Gudrun J. Klinker
German computer scientist and professor
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Computer Science
Gudrun J. Klinker's Degrees
- PhD Computer Science Technical University of Munich
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(Suggest an Edit or Addition)According to Wikipedia, Gudrun Johanna Klinker is a German computer scientist known for her work on augmented reality. Professional career Klinker finished her graduate studies in informatics 1982 at Hamburg University. From 1983 to 1988 she worked as a teaching and research assistant at the computer science department of Carnegie Mellon University, where she earned her Ph.D. in 1988. From 1989 to 1998 she worked as a member of research staff up to scientific leader in research projects e.g. at Cambridge Research Lab of DEC, European Computer-Industry Research Center in Munich and Fraunhofer project group for augmented reality in Munich/Darmstadt. After two years working as a freelance expert for augmented reality she joined the faculty of Technical University of Munich as a full professor for augmented reality in May 2000.
Gudrun J. Klinker's Published Works
Published Works
- A physical approach to color image understanding (1989) (293)
- The measurement of highlights in color images (1988) (284)
- Augmented reality for construction tasks: doorlock assembly (1999) (223)
- Design of a component-based augmented reality framework (2001) (222)
- Real-time vision-based camera tracking for augmented reality applications (1997) (168)
- USING A COLOR REFLECTION MODEL TO SEPARATE HIGHLIGHTS FROM OBJECT COLOR (1987) (128)
- Supporting order picking with Augmented Reality (2008) (128)
- Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization (2014) (112)
- Fata Morgana - a presentation system for product design (2002) (99)
- Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform (2017) (95)
- Ubiquitous tracking for augmented reality (2004) (92)
- A multitouch software architecture (2008) (87)
- Visual Longitudinal and Lateral Driving Assistance in the Head-Up Display of Cars (2007) (87)
- Effective control of a car driver's attention for visual and acoustic guidance towards the direction of imminent dangers (2006) (86)
- Image Segmentation And Reflection Analysis Through Color (1988) (84)
- Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays (2015) (80)
- Pick-by-vision: there is something to pick at the end of the augmented tunnel (2011) (80)
- A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers (2006) (80)
- Pick-by-Vision: A first stress test (2009) (80)
- The Intelligent Welding Gun: Augmented Reality for Experimental Vehicle Construction (2004) (77)
- Shadow tracking on multi-touch tables (2008) (74)
- Augmented maintenance of powerplants: a prototyping case study of a mobile AR system (2001) (72)
- Herding Sheep: Live System Development for Distributed Augmented Reality (2003) (71)
- Augmented Reality : Placing Artificial Objects in Real Scenes (1999) (71)
- Special Section on Mobile Augmented Reality (2011) (70)
- Stereo Vision based Vehicle Detection (2010) (68)
- Evaluation of an Augmented Reality Supported Picking System Under Practical Conditions (2010) (67)
- A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality (2005) (64)
- Confluence of Computer Vision and Interactive Graphies for Augmented Reality (1997) (64)
- Using laser projectors for augmented reality (2008) (61)
- A fast and robust line-based optical tracker for augmented reality applications (1999) (61)
- A System Architecture for Ubiquitous Tracking Environments (2007) (58)
- Augmented Reality for Exterior Construction Applications (2001) (56)
- Augmented Reality for teaching spatial relations (2009) (55)
- Design Patterns for Augmented Reality Systems (2004) (47)
- An Underwater Augmented Reality system for commercial diving operations (2009) (45)
- Distributed user tracking concepts for augmented reality applications (2000) (45)
- Augmented reality as a comparison tool in automotive industry (2006) (45)
- Online Estimation of the Target Registration Error for n -Ocular Optical Tracking Systems (2007) (44)
- Semi-Parametric Color Reproduction Method for Optical See-Through Head-Mounted Displays (2015) (44)
- Spatial relationship patterns: elements of reusable tracking and calibration systems (2006) (42)
- Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays (2016) (40)
- The City of Sights: Design, construction, and measurement of an Augmented Reality stage set (2010) (38)
- Pick-by-Vision comes on age: evaluation of an augmented reality supported picking system in a real storage environment (2009) (38)
- Light-Field Correction for Spatial Calibration of Optical See-Through Head-Mounted Displays (2015) (36)
- Predicting and estimating the accuracy of n-occular optical tracking systems (2006) (34)
- Supporting casual interactions between board games on public tabletop displays and mobile devices (2009) (34)
- Automatic configuration of pervasive sensor networks for augmented reality (2011) (30)
- Performance and sensitivity analysis of INDICA: INteraction-Free DIsplay CAlibration for Optical See-Through Head-Mounted Displays (2014) (30)
- Modeling and analysis of empirical data in collaborative environments (1992) (29)
- Stable Road Lane Model Based on Clothoids (2010) (29)
- Automated initialization for marker-less tracking: a sensor fusion approach (2004) (28)
- Color Image Analysis With An Intrinsic Reflection Model (1988) (28)
- Optimal port placement and enhanced guidance in robotically assisted cardiac surgery (2007) (28)
- Subjective Evaluation of a Semi-Automatic Optical See-Through Head-Mounted Display Calibration Technique (2015) (27)
- Representing information - Classifying the Augmented Reality presentation space (2013) (27)
- Sticky projections — A new approach to interactive shader lamp tracking (2014) (26)
- Short-Term Effects of the Serious Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among Children and Adolescents (2019) (26)
- Augmented reality for port placement and navigation in robotically assisted minimally invasive cardiovascular surgery (2004) (25)
- Results of a study on software architectures for augmented reality systems (2003) (25)
- Vision enhancement: defocus correction via optical see-through head-mounted displays (2015) (25)
- Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design (2015) (24)
- Perception thresholds for augmented reality navigation schemes in large distances (2008) (23)
- An environment for telecollaborative data exploration (1993) (23)
- Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications (2006) (23)
- SHEEP: The Shared Environment Entertainment Pasture (2002) (23)
- KinectTouch: accuracy test for a very low-cost 2.5D multitouch tracking system (2011) (23)
- Augmented chemical reactions: An augmented reality tool to support chemistry teaching (2013) (23)
- Temporal calibration in multisensor tracking setups (2009) (22)
- Augmented Chemical Reactions: 3D Interaction Methods for Chemistry (2013) (22)
- Augmented Reality: A Balance Act between High Quality and Real-Time Constraints (2004) (21)
- Architectural issues in mobile augmented reality systems: a prototyping case study (2001) (21)
- An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration (2011) (21)
- Fusion of clothoid segments for a more accurate and updated prediction of the road geometry (2010) (21)
- An architecture concept for ubiquitous computing aware wearable computers (2002) (21)
- Identification of Inaccurate Effort Estimates in Agile Software Development (2013) (21)
- Dynamic gyroscope fusion in Ubiquitous Tracking environments (2008) (20)
- Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale (2012) (20)
- On-Site Semi-Automatic Calibration and Registration of a Projector-Camera System Using Arbitrary Objects with Known Geometry (2015) (20)
- Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications (1997) (20)
- Herding sheep: live system for distributed augmented reality (2003) (20)
- Precise Haptic Device Co-Location for Visuo-Haptic Augmented Reality (2015) (19)
- Dynamics in Tangible Chemical Reactions (2009) (19)
- Sticky Projections-A Model-Based Approach to Interactive Shader Lamps Tracking (2016) (19)
- Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays (2016) (19)
- Dragon Tale - A Serious Game for Learning Japanese Kanji (2018) (19)
- Physics-based models for early vision by machine (1990) (18)
- An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization (2013) (18)
- Situation awareness assessment in critical driving situations at intersections by task and human error analysis (2010) (18)
- Phone-based motion control in VR: analysis of degrees of freedom (2011) (18)
- Towards a Development Methodology for Augmented Reality User Interfaces (2004) (18)
- Inverse Kinematic Infrared Optical Finger Tracking (2005) (17)
- The Use of Reality Models in Augmented Reality Applications (1998) (17)
- Testing a proximity-based location tracking system with Bluetooth Low Energy tags for future use in the OR (2015) (17)
- Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors (2012) (16)
- Visualization of Spatial Sensor Data in the Context of Automotive Environment Perception Systems (2007) (16)
- Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras (2016) (16)
- Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays (2015) (16)
- FixIt: An Approach towards Assisting Workers in Diagnosing Machine Malfunctions (2004) (15)
- Using Mobile Hand-Held Computers in Disasters (2007) (15)
- An LED-based multitouch sensor for LCD screens (2010) (14)
- Integrating Studierstube and DWARF (2003) (14)
- Inverted FTIR: easy multitouch sensing for flatscreens (2009) (14)
- Optical outside-in tracking using unmodified mobile phones (2012) (14)
- Augmented Reality in Healthcare (2019) (14)
- Defining Extended Reality Training: A Long-Term Definition for All Industries (2020) (14)
- Absolute Spatial Context-aware visual feature descriptors for outdoor handheld camera localization overcoming visual repetitiveness in urban environments (2015) (14)
- A multi lane Car Following Model for cooperative ADAS (2013) (14)
- Survey and Classification of Head-Up Display Presentation Principles (2009) (14)
- An Interactive Augmented Reality Chess Game Using Bare-Hand Pinch Gestures (2015) (14)
- Stylo and handifact: modulating haptic perception through visualizations for posture training in augmented reality (2017) (13)
- Acceptance and Effectiveness of a Virtual Reality Public Speaking Training (2019) (13)
- Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task (2019) (13)
- Mixed Reality for Cultural Heritage (2019) (12)
- Innovative Game Concepts for Alzheimer Patients (2018) (12)
- Ontology-Based Pervasive Spatial Knowledge for Car Driver Assistance (2007) (12)
- Mobile augmented reality based 3D snapshots (2009) (12)
- User awareness of tracking uncertainties in AR navigation scenarios (2013) (12)
- An AR workbench for experimenting with attentive user interfaces (2004) (12)
- Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces (2007) (11)
- OST Rift: Temporally consistent augmented reality with a consumer optical see-through head-mounted display (2016) (11)
- Utilizing RFIDs for Location Aware Computing (2008) (11)
- Tracking Mobile Phones on Interactive Tabletops (2008) (11)
- Entertainment applications of virtual environments (2002) (11)
- A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation (2015) (11)
- Evaluation of a generic warning for multiple intersection assistance systems (2009) (10)
- What do you do when two hands are not enough? interactive selection of bonds between pairs of tangible molecules (2010) (10)
- Exploring multi-touch gestures for map interaction in mass casualty incidents (2011) (10)
- Oppidum - A Serious-AR-Game About Celtic Life and History (2019) (10)
- A multi-sensor platform for wide-area tracking (2010) (10)
- A Mixed Reality Interface for a Digital Twin Based Crane (2020) (10)
- Improved preoperative planning in robotic heart surgery (2004) (10)
- Tangible tools for architectural design: seamless integration into the architectural workflow (2011) (10)
- Boundary conditions for information visualization with respect to the user's gaze (2014) (10)
- Seamless integration of mobile devices into interactive surface environments (2012) (10)
- Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry (2013) (10)
- On-site augmented collaborative architecture visualization (2014) (10)
- Concept for visualizing concealed objects to improve the driver's anticipation (2009) (10)
- Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality (2008) (10)
- Proceedings of the international workshop on Augmented reality : placing artificial objects in real scenes: placing artificial objects in real scenes (1999) (10)
- Interactive prototyping for ubiquitous augmented reality user interfaces (2006) (10)
- Towards a unified gesture description language (2010) (10)
- Effect of active cruise control design on glance behaviour and driving performance (2006) (10)
- RFID based Patient Registration in Mass Casualty Incidents (2010) (9)
- iFlip: a metaphor for in-vehicle information systems (2006) (9)
- Implementation and performance of a complex vision system on a systolic array machine (1988) (9)
- Vision based people tracking for ubiquitous Augmented Reality applications (2009) (9)
- BioTISCH: the interactive molecular biology lab bench (2010) (9)
- 3D-FRC: Depiction of the future road course in the Head-Up-Display (2017) (9)
- Ethical and Social Aspects of Neurorobotics (2020) (9)
- Bridging the Gap: A (Collaborative) Design Platform for early design stages (2011) (9)
- Mixed Reality in Art Education (2019) (9)
- Assessing qualitative usability in life-threatening , time-critical and unstable situations (2010) (9)
- Model-based tracking with stereovision for AR (2003) (8)
- A short guide to modulated light (2009) (8)
- 3d Virtuality Sketching: Interactive 3d Sketching Based on Real Models in a Virtual Scene (2012) (8)
- Fundamentals of Ubiquitous Tracking (2004) (8)
- Hybrid Information Presentation: Combining a Portable Augmented Reality Laser Projector and a Conventional Computer Display (2007) (8)
- Augmented 3D Arrows Reach Their Limits In Automotive Environments (2009) (8)
- An Architecture for Distributed Spatial Configuration of Context Aware Applications (2003) (8)
- Hand tracking for enhanced gesture recognition on interactive multi-touch surfaces (2007) (8)
- Mixed reality: where real and virtual worlds meet (1999) (8)
- Speed Recommendations During Traffic Light Approach : A Comparison of Different Display Concepts (2008) (8)
- DWARF Distributed Wearable Augmented Reality Framework (2003) (7)
- Indirect Tracking to Reduce Occlusion Problems (2008) (7)
- An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World (1999) (7)
- Designing an AR-Escape-Room with Competitive and Cooperative Mode (2020) (7)
- Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients (2020) (7)
- Determining the point of minimum error for 6DOF pose uncertainty representation (2010) (7)
- NUDGE - NUtritional, Digital Games in Enable (2017) (7)
- Creating a common operation picture in realtime with user-centered interfaces for mass casualty incidents (2012) (7)
- Fundamentals of Ubiquitous Tracking for Augmented Reality (2003) (7)
- Persuasive Mobile Game Mechanics For User Retention (2019) (6)
- Physical Objects in AR Games – Offering a Tangible Experience (2019) (6)
- Integrating Gyroscopes into Ubiquitous Tracking Environments (2008) (6)
- The Neurorobotic Platform: A simulation environment for brain-inspired robotics (2016) (6)
- A Lightweight Approach for Experimenting with Tangible Interaction Metaphors (2003) (6)
- Transfer von Flugschlauchanzeigen in das Head-Up Display von Kraftfahrzeugen / Transfer of flight-tunnel-presentation into the head-up display of cars (2006) (6)
- Gestyboard : A 10-finger-system and gesture based text input system for multi-touchscreens with no need for tactile feedback (2011) (6)
- Capture The Flag: Engaging In A Multi-Device Augmented Reality Game (2015) (6)
- THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients (2019) (6)
- Interactive Drinking Gadget for the Elderly and Alzheimer Patients (2019) (6)
- Projective Augmented Reality in a Museum: Development and Evaluation of an Interactive Application (2020) (5)
- Augmented Reality: A Problem in Need of Many Computer Vision-Based Solutions (2000) (5)
- Towards adaptive user-interfaces : Developing mobile user-interfaces for the health care domain (2007) (5)
- [POSTER] AR4AR: Using Augmented Reality for guidance in Augmented Reality Systems Setup (2015) (5)
- Development and evaluation of a virtual reality patient simulation (VRPS) (2009) (5)
- Optically based direct manipulation for augmented reality (1999) (5)
- Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports (2020) (5)
- Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance (2021) (5)
- Comprehensive workspace calibration for visuo-haptic augmented reality (2014) (5)
- Application of Time-Delay Estimation to Mixed Reality Multisensor Tracking (2014) (5)
- Is it Possible to Interact with a Handheld Device While Holding it in Both Hands? (2010) (5)
- From Sensors to Assisted Driving - Bridging the Gap (2008) (5)
- Sicherheitspotential und Verbrauchsreduzierung durch ein intelligent geregeltes aktives Gaspedal (2008) (5)
- Management of Tracking for Mixed and Augmented Reality Systems (2010) (5)
- HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs (2020) (5)
- Designing and comparing two-handed gestures to confirm links between user controlled objects (2010) (4)
- EnvSLAM: Combining SLAM Systems and Neural Networks to Improve the Environment Fusion in AR Applications (2021) (4)
- Natural interaction for card games on multiple devices (2013) (4)
- TUM-I 0819 : An Evaluation of Augmented Reality Visualizations to Support the Order Picking (2008) (4)
- INTERACTIVE DATA EXPLORATION AND TELECOLLABORATION IN BIOMEDICINE USING AVS (1993) (4)
- Capture The Flag Demo: Engaging In A Multi-Device Augmented Reality Game (2015) (4)
- User-centered development of UI elements for selecting items on a digital map designed for heavy rugged tablet PCs in mass casualty incidents (2012) (4)
- Visualisation of the Electronic Horizon in Head-Up-Displays (2016) (4)
- VDI — A Visual Debugging Interface for Image Interpretation (1992) (4)
- Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometry (2015) (4)
- Common Interaction Schemes for In-Vehicle User-Interfaces (2009) (4)
- Mobile computing in mass casualty incidents (MCIs) (2009) (4)
- [POSTER] Towards Estimating Usability Ratings of Handheld Augmented Reality Using Accelerometer Data (2015) (4)
- A Bowl-Shaped Display for Controlling Remote Vehicles (2019) (3)
- Laplacian vision: augmenting motion prediction via optical see-through head-mounted displays and projectors (2016) (3)
- Augmenting Mixed Reality Applications with the Vibro Motors Wearable (2018) (3)
- Gestairboard: A gesture-based touch typing keyboard using the Kinect camera (2013) (3)
- Management of tracking for industrial AR setups (2010) (3)
- Mobile User-Interfaces for Text Input in Time-Critical , Unstable and Life-Threatening Situations (2009) (3)
- Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach (2017) (3)
- Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context (2019) (3)
- Multi-touch Table as Conventional Input Device (2011) (3)
- ARsinoë - Learning Egyptian Hieroglyphs with Augmented Reality and Machine Learning (2020) (3)
- Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR (2018) (3)
- Hybrid approach for management of patient-related information in mass casualty incidents (2009) (3)
- C.DOT - Convolutional Deep Object Tracker for Augmented Reality Based Purely on Synthetic Data (2021) (3)
- Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen (2021) (3)
- Improving the documentation in mass casualty incidents by combining electronic and paper based approaches (2009) (3)
- Indirect Tracking of Patients in Mass Casualty Incidents (2010) (3)
- An Augmented Reality Laser Projector using Marker-less Tracking (2008) (3)
- Wayfinding in Museums: A Cross-sectional Comparison Between 3D Serious Games and 2D Drawings as Tools for Participatory Design (2020) (2)
- Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone (2021) (2)
- Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations (2022) (2)
- Biomedical Data Exploration Meets Telecollaboration (1995) (2)
- VR Re-Embodiment in the Neurorobotics Platform (2019) (2)
- In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall (2021) (2)
- We Need Interactive Data Interpretation Rather Than Interactive Data Visualization (1991) (2)
- Animation-based requirements analysis of a map application user interface to support critical MCI situations (2013) (2)
- A Collaborative Table-top Platform for Discussion and Development of Tra ffi c Scenarios with Human Behavior (2009) (2)
- Scientific Data Exploration Meets Telecollaboration (1994) (2)
- COROUTINE SYNCHRONIZATION IN AVS (1994) (2)
- Dynamic threshold adjustment in a proximity-based location tracking system using reference modules (2015) (2)
- Placing information near to the gaze of the user (2014) (2)
- Utilizing Multiple Calibrated IMUs for Enhanced Mixed Reality Tracking (2019) (2)
- Gestyboard 2.0: A Gesture-Based Text Entry Concept for High Performance Ten-Finger Touch-Typing and Blind Typing on Touchscreens (2013) (2)
- Real-time monocular people tracking by sequential Monte-Carlo filtering (2013) (2)
- Ubi-Interact: A modular approach to connecting systems (2021) (2)
- The Neurorobotics Platform of the Human Brain Project (2016) (2)
- Easing the transition between multiple trackers (2004) (2)
- 3D Visualization and Exploration of Relationships and Constraints at the Example of Sudoku Games (2007) (2)
- A Novel Approach to Interactive Dialogue Generation Based on Natural Language Creation with Context-Free Grammars and Sentiment Analysis (2020) (2)
- Gamifying Stereo Camera Registration for Augmented Reality (2018) (2)
- Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions (2022) (2)
- Adding sensorial capabilities to the augmented chemical reactions application (2014) (2)
- Empirical evaluation of mapping functions for navigation in virtual environments using phones with integrated sensors (2013) (2)
- INDICA : Interaction-free display calibration for optical see-through head-mounted displays based on 3D eye localization (2014) (2)
- Overcoming Location Inaccuracies in Augmented Reality Navigation (2017) (2)
- Ubi-Interact (2020) (2)
- Abschlussbericht: Avilus Tracking Contest 2010, 16.-27. August 2010 (2011) (2)
- Lehrkonzept f ¨ ur ein Augmented Reality Praktikum (2004) (2)
- Einfluss eines aktiven Gaspedals auf Akzeptanz, Blickverhalten und Fahrperformance (2006) (2)
- Transfer von Flugschlauchanzeigen in das HUD von Kraftfahrzeugen (2006) (1)
- Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising (2021) (1)
- GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components (2022) (1)
- TrackSugAR (2020) (1)
- BIRDEYE VISUALIZATION FOR ASSISTING PROSPECTIVE DRIVING 1 (2010) (1)
- Building a gesture based information terminal (2008) (1)
- Creating Passion for Augmented Reality Applications - A Teaching Concept for a Lab Course (2010) (1)
- Location aware computing using RFID infrastructure (2010) (1)
- [Poster] The posture angle threshold between airplane and window frame metaphors (2014) (1)
- Recommendations for Building Gamified Calibration Technologies for BCI Applications (2017) (1)
- Cloud-Based Cross-Platform Collaborative AR in Flutter (2022) (1)
- [POSTER] Automated Evaluation and Configuration of Object Tracking for Augmented Reality (2017) (1)
- From the Science and Technology program chairs (2009) (1)
- GaussianLightField : EstimationofViewpoint-Dependent Blur forOpticalSee-ThroughHead-MountedDisplays (2016) (1)
- Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology (2016) (1)
- SudokuVis How to Explore Relationships of Mutual Exclusion (2008) (1)
- A Performance Visualizer for High Performance Fortran Programs on Workstation Farms (1994) (1)
- Extended Reality Training for Business and Education: The New Generation of Learning Experiences (2022) (1)
- Enabling Customizable Workflows for Industrial AR Applications (2022) (1)
- A Perspective Approach Toward Monocular Particle-based People Tracking (2009) (1)
- A Procedural Building Generator Based on Real-World Data Enabling Designers to Create Context for XR Automotive Design Experiences (2022) (1)
- Features , Regions , Gestures : Components of a Generic Gesture Recognition Engine (2010) (1)
- International Workshop on Augmented Reality 1998—overview and summary (1999) (1)
- Utilizing Consumer 3 D TV Hardware for Flexible and Recon fi gurable Visualization Systems (2012) (1)
- Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University (2020) (1)
- MultiIMU : Fusing Multiple Calibrated IMUs For Enhanced Mixed Reality Tracking (2019) (1)
- As-built Industrial Scene Reconstruction based on Photogrammetry and Prior-Knowledge for Extended Reality Scenarios (2021) (1)
- Low Cost 3 d Rotational Input Devices : the stationary Spinball and the mobile Soap 3 D (2009) (1)
- General-purpose soft tissue segmentation from medical images (1996) (1)
- LegionARius - Beyond Limes (2022) (1)
- Risk Issues in Developing Novel User Interfaces for Human-Computer Interaction (2014) (0)
- An Ubiquitous Spatial Knowledge Framework for Car Driver Assistance (2006) (0)
- Entwicklung und Evaluation eines automatischen Prüfverfahrens zur Kalibrierung und Optimierung eines Lokalisierungssystems mittels optischem Tracking (2014) (0)
- Editor's Note (2015) (0)
- Maintenance in Process Industries with Digital Twins and Mixed Reality: Potentials, Scenarios and Requirements (2022) (0)
- A design tool for urban and architectural design (2014) (0)
- Technical Report TUM-I0827 - A Multitouch Software Architecture (2008) (0)
- Ludus Magnus - A Serious Game for Learning the Latin Language (2021) (0)
- IEEE VR 2021 Steering Committee Message (2021) (0)
- A study of the effect of hand posture in 3D pointing (2016) (0)
- Effects of the Digital Game “Fit, Food, Fun” on Nutritional Knowledge: A Pilot Study among German Children and Adolescents (2020) (0)
- Fog of Triage: Usage of the Fog of War concept for the Triage in a Mass Casualty Incident (MCI) (2013) (0)
- Ubiquitous, Dynamic Inclusion and Fusion of Tracking Data from Various Sources for Mobile AR Applications in "AR-ready Environments" (2015) (0)
- Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University (Preprint) (2019) (0)
- IEEE Virtual Reality Conference, VR 2010, Waltham, Massachusetts, USA, March 20-24, 2010 (2010) (0)
- Interactive Visualization of the Predicted Accuracy of Marker-Based Optical Tracking Systems (2006) (0)
- VOl - A Visual Debugging Interface for Image Interpretation and Other Applications (1991) (0)
- AR Navigation for Improving Social Networking (2014) (0)
- 2nd Joint Advanced Summer School 2004 Course3: Ubiquitous Tracking for Augmented Reality (2004) (0)
- User-centered comparison between classical and edge interaction on a heavy rugged tablet PC used in MCIs (2012) (0)
- Detecting and Preventing Faked Mixed Reality (2021) (0)
- An Environment for Empirical Data Interpretation (1993) (0)
- How-to interact with a map application on a heavy rugged tablet PC when both hands are needed to hold the device (2012) (0)
- Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting (2023) (0)
- Workshop - Industrial augmented reality (2006) (0)
- Multi-color LED Marker for Dynamic Target Tracking in Wide Area (2023) (0)
- Human-Computer Interaction Generating Intrinsic Motivation in Educational Applications (2017) (0)
- Ship Detection and Visual Augmentation during Helicopter Ship Deck Operations (2021) (0)
- Experiences with a Flexibly Reconfigurable Visualization System on Software Development and Workplace Ergonomics (2013) (0)
- AR4AR Based on ARVIDA Reference Architecture: Application Demonstration (2016) (0)
- Human-centered Augmented Reality Guidance for Industrial Maintenance with Digital Twins: A Use-Case Driven Pilot Study (2022) (0)
- VGTC Lifetime Achievement Award (2022) (0)
- Evaluation von Lokalisierungstechnologien für den Einsatz im Operationssaal (2015) (0)
- Exploring underwater archaeology findings with a diving simulator in virtual reality (2022) (0)
- Gestyboard BackTouch 1.0: Two-Handed Backside Blind-Typing on Mobile Touch-Sensitive Surfaces (2013) (0)
- Effect of an active gas-pedal on acceptance, gaze behaviour and driving performance (2006) (0)
- IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop) (2023) (0)
- Cloud-based cross-platform collaborative augmented reality in flutter (2022) (0)
- Modelying and analysis of empirical data in collaborative environments : Siggraph'92 Showcase (1992) (0)
- Beyond Pinch-to-Zoom: Exploring Alternative Multi-touch Gestures for Map Interaction (2010) (0)
- An AR-System for Visualizing Deviations between the Planned and Real Shape of a Car Body (2004) (0)
- A target-free calibration method for automotive augmented reality head-up displays (2021) (0)
- Workshop 2: Classifying the AR presentation space (2012) (0)
- Maßnahmen und Reaktionen (2007) (0)
- An Environment for Telecollaborat ive Data Exploration (1993) (0)
- Editorial (2007) (0)
- In MCIs (mass casualty incidents) the EMC (emergency medical chief) has to gain an overview on all patients at the scene. When using paper (2011) (0)
- Science & Technology Proceedings, 8th IEEE International Symposium on Mixed and Augmented Reality 2009, ISMAR 2009, Orlando, Florida, USA, October 19-22, 2009 (2009) (0)
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