Dieter Schmalstieg
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Computer Science
Why Is Dieter Schmalstieg Influential?
(Suggest an Edit or Addition)Dieter Schmalstieg's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Mathematics and geometry education with collaborative augmented reality (2002) (625)
- Pose tracking from natural features on mobile phones (2008) (519)
- The Studierstube Augmented Reality Project (2002) (485)
- ARToolKitPlus for Pose Trackin on Mobile Devices (2007) (466)
- First steps towards handheld augmented reality (2003) (407)
- Real-Time Detection and Tracking for Augmented Reality on Mobile Phones (2010) (370)
- Towards Massively Multi-user Augmented Reality on Handheld Devices (2005) (340)
- Construct3D: A Virtual Reality Application for Mathematics and Geometry Education (2000) (286)
- Artoolkitplus for pose tracking on mobile devices (2007) (268)
- “Studierstube”: An environment for collaboration in augmented reality (1998) (267)
- Handheld Augmented Reality for underground infrastructure visualization (2008) (266)
- Indoor Positioning and Navigation with Camera Phones (2009) (260)
- Experiences with Handheld Augmented Reality (2007) (205)
- Using transparent props for interaction with the virtual table (1999) (176)
- Collaborative Augmented Reality for Outdoor Navigation and Information Browsing (2003) (165)
- Liver Surgery Planning Using Virtual Reality (2006) (158)
- Robust and unobtrusive marker tracking on mobile phones (2008) (154)
- Finger tracking for interaction in augmented environments (2001) (153)
- Handheld augmented reality indoor navigation with activity-based instructions (2011) (153)
- Mobile collaborative augmented reality (2001) (152)
- Wide area localization on mobile phones (2009) (149)
- Location based Applications for Mobile Augmented Reality (2003) (146)
- Global Localization from Monocular SLAM on a Mobile Phone (2014) (144)
- Real-time panoramic mapping and tracking on mobile phones (2010) (144)
- An open software architecture for virtual reality interaction (2001) (142)
- Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs (2000) (142)
- Interactive Focus and Context Visualization for Augmented Reality (2007) (141)
- Multiple target detection and tracking with guaranteed framerates on mobile phones (2009) (132)
- Global pose estimation using multi-sensor fusion for outdoor Augmented Reality (2009) (125)
- Structured visual markers for indoor pathfinding (2002) (124)
- Image-driven view management for augmented reality browsers (2012) (121)
- Sketching up the world: in situ authoring for mobile Augmented Reality (2012) (119)
- The virtual showcase (2005) (113)
- Comparative Analysis of Multidimensional, Quantitative Data (2010) (109)
- Distributed Open Inventor: a practical approach to distributed 3D graphics (1999) (108)
- Instant Outdoor Localization and SLAM Initialization from 2.5D Maps (2015) (108)
- Bridging multiple user interface dimensions with augmented reality (2000) (104)
- Collaborative use of mobile augmented reality with paper maps (2011) (97)
- Context-Preserving Visual Links (2011) (97)
- Anywhere Interfaces Using Handheld Augmented Reality (2012) (96)
- OpenTracker-an open software architecture for reconfigurable tracking based on XML (2001) (95)
- Directing attention and influencing memory with visual saliency modulation (2011) (95)
- StratomeX: Visual Analysis of Large‐Scale Heterogeneous Genomics Data for Cancer Subtype Characterization (2012) (94)
- Ubiquitous tracking for augmented reality (2004) (92)
- Real-time self-localization from panoramic images on mobile devices (2011) (92)
- APRIL: a high-level framework for creating augmented reality presentations (2005) (92)
- Augmented Reality 2.0 (2008) (90)
- MultiFi: Multi Fidelity Interaction with Displays On and Around the Body (2015) (88)
- Demand‐Driven Geometry Transmission for Distributed Virtual Environments (1996) (87)
- Comprehensible Visualization for Augmented Reality (2009) (85)
- Real-time photometric registration from arbitrary geometry (2012) (85)
- HTC Vive MeVisLab integration via OpenVR for medical applications (2017) (84)
- Occluder Shadows for Fast Walkthroughs of Urban Environments (1999) (84)
- The virtual showcase as a new platform for augmented reality digital storytelling (2003) (84)
- An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP BrainComputer Interface (2010) (83)
- The virtual showcase (2001) (83)
- Handheld Augmented Reality Displays (2006) (80)
- Robust detection and tracking of annotations for outdoor augmented reality browsing (2011) (77)
- Caleydo: Design and evaluation of a visual analysis framework for gene expression data in its biological context (2010) (76)
- Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive (2014) (76)
- Designing Immersive Virtual Reality for Geometry Education (2006) (70)
- Hedgehog labeling: View management techniques for external labels in 3D space (2014) (70)
- On the Role of Presence in Mixed Reality (2009) (69)
- Making Augmented Reality Practical on Mobile Phones, Part 1 (2009) (69)
- How real should virtual characters be? (2006) (69)
- Collaborative Visualization in Augmented Reality (1998) (68)
- OmniKinect: real-time dense volumetric data acquisition and applications (2012) (67)
- Remote Collaboration Using Augmented Reality Videoconferencing (2004) (67)
- Visual tracking for Augmented Reality (2010) (67)
- A network architecture for remote rendering (1998) (65)
- ScatterAlloc: Massively parallel dynamic memory allocation for the GPU (2012) (65)
- Model-Driven Design for the Visual Analysis of Heterogeneous Data (2012) (65)
- Drone-Augmented Human Vision: Exocentric Control for Drones Exploring Hidden Areas (2018) (64)
- The World as a User Interface: Augmented Reality for Ubiquitous Computing (2007) (63)
- Handheld AR for Collaborative Edutainment (2006) (62)
- History and Future of Tracking for Mobile Phone Augmented Reality (2009) (62)
- Grand Challenges in Immersive Analytics (2021) (61)
- Using neuromuscular electrical stimulation for pseudo-haptic feedback (2006) (61)
- Retargeting Technical Documentation to Augmented Reality (2015) (60)
- Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs (2009) (59)
- Zooming interfaces for augmented reality browsers (2010) (58)
- VisBricks: Multiform Visualization of Large, Inhomogeneous Data (2011) (57)
- Interactive context-driven visualization tools for augmented reality (2006) (57)
- Augmented Reality for Industrial Building Acceptance (2008) (56)
- Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones (2012) (55)
- A Handheld Augmented Reality Museum Guide (2005) (55)
- A Minimal Solution to the Generalized Pose-and-Scale Problem (2014) (54)
- Discriminative Feature-to-Point Matching in Image-Based Localization (2014) (54)
- A Hybrid User Interface for Manipulation of Volumetric Medical Data (2006) (54)
- Agents that talk and hit back: animated agents in augmented reality (2004) (53)
- Collaborative augmented reality: exploring dynamical systems (1997) (53)
- Softshell: dynamic scheduling on GPUs (2012) (52)
- Smooth levels of detail (1997) (50)
- MonkeyBridge: autonomous agents in augmented reality games (2005) (50)
- Instant Mixed Reality Lighting from Casual Scanning (2016) (49)
- OpenTracker: A flexible software design for three-dimensional interaction (2005) (49)
- Entourage: Visualizing Relationships between Biological Pathways using Contextual Subsets (2013) (48)
- Making Augmented Reality Practical on Mobile Phones, Part 2 (2009) (48)
- Robust Incremental Structure from Motion (2010) (47)
- Visual links across applications (2010) (47)
- Managing Complex Augmented Reality Models (2007) (47)
- Virtual redlining for civil engineering in real environments (2008) (47)
- Whippletree: task-based scheduling of dynamic workloads on the GPU (2014) (46)
- Handling pure camera rotation in keyframe-based SLAM (2013) (45)
- Distributed applications for collaborative augmented reality (2002) (45)
- Adaptive ghosted views for Augmented Reality (2013) (45)
- Ubiquitous animated agents for augmented reality (2006) (45)
- User experiences with augmented reality aided navigation on phones (2011) (44)
- Learning Lightprobes for Mixed Reality Illumination (2017) (44)
- Visualization Techniques for Augmented Reality (2011) (43)
- Augmented reality in surgical procedures (2008) (43)
- Augmented Reality Agents in the Development Pipeline of Computer Entertainment (2005) (43)
- Fast calibration for augmented reality (1999) (41)
- Efficient and robust radiance transfer for probeless photorealistic augmented reality (2014) (41)
- Augmented Reality for Minimally Invasive Surgery: Overview and Some Recent Advances (2010) (41)
- Caleydo: connecting pathways and gene expression (2009) (41)
- Extended Overview Techniques for Outdoor Augmented Reality (2012) (41)
- Mobile Phones as a Platform for Augmented Reality (2008) (41)
- Interactive reconstructions of cranial 3D implants under MeVisLab as an alternative to commercial planning software (2017) (39)
- User-controlled creation of multiresolution meshes (2003) (39)
- Explosion Diagrams in Augmented Reality (2009) (39)
- Mobile augmented reality for environmental monitoring (2013) (39)
- Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments (1998) (38)
- Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments (1999) (38)
- Pathfinder: Visual Analysis of Paths in Graphs (2016) (38)
- Clinical evaluation of semi-automatic open-source algorithmic software segmentation of the mandibular bone: Practical feasibility and assessment of a new course of action (2018) (38)
- Human upper-body inverse kinematics for increased embodiment in consumer-grade virtual reality (2018) (38)
- The City of Sights: Design, construction, and measurement of an Augmented Reality stage set (2010) (38)
- Discrete-Continuous Gradient Orientation Estimation for Faster Image Segmentation (2014) (37)
- Generating Semantic 3D Models of Underground Infrastructure (2008) (37)
- Challenges of Large-Scale Augmented Reality on Smartphones (2011) (37)
- Simultaneous Localization and Mapping for Augmented Reality (2010) (36)
- On‐the‐fly generation and rendering of infinite cities on the GPU (2014) (36)
- Temporal Coherence Strategies for Augmented Reality Labeling (2016) (35)
- Adaptive information density for augmented reality displays (2016) (35)
- Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality (2017) (34)
- A Translucent Sketchpad for the Virtual Table Exploring Motion‐based Gesture Recognition (1999) (34)
- Interactive mediated reality (2003) (34)
- Application and taxonomy of through-the-lens techniques (2002) (34)
- Tangible Augmented Reality for Computer Games (2003) (34)
- Augmented Reality with Back‐Projection Systems using Transflective Surfaces (2000) (34)
- A feasibility study on SSVEP-based interaction with motivating and immersive virtual and augmented reality (2017) (33)
- Urban Sketcher: Mixed Reality on Site for Urban Planning and Architecture (2007) (33)
- Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019) (2020) (32)
- Data Management Strategies for Mobile Augmented Reality (2003) (31)
- Fast walkthroughs with image caches and ray casting (1999) (30)
- Wide-Area Tracking Tools for Augmented Reality (2006) (30)
- Automatic configuration of pervasive sensor networks for augmented reality (2011) (30)
- Importance masks for revealing occluded objects in augmented reality (2009) (30)
- Focus and Context in Mixed Reality by Modulating First Order Salient Features (2010) (29)
- Image-space illumination for augmented reality in dynamic environments (2015) (29)
- Techniques for view transition in multi-camera outdoor environments (2010) (29)
- Lodestar: an octree-based level of detail generator for VRML (1997) (29)
- Augmented Reality as a Medium for Cartography (2007) (29)
- Parallel generation of architecture on the GPU (2014) (29)
- Priority round-robin scheduling for very large virtual environments (2000) (29)
- Spatial Analysis Tools for Virtual Reality-based Surgical Planning (2006) (29)
- TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays (2019) (29)
- The utility of Magic Lens interfaces on handheld devices for touristic map navigation (2015) (28)
- Forensic-Case Analysis: From 3D Imaging to Interactive Visualization (2012) (28)
- Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments (2001) (27)
- The invisible train: a collaborative handheld augmented reality demonstrator (2004) (27)
- Mobility and social interaction as core gameplay elements in multi-player augmented reality (2008) (27)
- Augmented Reality Scouting for Interactive 3D Reconstruction (2007) (27)
- Navigation and Exploration of Interconnected Pathways (2008) (27)
- Compact explosion diagrams (2010) (27)
- Dynamic compact visualizations for augmented reality (2013) (27)
- Automatic Reconstruction of Wide-Area Fiducial Marker Models (2007) (26)
- ARLib: the augmented library (2002) (26)
- enRoute: dynamic path extraction from biological pathway maps for exploring heterogeneous experimental datasets (2013) (26)
- Guided visual exploration of genomic stratifications in cancer (2014) (26)
- enRoute: Dynamic path extraction from biological pathway maps for in-depth experimental data analysis (2012) (26)
- Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform (2013) (26)
- Exploiting sensors on mobile phones to improve wide-area localization (2012) (25)
- Shading atlas streaming (2018) (23)
- Transitional Augmented Reality navigation for live captured scenes (2014) (23)
- RFA Guardian: Comprehensive Simulation of Radiofrequency Ablation Treatment of Liver Tumors (2018) (23)
- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum (2011) (23)
- Deskotheque: Improved Spatial Awareness in Multi-Display Environments (2009) (23)
- Crepuscular Rays for Tumor Accessibility Planning (2011) (23)
- 360° panoramic overviews for location-based services (2012) (23)
- Markerless Image-to-Face Registration for Untethered Augmented Reality in Head and Neck Surgery (2019) (23)
- A high-performance software graphics pipeline architecture for the GPU (2018) (23)
- Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality (2015) (22)
- Importance-driven compositing window management (2011) (22)
- Flexible parametrization of scene graphs (2005) (22)
- Mobile interactive hologram verification (2013) (22)
- Distributed Applications for Collaborative Three-Dimensional Workspaces (2003) (22)
- Muddleware for Prototyping Mixed Reality Multiuser Games (2007) (22)
- A Complete Workflow for Automatic Forward Kinematics Model Extraction of Robotic Total Stations Using the Denavit-Hartenberg Convention (2018) (21)
- Integrated computer-aided forensic case analysis, presentation, and documentation based on multimodal 3D data. (2018) (21)
- Indoor navigation with mixed reality world-in-miniature views and sparse localization on mobile devices (2012) (21)
- Tracking for Distributed Mixed Reality Environments (2007) (21)
- ConTour: Data-Driven Exploration of Multi-Relational Datasets for Drug Discovery (2014) (20)
- Interactive Volumetry Of Liver Ablation Zones (2015) (20)
- VIDENTE-3 D Visualization of Underground Infrastructure using Handheld Augmented Reality (2009) (20)
- Mixed Reality Light Fields for Interactive Remote Assistance (2020) (19)
- Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations (2012) (19)
- Integration of the HTC Vive into the medical platform MeVisLab (2017) (18)
- Efficient Verification of Holograms Using Mobile Augmented Reality (2016) (18)
- Integrated Medical Workflow for Augmented Reality Applications (2006) (18)
- Fully Convolutional Mandible Segmentation on a valid Ground- Truth Dataset (2018) (18)
- Color harmonization for Augmented Reality (2010) (18)
- Multimodal event streams for virtual reality (2007) (17)
- Augmented reality agents for user interface adaptation (2008) (17)
- Dynamically shared optical tracking (2002) (17)
- Scalable Techniques for Collaborative Outdoor Augmented Reality (2004) (17)
- Visualizing uncertainty in biological expression data (2012) (17)
- Generalized Detection and Merging of Loop Closures for Video Sequences (2008) (17)
- Interactive Volume Exploration on the StudyDesk (2000) (17)
- Optimization of Target Objects for Natural Feature Tracking (2010) (17)
- Adaptive user perspective rendering for Handheld Augmented Reality (2017) (16)
- Multi-perspective compact explosion diagrams (2011) (16)
- Augmented reality techniques in games (2005) (16)
- Priority Scheduling for Networked Virtual Environments (2000) (16)
- Automatic skull defect restoration and cranial implant generation for cranioplasty (2021) (16)
- Show me the invisible: visualizing hidden content (2014) (16)
- Practical Calibration Procedures for Augmented Reality (2000) (15)
- Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data (2013) (15)
- Two-handed direct interaction with ARTootKit (2002) (15)
- [Poster] Towards user perspective augmented reality for public displays (2014) (15)
- Modeling and rendering of outdoor scenes for distributed virtual environments (1997) (15)
- Interactive editing of segmented volumetric datasets in a hybrid 2D/3D virtual environment (2006) (15)
- GlassHands: Interaction Around Unmodified Mobile Devices Using Sunglasses (2016) (15)
- Presenting an Archaeological Site in the Virtual Showcase (2003) (14)
- Cascading Hand and Eye Movement for Augmented Reality Videoconferencing (2007) (14)
- Walk-up VR: Virtual Reality beyond Projection Screens (2000) (14)
- 3D tracking in unknown environments using on-line keypoint learning for mobile augmented reality (2008) (14)
- Interactive syntactic modeling with a single-point laser range finder and camera (2013) (14)
- Integrating Studierstube and DWARF (2003) (14)
- Inside-Out Instrument Tracking for Surgical Navigation in Augmented Reality (2021) (14)
- A wearable 3D augmented reality workspace (2001) (14)
- Augmented Reality for Head and Neck Carcinoma Imaging: Description and Feasibility of an Instant Calibration, Markerless Approach (2020) (14)
- Playing it real again: a repeated evaluation of magic lens and static peephole interfaces in public space (2013) (14)
- Scheduling for very large virtual environments and networked games using visibility and priorities (2000) (13)
- Real-time Detection and Recognition of Machine-Readable Zones with Mobile Devices (2015) (13)
- AutoImplant 2020-First MICCAI Challenge on Automatic Cranial Implant Design (2021) (13)
- Structural Modeling from Depth Images (2015) (13)
- Augmented Reality - The Interface is Everywhere (2001) (13)
- The Remote Rendering Pipeline - Managing Geometry and Bandwidth in Distributed Virtual Environments (1997) (13)
- Design Considerations for Collaborative Information Workspaces in Multi-Display Environments (2009) (13)
- Collaborative information linking: Bridging knowledge gaps between users by linking across applications (2011) (13)
- Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality (2021) (12)
- Developing augmented reality applications (2002) (12)
- Computer-aided position planning of miniplates to treat facial bone defects (2017) (12)
- Rapid reconstruction of small objects on mobile phones (2011) (12)
- Coarse View-Dependent Levels of Detail for Hierarchical and Deformable Models (1999) (12)
- Computer-aided planning and reconstruction of cranial 3D implants (2016) (12)
- Display-adaptive window management for irregular surfaces (2011) (12)
- Full 6DOF Pose Estimation from Geo-Located Images (2012) (12)
- Instant Medical Pill Recognition on Mobile Phones (2011) (12)
- Concept and Implementation of a Collaborative Workspace for Augmented Reality (1999) (12)
- DetectFusion: Detecting and Segmenting Both Known and Unknown Dynamic Objects in Real-time SLAM (2019) (11)
- The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU (2018) (11)
- Intervention Planning of Hepatocellular Carcinoma Radio-Frequency Ablations (2012) (11)
- Multi-Frame Rate Volume Rendering (2010) (11)
- The Virtual Table - a future CAD workspace (1999) (11)
- Real mirrors reflecting virtual worlds (2000) (11)
- Bimanual handheld mixed reality interfaces for urban planning (2010) (11)
- Exploiting coherence in 2.5-D visibility computation (1997) (11)
- Spatial measurements for medical augmented reality (2005) (11)
- RagRug: A Toolkit for Situated Analytics (2022) (11)
- High-Level Teleoperation System for Aerial Exploration of Indoor Environments (2019) (10)
- Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations (1996) (10)
- InpaintFusion: Incremental RGB-D Inpainting for 3D Scenes (2020) (10)
- Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays (2003) (10)
- Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging (2015) (10)
- Automatic configuration of spatially consistent mouse pointer navigation in multi-display environments (2010) (10)
- [POSTER] Design Guidelines for Generating Augmented Reality Instructions (2015) (10)
- Effective static bin patterns for sort-middle rendering (2017) (10)
- Modelling and Handling Seams in Wide-Area Sensor Networks (2006) (10)
- 3D PixMix: Image Inpainting in 3D Environments (2018) (10)
- Fast Projected Area Computation for Three-Dimensional Bounding Boxes (1999) (10)
- US-Cut: interactive algorithm for rapid detection and segmentation of liver tumors in ultrasound acquisitions (2016) (10)
- Procedural Texture Synthesis for Zoom‐Independent Visualization of Multivariate Data (2012) (10)
- Whippletree (2014) (10)
- Pattern Recognition and Mixed Reality for Computer-Aided Maxillofacial Surgery and Oncological Assessment (2018) (10)
- Towards Multi-User Multi-Level Interaction (2009) (9)
- Augmented Reality Videoconferencing for Collaborative Work (2003) (9)
- Integrating a scripting language into an interactive animation system (1994) (9)
- Tactylus, a pen-input device exploring audiotactile sensory binding (2006) (9)
- A Survey of Advanced Interactive 3-D Graphics Techniques (1997) (9)
- Extending the scene graph with a dataflow visualization system (2006) (9)
- Multi projector displays using a 3D compositing window manager (2008) (9)
- AR-Based Hologram Detection on Security Documents Using a Mobile Phone (2014) (9)
- Load Balancing for Smooth LODs (1998) (9)
- The through-the-lens metaphor: taxonomy and application (2002) (9)
- Real-Time View Planning for Unstructured Lumigraph Modeling (2019) (9)
- MR Tent: a place for co-constructing mixed realities in urban planning (2009) (9)
- Urban 3 D Models : What ’ s underneath ? Handheld Augmented Reality for Subsurface Infrastructure Visualization (2007) (8)
- Micro Aerial Projector - stabilizing projected images of an airborne robotics projection platform (2016) (8)
- Representing and scheduling procedural generation using operator graphs (2016) (8)
- Novel Visualization and Interaction Techniques for Gaining Insight into Fluid Dynamics in Internal Combustion Engines (2005) (8)
- RFA-cut: Semi-automatic segmentation of radiofrequency ablation zones with and without needles via optimal s-t-cuts (2015) (8)
- Fundamentals of Ubiquitous Tracking (2004) (8)
- Interactive Disassembly Planning for Complex Objects (2015) (8)
- Abstraction and Implementation Strategies for Augmented Reality Authoring (2006) (8)
- Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU (2019) (8)
- Employing location-aware handheld augmented reality to assist utilities field personnel (2008) (8)
- Device Connectivity for Image-Guided Medical Applications (2007) (8)
- The Transcoding Pipeline : Automatic Generation of 3 D Models from Geospatial Data Sources (2008) (7)
- 3D augmented reality simulator for neonatal cranial sonography (2009) (7)
- A software SSVEP BCI integrating stimuli within motivating and immersive virtual and augmented reality environments (2010) (7)
- Instant segmentation and feature extraction for recognition of simple objects on mobile phones (2010) (7)
- Seamless 3D interaction for virtual tables, projection planes, and CAVEs (2000) (7)
- Fundamentals of Ubiquitous Tracking for Augmented Reality (2003) (7)
- Evaluating the trackability of natural feature-point sets (2009) (7)
- CONSTRUCTION AND MAINTENANCE OF AUGMENTED REALITY ENVIRONMENTS USING A MIXTURE OF AUTONOMOUS AND MANUAL SURVEYING TECHNIQUES (2005) (7)
- Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU (2018) (7)
- Algorithmic evaluation of lower jawbone segmentations (2017) (7)
- High fidelity for immersive displays (1996) (7)
- Exploit 18F-FDG enhanced urinary bladder in PET data for deep learning ground truth generation in CT scans (2018) (7)
- Augmented reality in the character animation pipeline (2006) (7)
- Ray prioritization using stylization and visual saliency (2012) (7)
- How Sensemaking Tools Influence Display Space Usage (2017) (6)
- Measuring Human-made Corner Structures with a Robotic Total Station using Support Points, Lines and Planes (2017) (6)
- Pixel-wise closed-loop registration in video-based augmented reality (2014) (6)
- Client-side mobile visual search (2015) (6)
- Interactive Exploration of Medical Data Sets (2008) (6)
- Connecting Genes with Diseases (2009) (6)
- TuMore: generation of synthetic brain tumor MRI data for deep learning based segmentation approaches (2018) (6)
- Lower jawbone data generation for deep learning tools under MeVisLab (2018) (6)
- Bridging gaps with pointer warping in multi-display environments (2010) (6)
- Optimizing communication in distributed virtual environments by specialized protocols (1996) (6)
- Experiences with mouse control in multi-display environments (2010) (6)
- What lies beneath ? A new approach of locating and identifying buried utility assets on site (2008) (5)
- Virtual Environments ’99 (1999) (5)
- Computer-aided Reconstruction of Facial Defects (2016) (5)
- Parallel Irradiance Caching for Interactive Monte‐Carlo Direct Volume Rendering (2014) (5)
- Rapid and Accurate Deployment of Fiducial Markers for Augmented Reality (2005) (5)
- Adaptive Visualization in Outdoor AR Displays (2009) (5)
- TrackCap (2019) (5)
- AR Puppet: Animated Agents in Augmented Reality (2004) (5)
- Sewing Worlds Together With SEAMS: A Mechanism To Construct Large-Scale Virtual Environments (1999) (5)
- Clinical Evaluation of Mandibular Bone Segmentation (2016) (5)
- On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing (2018) (5)
- Multi-Context Augmented Reality (1999) (5)
- Device-Independent Navigation and Interaction in Virtual Environments (1998) (5)
- High-resolution contrast enhanced multi-phase hepatic Computed Tomography data fromaporcine Radio-Frequency Ablation study (2014) (5)
- Exploring Distant Objects with Augmented Reality (2013) (5)
- Collaborative work with volumetric data using augmented reality (2003) (5)
- Algorithm guided outlining of 105 pancreatic cancer liver metastases in Ultrasound (2017) (5)
- Gaze-Based Focus Adaption in an Information Visualization System (2009) (5)
- Augmented Reality Enabled Collaborative Work in “ Studierstube ” (1997) (4)
- Optical magic lenses and polarization-based interaction techniques (2007) (4)
- Creating IoT-ready XR-WebApps with Unity3D (2020) (4)
- Augmented reality in oral and maxillofacial surgery (2021) (4)
- Inventor : A Practical Approach to Distributed 3 D Graphics (4)
- Computer-aided planning and reconstruction of cranial 3D implants. (2016) (4)
- Visual Programming for Hybrid User Interfaces (2007) (4)
- Softshell (2012) (4)
- Gaze-directed ubiquitous interaction using a Brain-Computer Interface (2010) (4)
- Interactive Urban Models generated from Context-Preserving Transcoding of Real-World Data (2008) (4)
- Fast Multi-View Rendering for Real-Time Applications (2020) (4)
- Mobile user interfaces for efficient verification of holograms (2015) (4)
- A Particle Filter Approach to Outdoor Localization using Image-based Rendering (2015) (4)
- Good Keyframes to Inpaint. (2022) (4)
- MAUI: Tele-assistance for Maintenance of Cyber-physical Systems (2020) (4)
- IMPLEMENTING GIBSONIAN VIRTUAL ENVIRONMENTS (1996) (4)
- Dynamic Label Placement for Forensic Case Visualization (2017) (4)
- Computer-Aided Planning of Cranial 3D Implants (2016) (4)
- Interactive Outlining of Pancreatic Cancer Liver Metastases in Ultrasound Images (2017) (4)
- Semantic Segmentation of Geometric Primitives in Dense 3D Point Clouds (2018) (4)
- Semi-supervised Virtual Regression of Aortic Dissections Using 3D Generative Inpainting (2020) (3)
- Global Illumination Rendering for High-Quality Volume Visualization in the Medical Domain (2015) (3)
- Video See-Through Mixed Reality with Focus Cues (2022) (3)
- Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU (2017) (3)
- [POSTER] A Particle Filter Approach to Outdoor Localization Using Image-Based Rendering (2015) (3)
- A collaborative and location-aware application based on augmented reality for mobile devices (2007) (3)
- Trends in mobile Augmented Reality (2012) (3)
- Sparse Convolutional Neural Networks for Medical Image Analysis (2022) (3)
- A Plattform for Location Based Augmented Reality Applications (2002) (3)
- Adaptive Augmented Reality Using Context Markup and Style Maps (2007) (3)
- Building your vision with Qualcomm's Mobile Augmented Reality (AR) platform: AR on mobile devices (2011) (3)
- Augmented Reality for Minimally Invasive Surgery (2010) (3)
- Presenting Past and Present of an Archaeological Site in the Virtual Showcase (2003) (3)
- RFA Guardian: Comprehensive Simulation of the Clinical Workflow for Patient specific Planning, Guidance and Validation of RFA Treatment of Liver Tumors (2016) (3)
- Building your vision with Qualcomm's Mobile Augmented Reality (AR) (2011) (3)
- Članki Articles Augmented Reality in Surgery ARIS*ER, Research Training Network for Minimally Invasive Therapy Technologies Navidezna resničnost v kirurgiji (ARIS*ER), mrea za raziskave in razvoj minimalno invazivnih načinov zdravljenja (2005) (3)
- Through-The-Lens Techniques for Remote Object Manipulation, Motion, and Navigation in Virtual Environments (2001) (3)
- Visionary collaborative outdoor reconstruction using SLAM and SfM (2016) (3)
- Stylization-based ray prioritization for guaranteed frame rates (2011) (3)
- Augmented Reality for Subsurface Utility Engineering, Revisited (2021) (3)
- A Platform for location based Augmented Reality Applications (2002) (3)
- Augmented Reality: Theory and Practice (2015) (3)
- Novel Semiautomatic Real-time CT Segmentation Tool and Preliminary Clinical Evaluation on Thermally Induced Lesions in the Liver (2014) (3)
- Multi-threaded integration of HTC-Vive and MeVisLab (2018) (3)
- Volume Visualization in the Clinical Practice (2011) (3)
- Visualizing the Effects of Logically Combined Filters (2011) (3)
- Panoramic mapping on a mobile phone GPU (2013) (3)
- Volumetric Real-Time Particle-Based Representation of Large Unstructured Tetrahedral Polygon Meshes (2012) (2)
- Frame Cache Management for Multi-frame Rate Systems (2012) (2)
- Combining Intelligent Recommendation and Mixed Reality in Itineraries for Urban Exploration (2017) (2)
- Linking unstructured evidence to structured observations (2021) (2)
- Improving RGB Image Consistency for Depth-Camera based Reconstruction through Image Warping (2020) (2)
- A High-Precision Localization Device for Outdoor Augmented Reality (2019) (2)
- In-depth assessment of an interactive graph-based approach for the segmentation for pancreatic metastasis in ultrasound acquisitions of the liver with two specialists in Internal Medicine (2017) (2)
- 3D Tracking Using On-line Keypoint Learning for Mobile Augmented Reality (2008) (2)
- Volume Rendering with Advanced GPU Scheduling Strategies (2013) (2)
- On System Architectures for Virtual Environments (1995) (2)
- Introducing the IEEE Virtual Reality 2017 Special Issue (2017) (2)
- A Network Architecutre for Remote Rendering (1998) (2)
- Automated cross-sectional view selection in CT angiography of aortic dissections with uncertainty awareness and retrospective clinical annotations (2021) (2)
- [POSTER] Tracking and Mapping with a Swarm of Heterogeneous Clients (2015) (2)
- Unified Patterns for Realtime Interactive Simulation in Games and Digital Storytelling (2019) (2)
- The HoloLens in Medicine: A systematic Review and Taxonomy (2022) (2)
- Augmented Reality – Principles and Practice Tutorial (2016) (2)
- Geospatial Management and Utilization of Large-Scale Urban Visual Reconstructions (2013) (2)
- Image-guided real-time-segmentation of the mandibular bone: Can a simple Segmentation approach provide a satisfying result for a practicable use? (2016) (2)
- The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines (2003) (2)
- Incremental Structural Modeling Based on Geometric and Statistical Analyses (2018) (2)
- Measurement Uncertainty Analysis of a Robotic Total Station Simulation (2018) (2)
- Design Aspects of Handheld Augmented Reality Games (2007) (2)
- Model-Free Authoring by Demonstration of Assembly Instructions in Augmented Reality (2022) (2)
- AR 2.0: Social Augmented Reality - social computing meets Augmented Reality (2009) (2)
- The virtual showcase: a projection-based multi-user augmented reality display (2002) (2)
- Interactive Self‐Organizing Windows (2012) (2)
- Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment (2016) (2)
- Interactive Visualization of Metabolic Pathways (2007) (2)
- Shading Atlas Streaming Demonstration (2018) (1)
- Incremental encoding of polygonal models (1997) (1)
- Application Migration for Virtual Work Environments (2001) (1)
- A scalable queue for work distribution on GPUs (2018) (1)
- StoryBoard - A Programming Language for Computer Animation (1993) (1)
- Realtime 3D graphics programming using the Quake3 engine (2008) (1)
- StratomeX : Enabling Visualization-Driven Cancer Subtype Analysis (2012) (1)
- Manipulate the Unreachable: Through-the-lens Remote Object Manipulation in Virtual Environments (2002) (1)
- On Using 3D Support Geometries for Measuring Human-Made Corner Structures with a Robotic Total Station (2017) (1)
- Hybrid User Interfaces Using Seamless Tiled Displays (2003) (1)
- Semi-Automatic Registration of a Robotic Total Station and a CAD Model Without Control Points (2018) (1)
- Editorial: special issue on augmented reality (2011) (1)
- [Poster] Local optimization for natural feature tracking targets (2014) (1)
- Augmented Reality on Mobile Phones (2011) (1)
- The Future of Volume Graphics in Medical Virtual Reality (2009) (1)
- Embedded Virtual Views for Augmented Reality Navigation (2011) (1)
- In vivo interactive visualization of four-dimensional blood flow patterns (2009) (1)
- IEEE Virtual Reality Conference 2013 [table of contents] (2013) (1)
- Dynamic GPU Scheduling for Volume Rendering (2013) (1)
- Augmented Reality in Museum Environments (2010) (1)
- Collaborative distributed cognition using a seamless desktop infrastructure (2016) (1)
- Global Mesh Partitioning for Surgical Planning (2006) (1)
- Through-The-Lens Techniques for Motion, Navigation, and Remote Object Manipulation in Immersive Virtual Environments (2000) (1)
- Trends and Challenges of Augmented Reality (2016) (1)
- Acceleration methods for radiance transfer in photorealistic augmented reality (2013) (1)
- Message from the Editor-in-Chief and from the Associate Editor-in-Chief (2016) (1)
- Constructing a highly immersive virtual environment: a case study (1996) (1)
- Mixed reality: the continuum from virtual to augmented reality (2003) (1)
- Experiences on Attention Direction through Manipulation of Salient Features (2010) (1)
- Local Optimization for Natural Feature Tracking Targets (2014) (1)
- Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments (2009) (1)
- Computer Animation and Visualization - Current Status and Trends (1995) (1)
- Exploring Distant Real World Objects with Augmented Reality (2013) (1)
- Tutorial 1: Global-scale Localization in Outdoor Environments for AR (2015) (1)
- Towards Mobile Recognition and Verification of Holograms Using Orthogonal Sampling (2015) (1)
- Gene and Protein Expression Profiling in Liver in a Sepsis-Baboon Model (2009) (1)
- Context Sensitive Stylesheets for Scene Graphs (2008) (0)
- Exploration of Gene Expression Data in a Visually Linked Environment (2008) (0)
- Proceedings, ISMAR 2002 ; Sept. 30-Oct. 1, 2002, Darmstadt, Germany (2002) (0)
- Architecture for Reconfigurable Tracking based on XML (2012) (0)
- Hierarchical Rasterization of Curved Primitives (2019) (0)
- The 2012 Virtual Reality Technical Achievement Award (2013) (0)
- RFA Guardian: Comprehensive Simulation of Radiofrequency Ablation Treatment of Liver Tumors (2018) (0)
- Efficient Ray Casting of Volumetric Datasets With Polyhedral Boundaries on Manycore GPUs (2009) (0)
- WireAR - legacy applications in augmented reality (2003) (0)
- Full title : 3 D Augmented Reality Simulator for Neonatal Cranial Sonography Short title : AR Simulator for Neonatal Cranial Sonography (2008) (0)
- Interactive, Integrated Segmentation and Visualization for Analysis and Presentation of Clinical Forensic Images (2012) (0)
- Multiple Model Fitting by Evolutionary Dynamics (2014) (0)
- Doc MRZ Localization frame i Check of Structure Estimation of Transformation Rectification / Upsampling OCR character confidences Fusion Text Localization (2015) (0)
- Designing for Mixed Reality Urban Exploration (2021) (0)
- In-Situ Content Creation for Mobile Augmented Reality (2009) (0)
- AR Hero: Generating Interactive Augmented Reality Guitar Tutorials (2022) (0)
- Perception in Augmented Reality (NII Shonan Meeting 2016-15) (2016) (0)
- A Complete Workflow for Automatic Forward Kinematics Model Extraction of Robotic Total Stations Using the Denavit-Hartenberg Convention (2018) (0)
- Pathfinder: visual analysis of paths in heterogeneous graphs (2016) (0)
- Pathfinder : Visual Analysis of Paths in Graphs Supplementary Material (2016) (0)
- Creating Meaningful Environment Models for Augmented Reality (2008) (0)
- SSVEP-based navigation using stimuli that are tightly integrated within a virtual feedback scenario (2010) (0)
- Using perceptual features to prioritize ray-based image generation (2011) (0)
- Industrial Use of Mixed Reality in VRVis Projects (2015) (0)
- Message from the Program Chairs (2018) (0)
- Tutorial 2: Developing Augmented Reality Applications (2002) (0)
- A method for detecting a viewing angle-dependent characteristic of a document (2014) (0)
- Mobile apparatus for detecting a text area on an identification document (2015) (0)
- Chapter 2 Augmented Reality 2 . 0 (2018) (0)
- Compact World Anchors: Registration Using Parametric Primitives as Scene Description. (2022) (0)
- Towards Ubiquitous Information Space Management (2013) (0)
- Cranial Defect Datasets Part 1 (2016) (0)
- Workshop on Trends in Pervasive and Ubiquitous Geotechnology and Geoinformation in conj. with the 5th International Conference on GIScience (2008) (0)
- GPU Based On-the-fly Light Emission-absorption Approximation for Direct Multi-volume Rendering (2011) (0)
- Dynamic Load Balancing in Distributed Virtual Environment (1998) (0)
- Incremental RGB-D Inpainting for 3D Scenes (2020) (0)
- Experience with Mouse Control with Multi-Display Environments (2010) (0)
- RENDERING AN IMAGE FROM COMPUTER GRAPHICS USING TWO RENDERING COMPUTING DEVICES (2019) (0)
- Vertex Raw Camera Poses Depth Frames Shape Kinect Fusion Frame Aligning Raw Color Frames Aligned Camera Poses Textured Geometry Segmented Geometry Segmentation Exposure Correction SH Solver Inverse Renderer Raytracer Enironment SH Albedo Tetxure Specular CoefficientsShading Specular Solver Relightin (2016) (0)
- Special issue of IEEE Transactions on Visualization and Computer Graphics : Proceedings of the IEEE Virtual Reality Conference 2013 (2012) (0)
- Systems Biology and Visualisation of complex Medical and Biological (2007) (0)
- Interactive planning of miniplates (2017) (0)
- Exploring Tele-Assistance for Cyber-Physical Systems with MAUI (2020) (0)
- 3 Vertex Attributes Indices Input Assembly Triangles Raster Operations Fragment Shading Rasterizer Vertex Shading Clipping / Culling Primitive Assembly Triangle Setup Framebuffer Geometry Processing Rasterization Primitive Processing Vertex Processing Fragment Processing (2018) (0)
- Cranial Defect Datasets Part 2 (2016) (0)
- Multi-frame Rate Augmented Reality (2014) (0)
- EUROGRAPHICS 2021: Tutorials Frontmatter (2021) (0)
- GPU Visualization of Four-Dimensional Cardiovascular Bood Flow (2008) (0)
- Scheduling for virtual environments and games using visibility and priorities (2001) (0)
- Towards Interaction Around Unmodified Camera-equipped Mobile Devices (2017) (0)
- Caleydo Entourage: analyzing experimental data across multiple pathways (2016) (0)
- Sketching up the world: in situ authoring for mobile Augmented Reality (2011) (0)
- Workshop on Visualization in Mixed Reality Environments (2011) (0)
- Algorithm guided outlining of 105 pancreatic cancer liver metastases in Ultrasound (2017) (0)
- Accurate passive eye-pose estimation through corneal imaging (2015) (0)
- Visualization in the Real World: Confluence of Visualization and Augmented Reality (2021) (0)
- In-depth Multicenter Workflow Analysis of Liver Tumor Ablations for the Development of a Novel Computer-aided Software Tool (2015) (0)
- Visualization in the Medical Domain (2015) (0)
- Meshlets and How to Shade Them: A Study on Texture‐Space Shading (2022) (0)
- Virtual environments '99 : proceedings of the Eurographics Workshop in Vienna, Austria, May 31- June 1, 1999 (1999) (0)
- Mobile augmented reality for environmental monitoring (2012) (0)
- Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment (2022) (0)
- Editorial: Foreword to special section on augmented reality (2012) (0)
- Augmented Reality in der Leitungsdokumentation (2007) (0)
- Chapter 19 Augmented Reality as a Medium for Cartography (2006) (0)
- Does software engineering pay off for research? Lessons learned from the Caleydo project (2010) (0)
- Advances in Virtual Reality Streaming (2022) (0)
- Guided Visual Analysis for the Identification of Cancer Subtypes (2012) (0)
- Clustered Deep Shadow Maps for Integrated Polyhedral and Volume Rendering (2012) (0)
- Chapter 3 Visualization Techniques for Augmented Reality (2011) (0)
- Animation and Visualization - Current Status and Trends (1995) (0)
- Virtual Redlining in Civil Engineering using the Handheld Augmented Reality Device Vesp ́ (2008) (0)
- Tools and Techniques for Mixed Reality Authoring (2004) (0)
- AR Indoor Naviagtion using World-In-Miniture (2011) (0)
- VIS Keynote Address : When Visualization Met Augmented Reality (2018) (0)
- Interactive Outlining of Pancreatic Cancer Liver Metastases in Ultrasound Images (2017) (0)
- Scalable Mobile Image Recognition for Real-Time Video Annotation (2016) (0)
- Exploit < sup > 18 < / sup > F-FDG enhanced urinary bladder in PET data for deep learning ground truth generation in CT scans (2018) (0)
- Closed-Loop Registration in Video-Based Augmented Reality (2014) (0)
- Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues (2023) (0)
- Learning Effective Sparse Sampling Strategies using Deep Active Sensing (2020) (0)
- StratomeX : Guided Visual Exploration for Tumor Subtype Identification in The Cancer Genome Atlas (2012) (0)
- Towards a Virtual Environment for Interactive World Building (2012) (0)
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What Schools Are Affiliated With Dieter Schmalstieg?
Dieter Schmalstieg is affiliated with the following schools: