Daniel Thalmann
#7,901
Most Influential Person Now
Swiss and Canadian computer scientist and a pioneer in Virtual humans
Daniel Thalmann's AcademicInfluence.com Rankings
Daniel Thalmanncomputer-science Degrees
Computer Science
#430
World Rank
#447
Historical Rank
Database
#389
World Rank
#407
Historical Rank

Download Badge
Computer Science
Daniel Thalmann's Degrees
- PhD Computer Science University of Geneva
- Masters Computer Science University of Geneva
- Bachelors Mathematics University of Geneva
Similar Degrees You Can Earn
Why Is Daniel Thalmann Influential?
(Suggest an Edit or Addition)According to Wikipedia, Prof. Daniel Thalmann is a Swiss and Canadian computer scientist and a pioneer in Virtual humans. He is currently Honorary Professor at EPFL, Switzerland and Director of Research Development at MIRALab Sarl in Geneva, Switzerland.
Daniel Thalmann's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Joint-dependent local deformations for hand animation and object grasping (1989) (530)
- Hierarchical model for real time simulation of virtual human crowds (2001) (481)
- Autonomy (1971) (414)
- A global human walking model with real-time kinematic personification (1990) (390)
- Simulation of Facial Muscle Actions Based on Rational Free Form Deformations (1992) (346)
- Dressing animated synthetic actors with complex deformable clothes (1992) (334)
- A Model of Human Crowd Behavior : Group Inter-Relationship and Collision Detection Analysis (1997) (325)
- Simulation of object and human skin formations in a grasping task (1989) (294)
- Stepping into virtual reality (2008) (285)
- Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs (2016) (255)
- Real time muscle deformations using mass-spring systems (1998) (250)
- Merging trust in collaborative filtering to alleviate data sparsity and cold start (2014) (237)
- Computer animation - theory and practice (1985) (235)
- 3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images (2017) (232)
- A vision-based approach to behavioural animation (1990) (226)
- The Direction of Synthetic Actors in the Film Rendez-Vous a Montreal (1987) (197)
- Navigation for digital actors based on synthetic vision, memory, and learning (1995) (183)
- Modeling Objects for Interaction Tasks (1998) (174)
- Skeleton-based motion capture for robust reconstruction of human motion (2000) (171)
- A wearable system for mobility improvement of visually impaired people (2007) (164)
- Mixing virtual and real scenes in the site of ancient Pompeii (2005) (164)
- Models and Techniques in Computer Animation (2014) (164)
- Computer Animation (1990) (164)
- Real-Time Animation of Realistic Virtual Humans (1998) (161)
- Local and Global Skeleton Fitting Techniques for Optical Motion Capture (1998) (149)
- Crowd simulation for interactive virtual environments and VRtraining systems (2001) (148)
- An Integrated System for Modeling, Animating and Rendering Hair (1993) (147)
- Fully automated and stable registration for augmented reality applications (2003) (140)
- Real‐time navigating crowds: scalable simulation and rendering (2006) (135)
- Crowd Simulation (2007) (134)
- Using skeleton-based tracking to increase the reliability of optical motion capture. (2001) (133)
- Virtual Human Representation and Communication in VLNet (1997) (133)
- A Taxonomy of Networked Virtual Environments (1999) (132)
- An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context (1999) (132)
- Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting (2000) (131)
- Nonverbal communication interface for collaborative virtual environments (1999) (130)
- A real time anatomical converter for human motion capture (1996) (129)
- Handbook of Virtual Humans (2004) (127)
- Human shoulder modeling including scapulo-thoracic constraint and joint sinus cones (2000) (124)
- The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters (1995) (123)
- Interactive Shape Design Using Metaballs and Splines (1995) (123)
- A navigation graph for real-time crowd animation on multilayered and uneven terrain (2005) (122)
- Avatars in Networked Virtual Environments (1999) (122)
- Fast realistic human body deformations for animation and VR applications (1996) (122)
- Complex models for animating synthetic actors (1991) (122)
- ETAF: An extended trust antecedents framework for trust prediction (2014) (120)
- Towards Interactive Real‐Time Crowd Behavior Simulation (2002) (120)
- VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies (2003) (119)
- Direct 3D interaction with smart objects (1999) (119)
- Abstract muscle action procedures for human face animation (1988) (118)
- Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing (1992) (116)
- A Hand Control and Automatic Grasping System for Synthetic Actors (1994) (116)
- Crowdbrush: interactive authoring of real-time crowd scenes (2004) (115)
- Integration of motion control techniques for virtual human and avatar real-time animation (1997) (114)
- Model-Based Referenceless Quality Metric of 3D Synthesized Images Using Local Image Description (2018) (114)
- SMILE: A Multilayered Facial Animation System (1991) (112)
- A simple but effective method to incorporate trusted neighbors in recommender systems (2012) (111)
- Real-time display of virtual humans: levels of details and impostors (2000) (109)
- Cloth Animation with Self-Collision Detection (1991) (107)
- Populating Ancient Pompeii with Crowds of Virtual Romans (2007) (106)
- Crowd modelling in collaborative virtual environments (1998) (104)
- Fully Dynamic Constrained Delaunay Triangulations (2004) (104)
- Space Discretization for Efficient Human Navigation (1998) (102)
- Anyone for Tennis? (1999) (101)
- Design and Development of a Virtual Dolphinarium for Children With Autism (2013) (99)
- Parsing the Hand in Depth Images (2014) (99)
- PCA-based walking engine using motion capture data (2004) (97)
- Crowd patches: populating large-scale virtual environments for real-time applications (2009) (96)
- Style‐Based Motion Synthesis † (2004) (96)
- An evolving system for simulating clothes on virtual actors (1996) (96)
- Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies (2003) (94)
- Planning collision-free reaching motions for interactive object manipulation and grasping (2008) (93)
- The benefits of third-person perspective in virtual and augmented reality? (2006) (92)
- Rendering hair using pixel blending and shadow buffers (1991) (91)
- A plastic-visco-elastic model for wrinkles in facial animation and skin aging (1994) (87)
- Virtual Human Representation and Communication in VLNET Networked Virtual Environment (1997) (86)
- 3D fingertip and palm tracking in depth image sequences (2012) (85)
- Virtual humans: thirty years of research, what next? (2005) (84)
- Artificial Life and VirtualReality (1994) (81)
- Human Motion Capture Driven by Orientation Measurements (1999) (81)
- An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies (1995) (80)
- Modelling and Motion Capture Techniques for Virtual Environments (1998) (79)
- From ratings to trust: an empirical study of implicit trust in recommender systems (2014) (79)
- An ontology of virtual humans: incorporating semantics into human shapes (2006) (78)
- A Multi-sensor Approach for Grasping and 3D Interaction (1995) (77)
- The Elastic Surface Layer Model for Animated Character Construction (1993) (77)
- A dynamic wrinkle model in facial animation and skin ageing (1995) (76)
- Interactive modeling of the human musculature (2001) (75)
- Synthetic actors in computer-generated 3D films (1990) (75)
- The Use of High-Level 3-D Graphical Types in the Mira Animation System (1983) (75)
- An Efficient and Flexible Perception Pipeline for Autonomous Agents (1999) (75)
- State-of-the-art in Computer Animation (1989) (75)
- Human–Robot Interaction by Understanding Upper Body Gestures (2014) (72)
- Evaluating Quality of Screen Content Images Via Structural Variation Analysis (2018) (71)
- A motivational model of action selection for virtual humans (2005) (71)
- Deformable Tissue Parameterized by Properties of Real Biological Tissue (2003) (70)
- Miranim: An Extensible Director-Oriented System for the Animation of Realistic Images (1985) (70)
- Synthetic Vision and Audition for Digital Actors (1995) (69)
- A behavioral interface to simulate agent-object interactions in real time (1999) (69)
- Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments (2002) (68)
- A Model of Human Crowd Behavior (1997) (67)
- New trends in animation and visualization (1991) (66)
- Motion Control of Virtual Humans (1998) (66)
- Sentiment analysis of informal textual communication in cyberspace (2010) (66)
- A Case Study on Human Upper Limb Modelling for Dynamic Simulation. (1999) (66)
- A paradigm for controlling virtual humans in urban environment simulations (2000) (65)
- Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks (2019) (64)
- Avatar Markup Language (2002) (64)
- Wearable Obstacle Detection System for visually impaired People (2005) (64)
- A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments (1997) (64)
- Planning with Smart Objects (2005) (62)
- Planar arrangement of high-dimensional biomedical data sets by isomap coordinates (2003) (62)
- Multi-finger manipulation of virtual objects (1996) (61)
- Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training (2010) (60)
- Realistic Deformation of Human Body Shapes (2000) (60)
- A robust approach for the control of the center of mass with inverse kinetics (1996) (60)
- Populating virtual environments with crowds (2006) (59)
- Real-time navigating crowds: scalable simulation and rendering: Research Articles (2006) (58)
- Sculpting with the `ball and mouse' metaphor (1991) (57)
- A behavioral animation system for autonomous actors personified by emotions (1998) (56)
- The magic wand (2003) (56)
- Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization (2013) (56)
- The Role of Virtual Humans in Virtual Environment Technology and Interfaces, In: Frontiers of Human-Centred Computing (1999) (55)
- Path finding for human motion in virtual environments (2000) (55)
- Semantics-based representation of virtual environments (2005) (54)
- Crowds of Moving Objects: Navigation Planning and Simulation (2007) (54)
- Autonomous Virtual Actors Based on Virtual Sensors (1997) (54)
- Realistic Avatars and Autonomous Virtual Humans in VLNET Networked Virtual Environments (1998) (53)
- Image Synthesis Theory and Practice (1988) (53)
- A model of nonverbal communication and interpersonal relationship between virtual actors (1996) (52)
- A framework for rapid evaluation of prototypes with augmented reality (2000) (52)
- Modeling and deformation of the human body using an anatomically-based approach (1998) (52)
- An ontology of virtual humans (2007) (52)
- Goal-oriented design and correction of articulated figure motion with the TRACK system (1994) (51)
- VHD: a system for directing real-time virtual actors (1999) (50)
- Inverse Kinetics for Center of Mass Position Control and Posture Optimization (1994) (50)
- VB2: an architecture for interaction in synthetic worlds (1993) (50)
- Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports (1997) (49)
- Simulating gaze attention behaviors for crowds (2009) (49)
- Human body deformations using joint-dependent local operators and finite-element theory (1991) (47)
- Real-time facial interaction (1994) (47)
- Physically-based interactive camera motion control using 3D input devices (1991) (47)
- Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs (2018) (46)
- Interactive computer animation (1996) (46)
- Steering a Virtual Crowd Based on a Semantically Augmented Navigation Graph (2005) (46)
- Local and Global Skeleton Fitting Techniques for Optical Motion Capture , Modeling and Motion Capture Techniques for Virtual Environments (1998) (46)
- Head Mounted Wind (2007) (45)
- New Trends in Computer Graphics (1988) (44)
- Challenges in Crowd Simulation (2009) (44)
- Interacting with Virtual Humans through Body Actions (1998) (44)
- An object-oriented methodology using dynamic variables for animation and scientific visualization (1990) (44)
- Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioural therapy (2004) (44)
- Human Body Modeling and Motion Analysis From Video Sequences (1998) (43)
- Scientific visualization and graphics simulation (1990) (43)
- Robust on-line adaptive footplant detection and enforcement for locomotion (2006) (42)
- Planning Collision‐Free Reaching Motions for Interactive Object Manipulation and Grasping (2003) (42)
- Sensor-based synthetic actors in a tennis game simulation (1997) (42)
- Computer Animation and Simulation ’97 (1997) (41)
- Digital actors for interactive television (1995) (41)
- Anatomic modeling of deformable human bodies (2000) (41)
- Using Virtual Reality Techniques in the Animation Process (1993) (41)
- The animation of autonomous actors based on production rules (1996) (41)
- Design, transformation and animation of human faces (2005) (41)
- Hair animation with collision detection (1993) (41)
- A Coherent Locomotion Engine Extrapolating Beyond Experimental Data (2004) (40)
- Animated Impostors for Real-Time Display of Numerous Virtual Humans (1998) (40)
- Playing Games Through the Virtual Life Network (1996) (40)
- Guiding and Interacting with Virtual Crowds in Real-time (1999) (40)
- An Anatomic Human Body For Motion Capture (1998) (40)
- A high-level architecture for believable social agents (2000) (39)
- Human skin deformation from cross-sections (1994) (39)
- 3D Interactive Topological Modeling using Visible Human Dataset (1996) (39)
- Handbook of Virtual Humans: Magnenat-Thalma/Handbook of Virtual Humans (2006) (38)
- Modeling human bodies from video sequences (1998) (38)
- From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text (2010) (38)
- Emotional face expression profiles supported by virtual human ontology (2006) (38)
- AR in Hand: Egocentric Palm Pose Tracking and Gesture Recognition for Augmented Reality Applications (2015) (38)
- Unique Character Instances for Crowds (2009) (37)
- Versatile walk engine (2004) (37)
- Crowd simulation for virtual heritage (2002) (37)
- Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films (1991) (37)
- Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information (2001) (37)
- ACE: A Platform for the Real Time Simulation of Virtual Human Agents (2000) (37)
- Real-time crowd motion planning (2008) (35)
- A seamless shape for HANIM compliant bodies (1999) (35)
- Semantic Virtual Environments with Adaptive Multimodal Interfaces (2005) (35)
- Integrating Behavioural Animation Techniques (2001) (35)
- LIFEPLUS: Revival of life in ancient Pompeii, Virtual Systems and Multimedia (2002) (35)
- Virtual Humans’ Behaviour: Individuals, Groups, and Crowds (2000) (34)
- Evaluation of a geometry-based knee joint compared to a planar knee joint (2011) (34)
- An interactive tool for the design of human free walking trajectories (1992) (34)
- An artificial life environment for autonomous virtual agents with multi‐sensorial and multi‐perceptive features (2004) (34)
- Real-time Shader Rendering for Crowds in Virtual Heritage (2005) (34)
- Virtual reality as a therapeutic tool in the confines of social anxiety disorder treatment (2006) (34)
- Haptic feedback in mixed-reality environment (2007) (33)
- Two Approaches to Scripting Character Animation (2002) (33)
- A Stable Real-Time AR Framework for Training and Planning in Industrial Environments (2004) (33)
- Non-verbal speech cues as objective measures for negative symptoms in patients with schizophrenia (2019) (32)
- Human-virtual human interaction by upper body gesture understanding (2013) (32)
- Crowdbrush: interactive authoring of real-time crowd scenes (2005) (32)
- Real-Time Scalable Motion Planning for Crowds (2007) (32)
- Mixing virtual and real scenes in the site of ancient Pompeii: Research Articles (2005) (32)
- Emotional Body Expression Parameters In Virtual Human Ontology (2006) (32)
- A Rule-Based Interactive Behavioral Animation System for Humanoids (1999) (32)
- Accurate and Efficient Approximation of Clothoids Using Bézier Curves for Path Planning (2017) (32)
- A Behavioral Model for Real Time Simulation of Virtual Human Crowds (2001) (32)
- Towards Natural Communication in Networked Collaborative Virtual Environments (1996) (32)
- Resolving Ambiguous Hand Pose Predictions by Exploiting Part Correlations (2015) (32)
- A robust approach for the center of mass position control with inverse kinetics (1996) (32)
- A general algorithms for 3-D shape interpolation in a facet-based representation (1989) (31)
- VLNET: A Networked Multimedia 3D Environment with Virtual Humans (1995) (31)
- The mobile animator: interactive character animation in collaborative virtual environments (2004) (31)
- Improving user comfort in haptic virtual environments through gravity compensation (2005) (30)
- An integrated perception for autonomous virtual agents: active and predictive perception (2006) (30)
- YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds (2009) (30)
- Advanced virtual reality technologies for surveillance and security applications (2006) (29)
- The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand (2017) (29)
- Mental Vision: A Computer Graphics Teaching Platform (2006) (29)
- Efficient collision detection within deforming spherical sliding contact (2007) (29)
- Proposition of a modular I2C-based wearable architecture (2010) (29)
- Computer Animation for Virtual Humans (1998) (29)
- A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias (2004) (28)
- Construction of animation models out of captured data (2002) (28)
- The Foundations to Build a Virtual Human Society (2001) (28)
- Augmented reality for real and virtual humans (2000) (28)
- User Interface for Fashion Design (1993) (28)
- Conducting a virtual orchestra (2004) (27)
- Virtual Reality in Cognitive Behavioral Therapy : a preliminary study on Social Anxiety Disorder (2002) (27)
- Believable Virtual Characters in Human-Computer Dialogs (2011) (27)
- Emerging Web Graphics Standards and Technologies (2003) (27)
- Use of virtual reality as therapeutic tool for behavioural exposure in the ambit of social anxiety disorder treatment (2006) (27)
- Leveraging prior ratings for recommender systems in e-commerce (2014) (26)
- An Affective Model of Action Selection for Virtual Humans (2005) (26)
- Virtual human life simulation and database: why and how (1999) (26)
- An animation interface designed for motion capture (1997) (26)
- Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems (2008) (26)
- Virtual worlds and multimedia (1993) (26)
- Three-dimensional garment design and animation: a new design tool for the garment industry (1992) (26)
- Musculoskeletal Simulation Model Generation from MRI Data Sets and Motion Capture Data (2009) (26)
- Controlling Virtual Humans Using PDAs (2003) (25)
- Real-time virtual humans in AR sites (2004) (25)
- One Step Towards Virtual Human Management for Urban Environment Simulation (1998) (25)
- Level of Autonomy for Virtual Human Agents (1999) (25)
- Multi-Finger Haptic Rendering of Deformable Objects (2004) (25)
- Reviving the Roman Odeon of Aphrodisias: Dynamic Animation and Variety Control of Crowds in Virtual Heritage (2005) (25)
- Penetration depth method—novel real‐time strategy for evaluating femoroacetabular impingement (2010) (25)
- Virtual Humanoids: Let Them be Autonomous without Losing Control (2000) (25)
- Crowd and group animation (2005) (24)
- Fast Human Body Deformations for Animation and VR Applications (1994) (24)
- Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem (1985) (24)
- Real-time animation and motion capture in Web human director (WHD) (2000) (24)
- Non-verbal speech analysis of interviews with schizophrenic patients (2016) (24)
- Two-handed Haptic Manipulation for CAD and VR Applications (2010) (23)
- Virtual sensors: a key tool for the artificial life of virtual actors (1995) (23)
- Towards virtual humans in medicine: a prospective view. (1994) (23)
- PM₂.₅ Monitoring: Use Information Abundance Measurement and Wide and Deep Learning (2021) (23)
- Improved third-person perspective: a solution reducing occlusion of the 3PP? (2008) (23)
- Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight (2006) (23)
- Stable real-time interaction between virtual humans and real scenes (2003) (23)
- MHaptic : a Haptic Manipulation Library for Generic Virtual Environments (2007) (23)
- An Indexed Bibliography on Computer Animation (1985) (23)
- Telerehabilitation: controlling haptic virtual environments through handheld interfaces (2004) (22)
- Pro-actively Interactive Evolution for Computer Animation (1999) (22)
- From synthesis to analysis: fitting human animation models to image data (1999) (22)
- Fast collision detection methods for joint surfaces. (2009) (22)
- Interactive Scenario Immersion: Health Emergency Decision Training in JUST Project (2002) (22)
- Interaction Between Real and Virtual Humans: Playing Checkers (2000) (22)
- Animation Control with Dynamics (1989) (22)
- An immersive multi-agent system for interactive applications (2013) (22)
- Immersive vehicle simulators for prototyping, training and ergonomics (2003) (22)
- An architecture to guide crowds using a rule-based behavior system (1999) (22)
- Autonomous Virtual Agents Learning a Cognitive Model and Evolving (2005) (21)
- Virtual Humans for Representing Participants in Immersive Virtual Environments (1995) (21)
- A dead-reckoning technique for streaming virtual human animation (1999) (21)
- Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model (1995) (21)
- Context Aware Human-Robot and Human-Agent Interaction (2015) (21)
- Within-crowd immersive evaluation of collision avoidance behaviors (2012) (21)
- Design and implementation of abstract graphical data types (1979) (21)
- Towards Autonomous, Perceptive, and Intelligent Virtual Actors (1999) (21)
- Interactive low‐dimensional human motion synthesis by combining motion models and PIK (2007) (21)
- Guiding and Interacting with Virtual Crowds (1999) (21)
- A graphical pascal extension based on graphical types (1981) (20)
- CYBEREMOTIONS - Collective Emotions in Cyberspace (2011) (20)
- Sharing Attractions on the Net with VPark (2001) (20)
- Asymmetrical Facial Expressions based on an Advanced Interpretation of Two-dimensional Russells Emotional Model (2010) (20)
- A configuration space approach for efficient animation of human figures (1997) (20)
- Participant, User-Guided and Autonomous Actors in the Virtual Life Network VLNET (1995) (20)
- Behavioural animation of virtual humans: what kind of laws and rules ? (2002) (20)
- Interactive low-dimensional human motion synthesis by combining motion models and PIK (2007) (20)
- Towards real time virtual human life simulations (2001) (20)
- Crowd Simulation, Second Edition (2013) (20)
- Lowering the cost of virtual human rendering with structured animated impostors (1999) (19)
- Real-time interactions with virtual agents driven by human action identification (1997) (19)
- Modelling Facial Communication Between an Animator and a Synthetic Actor in Real Time (1993) (19)
- Mediators: Virtual Interfaces with Haptic Feedback (2004) (19)
- From Individual Human Agents to Crowds (2000) (19)
- Tournament selection for browsing temporal signals (2000) (19)
- Evaluation of Gaze Tracking Technology for Social Interaction in Virtual Environments (2004) (19)
- Programming behaviors with local perception and smart objects: an approach to solve autonomous agents tasks (2001) (18)
- Interaction between real and virtual humans in augmented reality (1997) (18)
- Challenges for the Research in Virtual Humans (2000) (18)
- Learnable behavioural model for autonomous virtual agents: low-level learning (2006) (18)
- Creating and Animating the Virtual World (1992) (18)
- Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures (2019) (18)
- Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning (2003) (18)
- Complex models for visualizing synthetic actors (1991) (18)
- Deformable Surfaces using Physically Based Particle Systems (1995) (18)
- Virtual input devices based on motion capture and collision detection (1999) (18)
- Human free-walking model for a real-time interactive design of gaits (1990) (18)
- An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment (2012) (17)
- An architecture for immersive evaluation of complex human tasks (1999) (17)
- Full-Body Avatar Control with Environment Awareness (2009) (17)
- Automatic derivation of curved human walking trajectories from synthetic vision (1994) (17)
- Animation based on the interaction of L-systems with vector force fields (1992) (17)
- Virtual Life Network: A Body-Centered Networked Virtual Environment (1997) (17)
- GPGPU computation and visualization of three-dimensional cellular automata (2010) (17)
- A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations (2003) (17)
- Motion Control: From Keyframe to Task-Level Animation (1989) (17)
- The Evolution of a 3D System for Simulating Deformable Clothes on Virtual Actors (1998) (17)
- 3D interactive free form deformations for facial expressions (1993) (16)
- Magic wand and the Enigma of the Sphinx (2004) (16)
- Construction and Animation of a Synthetic Actress (1988) (16)
- Simulation of individual spontaneous reactive behavior (2008) (16)
- Introduction: Creating Artificial Life in Virtual Reality (1994) (16)
- Computer-Generated Images (1985) (16)
- A Fast Method for Finding Range of Motion in the Human Joints (2007) (16)
- Motion Control in Animation, Simulation and Visualization * (1989) (16)
- Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances (2020) (16)
- Action Semantics in Smart Objects (2005) (16)
- Individualized reaction movements for virtual humans (2006) (16)
- Sculpting With the “ Ball & Mouse ” Metaphor (1998) (16)
- Unique Instances for Crowds (2008) (16)
- Towards Configurable Motion Capture with Prioritized Inverse Kinematics (2004) (16)
- Special Cinematographic Effects with Virtual Movie Cameras (1986) (15)
- Anthropomorphism of Artificial Agents: A Comparative Survey of Expressive Design and Motion of Virtual Characters and Social Robots (2012) (15)
- Bridging Geometry and Semantics for Object Manipulation and Grasping (2005) (15)
- Robust tracking and segmentation of human motion in an image sequence (2003) (15)
- Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata (1995) (15)
- Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR (2018) (15)
- Subactor Data Types as Hierarchical Procedural Models for Computer Animation (1985) (15)
- Motor functions in the VLNET body-centered networked virtual environment (1996) (15)
- Artificial Intelligence in Three‐Dimensional Computer Animation (1986) (15)
- Position control of the center of mass for articulated figures in multiple support (1995) (14)
- Evaluation and visualization of stress and strain on soft biological tissues in contact (2004) (14)
- An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment (2012) (14)
- Mediators: virtual haptic interfaces for tele-operated robots (2004) (14)
- Integrating Age Attributes to Virtual Human Locomotion (2003) (14)
- Wearable mixed reality system In less than 1 pound (2006) (14)
- The virtual human as a multimodal interface (2000) (14)
- Animating virtual actors in real environments (1997) (14)
- MotionLab: A Matlab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations (2009) (14)
- Groups and crowd simulation (2005) (14)
- Controlling and Efficient coding of MPEG-4 Compliant Avatars (1999) (14)
- Accurate on-line avatar control with collision anticipation (2007) (14)
- Natural activation for gesture recognition systems (2011) (13)
- Chloe@University: an indoor, mobile mixed reality guidance system (2007) (13)
- Communicating with Virtual Worlds (1993) (13)
- Modeling of contact deformations between a synthetic human and its environment (1991) (13)
- The Use of Finite Element Theory for Simulating Object and Human Body Deformations and Contacts (1989) (13)
- Versatile Tuning of Humanoid Agent Activity (2000) (13)
- Emotional face expression profiles supported by virtual human ontology: Research Articles (2006) (13)
- A versatile navigation interface for virtual humans in collaborative virtual environments (1997) (13)
- Efficient Muscle Shape Deformation (2000) (13)
- An evaluation of spatial presence, social presence, and interactions with various 3D displays (2016) (13)
- Human Modeling and Animation (1990) (13)
- On scaling strategies for the full-body postural control of virtual mannequins (2009) (13)
- A MPEG-4 virtual human animation engine for interactive web based applications (2002) (13)
- A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations (2020) (13)
- An adaptive spatial sub-division of the object space for fast collision of ani-mated rigid bodies (1995) (13)
- Virtual hand interactions with 3D world (1997) (13)
- An action selection process to simulate the human behavior in virtual humans with real personality (2011) (13)
- Robotics methods for task-level and behavioral animation (1990) (13)
- Eye contact as trigger for modification of virtual character behavior (2008) (13)
- Virtual Reality in Cognitive Behavioral Therapy : a Study on Social Anxiety Disorder (2002) (12)
- The complexity of testing a motivational model of action selection for virtual humans (2004) (12)
- Research issues in the foundations of visualization (1994) (12)
- An Indexed Bibliography on Image Synthesis (1987) (12)
- Reflex Movements for a Virtual Human: A Biology Inspired Approach (2004) (12)
- MIRA-Shading: A Structured Language for the Synthesis and the Animation of Realistic Images (1985) (12)
- On-line adapted transition between locomotion and jump (2005) (12)
- A visualization framework for the analysis of neuromuscular simulations (2011) (12)
- An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication (2011) (12)
- Autonomous actors in networked collaborative virtual environments (1998) (12)
- Defining behaviors for autonomous agents based on local perception and smart objects (2002) (12)
- Creating Artificial Life in Virtual Reality (1994) (12)
- Non-intrusive quality assessment for enhanced speech signals based on spectro-temporal features (2014) (12)
- Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue (2003) (12)
- Simulating Virtual Humans in Networked Virtual Environments (2001) (12)
- Interaction Techniques: 3D Menus-based Paradigm (2003) (12)
- Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals (2017) (11)
- Sense of Presence in Virtual Reality Exposures Therapy (11)
- Real-Time Feedback System for Monitoring and Facilitating Discussions (2012) (11)
- Immersive flight for surveillance applications (2007) (11)
- Towards Automatic Character Skeletonization and Interactive Skin Deformation (2007) (11)
- A Vector-Space Representation of Motion Data for Example-based Motion Synthesis (2000) (11)
- From one virtual actor to virtual crowds: requirements and constraints (2000) (11)
- Constructing Virtual Human Life Simulations (2000) (11)
- Realistic Human Body Modeling (1998) (11)
- The enigma of the sphinx (2003) (11)
- Asymmetric facial expressions: revealing richer emotions for embodied conversational agents (2013) (11)
- L-SYSTEM-BASED BEHAVIORAL ANIMATION (1998) (11)
- Computer Animation and Simulation ’99 (1999) (11)
- Interaction in Virtual Worlds: Application to Music Performers (2002) (11)
- Towards Autonomous Synthetic Actors (1993) (11)
- Finite elements in task-level animation (1995) (11)
- A Comparison of Design Strategies for 3D Human Motions (1997) (11)
- Solve customers' problems: interactive evolution for tinkering with computer animation (2000) (11)
- Extended grasping behavior for autonomous human agents (1997) (11)
- Building Exposure: Synergy of Interaction and Narration Through the Social Channel (2005) (11)
- Entertainment applications of virtual environments (2002) (11)
- Behavioral Animation of Autonomous Virtual Agents Helped By Reinforcement (2003) (11)
- A virtual 3D mobile guide in the INTERMEDIA project (2008) (10)
- A history of crowd simulation: the past, evolution, and new perspectives (2021) (10)
- An Overview of Virtual Humans (2004) (10)
- Human Modelling and Animation (1993) (10)
- The use of space discretization for autonomous virtual humans (video session) (1998) (10)
- GRAFEDIT: An interactive general-purpose graphics editor (1982) (10)
- Requirements for an architecture for believable social agents (2000) (10)
- VR haptic interfaces for teleoperation: an evaluation study (2005) (10)
- An integrated system for modeling (1993) (10)
- A Sound Propagation Model for Interagents Communication (2000) (10)
- Interactive human motion control using a closed-form of direct and inverse dynamics (1995) (10)
- Dynamic simulation as a tool for three-dimensional animation (1991) (10)
- Visualization of Local Movements for Optimal Marker Positioning (2000) (10)
- Dynamic obstacle avoidance for real-time character animation (2006) (10)
- New Trends in Computer Graphics: Proceedings of Cg International 88 (1988) (10)
- Egocentric hand pose estimation and distance recovery in a single RGB image (2015) (10)
- Interaction with 3-D Objects (2004) (10)
- Visual creation of inhabited 3D environments (2008) (9)
- Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint (2005) (9)
- MuscleBuilder: A modeling tool for human anatomy (2004) (9)
- Sharing VLNET worlds on the Web (1997) (9)
- Semantic Representation of Individualized Reaction Movements for Virtual Humans (2007) (9)
- Virtual reality: software and technology (1996) (9)
- The Integration of Particle and Polygon Rendering using an A-buffer Algorithm (1986) (9)
- Physical, Behavioral, and Sensor-Based Animation (1996) (9)
- Long Term Real Trajectory Reuse through Region Goal Satisfaction (2011) (9)
- Simulating a Human Society: The Challenges (2002) (9)
- Virtual and Real Humans Interacting in the Virtual World (1995) (9)
- Computer Animation and Simulation ’95 (1995) (9)
- Simulating the Life of Virtual Plants, Fishes and Butterflies in (1994) (9)
- Modeling using the Visible Human Dataset (1996) (9)
- Real-Time Comprehensive Sociometrics for Two-Person Dialogs (2013) (9)
- Virtual Reality Software and Technology (Introduction to the Special Section) (1996) (9)
- Controlling evolution and motion using the CINEMIRA-2 animation sublanguage (1986) (9)
- Real-time sociometrics from audio-visual features for two-person dialogs (2015) (9)
- Towards the Instantaneous Expression of Emotions with Avatars (2017) (9)
- An Integrated Control View of Synthetic Actors (1989) (9)
- Enhancing pilot performance with a SymBodic system (2010) (9)
- Hand pose estimation by combining fingertip tracking and articulated ICP (2012) (9)
- Hierarchical structures for collision checking between virtual characters (2014) (8)
- Autonomy and task-level control for virtual actors (1995) (8)
- A spreadsheet framework for visual exploration of biomedical datasets (2005) (8)
- Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (2009) (8)
- Practical Design and Implementation of a CAVE Environment (2007) (8)
- Physically-based interactive camera motion using 3d input devices (1991) (8)
- Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2007, San Diego, California, USA, August 2-4, 2007 (2007) (8)
- Random Forest with Suppressed Leaves for Hough Voting (2016) (8)
- Activity recognition in unconstrained RGB-D video using 3D trajectories (2014) (8)
- 3D on the WEB and Virtual Humans (2000) (8)
- Bag-of-words representation for non-intrusive speech quality assessment (2015) (8)
- Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations (2014) (8)
- Time-scaled interactive object-driven multi-party VR (2018) (8)
- Guest Editorial Special Theme on Virtual Rehabilitation (2007) (8)
- How to create a virtual life (1996) (8)
- A Common Environment for Simulating Virtual Human Agents in Real Time (2000) (8)
- Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space (2007) (8)
- Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation (2012) (8)
- Database and Virtual Human Representation on the WEB (2000) (8)
- Browsing 3D bookmarks in BED (1996) (8)
- An interactive data visualization system (1984) (8)
- Politeness improves interactivity in dense crowds (2012) (8)
- The world of virtual actors (1993) (8)
- A subject-specific software solution for the modeling and the visualization of muscles deformations (2009) (8)
- Special Cinematographic Effects Using Multiple Virtual Movie Camera (1986) (8)
- Computer Animation (1985) (8)
- Conferring Human Action Recognition Skills to Life-Like Agents (1999) (8)
- Gradient-weighted structural similarity for image quality assessments (2015) (8)
- A new generation of synthetic actors: The real-time and interactive perceptive actors (1996) (8)
- Hybrid participant embodiments in networked collaborative virtual environments (1998) (7)
- Real-time crowds: architecture, variety, and motion planning (2008) (7)
- An interactive interface for directing virtual humans (1998) (7)
- A Multimedia Testbed for Facial Animation Control (1993) (7)
- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality (2008) (7)
- VPARK - a Windows NT software platform for a virtual networked amusement park (2000) (7)
- Aging Algorithm for Anthropometric Digital Humans: Quantitative Estimation for Ergonomic Applications (2010) (7)
- A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands (2018) (7)
- Virtual Humans in Virtual Environments: A New View of Multimedia Applications (1997) (7)
- Vibrotactile jacket for perception enhancement (2008) (7)
- The Virtual Humans Story (1998) (7)
- 3D graphics define virtual humans on the web (2000) (7)
- A unified framework for the motion manipulation of articulated figures with the TRACK system (1993) (7)
- The coven project: exploring applicative (1999) (7)
- MPEG-4 for networked collaborative virtual environments (1997) (7)
- Integration of avatars and autonomous virtual humans in networked virtual environments (1998) (7)
- Crowd and group animation (2004) (7)
- MIRA‐3D: A three‐dimensional graphical extension of pascal (1983) (7)
- Avatars in Networked Virtual Environments: Capin: Avatars (2001) (7)
- Verbal communication: using approximate sound propagation to design an inter-agents communication language (2000) (7)
- Coach-Trainee: A New Methodology for the Correction of Predefined Motions (1990) (7)
- Automatic Verbal Analysis of Interviews with Schizophrenic Patients (2018) (7)
- Survey: Motion control of virtual hu-mans (1998) (7)
- Multi-Finger Haptic Rendering of Deformable Objects, In. Tenth Eurographics Symposium on Virtual Environments (2004) (7)
- From Measurements to Model: the Walk Engine (2003) (7)
- Control and Autonomy for Intelligent Virtual Agent Behaviour (2004) (7)
- MPEG-4 Character Animation (2003) (7)
- Thanks to Geolocalized Remote Control: The Sound Will Follow (2008) (6)
- Virtual actors living in a real world (1995) (6)
- Computer Graphics International "96 (1996) (6)
- Computer Animation: a Key Issue for Time Visualization (1994) (6)
- Speculative planning with delegation (2004) (6)
- Colored visualization of shape differences between bones (2003) (6)
- Automated Verbal and Non-verbal Speech Analysis of Interviews of Individuals with Schizophrenia and Depression (2019) (6)
- Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions (2012) (6)
- State-Of-The-Art in Computer Animation: Proceedings of Computer Animation '89 (1989) (6)
- Toward Life-Like Agents: Integrating Tasks, Verbal Communication And Behavioural Engines (2001) (6)
- TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions (1992) (6)
- Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control (2009) (6)
- Six-hundred indexed references on computer animation (1992) (6)
- Coding gaze tracking data with chromatic gradients for VR Exposure Therapy (2007) (6)
- Computer Animation '96 (1996) (6)
- Shared Object Manipulation (2016) (6)
- Object Grasping of Humanoid Robot Based on YOLO (2019) (6)
- Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications (2006) (6)
- In Search for Your Own Virtual Individual (2006) (6)
- The Use of 3D Abstract Graphical Types in Computer Graphics and Animation (1983) (6)
- The Problematics of Human Prototyping and Animation (1989) (6)
- Synthetic actors: the simulation of human motion (1989) (6)
- Correlative joint definition for motion analysis and animation (2010) (5)
- Multi-level modeling and recognition of human actions involving full body motion (1997) (5)
- Real-time 3 D Hand Pose Estimation with 3 D Convolutional Neural Networks (2018) (5)
- Enabling generative, emergent artificial culture (2013) (5)
- The problematics of cloth modeling and animation (1991) (5)
- Communicative Autonomous Agents (2000) (5)
- Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing (2009) (5)
- Path Planning for Crowds: From Shared Goals to Individual Behaviors (2005) (5)
- A “lifegame” approach to surface modeling and rendering (1986) (5)
- Visualization Learning for Visually Impaired People (2007) (5)
- Muscle based human body deformation (1993) (5)
- Creating a Virtual Audience for the Heritage of Ancient Theaters and Odea (2004) (5)
- Virtual reality [Guest Editor] (2000) (5)
- Prior ratings: a new information source for recommender systems in e-commerce (2013) (5)
- The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses (1978) (5)
- Robust 3 D Hand Pose Estimation From Single Depth Images Using MultiView CNNs (2018) (5)
- Mahalanobis Motion Generation (2004) (5)
- Evolution in the design of abstract machines for software portability (1978) (5)
- A Behavior Model Based on Personality and Emotional Intelligence for Virtual Humans (2011) (5)
- Creating cyberworlds: experiences in computer science education (2004) (5)
- Specifying MPEG-4 body behaviors (2002) (5)
- Practical design and implementation of a cave system - high quality four walls cave howto (2016) (5)
- Some unusual primitives in the mira graphical extension of PASCAL (1982) (5)
- Animating lights and shadows (1986) (5)
- Latent motion spaces for full-body motion editing (2013) (5)
- From Image Synthesis to Image Analysis: Using Human Animation Models to Guide Feature Extraction (1998) (5)
- The “Caddie Paradigm”: a free-Locomotion Interface for Teleoperation (2005) (5)
- VLNET: A Virtual Life Network for TeleCooperative Applications (1996) (5)
- CAIAS: camera agent based on intelligent action spotting for real-time participatory animation in virtual stage (1999) (5)
- Design of a Flexible Articulated Robotic Hand for a Humanoid Robot (2019) (5)
- Coordinating the Generation of Signs in Multiple Modalities in an Affective Agent (2011) (5)
- Eye-tracking as Diagnosis and Assessment Tool for Social Phobia (2007) (5)
- Vintage radio interface: analog control for digital collections (2012) (5)
- Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations (2005) (5)
- First-Person Palm Pose Tracking and Gesture Recognition in Augmented Reality (2015) (5)
- Generic 3D Ball Animation Model for Networked Interactive VR Environments (2000) (5)
- A MAYA Exporting Plug-in for MPEG-4 FBA Human Characters (2003) (5)
- Real-time textured volume reconstruction using virtual and real video cameras (2010) (5)
- Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand (2019) (4)
- 2009 International Conference on CyberWorlds (2009) (4)
- Efficient network transmission of virtual human bodies (1998) (4)
- Real-time individualized virtual humans (2008) (4)
- Robust Position Control of the Center of Mass with Second Order Inverse Kinetics (1996) (4)
- A hybrid framework for modeling comprehensible human gesture (1999) (4)
- Characterizing full-body reach duration across task and viewpoint modalities (2008) (4)
- Pacific Graphics '96 (1996) (4)
- An integrated perception for autonomous virtual agents: active and predictive perception: Research Articles (2006) (4)
- A Problem-Oriented Analysis of Database Models (1979) (4)
- Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans (2013) (4)
- Behavioral Animation of Crowds (2007) (4)
- Contextual Bookmarks (2007) (4)
- Building complex bodies: Combining computer animation with CAD (1986) (4)
- Vision-based Human Free-Walking on Sparse Foothold Locations (1993) (4)
- Relating Real Crowds with Virtual Crowds (2013) (4)
- Fast 3D Modeling of Anthropomorphic Robotic Hands Based on A Multi-layer Deformable Design (2020) (4)
- Versatile Walk Engine, Journal Of Game Development (2004) (4)
- Deformable surfaces using physically based particle (1995) (4)
- Learning Activity System Design for Autistic Children Using Virtual Pink Dolphins (2013) (4)
- Motion control of synthetic actors: an integrated view of human animation (1989) (4)
- Automatic Motion Control (1990) (4)
- Individual and group behaviours for virtual humans (2000) (4)
- From Auditory and Visual to Immersive Neurofeedback: Application to Diagnosis of Alzheimer’s Disease (2014) (4)
- Comfortable manipulation of a virtual gearshift prototype with haptic feedback (2006) (4)
- Contextual Bookmarks (2007) (4)
- SPIP: A Way of Writing Portable Operating Systems (1977) (4)
- Acquiring, structuring shapes and annotating them with semantics to improve design activities (2005) (4)
- Motion Modeling: Can We Get Rid of Motion Capture? (2008) (4)
- Computer animation in future technologies (1996) (4)
- Computer Animation and Simulation 2000 (2000) (4)
- Intelligent switch: An algorithm to provide the best third-person perspective in augmented reality (2009) (4)
- EG 2007 Course on Populating Virtual Environments with Crowds (2007) (4)
- Computer graphics and animation (1989) (4)
- Deformable Avatars (2001) (3)
- Synthetic Actors: The Impact of Artificial Intelligence and Robotics on Animation (Tutorial Notes ) (1989) (3)
- interactive evolution for tinkering with computer animation (2000) (3)
- Towards Effective Diagnosis and Prediction via 3D Patient Model: A Complete Research Plan (2014) (3)
- Body Movement Analysis and Recognition (2016) (3)
- Organic Shape Modeling through Haptic Devices (2006) (3)
- A multilevel graphics system based on top-down methodology (1982) (3)
- Single and Multiple Virtual Movie-Cameras for Special Cinematographic Effects (1985) (3)
- Animating Autonomous Virtual Humans in Virtual Reality (1994) (3)
- Low-Level Features (1985) (3)
- Computer Animation '94 (1994) (3)
- Automated Lexical Analysis of Interviews with Schizophrenic Patients (2018) (3)
- Virtual humans: back to the future (2012) (3)
- Colour Gradation, Shading and Texture Using a Limited Terminal (1984) (3)
- Computer Animation and Virtual Worlds: Foreword (2005) (3)
- Networking Data for Virtual Humans (2001) (3)
- An artificial life environment for autonomous virtual agents with multi-sensorial and multi-perceptive features: Research Articles (2004) (3)
- Providing the best Third-Person Perspective to a Video-Through HMD (2010) (3)
- Motion Editing Using Multiresolution Filtering (1999) (3)
- Parallel iso/aniso-scale surface texturing guided in Gabor space (2013) (3)
- Scalable Avoidance and Group Behavior (2008) (3)
- Define Virtual Humans On The Web (2000) (3)
- A fast method for finding maximum range of motion in the hip joint (2007) (3)
- Motion Planning and Animation Variety Using Dance Motion Clips (2010) (3)
- A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality (2010) (3)
- Course: Modeling Individualities in Groups and Crowds (2009) (3)
- An Intuitive IK Postural Control System for Anthropometric Digital Human Models (2005) (3)
- Interactive design of expressive locomotion controllers for humanoid robots (2012) (3)
- Beyond Traits: Social Context Based Personality Model (2015) (3)
- AN ERGONOMIC EVALUATION ENGINE FOR CONCEPTUAL DESIGN STAGE USING ANTHROPOMETRIC DIGITAL HUMAN MODELS (2010) (3)
- 3-D Devices and Virtual Reality in Human Animation (1991) (3)
- Introduction to Virtual Environments (1998) (3)
- No-reference Image Quality Assessment Based on Structural and Luminance Information (2016) (3)
- Soft Tissue Physiology (1998) (3)
- Design and implementation of a wearable, context-aware MR framework for the Chloe@University application (2008) (3)
- Applications of virtual humans in virtual reality (1995) (3)
- Face Synthesis in the VIDAS project (3)
- Keyframe and Painting Systems (1985) (3)
- Use of Virtual Reality as Therapeutic Tool for Behavioural Exposure in the Ambit of Social (2006) (3)
- Estimating Hip Joint Contact Pressure from Geometric Features (2009) (3)
- Gaze Behaviors for Virtual Crowd Characters (2009) (3)
- Virtual Human Representation and Communication in Networked Virtual Environments (1999) (2)
- DRAWING BRIDGES BY COMPUTER (1982) (2)
- Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging (2008) (2)
- Live participant's action recognition for virtual reality interactions (1997) (2)
- Area, spline-based and structural models for generating and animating 3 D characters and logos (1985) (2)
- Multiple Virtual Human Interactions (2016) (2)
- Localizing a mobile robot with intrinsic noise (2012) (2)
- 8th Eurographics Workshop on Computer Animation and Simulation (1998) (2)
- Keyframe-based subactors (1986) (2)
- Real-time augmented face (2003) (2)
- Context aware, multimodal, and semantic rendering engine (2009) (2)
- Crowd and Group and Crowd Animation (2004) (2)
- Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (1998) (2)
- Integrating key-frame animation and algorithmic animation of articulated bodies (1986) (2)
- Scalable Solutions for Simulating, Animating, and Rendering Real-Time Crowds of Diverse Virtual Humans (2013) (2)
- Locating, replacing, and deleting patterns in graphics editing of line drawings (1984) (2)
- Real-Time Density-Based Crowd Simulation (2012) (2)
- Real-Time Virtual Characters for VR/AR Applications (2004) (2)
- Playing Games using the Virtual Life Network (1996) (2)
- Design of a Highly Biomimetic and Fully-Actuated Robotic Finger (2019) (2)
- Use of Intelligent Emotional Agents in the Animation of Autonomous Virtual Creatures (2008) (2)
- Populating 3D Cities: A True Challenge (2014) (2)
- Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation (2008) (2)
- Computer‐aided teaching of three‐dimensional geometry (1983) (2)
- Modeling of Populations (2013) (2)
- Virtual reality software & technology:proceedings of the VRST'94 conference 23-26 August 1994, Singapore (1994) (2)
- A portable relational data base management system for microcomputer (1982) (2)
- Modula-2: An Introduction (1985) (2)
- Animation of Virtual Human Bodies Using MotionCapture Devices (1999) (2)
- Individual and Group Behaviors for Virtual Humans (2000) (2)
- Building Exposure: Synergy of Interaction and Narration through Social Channels (2003) (2)
- Computer Animation and Simulation 2001 (2001) (2)
- Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces (2011) (2)
- Procedural animation blocks in discrete simulation (1987) (2)
- Automatic Generation of Animated Population in Virtual Environments (2004) (2)
- Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (2009) (2)
- Introducing programming concepts with graphical objects (1980) (2)
- How not to be a black-box : evolution and genetic-engineering of high-level behaviours (1999) (2)
- Stay Tuned! An Automatic RSS Feeds Trans-coder (2009) (2)
- EG 2006 Course on Populating Virtual Environments with Crowds (2006) (2)
- Avatars And Autonomous Virtual Humans In Virtual Environments (1998) (2)
- Proceedings of the 2008 ACM symposium on Virtual reality software and technology (2008) (1)
- Modeling behaviour for social robots and virtual humans (2016) (1)
- A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans (2010) (1)
- Model-based hand pose estimation via spatial-temporal hand parsing and 3D fingertip localization (2013) (1)
- Unified approach to reconstruction and modification of motion and image data (2002) (1)
- Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art (1986) (1)
- Automated Lexical Analysis of Interviews with Individuals with Schizophrenia (2018) (1)
- Action semantics in Smart Objects Workshop Paper (2005) (1)
- WAPA: A Wearable Framework for Aerobatic Pilot Aid (2009) (1)
- Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments (2004) (1)
- Augmented CGI Films (2004) (1)
- Visualizing and Tracking Virtual Humans in AR Cultural Heritage Sites (2003) (1)
- Avatars Animation using Reinforcement Learning in 3D Distributed Dynamic Virtual Environments (2007) (1)
- Technology, Design and the Arts - Opportunities and Challenges (2020) (1)
- Contact Modeling and Collision Detection in Human Joints (2009) (1)
- Geometric Issues of Object Manipulation in Task Animation and Virtual Reality (2012) (1)
- Virtual Shelf: Sharing Music Between People and Devices (2010) (1)
- Applications and Experiments (2001) (1)
- Brain activity underlying third person and first person perspective training in virtual environments (2010) (1)
- Editorial issue 30.2 (2019) (1)
- Computer Animation and Simulation 2001 : Proceedings of the Eurographics Workshop in Manchester, UK, September 2-3, 2001 (2001) (1)
- Computer Animation '95 (1995) (1)
- Chloe@University: An indoor, HMD-based mobile mixed reality guide (2007) (1)
- 3D clothes and fashion show (1996) (1)
- Proceedings of the IFIP TC5/WG5.10 DEFORM'2000 Workshop and AVATARS'2000 Workshop on Deformable Avatars (2000) (1)
- Virtual Humanoids : Let ThemBeAutonomouswithoutLosing Control (2000) (1)
- An indoors , HMD-based mobile mixed reality guide (2008) (1)
- Smell and Taste (2008) (1)
- Insights on the internet of things: past, present, and future directions (2022) (1)
- Transparency, Texture, Shadows, and Anti-aliasing (1990) (1)
- Object-oriented and Actor Languages and Systems (1990) (1)
- Long Vehicle Turning (2014) (1)
- Social context cognition crowd‐sourcing and semi‐automatic parametrization (2016) (1)
- A sys-tem for the parallel integrated motion of multiple deformable human characters with collision (1995) (1)
- Dead-reckoning algorithms for streaming virtual human data (1998) (1)
- Interactive Scene Walkthrough Using a Physically-Based Virtual Camera (1991) (1)
- Creation and Deformation of Surfaces for the Animation of Human Bodies (1989) (1)
- A computer graphical tool for analyzing user reaction to video‐tex systems (1982) (1)
- Standardized Virtual Reality, Are We There Yet? (2006) (1)
- The Complexity of Simulating Virtual Humans (1996) (1)
- Database and modelling strategy: a compliant way for display optimisation (2000) (1)
- Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1 (2016) (1)
- A Stereoscopic Restitution Environment for 3D anaysis of Gait (1994) (1)
- Sensors and Actuators for HCI and VR: A Few Case Studies (2017) (1)
- Direct connection between Compiling Techniques and Databases courses (1978) (1)
- Dramaturgical and dissonance theories in explicit social context modeling for complex agents (2015) (1)
- Virtual Perception and Learning: Tools to Improve Sense of Presence Quality (2007) (1)
- Multimodal human-machine interaction including virtual humans or social robots (2014) (1)
- Proc. Fourth Eurographics Workshop on Animation and Simulation, Eurographics (1994) (0)
- Editorial (2001) (0)
- Foreword to the Special Section on XVII Brazilian symposium on computer games and digital entertainment (SBGames 2018) (2018) (0)
- Enabling technology for VR (panel) (1994) (0)
- Editorial (1995) (0)
- Editorial (1997) (0)
- Editorial (2001) (0)
- Three-Dimensional Construction of Synthetic Actors (1990) (0)
- Editorial (1998) (0)
- Editorial (1995) (0)
- Proceedings of the second Pacific conference on Fundamentals of computer graphics (1995) (0)
- Editorial issue 32.3 (2021) (0)
- Editorial (2000) (0)
- Editorial (1999) (0)
- Editorial (2013) (0)
- Editorial Issue 24.1 (2013) (0)
- Editorial (1992) (0)
- Advances in Visual Computing: 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part I (2019) (0)
- Guest Editors' Introduction: Special Section on the ACM Symposium on Virtual Reality and Software Technology (VRST 2009) (2011) (0)
- Editorial (1998) (0)
- Senior Program Committee Members (2004) (0)
- A geometric study of parameters for the recursive midpoint subdivision (1987) (0)
- Editorial (2007) (0)
- Editorial (2000) (0)
- Editorial Issue VRCAI'08 (2010) (0)
- 1 Innovations in Virtual Humans (2008) (0)
- Modeling human-like non-rationality for social agents (2016) (0)
- Vision Perception and Behaviour of Actors (1993) (0)
- 3 D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images Supplementary Material (2017) (0)
- Editorial Issue 26.1 (2015) (0)
- Double your Face Value with Asymmetric Expression of Emotions Driven by a 3 D Emotional Model (2011) (0)
- Advances in Visual Computing: 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part II (2019) (0)
- Using virtual humans for multimodal communication in virtual reality and augmented reality (2002) (0)
- Proceedings of the Computer Graphics International Conference (2017) (0)
- From Measurements to Model: the Walk Engine, Proc. of 6th Conf on Optical 3D Measurement Techniques (2003) (0)
- Kinematic Modeling Of The Human Shoulder Including Scapulo-Thoracic Constraint And JointSinus Cones (2000) (0)
- Editorial Special Issue of Pacific Graphics '95 (1997) (0)
- Editorial (2006) (0)
- Editorial (1992) (0)
- Editorial (2007) (0)
- Editorial Issue 32.6 (2021) (0)
- Editorial (2011) (0)
- Object Modeling in 3D Animation (1990) (0)
- Editorial (2005) (0)
- Editorial (Special issue: CASA 2013) (2013) (0)
- EDITORIAL (2019) (0)
- How to Make a Film with Synthetic Actors (1990) (0)
- Computer animation (1996) (0)
- Hand Motion and Grasping: Capturing, Recognizing and Synthesizing (2015) (0)
- Editorial Issue 28.2 (2017) (0)
- A model for the three-dimensional reconstruction and animation of the human heart (1985) (0)
- Trends in VR : Virtual Humans, VR Games for Education, and Wearable VR (2006) (0)
- Editorial: Virtual Reality in Mental Health and Rehabilitation (2003) (0)
- Fractals and stochastic models (1987) (0)
- Virtual Human Animation (2013) (0)
- Editorial (2006) (0)
- Time-scaled interactive object-driven multi-party VR (2018) (0)
- Cameras, Lights, and Shadows (1990) (0)
- Transferring a macro program to a micro machine (1983) (0)
- TOPCAG: TOP-DOWN COMPUTER-AIDED GRAPHICS (1981) (0)
- Session details: Image processing and GPU (2009) (0)
- Editorial (1992) (0)
- Computer graphics for metaverse (2022) (0)
- Appendix B: H-Anim Joint and Segment Topology (2006) (0)
- Editorial (1995) (0)
- Selections from Computer Graphics International '88 (CGI '88) (2005) (0)
- Enabling Technologies for VR (panel) (1994) (0)
- Editorial (2000) (0)
- Editorial: CGI 2008 (2008) (0)
- Editorial Issue 29.5 (2018) (0)
- Editorial (2010) (0)
- Editorial (1993) (0)
- Automatic Control and Behavior Of Actors (1998) (0)
- Differential equations, an interdisciplinary model! (1978) (0)
- Real humans with virtual humans and social robots interactions (HCI) (2017) (0)
- Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings (2020) (0)
- Special issue on computer graphics international 2022 part 1 (2022) (0)
- Panel on Virtual Humans - Abstract (1997) (0)
- Computer Animation and Simulation 2000: Proceedings of the Eurographics Workshop in Interlaken, Switzerland, August 21–22, 2000 (2012) (0)
- MIRALab image synthesis software (1987) (0)
- Computer-generated images : the state of the art : proceedings of Graphics Interface '85 (1985) (0)
- Editorial (1991) (0)
- Challenges for the Research in Virtual Humans(invited paper) (2000) (0)
- Special Issue on Virtual Rehabilitation: Guest Editors' Introduction (2005) (0)
- Complex light-source and illumination models (1987) (0)
- Data Exchange in Networked Collaborative Virtual Environments (1997) (0)
- Inhabited Virtual Heritage (2001) (0)
- Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design (2021) (0)
- A Case Study: Dream Flight (1985) (0)
- Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009 (2009) (0)
- The Development of Computer Animation in Various Organizations (1990) (0)
- Editorial (1993) (0)
- Editorial Issue 24.2 (2013) (0)
- Appendix: The HUMAN FACTORY Software (1990) (0)
- Other VR Applications (2008) (0)
- Editorial Issue 33.1 (2022) (0)
- A Robust Motion Signature for the Analysis of Knee Trajectories (1996) (0)
- Editorial (1998) (0)
- Other Control Statements (1985) (0)
- An ontology of virtual humans GUTIÉRREZ (2018) (0)
- Editorial issue 30.1 (2019) (0)
- Editorial Issue 28.5 (2017) (0)
- Visual Computer: Editorial (2008) (0)
- Non-verbal communication through Virtual Humans that can Communicate (2001) (0)
- Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008 (2008) (0)
- Transmission of Parameters and Scope (1985) (0)
- Guest Editors' Introduction: Virtual Reality (2000) (0)
- Editorial (2004) (0)
- Editorial (1996) (0)
- Editorial Issue 29.1 (2023) (0)
- Synthetic Perception and Decision-making for Autonomous Virtual Humans in Virtual Reality Applications (2020) (0)
- Transformations, cameras, and colors (1987) (0)
- Simulation of human motion: computer animation and robotics (1988) (0)
- Animation of the Development of Multicellular Structures (2018) (0)
- Synthetic Actors in Real World Animating Virtual Actors in Real Environments (1998) (0)
- Mundos Virtuais e Multimedia(Portuguese translation) (1994) (0)
- 1998 MultiMedia Modeling (MMM '98), October 12-15, 1998, Lausanne, Switzerland, Proceedings (1998) (0)
- Why computerized models to control virtual Humans? (2001) (0)
- Editorial (1999) (0)
- - 1-Body Expression in Virtual Environments (1999) (0)
- Combination and composite images for complex 3D scenes (1987) (0)
- Special Section: Best Papers from the 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013) Guest Editors’ Introduction (2014) (0)
- Classification of methods (1998) (0)
- Hidden Surfaces, Reflectance and Shading (1985) (0)
- Graphical Autonomous Virtual Humans - Editorial (2002) (0)
- Function Procedures and Procedure Types (1985) (0)
- Editorial (1996) (0)
- Procedures and Locality (1985) (0)
- Editorial (2010) (0)
- Architecture of Virtual Reality Systems (2008) (0)
- Motion Control Classifying Virtual Humans Motion Control of Virtual Humans (1998) (0)
- Motion Blending: Illustration with Cyclic and Episodic Patterns (2004) (0)
- Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (2015) (0)
- Acknowledgments to reviewers 2017 (2017) (0)
- Editorial Issue 23.6 (2012) (0)
- Virtual Humans for Representing Users in Virtual Environments (1998) (0)
- 1 MOTION CONTROL IN ANIMATION , SIMULATION , AND VISUALIZATION (1998) (0)
- Editorial issue 31.3 (2020) (0)
- Interactive virtual characters (2013) (0)
- An Evolvin System for Simulating Clothes on Virtual (1996) (0)
- Editorial Issue 22.4 (2011) (0)
- Editorial (1993) (0)
- Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation (2012) (0)
- Facial and Gestural Communication (2001) (0)
- Editorial (1997) (0)
- CASA "2014 Special Issue (2014) (0)
- Multimodal human-machine interaction including virtual humans or social robots (2015) (0)
- Editorial Issue 33.2 (2022) (0)
- Three dimensional animated model of the heart (1987) (0)
- Representation of Virtual Humans (2001) (0)
- A Tool for Interactive Control in Dynamics-Based Animation (1992) (0)
- Populating the Virtual Worlds with Interactive Perceptive Virtual Actors (1999) (0)
- Tutorial on Inhabited Virtual Heritage (2002) (0)
- Body Animation of Synthetic Actors (1990) (0)
- Editorial (1997) (0)
- Foreword: Foreword (2005) (0)
- Motion Control in 3D Animation (1990) (0)
- Computer animated scenes (1984) (0)
- 2 . 2 . Principle of the Motion Capture with Prioritized IK (2004) (0)
- Editorial: Computer Graphics International 2008 (2008) (0)
- Editorial Issue 27.6 (2016) (0)
- Computer animation and simulation '97 : proceedings of the Eurographics workshop in Budapest, Hungary, September 2-3,1997 (1997) (0)
- Editorial for the CAVW special issue on real‐time crowd simulation (2012) (0)
- Proceedings of the ninth IASTED International Conference on Computer Graphics and Imaging, February 13-15, 2007, Innsbruck, Austria (2007) (0)
- Editorial issue 32.2 (2021) (0)
- Editorial (1992) (0)
- Editorial (1993) (0)
- Visible surface algorithms (1987) (0)
- Control and autonomy of synthetic actors (1993) (0)
- Editorial Issue 24.6 (2013) (0)
- Editorial Issue 23.5 (2012) (0)
- Virtual humans for virtual reality and augmented reality (2003) (0)
- Editorial: Special Issue of Pacific Graphics 95 (1997) (0)
- Latent motion spaces for full-body motion editing (2012) (0)
- ENABLING TECHNOLOGY FOR VR (1994) (0)
- Editorial (2002) (0)
- Editorial Issue 30.6 (2019) (0)
- An immersive multi-agent system for interactive applications (2012) (0)
- Editorial (2008) (0)
- Editorial (1990) (0)
- Editorial issue 32.1 (2021) (0)
- Editorial Issue 25.2 (2014) (0)
- " Towards Intelligent Virtual Actors " (1998) (0)
- The VLNET System (2001) (0)
- Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC (1997) (0)
- Invited PaperControl And Autonomy Of Synthetic Actors (1970) (0)
- Editorial (2010) (0)
- Editorial (1998) (0)
- Basic Control Statements (1985) (0)
- EG 2005 Tutorial on Mixed Realities in Inhabited Worlds (2005) (0)
- Editorial (1999) (0)
- Virtual Humans: Ten Problems Still Not Completely Solved (2000) (0)
- Muscle Contraction Modeling (1998) (0)
- Editorial (2020) (0)
- Editorial (0)
- Editorial (2018) (0)
- The Input/Output Modules (1985) (0)
- Gesture Interaction with Virtual Humans and Social Robots (2015) (0)
- Editorial (1995) (0)
- Editorial (2010) (0)
- Editorial issue 31.1 (2020) (0)
- MULTI-MODAL BEHAVIOR DETECTION USING SPEECH CUES FOR REAL-TIME SOCIO-FEEDBACK (2012) (0)
- Human Prototyping In: New Trends (1988) (0)
- Specifyin gMPEG- 4Bod yBehaviors (2002) (0)
- Antialiasing and motion blur (1987) (0)
- Hand Animation, Object Grasping, and Foot Animation (1990) (0)
- Editorial (1996) (0)
- Appendix C: Facial Animation Parameter Set (2006) (0)
- Some Useful but Rather Unusual Graphical Primitives (1981) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2009, Kyoto, Japan, November 18-20, 2009 (2006) (0)
- A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations (2018) (0)
- Case Studies of Computer-generated Films (1990) (0)
- Editorial (1991) (0)
- Editorial Issue 25.1 (2014) (0)
- Communicating with VirtualWorlds (1993) (0)
- Editorial issue 32.5 (2021) (0)
- Biomechanical analysis of dancer ’ s hip joint during extreme motions (2010) (0)
- Illumination, shading, and transparency models (1987) (0)
- Optimization techniques for ray-tracing (1987) (0)
- Editorial (2007) (0)
- The Future of Shared Virtual Environments (Panel) (2000) (0)
- Facial Animation of Synthetic Actors (1990) (0)
- Editorial (2008) (0)
- Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming (1998) (0)
- Editorial Issue 28.6 (2017) (0)
- Editorial (2016) (0)
- Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008 (2008) (0)
- Chapter 2 Body Movement Analysis and Recognition (2019) (0)
- Editorial issue 31.2 (2020) (0)
- Chapter 1 Human Modelling and Animation (1998) (0)
- Editorial (1991) (0)
- Editorial Issue 34.2 (2023) (0)
- Editorial (2004) (0)
- Free-form curves and surfaces (1987) (0)
- Appendix A: Damped Least Square Pseudo-Inverse J+λ (2006) (0)
- Concepts in Networked Virtual Environments (2001) (0)
- Anatomy-based Kinematical Joint Model with Soft Connective Tissues (2007) (0)
- Computer animation and simulation '99 : proceedings of the Eurographics workshop in Milano, Italy, September 7-8, 1999 (1999) (0)
- A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments (1997) (0)
- Boulic , Glardon , Thalmann 1 FROM MEASUREMENTS TO MODEL : THE WALK ENGINE (2003) (0)
- Computer animation and simulation '95 : proceedings of the Eurographics workshop in Maastricht, The Netherlands, September 2-3,1995 (1995) (0)
- Proceedings of the conference on Virtual reality software and technology (1994) (0)
- Proceedings of the 33rd Computer Graphics International (2016) (0)
- Proceedings : IEEE Virtual Reality 2000 : 18-22 March 2000, New Brunswick, New Jersey (2000) (0)
- Editorial Issue 31.6 (2020) (0)
- Editorial (1990) (0)
- Proceedings of the Symposium on VR Culture and Heritage - Volume 2 (2016) (0)
- Foreword (2005) (0)
- Automated Motion LoD with Rigid Constraints (2010) (0)
- Individual and Group Interaction (1999) (0)
- Atlas of Visualization, Edited by The Visualization Society of Japan, Pergamon Press, 1993. No. of pages: 329 (1994) (0)
- 1 3 D on the WEB and Virtual Humans (2000) (0)
- Fuzzy and soft objects (1987) (0)
- Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments (1998) (0)
- Editorial (2011) (0)
- Computer Animation and Social Agents: 33rd International Conference on Computer Animation and Social Agents, CASA 2020, Bournemouth, UK, October 13-15, 2020, Proceedings (2020) (0)
- Enumeration and Subrange Types (1985) (0)
- CONSTRUCTION AND ANIMATION OF A SYNTHETIC (1988) (0)
- The 5th Dimension Animation System (1992) (0)
- Interactive Free Form Deformations for Facial Expressions (1998) (0)
- Special issue on Cyberworlds 2010 (2011) (0)
- Editorial (2008) (0)
- Editorial Issue 28.1 (2017) (0)
- Virtual Humans: From Individual to Social and Crowd Behaviors (invited paper) (2000) (0)
- supported by virtual human ontology (2006) (0)
- Proceedings of the 3rd Asia-Europe Symposium on Simulation & Serious Gaming (2016) (0)
- Color, Reflectance, Transparency, and Texture (1990) (0)
- Editorial (1991) (0)
- The Boolean and CHAR Types (1985) (0)
- Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic (2022) (0)
- Editorial (2005) (0)
- Editorial (2004) (0)
- Simulating Life of Virtual Plants , Fishes and Butterflies 1 3 Simulating Life of Virtual Plants , Fishes and Butterflies (1998) (0)
- A System for the Animation of Virtual Humans (1996) (0)
- Standards for NVEs and Virtual Humans (2001) (0)
- A History of the Renewal of the Corneal Epithelium: A 3D Animation (2009) (0)
- Constants, Variables and Data Types (1985) (0)
- Editorial issue 26.2 (2015) (0)
- Visualization of Local Movements (2000) (0)
- Believable cyberpeople: a true challenge for the decade (2003) (0)
- A Model of Deformable Solids based on Bio-tissues Mechanics PhD Proposal – July 2002 Virtual Reality Laboratory ( VRlab ) (2002) (0)
- Session details: Crowd and group animation (2005) (0)
- Editorial (2008) (0)
- Dynamic Data Structures (1985) (0)
- Interacting with Humanoids (1998) (0)
- Towards Intelligent Actors (1996) (0)
- Proceedings of the 29th International Conference on Computer Animation and Social Agents, CASA 2016, Geneva, Switzerland, May 23-25, 2016 (2013) (0)
- Applications: Case Studies (2013) (0)
- Editorial Issue 29.2 (2018) (0)
This paper list is powered by the following services:
Other Resources About Daniel Thalmann
What Schools Are Affiliated With Daniel Thalmann?
Daniel Thalmann is affiliated with the following schools: