Edward Castronova
Professor at Indiana University Bloomington
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Economics
Edward Castronova's Degrees
- Bachelors Economics University of Chicago
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Why Is Edward Castronova Influential?
(Suggest an Edit or Addition)According to Wikipedia, Edward "Ted" Castronova is a professor of media at Indiana University Bloomington. He is known in particular for his work on the economies of synthetic worlds. Biography Castronova obtained a BS in international affairs from Georgetown University in 1985 and a PhD in economics from the University of Wisconsin–Madison in 1991. In between, he spent 18 months studying German postwar reconstruction and social policy at universities and research institutes in Mannheim, Frankfurt, and Berlin. From 1991 to 2000, he worked as an assistant and then associate professor of public policy and political science at University of Rochester, after which he became an associate professor of economics in the College of Business and Economics at California State University, Fullerton. In the fall 2004, he joined the faculty of Indiana University Bloomington as an associate professor of telecommunication and cognitive science, later becoming a full professor and also the director of graduate studies in the department.
Edward Castronova's Published Works
Published Works
- Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier (2001) (537)
- On Virtual Economies (2002) (287)
- Exodus to the Virtual World: How Online Fun Is Changing Reality (2007) (241)
- On the Research Value of Large Games (2005) (177)
- As real as real? Macroeconomic behavior in a large-scale virtual world (2009) (147)
- A Test of the Law of Demand in a Virtual World: Exploring the Petri Dish Approach to Social Science (2008) (146)
- Theory of the Avatar (2003) (112)
- The Price of 'Man' and 'Woman': A Hedonic Pricing Model of Avatar Attributes in a Synthethic World (2003) (102)
- Virtual Economies: Design and Analysis (2014) (78)
- Immigrants, Natives and Social Assistance: Comparable Take-Up under Comparable Circumstances (2001) (74)
- The Demand for Credit Cards: Evidence from the Survey of Consumer Finances (2004) (56)
- The Right to Play (2005) (54)
- The Price of Bodies: A Hedonic Pricing Model of Avatar Attributes in a Synthetic World (2004) (53)
- A Cost-Benefit Analysis of Real-Money Trade in the Products of Synthetic Economies (2006) (50)
- On the Research Value of Large Games: Natural Experiments in Norrath and Camelot (2005) (50)
- Real Products in Imaginary Worlds (2005) (40)
- Virtual Life Satisfaction (2011) (28)
- Surveying the Virtual World - A Large Scale Survey in Second Life Using the Virtual Data Collection Interface (VDCI) (2009) (22)
- Dragon Kill Points: A Summary Whitepaper (2007) (21)
- Heuristica: Designing a serious game for improving decision making (2013) (19)
- A Model of Climate Policy Using Board Game Mechanics (2015) (19)
- Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to the Virtual Worlds by Means of VDCI (2008) (19)
- Virtual Worlds as Petri Dishes for the Social and Behavioral Sciences (2008) (17)
- The effect of camera perspective and session duration on training decision making in a serious video game (2013) (16)
- Down with Dullness: Gaming the Academic Conference (2013) (15)
- Policy Questions Raised by Virtual Economies (2014) (13)
- Synthetic Worlds as Experimental Instruments (2008) (11)
- On Money and Magic (2010) (11)
- Surveying the Virtual World: A Large Scale Survey in Second Life Using the Virtual Data Collection Interface (VDCI) (2009) (11)
- Social Norms and Sexual Activity in U.S. High Schools (2004) (11)
- Network technology, markets, and the growth of synthetic worlds (2003) (11)
- Achievement Bias in the Evolution of Preferences (2004) (10)
- Inequality and income: The mediating effects of social spending and risk (2001) (10)
- Empirical Research Methods in Virtual Worlds (2012) (9)
- Game Theory Evolving: A Problem-Centered Introduction to Modeling Strategic Interaction, by Herbert Gintis. Princeton: Princeton University Press (2000). Reviewed by Edward Castronova (2000) (8)
- Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science (2013) (8)
- Petri Dishes, Rat Mazes, and Supercolliders (2009) (7)
- Case Study: The Economics of Arden (2009) (6)
- Sports Rules as Common Pool Resources: A Better Way to Respond to Doping (2009) (6)
- Synthetic Economies and the Social Question (2005) (5)
- Results of a massive experiment on virtual currency endowments and money demand (2017) (4)
- Virtual Economies: Origins and Issues (2015) (4)
- Video games, virtual worlds and economics (2015) (4)
- To Aid, Insurance, Transfer, or Control: What Drives the Welfare State? (2002) (4)
- Politics, Altruism, and the Definition of Poverty (1999) (3)
- Players for Hire: Games and the Future of Low-Skill Work (2016) (3)
- The economics of virtual worlds (2016) (3)
- The Renaissance of Natural Law: Tolkien, Fantasy, and Video Games (2012) (2)
- Game Development and Social Science (2004) (2)
- Wildcat Currency (2020) (1)
- Economics and Role-Playing Games (2018) (1)
- The Digital Wallet Revolution (2014) (1)
- Preference evolution, attention, and happiness (2023) (1)
- Virtual Worlds as Laboratories (2015) (1)
- Worlds as Experiments (2017) (1)
- Fertility and Virtual Reality (2009) (1)
- Skin Out of the Game (2020) (0)
- Echoes of Purgatory in World of Warcraft: Shadowlands (2022) (0)
- The Challenge of VR to the Liberal Democratic Order (2017) (0)
- Income Risk and Social Spending: Empirical Estimates (2002) (0)
- Constructing Arden: Life Inside the Machine (2008) (0)
- Players for hire (2019) (0)
- Introductory Remarks on the film 'Thank You for Playing' (2016) (0)
- Niggling Inequality: A Second Introduction to the Immersive Internet (2013) (0)
- Striking out for the new territory (2006) (0)
- Life Is a Game (2021) (0)
- Imaginary Worlds as Social Experiments (2017) (0)
- Digital Value Transfer Systems (2014) (0)
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