Geraldine Fitzpatrick
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Australian computer scientist in Vienna
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Computer Science
Geraldine Fitzpatrick's Degrees
- PhD Computer Science University of Technology Sydney
- Masters Computer Science University of Technology Sydney
- Bachelors Computer Science University of Technology Sydney
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Why Is Geraldine Fitzpatrick Influential?
(Suggest an Edit or Addition)According to Wikipedia, Geraldine Fitzpatrick is an Australian professor and academic researcher who serves as the head of the Human-Computer Interaction Group at TU Wien since 2009. Her research is interdisciplinary at the intersection of social and computer sciences.
Geraldine Fitzpatrick's Published Works
Published Works
- Muddling Through (1997) (536)
- A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas (2013) (425)
- Ambient wood: designing new forms of digital augmentation for learning outdoors (2004) (355)
- Ubi-learning integrates indoor and outdoor experiences (2005) (280)
- Dashboards for improving patient care: Review of the literature (2015) (227)
- Reflecting on reflection: framing a design landscape (2010) (207)
- Negotiating food waste: Using a practice lens to inform design (2013) (203)
- Self-Care Technologies in HCI: Trends, Tensions, and Opportunities (2015) (183)
- Physical spaces, virtual places and social worlds: a study of work in the virtual (1996) (173)
- In pursuit of rigour and accountability in participatory design (2015) (161)
- The introduction of a shared interactive surface into a communal space (2004) (143)
- Work, Locales and Distributed Social Worlds (1995) (140)
- Technology-Enabled Feedback on Domestic Energy Consumption: Articulating a Set of Design Concerns (2009) (136)
- Motivating mobility: designing for lived motivation in stroke rehabilitation (2011) (130)
- Augmenting the workaday world with Elvin (1999) (129)
- The Locales Framework - Understanding and Designing for Wicked Problems (2003) (124)
- YouTube and intergenerational communication: the case of Geriatric1927 (2009) (118)
- Integrated care and the working record (2004) (111)
- Think globally, act locally: a case study of a free food sharing community and social networking (2014) (108)
- Understanding heart rate sharing: towards unpacking physiosocial space (2012) (106)
- Agency of Autistic Children in Technology Research—A Critical Literature Review (2019) (98)
- HCI Methodology For Evaluating Musical Controllers: A Case Study (2008) (92)
- Supporting Public Availability and Accessibility with Elvin: Experiences and Reflections (2002) (88)
- Evolving Orbit: a process report on building locales (1997) (86)
- How does it play better?: exploring user testing and biometric storyboards in games user research (2013) (86)
- Toward accessible 3D virtual environments for the blind and visually impaired (2008) (81)
- Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection (2017) (78)
- Adapting the Locales Framework for Heuristic Evaluation of Groupware (2000) (78)
- The value of values: Resourcing co-design of ubiquitous computing (2009) (76)
- Teachers' and tutors' social reflection around SenseCam images (2009) (75)
- CVS integration with notification and chat: lightweight software team collaboration (2006) (73)
- The reality of homes fit for heroes: design challenges for rehabilitation technology at home (2009) (72)
- Exploring affective technologies for the classroom with the subtle stone (2010) (69)
- Using Mobile Technology to Create Flexible Learning Contexts (2005) (67)
- In-Action Ethics (2016) (66)
- Teaching and Developing Social and Emotional Skills with Technology (2015) (64)
- Creating a conversational context through video blogging: A case study of Geriatric1927 (2009) (64)
- Understanding the Paper Health Record in Practice: Implications for EHRs (2000) (63)
- Curball--A Prototype Tangible Game for Inter-Generational Play (2006) (58)
- Micro-ethics for participatory design with marginalised children (2018) (57)
- Tickertape: awareness in a single line (1998) (57)
- UbiComp in opportunity spaces: challenges for participatory design (2006) (57)
- Specifying dynamic support for collaborative work within WORLDS (1995) (55)
- What is Sufficient Understanding? (1998) (54)
- Self-Care Technologies and Collaboration (2015) (54)
- Why and what did we throw out?: Probing on Reflection through the Food Waste Diary (2015) (52)
- A design framework for a home-based stroke rehabilitation system: Identifying the key components (2009) (52)
- Settings for Collaboration: the Role of Place (2008) (52)
- Emotion Work in Experience-Centered Design (2019) (52)
- Creating visibility: understanding the design space for food waste (2012) (49)
- Making the Wii at Home: Game Play by Older People in Sheltered Housing (2010) (49)
- The literacy fieldtrip: using UbiComp to support children's creative writing (2006) (48)
- The Locales Framework: Understanding and Designing for CooperativeWork (1998) (48)
- Understanding the Mundane Nature of Self-care: Ethnographic Accounts of People Living with Parkinson's (2018) (48)
- Integrating Textile Materials with Electronic Making: Creating New Tools and Practices (2018) (46)
- The Ambient Horn: designing a novel audio-based learning experience (2004) (45)
- First steps in the FabLab: experiences engaging children (2012) (45)
- Lessons for the Future: Experiences with the Installation and Use of Today's Domestic Sensors and Technologies (2006) (43)
- On scale, dialectics, and affect: pathways for proliferating participatory design (2018) (43)
- Ubi-learning : Integrating Indoor and Outdoor Learning Experiences (2005) (43)
- E-Science in the classroom - Towards viability (2008) (42)
- The Locales Framework (2003) (42)
- Requirements for in-situ authoring of location based experiences (2006) (41)
- Motherhood and HCI (2013) (41)
- Enhancing interactional synchrony with an ambient display (2011) (41)
- Exploring skin conductance synchronisation in everyday interactions (2014) (40)
- Instrumenting and Augmenting the Workaday World with a Generic Notification Service called Elvin (1999) (40)
- Interacting with 21st-Century Computers (2012) (39)
- When Empathy Is Not Enough: Assessing the Experiences of Autistic Children with Technologies (2017) (39)
- Emergent Expertise Sharing in a New Community (2001) (38)
- Multi-disciplinary collaboration during ward rounds: Embodied aspects of electronic medical record usage (2011) (37)
- Designing support for remote intensive-care telehealth using the locales framework (1997) (36)
- The SENSE project: a context-inclusive approach to studying environmental science within and across schools (2005) (34)
- Tickertape: notification and communication in a single line (1998) (33)
- Experiences of autistic children with technologies (2017) (33)
- Scaffolding the scaffolding: Supporting children's social-emotional learning at home (2016) (33)
- Evaluating the Wiimote as a Musical controller (2008) (33)
- Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support (2015) (31)
- From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors (2004) (30)
- Ubi-learning: Integrating outdoor and indoor learning experiences (2005) (30)
- Unfolding understandings: co-designing UbiComp In Situ, over time (2006) (29)
- Design for Agency, Adaptivity and Reciprocity: Reimagining AAL and Telecare Agendas (2015) (28)
- A Card Based Metaphor for Organising Pervasive Educational Experiences (2007) (28)
- Agile life: addressing knowledge and social motivations for active aging (2012) (28)
- Designing for Sharing in Local Communities (2015) (28)
- Supporting collaborative reflection with passive image capture (2006) (28)
- Does it matter if you don't know who's talking?: multiplayer gaming with voiceover IP (2004) (27)
- From text to talk: multiplayer games and voiceover IP (2003) (26)
- Process Support: Inflexible Imposition or Chaotic Composition? (1995) (26)
- eTextiles: reviewing a practice through its tool/kits (2019) (26)
- The iterative design and study of a large display for shared and sociable spaces (2005) (25)
- Situated and mobile displays for reflection on shopping and nutritional choices (2014) (25)
- Age matters: bridging the generation gap through technology-mediated interaction (2009) (25)
- Supporting the Supporters of Unaccompanied Migrant Youth: Designing for Social-ecological Resilience (2020) (23)
- Intersectionality as a Lens to Promote Equity and Inclusivity within SIGCHI (2018) (23)
- The agency of patients and carers in medical care and self-care technologies for interacting with doctors (2019) (22)
- Biometric storyboards: visualising game user research data (2012) (22)
- Rehabilitation centred design (2010) (21)
- On Becoming a Counsellor: Challenges and Opportunities to Support Interpersonal Skills Training (2015) (21)
- Technology at work to mediate collaborative scientific enquiry in the field (2005) (20)
- Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach (2004) (20)
- In the details: the micro-ethics of negotiations and in-situ judgements in participatory design with marginalised children (2020) (19)
- Learning through treasure hunting: the role of mobile devices (2008) (19)
- Phalanger: Controlling Music Software With Hand Movement Using A Computer Vision and Machine Learning Approach (2009) (19)
- Nutriflect: reflecting collective shopping behavior and nutrition (2014) (19)
- A Schnittmuster for Crafting Context-Sensitive Toolkits (2018) (18)
- Toward locales: Supporting collaboration with Orbit (1999) (18)
- Why do few assistive technology systems make it to market? The case of the HandyHelper project (2017) (17)
- Designing Interactive Audience Participation using Smart phones in a Musical Performance (2012) (17)
- Exploring the space of near-future design with children (2006) (17)
- Sequential art for science and CHI (2010) (17)
- Setting up and Running a Sharing Service: an Organisational Perspective (2015) (17)
- Reframing design culture and aging (2014) (17)
- Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (2019) (17)
- Experience in Building a Cooperative Distributed Organization: Lessons for Cooperative Buildings (1998) (16)
- Acting Your Age in Second Life (2008) (16)
- Intergenerational context as an emphasis for design (2012) (16)
- Editorial — Evaluating New Interactions in Health Care: Challenges and Approaches (2010) (16)
- Unaccompanied Migrant Youth and Mental Health Technologies: A Social-Ecological Approach to Understanding and Designing (2021) (16)
- Harnessing the Power of Patient-Generated Data (2018) (15)
- Values in Computing (2017) (15)
- Exploratory prototypes for video: interpreting PD for a complexly disabled participant (2006) (14)
- Centres, Peripheries and Electronic Communication: Changing Work Practice Boundaries (2000) (14)
- Design considerations towards long-term engagement in games for health (2018) (14)
- Elements of Play for Cognitive, Physical and Social Health in Older Adults (2013) (14)
- Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010 (2010) (13)
- The Chawton House Experience - Augmenting the Grounds of a Historic Manor House (2005) (13)
- Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile camera (2012) (13)
- Persuasive Technology Considered Harmful? An Exploration of Design Concerns through the TV Companion (2012) (13)
- International Priorities for Research in Nursing Informatics for Patient Care (2013) (13)
- An Activist Lens for Sustainability: From Changing Individuals to Changing the Environment (2013) (13)
- A reusable, extensible infrastructure for augmented field trips (2006) (12)
- The immersive effect of adaptive architecture (2016) (12)
- Classroom e-Science: Exposing the Work to Make it Work (2009) (12)
- The Locales Framework: Making Social Thinking Accessible for Software Practitioners (2002) (12)
- An Autonomy-Perspective on the Design of Assistive Technology Experiences of People with Multiple Sclerosis (2019) (12)
- Issues in the Development of AAL Systems: What experts think (2017) (12)
- Towards Rapid Technology Probes for Senior People (2013) (11)
- Making video mundane: intellectual disability and the use of camcorders (2010) (11)
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games (2018) (11)
- A monitoring device as assistive lifestyle technology: combining functional needs with pleasure (2013) (11)
- Developing technology to enhance learning interpersonal skills in counsellor education (2019) (11)
- Exploring Trust in Human-Agent Collaboration (2019) (10)
- The Development of Assistive Systems to Support Older People: Issues that Affect Success in Practice (2017) (10)
- Methods for Human-Computer Interaction Research (2015) (10)
- Invisible Work: An Ambient System for Awareness and Reflection of Household Tasks (2013) (10)
- A toolkit to explore lived experience of motivation: When words are not enough (2011) (9)
- Playful Technology-Mediated Audience Participation in a Live Music Event (2017) (9)
- Does it matter who is holding the PDA in a mobile learning experience (2008) (9)
- Leaving the Field: Designing a Socio-Material Toolkit for Teachers to Continue to Design Technology with Children (2021) (9)
- Unpacking Forms of Relatedness around Older People and Telecare (2020) (9)
- From e-Science for Children to e-Services for Educators (2004) (9)
- Design Implications for Technology-Mediated Audience Participation in Live Music (2017) (9)
- What Do You Mean by Trust? Establishing Shared Meaning in Interdisciplinary Design for Assistive Technology (2021) (8)
- A review of youth mental health promotion apps towards their fit with youth media preferences (2018) (8)
- Urban Knitters on Interweaving Craft, Technologies and Urban Participation (2017) (8)
- Capturing rich media through media objects on smartphones (2012) (8)
- From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults (2013) (8)
- The Matter of Tools (2021) (8)
- Practice-based CSCW Research: ECSCW bridging across the Atlantic (2016) (8)
- The development of a sensor-based system for older people: a case study (2013) (8)
- Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults (2016) (8)
- Assembling the Case (2019) (8)
- Exploring technology influences between home, work, school: implications for managing ubiquitous technologies in the home (2007) (8)
- Airsteroids: Re-designing the Arcade Game Using MarkAirs (2015) (7)
- Key factors in the engineering process for systems for aging in place contributing to low usability and success (2018) (7)
- Stepping into cooperative buildings (2000) (7)
- Personal digital archives on mobile phones with MEO (2015) (7)
- Data recording in primary care field studies: Patient records enhancement project (2011) (7)
- Designing for Rehabilitation at Home (2010) (7)
- Experimence: Considerations for Composing a Rock Song for Interactive Audience Participation (2014) (6)
- Ubi-learning Integrates INDOOR AND OUTDOOR (2005) (6)
- Aging, HCI, & Personal Perceptions of Time (2017) (6)
- Spatial Play Effects in a Tangible Game with an F-Formation of Multiple Players (2014) (6)
- 'Acted Reality' in Electronic Patient Record Research: A Bridge between Laboratory and Ethnographic Studies (2011) (6)
- Designing self-care for everyday life (2014) (6)
- Quadruple helix model organisation and tensions in participatory design teams (2018) (6)
- A persistent infrastructure for augmented field trips (2006) (6)
- Getting more out of your images: augmenting photos for recollection and reminiscence (2011) (6)
- Appropriation of social networking by older people: two case studies (2012) (5)
- How to look at two-sided photos?: exploring novel perspectives on digital images (2017) (5)
- Orbit - supporting social worlds (1997) (5)
- Supporting Domain Experts in Creating Pervasive Experiences (2007) (5)
- Crossing HCI and Health: Advancing Health and Wellness Technology Research in Home and Community Settings (2015) (5)
- Observations on Pervasive Information Systems Design (2007) (5)
- ProxyCare: Integrating informal care into formal settings (2015) (5)
- Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda (2021) (5)
- TMAP Design Cards for Technology-Mediated Audience Participation in Live Music (2019) (5)
- Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks (2015) (5)
- Evaluating new interactions in healthcare: challenges and approaches (2009) (5)
- Duography in the Classroom: Creative Engagement with Two-sided Mobile Phone Photography (2014) (4)
- Workshop on EUD for Supporting Sustainability in Maker Communities (2013) (4)
- Towards an Understanding of Requirements for Model Versioning Support (2011) (4)
- Introducing eScience to the Classroom. (2004) (4)
- MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers -- An Evaluation of Precision Tasks (2016) (4)
- Values in Computing (Dagstuhl Seminar 19291) (2019) (4)
- SOFTec 2013: second workshop on computer mediated social offline interactions (2013) (4)
- An evaluation of the effectiveness and acceptability of a new technology system to support psychotherapy helping skills training (2020) (4)
- eTextiles (2019) (4)
- Can adolescents parent (2003) (3)
- Sitting in the Same Boat: A Case Study of a Combined Awareness System and Behaviour Change Technology (2015) (3)
- Proceedings of Therapeutic Strategies A Challenge for User Involvement in Design Workshop in conjunction with NORDICHI 2010 17. October 2010, Reykjavik, Iceland (2010) (3)
- CHI 2017 Stories Overview (2017) (3)
- Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012) (2012) (3)
- Involving Students in the Co-Creation of a Complex, Evolving Learning Environment (2019) (3)
- Migration of a sharing platform from Copenhagen to Aarhus: a live exploration of how social innovations may travel (2016) (3)
- Effects of Participatory Evaluation - A Critical Actor-Network Analysis (2019) (3)
- Identifying Tools to Support Schools' Collaborative Teaching and Learning (2006) (3)
- Understanding Community Health Care: Implications for Technology Design (2001) (3)
- MUDdling through [collaborative systems] (1997) (3)
- Exploring the Design Space of hand-Controlled Guitar effects for Live Music (2013) (3)
- Handle the Way: Enhancing Web Accessibility for People with Disability (2016) (3)
- Increasing Peer Review Quality in Online Learning Systems (2018) (3)
- Proceedings of the 28th International Conference on Human Factors in Computing Systems, CHI 2010, Atlanta, Georgia, USA, April 10-15, 2010 (2010) (3)
- The Prevalence of Substance Misuse and Emotional and Behavioral Problems in Adolescents Admitted to Pediatric Wards and Those Attending the Antenatal Clinic (2008) (3)
- Through two different lenses: a tool for new perspectives into context (2012) (2)
- Organisational Change and Retail Finance: An Ethnographic Perspective, Richard Harper, Dave Randall and Mark Rouncefield (2001) (2)
- Unobtrusive emotion sensing in everyday life (2012) (2)
- Creating community fountains by (re-)designing the digital layer of way-finding pillars (2017) (2)
- A Short History of Human Computer Interaction: A People-Centred Perspective (2018) (2)
- Intergenerational context as an emphasis for design (2011) (2)
- Reflecting on Challenges of Conducting Design-Based Research in Large University Courses (2018) (2)
- An explorative review of youth mental health apps for prevention and promotion (2019) (2)
- Community, impact and credit: where should i submit my papers? (2013) (2)
- Trombosonic: Designing and Exploring a New Interface for Musical Expression in Music and Non-Music Domains (2014) (2)
- Daring to Change: Creating a Slower More Sustainable Academic Life (2018) (2)
- Sim-Suite (2009) (2)
- Towards fast and interactive prototypes of mobile apps (2014) (2)
- Wii Gaming for Older Players: From Motivation to Appropriation, and Usability to User Experience. (2009) (2)
- HODI: habitus of design inspiration (2012) (2)
- Inscribing Futures through Responsible Design by Responsible Designers (2015) (2)
- History of the Dublin Catholic Cemeteries (2007) (2)
- HODI: a technique for visually capturing and preserving design rationale (2012) (2)
- Assessing the needs of siblings following a child abuse death (1995) (2)
- Mind the gap: Modelling the human in human-centric computing (2018) (2)
- Involving Stroke Survivors in Designing for Rehabilitation at Home (2010) (2)
- CVS integration with notification and chat: lightweight team support (2006) (1)
- Encouraging Classrooms that Care (2009) (1)
- Designing For Intelligence: Intelligence For Designing (2018) (1)
- Data recording in Primary Care field studies (2011) (1)
- Video connecting families and social robots: from ideas to practices putting technology to work (2022) (1)
- Proceedings of the SIGCHI conference on Human Factors in Computing Systems (2010) (1)
- A Review of 25 Years of CSCW Research in Healthcare: Contributions, Challenges and Future Agendas (2012) (1)
- Complex Contexts and Subtle Actions: Design and Evaluation of a Virtual Coach for Utilitarian Cycling (2021) (1)
- Evolving HCI ... from where to where? (2005) (1)
- "Will it Catch Their Attention?" - Evaluating Situated and Peripheral Displays in a Personal Context (2015) (1)
- Interaction Beyond the Desktop für Reflektion und Persuasion (2014) (1)
- Design Culture for Ageing Well: Designing for 'Situated Elderliness' (2013) (1)
- What is Environmental e-Science? An Approach to Public Understanding (2003) (1)
- Studying Those Who Study Us: Diana Forsythe and the Importance of Interpretive Research in Informatics (2013) (1)
- De+re: a design concept for provoking meaningful interactive experiences (2015) (1)
- Taking Literacy Beyond The Classroom (2007) (1)
- Reflect, Re-claim, Reconnect: Learning to Say Yes Wisely and Strategically (2017) (1)
- Editor's Note/Chairs' Welcome (2017) (1)
- Exploring the Digital Music Instrument Trombosonic with Extreme Users and at a Participatory Performance (2014) (1)
- Making Sense of Rich Data Collections on Mobile Devices (2014) (1)
- Young People’s Attitude Toward Positive Psychology Interventions: Thematic Analysis (2020) (1)
- Representing talk and action in collaborative activities for video analysis (2005) (1)
- Learning about Deadlines from a Community of Learners (2019) (1)
- Deliverable 3: Internet of Things Risk Analysis and Assessment (2017) (1)
- Why do few assistive technology systems make it to market? The case of the HandyHelper project (2016) (0)
- Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work (2021) (0)
- Exploring the Boundaries between Perception and Action. (2006) (0)
- Do Lab Effects Transfer into the Real-World? And Should We Care? (2013) (0)
- Author Index (1979) (0)
- 3rd Early Career Development Symposium (2018) (0)
- The CSCW Design Challenge (2003) (0)
- Information Technology and Human Interaction: Putting technologies to work in everyday life and interaction (2015) (0)
- CSCW Environment Design: Orbit and Tickertape (2003) (0)
- Co-Designing Novel User Experiences at a Historic Manor House (2005) (0)
- Review: Designing Collaborative Systems: A Practical Guide to Ethnography (2004) (0)
- TOWARDS BRIDGING THE GAP IN A MUSICAL LIVE PERFORMANCE (2015) (0)
- Locales , social worlds and support for colla tion (1999) (0)
- Situated and mobile displays for reflection on shopping and nutritional choices (2014) (0)
- User experience notation for software design how close are we (2002) (0)
- Introduction to the Locales Framework (2003) (0)
- Moving from Space to Place (2003) (0)
- How Systems Engineers Accomplish Work (2003) (0)
- Interaction Beyond the Desktop für Reflektion und Persuasion (2014) (0)
- CHI Conference : We are HCI : conference proceedings, Atlanta, Ga, USA, April 10-15, 2010 (2010) (0)
- ’ s repository of research publications and other research outputs Design Implications for Technology-Mediated Audience Participation in Live Music Conference or Workshop Item (2017) (0)
- CSCW 2018: Chairs’ welcome (2018) (0)
- CHI 2011 : conference proceedings and extended abstracts : the 29th annual CHI Conference on Human Factors in Computing Systems, Vancouver, BC, May 7 -12, 2011 (2011) (0)
- Planning human computer interaction field studies in primary care: patient records ergonomics project (2009) (0)
- Motivating Mobility: participatory design case studies towards technologies that motivate stroke rehabilitation (2010) (0)
- Intervening for Wellbeing : Developing Social-Emotional Competencies with Technology (2016) (0)
- Personal digital archives on mobile phones with MEO (2014) (0)
- Secondary use of data recorded in primary care: insights from human computer interaction field studies (2011) (0)
- UniCoMP-An Approach Towards Flexibility , Versatility and Liberty of Action on Stage (2015) (0)
- The Wicked Problem of Design (2003) (0)
- Exploring relationships between people , devices and displays (2003) (0)
- Understanding Interactive Surfaces and Spaces in Everyday Life (2017) (0)
- Locales Framework Approach (2003) (0)
- Co-design in practice (2002) (0)
- Index rerum ad Vol. 9 (1967) (0)
- rk: Exploring founda (1996) (0)
- Designing for sharing communities: from rhetoric to reality (2015) (0)
- Locales, social worlds and support for collaboration (1996) (0)
- Organisational Overview: Institute for Design and Assessment of Technology, Vienna University of Technology (TU Wien) (2015) (0)
- Distributed Research Work: A Tale of Two Groups (2003) (0)
- Reflecting Back on Designers' Mental Models: The Power to Influence? (2014) (0)
- Locales Framework Aspects (2003) (0)
- Young People’s Attitude Toward Positive Psychology Interventions: Thematic Analysis (Preprint) (2020) (0)
- Kinect in Game-based Physical Rehabilitation (2013) (0)
- Proceedings of the ACM on Human-Computer Interaction Volume 1 Issue EICS (2017) (0)
- The Psychoanalytic Study of the Child. Volume 33, 1978. Edited by Albert J. Solnit, Ruth S. Eissler, Anna Freud, Marianne Kris and Peter B. Neubauber. New Haven: Yale University Press. 1978. Pp 675. £16.20. (1979) (0)
- Locales, social worlds and support for colla (1996) (0)
- Systems Engineers at Work (2003) (0)
- The wOrlds System (2003) (0)
- Editors' Message (2018) (0)
- Session details: Working with medical records (2010) (0)
- Session details: Ethics and Policy (2016) (0)
- Proceedings of Designing Self-care for Everyday Life. Workshop in conjunction with NordiCHI 2014, 27th October. (2014) (0)
- Session details: Papers: enhancing access (2013) (0)
- Conclusions, Reflections and Future Work (2003) (0)
- Reconfiguring Science Learning Contexts Using Mobiles (2008) (0)
- Bringing a Coaching Mindset to Supervision & Management: Achieving more by doing less (2023) (0)
- Do we know the drugs we use? - a survey amongst anaesthetists and surgeons about local anaesthetics and their toxicity: 17AP1-1 (2013) (0)
- Providing information online: a national survey of anaesthetistʼs attitudes: 17AP3-10 (2014) (0)
- Designing for Telehealth (2003) (0)
- The support needs to be part of the system”: designing inclusive eHealth applications for older adults with low eHealth literacy (2022) (0)
- The WiiTM contribution to wellbeing of seniors in a sheltered housing setting (2011) (0)
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