Daniel J. Sandin
#11,206
Most Influential Person Now
American artist
Daniel J. Sandin's AcademicInfluence.com Rankings
Daniel J. Sandincomputer-science Degrees
Computer Science
#693
World Rank
#714
Historical Rank
#374
USA Rank
Database
#4909
World Rank
#5099
Historical Rank
#733
USA Rank
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Computer Science
Why Is Daniel J. Sandin Influential?
(Suggest an Edit or Addition)According to Wikipedia, Daniel J. Sandin is an American video and computer graphics artist, designer and researcher. He is a Professor Emeritus of the School of Art & Design at University of Illinois at Chicago, and co-director of the Electronic Visualization Laboratory at the University of Illinois at Chicago. He is an internationally recognized pioneer in computer graphics, electronic art and visualization.
Daniel J. Sandin's Published Works
Published Works
- Surround-screen projection-based virtual reality: the design and implementation of the CAVE (1993) (2856)
- The CAVE: audio visual experience automatic virtual environment (1992) (1751)
- The ImmersaDesk and Infinity Wall projection-based virtual reality displays (1997) (235)
- The StarCAVE, a third-generation CAVE and virtual reality OptIPortal (2009) (186)
- CAVE2: a hybrid reality environment for immersive simulation and information analysis (2013) (184)
- Scientists in wonderland: A report on visualization applications in the CAVE virtual reality environment (1993) (169)
- Ray tracing deterministic 3-D fractals (1989) (130)
- The future of the CAVE (2011) (110)
- Advances in the Dynallax Solid-State Dynamic Parallax Barrier Autostereoscopic Visualization Display System (2008) (103)
- Ultrasonic calibration of a magnetic tracker in a virtual reality space (1995) (79)
- The Varrier TM autostereoscopic virtual reality display (2005) (78)
- The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter (2009) (77)
- Video-Based Measurement of System Latency (2000) (69)
- Global Tele-Immersion Better Than Being There (1997) (67)
- The VarrierTM autostereoscopic virtual reality display (2005) (58)
- Scalable Resolution Display Walls (2013) (47)
- Size-Constancy in the CAVE (2007) (46)
- Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display (2007) (41)
- The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment (2007) (39)
- AGAVE : Access Grid Augmented Virtual Environment (2001) (36)
- Line of Sight Method for Tracker Calibration in Projection-Based VR Systems (1998) (33)
- The global lambda visualization facility: An international ultra-high-definition wide-area visualization collaboratory (2006) (32)
- A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality (2007) (31)
- A genetic programming application in virtual reality (1994) (31)
- Computer-Generated Barrier-Strip Autostereography (1989) (30)
- Varrier autostereographic display (2001) (29)
- Developing the PARIS : Using the CAVE to Prototype a New VR Display (2000) (28)
- Hypercomplex Iterations: Distance Estimation and Higher Dimensional Fractals (2002) (27)
- The Thing Growing: autonomous characters in virtual reality interactive fiction (2000) (25)
- Accommodation and Size-Constancy of Virtual Objects (2008) (24)
- A multi-viewer tiled autostereoscopic virtual reality display (2010) (24)
- Neither here nor there (1996) (21)
- Interactive visualization of quaternion Julia sets (1990) (21)
- Using video to create avators in virtual reality (1997) (19)
- Cultural heritage omni-stereo panoramas for immersive cultural analytics — From the Nile to the Hijaz (2013) (19)
- Real-time camera-based face detection using a modified LAMSTAR neural network system (2003) (18)
- Technologies for virtual reality/tele—immersion applications: issues of research in image display and global networking (2001) (18)
- Acquisition of stereo panoramas for display in VR environments (2011) (17)
- The Varrier TM Auto-Stereographic Display (2001) (16)
- Evolution of the Varrier autostereoscopic VR display: 2001-2007 (2007) (14)
- The virtual temporal bone, a tele-immersive educational environment (1998) (14)
- CAVERN: the cave research network (1998) (13)
- Building a VR narrative (2000) (13)
- Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization (2006) (12)
- Teleimmersion and Visualization with the OptIPuter (2002) (11)
- On the Determinants of Size-Constancy in a Virtual Environment (2009) (11)
- Visual requirements for virtual-environment generation (1995) (10)
- Personal Tele-Immersion devices (1998) (10)
- Digital illusion, virtual reality, and cinema (1998) (10)
- Emerging from the CAVE: Collaboration in Ultra High Resolution Environments (2007) (9)
- The Artist and the Scientific Research Environment (2006) (9)
- Mathenautics: using VR to visit 3-D manifolds (1995) (8)
- AccessBot: an Enabling Technology for Telepresence (2000) (8)
- An organization for high-level interactive control of sound (1994) (8)
- Camera Based Automatic Calibration for the Varrier-System (2005) (8)
- Computer graphics as a way of life (1974) (7)
- Transparently supporting a wide range of VR and stereoscopic display devices (1999) (6)
- A genetic programming application in virtual reality (1994) (6)
- Real Time Neural Network-based Face Tracker for VR Displays (2007) (5)
- A common feature-based disparity control strategy in stereoscopic panorama generation (2017) (5)
- A 'room' with a$ 'view' (1993) (5)
- Projection-Based Virtual Environments and Disability (2012) (5)
- Input Interfacing to the CAVE by Persons with Disabilities (2012) (4)
- Alive on the grid (2002) (4)
- The Usable Intersection of PC Graphics and NTSC Video Recording (1987) (3)
- Quality Evaluation of Projection-Ba sed VR Displays (2000) (3)
- Modeling 3D scenes from video (1999) (3)
- New advances in computer-generated barrier-strip autostereography (1990) (3)
- Real-time 3D hand tracking in a virtual environment (2003) (3)
- Point-based VR visualization for large-scale mesh datasets by real-time remote computation (2006) (3)
- A practical guide to art/science collaborations (2013) (3)
- High-bandwidth and high-resolution immersive interactivity (1996) (3)
- Saliency-Based Feature Selection Strategy in Stereoscopic Panoramic Video Generation (2018) (2)
- GeoWall-2 : a Scalable Display System for the Geosciences (2003) (2)
- Post-stitching Depth Adjustment for Stereoscopic Panorama (2019) (2)
- Central European Journal of Engineering The Future of the CAVE Research Article (2011) (2)
- Scientific and artistic investigation of multi-dimensional fractals on the AT & T pixel machine (1993) (2)
- Next-generation tele-immersive devices for desktop transoceanic collaboration (1998) (2)
- Visualization technologies as a tool for science education (panel session) (1990) (1)
- A Point-Based Asynchronous Remote Visualization Framework for Real-Time Virtual Reality (2008) (1)
- Artists interfacing with technology: Basic concepts of digital creation (1983) (1)
- StarCAM - A 16K stereo panoramic video camera with a novel parallel interleaved arrangement of sensors (2019) (1)
- VR -A reality check? (2005) (1)
- The Coming Defenestration: Immersive Environments Without Windows (1996) (1)
- Tele-Immersion: Collaborative Visualization in Immersive Environments (1999) (1)
- Ray Tracing Methods by Distance Estimation (2002) (0)
- Header for SPIE use Building a VR Narrative (1999) (0)
- TheEffects ofSceneComplexity, Stereovision, andMotionParallax on Size Constancy inaVirtual Environment (2007) (0)
- On the north pole looking east, 1990 (1998) (0)
- Video-Based Measurement of Tracker Latency (2006) (0)
- IEEE VGTC Virtual Reality Technical Achievement Award 2007 (cont) (2007) (0)
- Particle dreams in spherical harmonics (2014) (0)
- Quaternion Mandelbrot Sets (2002) (0)
- Neither here nor there (1996) (0)
- Poverty island with video skies, 1997 (1998) (0)
- The Quality of Stereo Disparity in the Polar Regions of a Stereo Panorama (2019) (0)
- Omniscopic Vision for Robotic Control (2019) (0)
- Inverse Iteration: An Interactive Visualization (2002) (0)
- Hypercomplex Iterations in a Nutshell (2002) (0)
- Performance of video-imaging tools (2008) (0)
- Optimizing stereo video formats for projection based virtual reality (1998) (0)
- CAVE2 documentary (2014) (0)
- EPIModules on a Geodesic: Toward 360° Light-Field Imaging (2019) (0)
- Quaternion Deterministic Fractals in Virtual Reality (2002) (0)
- Distance Estimation in Higher Dimensional Spaces (2002) (0)
- 5 Closing Remarks 3.4 Networking Neuronal Models on Heterogeneous Computer Systems 4 Interactive Visualization 4.1 Genesis Listener 4.2 Genesis Visualizer 4.3 Cave Visualization 3.2.2 Estimating Communication Overhead (1993) (0)
- Cover Image Credits (2007) (0)
- Distance Estimation in Complex Space (2002) (0)
- THESIS SHOW DOCUMENTATION Submitted as partial fulfillment of the requirements for the degree of Master of Fine Arts in Electronic Visualization (2003) (0)
- Quaternions and the Dirac String Trick (2002) (0)
- A United States Patent ( 19 ) 11 Patent Number : 6 , 009 , 394 Bargaret al . ( 45 ) Date of Patent : Dec . 28 , 1999 54 SYSTEM AND METHOD FOR INTERFACING (2017) (0)
- Deterministic Fractals and Distance Estimation (2002) (0)
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What Schools Are Affiliated With Daniel J. Sandin?
Daniel J. Sandin is affiliated with the following schools: