Cristina Conati
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Italian and Canadian computer scientist
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Computer Science
Cristina Conati's Degrees
- PhD Computer Science University of British Columbia
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Why Is Cristina Conati Influential?
(Suggest an Edit or Addition)According to Wikipedia, Cristina Conati is an Italian and Canadian computer scientist specializing in artificial intelligence and computer-human interaction. She is a professor of computer science at the University of British Columbia, and has served as president of the Association for the Advancement of Affective Computing.
Cristina Conati's Published Works
Published Works
- Probabilistic assessment of user's emotions in educational games (2002) (576)
- Using Bayesian Networks to Manage Uncertainty in Student Modeling (2002) (549)
- Empirically building and evaluating a probabilistic model of user affect (2009) (347)
- Toward Computer-Based Support of Meta-Cognitive Skills: a Computational Framework to Coach Self-Explanation (2000) (290)
- On-Line Student Modeling for Coached Problem Solving Using Bayesian Networks (1997) (282)
- Procedural Help in Andes: Generating Hints Using a Bayesian Network Student Model (1998) (189)
- Building and evaluating an intelligent pedagogical agent to improve the effectiveness of an educational game (2004) (165)
- Modeling Students' Emotions from Cognitive Appraisal in Educational Games (2002) (155)
- Individual user characteristics and information visualization: connecting the dots through eye tracking (2013) (147)
- User-adaptive information visualization: using eye gaze data to infer visualization tasks and user cognitive abilities (2013) (146)
- Eye-tracking for user modeling in exploratory learning environments: An empirical evaluation (2007) (141)
- Combining Unsupervised and Supervised Classification to Build User Models for Exploratory (2009) (133)
- User Modeling 2007, 11th International Conference, UM 2007, Corfu, Greece, June 25-29, 2007, Proceedings (2007) (125)
- Predicting Affect from Gaze Data during Interaction with an Intelligent Tutoring System (2014) (118)
- Probabilistic Student Modelling to Improve Exploratory Behaviour (2003) (105)
- Exploring the role of individual differences in information visualization (2008) (104)
- Supporting interface customization using a mixed-initiative approach (2007) (101)
- Towards adaptive information visualization: on the influence of user characteristics (2012) (100)
- Data-Driven Refinement of a Probabilistic Model of User Affect (2005) (90)
- Inferring user goals from personality and behavior in a causal model of user affect (2003) (87)
- Evaluating a Probabilistic Model of Student Affect (2004) (86)
- Knowledge Elicitation Methods for Affect Modelling in Education (2013) (83)
- What role can adaptive support play in an adaptable system? (2004) (83)
- To explain or not to explain: the effects of personal characteristics when explaining music recommendations (2019) (82)
- Adaptive Content Presentation for the Web (2007) (78)
- AI in Education needs interpretable machine learning: Lessons from Open Learner Modelling (2018) (76)
- Adaptive Technologies (2007) (76)
- Inferring Visualization Task Properties, User Performance, and User Cognitive Abilities from Eye Gaze Data (2014) (75)
- Evaluating the Impact of User Characteristics and Different Layouts on an Interactive Visualization for Decision Making (2014) (73)
- Intelligent Tutoring Systems: New Challenges and Directions (2009) (73)
- Inferring Learning from Gaze Data during Interaction with an Environment to Support Self-Regulated Learning (2013) (67)
- Highlighting interventions and user differences: informing adaptive information visualization support (2014) (67)
- Evaluating Adaptive Feedback in an Educational Computer Game (2009) (63)
- Exploring gaze data for determining user learning with an interactive simulation (2012) (62)
- Modeling User Affect from Causes and Effects (2009) (60)
- Automatic Recognition of Learner Groups in Exploratory Learning Environments (2006) (60)
- Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study (2013) (56)
- A Framework for Capturing Distinguishing User Interaction Behaviors in Novel Interfaces (2011) (56)
- Eye-tracking to model and adapt to user meta-cognition in intelligent learning environments (2006) (53)
- Modelling Learning in an Educational Game (2005) (51)
- Predicting Confusion in Information Visualization from Eye Tracking and Interaction Data (2016) (48)
- A Study on Using Biometric Sensors for Monitoring User Emotions in Educational Games (2003) (48)
- Affective interactions: the computer in the affective loop (2005) (47)
- Teaching metacognitive skills : implementation and evaluation of a tutoring system to guide self-explanation while learning from examples (1999) (47)
- Unsupervised and supervised machine learning in user modeling for intelligent learning environments (2007) (46)
- An Analysis of Attention to Student - Adaptive Hints in an Educational Game (2012) (44)
- Te, Te, Hi, Hi: Eye Gaze Sequence Analysis for Informing User-Adaptive Information Visualizations (2014) (43)
- Comparing and Combining Eye Gaze and Interface Actions for Determining User Learning with an Interactive Simulation (2013) (41)
- Scaffolding Self-Explanation to Improve Learning in Exploratory Learning Environments (2004) (41)
- Driving data storytelling from learning design (2018) (41)
- Exploring the Need for Explainable Artificial Intelligence (XAI) in Intelligent Tutoring Systems (ITS) (2019) (40)
- POLA: a student modeling framework for Probabilistic On-Line Assessment of problem solving performance (2001) (40)
- Further Results from the Evaluation of an Intelligent Computer Tutor to Coach Self-Explanation (2000) (39)
- Providing Adaptive Support in an Interactive Simulation for Learning: An Experimental Evaluation (2015) (38)
- Student Modeling: Supporting Personalized Instruction, from Problem Solving to Exploratory Open Ended Activities (2013) (38)
- ON IMPROVING THE EFFECTIVENESS OF OPEN LEARNING ENVIRONMENTS THROUGH TAILORED SUPPORT FOR EXPLORATION (2001) (37)
- Providing adaptive support to the understanding of instructional material (2001) (37)
- Prediction of Users' Learning Curves for Adaptation while Using an Information Visualization (2015) (37)
- Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits (2015) (37)
- Towards User-Adaptive Information Visualization (2015) (37)
- Exploring Eye Tracking to Increase Bandwidth in User Modeling (2005) (33)
- Socially Intelligent Agents in Educational Games (2002) (31)
- Understanding the Utility of Rationale in a Mixed-Initiative System for GUI Customization (2007) (29)
- Explainable Artificial Intelligence in education (2022) (29)
- Bayesian Student Modeling (2010) (29)
- A computer framework to support self-explanation* (1998) (29)
- What's in a User? Towards Personalising Transparency for Music Recommender Interfaces (2020) (28)
- Evaluating a Decision-Theoretic Approach to Tailored Example Selection (2007) (28)
- Exploratory versus Explanatory Visual Learning Analytics: Driving Teachers' Attention through Educational Data Storytelling (2018) (28)
- Discovering and Recognizing Student Interaction Patterns in Exploratory Learning Environments (2010) (28)
- Using Feature Selection and Unsupervised Clustering to Identify Affective Expressions in Educational Games (2016) (27)
- Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace (2016) (26)
- Socially Intelligent Agents to Improve the Effectiveness of Educational Games (2000) (26)
- Constructing Models of User and Task Characteristics from Eye Gaze Data for User-Adaptive Information Highlighting (2015) (26)
- Scaffolding Meta-Cognitive Skills for Effective Analogical Problem Solving via Tailored Example Selection (2010) (25)
- How to Evaluate Models of User Affect? (2004) (24)
- Pupillometry and Head Distance to the Screen to Predict Skill Acquisition During Information Visualization Tasks (2017) (23)
- Applying a Framework for Student Modeling in Exploratory Learning Environments: Comparing Data Representation Granularity to Handle Environment Complexity (2017) (23)
- Towards facilitating user skill acquisition: identifying untrained visualization users through eye tracking (2014) (22)
- Further Results on Predicting Cognitive Abilities for Adaptive Visualizations (2017) (22)
- Gaze-Driven Adaptive Interventions for Magazine-Style Narrative Visualizations (2019) (21)
- Prediction of individual learning curves across information visualizations (2016) (21)
- Impact of Individual Differences on User Experience with a Real-World Visualization Interface for Public Engagement (2017) (21)
- Toward personalized XAI: A case study in intelligent tutoring systems (2019) (21)
- Workshop on Social and Emotional Intelligence in Learning Environments (2004) (21)
- The role of user differences in customization: a case study in personalization for infovis-based content (2019) (20)
- Eye Tracking to Understand User Differences in Visualization Processing with Highlighting Interventions (2014) (20)
- Assessing Effective Exploration in Open Learning Environments Using Bayesian Networks (2002) (20)
- Distance art groups for women with breast cancer: guidelines and recommendations (2006) (19)
- Mixed-Initiative Interface Personalization as a Case Study in Usable AI (2010) (19)
- Impact of Individual Differences on User Experience with a Visualization Interface for Public Engagement (2017) (18)
- Designing CIspace: pedagogy and usability in a learning environment for AI (2005) (17)
- Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution (2012) (17)
- Gaze analysis of user characteristics in magazine style narrative visualizations (2019) (17)
- Probabilistic Plan Recognition for Cognitive Apprenticeship (2001) (16)
- Probabilistic Assessment of User’s Emotions During the Interaction with Educational Games (2001) (16)
- The Usefulness of Log Based Clustering in a Complex Simulation Environment (2014) (16)
- When to Adapt: Detecting User's Confusion During Visualization Processing (2013) (16)
- The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D (2013) (16)
- Prediction of Student Achievement Goals and Emotion Valence during Interaction with Pedagogical Agents (2018) (16)
- EFH-Soar: Modeling Education in Highly Interactive Microworlds (1993) (16)
- From Example Studying to Problem Solving via Tailored Computer-Based Meta-Cognitive Scaffolding: Hypotheses and Design (2006) (16)
- Adaptive Feedback in an Educational Game for Number Factorization (2009) (15)
- ‒Eye-Tracking for Student Modelling in Intelligent Tutoring Systems (2018) (15)
- Generating Tailored Examples to Support Learning via Self-explanation (2001) (15)
- Using Eye-Tracking Data for High-Level User Modeling in Adaptive Interfaces (2007) (15)
- Combining Cognitive Appraisal and Sensors for Affect Detection in a Framework for Modeling User Affect (2011) (15)
- Student Emotions with an Edu-game: A Detailed Analysis (2013) (15)
- Incorporating an Affective Behavior Model into an Educational Game (2009) (15)
- A Neural Architecture for Detecting User Confusion in Eye-tracking Data (2020) (14)
- Understanding the effectiveness of adaptive guidance for narrative visualization: a gaze-based analysis (2020) (14)
- A student model to assess self-explanation while learning from examples (1999) (13)
- A Data-Driven Student Model to Provide Adaptive Support During Video Watching Across MOOCs (2020) (13)
- An Affective Behavior Model for Intelligent Tutors (2008) (13)
- Interaction with an Edu-Game: A Detailed Analysis of Student Emotions and Judges’ Perceptions (2016) (12)
- User-adaptive Support for Processing Magazine Style Narrative Visualizations: Identifying User Characteristics that Matter (2018) (12)
- “Knowing me, knowing you”: personalized explanations for a music recommender system (2022) (12)
- Adaptive Information Visualization - Predicting user characteristics and task context from eye gaze (2012) (11)
- Eye Gaze in Intelligent User Interfaces (2013) (11)
- The effect of user characteristics in time series visualizations (2020) (11)
- AIspace : Interactive Tools for Learning Artificial Intelligence (2008) (11)
- Eye-Tracking to Predict User Cognitive Abilities and Performance for User-Adaptive Narrative Visualizations (2020) (10)
- Comparing Representations for Learner Models in Interactive Simulations (2015) (10)
- Understanding Student Attention to Adaptive Hints with Eye-Tracking (2011) (10)
- An intelligent computer tutor to guide self-explanation while learning from examples (1999) (9)
- Impact of Individual Differences on Affective Reactions to Pedagogical Agents Scaffolding (2016) (9)
- Modeling Exploratory Behaviour (2001) (9)
- Proceedings of the 14th international conference on Intelligent user interfaces (2008) (9)
- The Impact of Student Individual Differences and Visual Attention to Pedagogical Agents During Learning with MetaTutor (2017) (9)
- Commentary on: “Toward Computer-Based Support of MetaCognitive Skills: a Computational Framework to Coach Self Explanation” (2016) (8)
- 2nd workshop on eye gaze in intelligent human machine interaction (2011) (8)
- 1 Toward a Model of Student Education in Microworlds (1993) (8)
- User Task Adaptation in Multimedia Presentations (2013) (8)
- Using Similarity to Infer Meta-cognitive Behaviors During Analogical Problem Solving (2005) (8)
- Artificial Intelligence in Education (2015) (7)
- Eye Gaze in Intelligent User Interfaces: Gaze-based Analyses, Models and Applications (2013) (7)
- Comparing and Combining Interaction Data and Eye-tracking Data for the Real-time Prediction of User Cognitive Abilities in Visualization Tasks (2020) (7)
- Motivation and Affect in Educational Software (2005) (7)
- User-Adaptive Visualizations: Can Gaze Data Tell Us When a User Needs Them? (2011) (6)
- Seeing how you're Looking - Using Real-Time Eye Gaze Data for User-Adaptive Visualization (2013) (6)
- Virtual Butler: What Can We Learn from Adaptive User Interfaces? (2013) (5)
- Leveraging Pupil Dilation Measures for Understanding Users' Cognitive Load During Visualization Processing (2017) (5)
- Predicting Co-occurring Emotions from Eye-Tracking and Interaction Data in MetaTutor (2021) (5)
- A gaze-based experimenter platform for designing and evaluating adaptive interventions in information visualizations (2019) (4)
- Predicting Confusion from Eye-Tracking Data with Recurrent Neural Networks (2019) (4)
- Proceedings of the 11th international conference on User Modeling (2007) (4)
- A Decision-Theoretic Tutor for Analogical Problem Solving (2012) (4)
- Impact of English Reading Comprehension Abilities on Processing Magazine Style Narrative Visualizations and Implications for Personalization (2019) (4)
- Artificial Intelligence in Education : 17th International Conference, AIED 2015, Madrid, Spain, June 22-26, 2015. Proceedings (2015) (4)
- Non-Invasive Classification of Alzheimer's Disease Using Eye Tracking and Language (2020) (4)
- Evaluation of a Data Mining Approach to Providing Adaptive Support in an Open-Ended Learning Environment: A Pilot Study (2013) (4)
- Closing the Affective Loop in Intelligent Learning Environments (2009) (4)
- Fostering Student Learning and Motivation : an Interactive Educational Tool for AI (2005) (3)
- Gaze-Driven Links for Magazine Style Narrative Visualizations (2020) (3)
- Toward Comprehensive Student Models: Modeling Meta-cognitive Skills and Affective States in ITS (2004) (3)
- Modeling and Scaffolding Self-Explanation Across Domains and Activities (2013) (3)
- On the Influence on Learning of Student Compliance with Prompts Fostering Self-Regulated Learning (2017) (3)
- Adaptive Technologies for Training and Education: Student Modeling and Intelligent Tutoring Beyond Coached Problem Solving (2012) (3)
- Classifeye: Classification of Personal Characteristics Based on Eye Tracking Data in a Recommender System Interface (2021) (2)
- Classification of Alzheimer’s Disease Leveraging Multi-task Machine Learning Analysis of Speech and Eye-Movement Data (2021) (2)
- Modeling Students' Emotions to Improve Learning with Educational Games (2001) (2)
- Accessing Information through Graphics (1992) (2)
- Understanding Users' Interaction Behavior with an Intelligent Educational Game: Prime Climb (2013) (2)
- Workshop on Educational Games as Intelligent Learning Environments (2005) (2)
- Degeneracy in Student Modeling with Dynamic Bayesian Networks in Intelligent Edu-Games (2013) (2)
- Proceedings of the 4th International Conference on Educational Data Mining, Eindhoven, The Netherlands, July 6-8, 2011 (2011) (2)
- Combining Data-Driven Models and Expert Knowledge for Personalized Support to Foster Computational Thinking Skills (2021) (2)
- Providing adaptive support for meta-cognitive skills to improve learning (2005) (2)
- Cascading convolutional temporal color constancy (2021) (1)
- Toward XAI for Intelligent Tutoring Systems: A Case Study (2019) (1)
- Introduction to the special section on intelligent tutoring and coaching systems (2013) (1)
- Insights from the Design and Evaluation of a Mixed-Initiative Personalization Facility (2007) (1)
- A Framework to Counteract Suboptimal User-Behaviors in Exploratory Learning Environments: an Application to MOOCs (2021) (1)
- A Probabilistic Framework For Recognizing and Affecting Emotions (2004) (1)
- Effective graphics: accessing spatial relations (1993) (1)
- Mining User's Behaviors in Intelligent Educational Games: Prime Climb a Case Study (2013) (1)
- An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities (2022) (1)
- Evaluating Web-Based Automatic Transcription for Alzheimer Speech Data: Transcript Comparison and Machine Learning Analysis (2022) (1)
- Contemporary Methods for Learner Affect Modelling : In the Mood for Learning (2011) (1)
- Machine learning analysis of speech and eye tracking data to distinguish Alzheimer's clinic patients from healthy controls (2020) (1)
- Proceedings of the International Conference on Educational Data Mining (EDM) (4th, Eindhoven, the Netherlands, July 6-8, 2011). (2011) (1)
- Companion Publication of the 21st International Conference on Intelligent User Interfaces (2016) (1)
- A Neural Architecture for Detecting Confusion in Eye-tracking Data (2020) (1)
- The Role of Eye Tracking in Adaptive Information Visualization (2011) (1)
- EDM 2011: 4th international conference on educational data mining : Eindhoven, July 6-8, 2011 : proceedings (2011) (1)
- Invited Speaker Abstracts (2009) (1)
- Workshop on Metacognition and Self-Regulated Learning in ITSs (2007) (1)
- Team-paced versus Self-paced: The Effects of Educational Game Design on Collaboration, Learning and Attitude towards Information Technology (2000) (0)
- The Impact of Intelligent Pedagogical Agents’ Interventions on Student Behavior and Performance in Open-Ended Game Design Environments (2023) (0)
- Acknowledgment to reviewers (1993) (0)
- Proceedings of the 2009 International Conference on Intelligent User Interfaces, February 8-11, 2009, Sanibel Island, Florida, USA (2009) (0)
- The Eyes Are the Windows to the Mind: Implications for AI-Driven Personalized Interaction (2020) (0)
- GANonymization: A GAN-based Face Anonymization Framework for Preserving Emotional Expressions (2023) (0)
- “Knowing me, knowing you”: personalized explanations for a music recommender system (2022) (0)
- Evaluating Web-Based Automatic Transcription for Alzheimer’s Speech Data: Transcript Comparison and Machine Learning Analysis (Preprint) (2021) (0)
- Understanding Attention to Adaptive Hints in Educational Games: An Eye-Tracking Study (2013) (0)
- Differentiating memory clinic patients and healthy volunteers using machine‐learning analysis of speech and eye movements during a reading task (2021) (0)
- Commentary on: “Toward Computer-Based Support of MetaCognitive Skills: a Computational Framework to Coach Self Explanation” (2015) (0)
- Adaptive support for coaching meta-cognitive skills (2000) (0)
- Applying a Framework for Student Modeling in Exploratory Learning Environments: Comparing Data Representation Granularity to Handle Environment Complexity (2017) (0)
- Exploring user-adaptive visualization techniques with Multi-Modal Documents (2016) (0)
- Generating Tailored Worked-Out Problem Solutions to Help Students Learn from Examples (2005) (0)
- Acknowledgment to reviewers (2023) (0)
- Evaluating the Faithfulness of Saliency-based Explanations for Deep Learning Models for Temporal Colour Constancy (2022) (0)
- Predicting Co-occurring Emotions in MetaTutor when Combining Eye-Tracking and Interaction Data from Separate User Studies (2023) (0)
- Encoding Information through Spatial Relations (1992) (0)
- INTEREST DRIVEN EXPLORATION OF AN INFORMATION SPACE (1991) (0)
- Toward User-adaptive Visualizations (2020) (0)
- Interaction with an Edu-Game: A Detailed Analysis of Student Emotions and Judges’ Perceptions (2016) (0)
- Effect of Adaptive Guidance and Visualization Literacy on Gaze Attentive Behaviors and Sequential Patterns on Magazine-Style Narrative Visualizations (2021) (0)
- Chapter 14 Bayesian Student Modeling (0)
- Proceedings of the 24th International Conference on Intelligent User Interfaces (2009) (0)
- Panel discussion (2002) (0)
- Proceedings of the 21st International Conference on Intelligent User Interfaces (2016) (0)
- Invited Talk Abstracts (2013) (0)
- Summative overview of the ATUAV project: Advanced Tools for User-Adaptive Information Visualization (2014) (0)
- A Theoretical Framework for AI Models Explainability (2022) (0)
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Cristina Conati is affiliated with the following schools: