Craig Gotsman
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British computer scientist
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Craig Gotsmancomputer-science Degrees
Computer Science
#2491
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#2601
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Computer Graphics
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#115
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#7882
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Computer Science
Craig Gotsman's Degrees
- Bachelors Computer Science University of Cape Town
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Why Is Craig Gotsman Influential?
(Suggest an Edit or Addition)According to Wikipedia, Craig Gotsman is a Distinguished Professor of Computer Science at the New Jersey Institute of Technology . He was the Dean of the Ying Wu College of Computing at NJIT between 2017-2023. He was the Founding Director of the joint Jacobs Technion-Cornell Innovation Institute at Cornell Tech prior to joining NJIT.
Craig Gotsman's Published Works
Published Works
- Spectral compression of mesh geometry (2000) (759)
- Triangle Mesh Compression (1998) (700)
- A Local/Global Approach to Mesh Parameterization (2008) (375)
- Recent Advances in Remeshing of Surfaces (2008) (344)
- Fundamentals of spherical parameterization for 3D meshes (2003) (325)
- Recent advances in compression of 3D meshes (2005) (320)
- High-quality passive facial performance capture using anchor frames (2011) (315)
- Mesh-based inverse kinematics (2005) (304)
- What’s in an image? (2005) (279)
- Compression of soft-body animation sequences (2004) (246)
- On the metric properties of discrete space-filling curves (1994) (223)
- Explicit Surface Remeshing (2003) (211)
- Conformal Flattening by Curvature Prescription and Metric Scaling (2008) (176)
- Isotropic Remeshing of Surfaces: A Local Parameterization Approach (2003) (175)
- Context‐Aware Skeletal Shape Deformation (2007) (174)
- Characterizing Shape Using Conformal Factors (2008) (151)
- Variational harmonic maps for space deformation (2009) (148)
- Matchmaker: constructing constrained texture maps (2003) (147)
- Simplification and Compression of 3D Meshes (2002) (139)
- Discrete one-forms on meshes and applications to 3D mesh parameterization (2006) (136)
- Energy‐Based Image Deformation (2009) (118)
- Gaze correction for home video conferencing (2012) (113)
- Articulated Object Reconstruction and Markerless Motion Capture from Depth Video (2008) (112)
- Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes (2001) (112)
- Guaranteed intersection-free polygon morphing (2001) (110)
- Complex Barycentric Coordinates with Applications to Planar Shape Deformation (2009) (103)
- How to morph tilings injectively (1999) (93)
- Distributed Graph Layout for Sensor Networks (2004) (90)
- Robust Spherical Parameterization of Triangular Meshes (2004) (86)
- Output‐SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality (1996) (86)
- Time/space tradeoffs for polygon mesh rendering (1996) (84)
- Controllable conformal maps for shape deformation and interpolation (2010) (78)
- Fitting Curves and Surfaces With Constrained Implicit Polynomials (1999) (75)
- Antifaces: A Novel, Fast Method for Image Detection (2001) (75)
- Spatial deformation transfer (2009) (74)
- Smooth Rotation Enhanced As-Rigid-As-Possible Mesh Animation (2015) (73)
- Papercraft Models using Generalized Cylinders (2007) (72)
- Connectivity shapes (2001) (72)
- Controllable morphing of compatible planar triangulations (2001) (68)
- Geodesic-based Surface Remeshing (2003) (66)
- A multi-resolution approach to heat kernels on discrete surfaces (2010) (66)
- 3D Mesh Compression Using Fixed Spectral Bases (2001) (65)
- An as-rigid-as-possible approach to sensor network localization (2010) (64)
- Spectral properties of threshold functions (1994) (63)
- Polygon morphing using a multiresolution representation (1995) (63)
- Practical spherical embedding of manifold triangle meshes (2005) (62)
- On the optimality of spectral compression of mesh data (2005) (62)
- Efficient compression and rendering of multi-resolution meshes (2002) (61)
- Fast Approximation of High-Order Voronoi Diagrams and Distance Transforms on the GPU (2006) (61)
- Intrinsic Morphing of Compatible Triangulations (2003) (58)
- FreeCam: A Hybrid Camera System for Interactive Free-Viewpoint Video (2011) (57)
- High quality compatible triangulations (2004) (55)
- Texture Mapping with Hard Constraints (2001) (54)
- Distortion‐Free Steganography for Polygonal Meshes (2008) (53)
- Optimized compression of triangle mesh geometry using prediction trees (2002) (53)
- Capacity-Constrained Delaunay Triangulation for point distributions (2011) (49)
- Optimized occlusion culling using five-dimensional subdivision (1999) (48)
- Dynamic Scene Occlusion Culling (1998) (47)
- On graph partitioning, spectral analysis, and digital mesh processing (2003) (45)
- Meshing genus-1 point clouds using discrete one-forms (2006) (44)
- A Complex View of Barycentric Mappings (2011) (43)
- Free-boundary linear parameterization of 3D meshes in the presence of constraints (2005) (43)
- Enhancement by image-dependent warping (1999) (42)
- Meshing Point Clouds Using Spherical Parameterization (2004) (42)
- Geometric algorithms for message filtering in decentralized virtual environments (1999) (41)
- Biharmonic Coordinates (2012) (40)
- Distributed computation of virtual coordinates (2007) (39)
- Visualization of large terrains in resource-limited computing environments (1997) (38)
- The Equivalence of Two Problems on the Cube (1992) (36)
- Online reconstruction of 3D objects from arbitrary cross-sections (2011) (35)
- Blue noise sampling of surfaces (2012) (35)
- What ’ s in an Image ? Towards the Computation of the “ Best ” View of an Object (2005) (33)
- Parallel Progressive Ray‐tracing (1997) (33)
- Content-aware image resizing by quadratic programming (2010) (32)
- On the Optimality of Valence‐based Connectivity Coding (2003) (32)
- Interactive Planarization and Optimization of 3D Meshes (2013) (32)
- Regional and global left ventricular function during intra-aortic balloon counterpulsation in patients with acute myocardial infarction shock. (1984) (31)
- Embedding a triangular graph within a given boundary (2011) (31)
- On the Computation of Null Spaces of Sparse Rectangular Matrices (2008) (30)
- Subpixel image registration using circular fiducials (1993) (30)
- Efficient coding of non-triangular mesh connectivity (2000) (27)
- Mesh reconstruction by meshless denoising and parameterization (2010) (26)
- Efficient Coding of Nontriangular Mesh Connectivity (2001) (25)
- ArtiSketch: A System for Articulated Sketch Modeling (2013) (25)
- Dynamic Color Quantization of Video Sequences (1995) (24)
- Efficient Coding of Non-Triangular Meshes (2000) (23)
- Constant‐Time Filtering by Singular Value Decomposition † (1994) (23)
- Single breath-hold 3D measurement of left atrial volume using compressed sensing cardiovascular magnetic resonance and a non-model-based reconstruction approach (2015) (22)
- Photorealistic terrain imaging and flight simulation (1994) (22)
- Tight Fitting of Convex Polyhedral Shapes (1998) (21)
- On affine rigidity (2010) (20)
- Morphing stick figures using optimized compatible triangulations (2001) (19)
- Polygon Reconstruction from Line Cross-Sections (2006) (19)
- Output-senstitive rendering and communication in dynamic virtual environments (1997) (19)
- Modeling and Rendering Escher‐Like Impossible Scenes (1999) (18)
- Virtual Woodwork: Making Toys from Geometric Models (2004) (17)
- A spectral characterization of the Delaunay triangulation (2010) (17)
- Routing with Guaranteed Delivery on Virtual Coordinates (2006) (16)
- Halftoning of image sequences (1993) (16)
- PATCHWORK : Efficient Localization for Sensor Networks by Distributed Global Optimization (2005) (14)
- Geometric Message-Filtering Protocols for Distributed Multiagent Environments (2004) (14)
- Piecewise-linear surface approximation from noisy scattered samples (1994) (14)
- Parallel Blue‐noise Sampling by Constrained Farthest Point Optimization (2012) (14)
- Algorithms for rendering realistic terrain image sequences and their parellel implementation (1995) (13)
- Localizing the Delaunay Triangulation and its Parallel Implementation (2012) (13)
- Reduced Depth and Visual Hulls of Complex 3D Scenes (2008) (13)
- Interactive-Rate Animation Generation by Parallel Progressive Ray-Tracing on Distributed-Memory Machines (2000) (12)
- 3D Surface Reconstruction Using a Generalized Distance Function (2010) (12)
- On Linear Spaces of Polyhedral Meshes (2013) (12)
- D-Snake: Image Registration by As-Similar-As-Possible Template Deformation (2013) (12)
- Euclidean Voronoi labelling on the multidimensional grid (1995) (11)
- Free-Viewpoint Video from Depth Cameras (2006) (11)
- Paper-craft from 3D polygonal models using generalized cylinders (2008) (11)
- Optimized triangle mesh compression using prediction trees (2000) (11)
- Parallel progressive rendering of animation sequences at interactive rates on distributed-memory machines (1997) (10)
- Cycle bases of graphs and sampled manifolds (2007) (10)
- Path Planning with Divergence-Based Distance Functions (2017) (9)
- A cluster detection algorithm based on percolation theory (1991) (8)
- Distributed computation of virtual coordinates for greedy routing in sensor networks (2011) (8)
- The connectivity shapes video (2001) (8)
- 4.2 Maintaining Discontinuities 4 Extensions 4.1 Periodic Closed Curves X I =0 3 Manipulation of Multiresolution Decompositions 2 Least Squares Multiresolution Decomposition Multiresolution Control for Nonuniform B-spline Curve Editing (1994) (8)
- Asynchronous dynamics of random Boolean networks (1988) (8)
- On the Optimality of Spectral Compression of Meshes (2003) (7)
- Generalized As‐Similar‐As‐Possible Warping with Applications in Digital Photography (2016) (7)
- Efficient fastest-path computations for road maps (2018) (6)
- Bounds and algorithms for dither screens (1996) (6)
- On the Algorithmic Design of Architectural Configurations (2006) (6)
- Complex Transfinite Barycentric Mappings with Similarity Kernels (2016) (5)
- On pseudo-harmonic barycentric coordinates (2016) (5)
- Anti-Faces for Detection (2000) (5)
- GPU-assisted z-field simplification (2004) (5)
- A DIRECT-type global optimization algorithm for image registration (2020) (4)
- On the most robust affine basis (1993) (4)
- Animating a Camera for Viewing a Planar Polygon (2003) (4)
- Approximation of Smooth Surfaces and Adaptive Sampling by Piecewise-linear Interpolants (1995) (4)
- PARALLEL ADAPTIVE RAY-TRACING. (1994) (4)
- Connectivity and dynamics for random subgraphs of the directed cube (1993) (4)
- Visibility * techniques and applications Optimized occlusion culling using "ve-dimensional subdivision (1999) (4)
- Drawing Depth Contours with Graphics Hardware (2006) (3)
- Morphing Planar Triangulations and Polygons using Convex Representations (2000) (3)
- Recognition of Affine Transformed Planar Curves by Extremal Geometric Properties (1993) (2)
- Approximating Planar Conformal Maps Using Regular Polygonal Meshes (2017) (2)
- Acquisition and mosaicing of low-contrast background radiometric images for scene simulation (1996) (2)
- Fast a on road networks using a scalable separator-based heuristic (2020) (1)
- Secure Data Hiding for Contact Tracing (2020) (1)
- Shape Blending Guaranteed intersection-free polygon morphing (2001) (1)
- What's in a Mesh? A Survey of 3D Mesh Representation Schemes (2005) (1)
- Practical Distance Functions for Path-Planning in Planar Domains (2017) (1)
- Single breathhold, three-dimensional measurement of left atrial volume and function using sparse CINE CMR imaging with iterative reconstruction (2015) (1)
- On Divergence-based Distance Functions for Multiply-connected Domains (2018) (1)
- 1 Mosaicing Video Sequences (2001) (1)
- Israel: state of the art of computer graphics (1996) (1)
- Efficient Path Generation with Reduced Coordinates (2018) (1)
- Global optimization for image registration (2019) (1)
- A Local/Global Approach to Mesh Parameterization available. Please share how this access benefits you. Your story matters (2008) (1)
- A Parallel System for Rendering Realistic Terrain Image Sequences (2018) (0)
- Geometry Processing - A Personal Perspective (2004) (0)
- Computing Depth Contours with Graphics Hardware (2006) (0)
- Long-term outcome and blood pressure profile in adult patients with repaired coarctation (0)
- Special Issue on Geometric Mesh Processing (2004) (0)
- A DIRECT-type global optimization algorithm for image registration (2020) (0)
- A Scalable Heuristic for Fastest-Path Computation on Very Large Road Maps (2018) (0)
- AUTO-FOLLOW: getting a piece of the action all the time (2002) (0)
- Fast visualization of depth contours using graphics hardware (2005) (0)
- Efficient Point-to-Point Resistance Distance Queries in Large Graphs (2023) (0)
- Recognition of Affine Planar Curves Using Geometric Properties (1994) (0)
- Call for PapersSpecial Issue on Geometric Mesh Processing (2004) (0)
- A Theorem of Tutte and 3 D Mesh Parameterization (2004) (0)
- Editorial (2005) (0)
- Face Detection Benchmark Database Data Set Location Description (2007) (0)
- Practical Compact Routing on Sparse Graphs (2021) (0)
- Compressing Geodesic Information for Fast Point-to-Point Geodesic Distance Queries (2022) (0)
- On Landmark Distances in Polygons (2021) (0)
- A note on functions governed by Walsh expressions (1991) (0)
- Compatible Geometries by Convex Representations with Applications to Computer Graphics (2000) (0)
- Energy-based shape deformation (2009) (0)
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Craig Gotsman is affiliated with the following schools: