Donald P. Greenberg
#17,449
Most Influential Person Now
American soccer player
Why Is Donald P. Greenberg Influential?
(Suggest an Edit or Addition)According to Wikipedia, Donald Peter Greenberg is the Jacob Gould Schurman Professor of Computer Graphics at Cornell University. Early life Greenberg earned his undergraduate and Ph.D. degrees from Cornell University, where he played on the tennis and soccer teams and was a member of Tau Delta Phi and the Quill and Dagger society.
Donald P. Greenberg's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Modeling the interaction of light between diffuse surfaces (1984) (1160)
- The hemi-cube: a radiosity solution for complex environments (1985) (791)
- A comprehensive physical model for light reflection (1991) (740)
- A progressive refinement approach to fast radiosity image generation (1988) (708)
- Non-linear approximation of reflectance functions (1997) (667)
- A model of visual adaptation for realistic image synthesis (1996) (514)
- A multiscale model of adaptation and spatial vision for realistic image display (1998) (463)
- Improved Computational Methods for Ray Tracing (1984) (411)
- A radiosity method for non-diffuse environments (1986) (403)
- Image-Based BRDF Measurement Including Human Skin (1999) (395)
- Lightcuts: a scalable approach to illumination (2005) (370)
- Time-dependent visual adaptation for fast realistic image display (2000) (364)
- Color spaces for computer graphics (1978) (347)
- A global illumination solution for general reflectance distributions (1991) (336)
- Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments (2005) (331)
- Perceiving spatial relationships in computer-generated images (1992) (325)
- A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods (1987) (325)
- A perceptually based physical error metric for realistic image synthesis (1999) (302)
- Real-time robot motion planning using rasterizing computer graphics hardware (1990) (289)
- An Efficient Radiosity Approach for Realistic Image Synthesis (1986) (286)
- Toward a psychophysically-based light reflection model for image synthesis (2000) (271)
- A Testbed for Realistic Image Synthesis (1983) (243)
- The Irradiance Volume (1998) (240)
- A model of visual masking for computer graphics (1997) (239)
- A framework for realistic image synthesis (1997) (230)
- A clustering algorithm for radiosity in complex environments (1994) (229)
- Adaptive shadow maps (2001) (213)
- Discontinuity meshing for accurate radiosity (1992) (213)
- Inverse Lighting for Photography (1997) (199)
- An experimental evaluation of computer graphics imagery (1986) (192)
- Multidimensional lightcuts (2006) (182)
- Combining hierarchical radiosity and discontinuity meshing (1993) (178)
- A general two‐dimensional, graphical finite element preprocessor utilizing discrete transfinite mappings (1981) (171)
- Physically-based glare effects for digital images (1995) (169)
- The Light Buffer: A Shadow-Testing Accelerator (1986) (156)
- Global Illumination via Density Estimation (1995) (151)
- Transparency for computer synthesized images (1979) (143)
- Psychophysically based model of surface gloss perception (2001) (136)
- Polygon shadow generation (1978) (131)
- Bounds and error estimates for radiosity (1994) (127)
- Interactive global illumination in dynamic scenes (2002) (126)
- Color-defective vision and computer graphics displays (1988) (120)
- Combining edges and points for interactive high-quality rendering (2003) (115)
- Perceptual color spaces for computer graphics (1980) (108)
- Computer generated images for medical applications (1978) (104)
- Radiosity redistribution for dynamic environments (1990) (102)
- Global illumination using local linear density estimation (1997) (100)
- Painting with light (1993) (99)
- Acceleration techniques for progressive refinement radiosity (1990) (99)
- A Comprehensive Light-Source Description for Computer Graphics (1984) (99)
- Design and simulation of opera lighting and projection effects (1991) (93)
- A user interface for interactive cinematic shadow design (2002) (86)
- Modeling the interaction of light between diffuse surfaces (1998) (85)
- Determining a set of B-spline control vertices to generate an interpolating surface (1980) (82)
- Predicting Appearance from Measured Microgeometry of Metal Surfaces (2015) (75)
- Perceptual illumination components: a new approach to efficient, high quality global illumination rendering (2004) (69)
- Enhancing and Optimizing the Render Cache (2002) (67)
- Fitting virtual lights for non-diffuse walkthroughs (1997) (64)
- Direct illumination with lazy visibility evaluation (1999) (64)
- An interactive computer graphics approach to surface representation (1977) (63)
- An efficient method for volume rendering using perspective projection (1990) (61)
- Interactive design of complex time dependent lighting (1995) (61)
- THE PULMONARY CIRCULATION: NORMAL AND ABNORMAL (1991) (61)
- Computer graphics visualization for acoustic simulation (1989) (52)
- A visible polygon reconstruction algorithm (1981) (51)
- A framework for the experimental comparison of solar and skydome illumination (2014) (45)
- A fast and accurate light reflection model (1992) (44)
- A progressive refinement approach to fast radiosity image generation (1998) (42)
- Using Perceptual Texture Masking for Efficient Image Synthesis (2002) (40)
- Parallel processing techniques for hidden surface removal (1979) (40)
- A Radiosity Solution for Complex Environments (1997) (39)
- Image-Based BRDF Measurement (1999) (39)
- Path specification and path coherence (1982) (37)
- Light Reflection Models for Computer Graphics (1989) (36)
- A framework for realistic image synthesis (1999) (36)
- Intersection of parametric surfaces by means of look-up tables (1983) (34)
- Accurate direct illumination using iterative adaptive sampling (2006) (34)
- Sustain: An experimental test bed for building energy simulation (2013) (32)
- Local Illumination Environments for Direct Lighting Acceleration (2002) (32)
- Computer Graphics in Architecture (1974) (31)
- Validation of Global Illumination Simulations through CCD Camera Measurements (1997) (30)
- Computers and Architecture (1991) (30)
- An interactive computer graphics approach to surface representation (1977) (29)
- Echocardiographic Three-Dimensional Visualization of the Heart (1990) (29)
- Time-dependent three-dimensional intravascular ultrasound (1995) (28)
- Implementing a Collaboratory for Microscopic Digital Anatomy (1996) (27)
- Multiscale Model of Adaptation, Spatial Vision and Color Appearance (1999) (26)
- Fast computer graphics techniques for calculating direct solar radiation on complex building surfaces (2012) (26)
- Textures for realistic image synthesis (1985) (25)
- Automated Translation and Thermal Zoning of Digital Building Models for Energy Analysis (2013) (25)
- Radiosity: A method for computing global illumination (1986) (24)
- Mathematical analysis of DICOM CT datasets: can endograft sizing be automated for complex anatomy? (2008) (23)
- Reflectance Measurements of Human Skin (1999) (21)
- An integrated design system for cable reinforced membranes using interactive computer graphics (1981) (20)
- A Visible Polygon Reconstruction Algorithm (1982) (18)
- AnEfficient Radiosity Approach forRealistic ImageSynthesis (1986) (17)
- Exploring 3D computer graphics in cockpit avionics (1993) (17)
- Coons Award Lecture (1988) (17)
- A psychophysical approach to assessing the quality of antialiased images (1988) (17)
- Three dimensional echocardiographic reconstruction: Experimental validation of volume measurement (1991) (16)
- An interdisciplinary laboratory for graphics research and applications (1977) (16)
- A Discontinuity Meshing Algorithm for Accurate Radiosity1 (1992) (16)
- Detail synthesis for image-based texturing (2003) (16)
- Texture rendering system for architectural design (1980) (15)
- Approximate Visibility for Illumination Computations using Point Clouds (2000) (15)
- Locally manipulating the geometry of curved surfaces (1992) (14)
- A Testbed for Image Synthesis (1991) (14)
- Three-Dimensional Reconstruction and Volume Rendering of Intravascular Ultrasound Slices Imaged on a Curved Arterial Path (1995) (14)
- Improving Sampling and Reconstruction Techniques for Radiosity (1991) (13)
- Inelastic Analysis of Suspension Roof Structures (1970) (12)
- The back-buffer algorithm: An extension of the radiosity method to dynamic environments (1986) (12)
- More accurate simulations at faster rates (graphics) (1991) (11)
- FAST COMPUTATION OF INCIDENT SOLAR RADIATION FROM PRELIMINARY TO FINAL BUILDING DESIGN (2011) (11)
- The Computer Image: Applications of Computer Graphics (1982) (11)
- COLOR EDUCATION AND COLOR SYNTHESIS IN COMPUTER GRAPHICS. (1986) (11)
- Interactive surface representation system using a B-spline formulation with interpolation capability (1982) (11)
- A generalized graphic preprocessor for two-dimensional finite element analysis (1978) (10)
- vSpline: Physical Design and the Perception of Scale in Virtual Reality (2017) (9)
- 1987 Steven A. Coons award lecture (1988) (9)
- A graphical input system for computer-aided architectural design (1980) (9)
- Computed tomography of the heart by ultrasound (1991) (9)
- Computer graphics and visualization (1986) (8)
- An interactive graphics environment for architectural energy simulation (1982) (8)
- Innovation and Obstacles: the Future of Computing (1998) (8)
- The calculation of translucent and opaque shadow effects on building thermal loads (1980) (7)
- Automated Vascular Geometric Analysis of Aortic Aneurysms (2008) (7)
- An augmented multi-touch system using hand and finger identification (2012) (6)
- Complex Luminaires (2015) (6)
- Computer-aided design of framed dome structures with interactive graphics (1977) (6)
- Computer graphics input methods for building energy analysis (1977) (5)
- The Three-Dimensional Graphical Input Method for Architecture (1978) (5)
- Distributed graphics: where to draw the lines? (1989) (5)
- Computer Simulation of Foliage Shading in Building Energy Loads (1979) (5)
- A Testbed for Architectural Modeling (1991) (5)
- HARDWARE ACCELERATED COMPUTATION OF DIRECT SOLAR RADIATION THROUGH TRANSPARENT SHADES AND SCREENS (2012) (4)
- Water Resources Planning Using Computer Graphics (1980) (4)
- The Ellipsoid Normal Distribution Function (2015) (4)
- Rendering with streamlines (1997) (4)
- Designing effective pictures: is photographic realism the only answer? (1988) (4)
- A GENERAL TWO DIMENSIONAL GRAPHICAL FINITE PROCESSOR UTILIZING DISCRETE TRANSFINITE MAPPINGS (1981) (3)
- Intersection of parametric surfaces using lookup tables (1984) (3)
- Use of Computer Graphic Simulation to Explain Color Histogram Structure (1997) (3)
- A geometric input and editing system for architectural design (1982) (3)
- COMPUTER-AIDED DESIGN SYSTEM FOR FUNICULAR NETWORK STRUCTURES. (1978) (3)
- Designing effective pictures: is photographic realism the only answer? (panel session) (1988) (2)
- Interactive Color Graphics for Watershed Planning (1981) (2)
- Interactive Design of Complex Time- Dependent (1995) (2)
- Implementing lightcuts (2005) (2)
- Synthesis for Image-based Texturing (2003) (2)
- Unified interactive geometric modeller for simulating highly complex environments (1986) (2)
- Interactive Direct Lighting in Dynamic Scenes (2001) (2)
- The color histogram and its applications in digital photography (1998) (1)
- Three-Dimensional (3D) Acquisition and Display of Beating Heart Echo Images (1993) (1)
- The challenge of CAD/CAM education (1982) (1)
- The Symbiotic Relationship Between Computer Graphics and Colour Imaging (1996) (1)
- Computación y arquitectura (1991) (1)
- Influence of Edge Cables on Cable Network Behavior (1973) (1)
- Interactive color graphical postprocessing as a unifying influence in numerical analysis research (1986) (1)
- Transition Portal for daylighting calculations in early phase design (2019) (1)
- Combining Edges and Points for Interactive Anti-Aliased Rendering (2002) (1)
- Prefiltered Cross-Section Occluders (2010) (0)
- A Progressive Ref inement Approach to Fast Radios i ty Image Genera t ion (2015) (0)
- An Efficient Method fo r Volume Rendering using Perspective Projectio n (1990) (0)
- Subject Index, Vol. 5, 1985 (1985) (0)
- Computer graphics in architecture and engineering (1975) (0)
- 5.3 View Interpolation 5.1 the Back-buuer Algorithm 5.2 Radiosity Redistribution 4.3 Image Subdivision (1993) (0)
- Disruptive Technologies in Computer Graphics: Past, Present, and Future (1999) (0)
- Tessellating Freeform Surfaces with Boundary – Driven Analysis (2013) (0)
- Contents, Vol. 8, 1989 (1989) (0)
- An interdisciplinary laboratory for computer graphics and computer-aided design (1980) (0)
- Award presentation (2020) (0)
- Exploration of three-dimensional computer graphics in cockpit avionics (1993) (0)
- Recovery Act: Advanced Interaction, Computation, and Visualization Tools for Sustainable Building Design (2013) (0)
- A Digital Drafting Board for Design (2016) (0)
- Environment simulation — a dream or reality (1984) (0)
- Integrated valves and air circulation machine (1997) (0)
- A Derivation of the Kirchho BRDF Integral for Surface Reectance (2015) (0)
- Contents, Vol. 2, 1983 (1983) (0)
- Interactive color display of 3-D engineering analysis results (1987) (0)
- Award talks (2020) (0)
- The Corson Symposium: Lectures (2009) (0)
- Problems in Physically Based Simulations of Real-World Environments (2009) (0)
- Author Index / Subject Index, Vol. 8, 1989 (1989) (0)
- Contents, Vol. 5, 1985 (1985) (0)
- Subject Index, Vol. 2, 1983 (1983) (0)
- ScholarlyCommons Center for Human Modeling and Simulation Department of Computer & Information Science March 1995 Interactive design of complex time-dependent lighting (2015) (0)
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