CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes (2023) (0)
- PhotoApp (2021) (0)
- Sparse Localized Deformation Components Supplementary Supporting Document (2013) (0)
- HQ3DAvatar: High Quality Controllable 3D Head Avatar (2023) (0)
- Real-World Visual Computing (Dagstuhl Seminar 13431) (2013) (0)
- Human Motion Alignment Using a Depth Camera (2013) (0)
- GANerated Hands for Real-Time 3 D Hand Tracking from Monocular RGB — Extended (2018) (0)
- 3D Image Analysis and Synthesis at MPI Informatik (2005) (0)
- Videoscapes: Exploring Unstructured Video Collections (2011) (0)
- F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories (2023) (0)
- 3D Morphable Models and Beyond (Dagstuhl Seminar 22121) (2022) (0)
- Scene-Aware 3D Multi-Human Motion Capture from a Single Camera (2023) (0)
- Computers Make Faces | MaxPlanckResearch 3/2016: Symmetry (2016) (0)
- Supplementary of NeuRIS (2022) (0)
- AutomaticConversionofMeshAnimationsinto Skeleton-basedAnimations (2008) (0)
- Automatic Face Reenactment Supplementary Material (2014) (0)
- Acquiring the Real World (2015) (0)
- Direct Dense Pose Estimation (2021) (0)
- Multi-view Performance Capture of Surface Details (2017) (0)
- Supplemental Material : Video Based Reconstruction of 3 D People Models (2018) (0)
- Facial Performance Capture Using a Single Kinect Camera (2013) (0)
- Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor – Supplemental Document – (2017) (0)
- complexity of natural scenes by exploiting multiple views of the same scene (2016) (0)
- Reconstruction: Data Processing Techniques (2015) (0)
- Tex 2 Shape : Detailed Full Human Body Geometry From a Single Image – Supplemental Material – (2019) (0)
- OOD-CV-v2: An extended Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images (2023) (0)
- EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors (2023) (0)
- Weakly-supervised Surface Reconstruction Using Floating Radial Basis Functions (2018) (0)
- LiveHand: Real-time and Photorealistic Neural Hand Rendering (2023) (0)
- Authentic Rendering, Display, and Perception (2015) (0)
- FIRe: Fast Inverse Rendering using Directional and Signed Distance Functions (2022) (0)
- use iterative error feedback [ 12 ] to optimize the shape parameters of a grayscale morphable model from a single input image (2018) (0)
- High-Performance Graphics 2013 (2013) (0)
- Facial Capture and Animation in Visual Effects (2015) (0)
- FML: Face Model Learning from Videos — Supplemental Document — (2018) (0)
- Grid-guided Neural Radiance Fields for Large Urban Scenes (2023) (0)
- Optimized Bandwidth Estimation For Dynamic Video Streaming (2014) (0)
- Hand Shape Recognition Using a ToF Camera : An Application to Sign Language (2011) (0)
- Editorial for the Special Issue on 3D Data Processing, Visualization and Transmission (2011) (0)
- Video Depth-From-Defocus — Supplemental Material (2016) (0)
- LIME : Live Intrinsic Material Estimation — Supplemental Document — (2018) (0)
- Emergence of Implicit Filter Sparsity in Convolutional Neural Networks (2019) (0)
- Supplemental: Monocular Reconstruction of Neural Face Reflectance Fields (2021) (0)
- Supplemental Document : On Implicit Filter Level Sparsity in Convolutional Neural Networks (2019) (0)
- GANerated Hands for Real-Time 3 D Hand Tracking from Monocular RGB – Supplementary Document – (2018) (0)
- Egocentric Global Pose Estimation **Supplementary Material** (2021) (0)
- Supplementary material for “ Local High-order Regularization on Data Manifolds ” (2015) (0)
- Pacific Conference on Computer Graphics and Applications - Short Papers 2019: Frontmatter (2019) (0)
- 3D Morphable Models and Beyond (2022) (0)
- Real-time Full Body Capture with Inter-part Correlations – Supplemental Document – (2021) (0)
- FIRES: Fast Imaging and 3D Reconstruction of Archaeological Sherds (2022) (0)
- Video – Being Part of the Movie (2004) (0)
- InverseFaceNet : Deep Monocular Inverse Face Rendering — Supplemental Material — (2018) (0)
- Monocular Performance Capture via ToF Camera (2011) (0)
- Imitator: Personalized Speech-driven 3D Facial Animation (2022) (0)
- EUROGRAPHICS 2018: CGF 37-2 STARs Frontmatter (2018) (0)
- GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild (2022) (0)
- Fast Non-Rigid Radiance Fields from Monocularized Data (2022) (0)
- GVP: Generative Volumetric Primitives (2023) (0)
- PhotoApp (2021) (0)
- VoRF: Volumetric Relightable Faces (2022) (0)
- Supplementary Material for “ Match Graph Construction for Large Image Databases ” (2012) (0)
- Real-world Visual Computing Edited in Cooperation with Felix Klose (2014) (0)
- Estimating Egocentric 3D Human Pose in the Wild with Weak External Supervision (2022) (0)
- Computer Vision - ECCV 2016 (2016) (0)
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What Schools Are Affiliated With Christian Theobalt?
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