Elisabeth André
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German Computer Scientist from Saarlouis.
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Why Is Elisabeth André Influential?
(Suggest an Edit or Addition)According to Wikipedia, Elisabeth André is a German Computer Scientist from Saarlouis, Saarland who specializes in Intelligent User Interfaces, Virtual Agents, and Social Computing. Education 1988—Computer Science diploma at the University of Saarland1995—Computer Science PhD at the University of SaarlandAndré's research interests include Affective Computing, Embodied Conversational Agents, Multimodal Human-Machine Interaction, and Social Signal Processing.
Elisabeth André's Published Works
Published Works
- The Geneva Minimalistic Acoustic Parameter Set (GeMAPS) for Voice Research and Affective Computing (2016) (984)
- Emotion recognition based on physiological changes in music listening (2008) (938)
- From Physiological Signals to Emotions: Implementing and Comparing Selected Methods for Feature Extraction and Classification (2005) (521)
- Creating Interactive Virtual Humans: Some Assembly Required (2002) (422)
- The Persona Effect: How Substantial Is It? (1998) (284)
- Plan-Based Integration of Natural Language and Graphics Generation (1993) (279)
- The automated design of believable dialogues for animated presentation teams (2001) (273)
- Integrating Models of Personality and Emotions into Lifelike Characters (1999) (255)
- Comparing Feature Sets for Acted and Spontaneous Speech in View of Automatic Emotion Recognition (2005) (254)
- EMG-based hand gesture recognition for realtime biosignal interfacing (2008) (199)
- EmoVoice - A Framework for Online Recognition of Emotions from Voice (2008) (184)
- Improving Automatic Emotion Recognition from Speech via Gender Differentiaion (2006) (182)
- Affect and Emotion in Human-Computer Interaction, From Theory to Applications (2008) (178)
- The social signal interpretation (SSI) framework: multimodal signal processing and recognition in real-time (2013) (172)
- Employing AI Methods to Control the Behavior of Animated Interface Agents (1999) (159)
- Consumer misbehaviour: Promiscuity or loyalty in grocery shopping (1997) (157)
- Player Modeling (2013) (157)
- Automatic Recognition of Emotions from Speech: A Review of the Literature and Recommendations for Practical Realisation (2008) (146)
- WIP: The Automatic Synthesis of Multimodal Presentations (1993) (138)
- Integrating reactive and scripted behaviors in a life-like presentation agent (1998) (135)
- The Design of Illustrated Documents as a Planning Task (1993) (129)
- The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews (2013) (126)
- Affective Dialogue Systems (2004) (126)
- Creation and Evaluation of emotion expression with body movement, sound and eye color for humanoid robots (2011) (126)
- On the Simultaneous Interpretation of Real World Image Sequences and their Natural Language Description: The System Soccer (1988) (125)
- Exploring Fusion Methods for Multimodal Emotion Recognition with Missing Data (2011) (125)
- Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions (2008) (122)
- But that was in another country: agents and intercultural empathy (2009) (120)
- Adding animated presentation agents to the interface (1997) (119)
- Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems (2000) (111)
- Proceedings of AAMAS (2005) (106)
- Virtual learning intervention to reduce bullying victimization in primary school: a controlled trial. (2010) (105)
- Coping with Temporal Constraints in Multimedia Presentation Planning (1996) (105)
- Emotional input for character-based interactive storytelling (2009) (102)
- Endowing Spoken Language Dialogue Systems with Emotional Intelligence (2004) (99)
- WIP: The Coordinated Generation of Multimodal Presentations from a Common Representation (1992) (94)
- Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques (2015) (93)
- Catch me if you can: exploring lying agents in social settings (2005) (91)
- Open Challenges in Modelling, Analysis and Synthesis of Human Behaviour in Human–Human and Human–Machine Interactions (2015) (88)
- Designing Illustrated Texts: How Language Production Is Influenced by Graphics Generation (1991) (81)
- Exploiting emotions to disambiguate dialogue acts (2004) (80)
- “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention (2011) (79)
- Keep an Eye on the Task! How Gender Typicality of Tasks Influence Human–Robot Interactions (2014) (78)
- Smart sensor integration: A framework for multimodal emotion recognition in real-time (2009) (77)
- Writing with Your Eye: A Dwell Time Free Writing System Adapted to the Nature of Human Eye Gaze (2008) (75)
- WebPersona: a lifelike presentation agent for the World-Wide Web (1998) (74)
- Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interactive Agents (2000) (72)
- Natural interaction with culturally adaptive virtual characters (2012) (70)
- Three RoboCup Simulation League Commentator Systems (2000) (69)
- "Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design (2019) (68)
- Planning Small Talk behavior with cultural influences for multiagent systems (2011) (67)
- The PPP persona: a multipurpose animated presentation agent (1996) (65)
- Integrating information from speech and physiological signals to achieve emotional sensitivity (2005) (63)
- An empirical study on the trustworthiness of life-like interface agents (1999) (63)
- Interacting with Embodied Conversational Agents (2010) (62)
- Hand distinction for multi-touch tabletop interaction (2009) (61)
- Trustworthy Organic Computing Systems: Challenges and Perspectives (2010) (60)
- A Systematic Comparison of Different HMM Designs for Emotion Recognition from Acted and Spontaneous Speech (2007) (60)
- Exploring a Model of Gaze for Grounding in Multimodal HRI (2014) (59)
- Investigating the influence of culture on proxemic behaviors for humanoid robots (2013) (59)
- Too close for comfort?: adapting to the user's cultural background (2007) (58)
- How to Shape the Humor of a Robot - Social Behavior Adaptation Based on Reinforcement Learning (2018) (58)
- A Review of the Development of Embodied Presentation Agents and Their Application Fields (2004) (57)
- From adaptive hypertext to personalized web companions (2002) (56)
- From observation to simulation: generating culture-specific behavior for interactive systems (2009) (55)
- Studying user-defined iPad gestures for interaction in multi-display environment (2012) (54)
- The Generation of Multimedia Presentations (2000) (53)
- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect (2006) (53)
- Generating coherent presentations employing textual and visual material (1995) (53)
- Physiological signals and their use in augmenting emotion recognition for human-machine interaction (2011) (51)
- Referring to World Objects With Text and Pictures (1994) (50)
- The CUBE-G approach – Coaching culture-specific nonverbal behavior by virtual agents (2007) (50)
- Adapting a Robot's linguistic style based on socially-aware reinforcement learning (2017) (50)
- Culture-Specific First Meeting Encounters between Virtual Agents (2008) (50)
- The SenseEmotion Database: A Multimodal Database for the Development and Systematic Validation of an Automatic Pain- and Emotion-Recognition System (2016) (49)
- Attentive Presentation Agents (2007) (49)
- Bi-channel sensor fusion for automatic sign language recognition (2008) (48)
- The Social Signal Interpretation Framework (SSI) for Real Time Signal Processing and Recognition (2011) (48)
- Avatar culture: cross-cultural evaluations of avatar facial expressions (2009) (47)
- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation (2006) (47)
- The NoXi database: multimodal recordings of mediated novice-expert interactions (2017) (46)
- A Job Interview Simulation: Social Cue-Based Interaction with a Virtual Character (2013) (46)
- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent (2009) (46)
- Incremental Natural Language Description of Dynamic Imagery (1989) (46)
- Proceedings of the fifth international conference on Autonomous agents (2001) (46)
- Coping with the Intrinsic and Deictic Uses of Spatial Prepositions (1986) (45)
- Would You Like to Play with Me? How Robots’ Group Membership and Task Features Influence Human–Robot Interaction (2014) (45)
- Xenakis: combining tangible interaction with probability-based musical composition (2008) (43)
- Multi-Modal Pain Intensity Recognition Based on the SenseEmotion Database (2019) (42)
- A flexible platform for building applications with life-like characters (2003) (42)
- User-Defined Body Gestures for Navigational Control of a Humanoid Robot (2012) (42)
- I Know What I Did Last Summer: Autobiographic Memory in Synthetic Characters (2007) (42)
- Perception in Multimodal Dialogue Systems, 4th IEEE Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, PIT 2008, Kloster Irsee, Germany, June 16-18, 2008, Proceedings (2008) (41)
- “Let me explain!”: exploring the potential of virtual agents in explainable AI interaction design (2020) (41)
- Deep Learning in Paralinguistic Recognition Tasks: Are Hand-crafted Features Still Relevant? (2018) (41)
- Perception and Interactive Technologies, International Tutorial and Research Workshop, PIT 2006, Kloster Irsee, Germany, June 19-21, 2006, Proceedings (2006) (41)
- Exploring interaction strategies for virtual characters to induce stress in simulated job interviews (2014) (40)
- Where Do They Look? Gaze Behaviors of Multiple Users Interacting with an Embodied Conversational Agent (2005) (40)
- NovA: Automated Analysis of Nonverbal Signals in Social Interactions (2013) (40)
- Culture-specific communication management for virtual agents (2009) (40)
- Guiding the user through dynamically generated hypermedia presentations with a life-like character (1998) (40)
- Rocco: A RoboCup Soccer Commentator System (1998) (39)
- Simplified facial animation control utilizing novel input devices: a comparative study (2009) (37)
- A systematic discussion of fusion techniques for multi-modal affect recognition tasks (2011) (37)
- Investigating culture-related aspects of behavior for virtual characters (2013) (36)
- Lexical Affect Sensing: Are Affect Dictionaries Necessary to Analyze Affect? (2007) (36)
- Towards a Plan-Based Synthesis of Illustrated Documents (1990) (36)
- Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans (2005) (35)
- Relations between facial display, eye gaze and head tilt: Dominance perception variations of virtual agents (2009) (35)
- Hold my Heart and Breathe with Me: Tangible Somaesthetic Designs (2016) (34)
- Trust-based decision-making for smart and adaptive environments (2015) (34)
- Context-Aware Automated Analysis and Annotation of Social Human--Agent Interactions (2015) (34)
- MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language (2006) (34)
- MyBrush: Brushing and Linking with Personal Agency (2018) (33)
- E-tree: emotionally driven augmented reality art (2008) (33)
- Generating Multimedia Presentations for RoboCup Soccer Games (1997) (32)
- Emote toWin: Affective Interactions with a Computer Game Agent (2004) (32)
- Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designers (2008) (32)
- WIP/PPP: automatic generation of personalized multimedia presentations (1997) (32)
- PAD-based multimodal affective fusion (2009) (31)
- Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents (2005) (31)
- An Event Driven Fusion Approach for Enjoyment Recognition in Real-time (2014) (30)
- Culture-related differences in aspects of behavior for virtual characters across Germany and Japan (2011) (30)
- Bossy or Wimpy: Expressing Social Dominance by Combining Gaze and Linguistic Behaviors (2010) (30)
- Studies on Grounding with Gaze and Pointing Gestures in Human-Robot-Interaction (2012) (30)
- Controlling the Behavior of Animated Presentation Agents in the Interface: Scripting versus Instructing (2001) (30)
- Dear Computer, Teach Me Manners: Testing Virtual Employment Interview Training (2016) (30)
- KRISTINA: A Knowledge-Based Virtual Conversation Agent (2017) (29)
- Is stereoscopic 3D a better choice for information representation in the car? (2012) (29)
- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling (2008) (29)
- Full Body Gestures Enhancing a Game Book for Interactive Story Telling (2011) (28)
- Cultural Behaviors of Virtual Agents in an Augmented Reality Environment (2012) (28)
- Games are Better than Books: In-Situ Comparison of an Interactive Job Interview Game with Conventional Training (2015) (27)
- Social Context Disambiguates the Interpretation of Laughter (2018) (27)
- Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application (2010) (27)
- An affective model of user experience for interactive art (2008) (27)
- Exploring the usability of immersive interactive storytelling (2010) (26)
- Composing Affective Music with a Generate and Sense Approach (2004) (26)
- WebPersona: A life-like presentation agent for the World-Wide Web (1997) (26)
- EmoEmma: emotional speech input for interactive storytelling (2009) (26)
- Inter-cultural differences in response to a computer-based anti-bullying intervention (2010) (25)
- Serious Games for Training Social Skills in Job Interviews (2019) (25)
- Irony Man: Augmenting a Social Robot with the Ability to Use Irony in Multimodal Communication with Humans (2019) (25)
- Non-verbal Persuasion and Communication in an Affective Agent (2011) (25)
- Creating Standardized Video Recordings of Multimodal Interactions across Cultures (2009) (25)
- A Framework for User-Defined Body Gestures to Control a Humanoid Robot (2014) (25)
- Investigating Politeness Strategies and Their Persuasiveness for a Robotic Elderly Assistant (2016) (25)
- Adaptive linguistic style for an assistive robotic health companion based on explicit human feedback (2019) (24)
- DynaLearn - Engaging and Informed Tools for Learning Conceptual System Knowledge (2009) (24)
- Exploring the benefits of discretization of acoustic features for speech emotion recognition (2009) (24)
- Emotion-Awareness for Intelligent Vehicle Assistants: A Research Agenda (2018) (24)
- Personalized Synthesis of Intentional and Emotional Non-Verbal Sounds for Social Robots (2019) (24)
- User-Defined Body Gestures for an Interactive Storytelling Scenario (2013) (24)
- Drink-O-Mender: An Adaptive Robotic Drink Adviser (2018) (24)
- DrinkWatch: A Mobile Wellbeing Application Based on Interactive and Cooperative Machine Learning (2018) (23)
- Werewolves, cheats, and cultural sensitivity (2014) (23)
- Individualized Agent Interactions (2011) (23)
- Ask Alice: an artificial retrieval of information agent (2016) (23)
- Real-Time Robot Personality Adaptation based on Reinforcement Learning and Social Signals (2017) (22)
- Proceedings of the 28th International Conference on Intelligent User Interfaces (2002) (22)
- From Annotated Multimodal Corpora to Simulated Human-Like Behaviors (2006) (22)
- A multimodal corpus for gesture expressivity analysis (2010) (22)
- eXplainable Cooperative Machine Learning with NOVA (2020) (22)
- A cooperative in-car game for heterogeneous players (2011) (22)
- Workshop on Social and Emotional Intelligence in Learning Environments (2004) (21)
- A data-driven approach to model culture-specific communication management styles for virtual agents (2010) (21)
- Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie (2007) (21)
- MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation (2018) (21)
- Enhancing Explainability of Deep Reinforcement Learning Through Selective Layer-Wise Relevance Propagation (2019) (21)
- The Belfast storytelling database: A spontaneous social interaction database with laughter focused annotation (2015) (20)
- Traveller: an intercultural training system with intelligent agents (2013) (20)
- Age and gender classification from speech using decision level fusion and ensemble based techniques (2010) (20)
- Multimodal Emotion Recognition from Low-Level Cues (2011) (20)
- Incorporating Graphics Design and Realization into the Multimodal Presentation System WIP (1992) (19)
- Stress Recognition in Daily Work (2015) (19)
- Design of a lifestyle recommender system for the elderly: requirement gatherings in Germany and Greece (2015) (19)
- Time-Pie visualization: Providing Contextual Information for Energy Consumption Data (2013) (19)
- WIP and PPP: a comparison of two multimedia presentation systems in terms of the standard reference model (1997) (19)
- Advanced interfaces to stem the data deluge in mixed reality: placing human (un)consciousness in the loop (2013) (18)
- Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction (2008) (18)
- Fundamentals of Agent Perception and Attention Modelling (2011) (18)
- Multiple Agent Roles in an Adaptive Virtual Classroom Environment (2010) (18)
- Gaze-based infotainment agents (2007) (17)
- Exploring Digital Image Frames for Lifestyle Intervention to Improve Well-being of Older Adults (2015) (17)
- Let Me Show You Your New Home: Studying the Effect of Proxemic-awareness of Robots on Users’ First Impressions (2019) (17)
- User-Centred Development of Mobile Interfaces to a Pervasive Computing Environment (2008) (17)
- Personalization of Content on Public Displays Driven by the Recognition of Group Context (2012) (17)
- Direct, bodily or mobile interaction?: comparing interaction techniques for personalized public displays (2012) (17)
- Physiological Measurement of Trust-Related Behavior in Trust-Neutral and Trust-Critical Situations (2011) (17)
- Trust-based Decision-making for the Adaptation of Public Displays in Changing Social Contexts (2013) (16)
- Informing the Design of Embodied Conversational Agents by Analyzing Multimodal Politeness Behaviors in Human-Human Communication (2005) (16)
- Exploring emotions and multimodality in digitally augmented puppeteering (2008) (16)
- Real-Time Adaptation of a Robotic Joke Teller Based on Human Social Signals (2018) (16)
- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users (2009) (16)
- Surface-poker: multimodality in tabletop games (2010) (16)
- CARE - extending a digital picture frame with a recommender mode to enhance well-being of elderly people (2015) (16)
- Affective dialogue systems : Tutorial and Research Workshop, ADS 2004, Kloster Irsee, Germany, June 14-16, 2004 : proceedings (2004) (16)
- Role Assignment Via Physical Mobile Interaction Techniques in Mobile Multi-user Applications for Children (2007) (16)
- Fusion of Multichannel Biosignals Towards Automatic Emotion Recognition (2009) (15)
- Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures (2015) (15)
- Social Signal Interpretation (SSI) (2011) (15)
- Pen + Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on Tablets (2016) (15)
- XIM-engine: a software framework to support the development of interactive applications that uses conscious and unconscious reactions in immersive mixed reality (2014) (15)
- More Than Just a Friendly Phrase: Multimodal Aspects of Polite Behavior in Agents (2007) (15)
- Generating Culture-Specific Gestures for Virtual Agent Dialogs (2010) (15)
- Referring Phenomena in a Multimedia Context and their Computational Treatment (1997) (15)
- Pen + Mid-Air Gestures: Eliciting Contextual Gestures (2018) (15)
- Multimedia presentations : the support of passive and active viewing (1994) (15)
- MoPeDT: features and evaluation of a user-centred prototyping tool (2010) (15)
- From Presentation Tasks to Pictures: Towards a Computational Approach to Graphics Design (1992) (15)
- Building a Robust System for Multimodal Emotion Recognition (2015) (15)
- The Neighbor-Trust Metric to Measure Reputation in Organic Computing Systems (2011) (15)
- Studying multi-user settings for pervasive games (2009) (14)
- Modeling Grounding for Interactive Social Companions (2016) (14)
- A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays (2018) (14)
- Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan (2011) (14)
- Affective Interactive Narrative in the CALLAS Project (2007) (14)
- Of Smarthomes, IoT Plants, and Implicit Interaction Design (2019) (14)
- NOVA - A tool for eXplainable Cooperative Machine Learning (2019) (14)
- ‘What I see is not what you get’: why culture-specific behaviours for virtual characters should be user-tested across cultures (2014) (14)
- Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction (2011) (14)
- A generate and sense approach to automated music composition (2004) (14)
- Synthesizing illustrated documents : a plan-based approach (1991) (14)
- Architecture of a ubiquitous smart energy management system for residential homes (2011) (13)
- Interpreting social cues to generate credible affective reactions of virtual job interviewers (2014) (13)
- Modeling multimodal integration with event logic charts (2012) (13)
- Exploring the Potential of Realtime Haptic Feedback during Social Interactions (2016) (13)
- Characterizing Trajectories of Moving Objects Using Natural Language Path Descriptions (2003) (13)
- A cross-cultural, multimodal, affective corpus for gesture expressivity analysis (2013) (13)
- Asynchronous and Event-Based Fusion Systems for Affect Recognition on Naturalistic Data in Comparison to Conventional Approaches (2018) (13)
- Interacting with a gaze-aware virtual character (2010) (12)
- Proceedings of the 18th ACM International Conference on Multimodal Interaction (2012) (12)
- From Chatterbots to Natural Interaction - Face to Face Communication with Embodied Conversational Agents (2005) (12)
- Getting the mobile users in: three systems that support collaboration in an environment with heterogeneous communication devices (2000) (12)
- MED-StyleR: METABO diabetes-lifestyle recommender (2010) (12)
- Experimental methodology in emotion-oriented computing (2011) (12)
- Applying Cooperative Machine Learning to Speed Up the Annotation of Social Signals in Large Multi-modal Corpora (2018) (12)
- Shaping a social robot’s humor with Natural Language Generation and socially-aware reinforcement learning (2018) (12)
- Designing Coherent Multimedia Presentations (1993) (12)
- Combining a Data-Driven and a Theory-Based Approach to Generate Culture-Dependent Behaviours for Virtual Characters (2018) (11)
- The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback (2018) (11)
- Relevance-Based Feature Masking: Improving Neural Network Based Whale Classification Through Explainable Artificial Intelligence (2019) (11)
- Design and Evaluation of Embodied Conversational Agents for Educational and Advisory Software (2011) (11)
- Exploiting unconscious user signals in multimodal human-computer interaction (2013) (11)
- Towards user-independent classification of multimodal emotional signals (2009) (11)
- Influence of head orientation in perception of personality traits in virtual agents (2011) (11)
- Modeling User's Social Attitude in a Conversational System (2017) (11)
- Location-Based Interaction with Children for Edutainment (2006) (11)
- A Frame Pruning Approach for Paralinguistic Recognition Tasks (2012) (11)
- Automatic Detection of Visual Search for the Elderly using Eye and Head Tracking Data (2017) (11)
- Traveller–Intercultural training with intelligent agents for young adults (2013) (11)
- Level of Detail AI for Virtual Characters in Games and Simulation (2010) (11)
- Adding Life-Like Synthetic Characters to the Web (2000) (11)
- Multi-Channel Biosignal Analysis for Automatic Emotion Recognition (2008) (11)
- Emotion-specific dichotomous classification and feature-level fusion of multichannel biosignals for automatic emotion recognition (2008) (11)
- Development of a mobile multi-device nutrition logger (2017) (10)
- eCIRCUS: building voices for autonomous speaking agents (2007) (10)
- Relevance-Based Data Masking: A Model-Agnostic Transfer Learning Approach for Facial Expression Recognition (2020) (10)
- Differentiated semantic analysis in lexical affect sensing (2009) (10)
- Cybersickness Among Gamers: An Online Survey (2019) (10)
- Measuring the impact of multimodal behavioural feedback loops on social interactions (2016) (10)
- Using an evolutionary approach to explore convolutional neural networks for acoustic scene classification (2018) (10)
- Effects of Language Variety on Personality Perception in Embodied Conversational Agents (2014) (10)
- Touch or Talk?: Comparing Social Robots and Tablet PCs for an Elderly Assistant Recommender System (2017) (10)
- Modeling and Evaluating a Bayesian Network of Culture-Dependent Behaviors (2015) (10)
- EVA: A Multimodal Argumentative Dialogue System (2018) (10)
- Mobile augmented reality and adaptive art: a game-based motivation for energy saving (2012) (10)
- PPP - personalized plan-based presenter (1993) (10)
- PARLEY: a transparent virtual social agent training interface (2019) (10)
- A Generic Human–Machine Annotation Framework Based on Dynamic Cooperative Learning (2020) (10)
- Using the hybrid simulation for early user evaluations of pervasive interactions (2010) (10)
- A Tangible User Interface as Interaction and Presentation Device to a Social Learning Software (2007) (9)
- Unraveling ML Models of Emotion With NOVA: Multi-Level Explainable AI for Non-Experts (2022) (9)
- Stress Annotations from Older Adults - Exploring the Foundations for Mobile ML-Based Health Assistance (2019) (9)
- A Multi-Display System for Deploying and Controlling Home Automation (2014) (9)
- A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters (2014) (9)
- Visualization Support for Comparing Energy Consumption Data (2015) (9)
- Enculturating conversational interfaces by socio-cultural aspects of communication (2008) (9)
- Traveller: An Interactive Cultural Training System Controlled by User-Defined Body Gestures (2013) (9)
- PiHearts: Resonating Experiences of Self and Others Enabled by a Tangible Somaesthetic Design (2020) (9)
- The Automatic Trust Management of Self-Adaptive Multi-Display Environments (2012) (9)
- Using phonetic patterns for detecting social cues in natural conversations (2013) (9)
- Four-Channel Biosignal Analysis and Feature Extraction for Automatic Emotion Recognition (2008) (9)
- Proceedings of the 20th International Conference on Autonomous Agents and MultiAgent Systems (2018) (9)
- Autobriefer: A System for Authoring Narrated Briefings (2005) (9)
- The use of affective and attentive cues in an empathic computer-based Companions (2010) (8)
- An Evolutionary-based Generative Approach for Audio Data Augmentation (2020) (8)
- An Evaluation of Emotion Units and Feature Types for Real-Time Speech Emotion Recognition (2011) (8)
- Evaluating Embodied Conversational Agents (2006) (8)
- MobileSSI: asynchronous fusion for social signal interpretation in the wild (2016) (8)
- A framework for the development of multi-display environment applications supporting interactive real-time portals (2014) (8)
- SSI/ModelUI-A Tool for the Acquisition and Annotation of Human Generated Signals (2010) (8)
- An Emotionally Responsive AR Art Installation (2007) (8)
- Modeling parallel state charts for multithreaded multimodal dialogues (2011) (8)
- MultiMediate: Multi-modal Group Behaviour Analysis for Artificial Mediation (2021) (8)
- Evaluating Embodied Conversational Agents (2006) (8)
- First ideas on the use of affective cues in an empathic computer-based companion (2009) (8)
- Managing user trust for self-adaptive ubiquitous computing systems (2010) (8)
- Theodor: A Step Towards Smart Home Applications with Electronic Noses (2018) (8)
- Augmented reality using a 3D motion capturing suit (2013) (8)
- Pre-touch proxemics: moving the design space of touch targets from still graphics towards proxemic behaviors (2017) (8)
- Talk is silver , silence is golden : A cross cultural study on the usage of pauses in speech (2007) (8)
- Who's Afraid of Job Interviews? Definitely a Question for User Modelling (2014) (8)
- Trust Management of Ubiquitous Multi-Display Environments (2012) (7)
- Deep Learning for Mobile Mental Health: Challenges and recent advances (2021) (7)
- Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment (2013) (7)
- Technical design and architecture (2009) (7)
- Towards Culturally-Aware Virtual Agent Systems (2011) (7)
- Towards a Robotic Dietitian with Adaptive Linguistic Style (2019) (7)
- A User-Centric Study Of Reputation Metrics in Online Communities (2013) (7)
- A human-driven control architecture for promoting good mental health in collaborative robot scenarios (2021) (7)
- Towards a Gamified Recommender System for the Elderly (2017) (7)
- Some Pitfalls for Developing Enculturated Conversational Agents (2009) (7)
- Workshop: eye gaze in intelligent human machine interaction (2010) (7)
- Gamble v2.0: social interactions with multiple users (2005) (7)
- Combining hierarchical classification with frequency weighting for the recognition of eating conditions (2015) (7)
- Integration and Evaluation of Prototypical Culture-related Differences (2012) (7)
- TabletopCars: interaction with active tangible remote controlled cars (2013) (7)
- Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS (2009) (7)
- Exploring Eye-Tracking-Driven Sonification for the Visually Impaired (2016) (7)
- Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471) (2017) (7)
- USEM: A ubiquitous smart energy management system for residential homes (2014) (7)
- Social Robotics (2015) (6)
- Proceedings of the 4th IEEE tutorial and research workshop on Perception and Interactive Technologies for Speech-Based Systems: Perception in Multimodal Dialogue Systems (2008) (6)
- Real-time sensing of affect and social signals in a multimodal framework: a practical approach (2018) (6)
- The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces (2009) (6)
- Exploring the User Experience of Proxemic Hand and Pen Input Above and Aside a Drawing Screen (2018) (6)
- Pen-pen: a wellbeing design to help commuters rest and relax (2018) (6)
- Trust-centered design for multi-display applications (2010) (6)
- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice (2009) (6)
- Development of a Privacy-By-Design Speech Assistant Providing Nutrient Information for German Seniors (2020) (6)
- Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment (2014) (6)
- Enabling Privacy with Transfer Learning for Image Classification DNNs on Mobile Devices (2018) (6)
- Laughter detection in the wild: demonstrating a tool for mobile social signal processing and visualization (2016) (6)
- Social Agents for Teamwork and Group Interactions (Dagstuhl Seminar 19411) (2019) (6)
- Towards a Multimedia Knowledge-Based Agent with Social Competence and Human Interaction Capabilities (2016) (6)
- “An Error Occurred!” - Trust Repair With Virtual Robot Using Levels of Mistake Explanation (2021) (6)
- Modelling Users' Affect in Job Interviews: Technological Demo (2013) (6)
- Multimodal interaction with a virtual character in interactive storytelling (2010) (6)
- Towards Somaesthetic Smarthome Designs: Exploring Potentials and Limitations of an Affective Mirror (2019) (6)
- Level of Detail Based Behavior Control for Virtual Characters (2010) (6)
- Infected Phonemes: How a Cold Impairs Speech on a Phonetic Level (2017) (6)
- Increasing Learners' Motivation through Pedagogical Agents: The Cast of Virtual Characters in the DynaLearn ILE (2011) (6)
- Virtual role-play in the classroom - experiences with FearNot! (2008) (6)
- Building Smart Embodied Virtual Characters (2003) (5)
- Predicting Persuasive Effectiveness for Multimodal Behavior Adaptation using Bipolar Weighted Argument Graphs (2020) (5)
- The synthetic character Ritchie: first steps towards a virtual companion for mixed reality (2005) (5)
- AVASAG: A German Sign Language Translation System for Public Services (short paper) (2021) (5)
- Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual Environment (2018) (5)
- Simulating Deceptive Cues of Joy in Humanoid Robots (2014) (5)
- How Can I Interact?: Comparing Full Body Gesture Visualizations (2015) (5)
- A secure interoperable architecture for building-automation applications (2011) (5)
- Humane Anthropomorphic Agents : the Quest for the Outcome Measure (2019) (5)
- Friend or Foe? Relationship-Based Adaptation on Public Displays (2011) (5)
- Multimodal Joke Generation and Paralinguistic Personalization for a Socially-Aware Robot (2020) (5)
- Traeddy: a stress sensitive traffic jam companion for car commuters (2018) (5)
- Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories (2006) (5)
- Creating Three-Dimensional Animated Characters: An Experience Report and Recommendations of Good Practice (2006) (5)
- Integration of cultural factors into the behavioral models of virtual characters (2014) (5)
- Exploring Opportunistic Ambient Notifications in the Smart Home to Enhance Quality of Live (2017) (5)
- Affect sensing in speech: Studying fusion of linguistic and acoustic features (2009) (5)
- The Social Concept of Trust as Enabler for Robustness in Open Self-Organising Systems (2016) (5)
- Tool-Supported User-Centred Prototyping of Mobile Applications (2011) (5)
- WIP: Integrating text and graphics design for adaptive information presentation (1992) (5)
- [Poster] Exploring social augmentation concepts for public speaking using peripheral feedback and real-time behavior analysis (2014) (4)
- Fostering Empathic Behaviour in Children and Young People: Interaction with Intelligent Characters Embodying Culturally Specific Behaviour in Virtual World Simulations (2012) (4)
- Gazeover -- Exploring the UX of Gaze-triggered Affordance Communication for GUI Elements (2018) (4)
- Insights on usability and user feedback for an assistive robotic health companion with adaptive linguistic style (2019) (4)
- Temporal Visualization of Energy Consumption Loads Using Time-Tone (2017) (4)
- From visual data to multimedia presentations (1995) (4)
- Legal and Ethical Challenges in Multimedia Research (2019) (4)
- EVAL - an evaluation component for mobile interfaces (2008) (4)
- Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction (2010) (4)
- Engaging with virtual characters using a pictorial interaction language (2014) (4)
- Exploration of User Reactions to Different Dialog-Based Interaction Styles (2011) (4)
- Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum (2006) (4)
- Acceptance of Autonomy and Cloud in the Smart Home and Concerns (2018) (4)
- Emotion Recognition Based Preference Modelling in Argumentative Dialogue Systems (2019) (4)
- “It’s our fault!”: Insights Into Users’ Understanding and Interaction With an Explanatory Collaborative Dialog System (2021) (4)
- “Can you help me move this over there?”: training children with ASD to joint action through tangible interaction and virtual agent (2021) (4)
- Assisting Inhabitants of Residential Homes with Management of Their Energy Consumption (2013) (4)
- Preparing Emotional Agents for Intercultural Communication (2015) (4)
- An Immersive Game - Augsburg Cityrun (2006) (4)
- The Smart Sensor Integration Framework and its Application in EU Projects (2016) (4)
- Adaptive Artificial Personalities (2022) (4)
- Fostering energy awareness in residential homes using mobile devices (2013) (4)
- Combining Alternatives in the Multimedia presentation of Decision Support Information for Real-Time Control (1998) (4)
- Demystifying Artificial Intelligence for End-Users: Findings from a Participatory Machine Learning Show (2021) (4)
- Cross-cultural evaluations of avatar facial expressions designed by Western and Japanese Designers (2008) (4)
- Modeling Gaze Mechanisms for Grounding in HRI (2014) (4)
- Gaze behavior during interaction with a virtual character in interactive storytelling (2010) (4)
- Data Augmentation for Semantic Segmentation in the Context of Carbon Fiber Defect Detection using Adversarial Learning (2020) (4)
- Trust-Based Decision-Making for Energy-Aware Device Management (2014) (4)
- Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation (2020) (3)
- Internal reviewers (2010) (3)
- Integrated characters with dialogue and tutorial strategies (2011) (3)
- Engaging in a Conversation with Synthetic Characters Along the Virtuality Continuum (2005) (3)
- Challenges for Social Embodiment (2014) (3)
- Enhancing Adaptive Hypermedia Presentation Systems by Lifelike Synthetic Characters (2000) (3)
- Progress to a VOCA with Prosodic Synthesised Speech (2018) (3)
- A Software Framework for Social Cue-based Interaction with a Virtual Character (2013) (3)
- EmoEmma: Emotional Speech Input for Interactive Storytelling (Demo Paper) (2009) (3)
- Embodied Conversational Characters: Wandering between the Digital and the Physical World (Digitale Weltenwanderer: Synthetische Charaktere zwischen Realität und Virtualität) (2004) (3)
- What If I Speak Now?: A Decision-Theoretic Approach to Personality-Based Turn-Taking (2019) (3)
- A User Trust Model for Automatic Decision-Making in Ubiquitous and Self-Adaptive Environments (2016) (3)
- Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game (2019) (3)
- Introduction to the special issue on eye gaze in intelligent human-machine interaction (2012) (3)
- Exploring Eye-Tracking-Based Detection of Visual Search for Elderly People (2016) (3)
- Transactions on Affective Computing - Celebrating the 10th Year of Publication (2020) (3)
- Using the mobile application EDDY for gathering user information in the requirement analysis (2010) (3)
- Multimedia Presentation of Interpreted Visual Data (2007) (3)
- Co-Designing a Recommender System for the Elderly (2017) (3)
- Multimodal Fusion in Human-Agent Dialogue (2013) (3)
- Enculturating human–computer interaction (2009) (3)
- NOVA: A Tool for Explanatory Multimodal Behavior Analysis and Its Application to Psychotherapy (2020) (3)
- Emotion-Aware Natural Interaction (2010) (3)
- Creating and Scripting Second Life Bots Using MPML3D (2008) (3)
- Human-Inspired Socially-Aware Interfaces (2019) (3)
- Proceedings of the 4th international conference on Interactive Digital Storytelling (2011) (3)
- From Simulated Dialogues to Interactive Performances (2001) (3)
- Social signal processing for dummies (2016) (3)
- Creativity Support and Multimodal Pen-based Interaction (2019) (3)
- The role of multiplex network structure in cooperation through generalized reciprocity (2018) (3)
- Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment (2019) (3)
- Designing the Impression of Social Agents' Real-time Interruption Handling (2019) (3)
- To See and to Be Seen in the Virtual Beer Garden - A Gaze Behavior System for Intelligent Virtual Agents in a 3D Environment (2009) (3)
- Taming the Chaos: Exploring Graphical Input Vector Manipulation User Interfaces for GANs in a Musical Context (2021) (2)
- Providing Life-Style-Intervention to Improve Well-Being of Elderly People (2018) (2)
- Proceedings of the Fifth International Conference on Autonomous Agents, Montreal, Canada, May 28-June 1, 2001 (2001) (2)
- Traveller: Interacting with agents to deal with misunderstandings due to culture (2013) (2)
- Back-toBack Testing a Soft Constraint Model for a Smart Exhibition Space ? (2015) (2)
- Physical and mental well‐being of cobot workers: A scoping review using the Software‐Hardware‐Environment‐Liveware‐Liveware‐Organization model (2022) (2)
- Interactive Machine Learning and Explainability in Mobile Classification of Forest-Aesthetics (2020) (2)
- Emotional Sensitivity in Human-Computer Interaction (2009) (2)
- Jamming in MR: Towards Real-Time Music Collaboration in Mixed Reality (2022) (2)
- Supporting Affective Interactions for Real-time Applications (2001) (2)
- A Software Framework for Individualized Agent Behavior (2011) (2)
- Mobile Sensing for Wellbeing Estimation of Urban Green using Physiological Signals (2019) (2)
- Socially-Aware Personality Adaptation (2021) (2)
- Adaptive Art - A Shape Language Driven Approach to Communicate Dramaturgy and Mood (2011) (2)
- Basic Help and Teachable Agent. DynaLearn, EC FP7 STREP project 231526, Deliverable D5.3 (2010) (2)
- Deformable Dilated Faster R-CNN for Universal Lesion Detection in CT Images (2021) (2)
- Pianobot: An Adaptive Robotic Piano Tutor (2020) (2)
- Socially-Sensitive Technologies for HRI: Challenges and Perspectives (2018) (2)
- Full Body Interaction with Virtual Characters in an Interactive Storytelling Scenario (2014) (2)
- Knowledge-Based Media Coordination in Intelligent User Interfaces (1991) (2)
- User Experience for Multi-Device Ecosystems: Challenges and Opportunities (2021) (2)
- More Than Just a Friendly Phrase (2007) (2)
- A Plug-and-Play Framework for Theories of Social Group Dynamics (2006) (2)
- How to Win Arguments (2020) (2)
- Social Mobile Interaction using Tangible User Interfaces and Mobile Phones (2006) (2)
- LeapArm-Facilitating Sensory Spaces for Mid-air Gestural Interaction (2016) (2)
- Intelligent Signal Processing for Affective Computing [From the Guest Editors] (2021) (2)
- Exploring Ambient Air Quality Notifications for Smart Rooms (2020) (2)
- Natural Language in Multimodal and Multimedia Systems (2005) (2)
- To Move or Not to Move? Social Acceptability of Robot Proxemics Behavior Depending on User Emotion (2021) (2)
- Private focus portals to shared energy visualizations (2015) (2)
- TangibleHeart - Enabling Critical and Shared Reflections of Heart Behaviours (2017) (2)
- Honeypot: A Socializing App to Promote Train Commuters' Wellbeing (2018) (2)
- Towards Automated Sign Language Production: A Pipeline for Creating Inclusive Virtual Humans (2022) (2)
- Indoor Air Quality and Wellbeing - Enabling Awareness and Sensitivity with Ambient IoT Displays (2019) (2)
- Designing Systems to Augment Social Interactions (2018) (2)
- Towards Demystifying Subliminal Persuasiveness: Using XAI-Techniques to Highlight Persuasive Markers of Public Speeches (2020) (2)
- Fostering smart energy applications through advanced visual interfaces (2014) (1)
- 04121 Abstracts Collection -- Evaluating Embodied Conversational Agents (2004) (1)
- An investigation of the effects of anthropomorphism in collective human-machine decision-making (2018) (1)
- Introduction to the special section on eye gaze and conversation (2013) (1)
- We’ve never been eye to eye: A Pupillometry Pipeline for the Detection of Stress and Negative Affect in Remote Working Scenarios (2022) (1)
- Basic tutorial tactics for virtual agents. DynaLearn, EC FP7 STREP project 231526, Deliverable D5.2 (2010) (1)
- Development of a Multi-Device Nutrition Logging Prototype Including a Smartscale (2017) (1)
- Perception and Interactive Technologies: International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006 (Lecture Notes in Computer Science) (2006) (1)
- Extended Abstract: Bridging Virtual World Visualization and Multiagent Simulation (2011) (1)
- Generating Personalized Behavioral Feedback for a Virtual Job Interview Training System Through Adversarial Learning (2022) (1)
- Flow with the Beat! Human-Centered Design of Virtual Environments for Musical Creativity Support in VR (2022) (1)
- Proceedings of the 16th International Conference on Intelligent User Interfaces, IUI 2011, Palo Alto, CA, USA, February 13-16, 2011 (2011) (1)
- Editorial: Transactions on Affective Computing - Affective Computing in the Times of Pandemics (2021) (1)
- Computational Models of Cultural Behavior for Human-Agent Interaction (Dagstuhl Seminar 14131) (2014) (1)
- Cultural gaze behavior to improve the appearance of virtual agents (2008) (1)
- Decision-Theoretic Personality-Based Reasoning about Turn-Taking Conflicts (2018) (1)
- An Empirical Evaluation of the Compliance of Game-Network Providers with Data-Protection Law (2011) (1)
- A Prototypical Network Approach for Evaluating Generated Emotional Speech (2021) (1)
- Viewing Experience of Augmented Reality Objects as Ambient Media - A Comparison of Multimedia Devices (2019) (1)
- Laying The Groundwork For Database Collection: ILHAIRE Deliverable 1.1 (2012) (1)
- From Simulated Dialogues to Interactive Performances with Virtual Actors (2002) (1)
- A DECISION-THEORETIC APPROACH TO MAINTAIN TRUST IN UBIQUITOUS DISPLAYS ENVIRONMENTS (2010) (1)
- Research in multimedia systems at DFKI (1995) (1)
- Validation and application of the Non-Verbal Behavior Analyzer: An automated tool to assess non-verbal emotional expressions in psychotherapy (2022) (1)
- Proceedings of the 10th German conference on Multiagent System Technologies (2006) (1)
- A Transparent Framework towards the Context-Sensitive Recognition of Conversational Engagement (2020) (1)
- Intellimedia: making multimedia usable by exploiting AI methods (1995) (1)
- From chatterbots to natural interaction (2016) (1)
- Planning Referential Acts for Animated Presentation Agents (1997) (1)
- Aalborg Universitet Planning Smalltalk Behavior with Cultural Influences for Multiagent Systems (2010) (1)
- Multiagent System Technologies, 4th German Conference, MATES 2006, Erfurt, Germany, September 19-20, 2006, Proceedings (2006) (1)
- Visual Communication in Interactive Multimedia (2011) (1)
- 11. The Human as the Mind in the Machine: Addressing Big Data (2015) (1)
- EVA 2.0: Emotional and rational multimodal argumentation between virtual agents (2021) (1)
- Introduction to the special issue on the Fourth German Conference on Multiagent System Technologies (MATES) (2009) (1)
- A framework towards challenges and issues of multi-surface environments (2015) (1)
- Multiplex Network Structure Enhances the Role of Generalized Reciprocity in Promoting Cooperation (2018) (1)
- Mouse, touch, or fich: comparing traditional input modalities to a novel pre-touch technique (2019) (1)
- Artificial Intelligence in Education (2017) (1)
- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display (2012) (1)
- Question Generation and Adaptation Using a Bayesian Network of the Learner's Achievements (2013) (1)
- Put that Hologram there - Probing Mobile Interaction Experiences for a Vision of Mixed Material Public Spaces (2019) (1)
- IEEE Transactions on Affective Computing-Entering the 10th Year of Publication (2019) (1)
- Analysis by Synthesis: Using an Expressive TTS Model as Feature Extractor for Paralinguistic Speech Classification (2021) (1)
- Towards a Deeper Modeling of Emotions: The Deep Method and its Application on Shame (2021) (1)
- Reference Architectures for Trustworthy Energy Management , Desktop Grid Computing Applications , and Ubiquitous Display Environments (2013) (1)
- The Virtual Human in the Loop-Engaging in Social Games Using Tangible Interaction Devices (2007) (1)
- Computer-Generated Presentation Scripts for Life-Like Interface Agents (1997) (0)
- Socially-Sensitive Interfaces: From Offline Studies to Interactive Experiences (2016) (0)
- Fostering Smart Energy Applications (2015) (0)
- Preface (2012) (0)
- How to Win Arguments (2020) (0)
- WIP: From Multimedia to Intellimedia (1995) (0)
- User-Defined Body Gestures (2013) (0)
- Interaction via tangibles and virtuals in a tabletop application (2008) (0)
- Deliverable D5.2 Shell for Emotional Expression (2002) (0)
- Is Artificial Intelligence Able to Help With Pain Assessment? (2020) (0)
- Interface Agents (2009) (0)
- Impact of Pedagogical Agents’ Conversational Formality on Learning and Engagement (2017) (0)
- A Generate-And-Sense Approach to Automated Music Composition (2005) (0)
- Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies (2006) (0)
- Character Roles and Interaction in the DynaLearn Intelligent Learning Environment (2011) (0)
- Do You Mind if I Pass Through? Studying the Appropriate Robot Behavior when Traversing two Conversing People in a Hallway Setting* (2021) (0)
- How toWin Arguments Empowering Virtual Agents to Improve Their Persuasiveness (2020) (0)
- 5th International Conference on Human-Computer Interaction jointly with 9th Symposium on Human Interface (1994) (0)
- Session details: Data modeling and information management for pervasive assistive environments (2015) (0)
- Can Artificial Intelligence Detect Good (or Bad) Chemistry Between People? (2021) (0)
- eXplainable Cooperative Machine Learning with NOVA (2020) (0)
- Building applications with life-like characters: the MIAU platform (2003) (0)
- Socially Interactive Artificial Intelligence: Past, Present and Future (2021) (0)
- Reviewers, Volume 33 (1990) (0)
- Editorial (2010) (0)
- Session details: Keynote address (2011) (0)
- DETECTION OF AFFECTIVE PATTERNS IN PHYSIOLOGICAL SIGNALS TOWARDS IMPROVING AUTOMATIC EMOTION RECOGNITION (2009) (0)
- Mixed-media Game AI (2018) (0)
- Creating Bonds with Humanoids (2005) (0)
- Deciding when to react to incremental user input in human-robot interaction (2014) (0)
- Erratum to: “FearNot!”: a computer-based anti-bullying-programme designed to foster peer intervention (2013) (0)
- A hybrid approach to model a bayesian network of culture-specific behavior (2014) (0)
- Teaching Ethics as a Creative Subject: Ideas From an Interdisciplinary Workshop (2021) (0)
- Social Signals and Multimedia: Past, Present, Future (2021) (0)
- Intelligent Interaction with Autonomous Assistants in the Wild (NII Shonan Meeting 188) (2022) (0)
- Multimedia Information Extraction Roadmap: Integration of Affective Computing and Multimedia Information Extraction (2008) (0)
- Obituary for Jeff Rickel, a Pioneer in the Field of Pedagogical Agents (2003) (0)
- Evaluating Embodied Conversational Agents Dagstuhl Seminar Zso (2006) (0)
- Editorial: Transactions on Affective Computing - Another Year in the Shade of Covid-19 (2022) (0)
- Mixed-Media Game AI Antonios Liapis Joint work of : (2018) (0)
- Bridging the Gap: End-to-End Domain Adaptation for Emotional Vocalization Classification using Adversarial Learning (2022) (0)
- Intelligent Technologies for Interactive Entertainment (2011) (0)
- Knowledge-Based Generation of Illustrated Documents (1991) (0)
- D4.2 Implementation of Interaction Devices and Modalities (2012) (0)
- Aalborg Universitet Cross-cultural evaluations of avatar facial expressions designed by Western and Japanese (2008) (0)
- Calibration Transfer for Food Recognition Models for E-Noses (2019) (0)
- Designing a Mobile Social and Vocational Reintegration (2019) (0)
- A Software Framework for Social Cue-based Interaction with a Virtual Recruiter Personal manuscript . Final version can be found on link . springer . com (2013) (0)
- Supporting Affective Interactions for Real-time Applications Deliverable D 7 . 1 Evaluation Plan (2001) (0)
- Aalborg Universitet Culture-Related Topic Selection in Small Talk Conversations across Germany and Japan (2011) (0)
- Proceedings of the 1st International Workshop on Multimedia Analysis and Retrieval for Multimodal Interaction (2016) (0)
- Proceedings of the 10th international conference on Intelligent virtual agents (2007) (0)
- An immersive game cityrun : Augsburg (2006) (0)
- IUI 03 : 2003 International Conference on Intelligent User Interfaces, Miami, Florida, USA, January 12-15, 2003 (2003) (0)
- 4.19 Explainable AI for Designers (2018) (0)
- MobileSSI - A Multi-modal Framework for Social Signal Interpretation on Mobile Devices (2016) (0)
- Synthesising Expressive Speech - Which Synthesiser for VOCAs? (2020) (0)
- Temporal visualizations of energy consumption loads (2017) (0)
- Software Support for the User-Centered Prototyping of Mobile Applications That Apply Near Field Communications (2011) (0)
- Exploring the benefits of discretization of acoustic features for speech emotion recognition (2021) (0)
- AAAI'91 Workshop Inteligent Multimedia Interfaces (1991) (0)
- Session details: Dialogue Systems and Knowledge-based Agents (2016) (0)
- Implementing Parallel and Independent Movements for a Social Robot's Affective Expressions (2021) (0)
- I see what you did there: Understanding when to trust a ML model with NOVA (2019) (0)
- Author index (1989) (0)
- ICMI 2016 chairs' welcome (2016) (0)
- Using Affective Technologies to Increase Engagement and Motivation in Fitness and Sports (2008) (0)
- Multimodal Agents for Ageing and Multicultural Societies (NII Shonan Meeting 2018-15) (2018) (0)
- Proceedings of IUI'03 2003 International Conference on Intelligent User Interfaces, Miami, Florida, USA (2003) (0)
- Socially-Aware User Interfaces: Can Genuine Sensitivity Be Learnt at all? (2019) (0)
- Using Explainable AI to Identify Differences Between Clinical and Experimental Pain Detection Models Based on Facial Expressions (2022) (0)
- Should we (dis)trust robots? Developing responsible AI using cognitive and affective human-robot trust (2019) (0)
- Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps (Extended Abstract) (2022) (0)
- Puppet - Ein virtuelles Puppentheater (2000) (0)
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