Dinesh Manocha
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Professor of computer science, Univ Nth Carolina
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Why Is Dinesh Manocha Influential?
(Suggest an Edit or Addition)According to Wikipedia, Dinesh Manocha is an Indian-American computer scientist and the Paul Chrisman Iribe Professor of Computer Science at University of Maryland College Park, formerly at University of North Carolina at Chapel Hill. His research interests are in scientific computation, robotics, self-driving cars, affective computing, virtual and augmented reality and 3D computer graphics.
Dinesh Manocha's Published Works
Published Works
- OBBTree: a hierarchical structure for rapid interference detection (1996) (2157)
- Reciprocal n-Body Collision Avoidance (2011) (1319)
- Reciprocal Velocity Obstacles for real-time multi-agent navigation (2008) (1308)
- I-COLLIDE: an interactive and exact collision detection system for large-scale environments (1995) (794)
- Solving systems of polynomial equations (1994) (671)
- Fast computation of generalized Voronoi diagrams using graphics hardware (2000) (604)
- Simplification envelopes (1996) (603)
- GPUTeraSort: high performance graphics co-processor sorting for large database management (2006) (500)
- Appearance-preserving simplification (1998) (493)
- Visibility culling using hierarchical occlusion maps (1997) (431)
- Fast BVH Construction on GPUs (2009) (409)
- FCL: A general purpose library for collision and proximity queries (2012) (392)
- Fast Proximity Queries with Swept Sphere Volumes (1999) (359)
- ClearPath: highly parallel collision avoidance for multi-agent simulation (2009) (335)
- The Hybrid Reciprocal Velocity Obstacle (2011) (330)
- CULLIDE: interactive collision detection between complex models in large environments using graphics hardware (2003) (302)
- Fast distance queries with rectangular swept sphere volumes (2000) (298)
- Efficient inverse kinematics for general 6R manipulators (1994) (285)
- TrafficPredict: Trajectory Prediction for Heterogeneous Traffic-Agents (2018) (282)
- Collision and Proximity Queries (2004) (277)
- PLEdestrians: a least-effort approach to crowd simulation (2010) (259)
- LU-GPU: Efficient Algorithms for Solving Dense Linear Systems on Graphics Hardware (2005) (259)
- V-COLLIDE: accelerated collision detection for VRML (1997) (252)
- Reciprocal collision avoidance with acceleration-velocity obstacles (2011) (249)
- Generalized velocity obstacles (2009) (234)
- Interactive navigation of multiple agents in crowded environments (2008) (228)
- Directing Crowd Simulations Using Navigation Fields (2011) (226)
- Development and application of the new dynamic Nurbs-based Cardiac-Torso (NCAT) phantom. (2001) (223)
- A Memory Model for Scientific Algorithms on Graphics Processors (2006) (214)
- Fast computation of database operations using graphics processors (2005) (210)
- Fast computation of generalized Voronoi diagrams using graphics hardware (1999) (208)
- MMR: an interactive massive model rendering system using geometric and image-based acceleration (1999) (203)
- DAB: Interactive Haptic Painting with 3D Virtual Brushes (2001) (197)
- Efficient computation of a simplified medial axis (2003) (189)
- Collision queries using oriented bounding boxes (2000) (189)
- Simulating heterogeneous crowd behaviors using personality trait theory (2011) (182)
- DiFi: Fast 3D Distance Field Computation Using Graphics Hardware (2004) (182)
- TraPHic: Trajectory Prediction in Dense and Heterogeneous Traffic Using Weighted Interactions (2018) (179)
- Applied Computational Geometry Towards Geometric Engineering (1996) (179)
- Interactive collision detection between deformable models using chromatic decomposition (2005) (178)
- Accelerated occlusion culling using shadow frusta (1997) (178)
- Fast computation of database operations using graphics processors (2004) (178)
- Fast continuous collision detection for articulated models (2004) (176)
- Centralized path planning for multiple robots: Optimal decoupling into sequential plans (2009) (171)
- Parameter estimation and comparative evaluation of crowd simulations (2014) (163)
- ITOMP: Incremental Trajectory Optimization for Real-Time Replanning in Dynamic Environments (2012) (162)
- Accurate Minkowski sum approximation of polyhedral models (2004) (154)
- An efficient surface intersection algorithm based on lower-dimensional formulation (1997) (153)
- ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling (2008) (152)
- Fast and approximate stream mining of quantiles and frequencies using graphics processors (2005) (145)
- RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs (2006) (145)
- gProximity: Hierarchical GPU‐based Operations for Collision and Distance Queries (2010) (144)
- HLODs for faster display of large static and dynamic environments (2001) (140)
- An efficient retraction-based RRT planner (2008) (139)
- Fast and simple 2D geometric proximity queries using graphics hardware (2001) (138)
- A statistical similarity measure for aggregate crowd dynamics (2012) (136)
- Six degree-of-freedom haptic display of polygonal models (2000) (133)
- VV-Net: Voxel VAE Net With Group Convolutions for Point Cloud Segmentation (2018) (129)
- Cache-oblivious mesh layouts (2005) (129)
- Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs (2008) (123)
- Multipolynomial Resultant Algorithms (1993) (123)
- Incremental Algorithms for Collision Detection Between Polygonal Models (1997) (122)
- Simplifying polygonal models using successive mappings (1997) (120)
- An Efficient Acyclic Contact Planner for Multiped Robots (2018) (120)
- Incremental algorithms for collision detection between solid models (1995) (119)
- GigaWalk: Interactive Walkthrough of Complex Environments (2002) (119)
- Fast GPU-based locality sensitive hashing for k-nearest neighbor computation (2011) (118)
- Fast collision detection for deformable models using representative-triangles (2008) (118)
- Menge: A Modular Framework for Simulating Crowd Movement (2016) (117)
- Fast penetration depth computation for physically-based animation (2002) (116)
- A Voronoi-based hybrid motion planner (2001) (115)
- Real-time navigation of independent agents using adaptive roadmaps (2008) (115)
- Exact computation of the medial axis of a polyhedron (2004) (114)
- Interactive 3D distance field computation using linear factorization (2006) (112)
- Quick-VDR: interactive view-dependent rendering of massive models (2004) (112)
- Accurate computation of the medial axis of a polyhedron (1999) (111)
- Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective Cues (2020) (111)
- Fast swept volume approximation of complex polyhedral models (2003) (111)
- Path Planning among Movable Obstacles: A Probabilistically Complete Approach (2008) (110)
- Interactive motion planning using hardware-accelerated computation of generalized Voronoi diagrams (2000) (110)
- Collision Detection: Algorithms and Applications (1996) (108)
- An efficient GPU-based time domain solver for the acoustic wave equation (2012) (107)
- Collision-streams: fast GPU-based collision detection for deformable models (2011) (106)
- Modeling, Simulation and Visual Analysis of Crowds (2013) (106)
- M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech Cues (2019) (104)
- Interactive navigation in complex environments using path planning (2003) (104)
- BRVO: Predicting pedestrian trajectories using velocity-space reasoning (2015) (103)
- Composite agents (2008) (102)
- Fast proximity computation among deformable models using discrete Voronoi diagrams (2006) (102)
- PORCA: Modeling and Planning for Autonomous Driving Among Many Pedestrians (2018) (99)
- Real time inverse kinematics for general 6R manipulators (1992) (99)
- Interactive surface decomposition for polyhedral morphing (1999) (96)
- DAB: interactive haptic painting with 3D virtual brushes (2001) (96)
- Spherical shell: a higher order bounding volume for fast proximity queries (1998) (95)
- AADS: Augmented autonomous driving simulation using data-driven algorithms (2019) (94)
- Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory (2012) (93)
- Homotopy-preserving medial axis simplification (2005) (93)
- Smooth and collision-free navigation for multiple robots under differential-drive constraints (2010) (93)
- Independent navigation of multiple mobile robots with hybrid reciprocal velocity obstacles (2009) (93)
- A new approach for surface intersection (1991) (92)
- AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation (2008) (90)
- Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data (2009) (90)
- Forecasting Trajectory and Behavior of Road-Agents Using Spectral Clustering in Graph-LSTMs (2019) (88)
- LQG-obstacles: Feedback control with collision avoidance for mobile robots with motion and sensing uncertainty (2012) (87)
- Fast continuous collision detection using deforming non-penetration filters (2010) (87)
- Collision-free and smooth trajectory computation in cluttered environments (2012) (86)
- Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware (2005) (86)
- Hierarchical back-face computation (1996) (86)
- Continuous penalty forces (2012) (86)
- Generalized penetration depth computation (2006) (85)
- Fast Polygon Triangulation Based on Seidel's Algorithm (1995) (85)
- High-order diffraction and diffuse reflections for interactive sound propagation in large environments (2014) (85)
- Wave-based sound propagation in large open scenes using an equivalent source formulation (2013) (83)
- Algebraic and numeric techniques in modeling and robotics (1992) (83)
- GAPS: general and automatic polygonal simplification (1999) (82)
- Cache‐Efficient Layouts of Bounding Volume Hierarchies (2006) (82)
- Topology preserving surface extraction using adaptive subdivision (2004) (82)
- DEEP: dual-space expansion for estimating penetration depth between convex polytopes (2002) (82)
- SocioSense: Robot navigation amongst pedestrians with social and psychological constraints (2017) (79)
- Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations (2003) (77)
- Memory-Scalable GPU Spatial Hierarchy Construction (2011) (77)
- Rapid and Accurate Contact Determination between Spline Models using ShellTrees (1998) (77)
- Detecting cusps and inflection points in curves (1991) (77)
- RESound: interactive sound rendering for dynamic virtual environments (2009) (77)
- Path Planning for Deformable Robots in Complex Environments (2005) (76)
- Continuous model synthesis (2008) (76)
- Cache-efficient numerical algorithms using graphics hardware (2007) (76)
- Algorithms for intersecting parametric and algebraic curves I: simple intersections (1994) (75)
- Algorithm for implicitizing rational parametric surfaces (1992) (74)
- Multi-robot coordination using generalized social potential fields (2009) (74)
- Randomized Path Planning for a Rigid Body Based on Hardware Accelerated Voronoi Sampling (1999) (73)
- GPU-based parallel collision detection for fast motion planning (2012) (73)
- R-LODs: fast LOD-based ray tracing of massive models (2006) (73)
- Algorithmic issues in modeling motion (2002) (72)
- Feature-sensitive subdivision and isosurface reconstruction (2003) (71)
- Modeling collision avoidance behavior for virtual humans (2010) (71)
- Virtual Tawaf: A case study in simulating the behavior of dense, heterogeneous crowds (2011) (71)
- Real-time navigation of independent agents using adaptive roadmaps (2007) (70)
- Real-time optimization-based planning in dynamic environments using GPUs (2013) (70)
- Fast and exact continuous collision detection with Bernstein sign classification (2014) (70)
- Interactive visibility culling in complex environments using occlusion-switches (2003) (69)
- Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments (2007) (69)
- Feature-based surface decomposition for correspondence and morphing between polyhedra (1998) (69)
- Quick-VDR: out-of-core view-dependent rendering of gigantic models (2005) (68)
- EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege’s Principle (2020) (68)
- Least-effort trajectories lead to emergent crowd behaviors. (2012) (68)
- Ray tracing dynamic scenes using selective restructuring (2007) (68)
- Implicit Representation of Rational Parametric Surfaces (1992) (67)
- Warping and partitioning for low error shadow maps (2006) (67)
- CC shadow volumes (2004) (66)
- g-Planner: Real-time Motion Planning and Global Navigation using GPUs (2010) (65)
- Fast collision detection between massive models using dynamic simplification (2004) (65)
- Sounding liquids: Automatic sound synthesis from fluid simulation (2010) (64)
- Algorithms for Intersecting Parametric and Algebraic Curves II: Multiple Intersections (1995) (64)
- MCCD: Multi-core collision detection between deformable models using front-based decomposition (2010) (63)
- Conformational analysis of molecular chains using nano-kinematics (1995) (62)
- MAPC: a library for efficient and exact manipulation of algebraic points and curves (1999) (62)
- Velocity-based modeling of physical interactions in dense crowds (2015) (62)
- VolCCD: Fast continuous collision culling between deforming volume meshes (2011) (62)
- Model Synthesis: A General Procedural Modeling Algorithm (2011) (61)
- Modeling, Simulation and Visual Analysis of Crowds: A Multidisciplinary Perspective (2013) (60)
- Logarithmic perspective shadow maps (2008) (60)
- Interactive sound rendering in complex and dynamic scenes using frustum tracing (2007) (60)
- Realtime Anomaly Detection Using Trajectory-Level Crowd Behavior Learning (2016) (60)
- Interactive shadow generation in complex environments (2003) (59)
- Right of way (2013) (59)
- Efficient rendering of trimmed NURBS surfaces (1995) (59)
- Interactive display of large-scale NURBS models (1995) (59)
- Partitioning and Handling Massive Models for Interactive Collision Detection (1999) (59)
- STEP: Spatial Temporal Graph Convolutional Networks for Emotion Perception from Gaits (2019) (58)
- DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors (2020) (58)
- Fast contact determination in dynamic environments (1994) (58)
- ESOLID---A System for Exact Boundary Evaluation (2002) (56)
- COVID-Robot: Monitoring Social Distancing Constraints in Crowded Scenarios (2020) (56)
- Multi-core collision detection between deformable models (2009) (56)
- Pedestrian Simulation Using Geometric Reasoning in Velocity Space (2014) (56)
- GLMP- realtime pedestrian path prediction using global and local movement patterns (2016) (56)
- Incremental penetration depth estimation between convex polytopes using dual-space expansion (2004) (56)
- PedVR: simulating gaze-based interactions between a real user and virtual crowds (2016) (56)
- General-Purpose Computations Using Graphics Processors (2005) (55)
- A hybrid approach for complete motion planning (2007) (54)
- Realtime Multilevel Crowd Tracking Using Reciprocal Velocity Obstacles (2014) (54)
- Real-Time Massive Model Rendering (2008) (54)
- CAMA: Contact‐Aware Matrix Assembly with Unified Collision Handling for GPU‐based Cloth Simulation (2016) (54)
- AutonoVi: Autonomous vehicle planning with dynamic maneuvers and traffic constraints (2017) (53)
- Efficient and exact manipulation of algebraic points and curves (2000) (53)
- C2A: Controlled conservative advancement for continuous collision detection of polygonal models (2009) (53)
- DenseSense: interactive crowd simulation using density-dependent filters (2014) (52)
- WAVE: Interactive Wave-based Sound Propagation for Virtual Environments (2015) (52)
- Bi-level Locality Sensitive Hashing for k-Nearest Neighbor Computation (2012) (51)
- Wave-ray coupling for interactive sound propagation in large complex scenes (2013) (51)
- Guided Multiview Ray Tracing for Fast Auralization (2012) (51)
- A GPU‐based Streaming Algorithm for High‐Resolution Cloth Simulation (2013) (51)
- GPU-based offset surface computation using point samples (2013) (51)
- RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices (2014) (50)
- Six-degree-of-freedom haptic display using localized contact computations (2002) (50)
- M3DETR: Multi-representation, Multi-scale, Mutual-relation 3D Object Detection with Transformers (2021) (50)
- Interactive Sound Propagation and Rendering for Large Multi-Source Scenes (2016) (50)
- GPU accelerated convex hull computation (2012) (49)
- Simplifying complex environments using incremental textured depth meshes (2003) (49)
- Real-time reciprocal collision avoidance with elliptical agents (2016) (49)
- Probabilistic Collision Detection Between Noisy Point Clouds Using Robust Classification (2011) (48)
- Fluid directed rigid body control using deep reinforcement learning (2018) (48)
- Fast interference detection between geometric models (1995) (48)
- Getting Robots Unfrozen and Unlost in Dense Pedestrian Crowds (2018) (47)
- Velocity-based modeling of physical interactions in multi-agent simulations (2013) (47)
- Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, Beijing, China, June 4-6, 2007 (2007) (47)
- Fast probabilistic collision checking for sampling-based motion planning using locality-sensitive hashing (2016) (47)
- Fast and reliable collision culling using graphics hardware (2004) (47)
- Star-shaped Roadmaps - A Deterministic Sampling Approach for Complete Motion Planning (2005) (47)
- 3-D Deformable Object Manipulation Using Deep Neural Networks (2019) (47)
- Interactive and continuous collision detection for avatars in virtual environments (2004) (46)
- AutonoVi-Sim: Autonomous Vehicle Simulation Platform with Weather, Sensing, and Traffic Control (2018) (46)
- Fast penetration depth estimation using rasterization hardware and hierarchical refinement (2003) (46)
- PRVO: Probabilistic Reciprocal Velocity Obstacle for multi robot navigation under uncertainty (2017) (46)
- Aggressive, Tense or Shy? Identifying Personality Traits from Crowd Videos (2017) (46)
- A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments (2015) (45)
- Interactive view-dependent rendering with conservative occlusion culling in complex environments (2003) (45)
- Efficient nearest-neighbor computation for GPU-based motion planning (2010) (45)
- Efficient and accurate B-rep generation of low degree sculptured solids using exact arithmetic (1997) (45)
- Interactive Display of Large NURBS Models (1996) (44)
- Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes (2018) (44)
- Interactive and adaptive data-driven crowd simulation (2016) (43)
- Efficient and accurate B-rep generation of low degree sculptured solids using exact arithmetic: I - representations (1999) (43)
- Source and Listener Directivity for Interactive Wave-Based Sound Propagation (2014) (43)
- Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https://gamma.umd.edu/t2g (2021) (43)
- Predicting Pedestrian Trajectories Using Velocity-Space Reasoning (2012) (43)
- A Framework for the Real-Time Walkthrough of Massive Models (1998) (43)
- Efficient trajectory extraction and parameter learning for data-driven crowd simulation (2015) (42)
- CrowdMove: Autonomous Mapless Navigation in Crowded Scenarios (2018) (42)
- RobustTP: End-to-End Trajectory Prediction for Heterogeneous Road-Agents in Dense Traffic with Noisy Sensor Inputs (2019) (42)
- Interactive sound propagation with bidirectional path tracing (2016) (42)
- Fast continuous collision detection among deformable models using graphics processors (2006) (42)
- Identifying Emotions from Walking using Affective and Deep Features (2019) (41)
- Constraint-Based Motion Planning of Deformable Robots (2005) (41)
- Generating Grasp Poses for a High-DOF Gripper Using Neural Networks (2019) (41)
- A fast algorithm and system for the inverse kinematics of general serial manipulators (1994) (41)
- Object localization using crossbeam sensing (1993) (40)
- Efficient techniques for multipolynomial resultant algorithms (1991) (40)
- A Fast and Practical Algorithm for Generalized Penetration Depth Computation (2007) (40)
- A Simple Path Non-existence Algorithm Using C-Obstacle Query (2006) (40)
- High-performance computing using accelerators (2007) (39)
- Accelerated walkthrough of large spline models (1997) (39)
- Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps (2009) (39)
- Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query (2008) (38)
- Self-Aware Traffic Route Planning (2011) (38)
- Algebraic pruning: a fast technique for curve and surface intersection (1997) (38)
- Real-time collision detection and distance computation on point cloud sensor data (2013) (38)
- Collision Detection (2018) (38)
- GSound: Interactive Sound Propagation for Games (2011) (37)
- A massively parallel and scalable multi-GPU material point method (2020) (37)
- DGaze: CNN-Based Gaze Prediction in Dynamic Scenes (2020) (37)
- ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models (2008) (37)
- Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing (2007) (37)
- An autonomous excavator system for material loading tasks (2021) (37)
- SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction (2019) (36)
- Efficient Solver for Spacetime Control of Smoke (2017) (36)
- Fast 3D Geometric Proximity Queries between Rigid and Deformable Models Using Graphics Hardware Acceleration (2002) (36)
- AdaPT: Real-time adaptive pedestrian tracking for crowded scenes (2014) (36)
- Efficient Max-Norm Distance Computation for Reliable Voxelization (2003) (36)
- Algorithms for intersecting parametric and algebraic curves (1992) (36)
- A hybrid approach for simulating human motion in constrained environments (2010) (36)
- Use of GPUs in room acoustic modeling and auralization (2010) (35)
- Efficient and accurate B-rep generation of low degree sculptured solids using exact arithmetic: II - computation (1999) (35)
- Interactive sound propagation using compact acoustic transfer operators (2012) (35)
- Incremental Algorithms for Collision Detection Between General Solid Models (1994) (35)
- Improved Dynamic Cardiac Phantom Based on 4D NURBS and Tagged MRI (2009) (34)
- I-Planner: Intention-aware motion planning using learning-based human motion prediction (2016) (34)
- FastV: From‐point Visibility Culling on Complex Models (2009) (33)
- Vision-Centric BEV Perception: A Survey (2022) (33)
- Autonomous Social Distancing in Urban Environments Using a Quadruped Robot (2020) (33)
- Manipulating Highly Deformable Materials Using a Visual Feedback Dictionary (2017) (32)
- Computing selected solutions of polynomial equations (1994) (32)
- Fast and Simple Occlusion Culling Using Hardware-based Depth Queries (2002) (32)
- Efficient and accurate interference detection for polynomial deformation (1996) (32)
- Leveraging Long-Term Predictions and Online Learning in Agent-Based Multiple Person Tracking (2014) (32)
- P-HRTF: Efficient personalized HRTF computation for high-fidelity spatial sound (2014) (32)
- Frozone: Freezing-Free, Pedestrian-Friendly Navigation in Human Crowds (2020) (32)
- D-Plan: Efficient Collision-Free Path Computation for Part Removal and Disassembly (2008) (32)
- Faster Sample-Based Motion Planning Using Instance-Based Learning (2012) (32)
- Navigating multiple simple-airplanes in 3D workspace (2010) (31)
- A walking pattern generator for biped robots on uneven terrains (2010) (31)
- LCrowdV: Generating Labeled Videos for Simulation-Based Crowd Behavior Learning (2016) (31)
- Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box (2012) (31)
- Spoken language interaction with robots: Recommendations for future research (2022) (31)
- Query co-processing on commodity processors (2006) (30)
- BOOLE: A Boundary Evaluation System for Boolean Combinations of Sculptured Solids (2001) (30)
- Defining, computing, and visualizing molecular interfaces (1995) (30)
- Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games (2012) (30)
- Efficient penetration depth approximation using active learning (2013) (30)
- Identifying Driver Behaviors Using Trajectory Features for Vehicle Navigation (2018) (30)
- I-cloth (2018) (29)
- Motion planning of human-like robots using constrained coordination (2009) (29)
- Interference Detection Between Curved Objects for Computer Animation (1993) (29)
- Robot Motion Planning for Pouring Liquids (2016) (29)
- Proxemic group behaviors using reciprocal multi-agent navigation (2016) (29)
- GPU-Based Parallel Collision Detection for Real-Time Motion Planning (2010) (29)
- Interactive visibility ordering and transparency computations among geometric primitives in complex environments (2005) (29)
- Hierarchical levels of detail to accelerate the rendering of large static and dynamic polygonal environments (2000) (29)
- Hierarchical Back-Face Culling (1996) (29)
- Heter-Sim: Heterogeneous Multi-Agent Systems Simulation by Interactive Data-Driven Optimization (2018) (28)
- Scene-Aware Audio Rendering via Deep Acoustic Analysis (2019) (28)
- ProxEmo: Gait-based Emotion Learning and Multi-view Proxemic Fusion for Socially-Aware Robot Navigation (2020) (28)
- DoraPicker: An autonomous picking system for general objects (2016) (27)
- Motion recognition of self and others on realistic 3D avatars (2017) (27)
- Generating Pedestrian Trajectories Consistent with the Fundamental Diagram Based on Physiological and Psychological Factors (2015) (27)
- Regression and Classification for Direction-of-Arrival Estimation with Convolutional Recurrent Neural Networks (2019) (27)
- ESOLID - A system for exact boundary evaluation (2004) (27)
- Interactive visibility ordering and transparency computations among geometric primitives in complex environments (2005) (27)
- Way portals: efficient multi-agent navigation with line-segment goals (2012) (27)
- Efficient Algorithms for MultiPolynomial Resultant (1993) (27)
- DCAD: Decentralized Collision Avoidance With Dynamics Constraints for Agile Quadrotor Swarms (2019) (27)
- Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments (2018) (26)
- Real-time sound synthesis and propagation for games (2007) (26)
- Multipolynomial resultants and linear algebra (1992) (26)
- Fast Penetration Depth Computation Using Rasterization Hardware and Hierarchical Refinement (2002) (26)
- Interactive sound rendering (2009) (26)
- Dynamic group behaviors for interactive crowd simulation (2016) (26)
- Direct-to-Indirect Acoustic Radiance Transfer (2012) (26)
- Optimal Reciprocal Collision Avoidance for Multi-Agent Navigation (2010) (26)
- Numeric-symbolic algorithms for evaluating one-dimensional algebraic sets (1995) (25)
- Emotions Don't Lie: A Deepfake Detection Method using Audio-Visual Affective Cues (2020) (25)
- Retraction-based RRT planner for articulated models (2010) (25)
- Collision Handling in Dynamic Simulation Environments (2005) (25)
- LSwarm: Efficient Collision Avoidance for Large Swarms With Coverage Constraints in Complex Urban Scenes (2019) (25)
- FAST EDGE-DIFFRACTION FOR SOUND PROPAGATION IN COMPLEX VIRTUAL ENVIRONMENTS (2009) (25)
- Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling (2007) (25)
- ACSEE: Antagonistic Crowd Simulation Model With Emotional Contagion and Evolutionary Game Theory (2019) (25)
- Accelerating Line of Sight Computation Using Graphics Processing Units (2004) (25)
- Computing the medial axis of a polyhedron reliably and efficiently (2000) (25)
- Improving Reverberant Speech Training Using Diffuse Acoustic Simulation (2019) (24)
- Kinematic Manipulation of Molecular Chains Subject to Rigid Constraint (1994) (24)
- Reflection-Aware Sound Source Localization (2017) (24)
- Cloth Manipulation Using Random-Forest-Based Imitation Learning (2018) (24)
- Online parameter learning for data-driven crowd simulation and content generation (2016) (24)
- Adjacency-based culling for continuous collision detection (2008) (24)
- Reliable implicit surface polygonization using visibility mapping (2006) (24)
- Smooth Coordination and Navigation for Multiple Differential-Drive Robots (2010) (24)
- C-DIST: efficient distance computation for rigid and articulated models in configuration space (2007) (24)
- PRECISE: efficient multiprecision evaluation of algebraic roots and predicates for reliable geometric computation (2001) (24)
- Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion Constraints (2018) (23)
- Intention-Aware Motion Planning Using Learning Based Human Motion Prediction (2016) (23)
- Fast and Bounded Probabilistic Collision Detection for High-DOF Trajectory Planning in Dynamic Environments (2018) (23)
- ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments (2021) (23)
- Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Generative Adversarial Affective Expression Learning (2021) (23)
- Efficient probabilistic collision detection for non-convex shapes (2016) (23)
- Motion planning for fluid manipulation using simplified dynamics (2016) (23)
- A Simple Algorithm for Complete Motion Planning of Translating Polyhedral Robots (2006) (23)
- 3D Reconstruction in the presence of glasses by acoustic and stereo fusion (2015) (23)
- Topology preserving approximation of free configuration space (2006) (23)
- PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs (2018) (23)
- Practical logarithmic rasterization for low-error shadow maps (2007) (22)
- EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze (2019) (22)
- Efficient BVH‐based Collision Detection Scheme with Ordering and Restructuring (2018) (22)
- Take an Emotion Walk: Perceiving Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping (2019) (22)
- Exact boundary evaluation for curved solids (2000) (22)
- Efficient and Accurate Interference Detection for Polynomial Deformation and Soft Object Animation (1996) (22)
- Deep Differentiable Grasp Planner for High-DOF Grippers (2020) (22)
- Parameter Sharing is Surprisingly Useful for Multi-Agent Deep Reinforcement Learning. (2020) (22)
- Simplification Culling of Static and Dynamic Scene Graphs (1998) (22)
- Solving algebraic systems using matrix computations (1996) (22)
- Exemplar-AMMs: Recognizing Crowd Movements From Pedestrian Trajectories (2016) (21)
- Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details (2006) (21)
- Hierarchical Visibility Culling for Spline Models (1995) (21)
- Efficient and Safe Vehicle Navigation Based on Driver Behavior Classification (2018) (20)
- MARS: a MAPLE/MATLAB/C resultant-based solver (1998) (20)
- Six Degree-of-Freedom Haptic Display (2000) (20)
- Efficient relational database management using graphics processors (2005) (20)
- Appearance-preserving simplification of polygonal models (1998) (20)
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- CMetric: A Driving Behavior Measure using Centrality Functions (2020) (20)
- Efficient Boundary Extraction of BSP Solids Based on Clipping Operations (2013) (20)
- Virtual Reality Software and Technology (2015) (20)
- Pedestrian Dominance Modeling for Socially-Aware Robot Navigation (2018) (20)
- Interactive and Exact Collision Detection for Large-Scaled Environments (1997) (19)
- Robust individual and holistic features for crowd scene classification (2016) (19)
- FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics (2019) (19)
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- DensePeds: Pedestrian Tracking in Dense Crowds Using Front-RVO and Sparse Features (2019) (19)
- BSwarm: biologically-plausible dynamics model of insect swarms (2015) (19)
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- ACMICS: an agent communication model for interacting crowd simulation (2018) (19)
- Continuous collision detection for non-rigid contact computations using local advancement (2010) (19)
- Realtime Collision Avoidance for Mobile Robots in Dense Crowds using Implicit Multi-sensor Fusion and Deep Reinforcement Learning (2020) (19)
- Fast and reliable collision culling using graphics hardware (2005) (19)
- Efficient Contact Determination in Dynamic Environments (1997) (19)
- Rational curves with polynomial parameterization (1991) (19)
- AutoRVO: Local Navigation with Dynamic Constraints in Dense Heterogeneous Traffic (2018) (19)
- Spoke-Darts for High-Dimensional Blue-Noise Sampling (2014) (19)
- CCQ: Efficient Local Planning Using Connection Collision Query (2010) (19)
- DWA-RL: Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation among Mobile Obstacles (2021) (18)
- Fast C-obstacle query computation for motion planning (2006) (18)
- Constraint-based model synthesis (2009) (18)
- Efficient finite-edge diffraction using conservative from-region visibility (2012) (18)
- Out-of-Core Rendering of Massive Geometric Datasets (2002) (17)
- Global vector field computation for feedback motion planning (2009) (17)
- REACH - Realtime crowd tracking using a hybrid motion model (2015) (17)
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- Affect2MM: Affective Analysis of Multimedia Content Using Emotion Causality (2021) (17)
- Spatially-encoded far-field representations for interactive walkthroughs (2001) (17)
- TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement Learning (2021) (17)
- Adaptive Dynamics with Efficient Contact Handling for Articulated Robots (2006) (17)
- Active Animations of Reduced Deformable Models with Environment Interactions (2017) (17)
- A fast n-dimensional ray-shooting algorithm for grasping force optimization (2010) (17)
- F2FCrowds: Planning Agent Movements to Enable Face-to-Face Interactions (2017) (17)
- Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency Scenarios (2017) (17)
- Efficient representations and techniques for computing B-rep's of CSG models with NURBS primitives (1996) (16)
- Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory (2011) (16)
- CrowdSteer: Realtime Smooth and Collision-Free Robot Navigation in Dense Crowd Scenarios Trained using High-Fidelity Simulation (2020) (16)
- Continuous penetration depth (2014) (16)
- Navigating virtual agents in online virtual worlds (2008) (16)
- Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons (2021) (16)
- Collision-Free and Curvature-Continuous Path Smoothing In Cluttered Environments (2011) (16)
- Fast algorithms for penetration and contact determination between non-convex polyhedral models (1995) (16)
- Sound Synthesis, Propagation, and Rendering: A Survey (2020) (16)
- Hierarchical and Controlled Advancement for Continuous Collision Detectionof Rigid and Articulated Models (2014) (16)
- High-DOF Robots in Dynamic Environments Using Incremental Trajectory Optimization (2014) (16)
- Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments (2019) (16)
- DeepMNavigate: Deep Reinforced Multi-Robot Navigation Unifying Local & Global Collision Avoidance (2019) (16)
- Example-based curve synthesis (2010) (16)
- SS-SFDA : Self-Supervised Source-Free Domain Adaptation for Road Segmentation in Hazardous Environments (2021) (16)
- IR-GAN: Room Impulse Response Generator for Far-Field Speech Recognition (2021) (16)
- P-cloth (2020) (16)
- TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds (2015) (16)
- GamePlan: Game-Theoretic Multi-Agent Planning with Human Drivers at Intersections, Roundabouts, and Merging (2021) (16)
- Simulating Flying Insects Using Dynamics and Data-Driven Noise Modeling to Generate Diverse Collective Behaviors (2016) (15)
- GraphRQI: Classifying Driver Behaviors Using Graph Spectrums (2019) (15)
- COVID surveillance robot: Monitoring social distancing constraints in indoor scenarios (2021) (15)
- Interactive continuous collision detection for topology changing models using dynamic clustering (2015) (15)
- Reactive Navigation Under Non-Parametric Uncertainty Through Hilbert Space Embedding of Probabilistic Velocity Obstacles (2020) (15)
- Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning (2020) (15)
- TTM: Terrain Traversability Mapping for Autonomous Excavator Navigation in Unstructured Environments (2021) (15)
- Interactive Crowd Content Generation and Analysis Using Trajectory-Level Behavior Learning (2015) (15)
- Adaptive impulse response modeling for interactive sound propagation (2016) (15)
- Reciprocal Collision Avoidance and Navigation for Video Games (2011) (15)
- Safe Navigation With Human Instructions in Complex Scenes (2018) (15)
- Interactive rendering of parametric spline surfaces (1996) (15)
- Reliable sweeps (2009) (15)
- The Emotionally Intelligent Robot: Improving Social Navigation in Crowded Environments (2019) (14)
- Diffraction-Aware Sound Localization for a Non-Line-of-Sight Source (2018) (14)
- TZC: Efficient Inter-Process Communication for Robotics Middleware with Partial Serialization (2018) (14)
- A unified approach for simplifying polygonal and spline models (1998) (14)
- Realtime Simulation of Thin-Shell Deformable Materials Using CNN-Based Mesh Embedding (2019) (14)
- Modeling Data-Driven Dominance Traits for Virtual Characters Using Gait Analysis (2019) (14)
- Efficient simplex computation for fixture layout design (2010) (13)
- Inferring User Intent using Bayesian Theory of Mind in Shared Avatar-Agent Virtual Environments (2019) (13)
- TIMERS: Document-level Temporal Relation Extraction (2021) (13)
- Implicitizing Rational Parametric Surfaces (1990) (13)
- Real-time Crowd Tracking using Parameter Optimized Mixture of Motion Models (2014) (13)
- Solving Chance-Constrained Optimization Under Nonparametric Uncertainty Through Hilbert Space Embedding (2018) (13)
- Feedback motion planning for liquid pouring using supervised learning (2016) (13)
- GST: GPU-decodable supercompressed textures (2016) (13)
- The Emotionally Intelligent Robot: Improving Socially-aware Human Prediction in Crowded Environments (2019) (13)
- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations (2008) (13)
- Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression (2020) (13)
- The Socially Invisible Robot Navigation in the Social World Using Robot Entitativity (2018) (13)
- MixedPeds: Pedestrian Detection in Unannotated Videos Using Synthetically Generated Human-Agents for Training (2017) (13)
- StylePredict: Machine Theory of Mind for Human Driver Behavior From Trajectories (2020) (13)
- Model Simplification (2005) (13)
- Crowd-Steer: Realtime Smooth and Collision-Free Robot Navigation in Densely Crowded Scenarios Trained using High-Fidelity Simulation (2020) (13)
- Reinforcement Learning-Based Visual Navigation With Information-Theoretic Regularization (2019) (13)
- i-Sound: Interactive gpu-based sound auralization in dynamic scenes (2013) (13)
- 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion (2018) (13)
- GA-Nav: Efficient Terrain Segmentation for Robot Navigation in Unstructured Outdoor Environments (2021) (13)
- SynCoPation: Interactive Synthesis-Coupled Sound Propagation (2016) (13)
- Classifying Group Emotions for Socially-Aware Autonomous Vehicle Navigation (2018) (13)
- Numerical Methods for Solving Polynomial Equations (1998) (13)
- Solving polynomial systems for curve, surface and solid modeling (1993) (12)
- Interactive Computation of Discrete Generalized Voronoi Diagrams using Range Culling (2005) (12)
- Surface distance maps (2007) (12)
- A Voronoi-Based Hybrid Motion Planner for Rigid Bodies (2000) (12)
- V-RVO: Decentralized Multi-Agent Collision Avoidance using Voronoi Diagrams and Reciprocal Velocity Obstacles (2021) (12)
- Deep-Modal: Real-Time Impact Sound Synthesis for Arbitrary Shapes (2020) (12)
- Tracing Analytic Ray Curves for Light and Sound Propagation in Non-Linear Media (2014) (12)
- Efficient Reciprocal Collision Avoidance between Heterogeneous Agents Using CTMAT (2018) (12)
- Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware (2002) (12)
- Using Graphics Processor Units to Accelerate OneSAF: A Case Study in Technology Transition (2006) (12)
- A video-based rendering acceleration algorithm for interactive walkthroughs (2000) (12)
- The Liar's Walk: Detecting Deception with Gait and Gesture (2019) (12)
- B-GAP: Behavior-Guided Action Prediction for Autonomous Navigation (2020) (12)
- Virtual cityscapes: recent advances in crowd modeling and traffic simulation (2010) (12)
- Optimization-based Pedestrian Model Calibration for Evaluation☆ (2014) (12)
- Transferring Grasp Configurations using Active Learning and Local Replanning (2018) (12)
- FasTC: accelerated fixed-rate texture encoding (2013) (12)
- Aural Proxies and Directionally-Varying Reverberation for Interactive Sound Propagation in Virtual Environments (2013) (12)
- GANav: Group-wise Attention Network for Classifying Navigable Regions in Unstructured Outdoor Environments (2021) (12)
- Appearance-Perserving Simplification. (1998) (12)
- PaintBot: A Reinforcement Learning Approach for Natural Media Painting (2019) (12)
- Efficient HRTF Computation Using Adaptive Rectangular Decomposition (2014) (12)
- Fast-Rir: Fast Neural Diffuse Room Impulse Response Generator (2021) (12)
- Fast and Bounded Probabilistic Collision Detection in Dynamic Environments for High-DOF Trajectory Planning (2016) (11)
- Outdoor sound propagation with analytic ray curve tracer and Gaussian beam. (2017) (11)
- Efficient Optimal Control of Smoke using Spacetime Multigrid (2016) (11)
- Interactive Sound Rendering on Mobile Devices using Ray-Parameterized Reverberation Filters (2018) (11)
- Geometric methods for multi-agent collision avoidance (2010) (11)
- New Formulation of Mixed-Integer Conic Programming for Globally Optimal Grasp Planning (2019) (11)
- Parallel Motion Planning Using Poisson-Disk Sampling (2017) (11)
- Efficient and Reliable Self‐Collision Culling Using Unprojected Normal Cones (2017) (11)
- GPU-based contact-aware trajectory optimization using a smooth force model (2019) (11)
- A Cache-Efficient Sorting Algorithm for Database and Data Mining Computations using Graphics Processors (2016) (11)
- IRW: an incremental representation for image-based walkthroughs (2002) (11)
- Interactive simulation of local interactions in dense crowds using elliptical agents (2017) (11)
- SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments (2020) (11)
- Spatially encoded image-space simplifications for interactive walkthrough (2002) (11)
- Towards a Digital Makkah – Using Immersive 3 D Environments to Train and Prepare Pilgrims (2011) (11)
- Interactive Crowd-Behavior Learning for Surveillance and Training (2016) (10)
- SATO: Surface Area Traversal Order for Shadow Ray Tracing (2014) (10)
- STCrowd: A Multimodal Dataset for Pedestrian Perception in Crowded Scenes (2022) (10)
- Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks (2022) (10)
- Low-Frequency Compensated Synthetic Impulse Responses For Improved Far-Field Speech Recognition (2019) (10)
- Real-Time Massive Model Rendering Synthesis Lectures on Computer Graphics and Animation (2008) (10)
- Efficient Probabilistic Collision Detection for Non-Gaussian Noise Distributions (2019) (10)
- Improved Speech Emotion Recognition using Transfer Learning and Spectrogram Augmentation (2021) (10)
- Virtual Tawaf: A Velocity-Space-Based Solution for Simulating Heterogeneous Behavior in Dense Crowds (2013) (10)
- Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation in Dense Mobile Crowds (2020) (10)
- TS-RIR: Translated Synthetic Room Impulse Responses for Speech Augmentation (2021) (10)
- Psychoacoustic Characterization of Propagation Effects in Virtual Environments (2016) (10)
- Algebraic algorithms for structure determination in biological chemistry (2006) (10)
- Interactive and Exact Collision Detection for Multi-Body Environments (1994) (10)
- Interactive Continuous Collision Detection Using Swept Volume for Avatars (2007) (10)
- Massive model visualization techniques: course notes (2008) (10)
- Feature-based surface decomposition for polyhedral morphing (1999) (10)
- Parallel cartesian planning in dynamic environments using constrained trajectory planning (2015) (10)
- NeoNav: Improving the Generalization of Visual Navigation via Generating Next Expected Observations (2019) (10)
- Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds (2003) (9)
- Hierarchical Levels of Detail for Fast Display of Large Static and Dynamic Environments (2000) (9)
- LPaintB: Learning to Paint from Self-Supervision (2019) (9)
- Interactive Display of Large Scale Trimmed NURBS Models (1994) (9)
- Grasping Fragile Objects Using A Stress-Minimization Metric (2020) (9)
- Using Graph-Theoretic Machine Learning to Predict Human Driver Behavior (2021) (9)
- Fast and reliable collision detection using graphics processors (2005) (9)
- Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing (2009) (9)
- Fast and reliable collision culling using graphics hardware (2006) (9)
- Interactive sound propagation and rendering for large multi-source scenes (2017) (9)
- Robust Algorithms for Object Localization (1998) (9)
- Dynamically balanced and plausible trajectory planning for human-like characters (2016) (9)
- GWA: A Large High-Quality Acoustic Dataset for Audio Processing (2022) (9)
- RLFC: random access light field compression using key views and bounded integer sequence encoding (2018) (9)
- Interactive Boundary Computation of Boolean Combinations of Sculptured Solids (1997) (9)
- TNS: Terrain Traversability Mapping and Navigation System for Autonomous Excavators (2021) (9)
- Spoke Darts for Efficient High Dimensional Blue Noise Sampling. (2014) (9)
- Learning Resilient Behaviors for Navigation Under Uncertainty (2019) (9)
- Human Trajectory Prediction via Neural Social Physics (2022) (9)
- Learning Acoustic Scattering Fields for Dynamic Interactive Sound Propagation (2020) (9)
- SegTC: Fast Texture Compression using Image Segmentation (2014) (9)
- Subdivided Shadow Maps (2005) (8)
- Analytic Ray Curve Tracing for Outdoor Sound Propagation (2016) (8)
- Efficient and Reliable Computation with Algebraic Numbers for Geometric Algorithms (1998) (8)
- TerraPN: Unstructured terrain navigation through Online Self-Supervised Learning (2022) (8)
- BOOLE: A System to Compute Boolean Combinations of Sculptured Solids (1995) (8)
- IMMPACT: A System for Interactive Proximity Queries On Massive Models (1998) (8)
- Algebraic Loop Detection and Evaluation Algorithms for Curve and Surface Interrogations (1996) (8)
- Crowd simulation using Discrete Choice Model (2012) (8)
- Efficient Penetration Depth Computation Between Rigid Models Using Contact Space Propagation Sampling (2015) (8)
- Multimodal Emotion Recognition using Transfer Learning from Speaker Recognition and BERT-based models (2022) (8)
- SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional Planning (2020) (8)
- Fast and Robust Motion Planning with Noisy Data using Machine Learning (2013) (8)
- Goal velocity obstacles for spatial navigation of multiple virtual agents (2013) (8)
- Data-driven modeling of group entitativity in virtual environments (2018) (8)
- METEOR: A Massive Dense & Heterogeneous Behavior Dataset for Autonomous Driving (2021) (8)
- Learning Perceived Emotion Using Affective and Deep Features for Mental Health Applications (2019) (8)
- Constraint‐based motion synthesis for deformable models (2008) (8)
- Work distribution methods on GPUs (2009) (8)
- CoMet: Modeling Group Cohesion for Socially Compliant Robot Navigation in Crowded Scenes (2021) (8)
- Stable information transfer network facilitates the emergence of collective behavior of bird flocks (2018) (8)
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- Efficient Inverse Kinematics for Redundant Manipulators with Collision Avoidance in Dynamic Scenes* (2018) (7)
- Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic (2009) (7)
- Effects of virtual acoustics on dynamic auditory distance perception (2017) (7)
- Efficient wave-based acoustic material design optimization (2016) (7)
- Efficient B-rep Generation of Low-Degree Sculptured Solids Using Exact Arithmetic (1996) (7)
- Simulating high-DOF human-like agents using hierarchical feedback planner (2015) (7)
- Technology and data-intensive science in the beginning of the 21st century. (2011) (7)
- RoadTrack: Tracking Road Agents in Dense and Heterogeneous Environments (2019) (7)
- Incremental collision detection for polygonal models (1995) (7)
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- Learning-based Feedback Controller for Deformable Object Manipulation (2018) (6)
- Dynamic Graph Modeling Of Simultaneous EEG And Eye-Tracking Data For Reading Task Identification (2021) (6)
- Generating Virtual Avatars with Personalized Walking Gaits using Commodity Hardware (2017) (6)
- Multi‐resolution collision handling for cloth‐like simulations (2005) (6)
- Motion Planning and Synthesis of Human-Like Characters in Constrained Environments (2009) (6)
- Practical logarithmic shadow maps (2006) (6)
- Wave-based sound propagation for VR applications (2014) (6)
- Efficient and accurate boundary evaluation algorithms for boolean combinations of sculptured solids (1997) (6)
- Fast Distance Field Computation Using Graphics Hardware (2010) (6)
- Fast Line-of-Sight Computations in Complex Environments (2004) (6)
- LCrowdV: Generating labeled videos for pedestrian detectors training and crowd behavior learning (2019) (6)
- Real Time Interactive Massive Model Visualization (2006) (6)
- Constrained Motion Interpolation with Distance Constraints (2008) (6)
- Multi-Window Data Augmentation Approach for Speech Emotion Recognition (2020) (6)
- Modelling Multi-Channel Emotions Using Facial Expression and Trajectory Cues for Improving Socially-Aware Robot Navigation (2019) (6)
- Augmented Autonomous Driving Simulation using Data-driven Algorithms • Augmented Autonomous Driving Simulation (2019) (6)
- Interactive massive model rendering (2008) (6)
- Ped-Air: A Simulator for Loading, Unloading, and Evacuating Aircraft (2014) (6)
- RoadTrack: Realtime Tracking of Road Agents in Dense and Heterogeneous Environments (2019) (6)
- LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints (2020) (6)
- A Simple Algorithm for Complete Motion Planning of Translating Polyhedral Robots (2005) (6)
- Parallel collision detection between deformable objects using SIMD instructions (2009) (6)
- TerraPN: Unstructured Terrain Navigation using Online Self-Supervised Learning (2022) (6)
- CPPM: chi-squared progressive photon mapping (2020) (6)
- Vis-Sort : Fast Visibility Ordering of 3-D Geometric Primitives (2004) (6)
- ABC-Net: Semi-Supervised Multimodal GAN-based Engagement Detection using an Affective, Behavioral and Cognitive Model (2020) (6)
- Receiver Placement for Speech Enhancement using Sound Propagation Optimization (2018) (5)
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- OF-VO: Efficient Navigation Among Pedestrians Using Commodity Sensors (2020) (5)
- Fast and Accurate Geometric Sound Propagation Using Visibility Computations (2011) (5)
- Session details: Course 4: State of the art in massive model visualization (2007) (5)
- Efficient multi-agent global navigation using interpolating bridges (2016) (5)
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- Accurate sampling-based algorithms for surface extraction and motion planning (2005) (5)
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- Efficient Generation of Motion Plans from Attribute-Based Natural Language Instructions Using Dynamic Constraint Mapping (2017) (5)
- Eecient Rendering of Trimmed Nurbs Surfaces (1995) (5)
- Efficient GPU-Based Solver for Acoustic Wave Equation (2010) (5)
- Generating Realtime Motion Plans from Complex Natural Language Commands Using Dynamic Grounding Graphs (2017) (5)
- Improving Reverberant Speech Separation with Synthetic Room Impulse Responses (2021) (5)
- VBTC: GPU‐Friendly Variable Block Size Texture Encoding (2016) (5)
- Challenges and Opportunities for the Intersection of Vulnerable Road Users (VRU) and Automated Vehicles (AVs) (2018) (5)
- Exact collision detection for interactive environments (extended abstract) (1994) (5)
- GPGP: General Purpose Computation using Graphics Processors (2004) (5)
- IR-GAN: Room Impulse Response Generator for Speech Augmentation (2020) (5)
- SwarmCCO: Probabilistic Reactive Collision Avoidance for Quadrotor Swarms Under Uncertainty (2020) (5)
- Overview on Collision and Proximity Queries (2008) (5)
- AutoTrajectory: Label-free Trajectory Extraction and Prediction from Videos using Dynamic Points (2020) (5)
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- Computing Boolean Combinations Of Solids Composed Of Free-Form Surfaces (1996) (5)
- MPARD: A high-frequency wave-based acoustic solver for very large compute clusters (2017) (5)
- TTM: Terrain Traversability Mapping for Autonomous Excavators (2021) (5)
- Dynamic Sound Field Synthesis for Speech and Music Optimization (2018) (4)
- Varying the Shape Parameters of Rational Continuity (1991) (4)
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- Quadratic Contact Energy Model for Multi‐impact Simulation (2015) (4)
- GAMEOPT: Optimal Real-time Multi-Agent Planning and Control for Dynamic Intersections (2022) (4)
- Multimodal and Context-Aware Emotion Perception Model With Multiplicative Fusion (2021) (4)
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- Optimizing source placement for noise minimization using hybrid acoustic simulation (2018) (4)
- HighlightMe: Detecting Highlights from Human-Centric Videos (2021) (4)
- GrASPE: Graph based Multimodal Fusion for Robot Navigation in Unstructured Outdoor Environments (2022) (4)
- Time Integrating Articulated Body Dynamics Using Position-Based Collocation Methods (2018) (4)
- Behavior Modeling for Autonomous Driving (2018) (4)
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- Algorithms for Computing Selected Solutions of Polynomial Equations (1994) (4)
- Polynomial parametrizations for rational curves (1990) (4)
- FAR: Fourier Aerial Video Recognition (2022) (4)
- Simplifying spline models (1999) (4)
- Collision-Free Kinematics for Redundant Manipulators in Dynamic Scenes using Optimal Reciprocal Velocity Obstacles (2018) (4)
- DocTime: A Document-level Temporal Dependency Graph Parser (2022) (4)
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- Modeling Trajectory-level Behaviors using Time Varying Pedestrian Movement Dynamics (2018) (4)
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- Smooth and Dynamically Stable Navigation of Multiple Human-Like Robots (2014) (3)
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- SAfE: Self-Attention Based Unsupervised Road Safety Classification in Hazardous Environments (2020) (3)
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- Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations (2021) (3)
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- Effective traversal algorithms and hardware architecture for pyramidal inverse displacement mapping (2014) (3)
- DistillAdapt: Source-Free Active Visual Domain Adaptation (2022) (3)
- RealTime GPU-Based Motion Planning for Task Executions (2013) (3)
- Evaluating surface intersections in lower dimensions (1994) (3)
- Efficient solver for spacetime control of smoke (2017) (3)
- Efficient global penetration depth computation for articulated models (2016) (3)
- AdaptiveON: Adaptive Outdoor Navigation Method For Stable and Reliable Actions (2022) (3)
- Quick-VDR: interactive view-dependent rendering of massive models (2004) (3)
- Efficient computation of discrete voronoi diagram and homotopy-preserving simplified medial axis of a three-dimensional polyhedron (2006) (3)
- Efficient Multi-Agent Motion Planning in Continuous Workspaces Using Medial-Axis-Based Swap Graphs (2020) (3)
- Sound Synthesis, Propagation, and Rendering (2022) (3)
- Constraint-based motion synthesis for deformable models (2008) (3)
- Validation of 3D numerical simulation for acoustic pulse propagation in an urban environment (2012) (3)
- PerMO: Perceiving More at Once from a Single Image for Autonomous Driving (2020) (3)
- A real-time sound propagation system for noise prediction in outdoor spaces (2012) (3)
- Editing smoke animation using a deforming grid (2017) (3)
- Predicting Pedestrian Trajectories for Robot Navigation ( Extended Abstract ) (2014) (3)
- HTRON: Efficient Outdoor Navigation with Sparse Rewards via Heavy Tailed Adaptive Reinforce Algorithm (2022) (3)
- Simulating crowd interactions in virtual environments (doctoral consortium) (2014) (3)
- XAI-N: Sensor-based Robot Navigation using Expert Policies and Decision Trees (2021) (3)
- ENI: Quantifying Environment Compatibility for Natural Walking in Virtual Reality (2022) (3)
- Classifying Driver Behaviors for Autonomous Vehicle Navigation (2018) (3)
- HMPO: Human Motion Prediction in Occluded Environments for Safe Motion Planning (2020) (3)
- Interactive visualization and collision detection using dynamic simplification and cache-coherent layouts (2005) (3)
- PedLearn : Realtime Pedestrian Tracking , Behavior Learning , and Navigation for Autonomous Vehicles (2017) (3)
- Simpliication Envelopes (2007) (3)
- Topology Preserving Isosurface Extraction for Geometry Processing (2004) (3)
- Reliable Geometric Computations with Algebraic Primitives and Predicates (2002) (3)
- Point-based Acoustic Scattering for Interactive Sound Propagation via Surface Encoding (2021) (2)
- Psychoacoustic characterization of propagation effects in virtual environments (2016) (2)
- Geometric Collision Avoidance for Heterogeneous Crowd Simulation (2012) (2)
- Global Visibility and Hidden Surface Removal Algorithms for Free Form Surfaces (2007) (2)
- B-GAP: Behavior-Rich Simulation and Navigation for Autonomous Driving (2020) (2)
- Real-time sound propagation and noise modeling in outdoor environments using Equivalent Source Formulation (2012) (2)
- TexNN: Fast Texture Encoding Using Neural Networks (2018) (2)
- SALAD : Source-free Active Label-Agnostic Domain Adaptation for Classification, Segmentation and Detection (2022) (2)
- A Simple Path Non-Existence Algorithm for low DOF robots (2006) (2)
- Efficient Collision Culling among Deformable Objects using Graphics Processors (2006) (2)
- Proximity Computations between Noisy Point Clouds using Robust Classification (2010) (2)
- Interactive display of large solid models for walkthroughs (1996) (2)
- DnD: Dense Depth Estimation in Crowded Dynamic Indoor Scenes (2021) (2)
- 3D-OGSE: Online Smooth Trajectory Generation for Quadrotors using Generalized Shape Expansion in Unknown 3D Environments (2020) (2)
- Improving Reverberant Speech Separation with Multi-stage Training and Curriculum Learning (2021) (2)
- Efficient visibility-based algorithms for interactive walkthrough, shadow generation, and collision detection (2004) (2)
- Multi-Agent Coverage in Urban Environments (2020) (2)
- Interactive ray tracing of massive and deformable models (2010) (2)
- DeepTAgent : Realtime Tracking of Dense Traffic Agents Using Heterogeneous Interaction (2018) (2)
- BoMuDA: Boundless Multi-Source Domain Adaptive Segmentation in Unconstrained Environments (2020) (2)
- 3MASSIV: Multilingual, Multimodal and Multi-Aspect dataset of Social Media Short Videos (2022) (2)
- Feedback Motion Planning for Liquid Transfer using Supervised Learning (2016) (2)
- Learning Acoustic Scattering Fields for Highly Dynamic Interactive Sound Propagation (2020) (2)
- Fast Penetration Depth Computation and its Applications (2006) (2)
- Dealing with Sparse Rewards in Continuous Control Robotics via Heavy-Tailed Policies (2022) (2)
- Partitioning Trimmed Spline Surfaces into NonSelf-Occluding Regions for Visibility Computation (2000) (2)
- MPTC: video rendering for virtual screens using compressed textures (2017) (2)
- Robot Navigation in Irregular Environments with Local Elevation Estimation using Deep Reinforcement Learning (2021) (2)
- DocLayoutTTS: Dataset and Baselines for Layout-informed Document-level Neural Speech Synthesis (2022) (2)
- Back-face computation of polygon clusters (1997) (2)
- Realtime Pedestrian Tracking and Prediction in Dense Crowds (2017) (2)
- Representation and Interactive Manipulation of Massive CAD Databases (1999) (2)
- Validation of adaptive rectangular decomposition for three-dimensional wave-based acoustic simulation in architectural models (2013) (2)
- Rendering Environmental Voice Reverberation for Large-scale Distributed Virtual Worlds (2014) (2)
- Adaptive Ray-Frustum Tracing for Interactive Sound Propagation in Complex Environment (2007) (2)
- MotionHint: Self-Supervised Monocular Visual Odometry with Motion Constraints (2021) (2)
- Towards Improved Room Impulse Response Estimation for Speech Recognition (2022) (2)
- DeepEigen: Learning-based Modal Sound Synthesis with Acoustic Transfer Maps (2021) (2)
- SelfTune: Metrically Scaled Monocular Depth Estimation through Self-Supervised Learning (2022) (2)
- IPL SDK: Software development kit for efficient acoustics simulation (2012) (2)
- Improving Socially-aware Multi-channel Human Emotion Prediction for Robot Navigation (2019) (2)
- Parallel Occlusion Culling for InteractiveWalkthroughs using Multiple GPUs (2011) (2)
- Efficient Path Planning of Highly Articulated Robots using Adaptive Forward Dynamics (2006) (2)
- OpenVolumeMesh -A Versatile Index-Based Data Structure for 3D Polytopal Complexes (2019) (2)
- Real-time low-frequency signal modulated texture compression using intensity dilation (2014) (2)
- Representation and Evaluation of Boolean Combinations of NURBS Solids (1995) (2)
- Monitoring Access to User Defined Areas with Multi-Agent Team in Urban Environments (2019) (2)
- Fast and dynamically stable optimization-based planning for high-DOF human-like robots (2014) (2)
- Sim-to-Real Strategy for Spatially Aware Robot Navigation in Uneven Outdoor Environments (2022) (2)
- Scalable Algorithms For Interactive Visualization of Curved Surfaces (1996) (2)
- AES: Autonomous Excavator System for Real-World and Hazardous Environments (2020) (2)
- Cloth Manipulation Using Random Forest-Based Controller Parametrization (2018) (2)
- Guest Editors' Introduction: Real-Time Interaction with Complex Models (2007) (2)
- Learning Resilient Behaviors for Navigation Under Uncertainty Environments (2019) (2)
- Robust techniques for curve and surface intersections (1992) (2)
- Dynamic mesh generation for parametric surfaces (1996) (2)
- An Intelligent Self-Driving Truck System for Highway Transportation (2021) (2)
- Accurate High Fidelity Simulations for Training Robot Navigation Policies for Dense Crowds using Deep Reinforcement Learning (2020) (2)
- Video Manipulations Beyond Faces: A Dataset with Human-Machine Analysis (2022) (2)
- Adaptive rectangular decomposition: A spectral, domain-decomposition approach for fast wave solution on complex scenes (2012) (2)
- Representation and computation of Boolean combinations of sculptured models (1995) (2)
- Data-driven Noise Model forSimulating Swarms of Flying (2015) (1)
- Multi-resolution collision handling for cloth-like simulations: Collision Detection and Deformable Objects (2005) (1)
- RLFC (2019) (1)
- Multi-Agent Ergodic Coverage in Urban Environments (2021) (1)
- Interactive Surveillance Technologies for Dense Crowds (2018) (1)
- Accelerating Line-of-Sight queries for Terrain Processing using Region Based Visibility (2006) (1)
- NeuralSound: learning-based modal sound synthesis with acoustic transfer (2021) (1)
- Efficient Auralization for Moving Sources and Receiver (2011) (1)
- Training a Constrained Natural Media Painting Agent using Reinforcement Learning (2019) (1)
- Interactive Edge-Diffraction for Sound Propagation in Complex Virtual Environments (2009) (1)
- 1 Course description (2007) (1)
- DC-MRTA: Decentralized Multi-Robot Task Allocation and Navigation in Complex Environments (2022) (1)
- Closing the Loop between Motion Planning and Task Execution Using Real-Time GPU-Based Planners (2010) (1)
- ACMICS: an agent communication model for interacting crowd simulation (2017) (1)
- Cutting-Edge Computing: Using New Commodity Architectures (2008) (1)
- Real-Time Interaction in Virtual Environments (2000) (1)
- Interactive Boundary Computation of Boolean Combinations of Sculptured Solids (1997) (1)
- Differentiable Frequency-based Disentanglement for Aerial Video Action Recognition (2022) (1)
- Digital Geometry Processing with Topological Guarantees (2008) (1)
- RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary (2020) (1)
- Selective ray tracing for interactive high-quality shadows (2009) (1)
- Advancing Front for Efficient Blue Noise Sampling Across Various Dimensions. (2013) (1)
- Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframes (2022) (1)
- AZTR: Aerial Video Action Recognition with Auto Zoom and Temporal Reasoning (2023) (1)
- Smooth and collision-free navigation for multiple mobile robots and video game characters (2012) (1)
- Guest Editorial Solid and Physical Modeling (2009) (1)
- BoMuDANet: Unsupervised Adaptation for Visual Scene Understanding in Unstructured Driving Environments (2020) (1)
- Physically-based sampling for motion planning (2010) (1)
- Game-Theoretic Planning for Autonomous Driving among Risk-Aware Human Drivers (2022) (1)
- Efficient inverse kinematics for general serial manipulators (1992) (1)
- Scene-aware Far-field Automatic Speech Recognition (2021) (1)
- PSCC (2018) (1)
- Visual Navigation by Generating Next Expected Observations (2019) (1)
- Object Recognition and Localization From Optical Sensors (1992) (1)
- 832 An Experimental Study of Self-Optimizing Dense Linear Algebra Software (2008) (1)
- Bidirectional sound transport (2017) (1)
- MITFAS: Mutual Information based Temporal Feature Alignment and Sampling for Aerial Video Action Recognition (2023) (1)
- Homotopy Preserving Approximate Voronoi Diagram of 3 D Polyhedron (2006) (1)
- Image-Goal Navigation in Complex Environments via Modular Learning (2021) (1)
- AUTONOVI-SIM : MODULAR AUTONOMOUS VEHICLE SIMULATION (2017) (1)
- Show Me What I Like: Detecting User-Specific Video Highlights Using Content-Based Multi-Head Attention (2022) (1)
- Fourier Disentangled Space-Time Attention for Aerial Video Recognition (2022) (1)
- Data-driven sequential goal selection model for multi-agent simulation (2014) (1)
- D2-TPred: Discontinuous Dependency for Trajectory Prediction under Traffic Lights (2022) (1)
- Reflection and Diffraction-Aware Sound Source Localization (2019) (1)
- INTERNATIONAL CONGRESS ON ACOUSTICS MADRID , 2-7 SEPTEMBER 2007 Adaptive sampling for frustum-based sound propagati on in complex and dynamic environments (2007) (1)
- Multi-Robot Path Planning Using Medial-Axis-Based Pebble-Graph Embedding (2020) (1)
- CGLR: Dense Multi-Agent Navigation Using Voronoi Cells and Congestion Metric-based Replanning (2022) (1)
- Hierarchical Optimization-based Planning for High-DOF Robots (2013) (1)
- Noise Field Control Using Active Sound Propagation and Optimization (2018) (1)
- Data-driven Noise Model for Simulating Swarms of Flying Insects (2015) (1)
- Dynamic Coherence-Based EM Ray Tracing Simulations in Vehicular Environments (2021) (1)
- A unified crowd simulation model revealing relationships among "Physiology-Psychology-Physics" factors (2017) (1)
- BOhance: Bayesian Optimization for Content Enhancement (2021) (1)
- Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling 2008, SPM'08: Preface (2008) (1)
- Solid and Physical Modeling (2008) (1)
- CubeP Crowds: crowd simulation integrated into "Physiology-Psychology-Physics" factors (2017) (1)
- Real-time interaction with complex models. (2007) (1)
- Scene-aware Sound Rendering in Virtual and Real Worlds (2020) (1)
- Motion Recognition of Self & Others on Realistic 3 D Avatars (2017) (1)
- Posterior Coreset Construction with Kernelized Stein Discrepancy for Model-Based Reinforcement Learning (2022) (1)
- Articulated Body Dynamics Simulation using Optimization Integrator (2017) (1)
- A Hybrid Approach for Determinant Signs of Moderate-Sized Matrices (2003) (1)
- Redirection Using Alignment (2021) (1)
- Fundamental Diagram Adherent Interactive Crowd Simulation using Density-Dependent Filters (2014) (1)
- Psycho-acoustic evaluation of physically-based sound propagation algorithms (2017) (1)
- ORBBuf: A Robust Buffering Method for Collaborative Visual SLAM (2020) (1)
- AdaptiveON: Adaptive Outdoor Local Navigation Method for Stable and Reliable Actions (2022) (1)
- Scalable Parallel Algorithms for Interactive Visualization of Cuved Surfaces (1996) (1)
- Self-Illusion: A Study on High-Level Cognition of Role-Playing in Immersive Virtual Environments from Non-Human Perspective. (2020) (1)
- Preliminary Validation of Urethral Transection Simulation during RARP (2019) (0)
- Source Directivity and Spatial Audio for Interactive Wave-based Sound Propagation (2014) (0)
- Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive. (2007) (0)
- C}ache-{O}blivious {M}esh {L}ayouts (2005) (0)
- Fine-Grained Vehicle Perception via 3D Part-Guided Visual Data Augmentation (2020) (0)
- Navier-Stokes Optimization argminu , v Equation ( 5 ) s . t . Equation ( 1 ) ( 2 ) Stopping Criterion Advection Optimization argmin (2017) (0)
- Autonomous vehicles , their networks and security Navigating unsignaled intersections (2022) (0)
- Preface (2010) (0)
- TeleEngage: A Multimodal Semi-Supervised Approach to Measure Engagement for Telemental Health (2021) (0)
- Interactive Acoustic Simulation in Urban and Complex Environments (2015) (0)
- MONOPOLY: Financial Prediction from MONetary POLicY Conference Videos Using Multimodal Cues (2022) (0)
- M-MELD: A Multilingual Multi-Party Dataset for Emotion Recognition in Conversations (2022) (0)
- AGPU-basedStreamingAlgorithmforHigh-Resolution ClothSimulation (2013) (0)
- The Emotionally Intelligent Robot : Improving Social Human-Robot Teaming in Crowded Environments (2019) (0)
- Decentralized multi-agent planning for maneuvering in complex scenarios (2022) (0)
- Model Simpli cation with Global Error (2007) (0)
- An Overview of Enhancing Distance Learning Through Emerging Augmented and Virtual Reality Technologies. (2023) (0)
- Hierarchical Image-Goal Navigation in Real Crowded Scenarios (2021) (0)
- DeepTMH: Multimodal Semi-supervised framework leveraging Affective and Cognitive engagement for Telemental Health (2021) (0)
- Velocity-based modeling of physical interactions in dense crowds (2014) (0)
- Human Trajectory Prediction via Neural Social Physics-Supplementary Material (2022) (0)
- color + theory (2021) (0)
- Supervised Learning for Controlling Fluids (2016) (0)
- Energy decay analysis in coupled volumes using an acoustic wave simulator (2013) (0)
- Interactive Grasping for High-genus Objects using Configuration Space Learning (2018) (0)
- Motion Planning for High-DOF Deformable Objects using Nonlinear Dimension Reduction (2018) (0)
- Fast and Reliable Contact Computations for Grasp Planning (2010) (0)
- Dynamically Balanced and Plausible Trajectories for Human-Like Robots (2015) (0)
- NeuralSound (2022) (0)
- Recurrent 3D attentional networks for end-to-end active object recognition (2019) (0)
- Topology Preserving Surface Extraction Using Star-shaped Subdivision Gokul Varadhan (2004) (0)
- Synthesizing Human-Like Walking in Constrained Environments (2013) (0)
- RE-MOVE: An Adaptive Policy Design Approach for Dynamic Environments via Language-Based Feedback (2023) (0)
- SLICER: Learning universal audio representations using low-resource self-supervised pre-training (2022) (0)
- METEOR:A Dense, Heterogeneous, and Unstructured Traffic Dataset With Rare Behaviors (2021) (0)
- Listen2Scene: Interactive material-aware binaural sound propagation for reconstructed 3D scenes (2023) (0)
- Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Based Zero-Shot Object Navigation (2023) (0)
- Right of way (2012) (0)
- Learning Grasp Configurations for Novel Objects from Prior Examples (2018) (0)
- Vehicle Perception from a Single Image for Autonomous Driving Using Deformable Model Representation and Deep Learning (2022) (0)
- Synthetic Wave-Geometric Impulse Responses for Improved Speech Dereverberation (2022) (0)
- Multi-Agent Planning and Simulation for Intelligent Transportation Systems (2010) (0)
- Dataset Generation Using Stochasic Optimization Liquid Outflow Location Mean Trajectory Prior Optimization-based Feedback Motion Planner (2018) (0)
- Representation, boundary computation and fast display of CSG models with NURBS primitives (1997) (0)
- Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014 (2014) (0)
- B-GAP: Behavior-Guided Action Prediction and Navigation for Autonomous Driving. (2021) (0)
- Proceedings of Meetings on Acoustics (2013) (0)
- CrossLoc3D: Aerial-Ground Cross-Source 3D Place Recognition (2023) (0)
- DMCA: Dense Multi-agent Navigation using Attention and Communication (2022) (0)
- Combining Computer Vision and Real Time Motion Planning for Human-Robot Interaction (2018) (0)
- Generating Realtime Motion Plans from Attribute-Based Natural Language Instructions Using Dynamic Constraint Mapping (2017) (0)
- Automatically Learning Driver Behaviors for Safe Autonomous Vehicle Navigation (2018) (0)
- Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments (2022) (0)
- D Deformable Object Manipulation using Deep Neural Networks (2019) (0)
- Object localization using Algebraic technique (1994) (0)
- MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation (2022) (0)
- Efficient Numeric and Geometric Computations using Heterogeneous Shared Memory Architectures (2017) (0)
- Goal Velocity Obstacles for Spatial Navigation of Multiple Autonomous Robots or Virtual Agents (2013) (0)
- A Psychoacoustic Quality Criterion for Path-Traced Sound Propagation (2022) (0)
- Joint Search of Optimal Topology and Trajectory for Planar Linkages (2021) (0)
- Overleaf Example (2021) (0)
- Subdivided Shadow Maps Technical Report TR 05-024 (2010) (0)
- Graph partitioning and ordering for interactive proximity queries (1999) (0)
- Preface (2009) (0)
- 3D-Online Generalized Sensed Shape Expansion: A Probabilistically Complete Motion Planner in Obstacle-Cluttered Unknown Environments (2023) (0)
- Dynamic EM Ray Tracing for Large Urban Scenes with Multiple Receivers (2023) (0)
- Interactive behavior modeling for large-scale crowd simulations (2011) (0)
- Autonomous Excavator System with Real-World Deployment (2022) (0)
- MET: Multimodal Perception of Engagement for Telehealth (2022) (0)
- Guest Editors' Foreword (1998) (0)
- Editorial (2016) (0)
- High Speed and High Fidelity Visualization of Complex CSG Models (2007) (0)
- Efficient algorithms for interference detection in dynamic environments (1997) (0)
- CPPM (2020) (0)
- Estimating Emotion Contagion on Social Media via Localized Diffusion in Dynamic Graphs (2022) (0)
- Learning Gait Emotions Using Affective and Deep Features (2022) (0)
- Multi-contact frictional rigid dynamics using impulse decomposition (2017) (0)
- Editing smoke animation using a deforming grid (2017) (0)
- EPHAM 2009 Exploiting Parallelism Using GPUs and Other Hardware-Assisted Methods (2009) (0)
- Preface to 3D Reconstruction and Understanding with Video and Sound (2015) (0)
- Editorial (2013) (0)
- FastV : From-point Visibility Culling and Application to Sound Rendering (2009) (0)
- [38] O. Sudarsky and C. Gotsman. Output-sensitive Rendering and Communication in Dynamic A. Funkhouser. Ring: a Client-server System for Multi-user Virtual Environments. in Bibliography Summary and Conclusions (0)
- WGICP: Differentiable Weighted GICP-Based Lidar Odometry (2022) (0)
- GeoLCR: Attention-based Geometric Loop Closure and Registration (2023) (0)
- Eecient Contact Determination between Geometric Models Berkeley, C a 9 4 7 2 0 (2010) (0)
- Scene2BIR: Material-aware learning-based binaural impulse response generator for reconstructed real-world 3D scenes (2023) (0)
- Multi Robot Collision Avoidance by Learning Whom to Communicate (2022) (0)
- BADF: Bounding Volume Hierarchies Centric Adaptive Distance Field Computation for Deformable Objects on GPUs (2022) (0)
- 3D-OGSE: Online Safe and Smooth Trajectory Generation using Generalized Shape Expansion in Unknown 3-D Environments (2020) (0)
- Socially Invisible Navigation for Intelligent Vehicles (2018) (0)
- An efficient time domain solver for the acoustic wave equation (2012) (0)
- 2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, ISMAR-MASH'D 2014, Munich, Germany, September 10-12, 2014 (2014) (0)
- Interactive gpu-based acoustic walkthrough in dynamic scenes (2013) (0)
- BADF: Bounding Volume Hierarchies Centric Adaptive Distance Field Computation for Deformable Objects on GPUs (2022) (0)
- ACM Symposium on Solid and Physical Modeling and Applications 2008 (2010) (0)
- LPaintB: Learning to Paint from Self-SupervisionLPaintB: Learning to Paint from Self-Supervision (2019) (0)
- Object Localization Using Algebraic Techniques (2010) (0)
- VRDoc: Gaze-based Interactions for VR Reading Experience (2022) (0)
- Robust 2D/3D Vehicle Parsing in CVIS (2021) (0)
- [38] O. Sudarsky and C. Gotsman. Output-sensitive Rendering and Communication in Dynamic A. Funkhouser. Ring: a Client-server System for Multi-user Virtual Environments. in Summary and Conclusions (0)
- TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering (2023) (0)
- Proceedings of the Workshop at SIGGRAPH Asia (2012) (0)
- Modeling and Interactive Walkthrough of Large CAD Models (2000) (0)
- BADF: BVH-Centric Adaptive Distance Field Computation for Deformable Objects on GPUs (2019) (0)
- Generate Initial Trajectories Generate Noise Compute Waypoint Cost Compute Joint Cost Compute Probability Weights of Noise Update Trajectories Termination Check (2012) (0)
- Efficient data reduction and layout techniques for interactive rasterization and ray tracing of massive models (2007) (0)
- IEEE Virtual Reality Conference 2015 (2015) (0)
- Real-Time Decentralized Navigation of Nonholonomic Agents Using Shifted Yielding Areas (2023) (0)
- PMI Sampler: Patch similarity guided frame selection for Aerial Action Recognition (2023) (0)
- Underwater Acoustics Session 5 aUW : Using Graphic Processing Units for Computationally Intensive Applications in Acoustic Modeling and Signal Processing (2013) (0)
- Robust 2D/3D Vehicle Parsing in Arbitrary Camera Views for CVIS (2021) (0)
- AFR: An Efficient Buffering Algorithm for Cloud Robotic Systems (2019) (0)
- DS-MPEPC: Safe and Deadlock-Avoiding Robot Navigation in Cluttered Dynamic Scenes (2023) (0)
- Personality-Aware Probabilistic Map for Trajectory Prediction of Pedestrians (2019) (0)
- FedBC: Calibrating Global and Local Models via Federated Learning Beyond Consensus (2022) (0)
- Preface: Solid and Physical Modeling (2008) (0)
- RTAW: An Attention Inspired Reinforcement Learning Method for Multi-Robot Task Allocation in Warehouse Environments (2022) (0)
- Globally Optimal Grasp Planning using a Two-Stage Branch-And-Bound Algorithm (2019) (0)
- Load Balancing for Interactive Display of Surfaces * (1996) (0)
- Building robust dynamical simulation systems (2012) (0)
- The power of coherence: fast tessellation of surfaces (1996) (0)
- Special Issue on Recent Advancements on Industrial Robot Technology (2016) (0)
- Interactive Display and Walkthroughs of Complex Environments (2004) (0)
- Editorial (2013) (0)
- PISA: PoIncaré Saliency-Aware Interpolative Augmentation (2022) (0)
- Multiresolution Algorithms for Processing Giga-Models: Real-time Visualization, Reasoning, and Interaction (2012) (0)
- Quic k-CULLIDE: Fast Inter-and Intra-Object Collision Culling Using Graphics Hardware (0)
- Discrete material optimization for wave-based acoustic design (2019) (0)
- Accurate Boundary Evaluation and Interactive Display of Complex Datasets (2003) (0)
- Efficient Collision Detection and Distance Computation with Realtime Sensor Data (2012) (0)
- Algebraic Loop Detection & Evaluation Algorithms for Curve & Surface Interrogations (1996) (0)
- Compressed Coverage Masks for Path Rendering on Mobile GPUs (2015) (0)
- D-ORCA: Distributed Aerial Swarm Collision Avoidance (2019) (0)
- DnD: Dense Depth Estimation in Crowded Indoor Dynamic Scenes Supplementary Material (2021) (0)
- Foreword to the Special Issue on CAD/Graphics 2017 (2018) (0)
- PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments (2023) (0)
- Motion Database Motion Examples Full-body Motion Synthesis velocity body state sync agent Avatar Control Input sync avatar User (2018) (0)
- Hierarchical Methods in Computer Graphics (Dagstuhl Seminar 03271) (2021) (0)
- OptSample: A Resilient Buffer Management Policy for Robotic Systems based on Optimal Message Sampling (2019) (0)
- Interactive sound propagation for large acoustic spaces using wave-ray coupling (2014) (0)
- VERN: Vegetation-aware Robot Navigation in Dense Unstructured Outdoor Environments (2023) (0)
- Handling Massive Models: Representation, Real-Time Display and Interaction (2008) (0)
- Interactive Computational Algorithms for Acoustic Simulation in Complex Environments (2015) (0)
- A Repulsive Force Unit for Garment Collision Handling in Neural Networks (2022) (0)
- MAST: Multiscale Audio Spectrogram Transformers (2022) (0)
- 3D Reconstruction in the Presence of Glasses (2015) (0)
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