Gregory Abowd
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Computer Science
Gregory Abowd's Degrees
- PhD Computer Science University of Oxford
- Masters Computer Science University of Oxford
- Bachelors Computer Science University of Notre Dame
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Why Is Gregory Abowd Influential?
(Suggest an Edit or Addition)According to Wikipedia, Gregory Dominic Abowd is a computer scientist best known for his work in ubiquitous computing, software engineering, and technologies for autism. He currently serves as the Dean of the College of Engineering and Professor of Electrical and Computer Engineering at Northeastern University. Previously he was the J.Z. Liang Professor in the School of Interactive Computing at the Georgia Institute of Technology, where he joined the faculty in 1994.
Gregory Abowd's Published Works
Published Works
- Towards a Better Understanding of Context and Context-Awareness (1999) (5164)
- A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications (2001) (3249)
- Cyberguide: A mobile context‐aware tour guide (1997) (1732)
- Charting past, present, and future research in ubiquitous computing (2000) (1673)
- The context toolkit: aiding the development of context-enabled applications (1999) (1418)
- Providing architectural support for building context-aware applications (2000) (1239)
- The Aware Home: A Living Laboratory for Ubiquitous Computing Research (1999) (1231)
- The smart floor: a mechanism for natural user identification and tracking (2000) (798)
- Human-Computer Interaction (3rd Edition) (2003) (709)
- SAAM: a method for analyzing the properties of software architectures (1994) (692)
- Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment (1999) (665)
- Scenario-Based Analysis of Software Architecture (1996) (562)
- At the Flick of a Switch: Detecting and Classifying Unique Electrical Events on the Residential Power Line (Nominated for the Best Paper Award) (2007) (490)
- Securing context-aware applications using environment roles (2001) (468)
- CybreMinder: A Context-Aware System for Supporting Reminders (2000) (418)
- Rapid prototyping of mobile context-aware applications: the Cyberguide case study (1996) (406)
- A Context-Based Infrastructure for Smart Environments (2000) (362)
- The Conference Assistant: combining context-awareness with wearable computing (1999) (360)
- Human-Computer Interaction, third edition (2004) (355)
- Human-computer interaction (2nd ed.) (1998) (353)
- The human experience (2003) (347)
- Formalizing style to understand descriptions of software architecture (1995) (342)
- Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices (2013) (327)
- Lessons learned from eClass: Assessing automated capture and access in the classroom (2004) (315)
- A practical approach for recognizing eating moments with wrist-mounted inertial sensing (2015) (274)
- Storyboarding: an empirical determination of best practices and effective guidelines (2006) (262)
- Ubicomp 2001: Ubiquitous Computing (2001) (258)
- Teaching and learning as multimedia authoring: the classroom 2000 project (1997) (255)
- Using style to understand descriptions of software architecture (1993) (254)
- Context-awareness in wearable and ubiquitous computing (1997) (249)
- The Georgia Tech aware home (2008) (227)
- CyberDesk: a framework for providing self-integrating context-aware services (1998) (226)
- Software engineering issues for ubiquitous computing (1999) (216)
- Barriers and Negative Nudges: Exploring Challenges in Food Journaling (2015) (216)
- CAMP: A Magnetic Poetry Interface for End-User Programming of Capture Applications for the Home (2004) (204)
- Recommended Best Industrial Practice for Software Architecture Evaluation. (1997) (196)
- Social Disclosure of Place: From Location Technology to Communication Practices (2005) (182)
- No-Look Notes: Accessible Eyes-Free Multi-touch Text Entry (2010) (174)
- Cirrin: a word-level unistroke keyboard for pen input (1998) (173)
- Decoding Children's Social Behavior (2013) (164)
- Farther Than You May Think: An Empirical Investigation of the Proximity of Users to Their Mobile Phones (2006) (161)
- Human-Computer Interaction. Second Edition. (1998) (158)
- Pervasive Computing and Autism: Assisting Caregivers of Children with Special Needs (2007) (154)
- PowerLine Positioning: A Practical Sub-Room-Level Indoor Location System for Domestic Use (2006) (154)
- Investigating the capture, integration and access problem of ubiquitous computing in an educational setting (1998) (151)
- Giving Undo Attention (1992) (141)
- Getting into the Living Memory Box: Family archives & holistic design (2003) (140)
- A gesture-based authentication scheme for untrusted public terminals (2004) (139)
- Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated Sensing (2009) (133)
- An evaluation of BrailleTouch: mobile touchscreen text entry for the visually impaired (2012) (130)
- Developing privacy guidelines for social location disclosure applications and services (2005) (130)
- Control, Deception, and Communication: Evaluating the Deployment of a Location-Enhanced Messaging Service (2005) (128)
- Context-aware computing (2002) (124)
- EarBit: Using Wearable Sensors to Detect Eating Episodes in Unconstrained Environments (2017) (124)
- The Aware Home: A living laboratory for technologies for successful aging (2002) (124)
- What next, ubicomp?: celebrating an intellectual disappearing act (2012) (123)
- Automatic assessment of problem behavior in individuals with developmental disabilities (2012) (121)
- Distributed mediation of ambiguous context in aware environments (2002) (121)
- Detecting eye contact using wearable eye-tracking glasses (2012) (121)
- Who, What, When, Where, How: Design Issues of Capture & Access Applications (2001) (120)
- Interactive technologies for autism (2007) (119)
- Cyberguide: prototyping context-aware mobile applications (1996) (118)
- An Architecture to Support Context-Aware Applications (1999) (117)
- Living laboratories: the future computing environments group at the Georgia Institute of Technology (2000) (116)
- Using electrodermal activity to recognize ease of engagement in children during social interactions (2014) (116)
- Semi-Automated Tracking: A Balanced Approach for Self-Monitoring Applications (2017) (108)
- Leveraging Context to Support Automated Food Recognition in Restaurants (2015) (100)
- Designing for the Human Experience in Smart Environments (2005) (99)
- Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world (2006) (98)
- A formal technique for automated dialogue development (1995) (97)
- Baby steps: evaluation of a system to support record-keeping for parents of young children (2009) (96)
- Developing a media space for remote synchronous parent-child interaction (2009) (94)
- Predicting daily activities from egocentric images using deep learning (2015) (93)
- Designing Capture Applications to Support the Education of Children with Autism (2004) (93)
- Supporting parent-child communication in divorced families (2009) (92)
- Ubicomp 2007: Ubiquitous Computing (2008) (90)
- Using Sound Source Localization in a Home Environment (2005) (89)
- Privacy and proportionality: adapting legal evaluation techniques to inform design in ubiquitous computing (2005) (88)
- Automated capture, integration, and visualization of multiple media streams (1998) (87)
- The Family Intercom: Developing a Context-Aware Audio Communication System (2001) (86)
- Formal Aspects of Human-computer Interaction (1991) (85)
- Integrating Meeting Capture within a Collaborative Team Environment (2001) (83)
- Temporal causality for the analysis of visual events (2010) (83)
- Monitoring children’s developmental progress using augmented toys and activity recognition (2012) (83)
- The Family Video Archive: an annotation and browsing environment for home movies (2003) (81)
- Grow and know: understanding record-keeping needs for tracking the development of young children (2007) (80)
- Mediated parent-child contact in work-separated families (2011) (79)
- "almost touching": parent-child remote communication using the sharetable system (2013) (79)
- Design and Performance of an Optimal Inertial Power Harvester for Human-Powered Devices (2011) (78)
- Recognizing mimicked autistic self-stimulatory behaviors using HMMs (2005) (77)
- The Personal Audio Loop: Designing a Ubiquitous Audio-Based Memory Aid (2004) (76)
- CareLog: a selective archiving tool for behavior management in schools (2008) (74)
- Interaction techniques for ambiguity resolution in recognition-based interfaces (2006) (74)
- Structuring the Space of Interactive System Properties (1992) (74)
- Prototypes and paratypes: designing mobile and ubiquitous computing applications (2005) (72)
- Predictors of availability in home life context-mediated communication (2004) (71)
- OOPS: a toolkit supporting mediation techniques for resolving ambiguity in recognition-based interfaces (2000) (70)
- Feasibility of identifying eating moments from first-person images leveraging human computation (2013) (70)
- Inferring Mood Instability on Social Media by Leveraging Ecological Momentary Assessments (2017) (68)
- TapSkin: Recognizing On-Skin Input for Smartwatches (2016) (68)
- Preventing Camera Recording by Designing a Capture-Resistant Environment (2005) (68)
- Designing a social network to support the independence of young adults with autism (2012) (67)
- Ubiquitous Computing: Defining an HCI Research Agenda for an Emerging Interaction Paradigm (1998) (67)
- Providing integrated toolkit-level support for ambiguity in recognition-based interfaces (2000) (66)
- FingerPing: Recognizing Fine-grained Hand Poses using Active Acoustic On-body Sensing (2018) (64)
- Predicting software quality by architecture-level evaluation (1995) (64)
- A 2-Way Laser-Assisted Selection Scheme for Handhelds in a Physical Environment (2003) (62)
- Context-aware computing [Guest Editors' Intro.] (2002) (62)
- Opportunities for Pervasive Computing in Chronic Cancer Care (2009) (61)
- Towards a Smarter Meeting Record—Capture and Access of Meetings Revisited (2005) (61)
- Guest Editors' Introduction: The Smart Phone--A First Platform for Pervasive Computing (2005) (60)
- Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions (2005) (59)
- Center of Excellence for Mobile Sensor Data-to-Knowledge (MD2K) (2015) (59)
- IMUTube: Automatic extraction of virtual on-body accelerometry from video for human activity recognition (2020) (59)
- Classifying architectural elements as a foundation for mechanism matching (1997) (58)
- BrailleTouch: designing a mobile eyes-free soft keyboard (2011) (58)
- Personalizing the capture of public experiences (1999) (58)
- Classroom 2000: a system for capturing and accessing multimedia classroom experiences (1998) (57)
- NotifiVR: Exploring Interruptions and Notifications in Virtual Reality (2018) (57)
- Blui: low-cost localized blowable user interfaces (2007) (56)
- Automatic Synchronization of Wearable Sensors and Video-Cameras for Ground Truth Annotation -- A Practical Approach (2012) (55)
- Personalized Digital Television (2004) (55)
- Prediction of Mood Instability with Passive Sensing (2019) (55)
- StuPad: integrating student notes with class lectures (1999) (54)
- Beyond Weiser: From Ubiquitous to Collective Computing (2016) (54)
- Modelling status and event behaviour of interactive systems (1996) (54)
- FingerSound: Recognizing unistroke thumb gestures using a ring (2017) (53)
- Supporting educational activities through dynamic web interfaces (2001) (53)
- Investigating the Accuracy of a Novel Telehealth Diagnostic Approach for Autism Spectrum Disorder (2017) (52)
- Are you sleeping?: sharing portrayed sleeping status within a social network (2008) (51)
- Final report on the inter-agency workshop on research issues for smart environments (2000) (51)
- Linking by interacting: a paradigm for authoring hypertext (2000) (50)
- Technological approaches for addressing privacy concerns when recognizing eating behaviors with wearable cameras (2013) (50)
- Opportunistic Annexing for Handheld Devices: Opportunities and Challenges (2003) (50)
- Supporting Capture and Access Interfaces for Informal and Opportunistic Meetings (1999) (50)
- Quasi-periodic event analysis for social game retrieval (2009) (50)
- Designing motion-based activities to engage students with autism in classroom settings (2015) (50)
- Behavioral Imaging and Autism (2014) (49)
- Tensions in designing capture technologies for an evidence-based care community (2006) (49)
- From the war room to the living room: decision support for home-based therapy teams (2006) (49)
- Physical, Social, and Experiential Knowledge in Pervasive Computing Environments (2007) (48)
- Wideband powerline positioning for indoor localization (2008) (47)
- A Novel System for Supporting Autism Diagnosis Using Home Videos: Iterative Development and Evaluation of System Design (2015) (47)
- EarBit (2017) (47)
- The impact of pre-patterns on the design of digital home applications (2006) (46)
- Driver Classification Based on Driving Behaviors (2016) (46)
- Interaction techniques for ambiguity resolution in recognition-based interfaces (2000) (45)
- The ContextCam: Automated Point of Capture Video Annotation (2004) (45)
- Anchoring discussions in lecture: an approach to collaboratively extending classroom digital media (1999) (45)
- SATURN: A Thin and Flexible Self-powered Microphone Leveraging Triboelectric Nanogenerator (2018) (45)
- Inferring Meal Eating Activities in Real World Settings from Ambient Sounds: A Feasibility Study (2015) (45)
- Viz-A-Vis: Toward Visualizing Video through Computer Vision (2008) (44)
- Error Correction Techniques for Handwriting, Speech, and Other Ambiguous or Error Prone Systems (1999) (43)
- Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired (2006) (43)
- INCA: A Software Infrastructure to Facilitate the Construction and Evolution of Ubiquitous Capture & Access Applications (2004) (43)
- Designing for Ubiquitous Computing: A Case Study in Context Sensing (1999) (43)
- Integrating status and event phenomena in formal specifications of interactive systems (1994) (43)
- HealthSense: classification of health-related sensor data through user-assisted machine learning (2008) (41)
- TrackSense: Infrastructure Free Precise Indoor Positioning Using Projected Patterns (2007) (41)
- SynchroWatch: One-Handed Synchronous Smartwatch Gestures Using Correlation and Magnetic Sensing (2018) (40)
- Towards a questionnaire for measuring affective benefits and costs of communication technologies (2014) (40)
- WatchOut: extending interactions on a smartwatch with inertial sensing (2016) (40)
- Agents: Communicating interactive processes (1990) (39)
- CyberDesk: a framework for providing self-integrating ubiquitous software services (1997) (39)
- A Multi-Scale Timeline Slider for Stream Visualization and Control (1999) (38)
- SNUPI: sensor nodes utilizing powerline infrastructure (2010) (38)
- SoundTrak: Continuous 3D Tracking of a Finger Using Active Acoustics (2017) (38)
- Perceptual user interfaces using vision-based eye tracking (2003) (37)
- MORALE. Mission ORiented Architectural Legacy Evolution (1997) (36)
- CyberDesk: automated integration of desktop and network services (1997) (35)
- The Design and Use of a Generic Context Server (1998) (35)
- Using SMS to provide continuous assessment and improve health outcomes for children with asthma (2012) (35)
- Whoosh: non-voice acoustics for low-cost, hands-free, and rapid input on smartwatches (2016) (35)
- Toward a standard ubiquitous computing framework (2004) (34)
- Distributed Mediation of Imperfectly Sensed Context in Aware Environments (2000) (34)
- A quantitative investigation of inertial power harvesting for human-powered devices (2008) (33)
- Handling annotation uncertainty in human activity recognition (2019) (33)
- Context Cube: Flexible and Effective Manipulation of Sensed Context Data (2004) (33)
- The Impact of Technology on Living Environments for Older Adults (2004) (33)
- Enriching everyday activities through the automated capture and access of live experiences. eclass: building, observing and understanding the impact of capture and access in an educational domain (2001) (33)
- Modeling Organizational Culture with Workplace Experiences Shared on Glassdoor (2020) (32)
- Workload of a Media-Enhanced Classroom Server (2000) (31)
- iCam: Precise at-a-Distance Interaction in the Physical Environment (2006) (31)
- Students' Experiences with Ecological Momentary Assessment Tools to Report on Emotional Well-being (2018) (31)
- Socially computed scripts to support social problem solving skills (2012) (30)
- Adding structural characteristics to distribution-based accelerometer representations for activity recognition using wearables (2018) (30)
- Exploring Continuous Pressure Input for Mobile Phones (2006) (30)
- In-group Questions and Out-group Answers: Crowdsourcing Daily Living Advice for Individuals with Autism (2015) (30)
- Experience buffers: a socially appropriate, selective archiving tool for evidence-based care (2005) (29)
- CU-Later: a communication system considering time difference (2010) (28)
- Ubiquitous Computing: Research Themes and Open Issues from an Applications Perspective (1996) (28)
- BeyondTouch: Extending the Input Language with Built-in Sensors on Commodity Smartphones (2015) (28)
- Investigating the use of circles in social networks to support independence of individuals with autism (2013) (28)
- KidCam: Toward an Effective Technology for the Capture of Children's Moments of Interest (2009) (27)
- Understanding the challenges and opportunities for richer descriptions of stereotypical behaviors of children with asd: a concept exploration and validation (2010) (27)
- Practices for capturing short important thoughts (2003) (26)
- Structural Modeling: An Application Framework and Development Process for Flight Simulators (1993) (25)
- The Location Service : A framework for handling multiple location sensing technologies (2002) (25)
- FingOrbits: interaction with wearables using synchronized thumb movements (2017) (25)
- Automated Capture and Retrieval of Architectural Rationale (1998) (25)
- Assessing the impact of changes at the architectural level: a case study on graphical debuggers (1996) (25)
- Using Sound Source Localization to Monitor and Infer Activities in the Home (2004) (24)
- Asthmon: empowering asthmatic children's self-management with a virtual pet (2010) (24)
- Analyzing the Properties of User Interface Software (1993) (24)
- Assessing asthma management practices through in-home technology probes (2010) (24)
- Building a digital library of captured educational experiences (2000) (24)
- Making multimedia meeting records more meaningful (2003) (23)
- Virtual rear projection: do shadows matter? (2005) (23)
- Towards a framework to situate assistive technology design in the context of culture (2011) (23)
- A Pilot Randomized Trial of Text-Messaging for Symptom Awareness and Diabetes Knowledge in Adolescents With Type 1 Diabetes. (2015) (23)
- Automatic administration of the get up and go test (2007) (23)
- Finding Lost Objects: Informing the Design of Ubiquitous Computing Services for the Home (2004) (22)
- Supporting parents for in-home capture of problem behaviors of children with developmental disabilities (2012) (22)
- Recognizing water-based activities in the home through infrastructure-mediated sensing (2012) (22)
- Developing shared home behavior datasets to advance HCI and ubiquitous computing research (2009) (22)
- Programming Research Group USER INTERFACE LANGUAGES : A SURVEY OF EXISTING METHODS (1989) (22)
- Advances in DIY Health and Wellbeing (2016) (22)
- Exploring Symmetric and Asymmetric Bimanual Eating Detection with Inertial Sensors on the Wrist (2017) (22)
- REACT: intelligent authoring of social skills instructional modules for adolescents with high-functioning Autism (2011) (21)
- The message center: enhancing elder communication (2006) (21)
- Proceedings of the 9th international conference on Ubiquitous computing (2007) (21)
- Wristwash: towards automatic handwashing assessment using a wrist-worn device (2018) (20)
- UbiqStack: a taxonomy for a ubiquitous computing software stack (2005) (20)
- Rooms Take Note: Room Takes Notes! (2002) (20)
- Challenges and Opportunities for Collaboration Technologies for Chronic Care Management (2006) (20)
- Supporting long-term educational activities through dynamic web interfaces (2001) (20)
- Biometric User Identification with Dynamic Footprint (2007) (20)
- Designing toys with automatic play characterization for supporting the assessment of a child's development (2008) (19)
- A Framework for Comparing Perspectives on Privacy and Pervasive Technologies (2003) (19)
- When the designer becomes the user: designing a system for therapists by becoming a therapist (2008) (19)
- ZEUSSS: Zero Energy Ubiquitous Sound Sensing Surface Leveraging Triboelectric Nanogenerator and Analog Backscatter Communication (2018) (18)
- Designing a Clinician-Facing Tool for Using Insights From Patients’ Social Media Activity: Iterative Co-Design Approach (2020) (17)
- Delays and temporal incoherence due to the mediated status-status mappings (1996) (17)
- Interactive mosaic generation for video navigation (2006) (17)
- BackTap: robust four-point tapping on the back of an off-the-shelf smartphone (2013) (17)
- Context-aware pervasive computing [Guest Editorial] (2002) (17)
- Connect 2 congress: visual analytics for civic oversight (2010) (16)
- Tagging Knowledge Acquisition Sessions To Facilitate Knowledge Traceability (2004) (16)
- Formal descriptions of user interfaces (1991) (15)
- UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces (2020) (15)
- Software design issues for ubiquitous computing (1998) (15)
- Devices for sharing thoughts and affection at a distance (2004) (15)
- Smart homes or homes that smart? (2003) (15)
- A visual analytics system for radio frequency fingerprinting-based localization (2009) (15)
- A Real-Time Eating Detection System for Capturing Eating Moments and Triggering Ecological Momentary Assessments to Obtain Further Context: System Development and Validation Study (2020) (15)
- ewrapper: operationalizing engagement strategies in mHealth (2017) (15)
- Birds of a Feather Clock Together (2019) (14)
- Classroom 2000: Enhancing Classroom Interaction and Review (1996) (14)
- Domisilica: Providing Ubiquitous Access to the Home (1997) (14)
- On specialized window lengths and detector based human activity recognition (2018) (14)
- Saturn (2018) (14)
- How do users think about ubiquitous computing? (2004) (14)
- SPIN (Self-powered Paper Interfaces): Bridging Triboelectric Nanogenerator with Folding Paper Creases (2020) (14)
- TriggerHunter: designing an educational game for families with asthmatic children (2010) (14)
- Center of Excellence for Mobile Sensor Data-to-Knowledge (MD2K). (2017) (13)
- OptoSense: Towards Ubiquitous Self-Powered Ambient Light Sensing Surfaces (2020) (13)
- Mogeste: mobile tool for in-situ motion gesture design (2016) (13)
- Training social problem solving skills in adolescents with high-functioning autism (2010) (12)
- Social Media and Ubiquitous Technologies for Remote Worker Wellbeing and Productivity in a Post-Pandemic World (2020) (12)
- Serpentine: A Self-Powered Reversibly Deformable Cord Sensor for Human Input (2019) (12)
- Bringing People and Places Together with Dual Augmentation (1998) (12)
- An architecture and interaction techniques for handling ambiguity in recognition-based input (2001) (12)
- Braille Touch: mobile touchscreen text entry for the visually impaired (2012) (12)
- From privacy methods to a privacy toolbox: Evaluation shows that heuristics are complementary (2008) (12)
- Multi-Perspective Modelling of Interface Design Issues: Undo in a Collaborative Editor (1994) (11)
- The Internet of Materials: A Vision for Computational Materials (2020) (11)
- Ubiquitous computing: the impact on future interaction paradigms and HCI research (1997) (11)
- Act collectively: opportunities for technologies to support low-income children with asthma (2011) (11)
- SynchroWatch (2018) (11)
- Linking Homogeneous Web-based Repositories (2001) (11)
- OwnTime: a system for timespace management (1999) (11)
- User Identification with User's Stepping Pattern over the ubiFloorII (2008) (11)
- Developing Voice-only Applications in the Absence of Speech Recognition Technology (1997) (11)
- Bioacoustics-Based Human-Body-Mediated Communication (2017) (11)
- Beyond the Touchscreen: An Exploration of Extending Interactions on Commodity Smartphones (2016) (11)
- Software engineering and programming language considerations for ubiquitous computing (1996) (10)
- Measuring Child Visual Attention using Markerless Head Tracking from Color and Depth Sensing Cameras (2014) (10)
- Automating the Capture of Design Knowledge: A Preliminary Study (1999) (10)
- Issues in the Evaluation of User Interface Tools (1994) (10)
- Scenario-Based Analysis of Software Architecture 1 (10)
- Ubicomp 2001 : ubiquitous computing : International Conference, Atlanta, Georgia, USA, September 30 - October 2, 2001 : proceedings (2001) (10)
- Visual Analysis of Proximal Temporal Relationships of Social and Communicative Behaviors (2015) (10)
- IMUTube (2020) (10)
- Support for the Adapting Applications and Interfaces to Context (2005) (10)
- Exploration of videochat for children with autism (2013) (10)
- Serpentine (2019) (9)
- A Tabular Interface for Automated Verification of Event-Based Dialogs (1994) (9)
- Use of a Novel Imaging Technology for Remote Autism Diagnosis: A Reflection on Experience of Stakeholders (2015) (9)
- Sound Source Localization in Domestic Environment (2004) (9)
- Evaluating video visualizations of human behavior (2011) (9)
- SocialMirror: motivating young adults with autism to practice life skills in a social world (2012) (9)
- SocialMedicineBox: a communication system for the elderly using medicine box (2010) (9)
- Designing and Building Context-Aware Applications (2000) (9)
- Architectural synthesis: integrating multiple architectural perspectives (1999) (9)
- Challenges and Opportunities in Automated Detection of Eating Activity (2017) (9)
- FingerSound (2017) (9)
- A Wideband, Quasi-Isotropic, Kilometer-Range FM Energy Harvester for Perpetual IoT (2020) (8)
- Enriching Virtual Visitation in Divorced Families (2013) (8)
- Silver Tape (2020) (8)
- Duco: Autonomous Large-Scale Direct-Circuit-Writing (DCW) on Vertical Everyday Surfaces Using A Scalable Hanging Plotter (2021) (8)
- SoundTrak (2017) (8)
- Increasing the Usability of Virtual Rear Projection Displays (2003) (8)
- An Architectural Analysis Case Study: Internet Information Systems 1 (1995) (8)
- Interacting with Multiple Alternatives Generated by Recognition Technologies (1999) (8)
- Leveraging WiFi Network Logs to Infer Social Interactions: A Case Study of Academic Performance and Student Behavior (2020) (8)
- UbiquiTouch (2020) (8)
- MARS: Nano-Power Battery-free Wireless Interfaces for Touch, Swipe and Speech Input (2021) (8)
- Designing a Ubiquitous Audio-Based Memory Aid (2008) (8)
- Towards designing social question-and-answer systems for behavioral support of individuals with autism (2015) (8)
- Approaching the Real-World (2021) (8)
- The living memory box: function, form and user centered design (2002) (8)
- Semantic Gap in Predicting Mental Wellbeing through Passive Sensing (2022) (8)
- A Token-based Access Control Mechanism for Automated Capture and Access Systems in Ubiquitous Computing (2005) (8)
- Understanding the Cost of Driving Trips (2017) (7)
- Decision support for caregivers through embedded capture and access (2008) (7)
- Complex Deep Neural Networks from Large Scale Virtual IMU Data for Effective Human Activity Recognition Using Wearables (2021) (7)
- Building a Better Intercom: Context-Mediated Communication within the Home (2000) (7)
- Using formal methods for requirements specification of a proposed POSIX standard (1994) (7)
- Infrastructure mediated sensing (2008) (7)
- Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms (2020) (7)
- Bringing People and Places Together (1998) (6)
- Designing home availability services (2007) (6)
- Towards in-home collection of behavior specimens: Within the cultural context of autism in Pakistan (2012) (6)
- Education & training - Report from the ubicomp education workshop (2004) (6)
- Designing for and with children with special needs in multiple settings (2013) (6)
- Clinician Perspectives on Using Computational Mental Health Insights From Patients’ Social Media Activities: Design and Qualitative Evaluation of a Prototype (2020) (6)
- WiFi mobility models for COVID-19 enable less burdensome and more localized interventions for university campuses (2021) (6)
- Architectural element matching using concept analysis (1999) (6)
- Is that a PDA in your pocket, or are you just glad to see me? (2001) (6)
- Designing and evaluating meeting capture and access services (2005) (6)
- Food, Mood, Context: Examining College Students’ Eating Context and Mental Well-being (2022) (5)
- Introduction to the Special Issue on Activity Recognition for Interaction (2015) (5)
- The Intersection of Technology and Health: Using Human Computer Interaction and Ubiquitous Computing to Drive Behavioral Intervention Research (2019) (5)
- Architectural Support for Building Automated Capture & Access Applications (2002) (5)
- Training collar-sensed gestures for canine communication (2016) (5)
- The Human Experience - IEEE Pervasive Computing (2001) (5)
- Applying Dynamic Integration as a Software Infrastructure for Context-Aware Computing (1997) (5)
- Virtual Rear Projection: A Comparison Study of Projection Technologies for Large Interactive Displays (2003) (5)
- Understanding the Potential of Ubiquitous Computing for Chronic Disease Management (2010) (5)
- Interactive Technologies and Autism, Second Edition (2020) (5)
- SATURN (2020) (5)
- Developing Scripts to Teach Social Skills: Can the Crowd Assist the Author? (2011) (5)
- User Interface Design in the 21st Century (2016) (5)
- Mining Themes and Interests in the Asperger’s and Autism Community (2014) (5)
- Designing Home Appliances for Older Adults (2003) (5)
- Domestic Energy Displays: An Empirical Investigation (2010) (5)
- Enabling the Generation, Preservation & Use of Records and Memories of Everyday Life (2002) (5)
- Beyond Mobile Telephony : Exploring Opportunities for Applications on the Mobile Phone Handset (2003) (5)
- SATURN: an introduction to the internet of materials (2020) (5)
- Pattern development in cellular automata triggered by site-specific reactive processes (1988) (5)
- An empirical investigation of capture and access for software requirements activities (2005) (5)
- Reviewing Meetings in TeamSpace (2008) (4)
- Applying Compute-Proximal Energy Harvesting to Develop Self-Sustained Systems for Automobiles (2022) (4)
- Proceedings of the 4th ACM SIGSOFT symposium on Foundations of software engineering (1996) (4)
- Flexible Organization, Exploration, and Analysis of Visualization Application Interaction Events using Visual Analytics (2016) (4)
- Security requirements for environmental sensing technology (2003) (4)
- Supporting the Contact Tracing Process with WiFi Location Data: Opportunities and Challenges (2022) (4)
- Interactive Walls: Addressing the Challenges of Large-scale Interactive Surfaces (2002) (4)
- ZEUSSS (2018) (4)
- Interactive Techniques for Labeling Activities Of Daily Living to Assist Machine Learning (2012) (3)
- Leveraging WiFi Network Logs to Infer Student Collocation and its Relationship with Academic Performance (2020) (3)
- Development of a Large-Scale Ubiquitous Computing Interface (1998) (3)
- Can Electronic Notebooks Enhance the Classroom (1996) (3)
- Mobile Capture and Access for Assessing Language and Social Development in Children with Autism (2010) (3)
- PITAS: Sensing and Actuating Embedded Robotic Sheet for Physical Information Communication (2022) (3)
- Flexible computational photodetectors for self-powered activity sensing (2022) (3)
- Spidey Sense: Designing Wrist-Mounted Affective Haptics for Communicating Cybersecurity Warnings (2021) (3)
- Guest Editors' Introduction: Context-Aware Computing (2002) (3)
- Digital Picture Schedule : An Everyday Activity sharing Tool for parents of Children with Autism (2007) (3)
- Wristwash (2018) (3)
- Behavior Imaging®’s Assessment Technology: A Mobile Infrastructure to Transform Autism Diagnosis and Treatment (2013) (3)
- Mogeste: A Mobile Tool for In-Situ Motion Gesture Design (2016) (3)
- At the flick of a switch (2007) (3)
- Between Dinner and Children's Bedtime: Predicting and Justifying Routines in the Home (2005) (3)
- Embodied Interaction for Mediated Communication between Children and Parents (2009) (3)
- Editorial: Methods for Studying Technology in the Home (2015) (3)
- GVU-PROCAMS: enabling novel projected interfaces (2006) (3)
- Growing Apart: How Smart Devices Impact the Proximity of Users to Their Smartphones (2020) (2)
- Smart Webcam Cover: Exploring the Design of an Intelligent Webcam Cover to Improve Usability and Trust (2021) (2)
- Visual Exploration of Common Behaviors for Developmental Health (2013) (2)
- What's in a name? (2001) (2)
- A Real-Time Eating Detection System for Capturing Eating Moments and Triggering EMAs to collect Further Context (Preprint) (2020) (2)
- An Evaluation Of The Comprehensibility and Usability Of a Design Method For Ubiquitous Computing Applications (2005) (2)
- Farther than you may think (2006) (2)
- The impact of awareness technologies on privacy litigation (2001) (2)
- Measuring Self-Esteem with Passive Sensing (2020) (2)
- Using ubiquitous communication technology to improve pediatric asthma management (2012) (2)
- Practical Dialogue Refinement (1998) (2)
- Grip sensing in smart toys: a formative design method for user categorization (2010) (2)
- Scenario-based evaluation of software architectures: a case study on internet information systems (1995) (2)
- Personal Audio Loop : Reminders from a PAL (2002) (2)
- Development and understanding of automated capture environments to support long-term use: report I (2001) (2)
- Using In-Home Power Lines to Extend the Range of Low-Power Wireless Devices (2009) (2)
- Surface++: A Scalable and Self-sustainable Wireless Sound Sensing Surface (poster) (2019) (2)
- Formal methods in computer human interaction: comparison, benefits, open questions (1996) (2)
- Work in progress-supporting automatic capture in problem based learning environments (2004) (2)
- Using availability indicators to enhance context-aware family communication applications (2006) (2)
- The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces (2004) (2)
- Duco (2021) (2)
- Empirical networks for localized COVID-19 interventions using WiFi infrastructure at university campuses (2021) (2)
- OptoSense (2020) (2)
- Defining reference models and software architectural styles for cooperative systems (1995) (2)
- Human-Computer Interaction - Chinese Edition (2006) (1)
- Computer Augmentation for Meeting Time Management (1998) (1)
- Obtaining architectural descriptions from legacy systems: the architectural synthesis process (asp) (2004) (1)
- BeyondTouch : A framework for extending input on commodity smartphones (2013) (1)
- A Personalized Approach for Developing a Snacking Detection System using Earbuds in a Semi-Naturalistic Setting (2022) (1)
- An analysis of the domestic power line infrastructure to support indoor real-time localization (2010) (1)
- A Scalable Workload Model of Media-Enhanced Classrooms (1999) (1)
- Hot or Not?: Moving Forward from Weiser's Vision of Ubiquitous Computing (2016) (1)
- Algorithmic Power or Punishment: Information Worker Perspectives on Passive Sensing Enabled AI Phenotyping of Performance and Wellbeing (2023) (1)
- How Easy Are Children to Engage during Child-Adult Play ? Using Electrodermal Activity as a Marker (2014) (1)
- Clinician Perspectives on Utilizing Computational Mental Health Insights from Patient Social Media: Design and Qualitative Evaluation of a Prototype (Preprint) (2020) (1)
- Vicariously Sharing Captured Web Experiences through an Automated Recommendation System (2002) (1)
- Development of an interactive tool of early social responsiveness to track autism risk in infants and toddlers (2021) (1)
- Using student-generated notes as an interface to a digital repository (2005) (1)
- Supporting remote synchronous communication between parents and young children (2012) (1)
- Report from the Ubicomp Education Workshop (2004) (1)
- Bit Whisperer: Enabling Ad-hoc, Short-range, Walk-Up-and-Share Data Transmissions via Surface-restricted Acoustics (2021) (1)
- SATURN: Technical and Design Challenges of Building a Self-sustaining Sound and Vibration Sensing Material (2020) (1)
- Requirements for Visual Interaction Analysis Systems (2016) (1)
- Visual Analytics for Civic Oversight (2010) (1)
- Automating the Design of Specification Interpreters (1996) (1)
- Designing Technology to Aid in the Early Detection of Developmental Delay in Young Children (2006) (1)
- Automated verification of temporal dialogue properties (1996) (1)
- Sometimes we aim too high (2002) (1)
- Using Computing Technologies to Face the Challenges of Autism (2007) (1)
- SwellSense: Creating 2.5D interactions with micro-capsule paper (2023) (0)
- Smart Webcam Cover (2021) (0)
- SELF-SYNCHRONOUS INPUT FOR WEARABLES (2019) (0)
- A Simulation and Prototyping Toolkit for Airflow Energy Harvesting in Vehicles (2021) (0)
- How to make formal methods useful (1995) (0)
- Session details: Home automation (2011) (0)
- Design by Proportionality : Applying Data Protection Authorities ’ Practice to Ubicomp Design (2006) (0)
- Designing for Conversation : Bridging the Interaction Challenges (0)
- Realizing the Dreams of Ubiquitous Computing: It's all in the Family (2004) (0)
- The personal audio loop (2004) (0)
- SATURN (2020) (0)
- Can You See It? (2021) (0)
- Designing a Clinician-Facing Tool for Using Insights From Patients’ Social Media Activity: Iterative Co-Design Approach (Preprint) (2019) (0)
- Beyond objects: a response (1995) (0)
- An Analysis of Why People Lose Objects, How they Find them, and Their Attitudes about a Technology Aid (2004) (0)
- Preserving the Past , Enjoying the Present and Facing the Future : Interaction Design and Family Archives (2002) (0)
- Circularity in Energy Harvesting Computational "Things" (2022) (0)
- Collaborative research with Masayasu Futakawa at Hitachi (1999) (0)
- Using Automated Capture in Classrooms to Support Understanding of the Learning Experience (2007) (0)
- NMI: Exploration of middleware technologies for ubiquitous computing with applications to grid computing (2008) (0)
- Challenges to constructing beyond the desktop (2001) (0)
- Session details: UbiComp and design (2014) (0)
- UBICOMP 2001: Informal Proceedings (2001) (0)
- Mission-Oriented Legacy System Evolution Through Architectural Recovery and Evaluation (2007) (0)
- Automating The Design of Speci cation Interpreters (1996) (0)
- Functional Destruction: Utilizing Sustainable Materials’ Physical Transiency for Electronics Applications (2023) (0)
- 2007 Reviewers (2007) (0)
- Mini-workshop: how to make formal methods useful (1995) (0)
- Virtual Rear Projection: An Empirical Study of Shadow Elimination for Large Upright Displays (2003) (0)
- Workload of a Media-Enhanced Classroom (1999) (0)
- Editorial (2017) (0)
- Surface++ (2019) (0)
- Session details: Interactive Image Search (2008) (0)
- To address Weiser's human-centered vision of ubiquitous computing, the authors focus on physical interaction, general application features, and theories of design and evaluation for this new mode of human-computer interaction. REACHING FOR WEISER'S VISION (2002) (0)
- Using Visual Analytics to Understand Social and Communicative Behaviors (2013) (0)
- Face Card: An Information-sharing Framework on Google Glass (2016) (0)
- CONTINUOUS INPUT FOR GESTURE DETECTION FROM WRIST-WORN WEARABLES (2018) (0)
- Abaris: Capture and Access for Structured One-on-One Educational Settings (2005) (0)
- Wearable Augmentation for Time Management (1998) (0)
- Information technologies to support the challenges of autism and related developmental disorders (2009) (0)
- Leveraging History : Building Context Cubes for Context-Aware Applications (2003) (0)
- SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions (2020) (0)
- Lightweight Note-Taking Tools Using a Confederation of Mobile Capture & Access Devices (2003) (0)
- Building and evaluating living laboratories: the grand challenge for ubiquitous computing (2003) (0)
- Session details: Mental health and well-being: sensing and intervention (2016) (0)
- 4 References Passive Data Repository Computational Uni-/bi-directional Control Flow Uni-/bi-directional Data Flow Exercise: Using a Revised Saam to Evaluate Kwic (0)
- Ubicomp education:current status and future directions (2004) (0)
- SAAM : A Method to Understand and Analyze Software Architectures (2007) (0)
- Ubiquitous Smart Spaces II . 1 Innovative Capability Envisioned (2007) (0)
- Monitoring children’s developmental progress using augmented toys and activity recognition (2011) (0)
- IEEE Pervasive Computing: Introduction - The Human Experience (2003) (0)
- Navigating Recorded Meetings with Content-Based Indices (2006) (0)
- Make IT matter: how computing can make a difference (2009) (0)
- Supporting parents for in-home capture of problem behaviors of children with developmental disabilities (2011) (0)
- - 1-Designing and Building Context-Aware Applications (2000) (0)
- A Real-Time Eating Detection System for Capturing Eating Moments and Triggering Ecological Momentary Assessments to Obtain Further Context: System Development and Validation Study (Preprint) (2020) (0)
- Panel: Sustainability in Computing (2023) (0)
- Idendifying Eye Movements using Neural Networks for Human Computer Interaction (2016) (0)
- Hydrostream: A Platform for Collecting, Annotating and Analyzing Water Pressure for Health Applications (2012) (0)
- A Real-Time Eating Detection System for Capturing Eating Behaviors In-the-Wild (Preprint) (2020) (0)
- Session details: Going to the mall: shopping and product design (2010) (0)
- Computational Materials: Toward the Emerging Internet of Materials (2021) (0)
- Segmented Institutionalism as a Perspective for Understanding Family Technologies (2008) (0)
- Exergy (2022) (0)
- Indexing unstructured activities with peripheral cues (2005) (0)
- Make IT Matter: The Opportunities and Responsibilities of Pervasive Computing Research (2009) (0)
- IBM Research Report Making Multimedia Meeting Records More Meaningful (2003) (0)
- Discussing Social Media During Psychotherapy Consultations: Patient Narratives and Privacy Implications (2023) (0)
- Contextualizing novel research in HCI (1992) (0)
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