Eric Klopfer
American academic
Eric Klopfer's AcademicInfluence.com Rankings
Download Badge
Education Computer Science
Eric Klopfer's Degrees
- Bachelors Electrical Engineering and Computer Science University of California, Berkeley
Why Is Eric Klopfer Influential?
(Suggest an Edit or Addition)According to Wikipedia, Eric Klopfer is a professor and director of the Scheller Teacher Education Program and the education arcade at MIT. Klopfer's research explores how educational technology, games, and computer simulations can be tools for teaching complex systems and developing cognitive and computational thinking skills. Klopfer and his research group developed StarLogo and App Inventor for Android and other visual programming language platforms that build on the work of Seymour Papert and constructionism in education. He is also the principal investigator in the research and development of award-winning games designed for building understanding in science and math, connecting game play with scientific practice, problem-solving, and real-world issues.
Eric Klopfer's Published Works
Published Works
- Environmental Detectives—the development of an augmented reality platform for environmental simulations (2008) (809)
- Environmental Detectives: PDAs as a window into a virtual simulated world (2002) (419)
- Augmented Reality Simulations on Handheld Computers (2007) (406)
- Augmented Learning: Research and Design of Mobile Educational Games (2008) (346)
- On Location Learning: Authentic Applied Science with Networked Augmented Realities (2007) (229)
- Augmenting your own reality: student authoring of science-based augmented reality games. (2010) (187)
- Developing games and simulations for today and tomorrow’s tech savvy youth (2005) (153)
- Mystery at the museum: a collaborative game for museum education (2005) (136)
- Entering the education arcade (2003) (131)
- Using Palm Technology in Participatory Simulations of Complex Systems: A New Take on Ubiquitous and Accessible Mobile Computing (2005) (100)
- Adventures in Modeling: Exploring Complex, Dynamic Systems with StarLogo (2001) (99)
- How effective are simulated molecular-level experiments for teaching diffusion and osmosis? (2005) (89)
- Comparative analysis of Palm and wearable computers for Participatory Simulations (2004) (80)
- Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example (2012) (75)
- The Simulation Cycle: Combining Games, Simulations, Engineering and Science Using StarLogo TNG (2009) (74)
- Collaborative learning through augmented reality role playing (2005) (69)
- SPATIAL VARIATION IN ABUNDANCE CREATED BY STOCHASTIC TEMPORAL VARIATION (1997) (56)
- Teaching Complex Dynamic Systems to Young Students with StarLogo (2005) (51)
- Technologies to support the creation of complex systems models--using StarLogo software with students. (2003) (49)
- Bottle or big-scale studies: how do we do ecology? (1996) (48)
- Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction (2016) (41)
- AR gone wild: two approaches to using augmented reality learning games in Zoos (2008) (41)
- Analyzing gameplay data to inform feedback loops in The Radix Endeavor (2017) (35)
- Using an adaptive expertise lens to understand the quality of teachers’ classroom implementation of computer-supported complex systems curricula in high school science (2015) (32)
- 3D Game Design with Programming Blocks in StarLogo TNG (2006) (31)
- Resonant Games: Design Principles for Learning Games That Connect Hearts, Minds, and the Everyday (2018) (27)
- Aggregation and the coexistence of competing parasitoid species. (1997) (26)
- The Education Arcade (2012) (24)
- Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters (2011) (23)
- Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms (2016) (22)
- A Framework for Structuring Learning Assessment in a Massively Multiplayer Online Educational Game: Experiment Centered Design (2014) (21)
- Getting Your Socks Wet: Augmented Reality Environmental Science (2004) (21)
- Feedback (F) Fueling Adaptation (A) Network Growth (N) and Self-Organization (S): A Complex Systems Design and Evaluation Approach to Professional Development (2006) (20)
- Using technology to explore social networks and mechanisms underlying peer effects in classrooms. (2008) (20)
- UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School (2014) (20)
- Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View (2020) (20)
- Fun and learning: the power of narrative (2011) (18)
- Augmented reality learning: New learning paradigm in co-space (2013) (16)
- Iterative user and expert feedback in the design of an educational virtual reality biology game (2019) (14)
- New paths on a StarLogo adventure (2002) (14)
- Weatherlings: a new approach to student learning using web-based mobile games (2010) (14)
- StarLogo under the hood and in the classroom (2003) (13)
- The impact of distributed and ubiquitous computational devices on the collaborative learning environment (2002) (13)
- Augmented Reality Games: Place-based Digital Learning (2011) (12)
- Making sense of models: How teachers use agent-based modeling to advance mechanistic reasoning (2019) (11)
- Engaging students in science controversy through an augmented reality role-playing game (2007) (10)
- The Boom and Bust and Boom of Educational Games (2013) (10)
- The State of the Field in Computational Thinking Assessment (2018) (8)
- Investigating the Relative Difficulty of Complex Systems Ideas in Biology (2012) (8)
- Network Search: A New Way of Seeing the Education Knowledge Domain (2010) (8)
- Design Features for Computer-Supported Complex Systems Learning and Teaching in High School Science Classrooms (2015) (8)
- Modeling for Understanding (2000) (7)
- Designing to Improve Biology Understanding Complex Systems in High School Classrooms: No Simple Matter! (2013) (7)
- Discovering Familiar Places (2012) (6)
- Authenticity, Interactivity, and Collaboration in VR Learning Games (2018) (6)
- New Niches for Life Scientists (1998) (6)
- StarLogo: A Programmable Complex Systems Modeling Environment for Students and Teachers (2005) (6)
- Programming Revisited - The Educational Value of Computer Programming (2004) (5)
- Augmented Learning (Preface) (2008) (5)
- Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned (2021) (5)
- New perspectives on learning through (game) design (2008) (5)
- Designing Curriculum and Instruction for Computer-Supported Complex Systems Teaching and Learning in High School Science Classrooms (2015) (5)
- Influence of Virtual Reality on High School Students' Conceptions of Cells (2020) (5)
- The Radix Endeavor: Designing a Massively Multiplayer Online Game around Collaborative Problem Solving in STEM (2013) (5)
- A Framework for Structuring Learning Assessment in a Online Educational Game: Experiment Centered Design. (2014) (4)
- Approaches to illuminate content-specific gameplay decisions using open-ended game data (2021) (4)
- StarLogo TNG: science in student-programmed simulations (2008) (4)
- Impacts on Student Understanding of Scientific Practices and Crosscutting Themes through an NGSS-Designed Computer-Supported Curriculum and Instruction Project (2015) (4)
- The Importance of Reality (2008) (4)
- Are Games All Child’s Play? (2011) (4)
- Blurring Lines with Mobile Learning Games. (2007) (3)
- Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum (2012) (3)
- Using an Adaptive Expertise Lens to Understand the Quality of Teachers' Classroom Implementation of Computer-Supported Reform Curricula in High School Science (2015) (3)
- Papert ' s Conjecture about the Variability of Piagetian Stages in Computer-Rich Cultures (2013) (3)
- Immersion positively affects learning in virtual reality games compared to equally interactive 2d games (2021) (3)
- The More We Know: NBC News, Educational Innovation, and Learning from Failure (2012) (3)
- Investigating the Relative Difficulty of Various Complex Systems Ideas in Biology (2012) (3)
- Combining Video Games and Constructionist Design to Support Deep Learning in Play (2014) (2)
- Designing for Group Flow in Collaborative Cross-Platform Learning Experiences (2019) (2)
- Augmenting Reality for Learning with Wireless Mobile Devices, Part 2 (2010) (2)
- Gaming Considerations for Educational Assessments (2020) (2)
- Resonant Games (2018) (2)
- Using Simulations as a Starting Point for Constructing Meaningful Learning Games (2012) (2)
- Design and Implementation of an MMO: Approaches to Support Inquiry Learning with Games (2015) (2)
- Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game (2017) (2)
- Complexity and Biology - Bringing Quantitative Science to the Life Sciences Classroom (2005) (2)
- Educational Innovation through Time (2008) (2)
- Design and Implementation of an MMO (2016) (2)
- The Aftermath of Math Blaster (2008) (1)
- Insights Into the Complexity of Designing for Professional Development Networks in Educational Technologies: Tensions Between Structure and Agency (2004) (1)
- Ecological and evolutionary consequences of explicit spatial structure in exploiter-victim systems (1997) (1)
- The More We Know (2012) (1)
- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning (2017) (1)
- Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game (2021) (1)
- MIT Full STEAM Ahead: Bringing Project-Based, Collaborative Learning to Remote Learning Environments (2021) (0)
- Exploring Gaming-Learning Interaction in MMOG Using Data Mining Methods (2017) (0)
- GameBuilder: does reduced software complexity allow more time on task? (2010) (0)
- Star wars art : concept (2013) (0)
- Terra Nova toward Terra Firma: Data on games for science learning (2010) (0)
- datasets of how data illuminate thinking about genetics in an online game (2020) (0)
- Anytime, Anywhere: Palmagotchi (2008) (0)
- 5 Discovering the Secret World of Ysola (2019) (0)
- User Behavior in NBC News' Multimedia Educational Site, iCue (2011) (0)
- Designing Online Experiences to Support Teacher Learning and Professional Development Across Subject Areas (2020) (0)
- 9 Games not Gamification (2019) (0)
- An Education Revolution (2012) (0)
- An Interactive Research Experience with Mobile Biology Games (2011) (0)
- 8 Measuring Resonant Success (2019) (0)
- 2 Resonant Learning (2019) (0)
- Learning to Write without a Stylus (2008) (0)
- The Complex Evolution of Technologies and Pedagogies for Learning about Complex Systems (2021) (0)
- Design for the Future Essay (2022) (0)
- Teaching about complex systems is no simple matter: building effective professional development for computer-supported complex systems instruction (2016) (0)
- 1 Our Game Could Be Your Life (2019) (0)
- Media Education for the Twenty-First Century (2012) (0)
- Designing and Editing 2 . 5-Dimensional Terrain in StarLogo TNG (2014) (0)
- 3 In a Game, You Can Be Whoever You Want to Be (2019) (0)
- Designing for Collaboration: Roles and Game Mechanics (2008) (0)
- 4 “I Wish I Could Go On Here Forever” (2019) (0)
- Population dynamics: New approaches and synthesis: edited by N. Cappuccino and P. W. Price Academic Press, 1995. £555.00/$74.95 hbk (xxi + 429 pages) ISBN 0 12 159270 7 (1996) (0)
- Building curriculum and instruction for the next generation science standards:articulating design features for computer-supported complex systems learning in science classrooms (2015) (0)
- SPATIAL VARIATION IN ABUNDANCE CREATED BY (1997) (0)
- 11.124 Introduction to Teaching and Learning Mathematics and Science, Fall 2004 (2002) (0)
- 11.127 / 11.252 Computer Modeling for Investigation and Education, Spring 2003 (2003) (0)
- Ever More Desperate Attempts (2012) (0)
- What Does an Award-Winning Video Game Look Like? (2008) (0)
- Television Dollars and Digital Pennies (2012) (0)
- 11.129 Educational Theory and Practice I, Fall 2006 (2006) (0)
- Participatory Simulations: Technology Adapting to the Classroom (2008) (0)
- Student understanding of scientific practices and crosscutting themes via an NGSS–targeted curriculum and instruction project (2016) (0)
- 11.131 Educational Theory and Practice III, Spring 2007 (2007) (0)
- Great Moments in Mobile and Handheld Games (2008) (0)
- What's Your iCue? (2012) (0)
- Location Matters: The Role of Place (2008) (0)
- 11.127J / 11.252J / CMS.590J / CMS.863J Computer Games and Simulations for Investigation and Education, Spring 2009 (2009) (0)
- 6 Beetles, Beasties, and Bunnies in Your Back Pocket (2019) (0)
- 11.125 Exploring K-12 Classroom Teaching, Spring 2005 (2003) (0)
- Feedback and Adaptation Within a Complex Systems Approach to Designing for Scalable and Sustainable Professional Development (2006) (0)
- 11.127 / 11.252 Computer Games and Simulations for Investigation and Education, Spring 2005 (2005) (0)
- Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games (2019) (0)
- 7 Doorway to Games (2018) (0)
This paper list is powered by the following services:
Other Resources About Eric Klopfer
What Schools Are Affiliated With Eric Klopfer?
Eric Klopfer is affiliated with the following schools: