Greg Turk
American academic
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Computer Science Engineering
Greg Turk's Degrees
- PhD Computer Science University of North Carolina at Chapel Hill
- Masters Computer Science University of North Carolina at Chapel Hill
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Why Is Greg Turk Influential?
(Suggest an Edit or Addition)According to Wikipedia, Greg Turk is an American-born researcher in the field of computer graphics and a professor at the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology . His paper "Zippered polygon meshes from range images", concerning the reconstruction of surfaces from point data, brought the "Stanford bunny", a frequently used example object in computer graphics research, into the CGI lexicon. Turk actually purchased the original Stanford Bunny and performed the initial scans on it. He is also known for his work on simplification of surfaces, and on reaction–diffusion-based texture synthesis. In 2008, Turk was the technical papers chair of SIGGRAPH 2008. In 2012, Greg Turk was awarded the ACM Computer Graphics Achievement Award 2012.
Greg Turk's Published Works
Published Works
- Graphcut textures: image and video synthesis using graph cuts (2003) (1602)
- Zippered polygon meshes from range images (1994) (1550)
- Re-tiling polygonal surfaces (1992) (1007)
- Multi-level partition of unity implicits (2003) (735)
- Generating textures on arbitrary surfaces using reaction-diffusion (1991) (613)
- Simplification envelopes (1996) (603)
- Simplification and Repair of Polygonal Models Using Volumetric Techniques (2003) (544)
- LCIS: a boundary hierarchy for detail-preserving contrast reduction (1999) (499)
- Shape transformation using variational implicit functions (2023) (467)
- Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories (1989) (421)
- State of the Art in Example-based Texture Synthesis (2009) (406)
- Fast and memory efficient polygonal simplification (1998) (403)
- Supplementary material (2015) (389)
- Texture synthesis on surfaces (2001) (382)
- Image-guided streamline placement (1996) (379)
- Modelling with implicit surfaces that interpolate (2002) (318)
- Feature-based surface parameterization and texture mapping (2005) (318)
- Rigid fluid: animating the interplay between rigid bodies and fluid (2004) (313)
- Image-driven simplification (2000) (286)
- Multi-level partition of unity implicits (2003) (258)
- Terrain Synthesis from Digital Elevation Models (2007) (236)
- Preparing for the Unknown: Learning a Universal Policy with Online System Identification (2017) (227)
- Vector field design on surfaces (2006) (218)
- Melting and flowing (2002) (216)
- Reconstructing surfaces of particle-based fluids using anisotropic kernels (2010) (207)
- Modelling with implicit surfaces that interpolate (2005) (203)
- Vessel Segmentation Using a Shape Driven Flow (2004) (186)
- A finite element method for animating large viscoplastic flow (2007) (167)
- Fast viscoelastic behavior with thin features (2008) (166)
- Variational Implicit Surfaces (1999) (158)
- Deforming meshes that split and merge (2009) (150)
- Water drops on surfaces (2005) (146)
- Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions (2002) (141)
- Evaluation of Memoryless Simplification (1999) (139)
- Learning symmetric and low-energy locomotion (2018) (139)
- Interactive Tensor Field Design and Visualization on Surfaces (2007) (135)
- Animation of fracture by physical modeling (1991) (131)
- A multiscale approach to mesh-based surface tension flows (2010) (124)
- Reconstructing surfaces using anisotropic basis functions (2001) (120)
- Geometric texture synthesis by example (2004) (119)
- Near real-time CSG rendering using tree normalization and geometric pruning (1989) (117)
- Shape transformation using variational implicit functions (1999) (117)
- Interactive simulation in a multi-person virtual world (1992) (106)
- Interactive Collision Detection for Molecular Graphics (1990) (103)
- Robust Creation of Implicit Surfaces from Polygonal Meshes (2002) (102)
- Physics-inspired topology changes for thin fluid features (2010) (98)
- Generating random points in triangles (1990) (97)
- Explicit Mesh Surfaces for Particle Based Fluids (2012) (89)
- Articulated swimming creatures (2011) (85)
- Stable Proportional-Derivative Controllers (2011) (80)
- Hybrid smoothed particle hydrodynamics (2011) (79)
- Learning bicycle stunts (2014) (78)
- Keyframe control of complex particle systems using the adjoint method (2006) (78)
- Sim-to-Real Transfer for Biped Locomotion (2019) (76)
- Visibility-guided simplification (2002) (69)
- Implicit surfaces that interpolate (2001) (67)
- Policy Transfer with Strategy Optimization (2018) (63)
- Deep Haptic Model Predictive Control for Robot-Assisted Dressing (2017) (63)
- Animating Corrosion and Erosion (2007) (58)
- Physically guided liquid surface modeling from videos (2009) (58)
- Blending liquids (2014) (57)
- Real-time procedural textures (1992) (55)
- Solving general shallow wave equations on surfaces (2007) (50)
- Soft body locomotion (2012) (50)
- Controlling liquids using meshes (2012) (42)
- Model simplification using image and geometry-based metrics (2000) (41)
- Texture transfer during shape transformation (2005) (39)
- Three methods of detail-preserving contrast reduction for displayed images (1999) (37)
- Data-driven haptic perception for robot-assisted dressing (2016) (37)
- Effects of anisotropy on pattern formation in wetland ecosystems (2011) (36)
- Efficient Estimation of Spatially Varying Subsurface Scattering Parameters (2006) (34)
- Personalized collaborative plans for robot-assisted dressing via optimization and simulation (2019) (34)
- Animating human dressing (2015) (34)
- What does the person feel? Learning to infer applied forces during robot-assisted dressing (2017) (33)
- Computer Simulations Imply Forelimb-Dominated Underwater Flight in Plesiosaurs (2015) (32)
- Bodies at Rest: 3D Human Pose and Shape Estimation From a Pressure Image Using Synthetic Data (2020) (31)
- Fluid Simulation with Articulated Bodies (2010) (30)
- Haptic simulation for robot-assisted dressing (2017) (30)
- Graphcut textures: image and video texture synthesis using graph cuts (2003) (30)
- Creating Smooth Implicit Surfaces from Polygonal Meshes (1999) (30)
- Learning to dress (2018) (26)
- Learning to Collaborate From Simulation for Robot-Assisted Dressing (2019) (26)
- Rigid, melting, and flowing fluid (2004) (24)
- Learning Novel Policies For Tasks (2019) (24)
- Multidimensional Capacitive Sensing for Robot-Assisted Dressing and Bathing (2019) (24)
- Interior/exterior classification of polygonal models (2000) (23)
- Watercolor inspired non-photorealistic rendering for augmented reality (2008) (22)
- Parallel Architectures and Algorithms for Real-Time Synthesis of High Quality Images Using Deferred Shading (1989) (22)
- Reconstructing Surfaces by Volumetric Regularization (2000) (16)
- Bag-of-Particles as a Deformable Model (2002) (16)
- Learning to navigate cloth using haptics (2017) (15)
- Robot Learning From Randomized Simulations: A Review (2021) (15)
- A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters (2008) (15)
- Material Space Texturing (2009) (14)
- Proceedings of the 2007 symposium on Interactive 3D graphics and games (2007) (13)
- BodyPressure - Inferring Body Pose and Contact Pressure From a Depth Image (2021) (12)
- An Immersive Tool for Wide-Area Collaborative Design (1998) (12)
- Predicting the spectral information of future land cover using machine learning (2017) (12)
- Image-Driven Mesh Optimization (2000) (11)
- Sticky Feet - Evolution in a Multi-Creature Physical Simulation (2010) (10)
- Learning to manipulate amorphous materials (2020) (10)
- Virtual Rheoscopic Fluids (2010) (9)
- Texturing surfaces using reaction-diffusion (1992) (8)
- Modelling physical objects for simulation (1991) (7)
- Interactive design and visualization of tensor fields on surfaces (2005) (5)
- Element-Free Elastic Models for Volume Fitting and Capture (2006) (5)
- Color matching and illumination estimation for urban scenes (2009) (5)
- Parallel Vegetation Stripe Formation Through Hydrologic Interactions (2009) (4)
- Generating Synthetic Textures using Reaction-Diffusion (1990) (4)
- The Fiber Walk: A Model of Tip-Driven Growth with Lateral Expansion (2013) (4)
- Characterizing Multidimensional Capacitive Servoing for Physical Human–Robot Interaction (2021) (3)
- Part II: texturing surfaces and geometry creation (2007) (3)
- Painterly rendering with coherence for augmented reality (2010) (3)
- A non-photorealistic rendering framework with temporal coherence for augmented reality (2012) (3)
- Antialiasing Procedural Shaders with Reduction Maps (2008) (3)
- Simpliication Envelopes (2007) (3)
- Learning Human Behaviors for Robot-Assisted Dressing (2017) (2)
- Auditing Gender Presentation Differences in Text-to-Image Models (2023) (2)
- Solid Modeling Near Real . : fime CSG Rendering Using Tree Normalization and Geometric Pruning (1998) (2)
- Computer Graphics Education (1984) (2)
- Multi-task Learning with Gradient Guided Policy Specialization (2017) (2)
- Implicit shapes: reconstruction and explicit transformation (2002) (2)
- Animating physical phenomena with embedded surface meshes (2010) (1)
- Article 2 M. B. Nielsen Synthesizing Waves from Animated Height Fields (2013) (1)
- Protective Policy Transfer (2020) (1)
- Modeling Collaboration for Robot-assisted Dressing Tasks (2019) (1)
- Near Real-Time CSG (Constructive Solid Geometry) Rendering Using Tree Normalization and Geometric Pruning (1988) (1)
- Demonstrating the Power of GPU Simulations for an Advection-Reaction-Diffusion Model (2011) (1)
- EasyZoom: Zoom-in-Context Views for Exploring Large Collections of Images (2013) (1)
- Geometric surface (2014) (2015) (0)
- GIT – GVU – 00 – 16 , June 2000 Image-Driven Mesh Optimization (2000) (0)
- Volumetric Representation and Manipulation of Geometric Models (2001) (0)
- Rendering Future Vegetation Change across Large Regions of the US (2015) (0)
- 1 Image-Guided Streamline Placement (0)
- Session details: Images and video (2002) (0)
- Session details: Textures (2010) (0)
- IEEE Visualization : Seattle, Washington, October 19-24, 2003 : proceedings (2003) (0)
- Evolution of Artificial Intelligence in the Game of Tag (2010) (0)
- How to Train Your Guide Dog: Wayfinding and Safe Navigation with Human-Robot Modeling (2023) (0)
- Guest Editor's Introduction: Special Section on IEEE Visualization (2003) (0)
- MINUTES Investment Committee (2014) (0)
- Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum (2023) (0)
- Session details: Images and video (2002) (0)
- Methods of Assessing Robustness of Structures (2011) (0)
- Guest Editors' Introduction: Special Section on IEEE Visualization (2005) (0)
- Model Simpli cation with Global Error (2007) (0)
- Texturing Surfaces Using Reaction-diffusion Texturing Surfaces Using Reaction-diffusion Abs Tract Figure Credits (1994) (0)
- Modeling of Interpolating Implicit Surfaces (2018) (0)
- IEEE visualization 2004, October 10-15, 2004, Austin, Texas : proceedings (2004) (0)
- Z Generating Textures for Arbitrary Surfac . es ~ ELEC ' E " Using Reaction-Diffusion JUN 13 (0)
- Robust Creation of Implicit Surfaces from (2002) (0)
- ̈ ucken Alexander Belyaev MPI Saarbr ̈ (2003) (0)
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