Dana S. Nau
American computer scientist
Dana S. Nau's AcademicInfluence.com Rankings
Download Badge
Computer Science
Dana S. Nau's Degrees
- PhD Computer Science Stanford University
- Masters Computer Science Stanford University
- Bachelors Mathematics University of California, Berkeley
Similar Degrees You Can Earn
Why Is Dana S. Nau Influential?
(Suggest an Edit or Addition)According to Wikipedia, Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland Department of Computer Science in College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has many PHD students, including Qiang Yang who graduated in 1989. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology, the development of the SHOP and SHOP2 HTN planning systems, and the book Automated Planning: Theory and Practice . He is a Fellow of the AAAI and in 2022 he was elected as a Fellow of the AAAS.
Dana S. Nau's Published Works
Published Works
- SHOP2: An HTN Planning System (2003) (1116)
- Automated Planning: Theory & Practice (2004) (1085)
- Automated planning - theory and practice (2004) (951)
- HTN planning for Web Service composition using SHOP2 (2004) (863)
- HTN Planning: Complexity and Expressivity (1994) (854)
- SHOP: Simple Hierarchical Ordered Planner (1999) (582)
- Automating DAML-S Web Services Composition Using SHOP2 (2003) (483)
- UMCP: A Sound and Complete Procedure for Hierarchical Task-network Planning (1994) (445)
- Diagnostic Expert Systems Based on a Set Covering Model (1983) (433)
- Automated Planning and Acting (2016) (289)
- Complexity, Decidability and Undecidability Results for Domain-Independent Planning (1995) (263)
- On the Complexity of Blocks-World Planning (1992) (255)
- Automatic Web Services Composition Using SHOP2 (2003) (234)
- Semantics for hierarchical task-network planning (1994) (233)
- The relationship between cultural tightness–looseness and COVID-19 cases and deaths: a global analysis (2021) (187)
- Complexity results for HTN planning (1994) (187)
- A formal model of diagnostic inference. I. Problem formulation and decomposition (1985) (173)
- Total-Order Planning with Partially Ordered Subtasks (2001) (172)
- Societal threat and cultural variation in the strength of social norms: An evolutionary basis (2015) (171)
- Applications of SHOP and SHOP2 (2005) (169)
- Expert computer systems (1983) (168)
- Information Gathering During Planning for Web Service Composition (2004) (167)
- Current Trends in Automated Planning (2007) (148)
- Advances in Feature-Based Manufacturing (1994) (148)
- Systematic approach to analysing the manufacturability of machined parts (1995) (143)
- The actor's view of automated planning and acting: A position paper (2014) (136)
- On the Use of Integer Programming Models in AI Planning (1999) (131)
- Ontologies for Integrating Engineering Applications (2001) (130)
- Feature-based similarity assessment of solid models (1997) (117)
- Computer Bridge - A Big Win for AI Planning (1998) (117)
- Pathology on Game Trees Revisited, and an Alternative to Minimaxing (1983) (109)
- Challenges in feature-based manufacturing research (1996) (105)
- MERGING SEPARATELY GENERATED PLANS WITH RESTRICTED INTERACTIONS (1992) (104)
- Control Strategies in HTN Planning: Theory Versus Practice (1998) (102)
- Improvements on a Heuristic Algorithm for Multiple-Query Optimization (1994) (100)
- Extracting alternative machining features: An algorithmic approach (1995) (99)
- An Investigation of the Causes of Pathology in Games (1982) (97)
- General Branch and Bound, and its Relation to A and AO (1984) (95)
- HICAP: An Interactive Case-Based Planning Architecture and its Application to Noncombatant Evacuation Operations (1999) (89)
- A systematic approach for analyzing the manufacturability of machined parts (1993) (88)
- Complexity Results for Blocks-World Planning (1991) (88)
- SiN: Integrating Case-based Reasoning with Task Decomposition (2001) (87)
- Social Computing, Behavioral-Cultural Modeling and Prediction (2014) (85)
- WFS + Branch and Bound = Stable Models (1995) (81)
- An Algebraic Approach to Feature Interactions (1992) (80)
- AI Planning Versus Manufacturing-Operation Planning: A Case Study (1995) (79)
- Complexity results for hierarchical task-network planning (1996) (77)
- On the Complexity of Domain-Independent Planning (1992) (73)
- Translating HTNs to PDDL: A Small Amount of Domain Knowledge Can Go a Long Way (2009) (72)
- A General Approach to Synthesize Problem-Specific Planners (2003) (71)
- PRA*: Massively Parallel Heuristic Search (1995) (66)
- Time for Planning (2004) (65)
- Building MRSEV models for CAM applications (1994) (62)
- UMCP: A sound and complete planning procedure for hierarchical task-network planning (1994) (61)
- Forward-Chaining Planning in Nondeterministic Domains (2004) (61)
- The GoDeL Planning System: A More Perfect Union of Domain-Independent and Hierarchical Planning (2013) (60)
- CaMeL: Learning Method Preconditions for HTN Planning (2002) (58)
- A hierarchical goal-based formalism and algorithm for single-agent planning (2012) (58)
- Building a general approach to feature recognition of Material Removal Shape Element Volumes (MRSEVs) (1993) (57)
- Generating redesign suggestions to reduce setup cost: a step towards automated redesign (1996) (57)
- Using Guidelines to Constrain Interactive Case-Based HTN Planning (1999) (57)
- An Analysis of Forward Pruning (1994) (57)
- A Methodology For Systematic Generation And Evaluation Of Alternative Operation Plans (1994) (56)
- IMPACTing SHOP: Putting an AI Planner Into a Multi-Agent Environment (2003) (56)
- Web Service Composition with Volatile Information (2005) (53)
- Using Classical Planners to Solve Nondeterministic Planning Problems (2008) (53)
- Pathology on Game Trees: A Summary of Results (1980) (51)
- Ontology-Based Semantics (2000) (51)
- Manufacturing feature instances: which ones to recognize? (1995) (48)
- Towards multiprocessor feature recognition (1997) (47)
- Decision Quality As a Function of Search Depth on Game Trees (1983) (46)
- Task decomposition on abstract states, for planning under nondeterminism (2009) (46)
- Quality of decision versus depth of search on game trees (1979) (45)
- Computing most probable worlds of action probabilistic logic programs: scalable estimation for 1030,000 worlds (2007) (45)
- A Comparative Analysis of Methods for Expert Systems (1986) (45)
- Reducing Setup Cost by Automated Generation of Redesign Suggestions (1994) (44)
- High strength-of-ties and low mobility enable the evolution of third-party punishment (2014) (44)
- Algorithms for selecting cutters in multi-part milling problems (2003) (43)
- Blended Planning and Acting: Preliminary Approach, Research Challenges (2015) (42)
- Hierarchical Task Network Planning (2004) (42)
- Optimal Planning with Global Numerical State Constraints (2014) (42)
- Prospects for process selection using artificial intelligence (1983) (41)
- Combining Domain-Independent Planning and HTN Planning: The Duet Planner (2008) (41)
- LEARNING PRECONDITIONS FOR PLANNING FROM PLAN TRACES AND HTN STRUCTURE (2005) (40)
- CARA: A Cultural-Reasoning Architecture (2007) (40)
- Plan-Refinement Strategies and Search-Space Size (1997) (40)
- Success in Spades: Using AI Planning Techniques to Win the World Championship of Computer Bridge (1998) (40)
- A Hierarchical Task-Network Planner based on Symbolic Model Checking (2005) (39)
- A formal model of diagnostic inference, II. Algorithmic solution and application (1985) (39)
- Learning approximate preconditions for methods in hierarchical plans (2005) (38)
- IMACS: A Case Study in Real-World Planning (1998) (38)
- Planning in Answer Set Programming using Ordered Task Decomposition (2003) (37)
- A general branch-and-bound formulation for and/or graph and game tree search (1988) (37)
- Artificial intelligence applications in manufacturing (1992) (37)
- A Critical Look at Critics in HTN Planning (1995) (37)
- Feature Recognition for Manufacturability Analysis (1994) (37)
- Handling feature interactions in process-planning (1992) (35)
- A Geometric Algorithm for Finding the Largest Milling Cutter (2001) (35)
- Answer Justification in Diagnostic Expert Systems - Part I: Abductive Inference and Its Justification (1985) (35)
- A PLANNING APPROACH TO DECLARER PLAY IN CONTRACT BRIDGE (1995) (34)
- SIPS: An Application of Hierarchical Knowledge Clustering to Process Planning (1986) (34)
- Analyzing External Conditions to Improve the Efficiency of HTN Planning (1998) (33)
- Total-Order Multi-Agent Task-Network Planning for Contract Bridge (1996) (32)
- The Shop Planning System (2001) (32)
- Game-Tree Search with Combinatorially Large Belief States (2005) (32)
- The Last Player Theorem (1982) (32)
- HTN Problem Spaces: Structure, Algorithms, Termination (2021) (31)
- Model-predictive asset guarding by team of autonomous surface vehicles in environment with civilian boats (2015) (31)
- Knowledge-Based Project Planning (2002) (30)
- New Advances in GraphHTN: Identifying Independent Subproblems in Large HTN Domains (2000) (30)
- Applying integer programming to AI planning (2000) (30)
- Pathfinding in Games (2013) (30)
- Acting and Planning Using Operational Models (2019) (28)
- Understanding Norm Change: An Evolutionary Game-Theoretic Approach (2017) (28)
- Hierarchical representation of problem‐solving knowledge in a frame‐based process planning system (1986) (28)
- Strategic planning for imperfect-information games (1993) (28)
- Real-Time Planning for Covering an Initially-Unknown Spatial Environment (2011) (28)
- On the Nature and Role of Modal Truth Criteria in Planning (1996) (27)
- ITS: An Efficient Limited-Memory Heuristic Tree Search Algorithm (1994) (27)
- Optimization of multiple-goal plans with limited interaction (1990) (27)
- When is it better not to look ahead? (2010) (26)
- Set operations on polyhedra using decomposition methods (1989) (26)
- On the Feasibility of Planning Graph Style Heuristics for HTN Planning (2014) (26)
- Model-predictive target defense by team of unmanned surface vehicles operating in uncertain environments (2013) (25)
- Using Planning Graphs for Solving HTN Planning Problems (1999) (25)
- Integrating electrical and mechanical design and process planning (1997) (25)
- Performance of IDA on Trees and Graphs (1992) (25)
- The Inevitability of Ethnocentrism Revisited: Ethnocentrism Diminishes As Mobility Increases (2015) (25)
- SHOP and M-SHOP: Planning with Ordered Task Decomposition (2000) (24)
- Knowledge Representation and Reasoning Techniques for Process Planning: Extending SIPS to do Tool Selection (1987) (24)
- Using Domain-Configurable Search Control for Probabilistic Planning (2005) (24)
- Finding Most Probable Worlds of Probabilistic Logic Programs (2007) (23)
- On the Complexity of Plan Adaptation by Derivational Analogy in a Universal Classical Planning Framework (2002) (23)
- The Importance of Cultural Tightness and Government Efficiency For Understanding COVID-19 Growth and Death Rates (2020) (23)
- Introduction To Feature Based Manufacturing (1994) (23)
- Commitment Strategies in Hierarchical Task Network Planning (1996) (22)
- Hierarchical Abstraction for Process Planning. (1987) (21)
- Complexity, Decidability and Undecidability Resultsfor Domain-Independent Planning: A Detailed Analysis (1998) (21)
- A geometric algorithm for selecting optimal set of cutters for multi-part milling (2001) (21)
- Learning to Do HTN Planning (2006) (20)
- Conditionalization: Adapting Forward-Chaining Planners to Partially Observable Environments (2007) (19)
- Integrating DFM with CAD through Design Critiquing (1994) (19)
- Relationships Between Deductive and Abductive Inference in Knowledge-Based Diagnostic Problem Solving (1984) (19)
- Strategy generation in multi-agent imperfect-information pursuit games (2010) (18)
- Generating strategies for multi-agent pursuit-evasion games in partially observable Euclidean space (2012) (18)
- Estimation of Setup Time for Machined Parts: Accounting for Work-Holding Constraints (1995) (18)
- Manufacturing cell formation by state-space search (1996) (18)
- Integrating Tradeoff Analysis and Plan-Based Evaluation of Designs for Microwave Modules (1996) (18)
- When is Planning Decidable?**This work was supported in part by NSF Grant NSFD CDR-88003012 to the University of Maryland Systems Research Center, as well as NSF grants IRI-8907890 and IRI-9109755. (1992) (17)
- Integrating Acting, Planning and Learning in Hierarchical Operational Models (2020) (17)
- Integrating Conversational Case Retrieval with generative Planning (2000) (17)
- Toward a general framework for hierarchical task-network planning (1993) (17)
- Risk Preference and Sequential Choice in Evolutionary Games (2010) (16)
- Timeline: An HTN Planner that can Reason about Time (2002) (16)
- Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma) (2006) (16)
- Semantics for HTN Planning (1998) (16)
- A Logic of Motion (2004) (15)
- Comparison of the minimax and product back-up rules in a variety of games (1988) (15)
- Tipping Points for Norm Change in Human Cultures (2018) (15)
- Search in Real-Time Video Games (2013) (15)
- Interactive Course-of-Action Planning Using Causal Models (2004) (15)
- Using a Feature Algebra for Reasoning about Geometric Feature Interactions (1989) (15)
- Overconfidence or Paranoia? Search in Imperfect-Information Games (2006) (15)
- Recognition of Volumetric Features from CAD Models: Problem Formalization and Algorithms (1993) (14)
- On the Nature of Modal Truth Criteria in Planning (1994) (14)
- Going Far, Logically (2005) (14)
- A stochastic language for modelling opponent agents (2006) (14)
- Extending Classical Planning with State Constraints: Heuristics and Search for Optimal Planning (2018) (13)
- Plan aggregation for strong cyclic planning in nondeterministic domains (2014) (13)
- Hierarchical Goal Networks and Goal-Driven Autonomy: Going where AI Planning Meets Goal Reasoning (2013) (13)
- An Abductive Non-Monotonic Logic (1984) (13)
- The Life Game: Cognitive Strategies for Repeated Stochastic Games (2011) (13)
- Evaluating Product Machinability for Concurrent Engineering (1993) (12)
- Process Planning in Microwave Module Production (1998) (12)
- Probabilistic Go Theories (2007) (11)
- An Evaluation of Two Alternatives to Minimax (1985) (11)
- CARA: A Cultural Adversarial Reasoning Architecture (2007) (11)
- Artificial Intelligence and Automation (2009) (11)
- Generating and evaluating designs and plans for microwave modules (2000) (11)
- Solid Modeling and Geometric Reasoning for Design and Process Planning (1989) (11)
- IMPACTing SHOP: Planning in a Multi-agent Environment (2000) (11)
- Evolution of state-dependent risk preferences (2010) (10)
- Utilizing Volatile External Information During Planning (2004) (10)
- Incremental planning using conceptual graphs (1992) (10)
- Automated rapid prototyping with heuristics and intelligence: Part I—configuration (1991) (9)
- Expert computer systems and their applicability to automated manufacturing (1982) (9)
- Chapter 1 – Introduction and Overview (2004) (9)
- Planning for multiple goals with limited interactions (1989) (9)
- Towards Integrating Hierarchical Goal Networks and Motion Planners to Support Planning for Human-Robot Teams (2014) (9)
- Hierarchical knowledge clustering: a way to represent and use problem-solving knowledge (1987) (9)
- Current Trends and Future Challenges in Automated Manufacturability Analysis (1995) (8)
- Reactive Query Policies: A Formalism for Planning with Volatile External Information (2007) (8)
- Concurrent evaluation of machinability during product design (1993) (8)
- Error Minimizing Minimax : Avoiding Search Pathology in Game Trees (2009) (8)
- Modeling social preferences in multi-player games (2011) (8)
- Computational Cultural Dynamics (2008) (8)
- Is it Accidental or Intentional? A Symbolic Approach to the Noisy Iterated Prisoner's Dilemma (2006) (8)
- An Abductive Articulatory Recognition System (1992) (8)
- Development of Machining Alternatives, Based on MRSEVs (1993) (8)
- Modeling agent’s preferences by its designer’s social value orientation (2018) (8)
- Improving Local Decisions in Adversarial Search (2012) (7)
- Challenges in feature-based manufacturing research : Computing in manufacturing (1996) (7)
- Answer Justification in Diagnostic Expert Systems - Part II: Supporting Plausible Justifications (1985) (7)
- Using Game Theory to Study the Evolution of Cultural Norms (2016) (7)
- Knowledge-based problem solving without production rules (1983) (7)
- Planning for Interactions among Autonomous Agents (2009) (7)
- An efficient iterative threshold heuristic tree search algorithm (1992) (7)
- A Motion Closed World Asumption (2005) (7)
- Improving the efficiency of planning (1989) (6)
- Interpreting Product Designs for Manufacturability Evaluation (1993) (6)
- FIXTURE-BASED USEFULNESS MEASURES FOR HYBRID PROCESS PLANNING (1998) (6)
- Generation of alternative feature-based models and precedence orderings for machining applications (1993) (6)
- Ordered Task Decomposition (2000) (6)
- Theoretical and Empirical Aspects of a Planner in a Multi-agent Environment (2002) (6)
- On game graph structure and its influence on pathology (1983) (5)
- UM-Translog-2: A Planning Domain Designed for AIPS-2002 (2002) (5)
- A General Paradigm for A.I. Search Procedures (1982) (5)
- On the Complexity of Possible Truth (1993) (5)
- Predicting The Performance of Minimax and Product in Game-Tree (1986) (5)
- A New Inference Method for Frame-Based Expert Systems (1983) (5)
- "Manufacturing-Operation Planning Versus AI Planning (1995) (5)
- Avoiding game‐tree pathology in 2‐player adversarial search (2018) (5)
- Deliberative acting, planning and learning with hierarchical operational models (2020) (5)
- Synthesis of strategies from interaction traces (2008) (5)
- Societal threat as a moderator of cultural group selection (2016) (4)
- Matching Problem Features with Task Selection for Better Performance in I-ITN Planning (1998) (4)
- Hierarchical Goal Network Planning: Initial Results (2011) (4)
- Obtaining Boundaries with Respect A Simple Approach to Perfonning Set Operation on Polyhedra. (1989) (4)
- Planning in a multi-agent environment: theory and practice (2002) (4)
- Adversarial Planning for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space (2021) (4)
- Generation of Machining Alternatives for Machinability Evaluation (1992) (4)
- Real-Time A * Search With Depth-k Lookahead ∗ (2009) (4)
- When Innovation Matters: An Analysis of Innovation in a Social Learning Game. (2008) (4)
- Deliberative Acting, Online Planning and Learning with Hierarchical Operational Models (2020) (4)
- The Incompleteness of Planning with Volatile External Information (2006) (4)
- 5 Paranoia versus Overconfidence in Imperfect-Information Games (4)
- Experiments on alternatives to minimax (1986) (4)
- On the asymptotic performance of IDA* (1997) (4)
- Applications of SHOP and SHOP2 : Planning with templates (2005) (4)
- Heuristics in Planning (2004) (4)
- HTN Planning in Answer Set Programming (2002) (3)
- Measuring the Performance of Automated Planning Systems (2004) (3)
- A GEOMETRIC ALGORITHM FOR FINDING THE MAXIMAL CUTTER FOR 2-D MILLING OPERATIONS (2000) (3)
- Conditionally Risky Behavior vs Expected Value Maximization in Evolutionary Games (2009) (3)
- Integrating AI and solid modeling for design and process planning (1988) (3)
- Using Online Planning and Acting to Recover from Cyberattacks on Software-defined Networks (2021) (3)
- Computing Geometric Boolean Operations by Input Directed Decomposition. (1987) (3)
- Plan-Space Planning (2004) (3)
- Interactive Planning under Uncertainty with Casual Modeling and Analysis (2003) (3)
- Advice and trust in games of choice (2012) (3)
- Predicting Agents' Behavior by Measuring their Social Preferences (2014) (3)
- State-Space Planning (2004) (3)
- Using Operational Models to Integrate Acting and Planning (2018) (2)
- Cooperative Norms and the Growth of Threat: Differences Across Tight and Loose Cultures (2020) (2)
- Hierarchical Abstraction of Problem-Solving Knowledge (1986) (2)
- Integrated Product and Process Design of Microwave Modules using AI Planning and Integer Programming (2000) (2)
- Efficient refinement strategies for htn planning (1999) (2)
- Selecting Flat End Mills for 2-1/2D Milling Operations (2000) (2)
- Planning Based on Markov Decision Processes (2004) (2)
- Decentralized Refinement Planning and Acting (2021) (2)
- Design for Manufacture by Multi-Enterprise Partnerships (1994) (2)
- Proceedings of the Thirteenth International Conference on Automated Planning and Scheduling (ICAPS 2003), June 9-13, 2003, Trento, Italy (2003) (2)
- Near-Optimal Play in a Social Learning Game (2009) (2)
- Maintaining Focus: Overcoming Attention Deficit Disorder in Contingent Planning (2009) (2)
- On the asymptotic optimality of IDA (1992) (2)
- Integrating AI Planning and Integer Programming for Use in Integrated Product and Process Design (2000) (2)
- Enabling-Condition Interactions and Finding Good Plans* (1993) (2)
- Propositional Satisfiability Techniques (2004) (2)
- Controlled Search over Compact State Representations, in Nondeterministic Planning Domains and Beyond (2006) (2)
- Estimation of Achievable Tolerances (1993) (2)
- Comparing Minimax and Product in a Variety of Games (1987) (2)
- Improving the efficiency of limited-memory heuristic search (1995) (2)
- Planning-Graph Techniques (2004) (2)
- Integer Programming Models in AI Planning: Preliminary Experimental Results (1998) (2)
- Automated Planning: Theory & Practice [The Morgan Kaufmann Series in Artificial Intelligence] pdf - Dana Nau (2016) (2)
- An IPC Track on Deliberative Acting: Moving the competition ahead towards more relevant scientific challenges (2015) (2)
- Planning and Resource Scheduling (2004) (2)
- Introduction to the ACM TIST special issue AI in social computing and cultural modeling (2010) (2)
- Planning under uncertainty: moving forward (2006) (2)
- State-Dependent Risk Preferences in Evolutionary Games (2010) (2)
- Plan Databases: Model and Algebra (2004) (2)
- Balancing Innovation and Exploitation in a Social Learning Game (2008) (2)
- The 2003 International Conference on Automated Planning and Scheduling (ICAPS-03) (2004) (1)
- Optimal Process Sequencing in CAPP Systems. (1988) (1)
- A General Paradigm for AND/OR Graph and Game Tree Search (1985) (1)
- Interleaving Acting and Planning Using Operational Models (2019) (1)
- A simple approach to performing set operations on polyhedra (1991) (1)
- Theoretical and Experimental Analysis of an Evolutionary Social-Learning Game (2012) (1)
- Generation and Evaluation of Alternative Operation (1992) (1)
- An application of distributed solid modeling: feature recognition (1994) (1)
- Ontology-based translation (2001) (1)
- Decentralized Acting and Planning Using Hierarchical Operational Models (2020) (1)
- Emergency Evacuation Planning (2004) (1)
- Hybrid Cutter Path Generation for 2.5D Milling Operation (2002) (1)
- Thinking Ahead in Real-Time Search (2009) (1)
- Towards Integrating Hierarchical Goal Networks and Motion Planners to Support Planning for Human Robot Collaboration in Assembly Cells (2014) (1)
- Preprocessing Search Spaces for Branch and Bound Search (1989) (1)
- 3 Societal threat and cultural variation in the strength of social norms: An (2015) (1)
- Approximating Spatial Evolutionary Games using Bayesian Networks (2021) (1)
- Planning Based on Model Checking (2004) (1)
- Planning in Robotics (2004) (1)
- An AI approach to process sequencing (1989) (1)
- Constraint Satisfaction Techniques (2004) (1)
- Emergence of cooperative societies in evolutionary games (2010) (1)
- Design Classification and Hybrid Variant-Generative Process Planning (1999) (1)
- Symbolic Noise Detection in the Noisy Iterated Chicken Game and the Noisy Iterated Battle of the Sexes (2007) (1)
- Maintaining Cooperation in Noisy Environments (2006) (1)
- Exploiting Limited Interactions in Plan Optimization (1990) (1)
- In search of better decision-making in computer game playing (1988) (1)
- An Approach to Multi-Goal Planning with Limited Interactions (1989) (1)
- Evolution of State-Dependent Risk Preferences in Social-Modeling Games (2010) (1)
- Institutional and Cultural Factors Predicting Infection Rates and Mortality of COVID-19 (2020) (1)
- The Role of Imperfect Information (2006) (1)
- Research on the Coal Railway Transport Passages of Jiangsu Province (2010) (0)
- Baltzer Journals Manufacturing Cell Formation by State-Space Search (1998) (0)
- Deliberation with Probabilistic Models (2014) (0)
- n the Nature of Modal (1999) (0)
- 2011 International Conference on Socio-Cultural Behavior and Prediction (2012) (0)
- A Methodology for Using a Default and Abductive Reasoning System. Techni (1992) (0)
- Automated Manufacturability Analysis: A Survey Short title/Running head: Automated Manufacturability Analysis Satyandra K. Gupta Center for Integrated Manufacturing Decision Systems (1997) (0)
- Planning With Incomplete Knowledge for the Composition of Web Services (2005) (0)
- Understanding Norm Change : An Evolutionary Game-Theoretic Study (2017) (0)
- A NEW INFERENCE METEIOD FOR FRAME-BASED EXPERT (1999) (0)
- Derivational Replay in an Universal Classical Planning Framework (2006) (0)
- A Theoretical Study of Domain-Independent Planning ∗ (2007) (0)
- Efficient Li (1999) (0)
- Deliberation with Nondeterministic Models (2014) (0)
- Planning in the Game of Bridge (2004) (0)
- A Mean Field Game Model of Spatial Evolutionary Games (2022) (0)
- A Geometric Algorithm for Multi-Part Milling Cutter Selection (2000) (0)
- Control Rules in Planning (2004) (0)
- Feature Recognition for Interactive Applications: Exploiting Distributed Resources (1998) (0)
- Planning and Acting with Hierarchical Input/Output Automata (2017) (0)
- Laboratory for Computational Cultural Dynamics (2008) (0)
- Controller Synthesis for Hierarchical Agent Interactions (2018) (0)
- Using a Feature Algebra in Concurrent Engineering Design and Manufacturing (1991) (0)
- Performance Analysis of a Polyhedral Boolean Set Operations Algorithm (1992) (0)
- Complexity, Decidability and Undecidability Results for Rule- Based Expert Systems (1992) (0)
- Uncertainty with Neoclassical Techniques (2004) (0)
- n the Nature of Modal Trut (1994) (0)
- Development of Machining Alternatives (2006) (0)
- 3.1Role of Imperfect Information (2007) (0)
- Deliberation with Temporal Models (2014) (0)
- Other Deliberation Functions (2014) (0)
- Inferencing in Support of Active Templates (2005) (0)
- AI Game-Playing Techniques (1999) (0)
- Using a feature algebra in process planning (1990) (0)
- Control Strategies in Deductive Planning (2004) (0)
- Deliberation with Refinement Methods (2014) (0)
- Expert Computer Systems for Missile Maintenance. (1983) (0)
- Using a Social Orientation Model for the Evolution of Cooperative Societies (2010) (0)
- Within epsilon of optimal play in the cultaptation social learning game (2009) (0)
- Fixture-Driven Hybrid Process Planning (1998) (0)
- Introduction (2011) (0)
- State of the Art 2 . 1 Search Alpha Beta Minimax Search (2013) (0)
- On the Nature of Modal Truth in Plans (1993) (0)
- State-space search, problem reduction, and iterative deepening: a comparative analysis (1993) (0)
- Representations for Classical Planning (2004) (0)
- IMPACTing SHOP: Foundations for integrating HTN Planning andMulti-Agency (2000) (0)
- Complexity of Classical Planning (2004) (0)
- IIMCS: A Case Study in Real= World Planninq L (1998) (0)
- Symposium on Computer-Integrated Concurrent Design, ASME Winter Annual Meeting, 1994 DESIGN FOR MANUFACTURE IN MULTI-ENTERPRISE PARTNERSHIPS: CURRENT STATUS AND FUTURE DIRECTIONS (2010) (0)
- Total-Order R/p lti-Agent Task-Network Planning for Contract (1996) (0)
- Major Classification: Problem solving. Minor Classification: Planning. (1992) (0)
- Model-predictive asset guarding by team of autonomous surface vehicles in environment with civilian boats (2014) (0)
- Other Approaches to Planning (2004) (0)
- Emergence of cooperative societies in evolutionary games (2010) (0)
- Proceedings of the 4th international conference on Social computing, behavioral-cultural modeling and prediction (2011) (0)
- Strongly Connected Components of a Graph (2014) (0)
- Workshop on Planning and Learning in Multi- Agent Environments (2014) (0)
- CARA: Cognitive Architecture for Reasoning About Adversaries (2012) (0)
- Case-Based Reasoning for Decision Making (1999) (0)
- Introduction to the special section on social computing, behavioral-cultural modeling, and prediction (2013) (0)
- Planning for Manufacturabiliity Analysis (2004) (0)
- Refinement Planning and Acting (2017) (0)
- Graphhtn: combining planning graphs and htn planning (2000) (0)
This paper list is powered by the following services:
Other Resources About Dana S. Nau
What Schools Are Affiliated With Dana S. Nau?
Dana S. Nau is affiliated with the following schools: