Gillian Hayes
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Computer Science
Gillian Hayes's Degrees
- PhD Informatics University of California, Irvine
- Masters Computer Science University of California, Irvine
- Bachelors Cognitive Science University of California, San Diego
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Why Is Gillian Hayes Influential?
(Suggest an Edit or Addition)According to Wikipedia, Gillian Rachael Hayes is an American computer scientist. She is the Robert A. and Barbara L. Kleist Professor in the Donald Bren School of Information and Computer Sciences and Vice Provost for Graduate Education and Dean of the Graduate Division at UC Irvine.
Gillian Hayes's Published Works
Published Works
- The relationship of action research to human-computer interaction (2011) (360)
- Storyboarding: an empirical determination of best practices and effective guidelines (2006) (262)
- Beyond the Grave: Facebook as a Site for the Expansion of Death and Mourning (2013) (253)
- Interactive visual supports for children with autism (2010) (236)
- Disability studies as a source of critical inquiry for the field of assistive technology (2010) (205)
- MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations (2012) (186)
- Disclosure, Stress, and Support During Gender Transition on Facebook (2015) (182)
- Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones (2006) (161)
- Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs (2007) (154)
- "We will never forget you [online]": an empirical investigation of post-mortem myspace comments (2011) (147)
- Barriers to the adoption and use of personal health record systems (2011) (147)
- vSked: evaluation of a system to support classroom activities for children with autism (2010) (145)
- Interactive technologies for autism (2007) (119)
- Digital Footprints and Changing Networks During Online Identity Transitions (2016) (110)
- Encountering SenseCam: personal recording technologies in everyday life (2009) (109)
- Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world (2006) (98)
- Integrating Patient-Generated Health Data Into Clinical Care Settings or Clinical Decision-Making: Lessons Learned From Project HealthDesign (2016) (95)
- Designing for interaction immediacy to enhance social skills of children with autism (2010) (94)
- Designing Capture Applications to Support the Education of Children with Autism (2004) (93)
- Grief-Stricken in a Crowd: The Language of Bereavement and Distress in Social Media (2012) (88)
- Improving communication and social support for caregivers of high-risk infants through mobile technologies (2011) (88)
- Technology in spiritual formation: an exploratory study of computer mediated religious communications (2006) (86)
- "Will I always be not social?": Re-Conceptualizing Sociality in the Context of a Minecraft Community for Autism (2016) (86)
- Grow and know: understanding record-keeping needs for tracking the development of young children (2007) (80)
- The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid (2004) (76)
- Talking to Godot: dialogue with a mobile robot (2002) (76)
- CareLog: a selective archiving tool for behavior management in schools (2008) (74)
- Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder (2015) (73)
- Proceedings of the 2012 ACM Conference on Ubiquitous Computing (2012) (72)
- Prototypes and paratypes: designing mobile and ubiquitous computing applications (2005) (72)
- Stewarding a legacy: responsibilities and relationships in the management of post-mortem data (2014) (71)
- An empirical investigation of concerns of everyday tracking and recording technologies (2008) (70)
- GroupMind: supporting idea generation through a collaborative mind-mapping tool (2009) (67)
- Knowing by Doing: Action Research as an Approach to HCI (2014) (62)
- Opportunities for Pervasive Computing in Chronic Cancer Care (2009) (61)
- Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism (2016) (60)
- SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism (2016) (60)
- Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions (2005) (59)
- Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (2011) (59)
- In situ cues for ADHD parenting strategies using mobile technology (2014) (59)
- SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders (2014) (54)
- Ubiquitous Computing for Capture and Access (2009) (51)
- Pervasive Computing for Hospital, Chronic, and Preventive Care (2012) (51)
- Shared values/conflicting logics: working around e-government systems (2014) (51)
- Making "Safe": Community-Centered Practices in a Virtual World Dedicated to Children with Autism (2015) (49)
- From the war room to the living room: decision support for home-based therapy teams (2006) (49)
- Tensions in designing capture technologies for an evidence-based care community (2006) (49)
- Physical, Social, and Experiential Knowledge in Pervasive Computing Environments (2007) (48)
- (In)Visibility in Disability and Assistive Technology (2017) (47)
- Estrellita: A Mobile Capture and Access Tool for the Support of Preterm Infants and Their Caregivers (2014) (44)
- Mobile video modeling for employment interviews for individuals with autism (2015) (44)
- Field Deployments: Knowing from Using in Context (2014) (42)
- Motherhood and HCI (2013) (41)
- Relationship breakup disclosures and media ideologies on Facebook (2018) (40)
- Organizational routines, innovation, and flexibility: The application of narrative networks to dynamic workflow (2011) (40)
- Situating the concern for information privacy through an empirical study of responses to video recording (2011) (38)
- Understanding Recording Technologies in Everyday Life (2010) (38)
- ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism (2017) (38)
- Situated practices of looking: visual practice in an online world (2008) (36)
- It takes a network to get dinner: designing location-based systems to address local food needs (2013) (34)
- E-government intermediaries and the challenges of access and trust (2014) (34)
- PatientsLikeMe : Empowerment and Representation in a Patient-Centered Social Network (2009) (33)
- Wearable Assistive Technologies for Autism: Opportunities and Challenges (2018) (33)
- Design and evaluation of a computer science and engineering course for middle school girls (2010) (31)
- Towards a framework of publics: Re-encountering media sharing and its user (2011) (31)
- Acceptable Use of Technology in Schools: Risks, Policies, and Promises (2010) (31)
- vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism (2018) (30)
- Experience buffers: a socially appropriate, selective archiving tool for evidence-based care (2005) (29)
- How Much is 'Too Much'? (2018) (29)
- Improving Communication Between Patients and Providers Using Health Information Technology and Other Quality Improvement Strategies: Focus on Low-Income Children (2010) (27)
- Supporting the transition from hospital to home for premature infants using integrated mobile computing and sensor support (2011) (27)
- Mocotos: mobile communications tools for children with special needs (2008) (26)
- Practices for capturing short important thoughts (2003) (26)
- Supplementing Public Health Inspection via Social Media (2016) (26)
- Making in Minecraft: A Means of Self-Expression for Youth with Autism (2017) (25)
- The Tangible Desktop: A Multimodal Approach to Nonvisual Computing (2017) (25)
- Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges (2020) (25)
- SELECT * FROM USER: infrastructure and socio-technical representation (2011) (24)
- Balancing caregiver and clinician needs in a mobile health informatics tool for preterm infants (2012) (24)
- The labor practices of service mediation: a study of the work practices of food assistance outreach (2012) (23)
- Challenges and Opportunities for Collaboration Technologies for Chronic Care Management (2006) (20)
- DDFSeeks same: sexual health-related language in online personal ads for men who have sex with men (2014) (19)
- Collective use of a situated display to encourage positive behaviors in children with behavioral challenges (2014) (19)
- Developing a model for understanding patient collection of observations of daily living: a qualitative meta-synthesis of the Project HealthDesign program (2014) (19)
- Taking action in your research (2012) (19)
- SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disorders (2014) (18)
- HygieneHelper: promoting awareness and teaching life skills to youth with autism spectrum disorder (2013) (18)
- Class Confessions: Restorative Properties in Online Experiences of Socioeconomic Stigma (2017) (17)
- Devices for sharing thoughts and affection at a distance (2004) (15)
- Information privacy in institutional and end-user tracking and recording technologies (2009) (14)
- VidCoach: a mobile video modeling system for youth with special needs (2013) (14)
- Technology in Protestant Ministry (2011) (14)
- The potential for emerging technologies to support self-regulation in children with ADHD: A literature review (2021) (14)
- ProCom: designing a mobile and wearable system to support proximity awareness for people with autism (2016) (13)
- Feasibility of a Caregiver-Assisted Exercise Program for Preterm Infants (2013) (13)
- Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild" (2017) (13)
- Creating Meaning in a World of Quantified Selves (2016) (12)
- Documenting and understanding everyday activities through the selective archiving of live experiences (2006) (12)
- Design in the Public Square (2019) (12)
- Changes in Social Media Affect, Disclosure, and Sociality for a Sample of Transgender Americans in 2016's Political Climate (2017) (12)
- Challenges of integrating patient-centered data into clinical workflow for care of high-risk infants (2014) (12)
- Inclusive and engaged HCI (2020) (12)
- vSked: an interactive visual schedule system for use in classrooms for children with autism (2010) (11)
- Act collectively: opportunities for technologies to support low-income children with asthma (2011) (11)
- Selective Archiving: A Model for Privacy Sensitive Capture and Access Technologies (2009) (11)
- A Systematic Review and Thematic Analysis of Community-Collaborative Approaches to Computing Research (2022) (10)
- Designing a wearable technology application for enhancing executive functioning skills in children with ADHD (2019) (10)
- AIR: recognizing activity through IR-based distance sensing on feet (2016) (10)
- The digital economy: a case study of designing for classrooms (2013) (9)
- CoolCraig: A Smart Watch/Phone Application Supporting Co-Regulation of Children with ADHD (2020) (9)
- Research Advances in ADHD and Technology (2020) (9)
- Estrellita (2014) (9)
- Paratyping: A Contextualized Method of Inquiry for Understanding Perceptions of Mobile and Ubiquitous Computing Technologies (2013) (9)
- Designing a Ubiquitous Audio-Based Memory Aid (2008) (8)
- Workshop on Interactive Systems in Healthcare (2016) (8)
- Why doesn't the conversational agent understand me?: a language analysis of children speech (2020) (8)
- Detecting cooking state with gas sensors during dry cooking (2013) (8)
- FitBaby: Using Observations of Daily Living to Improve the Health of Preterm Infants and Their Caregivers (2010) (7)
- Improving Communication Between Patients and Providers Using Health Information Technology and Other Quality Improvement Strategies: Focus on Asian Americans (2010) (7)
- 8 – A Dynamic Net for Robot Control (1997) (7)
- Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior (2017) (7)
- DDF Seeks Same : Sexual Health-Related Language in Online Personal Ads For Men Who Have Sex With Men (2014) (6)
- Home Worlds: Situating Domestic Computing in Everyday Life Through a Study of DIY Home Repair (2019) (6)
- Heuristic Evaluation of Personal Health Records Systems (2010) (6)
- HCI and mHealth Wearable Tech: A Multidisciplinary Research Challenge (2020) (6)
- From interaction to performance with public displays (2014) (6)
- Evaluating the Usefulness and Usability of Collaborative Personal Health Record Systems (2009) (6)
- Orienting to Networked Grief (2019) (6)
- Digital health interventions for youth with ADHD: A systematic review (2022) (6)
- Comparing robot and animal behavior (1993) (6)
- Paper Prototyping Comfortable VR Play for Diverse Sensory Needs (2019) (6)
- DanceCraft: A Whole-body Interactive System for Children with Autism (2019) (6)
- Pervasive Displays in Classrooms of Children with Severe Autism (2016) (6)
- Roles in the Discussion (2020) (5)
- Tangible Interfaces (2019) (5)
- The estrellita system: A health informatics tool to support caregivers of preterm infants (2012) (5)
- uSmell: exploring the potential for gas sensors to classify odors in ubicomp applications relative to airflow and distance (2014) (5)
- Interactive Technologies and Autism, Second Edition (2020) (5)
- An Activity Centered Approach to Nonvisual Computer Interaction (2020) (4)
- Design, Action, and Practice (2018) (4)
- Parents’ perspectives on a smartwatch intervention for children with ADHD: Rapid deployment and feasibility evaluation of a pilot intervention to support distance learning during COVID-19 (2021) (4)
- The Pervasive 2007 Workshops (2008) (4)
- Informatics at UC Irvine (2008) (4)
- Analysis Of Distance-Based Mental Health Support For Underrepresented University Students (2021) (4)
- Balancing caregivers and children interaction to support the development of self-regulation skills using a smartwatch application (2019) (4)
- Older Adults with Dementia in an Online Forum: A Preliminary Analysis (2019) (4)
- Designing a mobile health tool for preterm infant wellness (2012) (3)
- Autism, environmental buffers, and wearable servers (2005) (3)
- 2-Thumbs Gesture: The Design and Evaluation of a Non-Sequential Bi-manual Gesture Based Text Input for Touch Tablets (2013) (3)
- Adapting Multidevice Deployments During a Pandemic: Lessons Learned From Two Studies (2022) (3)
- Interactive systems for health (2013) (3)
- Farther than you may think (2006) (2)
- Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data (2022) (2)
- Toward Trans Inclusion in Feminist HCI (2015) (2)
- Audience in Computer Learning: A Constructionist Interpretation (2004) (2)
- Interactive and intelligent visual communication systems (2008) (2)
- User Response to Facebook's Custom Gender Options (2015) (2)
- Interactive technologies for health special interest group (2011) (2)
- Perceptions and attitudes towards tracking and recording technologies in everyday life (2011) (2)
- Theme issue on autism and technology (2012) (1)
- Inclusive and Engaged Research: Community Based Scholarship in HCI (2019) (1)
- Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD (2022) (1)
- on Asian Americans Information Technology and Other Quality Improvement Strategies: Focus Improving Communication Between Patients and Providers Using Health (2010) (1)
- When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers (2022) (1)
- Improving On-Campus Digital Mental Health Support for Underrepresented University Students (2021) (1)
- Developing a model for understanding patient collection of observations of daily living: a qualitative meta-synthesis of the Project HealthDesign program (2014) (1)
- Lightweight Note-Taking Tools Using a Confederation of Mobile Capture & Access Devices (2003) (0)
- Supporting Individuals with Special Needs through Intelligent Visual Schedules (2007) (0)
- Challenges of integrating patient-centered data into clinical workflow for care of high-risk infants (2014) (0)
- Global Filter: Augmenting Images to Support Seeing the “Big Picture” for People with Local Interference (2022) (0)
- Session details: Computer supported cooperative hospitals (2008) (0)
- Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children (2023) (0)
- LoRy: a locative story game to encourage playful and social learning (2008) (0)
- Technology for Transition and Postsecondary Success:Supporting Executive Function (2014) (0)
- From interaction to performance with public displays (2014) (0)
- Codesign and the Art of Creating a Global Research-Practice Network Built for Impact (2023) (0)
- AudioBuddy: Using Sound Sensors to Support Sound Sensitivity Awareness in Autistic Individuals (2022) (0)
- Session details: At home with computing (2010) (0)
- Theme issue on autism and technology (2011) (0)
- Information technologies to support the challenges of autism and related developmental disorders (2009) (0)
- uSmell: a gas sensor system to classify odors in natural, uncontrolled environments (2012) (0)
- Addressing the Design Challenges for a Clinically-Informed Data Capture Tool Targeted for Caregivers of Premature Infants (2012) (0)
- Training data used to generate predictive model (2015) (0)
- WELCOME – GRADUATE DEAN (2021) (0)
- San Francisco Dataset without cuisine exclusion (2015) (0)
- Empowering interactive surfaces with body-based interactions to provide step-by-step guidance to children with autism Empowering interactive surfaces with body-based interactions to provide step-by-step guidance to children with autism spectrum disorders (2013) (0)
- The Personal Server: Personal Content for Situated Displays (2003) (0)
- 2-Thumb Gesture: The Design & Evaluation of a Non-Sequential Bi-manual Gesture Based Text Input Technique for Touch Tablets (2013) (0)
- "It's a lonely disease": Cultivating Online Spaces for Social Support among People Living with Dementia and Dementia Caregivers (2022) (0)
- The personal audio loop (2004) (0)
- Feedback about the reality of using today's recording devices can provide insight into how design, technology, and policy can work together and inform the appropriate usage of such devices. (2010) (0)
- Abaris: Capture and Access for Structured One-on-One Educational Settings (2005) (0)
- uSmell: exploring the potential for gas sensors to classify odors in ubicomp applications relative to airflow and distance (2014) (0)
- Chapter LXI Designing a Ubiquitous Audio-Based Memory Aid (2008) (0)
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