Dan Golding
#147,169
Most Influential Person Now
Australian academic, composer and writer
Dan Golding's AcademicInfluence.com Rankings
Dan Goldingliterature Degrees
Literature
#6883
World Rank
#10281
Historical Rank
Writing
#2255
World Rank
#2877
Historical Rank

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Literature Communications
Why Is Dan Golding Influential?
(Suggest an Edit or Addition)According to Wikipedia, Daniel "Dan" Golding is an Australian writer, composer, broadcaster, and academic. Early life and education Golding holds a PhD from the University of Melbourne. Academic career Golding is Deputy Chair of Media and Communication at Swinburne University of Technology in Hawthorn, Victoria.
Dan Golding's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Far from paradise: The body, the apparatus and the image of contemporary virtual reality (2019) (21)
- The end of gamers (2015) (20)
- Putting the player back in their place: spatial analysis from below (2013) (11)
- Social media managers as intermediaries: negotiating the personal and professional in organisational communication (2020) (8)
- To configure or to navigate?: on textual frames (2013) (7)
- A comparison of methods for the registration of tractographic fibre images (2011) (4)
- Videogames and politics: Why was Escape From Woomera so divisive? (2013) (4)
- Star Wars after Lucas (2019) (3)
- Moving through space and time: a genealogy of videogame space (2014) (3)
- BioShock Infinite: an intelligent, violent videogame? (2013) (2)
- The Digital Face and Deepfakes on Screen (2021) (2)
- Cultivating Transcultural Understanding through Migration-related Videogames (2016) (2)
- Videogame makers are essential to a Creative Australia (2013) (1)
- Game over for #Gamergate (2015) (1)
- Listening to proteus (2013) (1)
- What our politicians think about videogames (2012) (1)
- The ambiguous politics of the first Australian Games For Change festival (2012) (1)
- You're an adult now: how Australia emerged from gaming's Dark Ages (2012) (1)
- Recommending a new system : An audience-based approach to film categorisation in the digital age (2018) (1)
- Game theory 035: 'independence' (2013) (0)
- Game theory 017: 'Public performance - videogame and public institutions are strange bedfellows' (2012) (0)
- How the AFL and News Limited got into videogames (and how they could exploit you if they wanted to) (2012) (0)
- Videogames and the Symphony: a review of the MSO's Symphony of Legends (2012) (0)
- Game Theory 042: 'Simulating the Real' (2014) (0)
- Games Masters: launch week (2012) (0)
- The legend of The Legend of Zelda: The myth and metaphor of Shigeru Miyamoto's own cave story', (2011) (0)
- Game theory 018: 'rules of the games - if a game is defined as play within a set of rules, are videogames even games at all?' (2012) (0)
- YouTube star PewDiePie rails against 'the media', but he’s a part of it too now (2017) (0)
- Toybox: Style, depth, and two best friends (2012) (0)
- The Salvation Army and games for board members (2012) (0)
- Music will be enough here: remembering Bernard Herrmann (Review) (2011) (0)
- Game theory 016: 'uncharted worlds - playing a game can feel like conquering a new world, but perhaps it's the world that conquers us' (2012) (0)
- New generation takes the reins at Freeplay Independent Games Festival (2013) (0)
- REVIEW: 'This is all your fault' - Spec Ops: The Line and the retelling of myths (2012) (0)
- Game Theory 003: 'Invisible interfaces - When too much reality gets in the way' (2011) (0)
- REVIEW: Allegories and stillness in Dear Esther (2012) (0)
- What do Australian games look like (2013) (0)
- Game Theory 044: 'E3 Hype' (2014) (0)
- DIALOGUE with Paul Callaghan, Part Two: The Enemy at the Gates (2012) (0)
- The hook of the look: the role of the vista in videogame space (2012) (0)
- IKEA, and the logic Of video game design (2012) (0)
- This game is twenty years old (2012) (0)
- REVIEW: Four ways of reading in Journey (2012) (0)
- MOVIE REVIEW: Indie Game: The Movie (2012) (0)
- GAME MASTERS: ACMI curator Conrad Bodman speaks about videogames in galleries (2012) (0)
- The Game Making Game: Melbourne's 48 Hour Game Jam (2012) (0)
- Stasis and entropy in Australian videogames classification discourse (2013) (0)
- The memory of perfection: Digital faces and nostalgic franchise cinema (2021) (0)
- Game theory 019: 'all work and no play - the insidious parallels between labour and videogames' (2012) (0)
- 'Gamers' tag is a poor fit, whichever way you Foldit (2011) (0)
- Game theory 022: 'The neoliberalisation of player choice' (2012) (0)
- Scope Screen industry views: Save and quit: Farewelling Good Game (2017) (0)
- Creed: legacy franchising, race and masculinity in contemporary boxing films (2019) (0)
- Game theory 028: 'failure' (2013) (0)
- Can you separate the art from the artist (2013) (0)
- Book review: 'Newsgames: journalism at play' by Ian Bogost, Simon Ferrari and Bobby Schweizer (2011) (0)
- Pitfall!: the 99c iOS remake that replays gaming history (2012) (0)
- NOTES: Froggies and Souvenirs (2012) (0)
- Game Theory 043: 'Serial Offenders' (2014) (0)
- Paul Revere's midnight ride, as told by Assassin's Creed III (2012) (0)
- IN PROFILE: Pachinko Pictures on advergames, fashion, and maturity (2012) (0)
- Game Theory 004: 'Living in a utility closet: Is a pet fish enough to call a place home?' (2011) (0)
- Molyneux's Curiosity: The anti-Cow Clicker (2012) (0)
- Game Theory 012: 'Playing by the rules - Inside the courtly games of Batman: Arkham City' (2011) (0)
- The Rules of the Crowd (2018) (0)
- 'That's new, isn't it?' Videogame writers on the literary circuit (2014) (0)
- Military Vision: Embracing accelerated change (2013) (0)
- The strangest disconnect: The trailer and the videogame (2012) (0)
- Thirty Flights of Loving and the invention of videogame space (2012) (0)
- Writing games: Popular and critical videogame writing over time (2018) (0)
- The academy and the archive: Videogame history as told through Hugo and The Artist (2012) (0)
- Game Theory 038: 'The Definitive Media Form' (2014) (0)
- The Ring Cycle, a musical spectacle with a farcical plot (2013) (0)
- Life outside the game: unpicking videogame music from videogames (2015) (0)
- The Magic of Mario (2011) (0)
- Game Theory 006: 'Allegory of the cave: How Portal 2 is the ideal exhibit of level design science' (2011) (0)
- Game theory 034: 'like moths to a flame" (2013) (0)
- DIALOGUE with Paul Callaghan, Part Three: Permanence and the Expression of Design (2012) (0)
- Everything you ever loved is hated by someone else (2013) (0)
- Playing the perilous classification game (2014) (0)
- Game Theory 008: 'Simulating the Silver screen: Rockstar's homage to film noir joins a long line of Hollywood-inspired games' (2011) (0)
- Insert coin to continue: Farewelling the Australian interactive games fund (2014) (0)
- You Can’t See It! – It’s Electr-onic! A Fictional Marketing Plan for a Public Library’s Unseen Resource (2021) (0)
- Game Theory 039: 'Playing Twitter' (2014) (0)
- Arcade projections: Wreck-it Ralph and the cinema of gaming (2013) (0)
- Game theory 026: 'kill your television' (2013) (0)
- Game Theory 005: 'An avian addiction: Where the casual meets the hardcore in Tiny Wings' (2011) (0)
- Journey: an evening with Robyn Hunicke (2012) (0)
- Why code is not poetry (2012) (0)
- Game Theory 010: 'Hyper-Violence - The action hero and vulnerability in a new global reality' (2011) (0)
- Interview: Kynan Woodman on Firemonkies, Real Racing 3, and Claude Monet (2013) (0)
- REVIEW: The Adventures of Tintin: The Secret of the Unicorn (2012) (0)
- Stickets, Splice win at Freeplay Awards (2012) (0)
- The Blind Watchmaker: animation and procedural generation in videogame world design (2012) (0)
- Screen but not heard: interview with Indie Game: the movie's directors (2012) (0)
- Killing Is Harmless: new avenues for videogame criticism (2012) (0)
- A Little Bit of Challenge Is Good: Surviving Melbourne's Game Jam (2012) (0)
- Game Theory 007: 'Playing Bin Laden: Real-life warfare plus time equals videogames' (2011) (0)
- Goalkicker: m odest, satisfying, and perfect for Grand Final weekend (2012) (0)
- Interview: Katie Williams and Harry Lee, the new directors of the Freeplay Independent Games Festival (2012) (0)
- Game theory 032: 'the death of gestural excess' (2013) (0)
- Game theory 023: 'Disneylandia' (2012) (0)
- Not art, you say? In defence of videogames (2011) (0)
- Who makes games in Australia (2013) (0)
- GAME MASTERS: Warren Spector, the film critic who became a game designer (2012) (0)
- Spectacle, shock, and awe: King Kong the musical (2013) (0)
- A series of emotional remembrances: Echoes of Bernard Herrmann (2011) (0)
- Scope Screen industry views: Playing with fire: How money mars games (2017) (0)
- The soundscape of spectacle (2013) (0)
- Game theory 027: 'spectacle (2013) (0)
- Neo-baroque scripted space and the first-person videogame (2013) (0)
- Game Theory 041: 'Self Preservation' (2014) (0)
- Why the mainstream media love videogames that make lots of money (2012) (0)
- A Matter of Life and Death: why youth is still the wrong way to talk about videogames (2012) (0)
- Game Theory 009: 'Kinect and Class - In which assumptions are made about broad swathes of individuals' (2011) (0)
- DIALOGUE with Paul Callaghan, Part One: Values and Identity in Videogames Culture (2012) (0)
- ACMI's game masters: playing by their own rules (2013) (0)
- Game Theory 001: 'Thinking inside the box - Possibility space and ball games' (2011) (0)
- Game theory 014: 'a matter of taste - at what point does a videogame become so bad it's good?' (2012) (0)
- YouTube killed the video star: The spectacle of music video (2013) (0)
- Game theory 024: 'the paradigm shift" (2013) (0)
- Freeplay Independent Games Festival announces program, international keynote (2012) (0)
- EXHIBITION REVIEW: Game Masters, Australian Centre for the Moving Image (2012) (0)
- Game Theory 040: 'Censored' (2014) (0)
- NOTES: balls, walls and auteurs (2012) (0)
- Game theory 031: 'convergence' (2013) (0)
- I don't want your conversation (2012) (0)
- Talking through mediums: conversations at the Freeplay Independent Games Festival 2012 (2012) (0)
- Black Ops II comes out tomorrow: here's why I won't be buying it (2012) (0)
- Game theory 020: 'really scrape the sky - how the heights of the city allow us to take in the big picture' (2012) (0)
- Funding success? What the industry thinks of the federal government's $20m Games Fund (2013) (0)
- Game Theory 002: 'Ezio owed to Turing - Parsing the human in Assassin's Creed: Brotherhood' (2011) (0)
- Game theory 033: 'the overview effect' (2013) (0)
- Australia's ban of Saints Row 4 is emblematic of a conservative culture (2013) (0)
- Bears vs Art: A battle for the soul of Australia's gaming industry (2014) (0)
- 2012, two sentences at a time (2013) (0)
- Finding Untitled Goose Game’s Dynamic Music in the World of Silent Cinema (2021) (0)
- Game theory 013: 'from there to here - why the history of videogames doesn't tell us everything' (2012) (0)
- NOTES: Soundplay and Critical Path (2012) (0)
- Game theory 021: 'freaks and geeks - but if we've reached 'peak geek', is the geek no longer a freak?' (2012) (0)
- Film music materiality and leitmotif in The Dark Knight Rises (2012) (0)
- Videogames are not a young media form, so stop saying they are (2012) (0)
- Game theory 025: 'repetition' 232 (2013) (0)
- It's in the cinema studies department...' Studying videogames (2011) (0)
- Caught in the Red Cross-hairs: gamers and the Geneva Convention (2011) (0)
- Interview: BioShock Infinite and the problem of history (2013) (0)
- Sound of the siren: AFL and 19th century pop (2013) (0)
- Playing space: Freeplay independent games festival 2013 (2014) (0)
- Game Theory 011: 'Modern spectacle - When too much shock and awe is barely enough' (2011) (0)
- Game Theory 030: 'Divergence' (2013) (0)
- The Rite of Spring, still a young person's piece of music 100 years on (2013) (0)
- Everyone's invited ... so why aren't more of us gaming? (2012) (0)
- It's Coming Round Again: finding the evils of the videogame (2012) (0)
- Game theory 029: 'sweatshop' (2013) (0)
- Pyrrhic Victory: Behind the rhetoric of the R18+ debate (2012) (0)
- Game Theory 036: 'Small Spaces' (2014) (0)
- Game Theory 037: 'Generational Change' (2014) (0)
- Video games and creative culture: independent or bound by a common shoestring? (2011) (0)
- The road to game success (2015) (0)
- Spiral music: listening to uncanny influence in vertigo (2013) (0)
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What Schools Are Affiliated With Dan Golding?
Dan Golding is affiliated with the following schools: