Dana H. Ballard
American computer and cognitive Scientist
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Psychology Computer Science
Why Is Dana H. Ballard Influential?
(Suggest an Edit or Addition)According to Wikipedia, Dana Harry Ballard was a professor of computer science at the University of Texas at Austin and formerly with the University of Rochester. Ballard attended MIT and graduated in 1967 with his bachelor's degree in aeronautics and astronautics. He then attended the University of Michigan for his masters in information and control engineering in 1970. He received his Ph.D. from the University of California, Irvine in information engineering in 1974. He did research in artificial intelligence and human cognition and perception with a focus on the human visual system. In 1982, with Christopher M. Brown he authored a pioneering textbook in the field of computer vision, titled Computer Vision. He also popularized the use of the generalised hough transform in computer vision in his paper "Generalizing the Hough Transform to Detect Arbitrary Shapes." He is also known as a proponent of active vision techniques for computer vision systems as well as approaches to understanding human vision.
Dana H. Ballard's Published Works
Published Works
- Color indexing (1991) (5187)
- Generalizing the Hough transform to detect arbitrary shapes (1981) (4788)
- Computer Vision (1982) (4585)
- Predictive coding in the visual cortex: a functional interpretation of some extra-classical receptive-field effects. (1999) (3400)
- Connectionist Models and Their Properties (1982) (1528)
- Animate Vision (1991) (1193)
- Eye movements in natural behavior (2005) (1185)
- Deictic codes for the embodiment of cognition (1996) (1010)
- Memory Representations in Natural Tasks (1995) (702)
- Eye guidance in natural vision: reinterpreting salience. (2011) (688)
- Reinforcement learning with selective perception and hidden state (1996) (572)
- Indexing via color histograms (1990) (549)
- Task and context determine where you look. (2016) (384)
- Cortical connections and parallel processing: Structure and function (1986) (348)
- Parallel visual computation (1983) (346)
- What you see is what you need. (2003) (346)
- Modular Learning in Neural Networks (1987) (323)
- Dynamic Model of Visual Recognition Predicts Neural Response Properties in the Visual Cortex (1997) (322)
- Hand-eye coordination during sequential tasks. (1992) (292)
- Task constraints in visual working memory (1997) (286)
- Eye movements in iconic visual search (2002) (282)
- Strip trees: a hierarchical representation for curves (1981) (277)
- An Active Vision Architecture Based on Iconic Representations (1995) (266)
- Eye Movements Reveal the Spatiotemporal Dynamics of Visual Search (1997) (234)
- Principles of animate vision (1992) (230)
- A unified model of early word learning: Integrating statistical and social cues (2007) (229)
- Learning to perceive and act by trial and error (1991) (222)
- Active Perception and Reinforcement Learning (1990) (219)
- A virtual reality testbed for brain-computer interface research. (2000) (183)
- Rigid body motion from depth and optical flow (1983) (179)
- The Role of Embodied Intention in Early Lexical Acquisition (2005) (177)
- Reference Frames for Animate Vision (1989) (165)
- A multimodal learning interface for grounding spoken language in sensory perceptions (2003) (155)
- Discovery of subroutines in genetic programming (1996) (137)
- Splines as embeddings for generalized cylinders (1982) (131)
- Eye Movements for Reward Maximization (2003) (129)
- Recognizing teleoperated manipulations (1993) (128)
- Modelling the role of task in the control of gaze (2009) (120)
- Modeling embodied visual behaviors (2007) (120)
- Object indexing using an iconic sparse distributed memory (1995) (106)
- Multiple-Goal Reinforcement Learning with Modular Sarsa(0) (2003) (105)
- Eye Fixation And Early Vision: Kinetic Depth (1988) (103)
- A Ladder-Structured Decision Tree for Recognizing Tumors in Chest Radiographs (1976) (101)
- Viewer Independent Shape Recognition (1983) (100)
- Modeling Task Control of Eye Movements (2014) (97)
- On the Integration of Grounding Language and Learning Objects (2004) (91)
- Hierarchical Self-Organization in Genetic programming (1994) (88)
- Category Learning Through Multimodality Sensing (1998) (84)
- Predictive Feedback Can Account for Biphasic Responses in the Lateral Geniculate Nucleus (2009) (75)
- Causality in Genetic Programming (1995) (69)
- An introduction to natural computation (2000) (68)
- Parameter Networks: Towards a Theory of Low-Level Vision (1981) (68)
- The role of uncertainty and reward on eye movements in a virtual driving task. (2012) (68)
- Goal-directed arm movements change eye-head coordination (1996) (66)
- An Approach to Knowledge-Directed Image Analysis (1977) (66)
- Leveraging Human Guidance for Deep Reinforcement Learning Tasks (2019) (65)
- Self-calibration in robot manipulators (1985) (65)
- Using intermediate objects to improve the efficiency of visual search (1994) (64)
- The Rochester Robot (1988) (63)
- Predicting human visuomotor behaviour in a driving task (2014) (62)
- Modeling Saccadic Targeting in Visual Search (1995) (61)
- Parallel Logical Inference and Energy Minimization (1986) (61)
- Natural Basis Functions and Topographic Memory for Face Recognition (1995) (60)
- Genetic Programming with Adaptive Representations (1994) (58)
- AGIL: Learning Attention from Human for Visuomotor Tasks (2018) (53)
- Learning receptive fields using predictive feedback (2006) (53)
- Recognizing Behavior in Hand-Eye Coordination Patterns (2009) (51)
- Object recognition using steerable filters at multiple scales (1993) (50)
- Learning by adapting representations in genetic programming (1994) (49)
- Tumor detection in radiographs. (1973) (48)
- Learning to Perceive and Act (1990) (48)
- Eye Movements in Visual Cognition: A Computational Study (1997) (48)
- Vision in natural and virtual environments (2002) (47)
- Eye Movements, Visual Search and Scene Memory, in an Immersive Virtual Environment (2014) (46)
- Learning Saccadic Eye Movements Using Multiscale Spatial Filters (1994) (45)
- Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset (2019) (45)
- Learning to recognize human action sequences (2002) (44)
- Modular inverse reinforcement learning for visuomotor behavior (2013) (44)
- Fast Temporal Dynamics of Visual Cue Integration (2000) (38)
- Brain Computation as Hierarchical Abstraction (2015) (38)
- Development of localized oriented receptive fields by learning a translation-invariant code for natural images. (1998) (38)
- CHAPTER 91 – Probabilistic Models of Attention Based on Iconic Representations and Predictive Coding (2005) (37)
- Saccade contingent updating in virtual reality (2002) (36)
- Credit Assignment in Multiple Goal Embodied Visuomotor Behavior (2010) (36)
- Computing with Connections (1981) (35)
- Gaze Selection for Visual Search (1994) (35)
- Image statistics at the point of gaze during human navigation (2009) (35)
- Rooted-tree schemata in genetic programming (1999) (35)
- Single Trial P300 Recognition in a Virtual Environment (1998) (34)
- A Role for Anticipation in Reactive Systems that Learn (1989) (33)
- Task Frames in Robot Manipulation (1984) (33)
- Human Gaze Assisted Artificial Intelligence: A Review (2020) (32)
- Deictic human/robot interaction (1996) (32)
- Behavioural constraints on animate vision (1989) (30)
- A multimodal learning interface for word acquisition (2003) (29)
- Single trial P3 epoch recognition in a virtual environment (2000) (29)
- Visual routines for autonomous driving (1998) (29)
- Report on Workshop on High Performance Computing and Communications for Grand Challenge Applications: Computer Vision, Speech and Natural Language Processing, and Artificial Intelligence (1993) (28)
- ACTIVE NAVIGATION: TRACKING AN ENVIRONMENTAL POINT CONSIDERED BENEFICIAL. (1986) (28)
- On the function of visual representation (1996) (28)
- Complexity Drift in Evolutionary Computation with Tree Representations (1996) (27)
- Experience with the Generalized Hough Transform (1980) (27)
- Development of a virtual laboratory for the study of complex human behavior (1999) (27)
- Head-centered orientation strategies in animate vision (1993) (27)
- GENERALIZING THE HOUGH TRANSFORM TO DETECT ARBITRARY SHAPES**The research described in this report was supported in part by NIH Grant R23-HL-2153-01 and in part by the Alfred P. Sloan Foundation Grant 78-4-15. (1987) (27)
- Efficient Encoding of Natural Time Varying Images Produces Oriented Space-Time Receptive Fields (1997) (25)
- Recognizing Evoked Potentials in a Virtual Environment (1999) (24)
- Egomotion perception using visual tracking (1991) (24)
- Fixed Point Analysis for Recurrent Networks (1988) (22)
- An Equilibrium Point based Model Unifying Movement Control in Humanoids (2006) (21)
- Our perception of the world has to be an illusion (2002) (20)
- MODEL-DIRECTED DETECTION OF RIBS IN CHEST RADIOGRAPHS. (1979) (20)
- Hierarchic Recognition of Tumors in Chest Radiographs with Computer (1976) (20)
- Teleassistance: Contextual Guidance for Autonomous Manipulation (1994) (19)
- Low resolution cues for guiding saccadic eye movements (1992) (19)
- COMPUTER MODEL FOR EXTRACTING MOVING HEART SURFACES FROM FOUR-DIMENSIONAL CARDIAC ULTRASOUND DATA. (1979) (19)
- Deictic teleassistance (1994) (18)
- Understanding Human Behaviors Based on Eye-Head-Hand Coordination (2002) (17)
- A hierarchical modular architecture for embodied cognition. (2013) (17)
- Spatio-temporal organization of behavior. (2000) (16)
- Novelty detection using growing neural gas for visuo-spatial memory (2011) (16)
- Advances in reinforcement learning and their implications for intelligent control (1990) (16)
- ANIMATE VISION USES OBJECT-CENTERED REFERENCE FRAMES (1990) (15)
- An Initial Attempt of Combining Visual Selective Attention with Deep Reinforcement Learning (2018) (15)
- Analysis of Recurrent Backpropagation (1988) (15)
- EGOMOTION USING ACTIVE VISION. (1986) (14)
- Effect of parietal lobe lesions on saccade targeting and spatial memory in a naturalistic visual search task (2003) (14)
- An Algorithm for the Solution of Constrained Generalised Polynomial Programming Problems (1974) (14)
- A Note on Learning Vector Quantization (1992) (14)
- Dynamic Coding of Signed Quantities in Cortical Feedback Circuits (2012) (14)
- Feature Selection and Classification (1976) (13)
- A Class of Stochastic Models for Invariant Recognition, Motion, and Stereo (1996) (13)
- On Shapes (1981) (13)
- The Effects of Eye Tracking in a VR Helmet on EEG Recordings (1998) (13)
- Decision-Making Policies for Heterogeneous Autonomous Multi-Agent Systems with Safety Constraints (2016) (13)
- Dynamic Model of Visual Memory Predicts Neural Response Properties in the Visual Cortex (1995) (13)
- Evolution-Based Discovery of Hierarchical Behaviors (1996) (12)
- Modular learning in hierarchical neural networks (1993) (12)
- Remote teleassistance (1995) (12)
- Dual Roles for Spike Signaling in Cortical Neural Populations (2011) (12)
- Real-Time Detection Of Multi-Colored Objects (1990) (12)
- A Computational Model of Embodied Language Learning (2003) (12)
- Seeing Behind Occlusions (1994) (12)
- Connectionist models and their properties Cognitive Science (2002) (11)
- Visual representations in natural tasks (1994) (11)
- Efficient Codes for Inverse Dynamics During Walking (2014) (11)
- Viewframes: A Connectionist Model of Form Perception, (1983) (11)
- The Hierarchical Evolution in Human Vision Modeling (2021) (11)
- Attentional object spotting by integrating multimodal input (2002) (11)
- Realtime, Physics-Based Marker Following (2012) (11)
- Rochester Connectionist Papers: 1979-1985 (1985) (10)
- Self-Teaching Through Correlated Input (1993) (10)
- Task frames: Primitives for sensory-motor coordination (1985) (10)
- The Visual Cortex as a Hierarchical Predictor (1996) (10)
- Interpolation coding: A representation for numbers in neural models (1987) (10)
- Visual routines for vehicle control (1997) (9)
- Constraint interaction in shape-from-shading algorithms (1983) (9)
- Modeling Attention with Embodied Visual Behaviors (2005) (9)
- Modeling sensory-motor decisions in natural behavior (2018) (9)
- A computational model of spatial representations that explains object-centered neglect in parietal patients (1997) (9)
- Memory use during hand-eye coordination (1993) (9)
- Sensing qualitative events to control manipulation (1992) (9)
- Perceptual Learning From Cross-Modal Feedback (1997) (9)
- A novel word pre-selection method based on phonetic set indexing (1996) (8)
- Neurobiology of Attention (2005) (7)
- Transformational Form Perception in 3D: Constraints, Algorithms, Implementation (1985) (7)
- The distance set representation of speech segments (1995) (7)
- A Computational Model of Human Vision Based on Visual Routines (1995) (7)
- Behavior Recognition in Human Object Interactions with a Task Model (2006) (7)
- Modular models of task based visually guided behavior (2009) (7)
- Normalizing internal representations for speech classification (1994) (7)
- Learning to coordinate visual behaviors (2004) (6)
- Mechanisms of gaze control in natural vision (2011) (6)
- Decision theory and the cost of planning (1990) (6)
- Modeling the Brain's Operating System (2005) (6)
- Cortical spike multiplexing using gamma frequency latencies (2018) (6)
- Localized Receptive Fields May Mediate Transformation-Invariant Recognition in the Visual Cortex (1997) (6)
- Anatomical models for medical images (1979) (6)
- Cross-coding networks for speech classification (1994) (6)
- Phonetic Set Indexing for Fast Lexical Access (1998) (6)
- Attention Guided Deep Imitation Learning (2017) (5)
- Motor Synergies for Coordinated Movements in Humanoids (2006) (5)
- The Role of the Body in Infant Language Learning (2009) (5)
- Model-Driven Vision Using Procedure Description: Motivation And Application To Photointerpretation And Medical Diagnosis (1979) (5)
- Improved spontaneous dialogue recognition using dialogue and utterance triggers by adaptive probability boosting (1996) (5)
- Global Policy Construction in Modular Reinforcement Learning (2015) (5)
- Exploring the Role of Attention in Modeling Embodied Language Acquisition (2003) (5)
- Reactive behavior, learning, and anticipation (1989) (5)
- Learning to Perceive and Act by Trial and Error (2005) (5)
- Unifying perception and curiosity (2006) (5)
- Word set probability boosting for improved spontaneous dialog recognition (1997) (5)
- Multiscale filter bank approach to camera-movement control in active vision systems (1994) (4)
- A Visual Control Architecture for a Virtual Humanoid (2001) (4)
- Dynamic appearance-based vision (1997) (4)
- The effect of uncertainty and reward on fixation behavior in a driving task (2012) (4)
- Word Set Probability Boosting for Improved Spontaneous Dialogue Recognition: The AB/TAB Algorithms (1995) (4)
- Robot Movement Planning and Control Based on Equilibrium Point Hypothesis (2006) (4)
- Routine based models of anticipation in natural behaviors (2005) (3)
- Top-down teaching enables task-relevant classification with competitive learning (1992) (3)
- Humanoid muscle movement representation (2011) (3)
- On the Coding of Negative Quantities in Cortical Circuits (2008) (3)
- Attentional resource allocation in extended natural tasks (2010) (3)
- A single spike model of predictive coding (2004) (3)
- A modular reinforcement learning model for human visuomotor behavior in a driving task (2011) (3)
- Learning Attention Model From Human for Visuomotor Tasks (2018) (3)
- A soft barrier model for predicting human visuomotor behavior in a driving task (2013) (3)
- Bayesian modeling of task dependent visual attention strategy in a virtual reality environment (2005) (3)
- Humans use minimum cost movements in a whole-body task (2020) (3)
- Phonetic Set Hashing: A Novel Scheme for Transforming Phone Sequences to Words (1994) (3)
- Developing autonomous navigation algorithms using photorealistic simulation (1997) (3)
- Humans Use Similar Posture Sequences in a Whole-Body Tracing Task (2019) (3)
- Modeling the Brain's Operating System Using Virtual Humanoids (2006) (3)
- Modeling Task Control of Gaze. (2015) (3)
- Unified losses for multi-modal pose coding and regression (2013) (3)
- Color Indexing Received January 22, 1991. Revised Jane 6, 1991. (2002) (3)
- Visual Navigation By Tracking Of Environmental Points (1986) (3)
- Rapid Prototyping of Parallel Robot Vision Systems Using Virtual Reality and Systems Simulation (1999) (2)
- Visual Behavior and Intelligent Agents (1990) (2)
- Hierarchical set representations of speech (1996) (2)
- Overcoming Non-Stationarity in Uncommunicative Learning (2002) (2)
- Human versus Machine Attention in Deep Reinforcement Learning Tasks (2020) (2)
- Cortico-cortical dynamics and learning during visual recognition: a computational model (1997) (2)
- Learning visual representations with projection pursuit (2010) (2)
- Contextually Dependent Control Strategies for Manipulation (1992) (2)
- Building and Tagging with an Affect Lexicon (2004) (2)
- Promising Directions in Active Vision Eye-hand Coordination Sensors on a Manipulator Can Augment Vision with Integration with Robot Architectures Active Vision Research Should Be Con (2007) (2)
- Embodied language learning in humans and machines (2004) (2)
- Computational Consciousness (2009) (2)
- Computational Modeling: Human Dynamic Model (2020) (2)
- Modeling human multitasking behavior in video games through modular reinforcement learning (2020) (2)
- On the Role of Embodiment in Modeling Natural Behaviors (2007) (2)
- Credit Assignment with Bayesian Reward Estimation (2007) (2)
- Learning visual behaviors (1992) (1)
- Visual Attention Guided Deep Imitation Learning (2017) (1)
- STRIP TREES: a hierarichical representation for map features. (1978) (1)
- 31. Eye tracking of a right parietal patient and normal subjects during the 7/24 spatial recall test and object memory tests (1997) (1)
- Rochester Connectionist Papers: 1979-1984. Revision (1984) (1)
- Value units make the right connections (1986) (1)
- Computer-aided analysis of radiographs (1972) (1)
- Parameter Nets**This research was supported in part by NIH under Public Health Service Grant 2R01 HL21253–04 and in part by NSF under Grant MCS 8203290. (1987) (1)
- DETECTING OBJECT ORIENTATION FROM SURFACE NORMALS. (1981) (1)
- Language evolution: Body of evidence? (2005) (1)
- Using Visual Routines to Drive in a Virtual Environment (1998) (1)
- Distributed synchrony (2002) (1)
- Top-Down Teaching Enables Non-Trivial Clustering via Competitive Learning (1991) (1)
- Transient visual representations: a change blindness approach (2010) (1)
- Classifying movements using efficient kinematic codes (2014) (1)
- Multitask Human Navigation in VR with Motion Tracking (2017) (1)
- Reevaluation of the Significance of Sequence Information for Speech Recognition (1994) (1)
- Boundary Conditions in Multiple Intrinsic Images (1983) (1)
- Task-dependent gaze priorities in driving (2011) (1)
- Pointing the way (1997) (1)
- Parallel Neural Multiprocessing with Gamma Frequency Latencies (2020) (1)
- A single-spike model of predictive coding (2000) (1)
- Sign language for telemanipulation (1995) (1)
- Learning spoken words from multisensory input (2002) (1)
- Neurons and Circuits (2015) (0)
- i-speech: Experiments with a Level Feedback Paradigm (1994) (0)
- Lung Boundary Detection (1976) (0)
- Vision: biology challenges technology (1985) (0)
- Efficient codes for multi-modal pose regression (2013) (0)
- Cortical Spikes use Analog Sparse Coding (2020) (0)
- Computer Science and Engineering Research Review 1990-1991 (1991) (0)
- Flow in the Macaque Monkey Optokinetic Eye Movements Elicited by Radial Optic (2015) (0)
- Detecting object orientation from surface normals ( Hough transform). (1981) (0)
- MinireviewModeling Task Control of Eye Movements (0)
- Animate Vision, Virtual Environments, and Neural Codes (2008) (0)
- Hierarchic System Overview (1976) (0)
- RobotMovementPlanning and Control Based on (2006) (0)
- Learning to perform actions through multimodal interaction (2004) (0)
- The Use of Gaze in Human and Machine Vision (2021) (0)
- Top down control accounts for gaze locations in a sidewalk navigation task (2004) (0)
- C0nnecti0nist Models and Their Properties (1982) (0)
- A discrete-time feedback model can account for spike timing data in LGN (2010) (0)
- Model-Driven Vision Using Procedure Description (1978) (0)
- An equilibrium point based humanoids control model (2006) (0)
- Sensory-Motor Routines (2015) (0)
- Modeling sequential natural behavior based on visual routines (2006) (0)
- + , 37 , I MODEL-DRIVEN VISION USING PROCEDURE DESCRIPTION (2011) (0)
- Computer Science and Engineering Research Review 1982-1983 (1983) (0)
- Vergence Control in Fixation with Minimal Disparity Information (2004) (0)
- Learning and Coordinating Repertoires of Behaviors with Common Reward: Credit Assignment and Module Activation (2013) (0)
- Relating contrast statistics at fixation location to navigational control law (2010) (0)
- Human eye movements correlate with intrinsic reward structure in natural visuomotor tasks (2010) (0)
- CONNECTIONIST POLYHEDRAL MODEL OF EXTRAPERSONAL SPACE. (1984) (0)
- Modelling complex perception-action choices (2018) (0)
- Modeling eye-hand movement sequences in natural tasks (2010) (0)
- N 0 I The Rochester Robot (0)
- Fixations gain reward by reducing model uncertainties (2010) (0)
- Comparing Human and AI Attention in Visuomotor Tasks (2021) (0)
- Neurons, Circuits, and Subsystems (2015) (0)
- Naval Research Laboratory, Code 5514 Navy Center for Applied Research in Artificial Intelligence 4555 Overlook Ave., S.W., Washington, D.C. 20375-5320 (1992) (0)
- Object Identification and Search: Animate Vision Alternatives to Image Interpretation (1993) (0)
- Programs via Reinforcement (2015) (0)
- Rochester Connectionist Papers: 1979-1985 [Annotated Bibliography] (1985) (0)
- An Introduction to natural computation / Dana H. Ballard (1997) (0)
- Modeling the Task Control of Gaze (2016) (0)
- Computer Science and Engineering Research Riview 1980-1981 (1981) (0)
- Category: 2.1 Spiking neuron (of session 2: Neural network models and algorithms) Distributed Synchrony - Understanding the Brain at the Single Cell Level (0)
- Candidate Tumor Site Detection (1976) (0)
- Inferring Human Visuomotor Q-functions using Inverse Reinforcement Learning (2007) (0)
- Sparse-code muscle representation for human walking (2010) (0)
- Boundary Detection via Dynamic Programming (1976) (0)
- Contextual deployment of attention in driving (2000) (0)
- Animat Vision (2014) (0)
- Comparing Human and Machine Attention in Visuomotor Tasks (2021) (0)
- A Model of Predictive Coding based on Spike Timing (1999) (0)
- Modeling Attention Division When Switching Between Tasks of Different Difficulty and Priority (2017) (0)
- Towards a Functional Theory of Vision Based on Visual Routines (1995) (0)
- Embodiment of Behavior (2015) (0)
- Getting credit assignment right in visuo-motor behaviors (2010) (0)
- Adding Resolution to an Old Problem: Eye Movements as a Measure of Visual Search (1996) (0)
- Peak Analysis of Electrophoretic Strips (1977) (0)
- Modular inverse reinforcement learning for visuomotor behavior (2013) (0)
- A formal model of visual attention in embodied language acquisition (2010) (0)
- Modeling Sensorimotor Behavior through Modular Inverse Reinforcement Learning with Discount Factors (2017) (0)
- A modular soft barrier model combines uncertainty and reward to predict human eye movements in a two-task driving environment (2013) (0)
- Modeling gaze priorities in driving (2010) (0)
- Embodiment models of visual cognition (1993) (0)
- Computer Science and Engineering Research Review 1989-1990 (1990) (0)
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