En-hua Wu
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Computer Science
En-hua Wu's Degrees
- Bachelors Computer Science National Taiwan University
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(Suggest an Edit or Addition)En-hua Wu's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Squeeze-and-Excitation Networks (2017) (13034)
- Transformer in Transformer (2021) (569)
- Constant Time Weighted Median Filtering for Stereo Matching and Beyond (2013) (275)
- A Closed-Form Solution to Retinex with Nonlocal Texture Constraints (2012) (174)
- Handling motion blur in multi-frame super-resolution (2015) (123)
- Real-time 3D fluid simulation on GPU with complex obstacles (2004) (112)
- Photorealistic rendering of knitwear using the lumislice (2001) (103)
- An improved study of real‐time fluid simulation on GPU (2004) (75)
- Efficient depth peeling via bucket sort (2009) (68)
- FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects (2010) (66)
- Robust dense reconstruction by range merging based on confidence estimation (2016) (62)
- Multi-layer depth peeling via fragment sort (2009) (56)
- Plane-Parallel Radiance Transport for Global Illumination in Vegetation (1997) (53)
- Multi-Level Discriminative Dictionary Learning With Application to Large Scale Image Classification (2015) (49)
- Emerging technology about GPGPU (2008) (44)
- Simulation of miscible binary mixtures based on lattice Boltzmann method (2006) (44)
- Training Binary Neural Networks through Learning with Noisy Supervision (2020) (39)
- Vision GNN: An Image is Worth Graph of Nodes (2022) (34)
- A particle-based method for viscoelastic fluids animation (2009) (34)
- Dynamic LOD on GPU (2005) (31)
- 2D point-in-polygon test by classifying edges into layers (2005) (29)
- The Dual‐microfacet Model for Capturing Thin Transparent Slabs (2009) (29)
- Point-in-polygon tests by convex decomposition (2007) (28)
- Robust interactive image segmentation via graph-based manifold ranking (2015) (24)
- Multiple ray cluster rendering for interactive integral imaging system. (2013) (24)
- Colorization Using the Rotation-Invariant Feature Space (2011) (23)
- Volume fraction based miscible and immiscible fluid animation (2010) (23)
- Real-time and robust hand tracking with a single depth camera (2014) (23)
- Enriching SPH simulation by approximate capillary waves (2016) (21)
- Projective Peridynamics for Modeling Versatile Elastoplastic Materials (2018) (20)
- Real-time coherent stylization for augmented reality (2010) (19)
- Abstract line drawings from photographs using flow-based filters (2012) (19)
- View-dependent refinement of multiresolution meshes using programmable graphics hardware (2006) (18)
- A Closed-form Solution to Retinex with Non-local Texture Constraints (2012) (17)
- Dynamic Resolution Network (2021) (17)
- Pressure corrected SPH for fluid animation (2009) (16)
- Single pass depth peeling via CUDA rasterizer (2009) (16)
- Multilevel Model for Video Object Segmentation Based on Supervision Optimization (2019) (15)
- Reconstruction and Physically-based Animation of Trees from Static Images (1999) (15)
- Non‐Linear Beam Tracing on a GPU (2011) (15)
- A particle-based method for granular flow simulation (2012) (14)
- Feature-based visibility-driven CLOD for terrain (2003) (14)
- Fast Removal of Rain Streaks From a Single Image via a Shape Prior (2018) (14)
- Fast Computing Adaptively Sampled Distance Field on GPU (2011) (13)
- A hybrid representation of environment models in image-based real time walkthrough (2002) (13)
- Progressive out-of-core compression based on multi-level adaptive octree (2006) (13)
- Stable and efficient miscible liquid-liquid interactions (2007) (13)
- Unified Volumes for Light Shaft and Shadow with Scattering (2007) (13)
- Layer-Based Representation of Polyhedrons for Point Containment Tests (2008) (12)
- An Adaptive Sampling Scheme for Out‐of‐Core Simplification (2002) (12)
- GhostNets on Heterogeneous Devices via Cheap Operations (2022) (12)
- Depth-Aware Motion Deblurring Using Loopy Belief Propagation (2020) (12)
- A GPU-based matting Laplacian solver for high resolution image matting (2010) (12)
- A hybrid method of image synthesis in IBR for novel viewpoints (2000) (11)
- Structure-aware QR Code abstraction (2015) (11)
- Traversal fields for ray tracing dynamic scenes (2006) (11)
- Stroke-based real-time ink wash painting style rendering for geometric models (2012) (11)
- An improved study of real-time fluid simulation on GPU: Research Articles (2004) (11)
- Robust image metamorphosis immune from ghost and blur (2013) (10)
- Simulation of Autumn Leaves: Simulation of Autumn Leaves (2009) (10)
- Overfitting the Data: Compact Neural Video Delivery via Content-aware Feature Modulation (2021) (10)
- Feature-oriented writing process reproduction of Chinese calligraphic artwork (2014) (10)
- Simplified non-locally dense network for single-image dehazing (2020) (10)
- Modelling and rendering of snowy natural scenery using multi-mapping techniques (2003) (10)
- Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array (2007) (10)
- Physically-based animation for realistic interactions between tree branches and raindrops (2010) (9)
- Automatic Epicardial Fat Segmentation and Quantification of CT Scans Using Dual U-Nets With a Morphological Processing Layer (2020) (9)
- Simulation of fluid mixing with interface control (2015) (9)
- Texture synthesis via the matching compatibility between patches (2009) (9)
- A New Method for Polygon Edging on Shaded Surfaces (1999) (9)
- DsNet: Dual stack network for detecting diabetes mellitus and chronic kidney disease (2021) (9)
- Higher-order potentials for video object segmentation in bilateral space (2020) (9)
- Animating turbulent water by vortex shedding in PIC/FLIP (2013) (9)
- Interactive Fur Shaping and Rendering Using Nonuniform-Layered Textures (2008) (8)
- Optimizing the parameters for patch-based texture synthesis (2006) (8)
- Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (2009) (8)
- Stroke extraction in cartoon images using edge-enhanced isotropic nonlinear filter (2010) (8)
- Simulation and interaction of fluid dynamics (2007) (8)
- Real-Time Cloud Simulation Using Lennard-Jones Approximation (2016) (8)
- Feature Analysis and Texture Synthesis (2007) (8)
- Physically based object withering simulation (2012) (7)
- Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring (2016) (7)
- CUDA renderer: a programmable graphics pipeline (2009) (7)
- Differential geometry images: remeshing and morphing with local shape preservation (2009) (7)
- Simulation of Textile Stains (2019) (7)
- Simulation of miscible binary mixtures based on lattice Boltzmann method: Research Articles (2006) (7)
- Accelerated robust Boolean operations based on hybrid representations (2018) (7)
- Accelerating techniques in volume rendering of irregular data (1997) (7)
- Efficient frame-sequential label propagation for video object segmentation (2018) (7)
- Decomposing Polygons into Stripes for Fast Rendering (2005) (7)
- Interactive image deformation using cage coordinates on GPU (2009) (6)
- Adaptive multi-task learning for fine-grained categorization (2015) (6)
- Parallel‐optimizing SPH fluid simulation for realistic VR environments (2015) (6)
- Image completion with perspective constraint based on a single image (2015) (6)
- Physically Based Simulation of Weathering Plant Leaves: Physically Based Simulation of Weathering Plant Leaves (2009) (6)
- A Skinning Method in Real-time Skeletal Character Animation (2011) (6)
- Live accurate and dense reconstruction from a handheld camera (2013) (6)
- Adaptable Splatting for Irregular Volume Rendering (1999) (6)
- Deep Intrinsic Image Decomposition Using Joint Parallel Learning (2019) (6)
- Composition of novel views through an efficient image warping (2003) (6)
- Temporal Coherence-Based Deblurring Using Non-Uniform Motion Optimization (2017) (6)
- A novel surface tension formulation for SPH fluid simulation (2017) (5)
- Learning Versatile Convolution Filters for Efficient Visual Recognition (2021) (5)
- Structure-preserving image completion with multi-level dynamic patches (2019) (5)
- Efficient 3D image warping for composing novel views (2001) (5)
- Simulation of autumn leaves (2007) (5)
- Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation (2014) (5)
- MCGIM-Based Model Streaming for Realtime Progressive Rendering (2011) (5)
- A selective rendering method for data visualization (1999) (5)
- Projective Volume Rendering By Excluding Occluded Voxels (2005) (5)
- Multi-resolution tree motion synthesis in angular shell space (2009) (5)
- Parallel Marching Blocks: A Practical Isosurfacing Algorithm for Large Data on Many‐Core Architectures (2016) (5)
- Simulation of weathering fur (2009) (5)
- Appearance-consistent Video Object Segmentation Based on a Multinomial Event Model (2019) (5)
- Recovery of material under complex illumination conditions (2004) (5)
- Coherence-enhancing line drawing for color images (2013) (5)
- Realistic, fast, and controllable simulation of solid combustion (2011) (5)
- Accurate and efficient cross-domain visual matching leveraging multiple feature representations (2013) (5)
- Basic research in computer science and software engineering at SKLCS (2008) (5)
- Real-time motion effect enhancement based on fluid dynamics in figure animation (2011) (4)
- Deep Inverse Rendering for Practical Object Appearance Scan with Uncalibrated Illumination (2020) (4)
- Salient region detection via locally smoothed label propagation: With application to attention driven image abstraction (2017) (4)
- An iterated randomized search algorithm for large-scale texture synthesis and manipulations (2015) (4)
- Layered textures for image-based rendering (2004) (4)
- Easy Drawing: Generation of Artistic Chinese Flower Painting by Stroke-Based Stylization (2019) (4)
- Interactive coupling between a tree and raindrops (2012) (4)
- P-quadtrees: a point and polygon hybrid multi-resolution rendering approach (2004) (4)
- Interactive fur modeling based on hierarchical texture layers (2006) (4)
- A new approach for construction and rendering of dynamic light shaft (2008) (4)
- Real Time Learning Evaluation Based on Gaze Tracking (2015) (4)
- Fluid Simulations on GPU with Complex Boundary Conditions (2004) (4)
- Temporal Coherent Video Decolorization Using Proximity Optimization (2016) (3)
- A Simulink-to-FPGA Co-Design of Encryption Module (2006) (3)
- Simulation of multi-solvent stains on textile (2020) (3)
- Furstyling on angle-split shell textures (2009) (3)
- Deforming Surface Simplification Based on Feature Preservation (2007) (3)
- Bucket depth peeling (2009) (3)
- Interactive image completion with perspective constraint (2012) (3)
- Particle Importance Based Fluid Simulation (2009) (3)
- Explicit Residual Descent for 3D Human Pose Estimation from 2D Joint Locations (2020) (3)
- Robust Salient Object Detection and Segmentation (2015) (3)
- Recursive video segmentation (2014) (3)
- Multiresolution Animated Models Generation Based on Deformation Distance Analysis (2009) (3)
- Progressive Deformation Based Approximation for Deforming Meshes (2007) (3)
- Accelerated backward warping (2008) (3)
- Adaptive narrow band MultiFLIP for efficient two-phase liquid simulation (2018) (3)
- Interactively Rendering Dynamic Caustics on GPU (2006) (3)
- Automatic GUI test by using SIFT matching (2016) (3)
- Real-time hair simulation with heptadiagonal decomposition on mass spring system (2020) (3)
- Sketch-based design for green geometry and image deformation (2013) (3)
- High viscosity fluid simulation using particle-based method (2011) (3)
- A real-time generation algorithm for progressive meshes in dynamic environments (1999) (3)
- Real time light field reconstruction for sub-pixel based integral imaging display (2014) (3)
- Ray Tracing of Dynamic Scenes by Managing Empty Regions in Adaptive Boxes: Ray Tracing of Dynamic Scenes by Managing Empty Regions in Adaptive Boxes (2009) (3)
- Fast target-aware learning for few-shot video object segmentation (2022) (2)
- Practical hybrid pre-filtering shadow maps (2008) (2)
- Efficient Gradient‐Domain Compositing Using an Approximate Curl‐free Wavelet Projection (2017) (2)
- Double projective cylindrical texture mapping on FPGA (2006) (2)
- Brushwork master: Chinese ink painting synthesis for animating brushwork process (2020) (2)
- Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (2009) (2)
- Efficient fluids simulation and rendering on GPU (2013) (2)
- Construction of complex environments from a set of depth images (2004) (2)
- Variable Code-Mode Based Connectivity Compression for Triangular Meshes (2007) (2)
- GPSD: generative parking spot detection using multi-clue recovery model (2021) (2)
- Point representation augmented to surface reconstruction in image-based VR (2002) (2)
- Using Time-Varying Texels to Simulate Withering Grassland (2012) (2)
- Stick textures for image-based rendering (2006) (2)
- AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing (2021) (2)
- Weathering fur simulation (2009) (2)
- Coherent depth test scheme in FreePipe (2010) (2)
- A Single-pass Approach to Adaptive Simplification of Out-of-core Models (2003) (2)
- An improved solution for deformation simulation of nonorthotropic geometric models (2019) (2)
- View-space meta-ball approximation by depth-independent accumulative fields (2016) (2)
- GPU-based refraction and caustics rendering on depth textures (2009) (2)
- Embedding 3D models in offline physical environments (2020) (2)
- Biorthogonal Wavelet Surface Reconstruction Using Partial Integrations (2018) (2)
- Efficient non-incremental constructive solid geometry evaluation for triangular meshes (2018) (2)
- Elastic-Link for Binarized Neural Networks (2022) (2)
- Animating strokes in drawing process of chinese ink painting (2016) (2)
- Fast soft shadow by depth peeling (2010) (2)
- Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling (2007) (2)
- Multiphase surface tracking with explicit contouring (2014) (2)
- An improved method of colorized line drawing (2011) (2)
- Sketching freeform meshes using graph rotation functions (2008) (2)
- Adaptive Sharing for Image Classification (2015) (2)
- Adaptive level set for fluid surface tracking (2015) (2)
- Realtime Simulation of Burning Solids on GPU with CUDA (2010) (2)
- Dynamic BFECC Characteristic Mapping method for fluid simulations (2014) (2)
- Mesh Deformation under Skeleton-based Detail-preservation (2007) (2)
- A Shape Feature Based Simplification Method for Deforming Meshes (2008) (2)
- Leaf movement simulation (2001) (2)
- Real-time video stylization using spatial-temporal gabor filtering (2016) (2)
- Multi-Fragment Effects on the GPU Using Bucket Sort (2010) (2)
- Probability Estimation for People Detection (2003) (1)
- RETRACTED ARTICLE: Physically-based modeling and animation of tree branch patterns (2010) (1)
- Colorization Using the Rotation (2011) (1)
- Sketch-based stroke generation in Chinese flower painting (2016) (1)
- Simulation of Fluid Dynamics and Interactions (2006) (1)
- Meta-transfer-adjustment learning for few-shot learning (2022) (1)
- A graphics system distributed across a local area network (1986) (1)
- An improved method for progressive animation models generation (2010) (1)
- Image completion with dynamic patches (2017) (1)
- Multi-level tree branch modeling and animation (2009) (1)
- A multi-GPU based semi-Lagrangian fluid solver (2011) (1)
- SRNPD: Spatial rendering network for pencil drawing stylization (2019) (1)
- A New Surface Tension Formulation for SPH (2015) (1)
- Generation of Optimal Multiresolution Models for Deforming Mesh Sequence (2009) (1)
- Perception-motivated multiresolution rendering on sole-cube maps (2014) (1)
- Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space (2021) (1)
- Adapted SIMPLE Algorithm for Incompressible SPH Fluids With a Broad Range Viscosity (2021) (1)
- Laplacian-based Design: Sketching 3D Shape (2006) (1)
- Realistic grass withering simulation using time-varying texels (2009) (1)
- Deformation simulation of non-orthotropic materials (2018) (1)
- Detail-preserving smoke simulation using an efficient high-order numerical scheme (2019) (1)
- Physically Based Simulation of Fluid Mixtures (2007) (1)
- An improved method for generating multiresolution animation models (2009) (1)
- Erratum: Dynamic BFECC characteristic mapping method for fluid simulations (Visual Computer DOI: 10.1007/s00371-014-0969-7) (2014) (1)
- Line Clipping by Managing Polygon Edges in Convex Polylines (2008) (1)
- Connectivity compression for non-triangular meshes by context-based arithmetic coding (2006) (1)
- A representation for composition of virtual indoor environment (1998) (1)
- A Unified Particle-Based Method for Newtonian and Viscoelastic Fluids Animation: A Unified Particle-Based Method for Newtonian and Viscoelastic Fluids Animation (2010) (1)
- Time-varying clustering for local lighting and material design (2009) (1)
- Generation of Stencil Shadow Volumes: Avant-garde Approaches (2005) (1)
- Real-time shallow water simulation on terrain (2010) (1)
- A Variational Staggered Particle Framework for Incompressible Free-Surface Flows (2020) (1)
- Synthetic fluid details for the vorticity loss in advection (2018) (1)
- A hybrid scheme of texture synthesis for capturing macro & micro structures (2005) (1)
- An Efficient Feathering System with Collision Control (2015) (1)
- SPH-based Fluid Simulation with a New Surface Tension Formulation (2015) (1)
- Fracture Patterns Design for Anisotropic Models with the Material Point Method (2020) (1)
- Progressive Streaming of Irregular Meshes Using Geometry Images (2007) (1)
- Efficient PatchMatch-Based Synthesis for Cartoon Animation (2019) (1)
- View Dependent Sequential Point Trees (2006) (1)
- Incremental collision-free feathering for animated surfaces (2017) (1)
- Detail calibration for out-of-core model simplification through interlaced sampling (2002) (1)
- Efficient Rendering of Single-Pass Order-Independent Transparency via CUDA Renderer: Efficient Rendering of Single-Pass Order-Independent Transparency via CUDA Renderer (2011) (1)
- Compensating the vorticity loss during advection with an adaptive vorticity confinement force (2020) (1)
- Elastic-Link for Binarized Neural Network (2021) (1)
- Affine particle-in-cell method for two-phase liquid simulation (2021) (1)
- Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2008, Singapore, December 8-9, 2008 (2008) (0)
- Dynamic BFECC Characteristic Mapping method for fluid simulations (2014) (0)
- Table of Contents. (2015) (0)
- Variable-Code-Mode-Based Connectivity Compression for Triangular Meshes: Variable-Code-Mode-Based Connectivity Compression for Triangular Meshes (2010) (0)
- Convex Envelope Generation Using a Mix of Gift Wrap and QuickHull Algorithms (2012) (0)
- Structure-aware QR Code abstraction (2015) (0)
- Real-time and robust hand tracking with a single depth camera (2013) (0)
- Robust interactive image segmentation via graph-based manifold ranking (2015) (0)
- Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations (2014) (0)
- Image Segmentation and Reconstruction Using Graph Cuts and Texton Mask (2007) (0)
- The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid (2019) (0)
- Towards a Non-invasive Diagnosis of Portal Hypertension Based on an Eulerian CFD Model with Diffuse Boundary Conditions (2021) (0)
- Animating turbulent water by vortex shedding in PIC/FLIP (2013) (0)
- Angle-split Shell Textures Overview of Shell Textures (2009) (0)
- Session details: 3D image generation (2009) (0)
- Accurate Video Object Segmentation based on Motion Estimation (2016) (0)
- A Laboratory for Basic Research in Computer Science and Software Engineering (2009) (0)
- An implementation of the viewing pipeline in GKS-3D (2008) (0)
- Efficient Interactive Image Segmentation with Local and Global Consistency (2015) (0)
- Extended Narrow Band Weighted MultiFLIP for Two-Phase Liquid Simulation (2019) (0)
- Interleaving radiosity (2008) (0)
- Bubble creation and multi-fluids interaction (2009) (0)
- Generating Mutiresolution Models for Deforming Surfaces Based on Shape Feature Analysis (2008) (0)
- Global video object segmentation with spatial constraint module (2023) (0)
- InspireMePosing: Learn Pose and Composition from Portrait Examples (2018) (0)
- Warping of a spherical representation of image-based models on GPU (2009) (0)
- Relighting abstracted image via salient edge‐guided luminance field optimization (2013) (0)
- Video Object Segmentation with Comprehensive Scene Awareness (2022) (0)
- Sketch-based design for green geometry and image deformation (2011) (0)
- DSD-MatchingNet: Deformable Sparse-to-Dense Feature Matching for Learning Accurate Correspondences (2022) (0)
- GPU Based Real-Time Rendering of Spherical Depth Image: GPU Based Real-Time Rendering of Spherical Depth Image (2009) (0)
- Interactive Transmission of Highly Detailed Surfaces (2005) (0)
- Image completion with perspective constraint based on a single image (2015) (0)
- Guest Editors' Introduction: special issue on ACM VRCIA 2006: Editorials (2007) (0)
- Structure-preserving image completion with multi-level dynamic patches (2017) (0)
- B-spline Surfaces of Clustered Point Sets with Normal Maps (2007) (0)
- A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency (2011) (0)
- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation (2007) (0)
- ICVRV 2014 Organizing Committee (2014) (0)
- Animating turbulent fluid with a robust and efficient high‐order advection method (2020) (0)
- An energy constraint position-based dynamics with corrected SPH kernel (2022) (0)
- Furry stylized texel-rendering in images and videos (2009) (0)
- An iterated randomized search algorithm for large-scale texture synthesis and manipulations (2014) (0)
- Relief Texture Mapping on Field Programmable Gate Array (2006) (0)
- Rethinking skip connection model as a learnable Markov chain (2022) (0)
- Robust image metamorphosis immune from ghost and blur (2012) (0)
- Salient region detection via unit boundary distribution and energy optimization (2016) (0)
- Image-Based Model Reconstruction Using Textured Planes (2007) (0)
- Sketch-based stroke generation in Chinese flower painting (2016) (0)
- View-dependent mesh streaming using multi-chart geometry images (2007) (0)
- Erratum to: Dynamic BFECC Characteristic Mapping method for fluid simulations (2014) (0)
- Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009 (2009) (0)
- Dense Residual Fusion and Spatial Local Filtering Low Light Dehazing Algorithm Based on Attention Mechanism (2022) (0)
- RobustSalient Object Detection and Segmentation (2015) (0)
- Real Time Simulation of Multiple Weathering Phenomena in a Raining Day (2013) (0)
- Robust and Efficient Memory Network for Video Object Segmentation (2023) (0)
- Advances in Computer Graphics: 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20–23, 2020, Proceedings (2020) (0)
- Learning Self-Target Knowledge for Few-Shot Segmentation (2023) (0)
- An image-based virtual reality prototype system (1998) (0)
- Bag of Tricks with Quantized Convolutional Neural Networks for image classification (2023) (0)
- SlimFliud-Net: Fast Fluid Simulation Using Admm Pruning (2022) (0)
- Furstyling on angle‐split shell textures (2009) (0)
- Hair image generation using connected texels (2001) (0)
- Spatio-temporal compression for semi-supervised video object segmentation (2022) (0)
- Video enhancement leveraging high-quality depth maps (2012) (0)
- Real-time Character Motion Effect Enhancement Based on Fluid Simulation (2012) (0)
- Guest Editors Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology 2015 (2017) (0)
- NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics (2008) (0)
- Foreword: Foreword to special section on Virtual Environments and Applications (2012) (0)
- Lumiproxy: A Hybrid Representation of Image-Based Models (2009) (0)
- Toward adaptive fusion of multiple cues for salient region detection. (2016) (0)
- 2013 International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013, Guangzhou, China, November 16-18, 2013 (2013) (0)
- PHYSICALLY BASED ANIMATION FROM MOTION CAPTURED DATA — AN ANIMATION FOR MACAO 2005 EAST ASIAN GAMES (2005) (0)
- Physcially Based Multi-Solvent Stains Simulation on Textile (2022) (0)
- Shadow Map Anti-aliasing Algorithm with High-order Power Function Approximation: Shadow Map Anti-aliasing Algorithm with High-order Power Function Approximation (2010) (0)
- Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments (2006) (0)
- Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (2015) (0)
- Simulation of multi-solvent stains on textile (2020) (0)
- Learning Binary Neurons with Noisy Supervision (2020) (0)
- A new two-stage method for single image rain removal (2020) (0)
- Sharing model with multi-level feature representations (2014) (0)
- Transformer in Transformer Supplemental Material (2021) (0)
- Research on Virtual Vehicle Driven with Vision (2011) (0)
- Perception-motivated multiresolution rendering on sole-cube maps (2013) (0)
- Coherence-enhancing line drawing for color images (2012) (0)
- New approach for color composition in volume visualization (1994) (0)
- The 20 th International Conference in Central Europe on Computer Graphics , Visualization and Computer Vision in co-operation with EUROGRAPHICS W S C G ' 2012 (2012) (0)
- A novel surface tension formulation for SPH fluid simulation (2016) (0)
- Dynamic noise texture generation on FPGAs (2005) (0)
- Editorial (2006) (0)
- Accurate and efficient cross-domain visual matching leveraging multiple feature representations (2013) (0)
- Efficient frame-sequential label propagation for video object segmentation (2017) (0)
- A Robust Frame-Sequential Video Segmentation Method (2015) (0)
- Guest Editors' Introduction: special issue on ACM VRCIA 2006 (2007) (0)
- Line Drawings Abstraction from 3D Models (2011) (0)
- Incremental collision-free feathering for animated surfaces (2017) (0)
- Detecting Handwritten Text from Forms using Deep Learning (2020) (0)
- RADepthNet: Reflectance-Aware Monocular Depth Estimation (2022) (0)
- Adaptive narrow band MultiFLIP for efficient two-phase liquid simulation (2018) (0)
- Real Time Generation of Progressive Meshes for Changing Environments (2000) (0)
- A Fast Method for Real-time Computation of Approximated Global Illumination (2009) (0)
- Cartoon Fur Texture Synthesis and Replacement in Images and Videos: Cartoon Fur Texture Synthesis and Replacement in Images and Videos (2010) (0)
- AdaptiveSharing for Image Classification (2015) (0)
- Video object segmentation through semantic visual words matching (2023) (0)
- A Boundary-Aware Network for Shadow Removal (2022) (0)
- Approximation for Deforming Surface Sequence Based on Triangle Optimization (2008) (0)
- A particle-based method for granular flow simulation (2012) (0)
- Research on Camera Controlling Driving Simulator (2010) (0)
- Robust dense reconstruction by range merging based on confidence estimation (2016) (0)
- 3D Human Pose Lifting with Grid Convolution (2023) (0)
- Stains on imperfect textile (2021) (0)
- Multi-resolution Shadow Mapping Using CUDA Rasterizer (2013) (0)
- Time-Varying Simulation for Image-Based Carpets (2009) (0)
- Spatial Constraint for Efficient Semi-Supervised Video Object Segmentation (2023) (0)
- Room Layout Estimation with Nested RANSAC and Scale Alignment (2020) (0)
- Redistribution of Weights and Activations for AdderNet Quantization (2022) (0)
- View-Dependent Rendering of Virtual Plane Models (2006) (0)
- Salient region detection via unit boundary distribution and energy optimization (2017) (0)
- Multiview‐coherent disocclusion synthesis using connected regions optimization (2019) (0)
- Curvature detail representation of triangular surfaces (2006) (0)
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What Schools Are Affiliated With En-hua Wu?
En-hua Wu is affiliated with the following schools: