Elizabeth Gerber
#85,008
Most Influential Person Now
American engineer
Elizabeth Gerber's AcademicInfluence.com Rankings
Elizabeth Gerberengineering Degrees
Engineering
#3082
World Rank
#4106
Historical Rank
Mechanical Engineering
#540
World Rank
#588
Historical Rank
Applied Physics
#3117
World Rank
#3187
Historical Rank
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Engineering
Elizabeth Gerber's Degrees
- PhD Mechanical Engineering Stanford University
- Masters Mechanical Engineering Stanford University
Why Is Elizabeth Gerber Influential?
(Suggest an Edit or Addition)According to Wikipedia, Elizabeth Gerber is an associate professor in the Segal Design Institute, Mechanical Engineering, and Technology and Social Behavior departments at Northwestern University. Early life and education Gerber earned her B.A. at Dartmouth College in Studio Art and Engineering in 1998, and her M.S. at Stanford University in the Joint Program in Product Design in 2003. She earned her Ph.D. in Management Science & Engineering at Stanford University in 2007 working with Robert I. Sutton, Chip Heath, and Pamela Hinds.
Elizabeth Gerber's Published Works
Published Works
- The future of crowd work (2013) (1057)
- Crowdfunding: Motivations and deterrents for participation (2013) (583)
- Crowdfunding : Why People Are Motivated to Post and Fund Projects on Crowdfunding Platforms (2011) (530)
- Crowdfunding support tools: predicting success & failure (2013) (209)
- Understanding the role of community in crowdfunding work (2014) (207)
- Crowdfunding (2013) (201)
- The psychological experience of prototyping (2012) (141)
- Next Steps for Human-Computer Integration (2020) (94)
- Design-Based Research Process: Problems, Phases, and Applications (2014) (80)
- Affective computational priming and creativity (2011) (79)
- Learning to fail: experiencing public failure online through crowdfunding (2014) (68)
- Combining crowdsourcing and learning to improve engagement and performance (2014) (68)
- The logic of design research (2018) (67)
- A pilot study of using crowds in the classroom (2013) (64)
- How Managers Use Multiple Media: Discrepant Events, Power, and Timing in Redundant Communication (2010) (62)
- Improvisation principles and techniques for design (2007) (61)
- Easy Money? The Demands of Crowdfunding Work (2012) (60)
- Understanding and leveraging social networks for crowdfunding: opportunities and challenges (2014) (59)
- Using improvisation to enhance the effectiveness of brainstorming (2009) (59)
- Priming for Better Performance in Microtask Crowdsourcing Environments (2012) (58)
- Developing Makerspaces as Sites of Entrepreneurship (2017) (56)
- Reappropriating Hackathons: The Production Work of the CHI4Good Day of Service (2017) (48)
- Extracurricular Design-Based Learning: Preparing Students for Careers in Innovation* (2012) (47)
- Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers (2015) (46)
- IntroAssist: A Tool to Support Writing Introductory Help Requests (2018) (44)
- Prototyping: Facing Uncertainty through Small Wins (2009) (44)
- Crowdfunding: a resource exchange perspective (2013) (38)
- Momentum: getting and staying on topic during a brainstorm (2010) (35)
- Using Anonymity and Communal Efforts to Improve Quality of Crowdsourced Feedback (2015) (35)
- Crowd-based design activities: helping students connect with users online (2014) (33)
- Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors (2017) (32)
- Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange (2016) (32)
- Crowdfunding Science: Sharing Research with an Extended Audience (2015) (30)
- Crowdfunding: an emerging field of research (2014) (30)
- Understanding Trust amid Delays in Crowdfunding (2017) (30)
- Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training (2017) (29)
- Understanding crowdfunding work: implications for support tools (2013) (29)
- Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design (2017) (27)
- Affect and Creative Performance on Crowdsourcing Platforms (2013) (26)
- Opportunities for educational innovations in authentic project-based learning: understanding instructor perceived challenges to design for adoption (2019) (26)
- Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model (2017) (25)
- Women (Still) Ask For Less (2018) (24)
- Computer supported collective action (2014) (24)
- Design principles: crowdfunding as a creativity support tool (2012) (24)
- From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds (2017) (23)
- Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy (2015) (22)
- The logic of the theoretical and practical products of design research (2016) (21)
- University makerspaces: Opportunities to support equitable participation for women in engineering & z.ast; Opportunities (2018) (21)
- Supporting Creativity within Web-Based Self-Services (2012) (19)
- Computer supported novice group critique (2014) (19)
- Building Support Tools to Connect Novice Designers with Professional Coaches (2015) (19)
- Productivity Decomposed: Getting Big Things Done with Little Microtasks (2016) (18)
- Pair research: matching people for collaboration, learning, and productivity (2014) (18)
- Social Innovation Networks: A New Approach to Social Design Education and Impact (2018) (18)
- Distributed Apprenticeship in Online Communities (2019) (17)
- Novice and Expert Sensemaking of Crowdsourced Design Feedback (2017) (17)
- Understanding and leveraging social networks for crowdfunding: implications for support tools (2014) (16)
- Conversational Agents: Acting on the Wave of Research and Development (2019) (16)
- Learning to waste and wasting to learn? How to use cradle to cradle principles to improve the teaching of design (2010) (15)
- Crowdsourcing and Creativity (2011) (15)
- Tech break up: a research method for understanding people's attachment to their technology (2011) (14)
- Planning to iterate: Supporting iterative practices for real-world ill-structured problem-solving (2018) (14)
- Micro-volunteering: helping the helpers in development (2013) (14)
- Designing Crowdcritique Systems for Formative Feedback (2017) (13)
- WeDo: End-To-End Computer Supported Collective Action (2014) (12)
- Emotional-storyboarding: A participatory method for emotional designing for children (2010) (12)
- Design for America: organizing for civic innovation (2014) (11)
- Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools (2018) (11)
- CheerOn: Facilitating Online Social Support for Novice Project-Based Learning Teams (2018) (10)
- Understanding Gender Differences in Pricing Strategies in Online Labor Marketplaces (2021) (10)
- Developing an Innovation Self-Efficacy Survey (2012) (9)
- The design risks framework: Understanding metacognition for iteration (2020) (9)
- Infrastructuring Distributed Studio Networks: A Case Study and Design Principles (2018) (8)
- The 2nd Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design (2018) (8)
- Challenges of peer instruction in an undergraduate student-led learning community: bi-directional diffusion as a crucial instructional process (2018) (8)
- Studying the Effects of Task Notification Policies on Participation and Outcomes in On-the-go Crowdsourcing (2016) (7)
- RELATIONS IN DESIGN THINKING: A CASE STUDY OF A SOCIAL NETWORK. (2006) (6)
- Defining and Assessing Risk Analysis: The Key to Strategic Iteration in Real-World Problem Solving (2018) (6)
- Measuring the innovation self-efficacy of engineers∗ (2018) (5)
- CrowdFound: A Mobile Crowdsourcing System to Find Lost Items On-the-Go (2015) (5)
- The Logic of Effective Iteration in Design-Based Research (2020) (5)
- Innovation Self-Efficacy: Fostering Beliefs in Our Ability Through and By Design (2011) (4)
- Formative feedback in Digital Lofts: Learning environments for real world innovation (2013) (4)
- Computer-Supported Career Development in The Future of Work (2018) (4)
- Improv for Designers (2018) (4)
- Work in progress: Developing an Innovation Self-efficacy survey (2012) (4)
- STEM Students Must Be Taught to Fail (2012) (4)
- Developing an Idea by Throwing it Away (2008) (3)
- CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcing (2012) (3)
- CrowdFolio: Understanding How Holistic and Decomposed Workflows Influence Feedback on Online Portfolios (2021) (3)
- Careers in HCI and UX: The Digital Transformation from Craft to Strategy (2019) (3)
- Tech break ups: a research method for understanding technological attachment (2012) (2)
- Scaling Studio-Based Learning Through Social Innovation Networks (2016) (2)
- Structures for knowledge co-creation between organisations and the public: (cop2014) (2014) (2)
- Enabling Physical Crowdsourcing On-the-Go with Context-Sensitive Notifications (2015) (2)
- Design-based research process (2014) (2)
- An Emergent Understanding of Mentor Strategies for Career Development in Emerging Fields (2021) (1)
- CrowdFolio (2021) (1)
- Designing a Model for Deliberation-Based Learning (2020) (1)
- The psychological experience of user observation (2011) (1)
- CrowdCamp 2013: rapidly iterating crowd ideas (2013) (1)
- Assessing Iterative Planning for Real-world Design Teams (2019) (1)
- Hackathons: 6 Alternatives Outcomes (2017) (1)
- Relations in design thinking (2006) (0)
- Passion by Design: Meditations on an Innovative Model (2012) (0)
- Using Improvisation to Improve Brainstorming (2011) (0)
- Design for America: A Network of Students and Designers Solving Real-World Challenges (2013) (0)
- The Trifecta of Feedback (2013) (0)
- 4 Essential Mindsets to Design Thinking (2017) (0)
- Using Improvisation to Enhance Brainstorming Sessions (2013) (0)
- How We Make Impact (2019) (0)
- Drawing to Capture What Photographs May Miss (2009) (0)
- Problem 2 : Uncertainty about how DBR differs from other forms of research (2014) (0)
- Chapter in Leap Dialogues (2016) (0)
- Redundant Communication: Redundancy as a Strategic Practice in Project Management Work (2007) (0)
- Feedback: Design Observer (2013) (0)
- A Network of Student Designers Solving Problems: Good.is (2013) (0)
- Formative feedback in digital lofts (2013) (0)
- Collection Innovation (2019) (0)
- Understanding Resource Exchange in Crowdfunding Platforms (2014) (0)
- gical experience of The psycholo prototyping (0)
- Session details: Reflection (2014) (0)
- How Freelancers Experience Online Labor Marketplaces during a Pandemic (2020) (0)
- What Entrepreneurs can learn from the Olympic Snowflake (2014) (0)
- Using Mobile Technology to Support Innovation Education (2013) (0)
- Why Do People Give to Crowdfunding Sites: NPR (2013) (0)
- Insights Per Minute, Liz Gerber on Feedback: Design Observer (2013) (0)
- Is Crowdfunding Failing Some of the Most Promising Entrepreneurs (2013) (0)
- 4 Daily Habits of Game Changing Social Innovators (2013) (0)
- Dym Mudd Design Workshop X Design and the Future of the Engineer of 2020 (2018) (0)
- The Theoretical Products of Design Research (2015) (0)
- Making social impact commonplace (2022) (0)
- Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training (2017) (0)
- Can you do good and do well?: exploring HCI careers for societal impact (2014) (0)
- How to Make Your Company A Talent Magnet for Millennials (2016) (0)
- How Language Influences Who Innovates (2016) (0)
- Top 11 Reasons You Should Ignore Top 10 (or Top 100) Lists (2013) (0)
- StandUp: Engaging Professionals to Coach Design Projects (2019) (0)
- Engineers Should be Taught to Fight (2016) (0)
- Teaching STEM Students Must Be Taught to Fail: US News and World Report (2012) (0)
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Other Resources About Elizabeth Gerber
What Schools Are Affiliated With Elizabeth Gerber?
Elizabeth Gerber is affiliated with the following schools: