Fumio Kishino
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Computer Science
Fumio Kishino's Degrees
- PhD Computer Science University of Tokyo
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(Suggest an Edit or Addition)Fumio Kishino's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- A Taxonomy of Mixed Reality Visual Displays (1994) (4459)
- Augmented reality: a class of displays on the reality-virtuality continuum (1995) (2360)
- Recognizing Depression from Twitter Activity (2015) (237)
- Variable bit-rate coding of video signals for ATM networks (1989) (169)
- Hand gesture coding based on experiments using a hand gesture interface device (1991) (149)
- On tangible user interfaces, humans and spatiality (2004) (147)
- Predictive interaction using the delphian desktop (2005) (129)
- Cooperative work environment using virtual workspace (1992) (124)
- Interactive stereoscopic display for three or more users (2001) (118)
- The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface (2004) (108)
- Real-time 3D interaction with ActiveCube (2001) (94)
- 3-D path planning in a dynamic environment using an octree and an artificial potential field (1995) (89)
- A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motion (1995) (76)
- Virtual Space Teleconferencing: Real-Time Reproduction of 3D Human Images (1995) (71)
- Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment (1998) (66)
- Real-time reproduction of 3D human images in virtual space teleconferencing (1993) (58)
- Human posture estimation from multiple images using genetic algorithm (1994) (56)
- Proposal for a 3‐D display with accommodative compensation: 3DDAC (1996) (51)
- A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces (1998) (45)
- A hand gesture recognition method and its application (1992) (42)
- Intelligent Image Coding and Communications with Realistic Sensations --Recent Trends-- (1991) (41)
- A palmtop display for dextrous manipulation with haptic sensation (1996) (40)
- Entertainment Computing - Icec 2005 (2008) (37)
- Effects of avatar's blinking animation on person impressions (2008) (36)
- Hand gesture recognition system using multiple cameras (1996) (33)
- Investigation of Errors in Perception of Stereoscopically Presented Virtual Object Locations in Real Display Space (1994) (30)
- ActiveCube: a bi-directional user interface using cubes (2000) (29)
- A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects (1998) (29)
- Replica Exchange Light Transport (2009) (29)
- Interactive retrieval of 3D shape models using physical objects (2004) (28)
- Packet video transmission through ATM networks (1989) (27)
- Virtual chopsticks: object manipulation using multiple exact interactions (1999) (26)
- On estimating depressive tendencies of Twitter users utilizing their tweet data (2013) (25)
- Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues (2009) (25)
- Virtual space teleconferencing "Communication with realistic sensations" (1995) (24)
- Things happening in the brain while humans learn to use new tools (2003) (24)
- Multi-camera hand pose recognition system using skeleton image (1995) (24)
- Wide-screen autostereoscopic display system employing head-position tracking (1994) (23)
- A manipulation environment of virtual and real objects using a magnetic metaphor (2002) (22)
- Spatial Tangible User Interfaces for Cognitive Assessment and Training (2004) (21)
- TSU.MI.KI: stimulating children's creativity and imagination with interactive blocks (2004) (21)
- Adaptive mesh generation for surface reconstruction: parallel hierarchical triangulation without discontinuities (1993) (21)
- A virtual space teleconferencing system that supports intuitive interaction for creative and cooperative work (1995) (21)
- Variable-Bit-Rate Coding Capable Of Compensating For Packet Loss (1988) (20)
- Real time hand shape recognition using pipe-line image processor (1992) (20)
- Real time hand gesture recognition using 3D prediction model (1993) (20)
- FuSA touch display: a furry and scalable multi-touch display (2011) (19)
- Image analysis for face modeling and facial image reconstruction (1990) (19)
- A visibility control system for collaborative digital table (2009) (18)
- Verifying and combining different visual cues into a 3-D model (1992) (17)
- ActiveCube and its 3D Applications (2004) (17)
- Subjective Evaluation of Perception of Delay Time between Visual Information and Tactile Information (Special Section of Letters Selected from the 1995 Society Conference of IEICE) (1996) (17)
- Efficient collision detection among objects in arbitrary motion using multiple shape representations (1994) (16)
- Sensing of Feeling and "Kansei". Facial Expression Recognition from Image Sequence Using Hidden Markov Model. (1995) (16)
- Interactive modeling of trees by using growth simulation (2003) (16)
- Advanced Multimedia Content Processing (1999) (15)
- The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface (2004) (15)
- Parallel algorithms for real-time colliding face detection (1995) (15)
- Modeling of Trees with Interactive L-System and 3D Gestures (2006) (15)
- Real-time facial expression detection based on frequency domain transform (1996) (14)
- Real-time path planning in a dynamic 3-D environment (1996) (14)
- Active camera controlling for manipulation (1991) (13)
- Implementation of ActiveCube as an Intuitive 3D Computer Interface (2004) (13)
- Ambient Suite: enhancing communication among multiple participants (2011) (13)
- An image retrieval method using inquiries on spatial relationships (1992) (13)
- A Display Table for Strategic Collaboration Preserving Private and Public Information (2005) (12)
- Virtual Space Teleconferencing System - Real Time Detection and Reproduction of 3-D Human Images (1993) (12)
- Emotion Enhanced Face to Face Meetings Using the Concept of Virtual Space Teleconferencing (Special Issue on Multimedia Computing and Communications) (1996) (12)
- SriShell Primo: A Predictive Sinhala Text Input System (2008) (11)
- 3D models from contours: further identification of unexposed areas (1992) (11)
- Study on a stereoscopic display system employing eye-position tracking for multi-viewers (1994) (11)
- Multi-Point Virtual Space Teleconferencing System (1995) (11)
- Toward the New Era of Visual Communication (Special Issue on Next Generation Visual Telecommunication and Broadcasting) (1993) (11)
- A Middleware for Seamless Use of Multiple Displays (2008) (11)
- Visibility control using revolving polarizer (2008) (11)
- Interactive Skeleton Extraction Using Geodesic Distance (2006) (10)
- The Tangible Pathfinder Design of a Wayfinding Trainer for the Visually Impaired (2004) (10)
- A parallel algorithm for octree generation from polyhedral shape representation (1996) (10)
- Virtual object manipulation using dynamically selected constraints with real-time collision detection (1996) (10)
- Interactive retrieval of 3D virtual shapes using physical objects (2004) (9)
- Consolidated manipulation of virtual and real objects (1997) (9)
- MADO interface: a window like a tangible user interface to look into the virtual world (2009) (9)
- Effects of fuzziness in perception of stereoscopically presented virtual object location (1995) (9)
- Adaptive mesh generation for surface reconstruction - parallel hierarchical triangulation without cracks (1994) (9)
- Video agent: interactive autonomous agents generated from real-world creatures (2008) (9)
- Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width (2004) (9)
- Allowable delay time of images with motion parallax and high-speed image generation (1991) (8)
- Reconstruction of an Object Shape from Multiple Incomplete Range Data Sets Using Convex Hulls (1993) (8)
- Automatic extraction and tracking of contours (1996) (8)
- Virtual space teleconferencing system (1994) (8)
- Object deformation and force feedback for virtual chopsticks (2005) (8)
- A system supporting the human divergent thinking process by provision of relevant and heterogeneous pieces of information based on an outsider model (1995) (8)
- Efficient Algorithms for Octree Motion (1994) (7)
- Funbrella: recording and replaying vibrations through an umbrella axis (2009) (7)
- A Multi-Media Teleconference Terminal Controlling Quantity Of Flow In Packet Transmission. (1989) (7)
- HAPTIC AND VISUAL FEEDBACK FOR MANIPULATION AID IN A VIRTUAL ENVIRONMENT (1996) (7)
- Interactive 3-D computer graphics driven through verbal instructions: Previous and current activities at ART (1994) (7)
- Recovering 3D models from silhouette sequences and detecting unexposed regions (1994) (6)
- Color/texture analysis and synthesis for model-based human image coding (1991) (6)
- A study of real time facial expression detection for virtual space teleconferencing (1995) (6)
- Visual reconstruction with adaptive and arbitrarily oriented meshes (1992) (6)
- Realistic 3D facial animation in virtual space teleconferencing (1995) (6)
- Active 3D modeling by recursive viewpoint selection based on symmetry (1995) (6)
- An Efficient and User-friendly Sinhala Input Method Based on Phonetic Transcription (2007) (6)
- Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs (2003) (6)
- Stereo-based description by generalized cylinder complexes from occluding contours (1991) (6)
- Comparison of multimodal interactions in perspective-corrected multi-display environment (2010) (6)
- Detecting facial expressions from face images using a genetic algorithm (1996) (6)
- Real time hand shape recognition for man-machine interfaces (1992) (6)
- A study of an operator assistant for virtual space (1993) (5)
- Object manipulation and layout in a 3D virtual space using a combination of natural language and hand pointing (1992) (5)
- Visual Information Sensing Technology. Multiple-Camera Based Hand Pose Estimation Method using Distance Transformation. (1997) (5)
- Homotopy-Based 3D Animation of Facial Expressions (1994) (5)
- Real time vision-based hand gesture estimation for a human-computer interface (1997) (5)
- Emotion enhanced multimedia meetings using the concept of virtual space teleconferencing (1996) (5)
- A Fundamental Study on Error-Corrective Feedback Movement in a Positioning Task (2002) (5)
- Facial image synthesis by hierarchical wire frame model (1992) (4)
- Study on CG eye-animation and the feeling of a gaze (1993) (4)
- FuSA2 touch display (2010) (4)
- Ambient party room: A room-shaped system enhancing communication for parties or gatherings (2013) (4)
- A sophisticated manipulation aid in a virtual environment based on the dynamic constraints among object faces (1995) (4)
- Acquisition of Off-Screen Object by Predictive Jumping (2008) (4)
- Strategic Tabletop Negotiations (2007) (4)
- A Kalman Filtering with a Gaze-Holding Algorithm for Intentionally Controlling a Displayed Object by the Line-of-Gaze (1993) (4)
- IllusionHole: An Interactive Stereoscopic Display System for Multiple Users (2003) (4)
- Interactive skeleton extraction for 3D animation using geodesic distances (2006) (4)
- Recovering and visualizing complex shapes from range data (1992) (4)
- Highly efficient transmission system for digital broadcasting redistribution services over IP multicast networks (2008) (4)
- Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map (2010) (4)
- IllusionHole: a stereoscopic display for multiple observers (2001) (4)
- Efficient Algorithms for Real-Time Octree Motion (1995) (4)
- Multi-modal Interface in Multi-Display Environment for Multi-users (2009) (3)
- Multipoint video teleconferencing system (1985) (3)
- Distributed autonomous interface using ActiveCube for interactive multimedia contents (2005) (3)
- Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis (2001) (3)
- Interference detection among objects for operator assistance in virtual cooperative workspace (1993) (3)
- New Image/Video Media and It's Application. An Interface System Based on Hand Gestures and Verbal Expressions for 3-D Shape Generation. (1996) (3)
- Funbrella: making rain fun (2009) (3)
- Path Planning in a 3-D Environment using an Octree and a Potential Field (1996) (3)
- An image-based system for sharing a 3D object by transmitting to remote locations (2010) (3)
- Two-Handed Manipulation of Tree Models (2001) (3)
- Time-varying homotopy and the animation of facial expressions for 3D virtual space teleconferencing (1993) (3)
- A method to recognize 3D shapes of moving targets based on integration of inclined 2D range scans (2011) (3)
- Surface Curvatures for Face Inentification (1993) (3)
- Spatial perception in macroscopic and microscopic surgical manipulations: differences between experienced and inexperienced surgeons. (1998) (3)
- Extraction of motion individuality in sports and its application to motion of characters with different figures (2003) (3)
- Real‐time 3‐D facial image reconstruction for virtual space teleconferencing (1999) (2)
- Adaptive sampling and reconstruction for discontinuity preserving texture-mapped triangulation (1994) (2)
- Three-dimensional display method without special glasses for virtual space teleconferencing system (1993) (2)
- Realistic Modeling and Animation of a Muscle and Skin Layer for Human Figures using Implicit Function Techniques (1994) (2)
- M3: multi-modal interface in multi-display environment for multi-users (2008) (2)
- Video agents (2007) (2)
- Interactive manipulation through augmented virtuality using processed video contents (1998) (2)
- A shape knowledge representation scheme and its application on a multi-modal interface for a virtual space teleconferencing system (1995) (2)
- Human Posture Detection from Trinocular Images Using Genetic Algorithm : Posture Estimation of Upper Half Bodies and Fingers (1994) (2)
- Computer learning system for pre-school-age children based on a haptized model railway (2003) (2)
- Bit-rate control algorithm on video packet coding and its characteristics (1991) (2)
- Real-Time Multi-Hand Detection for Human-Computer Interaction (1993) (2)
- A color information acquisition and coding method for human images. (1989) (2)
- Extracting camera-control requirements and camera movement generation in a 3D virtual environment (2008) (2)
- Technique of eye animation generated by CG and evaluation of eye contact using eye animation (1992) (2)
- Preshaping Analysis and Target Prediction in Grasping Hand Motion (1997) (2)
- m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface (2006) (2)
- Three-dimensional face model reproduction method using multiview images (1991) (2)
- Automatic extraction and tracking of complex contours (1999) (2)
- FuSA2 touch display (2011) (2)
- Spatio‐temporal analysis of eye movement patterns based on the maximum entropy method and the higher moment features (1994) (2)
- 3D Model Retrieval with Point-Sampled Representation Using Functional and Geometrical Aspects (2005) (2)
- What you say is what you see — Interactive generation, manipulation and modification of 3-D shapes based on verbal descriptions (1994) (2)
- Interactive Computer Animation of Hand Gestures (2002) (2)
- Ontology-Based Approach for Interactive Virtual Object Generation (1993) (1)
- Interactive Computer Animation of Hand and Finger Gestures Using Status Estimation with Multiple Regression Analysis and DP Matching (2003) (1)
- New Image/Video Media and It's Application. Real-time Facial Expression Detection for Virtual Space Teleconferencing. (1996) (1)
- Stereoscopic Display System with Extended Observable Space Employing Eye-Position Tracking (1991) (1)
- A new method for acquiring time-sequential range images by integrating stereo pairs of thermal and intensity images (1993) (1)
- Evaluation of a virtual space teleconferencing system with eye contact (1997) (1)
- Three-Dimensional Image. Realistic and Real-time Reproduction of Human Body Movements for Virtual Space Teleconferencing. (1996) (1)
- Agents from Reality (2005) (1)
- Surface Reconstruction Model for Realistic Visualization (Special Issue on Image Processing and Understanding) (1993) (1)
- Evaluation of a Gaze Using Real-Time CG Eye-Animation Combined with Eye Movement Detector (1993) (1)
- Computer graphics eye-animation and feeling of gaze line (1995) (1)
- [Discrepancy between surgeon's binocular parallax perception and manipulation in the neurosurgical operation]. (1998) (1)
- Special Edition. Virtual Reality Technology. 4. Human Communication. 4-1. Virtual Reality Communication. (1992) (1)
- Major Factors in Kansei Evaluation of 3D Objects (2016) (1)
- A Computerized Interactive Toy: TSU.MI.KI (2005) (1)
- A multi-modal virtual environment that enhances creativity through human-to-computer-to-human communication (1995) (1)
- A Communication Support System to Promote Formation of Human Relationships in Virtual Space (2003) (1)
- A design of optimal filtering for a gaze-controller based on the relationship between image-features and eye movements (1992) (1)
- Video database retrieval based on gestures and its application (2002) (1)
- Curved surface characterization in 3-D range images (1990) (1)
- Human interface using artificial reality (1990) (1)
- Highly Efficient Transmission System for Digital Broadcasting Redistribution Services over IP Multicast Networks (2008) (1)
- Partial Surface Identification Based on 3-D Multiple Spatial Filtering (1993) (1)
- Force and Visual Feedback for Manipulation And in Virtual Space (1996) (1)
- Asia Display '95. Proposal for 3D Display with Accommodative Compensation: 3DDAC. (1996) (1)
- U-brella: A portable umbrella-shaped device for vibrationizing information (2013) (1)
- An image synthesizing method based on human motion recognition from stereo images (1992) (1)
- An Optical Design for a Large Screen Stereoscopic Display System with Extended Observable Space (1993) (1)
- Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space (2004) (1)
- Influence of Delay Time on Images with Motion Parallax and High Speed Image Generation. (1992) (1)
- Multimedia high-throughput X.25 packet switching system (1989) (1)
- Virtual Space Teleconferencing System — a Synthetic Teleconferencing System (1998) (0)
- A Supporting System for Human Creativity: Computer Aided Divergent Thinking Process by Provision of Associative Pieces of Information (1993) (0)
- Editorial Introduction to multimedia system technologies for educational tools (2006) (0)
- An Effect of Target Attributes to Cursor Trajectory and Kinematics Feature in a Pointing Task with Mouse (2019) (0)
- New Image/Video Media and It's Application. 3D Shape and Color Reconstruction by Active Vision Based on Symmetry. (1996) (0)
- ISHI: Image Space Human-oriented Interaction Efficient Manipulation of Objects in an Enormous Virtual Environment (2002) (0)
- An adaptive Kalman filter method for stable perception of the visual space in the presence of eye movements (1998) (0)
- Three-dimensional tree shape reconstruction from multiviewpoint images based on fractal geometry (1995) (0)
- Next generation visual communications. Future prospects of visual communications network. (1988) (0)
- Interactive Multimedia Contents in the IllusionHole (2008) (0)
- Implementation of ActiveCube for Multi-modal Interaction (2001) (0)
- Teleconferencing with Realistic Sensations (1992) (0)
- A Study of Manipulation about Trees in Virtual Natural Environment (1998) (0)
- An Fluctuation of Asset Prices in Latter Half of 1980's and the Monetary Policy Operations in the Bank of Japan (1997) (0)
- Development of computer learning environment for beginners using model railway layout (2004) (0)
- Color TV Conference System Using Large Video Projectors (1983) (0)
- Future Image Communication. Fundamental Technologies. Fundamental Technologies; Developed Man-Machine Interface. (1993) (0)
- A Study for Constructing an Augmented Viutuality Environment Directed to Interaction With Video (1999) (0)
- A study of a highly directional loudspeaker system for teleconferencing (1989) (0)
- An assumption-based scene interpretation system that solves multiplicity of scene description (1991) (0)
- A Study for Retrieval of Video Database Based on Gestures and Its Application (2000) (0)
- Objects Prediction based on Pre-shaping in Grasping Hand Motion (1995) (0)
- Comparison of Detection Rates of Target Pointed by Hand and That by Gaze. (1996) (0)
- Dynamics of strategic negotiations on SharedWell (2008) (0)
- Commercial and Industrial Loan of Commercial Banks in U. S. and Demand for Corporate Long-Term Funds (1981) (0)
- Interactive Video Content Creation Technique with Gesture Interaction (2001) (0)
- Representing Surface Curvature Discontinuities (1991) (0)
- A Study on Spatial Errors of Designing Parameters for the IllusionHole (2002) (0)
- A Study of Multimodal Interface in Multi-Display Environment (2008) (0)
- Tracking for Multi-viewers (2017) (0)
- A scene interpretation system that solves multiplicity of scene description (1992) (0)
- A Study for Interactive Modeling Trees by using Growth Simulation (2003) (0)
- Tearable: haptic display that presents a sense of tearing real paper (2009) (0)
- A-15-34 A Study of "MADO" Interface to Look into the Virtual World (2008) (0)
- Degradation of Detection Rate of Target Pointed by Special Glove for Data Input. (1995) (0)
- A Seamless Viewpoint Control Method with Egocentric and Exocentric Metaphor (2001) (0)
- Proceedings of the 4th international conference on Entertainment Computing (2005) (0)
- Three-Dimensional Image. Three Dimensional Display with Accommodative Compensation (3D-DAC) Using by Gaze Detection Technique. (1996) (0)
- Transmission Mechanism of Monetary Policy and the Operations in Japan (1994) (0)
- Nonverbal Cues and Skill of Building Relationships in the Dyadic Conversation (1) (2010) (0)
- A Study of 3D Image Generating Method using Server Rendering (2008) (0)
- Hands-on learning of computer programming in introductory stage using a model railway layout (2004) (0)
- Special Edition. Image Processing in the Multimedia Age. Shadow Cursor: Assisting for Depth Perception of 3D Objects. (1995) (0)
- Paul F. Smith, Money and Financial Intermediation : The Theory and Structure of Financial Systems, Prentice-Hall 1978, pp.363+x. (1982) (0)
- An Experimental System for the Consolidated Manipulation (1998) (0)
- A Study of Interaction with Virtual Objects in a Dynamic Real Environment (2000) (0)
- An Implementation and Evaluation of Room-Shaped System Using Ambient Suite for Communication Support in Party Situations (2013) (0)
- How to Host a Pervasive Game -supporting Face-to-face Interactions in Live-action Roleplaying. in Interactions in Live-ac- Tion Roleplaying. Ubicomp Workshop on Designing Ubiquitous Computing Games. Appendix a Pervasive Games Descriptions (0)
- Three-Dimensional Image. A Parallel Algorithm for an Octree Generation from a Polyhedral Shape Representation. (1996) (0)
- «Keynote Speech» Toward Ambient Information Society (2007) (0)
- Improved Pointing Input Using Gaze Detection. (1993) (0)
- Special Issue Imaging Processing-Algorithm and System. A Human Image Extraction Method Using Background Reference and Binocular Parallax. (1991) (0)
- Tearable: an experience to sense infinite paper tearing (2009) (0)
- A Haptic Display with Changeable Softness Distribution on Furry Surface( Haptic Contents) (2014) (0)
- Generating images with interactive manipulation and its model capture (2000) (0)
- Proceedings of the First International Conference on Advanced Multimedia Content Processing (1998) (0)
- Ambient Suite: Room-shaped information environment for interpersonal communication (2012) (0)
- Influence of Demonstrative Words on the Perception of Pointing Targets (1996) (0)
- Program Navigation System Based on Metadata for Broadcasting-Communications Media Linkage Service (2008) (0)
- A consideration on reconstruction of 3-D objects by Bezier surface (1990) (0)
- Retrieval of 3D Shape Models using Real Objects (2003) (0)
- Design of Video Database for Generating Autonomous Agents from Real Images (2005) (0)
- Evaluation of the Tracking Velocity in Autostereoscopic Display Systems with Eye Position Tracking (1995) (0)
- Modeling of trees with 3D gestures and growth simulation (2005) (0)
- An application of packet video to local area network. (1988) (0)
- Special Issue Image Technology of Next Generation. Stereoscopic Fusion Characteristics for a Synthetic Display between Real Objects and Stereoscopic Images. (1994) (0)
- Erratum: ?Manipulation aid for virtual objects using dynamic constraints between object faces? (1997) (0)
- A Proposal of Map Navigation Techniques Coupling Panning Operation with Zooming and Tilting (2010) (0)
- Dense, time-varying range data acquisition from stereo pairs of thermal and intensity images (1994) (0)
- Enhanced video teleconferencing (1989) (0)
- Strategic Negotiations in Tabletops (2008) (0)
- A-15-6 A Study for Visualization of Relationships among News Articles using Keywords extracted from them (2009) (0)
- Special Issue Imaging Processing-Algorithm and System. 3-D Object Reconstruction Method by Bezier Patches Using a Subdivision Scheme. (1991) (0)
- An application of interactive video contents to augmented virtuality (1999) (0)
- Characteristics measurement for three-dimensional surfaces based on multiple filtering (1995) (0)
- Visual Information Sensing Technology. Model-based Estimation of Human Posture Parameters from Multiple Camera Images Using Genetic Algorithms. (1997) (0)
- A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties (Special Issue on Multimedia Computing and Communications) (1996) (0)
- A user interface for spatial cognitive assessment using ActiveCube (2006) (0)
- A graphic object manipulation system using hand gestures (1992) (0)
- Global illumination with replica-exchange Monte-Carlo method (2006) (0)
- Virtual-Space Teleconferencing - Real-Time Detection and Reproduction of 3D Face and Body Images (1995) (0)
- Special Issue Image Technology of Next Generation. An Operator Assistance Method for An Object Placement Task in a Virtual Environment. (1994) (0)
- Colliding Face Detection among 3-D Objects using Octree and Polyhedral Shape Representations (1996) (0)
- A Study of Manipulationin Large Virtual Environments Using Multi Virtual Space (1997) (0)
- A-14-5 Measurement of synchrony tendency using the SenseChair (2013) (0)
- Interactive volume visualization on a stereoscopic display for multiple users (2006) (0)
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