Ge Wang
Computer Programmer, musician, and businessman
Ge Wang's AcademicInfluence.com Rankings

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Computer Science
Why Is Ge Wang Influential?
(Suggest an Edit or Addition)According to Wikipedia, Ge Wang is a Chinese American professor, musician, computer scientist, designer, and author, known for inventing the ChucK audio programming language and for being the co-founder, chief technology officer , and chief creative officer of Smule, a company making iPhone and iPad music apps. He also helped create the Princeton Laptop Orchestra and later founded its Stanford counterpart Stanford Laptop Orchestra, as well as the Stanford Mobile Phone Orchestra. Wang is the designer of the Ocarina and Magic Piano iPhone apps. Wang is currently an associate professor at Stanford University’s Center for Computer Research in Music and Acoustics . Wang is the author of Artful Design: Technology in Search of the Sublime , a book on design and technology, art and life, created entirely in the format of a photo comic book, published by Stanford University Press in 2018.
Ge Wang's Published Works
Published Works
- Evolving The Mobile Phone Orchestra (2010) (99)
- Do Mobile phones Dream of Electric Orchestras? (2009) (97)
- PLOrk: The Princeton Laptop Orchestra, Year 1 (2006) (84)
- Designing Smule's Ocarina: The iPhone's Magic Flute (2009) (73)
- MoMu: A Mobile Music Toolkit (2010) (63)
- Stanford Laptop Orchestra (SLOrk) (2009) (62)
- Designing Smule’s iPhone Ocarina (2009) (58)
- Ocarina: Designing the iPhone's Magic Flute (2014) (51)
- Audience-Participation Techniques Based on Social Mobile Computing (2011) (48)
- ChucK: A Strongly Timed Computer Music Language (2015) (43)
- To the Edge with China: Explorations in Network Performance (2008) (41)
- Sound Bounce: Physical Metaphors in Designing Mobile Music Performance (2010) (40)
- Musical Influence Network Analysis and Rank of Sample-Based Music (2011) (36)
- ISSE: an interactive source separation editor (2014) (32)
- Developments and Challenges turning Mobile Phones into Generic Music Performance Platforms (2008) (31)
- A FRAMEWORK FOR SONIFICATION OF VICON MOTION CAPTURE DATA (2005) (31)
- Social Composition: Musical Data Systems for Expressive Mobile Music (2011) (30)
- Smule = Sonic Media: An Intersection of the Mobile, Musical, and Social (2009) (26)
- Designing for the iPad: Magic Fiddle (2011) (25)
- Verilogo : proactive phishing detection via logo recognition (2010) (22)
- Support for MIR Prototyping and Real-Time Applications in the ChucK Programming Language (2008) (21)
- Doing vs. Being: A philosophy of design for artful VR (2020) (15)
- Game Design for Expressive Mobile Music (2016) (15)
- MadPad: A Crowdsourcing System for Audiovisual Sampling (2011) (15)
- Source Separation of Polyphonic Music with Interactive User-Feedback on a Piano Roll Display (2013) (15)
- Chunity: Integrated Audiovisual Programming in Unity (2018) (14)
- Evaluating Crowdsourcing through Amazon Mechanical Turk as a Technique for Conducting Music Perception Experiments (2012) (14)
- Sndtools: Real-Time audio DSP and 3D Visualization (2005) (14)
- Borderlands -An Audiovisual Interface for Granular Synthesis (2012) (13)
- Mobile Music, Sensors, Physical Modeling, and Digital Fabrication: Articulating the Augmented Mobile Instrument (2017) (12)
- World Stage: A Crowdsourcing Paradigm for Social Mobile Music (2011) (12)
- World Stage: Crowdsourcing Paradigm for Expressive Social Mobile Music (2015) (12)
- The Mobile Phone Orchestra (2014) (11)
- Programming for Musicians and Digital Artists: Creating music with ChucK (2015) (9)
- Two Turntables and a Mobile Phone (2011) (9)
- Laughter modulation: from speech to speech-laugh (2013) (9)
- LUSH: An Organic Eco + Music System (2010) (8)
- Principles of Visual Design for Computer Music (2014) (8)
- Auraglyph: Handwritten Computer Music Composition and Design (2014) (8)
- Passively augmenting mobile devices towards hybrid musical instrument design (2017) (8)
- Reinventing Audio and Music Computation for Many-Core Processors (2008) (8)
- SoundCraft: Transducing StarCraft 2 (2013) (8)
- Value-Based Care in the COVID-19 Era: Enabling Health Care Response and Resilience (2020) (8)
- Medicaid and CHIP Child Health Beneficiary Incentives: Program Landscape and Stakeholder Insights (2019) (7)
- The BodyHarp: Designing the Intersection Between the Instrument and the Body (2018) (7)
- miniAudicle for iPad: Touchscreen-based Music Software Programming (2014) (7)
- Sonification and Visualization of Neural Data (2010) (6)
- The Laptop Accordion (2016) (6)
- LOLOL: Laugh Out Loud On Laptop (2013) (6)
- (Keynote) Artful Design: Technology in Search of the Sublime! (2019) (6)
- EYE MOVEMENT EVALUATION OF DIFFERENT WOOD INTERIOR DECORATION SPACE (2016) (6)
- Chugens, Chubgraphs, Chugins: 3 Tiers for Extending Chuck (2012) (6)
- Foundations for on-the-Fly Learning in the Chuck Programming Language (2009) (6)
- Felt Sound: A Shared Musical Experience for the Deaf and Hard of Hearing (2020) (6)
- Improving Diabetes Care Through Population Health Innovations and Payments: Lessons from Western Maryland (2023) (5)
- Pediatric accountable health communities: Insights on needed capabilities and potential solutions. (2020) (4)
- Designing felt experiences with movement-based, wearable musical instruments: From inclusive practices toward participatory design (2022) (3)
- THE FAUST PHYSICAL MODELING LIBRARY : A MODULAR PLAYGROUND FOR THE DIGITAL LUTHIER (2018) (3)
- Strategies for research participant engagement: A synthetic review and conceptual framework (2021) (3)
- Taptop, Armtop, Blowtop: Evolving the Physical Laptop Instrument (2019) (3)
- Ping-Pong: Musically Discovering Locations (2014) (3)
- Curating Perspectives: Incorporating Virtual Reality into Laptop Orchestra Performance (2020) (2)
- USER-GUIDED VARIABLE-RATE TIME-STRETCHING VIA STIFFNESS CONTROL (2012) (2)
- Music Information Retrieval in ChucK; Real-Time Prototyping for MIR Systems & Performance (2008) (2)
- InterFACE: new faces for musical expression (2018) (2)
- World Stage: A Crowd-sourcing Paradigm for Interactive Social / Mobile Music (2011) (2)
- Many-Person Instruments for Computer Music Performance (2012) (2)
- Some Principles of Visual Design for Computer Music (2016) (1)
- The World Is Your Stage (2014) (1)
- TAPESTREA: a new way to design sound (2009) (1)
- Breaking barriers with sound (2011) (1)
- Instrument Design for The Furies: A LaptOpera (2021) (0)
- PLOrk Beat Science 2.0 (2009) (0)
- Improvisation of the Masses (2016) (0)
- What would a Webchuck Chuck? (2023) (0)
- Borrowed Gestures: The Body as an Extension of the Musical Instrument (2021) (0)
- A comment on Many-Core Computing and Real-Time audio Software Systems (2008) (2009) (0)
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What Schools Are Affiliated With Ge Wang?
Ge Wang is affiliated with the following schools: