Daniel Wigdor
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Daniel Wigdor's AcademicInfluence.com Rankings
Daniel Wigdorcomputer-science Degrees
Computer Science
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Computer Science
Why Is Daniel Wigdor Influential?
(Suggest an Edit or Addition)According to Wikipedia, Professor Daniel J. Wigdor is a Professor of Computer Science at the University of Toronto. He was previously co-director of the university's Dynamic Graphics Project and a visiting associate professor at Cornell Tech. He has co-authored and contributed to several books, including "Brave NUI World" , "The Human-Computer Interaction Handbook, Third Edition" , and "Computer Science Handbook, Third Edition" .
Daniel Wigdor's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Direct-touch vs. mouse input for tabletop displays (2007) (428)
- Lucid touch: a see-through mobile device (2007) (324)
- TiltText: using tilt for text input to mobile phones (2003) (242)
- Duet: exploring joint interactions on a smart phone and a smart watch (2014) (213)
- WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system (2009) (200)
- You Watch, You Give, and You Engage: A Study of Live Streaming Practices in China (2018) (180)
- Conductor: enabling and understanding cross-device interaction (2014) (179)
- Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces (2008) (178)
- Designing for low-latency direct-touch input (2012) (175)
- Multi-finger gestural interaction with 3D volumetric displays (2004) (171)
- WeSearch: supporting collaborative search and sensemaking on a tabletop display (2010) (166)
- ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures (2009) (158)
- Rotation and translation mechanisms for tabletop interaction (2006) (157)
- How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks (2013) (157)
- Informing the Design of Direct-Touch Tabletops (2006) (141)
- Magic finger: always-available input through finger instrumentation (2012) (138)
- Snake Charmer: Physically Enabling Virtual Objects (2016) (135)
- Panelrama: enabling easy specification of cross-device web applications (2014) (133)
- Typing on flat glass: examining ten-finger expert typing patterns on touch surfaces (2011) (133)
- Annexing Reality: Enabling Opportunistic Use of Everyday Objects as Tangible Proxies in Augmented Reality (2016) (131)
- Medusa: a proximity-aware multi-touch tabletop (2011) (128)
- A field study of multi-device workflows in distributed workspaces (2013) (126)
- Hunter gatherer: interaction support for the creation and management of within-web-page collections (2002) (123)
- ShoeSense: a new perspective on gestural interaction and wearable applications (2012) (122)
- Access overlays: improving non-visual access to large touch screens for blind users (2011) (121)
- Understanding Mid-Air Hand Gestures: A Study of Human Preferences in Usage of Gesture Types for HCI (2012) (110)
- Living with a Tabletop: Analysis and Observations of Long Term Office Use of a Multi-Touch Table (2007) (107)
- Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force (2018) (106)
- The Natural User Interface (2011) (92)
- Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (2011) (92)
- Table-centric interactive spaces for real-time collaboration (2006) (91)
- Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays (2005) (88)
- Under the table interaction (2006) (86)
- A comparison of consecutive and concurrent input text entry techniques for mobile phones (2004) (85)
- DataInk: Direct and Creative Data-Oriented Drawing (2018) (85)
- "I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming (2019) (84)
- How Much Faster is Fast Enough?: User Perception of Latency & Latency Improvements in Direct and Indirect Touch (2015) (81)
- Going Deeper: a Taxonomy of 3D on the Tabletop (2007) (78)
- Perception of elementary graphical elements in tabletop and multi-surface environments (2007) (77)
- AnatOnMe: facilitating doctor-patient communication using a projection-based handheld device (2011) (76)
- Ripples: utilizing per-contact visualizations to improve user interaction with touch displays (2009) (74)
- Multi-user, multi-display interaction with a single-user, single-display geospatial application (2006) (70)
- Effects of display position and control space orientation on user preference and performance (2006) (67)
- Métamorphe: augmenting hotkey usage with actuated keys (2013) (65)
- Slide to X: unlocking the potential of smartphone unlocking (2014) (65)
- Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality (2018) (57)
- HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content (2019) (50)
- Designing user interfaces for multi-touch and gesture devices (2009) (50)
- Object-Oriented Drawing (2016) (46)
- Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks (2010) (45)
- Exploring the effects of group size and display configuration on visual search (2006) (42)
- Vicariously Experiencing it all Without Going Outside (2019) (42)
- StreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc Learning (2018) (40)
- Supporting Subtlety with Deceptive Devices and Illusory Interactions (2015) (39)
- Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality (2019) (38)
- Gesture play: motivating online gesture learning with fun, positive reinforcement and physical metaphors (2010) (38)
- Printem: Instant Printed Circuit Boards with Standard Office Printers & Inks (2015) (32)
- Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency (2014) (32)
- PhenoBlocks: Phenotype Comparison Visualizations (2016) (31)
- System design for the WeSpace: Linking personal devices to a table-centered multi-user, multi-surface environment (2008) (31)
- Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input (2010) (30)
- More Text Please! Understanding and Supporting the Use of Visualization for Clinical Text Overview (2018) (30)
- Learning Cooperative Personalized Policies from Gaze Data (2019) (30)
- More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers (2021) (28)
- PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations (2019) (28)
- High rate, low-latency multi-touch sensing with simultaneous orthogonal multiplexing (2014) (26)
- Input/Output Devices and Interaction Techniques (2014) (26)
- PhenoLines: Phenotype Comparison Visualizations for Disease Subtyping via Topic Models (2018) (25)
- DataHop: Spatial Data Exploration in Virtual Reality (2020) (24)
- Exploring and reducing the effects of orientation on text readability in volumetric displays (2007) (24)
- The Government's Dividend: Complex Perceptions of Social Media Misinformation in China (2020) (23)
- Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices (2016) (23)
- Foldem: Heterogeneous Object Fabrication via Selective Ablation of Multi-Material Sheets (2016) (23)
- Let's kick it: how to stop wasting the bottom third of your large screen display (2014) (22)
- PhenoStacks: Cross-Sectional Cohort Phenotype Comparison Visualizations (2017) (21)
- ShoeSense: A New Perspective on Hand Gestures and Wearable Applications (2012) (21)
- Dive in!: enabling progressive loading for real-time navigation of data visualizations (2014) (20)
- Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (2016) (19)
- Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints (2019) (19)
- TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking (2013) (19)
- Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections (2017) (18)
- SNOUT: one-handed use of capacitive touch devices (2012) (18)
- Tablescape Plus: Interactive Small-sized Vertical Displays on a Horizontal Tabletop Display (2007) (18)
- Engineering patterns for multi-touch interfaces (2010) (17)
- Multi-finger gestural interaction with 3d volumetric displays (2005) (16)
- Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (2017) (16)
- Thor's Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force (2018) (16)
- Exploring and Understanding the Role of Workshop Environments in Personal Fabrication Processes (2019) (15)
- Proceedings of the 27th annual ACM symposium on User interface software and technology (2012) (15)
- LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration (2008) (15)
- FlowBlocks: a multi-touch ui for crowd interaction (2012) (14)
- Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR (2020) (13)
- Hunter gatherer: within-web-page collection making (2002) (13)
- Architecting next-generation user interfaces (2010) (13)
- A Lie Reveals the Truth: Quasimodes for Task-Aligned Data Presentation (2019) (13)
- Collaborative Tabletop Research and Evaluation (2009) (13)
- The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction (2016) (13)
- MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft (2015) (11)
- Palpebrae superioris: exploring the design space of eyelid gestures (2015) (11)
- Understanding and Supporting Academic Literature Review Workflows with LitSense (2020) (9)
- InkPlanner: Supporting Prewriting via Intelligent Visual Diagramming (2019) (9)
- Collaborative Tabletop Research and Evaluation: Interface and Interactions on Direct-Touch Horizontal Surfaces (2008) (9)
- StreamWiki (2018) (9)
- ACM International Conference on Interactive Tabletops and Surfaces, ITS 2009, Banff / Calgary, Alberta, Canada, November 23-25, 2009 (2010) (9)
- SMAC (2019) (8)
- GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors (2017) (8)
- Designing user interfaces for multi-touch and surface-gesture devices (2010) (8)
- False Positives vs. False Negatives: The Effects of Recovery Time and Cognitive Costs on Input Error Preference (2021) (8)
- Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality (2021) (7)
- Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature (2022) (6)
- CHORDING AND TILTING FOR RAPID, UNAMBIGUOUS TEXT ENTRY TO MOBILE PHONES (2004) (6)
- PatchProv: Supporting Improvisational Design Practices for Modern Quilting (2021) (6)
- Combining and Measuring the Benefits of Bimanual Pen and Direct-Touch Interaction of Interfaces (2008) (6)
- Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (2011) (5)
- ACM International Conference on Interactive Tabletops and Surfaces, ITS 2010, Saarbrücken, Germany, November 7-10, 2010 (2010) (5)
- Spacetime (2018) (4)
- "Positive Energy" (2021) (4)
- Automatics: Dynamically Generating Fabrication Tasks to Adapt to Varying Contexts (2018) (4)
- A model of navigation for very large data views (2013) (4)
- StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR (2021) (4)
- 57.4: Invited Paper: The Breadth—Depth Dichotomy: Opportunities and Crises in Expanding Sensing Capabilities (2011) (3)
- Augmenting Mobile Phone Interaction with Face-Engaged Gestures (2016) (3)
- Touch versus In-Air Gestures (2011) (3)
- Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography (2022) (3)
- ID'em (2018) (3)
- 1 9 INPUT TECHNOLOGIES AND TECHNIQUES (2011) (3)
- The State-Transition Model of Input (2011) (3)
- DataInk: Direct and Creative Data-Oriented Drawing (2018) (2)
- The Spatial NUI (2011) (2)
- Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, UIST 2014 Adjunct Volume, Honolulu, Hawaii, USA, October 5-8, 2014 (2014) (2)
- The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China (2021) (2)
- Soda pop zombies: soft drink consumption and motion (2007) (2)
- HoloDoc (2019) (2)
- Properties of a Gesture Language (2011) (2)
- Automatics (2018) (2)
- On, Above, and Beyond: Taking Tabletops to the Third Dimension (2010) (2)
- SMAC: A Simplified Model of Attention and Capture in Multi-Device Desk-Centric Environments (2019) (2)
- “System Design for the Extension of Personal Devices to a Table-Centered Multi-User, Multi-Surface Environment in the WeSpace” (2008) (2)
- “Adapting a Single-Display, Single-User Geospatial Application for a Multi-Device, Multi-User Environment” (2006) (2)
- Head-Coupled Kinematic Template Matching for Target Selection in Hangry Piggos (2020) (2)
- A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts (2015) (2)
- ACM SIGGRAPH 2009 Emerging Technologies (2009) (2)
- The Breadth–Depth Dichotomy: Opportunities and Crises in Expanding Sensing Capabilities (2011) (2)
- MedStory : unlocking the qualitative power of medical narratives (2017) (1)
- Mechanics, Dynamics, and Aesthetics (2011) (1)
- Ripples : Utilizing Improve User Interaction with Touch Displays (2009) (1)
- Chapter 4 – Less Is More (2011) (1)
- Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities (2022) (1)
- Paper Reviewers. (2018) (1)
- Attribute Spaces: Supporting Design Space Exploration in Virtual Reality (2021) (1)
- Number of Contacts (2011) (1)
- Exploring interaction with 3D volumetric displays (2005) (1)
- Chapter 3 – Ecological Niche: Computing, the Social Environment, and Ways of Working (2011) (1)
- Proceedings of the 35th Annual CHI Conference on Human Factors in Computing Systems (2017) (0)
- Métamorphe: Applications for Shape-Changing Keyboards (2013) (0)
- Chapter 11 – User Differentiation (2011) (0)
- Chapter 10 – Scaffolding (2011) (0)
- CrossCode: Multi-level Visualization of Program Execution (2023) (0)
- No Touch Left Behind: Feedback Is Essential (2011) (0)
- Chapter 9 – Super Real (2011) (0)
- Vertical, Horizontal, and Mobile (2011) (0)
- The User-Derived Interface (UDI) (2011) (0)
- The Social NUI (2011) (0)
- Self-Revealing Gestures (2011) (0)
- CHI 2017: Explore innovate inspire (2017) (0)
- Chapter 8 – Seamlessness (2011) (0)
- Session details: Papers: spatial interfaces (2013) (0)
- Lessons in False-Gesture Recognition (2011) (0)
- RITE with a Purpose (2011) (0)
- Chapter 5 – Contextual Environments (2011) (0)
- The Anatomy of a Gesture (2011) (0)
- The breadth-depth dichotomy: a force for mediocrity (2015) (0)
- Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts (2017) (0)
- A Model of the Mode and Flow of a Gesture System (2011) (0)
- Modeling Zooming and Scrolling Behavior in Very Large Documents (2012) (0)
- Research data supporting "Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality" (2020) (0)
- Session details: Touch input (2014) (0)
- Investigating Cross-Modal Approaches for Evaluating Error Acceptability of a Recognition-Based Input Technique (2022) (0)
- The Making of Cross-Device Experiences: A Hands-on Workshop (2016) (0)
- Interfaces, Interaction Techniques and User Experience on Direct-Touch Horizontal Surfaces. (2016) (0)
- Session details: Text entry & typing (2011) (0)
- CHI'17 Extended Abstracts : Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems (2017) (0)
- Session details: Efficient Ul (2007) (0)
- Chapter 30 – A Word About Engineering (2011) (0)
- Know Your Platform (2011) (0)
- Contact Data: Shape, Pressure, and Hover (2011) (0)
- Chapter 17 – New Primitives (2011) (0)
- The Design of Table-centric Interactive Spaces (2009) (0)
- Acknowledgment to reviewers (1997) (0)
- The Fundamentals Have to Work (2011) (0)
- Creepy Assistant: Development and Validation of a Scale to Measure the Perceived Creepiness of Voice Assistants (2023) (0)
- Session details: alt.chi: emotions, ethics, and civics (2011) (0)
- Chapter 13 – Fat Fingers (2011) (0)
- Hand as Sensor: Virtualizing Interactions with Everyday Object Affordances using Wrist-worn Hand Pose Sensing (2021) (0)
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Daniel Wigdor is affiliated with the following schools: