Gwo‐jen Hwang
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Gwo‐jen Hwang's Degrees
- Bachelors Computer Science National Taiwan University
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(Suggest an Edit or Addition)Gwo‐jen Hwang's Published Works
Published Works
- A formative assessment-based mobile learning approach to improving the learning attitudes and achievements of students (2011) (699)
- Criteria, Strategies and Research Issues of Context-Aware Ubiquitous Learning (2008) (582)
- Research trends in mobile and ubiquitous learning: a review of publications in selected journals from 2001 to 2010 (2011) (545)
- A self-regulated flipped classroom approach to improving students' learning performance in a mathematics course (2016) (473)
- A collaborative game-based learning approach to improving students' learning performance in science courses (2013) (463)
- Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015) (410)
- Definition, framework and research issues of smart learning environments - a context-aware ubiquitous learning perspective (2014) (376)
- A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013) (364)
- A two-tier test approach to developing location-aware mobile learning systems for natural science courses (2010) (354)
- An Augmented Reality-based Mobile Learning System to Improve Students' Learning Achievements and Motivations in Natural Science Inquiry Activities (2014) (349)
- A context-aware ubiquitous learning environment for conducting complex science experiments (2009) (327)
- Development of an adaptive learning system with two sources of personalization information (2008) (314)
- An online game approach for improving students' learning performance in web-based problem-solving activities (2012) (300)
- A Project-based Digital Storytelling Approach for Improving Students' Learning Motivation, Problem-Solving Competence and Learning Achievement (2012) (292)
- A knowledge engineering approach to developing mindtools for context-aware ubiquitous learning (2010) (285)
- Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010 (2012) (273)
- An Inquiry-based Mobile Learning Approach to Enhancing Social Science Learning Effectiveness (2010) (266)
- An interactive concept map approach to supporting mobile learning activities for natural science courses (2011) (263)
- A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students (2013) (247)
- A concept map approach to developing collaborative Mindtools for context-aware ubiquitous learning (2011) (245)
- Development of a personalized educational computer game based on students’ learning styles (2012) (240)
- Applications, impacts and trends of mobile technology-enhanced learning: a review of 2008-2012 publications in selected SSCI journals (2014) (237)
- A Delphi-based approach to developing expert systems with the cooperation of multiple experts (2007) (221)
- A conceptual map model for developing intelligent tutoring systems (2003) (219)
- Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions (2018) (219)
- Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016 (2018) (217)
- A key step to understanding paradigm shifts in e-learning: towards context-aware ubiquitous learning (2010) (208)
- Effects of teaching and learning styles on students' reflection levels for ubiquitous learning (2011) (205)
- Students' online interactive patterns in augmented reality-based inquiry activities (2014) (195)
- Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach (2014) (195)
- A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses (2015) (192)
- Effects of an augmented reality-based educational game on students' learning achievements and attitudes in real-world observations (2016) (189)
- Development of an Adaptive Learning System with Multiple Perspectives based on Students? Learning Styles and Cognitive Styles (2013) (189)
- A Heuristic Algorithm for planning personalized learning paths for context-aware ubiquitous learning (2010) (188)
- Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017 (2019) (175)
- A GAME-BASED LEARNING APPROACH TO IMPROVING STUDENTS' LEARNING ACHIEVEMENTS IN A NUTRITION COURSE (2011) (173)
- An investigation of attitudes of students and teachers about participating in a context-aware ubiquitous learning activity (2011) (162)
- Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics (2014) (155)
- A scoping review of research on digital game-based language learning (2018) (155)
- A Context-Aware Mobile Learning System for Supporting Cognitive Apprenticeships in Nursing Skills Training (2012) (151)
- Effects of peer assessment within the context of spherical video-based virtual reality on EFL students' English-Speaking performance and learning perceptions (2020) (149)
- Trends and research issues of mobile learning studies in nursing education: A review of academic publications from 1971 to 2016 (2018) (148)
- Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students (2013) (146)
- Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns (2017) (145)
- Application and theory gaps during the rise of Artificial Intelligence in Education (2020) (142)
- An adaptive navigation support system for conducting context-aware ubiquitous learning in museums (2010) (142)
- Seamless Learning : An International Perspective on Next Generation Technology Enhanced Learning (2013) (141)
- An innovative concept map approach for improving students' learning performance with an instant feedback mechanism (2012) (141)
- A knowledge acquisition approach to developing Mindtools for organizing and sharing differentiating knowledge in a ubiquitous learning environment (2011) (140)
- An effective approach for test-sheet composition with large-scale item banks (2006) (137)
- Vision, challenges, roles and research issues of Artificial Intelligence in Education (2020) (135)
- A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park (2012) (126)
- Effects of Video Caption Modes on English Listening Comprehension and Vocabulary Acquisition Using Handheld Devices (2013) (122)
- Effects of an integrated concept mapping and web-based problem-solving approach on students' learning achievements, perceptions and cognitive loads (2014) (121)
- A knowledge engineering approach to developing e-libraries for mobile learning (2008) (118)
- A novel approach for assisting teachers in analyzing student web-searching behaviors (2008) (116)
- Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals (2012) (113)
- Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course (2016) (112)
- A Learning Style Perspective to Investigate the Necessity of Developing Adaptive Learning Systems (2013) (110)
- Trends in the research design and application of mobile language learning: a review of 2007–2016 publications in selected SSCI journals (2018) (102)
- Development of a ubiquitous learning platform based on a real-time help-seeking mechanism (2011) (102)
- An interactive peer-assessment criteria development approach to improving students' art design performance using handheld devices (2015) (102)
- Research trends of flipped classroom studies for medical courses: a review of journal publications from 2008 to 2017 based on the technology-enhanced learning model (2019) (99)
- Facilitating and Bridging Out-Of-Class and In-Class Learning: An Interactive E-Book-Based Flipped Learning Approach for Math Courses (2017) (98)
- Seamless Connection between Learning and Assessment- Applying Progressive Learning Tasks in Mobile Ecology Inquiry (2013) (98)
- Developing multi-dimensional evaluation criteria for English learning websites with university students and professors (2011) (96)
- A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom (2018) (95)
- Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics (2021) (94)
- A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment (2010) (93)
- Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving (2017) (93)
- A hybrid approach to promoting students' web-based problem-solving competence and learning attitude (2012) (92)
- Formative Assessment Design for PDA Integrated Ecology Observation (2010) (91)
- Criteria and Strategies of Ubiquitous Learning (2006) (90)
- Effects of mobile learning time on students' conception of collaboration, communication, complex problem-solving, meta-cognitive awareness and creativity (2014) (88)
- A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge (2013) (88)
- The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL) (2012) (87)
- A Computer-Assisted Approach to Diagnosing Student Learning Problems in Science courses (2003) (85)
- A web-based programming learning environment to support cognitive development (2008) (84)
- A group-decision approach for evaluating educational web sites (2004) (83)
- Development of a Contextual Decision-Making Game for Improving Students' Learning Performance in a Health Education Course (2014) (80)
- A review of experimental mobile learning research in 2010-2016 based on the activity theory framework (2019) (80)
- Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning (2017) (78)
- Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction (2018) (77)
- Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies (2016) (76)
- A multi-expert approach for developing testing and diagnostic systems based on the concept-effect model (2010) (74)
- Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016 (2019) (74)
- Impacts of a mind mapping-based contextual gaming approach on EFL students' writing performance, learning perceptions and generative uses in an English course (2019) (72)
- Development of a reading material recommendation system based on a knowledge engineering approach (2010) (72)
- A pilot study on conducting mobile learning activities for clinical nursing courses based on the repertory grid approach. (2011) (71)
- A long-term experiment to investigate the relationships between high school students’ perceptions of mobile learning and peer interaction and higher-order thinking tendencies (2018) (70)
- Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation (2016) (67)
- A test-sheet-generating algorithm for multiple assessment requirements (2003) (67)
- Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application (2018) (67)
- An Expert System-based Context-Aware Ubiquitous Learning Approach for Conducting Science Learning Activities (2013) (66)
- A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors (2018) (66)
- Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors (2020) (66)
- A context-aware video prompt approach to improving students' in-field reflection levels (2014) (66)
- Ubiquitous Performance-support System as Mindtool: A Case Study of Instructional Decision Making and Learning Assistant (2009) (65)
- An Evaluation of the Learning Effectiveness of Concept Map- Based Science Book Reading via Mobile Devices (2013) (65)
- A Particle Swarm Optimization Approach to Composing Serial Test Sheets for Multiple Assessment Criteria (2006) (64)
- Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009-2014 (2017) (64)
- A Two-Tier Test-based Approach to Improving Students' Computer-Programming Skills in a Web-Based Learning Environment (2015) (61)
- Learning to be a writer: A spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses (2020) (60)
- Development and Evaluation of an Active Learning Support System for Context-Aware Ubiquitous Learning (2016) (60)
- Effects of a peer competition-based mobile learning approach on students' affective domain exhibition in social studies courses (2016) (60)
- A tutoring strategy supporting system for distance learning on computer networks (1998) (59)
- Mindtool-Assisted In-Field Learning (MAIL): An Advanced Ubiquitous Learning Project in Taiwan (2014) (59)
- On the development of a computer-assisted testing system with genetic test sheet-generating approach (2005) (59)
- A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving (2012) (57)
- Optimal self-explanation prompt design in dynamic multi-representational learning environments (2010) (57)
- Diagnosing student learning problems based on historical assessment records (2008) (57)
- A Prompt-Based Annotation Approach to Conducting Mobile Learning Activities for Architecture Design Courses (2013) (56)
- The effects of computer-supported self-regulation in science inquiry on learning outcomes, learning processes, and self-efficacy (2018) (55)
- An Object-Oriented Course Framework for Developing Adaptive Learning Systems (2008) (54)
- A CONCEPT-MAP INTEGRATED DYNAMIC ASSESSMENT SYSTEM FOR IMPROVING ECOLOGY OBSERVATION COMPETENCES IN MOBILE LEARNING ACTIVITIES (2012) (54)
- A web-based peer-assessment approach to improving junior high school students' performance, self-efficacy and motivation in performing arts courses (2016) (54)
- A cognitive component analysis approach for developing game-based spatial learning tools (2012) (53)
- An Enhanced Genetic Approach to Composing Cooperative Learning Groups for Multiple Grouping Criteria (2008) (53)
- The influences of a two-tier test strategy on student learning: A lag sequential analysis approach (2015) (53)
- Trends in artificial intelligence-supported e-learning: a systematic review and co-citation network analysis (1998–2019) (2021) (53)
- Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective (2022) (51)
- Development of a mobile learning system based on a collaborative problem-posing strategy (2016) (50)
- High school teachers' perspectives on applying different mobile learning strategies to science courses: the national mobile learning program in Taiwan (2015) (50)
- A reflective thinking-promoting approach to enhancing graduate students' flipped learning engagement, participation behaviors, reflective thinking and project learning outcomes (2019) (49)
- An innovative parallel test sheet composition approach to meet multiple assessment criteria for national tests (2008) (49)
- Developing and Implementing a Framework of Participatory Simulation for Mobile Learning Using Scaffolding (2013) (47)
- Effects of Touch Technology-based Concept Mapping on Students' Learning Attitudes and Perceptions (2013) (47)
- An enhanced learning diagnosis model based on concept–effect relationships with multiple knowledge levels (2010) (47)
- Effects of blended learning pedagogical practices on students’ motivation and autonomy for the teaching of short stories in upper secondary English (2018) (47)
- Differences between mobile learning environmental preferences of high school teachers and students in Taiwan: a structural equation model analysis (2016) (47)
- Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions (2020) (46)
- A tabu search approach to generating test sheets for multiple assessment criteria (2006) (46)
- Developing a survey for assessing preferences in constructivist context-aware ubiquitous learning environments (2012) (45)
- The correlates of Taiwan teachers' epistemological beliefs concerning Internet environments, online search strategies, and search outcomes (2011) (45)
- Enhancing Students' Computer Programming Performances, Critical Thinking Awareness and Attitudes towards Programming: An Online Peer-Assessment Attempt (2017) (44)
- An auto-scoring mechanism for evaluating problem-solving ability in a web-based learning environment (2009) (43)
- Conducting Situated Learning in a Context-Aware Ubiquitous Learning Environment (2008) (43)
- Roles and Research Trends of Artificial Intelligence in Mathematics Education: A Bibliometric Mapping Analysis and Systematic Review (2021) (43)
- Objectives, methodologies and research issues of learning analytics (2017) (42)
- From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach (2020) (42)
- An innovative approach for developing and employing electronic libraries to support context-aware ubiquitous learning (2010) (42)
- Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses (2019) (42)
- A creative thinking approach to enhancing the web-based problem solving performance of university students (2014) (41)
- An enhanced genetic approach to optimizing auto-reply accuracy of an e-learning system (2008) (40)
- Comparison of the effects of project-based computer programming activities between mathematics-gifted students and average students (2016) (40)
- Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions (2017) (40)
- Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication (2017) (39)
- An Information-Summarising Instruction Strategy for Improving the Web-Based Problem Solving Abilities of Students. (2011) (39)
- The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems (2019) (39)
- Transforming the classrooms: innovative digital game-based learning designs and applications (2014) (39)
- Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy (2018) (38)
- An individualized intervention approach to improving university students’ learning performance and interactive behaviors in a blended learning environment (2020) (38)
- Analysis of a ubiquitous performance support system for teachers (2009) (38)
- An innovative approach for promoting information exchanges and sharing in a Web 2.0-based learning environment (2009) (37)
- A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning (2018) (37)
- A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors (2020) (37)
- A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings (2020) (37)
- Effects of a concept mapping-based flipped learning approach on EFL students' English speaking performance, critical thinking awareness and speaking anxiety (2020) (36)
- A mindtool-based collaborative learning approach to enhancing students' innovative performance in management courses (2013) (36)
- Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR codes (2014) (36)
- An expert system for improving web-based problem-solving ability of students (2011) (36)
- A problem posing-based practicing strategy for facilitating students’ computer programming skills in the team-based learning mode (2017) (36)
- A Problem-based Ubiquitous Learning Approach to Improving the Questioning Abilities of Elementary School Students (2014) (35)
- From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training (2020) (35)
- Development of an automatic customer service system on the internet (2007) (35)
- A multi-perspective study on Artificial Intelligence in Education: grants, conferences, journals, software tools, institutions, and researchers (2020) (35)
- Cognitive regulations in ICT-supported flipped classroom interactions: An activity theory perspective (2020) (34)
- An empirical examination of the effect of self-regulation and the Unified Theory of Acceptance and Use of Technology (UTAUT) factors on the online learning behavioural intention of college students (2019) (34)
- Multi-Objective Parallel Test-Sheet Composition Using Enhanced Particle Swarm Optimization (2009) (33)
- Ubiquitous Computing Technologies in Education (2007) (33)
- A Progressive Prompting Approach to Conducting Context-Aware Learning Activities for Natural Science Courses (2014) (33)
- An investigation-based learning model for using digital libraries to support mobile learning activities (2011) (33)
- A review of opportunities and challenges of chatbots in education (2021) (32)
- Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors (2018) (32)
- A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities (2014) (31)
- Effects of a collective problem-solving promotion-based flipped classroom on students’ learning performances and interactive patterns (2019) (31)
- A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics (2013) (31)
- From experiencing to expressing: A virtual reality approach to facilitating pupils' descriptive paper writing performance and learning behavior engagement (2020) (30)
- Trends and research issues of mobile learning studies in physical education: a review of academic journal publications (2018) (30)
- Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses (2018) (30)
- Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students' billiards skills, strategies, motivation and self-efficacy (2021) (30)
- From reflective observation to active learning: A mobile experiential learning approach for environmental science education (2019) (29)
- Effects of gamification on students’ online interactive patterns and peer-feedback (2019) (29)
- Effects of ASQ-based flipped learning on nurse practitioner learners' nursing skills, learning achievement and learning perceptions (2019) (28)
- Meta-Analyzer: A Web-based Environment for Analyzing Student Information Searching Behaviors (2007) (28)
- A Computerized Approach to Diagnosing Student Learning Problems in Health Education (2006) (28)
- On the development of a cooperative tutoring environment on computer networks (2002) (27)
- Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students’ learning performance and higher order thinking tendency (2019) (27)
- Trends of mobile technology-enhanced medical education: a review of journal publications from 1998 to 2016 (2018) (27)
- Issues and Challenges of Educational Technology Research in Asia (2013) (27)
- Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach (2020) (26)
- Critical research advancements of flipped learning: a review of the top 100 highly cited papers (2020) (26)
- A Computer-Assisted Approach to Conducting Cooperative Learning Process (2008) (26)
- An Integrated Contextual and Web-based Issue Quest Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking (2015) (26)
- Effects on learners' performance of using selected and open network resources in a problem-based learning activity (2012) (26)
- Effects of integrating a concept mapping-based summarization strategy into flipped learning on students' reading performances and perceptions in Chinese courses (2018) (26)
- A spreadsheet-based visualized Mindtool for improving students’ learning performance in identifying relationships between numerical variables (2015) (25)
- Effects of a concept mapping-based two-tier test strategy on students' digital game-based learning performances and behavioral patterns (2021) (25)
- Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles (2018) (25)
- An Automatic Caption Filtering and Partial Hiding Approach to Improving the English Listening Comprehension of EFL Students (2014) (25)
- Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model (2019) (25)
- Self-oriented learning perfectionism and English learning burnout among EFL learners using mobile applications: The mediating roles of English learning anxiety and grit (2021) (24)
- Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach (2020) (23)
- Effects of a multi-level concept mapping-based question-posing approach on students' ubiquitous learning performance and perceptions (2020) (23)
- Development of a project-based cooperative learning environment for computer programming courses (2010) (23)
- Learning by Searching: A Learning Environment that Provides Searching and Analysis Facilities for Supporting Trend Analysis Activities (2013) (23)
- Advancement and research trends of smart learning environments in the mobile era (2020) (22)
- Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach (2018) (21)
- Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles (2020) (21)
- A WSQ-based flipped learning approach to improving students’ dance performance through reflection and effort promotion (2019) (21)
- The effect of online vs. blended learning in developing English language skills by nursing student: an experimental study (2020) (21)
- Effects of a personalised ubiquitous learning support system on university students' learning performance and attitudes in computer-programming courses (2015) (21)
- Effects of a Question Prompt-based Concept Mapping Approach on Students' Learning Achievements, Attitudes and 5C Competences in Project-based Computer Course Activities (2016) (21)
- A Five-Phase Learning Cycle Approach to Improving the Web-based Problem-Solving Performance of Students (2014) (21)
- Effects of an Integrated Scratch and Project-Based Learning Approach on the Learning Achievements of Gifted Students in Computer Courses (2014) (21)
- A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment (2008) (21)
- Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017 (2019) (20)
- Promoting students' learning achievement and self-efficacy: A mobile chatbot approach for nursing training (2021) (19)
- Standards and Tools for Context-Aware Ubiquitous Learning (2007) (19)
- Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement (2021) (19)
- I-WAP: An Intelligent WAP Site Management System (2002) (19)
- Directions of the 100 most cited nursing student education research: A bibliometric and co-citation network analysis. (2020) (19)
- An IRS-facilitated collective issue-quest approach to enhancing students' learning achievement, self-regulation and collective efficacy in flipped classrooms (2018) (19)
- Measuring Knowledge Elaboration Based on a Computer-Assisted Knowledge Map Analytical Approach to Collaborative Learning (2015) (18)
- Transforming the educational settings: innovative designs and applications of learning technologies and learning environments (2015) (18)
- Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan (2017) (18)
- Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach (2020) (18)
- A creative problem solving-based flipped learning strategy for promoting students' performing creativity, skills and tendencies of creative thinking and collaboration (2021) (18)
- A Computer-Assisted Approach for Designing Context-Aware Ubiquitous Learning Activities (2008) (17)
- A contextual learning model for developing interactive e-books to improve students’ performances of learning the Analects of Confucius (2019) (17)
- Learning behavioral pattern analysis based on students' logs in reading digital books (2017) (17)
- How to advance our understanding of flipped learning: Directions and a descriptive framework for future research (2018) (17)
- Research trends and applications of technology-supported peer assessment: a review of selected journal publications from 2007 to 2016 (2019) (17)
- Mitigating the urban-rural educational gap in developing countries through mobile technology-supported learning (2018) (17)
- Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022) (17)
- Context-aware language-learning application in the green technology building: Which group can benefit the most? (2019) (17)
- Effects of an integrated mind-mapping and problem-posing approach on students' in-field mobile learning performance in a natural science course (2014) (17)
- Development of a diagnostic and remedial learning system based on an enhanced concept–effect model (2013) (17)
- A cooperative computerized concept-mapping approach to improving students’ learning performance in web-based information-seeking activities (2014) (16)
- A Data Mining Approach to Diagnosing Student Learning Problems in Sciences Courses (2005) (16)
- Gray Forecast Approach for Developing Distance Learning and Diagnostic Systems (2007) (16)
- Advancement and the foci of investigation of MOOCs and open online courses for language learning: a review of journal publications from 2009 to 2018 (2019) (16)
- The roles of sensing technologies and learning strategies in library-associated mobile learning: a review of 2007-2016 journal publications (2018) (16)
- Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach (2021) (15)
- Effects of the group leadership promotion approach on students’ higher order thinking awareness and online interactive behavioral patterns in a blended learning environment (2020) (15)
- Development of an Inquiry-Based Learning Support System Based on an Intelligent Knowledge Exploration Approach (2015) (15)
- Trends and research issues of mobile learning studies in hospitality, leisure, sport and tourism education: a review of academic publications from 2002 to 2017 (2018) (15)
- Identifying learning features and models for context-aware ubiquitous learning with phenomenological research method (2016) (15)
- A New Environment for Developing Fuzzy Expert Systems (1999) (15)
- An Efficient and Effective Approach to Developing Engineering E-Training Courses (2007) (14)
- Findings and implications of flipped science learning research: A review of journal publications (2019) (14)
- Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach (2017) (14)
- Outcomes-based appropriation of context-aware ubiquitous technology across educational levels (2019) (14)
- A minimal perfect hashing scheme to mining association rules from frequently updated data (2006) (14)
- Development of a Web-Based System for Diagnosing Student Learning Problems on English Tenses (2007) (14)
- Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account (2016) (14)
- Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy (2016) (14)
- Roles and research trends of touchscreen mobile devices in early childhood education: review of journal publications from 2010 to 2019 based on the technology-enhanced learning model (2021) (14)
- Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy (2020) (13)
- The Role of Group Interaction in Collective Efficacy and CSCL Performance (2014) (13)
- From design to reflection: Effects of peer-scoring and comments on students' behavioral patterns and learning outcomes in musical theater performance (2020) (13)
- Trends in smartphone-supported medical education: A review of journal publications from 2007 to 2016 (2018) (13)
- Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning (2010) (13)
- Effects of a Structured Resource-based Web Issue-Quest Approach on Students' Learning Performances in Computer Programming Courses (2017) (13)
- Factors influencing teachers' adoption of a ubiquitous technology application in supporting teacher performance (2010) (12)
- Trends and strategies for conducting effective STEM research and applications: a mobile and ubiquitous learning perspective (2020) (12)
- Effect of Learning Styles on Students' Motivation and Learning Achievement in Digital Game-based Learning (2012) (12)
- An Electronic Library-based Learning Environment for Supporting Web-based Problem-Solving Activities (2012) (12)
- Research trends in the use of E-books in English as a foreign language (EFL) education from 2011 to 2020: a bibliometric and content analysis (2021) (12)
- A knowledge-based system as an intelligent learning advisor on computer networks (1999) (12)
- Facilitating critical thinking in decision making-based professional training: An online interactive peer-review approach in a flipped learning context (2021) (12)
- Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments (2021) (12)
- A collaborative ubiquitous learning platform for computer science education (2009) (12)
- A Structural Equation Model to Analyse the Antecedents to Students' Web-Based Problem-Solving Performance. (2015) (12)
- Effects of concept-mapping-based interactive e-books on active and reflective-style students’ learning performances in junior high school law courses (2017) (11)
- Situational Language Teaching in Ubiquitous Learning Environments (2010) (11)
- A Contribution-Oriented Self-Directed Mobile Learning Ecology Approach to Improving EFL Students' Vocabulary Retention and Second Language Motivation (2020) (11)
- Facilitating Students' Critical Thinking and Decision Making Performances: A Flipped Classroom for Neonatal Health Care Training (2020) (11)
- An Online Peer Assessment-Based Programming Approach to Improving Students' Programming Knowledge and Skills (2016) (11)
- Experiences of Using a Blended Mobile Learning Approach to Connect Classroom and In-Field Learning Activities in a Local Culture Course (2016) (10)
- The problem-refining progress of 5th graders' ubiquitous inquiry (2011) (10)
- Collab-Analyzer: An Environment for Conducting Web-Based Collaborative Learning Activities and Analyzing Students' Information-Searching Behaviors. (2014) (10)
- Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review (2021) (10)
- Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017 (2018) (10)
- Development of a Reading Material Recommendation System Based on a Multi-expert Knowledge Acquisition Approach (2009) (9)
- From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students' dance performance, self-efficacy and task load in flipped learning (2020) (9)
- Guest Editorial : Trends and Research Issues of Learning Analytics and Educational Big Data (2018) (9)
- Roles and strategies of learning analytics in the e-publication era (2018) (9)
- Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network (2021) (9)
- Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course (2021) (9)
- Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan (2010) (9)
- Promoting children's inquiry performances in alternate reality games: A mobile concept mapping-based questioning approach (2021) (9)
- Effects of a concept mapping-based problem-posing approach on students' learning achievements and critical thinking tendency: An application in Classical Chinese learning contexts (2020) (9)
- Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis (2022) (9)
- A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course (2021) (9)
- A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums (2021) (9)
- Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course (2021) (8)
- Facilitating EFL learners’ active behaviors in speaking: a progressive question prompt-based peer-tutoring approach with VR contexts (2021) (8)
- Progressive flowchart development scaffolding to improve university students’ computational thinking and programming self-efficacy (2021) (8)
- Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model (2022) (8)
- Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform (2021) (8)
- A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training (2022) (8)
- Development of an Interactive Test System for Students' Improving Learning Outcomes in a Computer Programming Course (2014) (8)
- Transformation of educational roles of library-supported mobile learning: a literature review from 2009 to 2018 (2020) (7)
- Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020 (2021) (7)
- Building Virtual Collaborative Research Community Using Knowledge Management Approach (2010) (7)
- A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data (2018) (7)
- The Differences of Collaborative Learning and Scientific Inquiry Competencies between Experienced and Novice Learners in Ubiquitous Problem-Based Learning (2012) (7)
- Effects of Mobile Learning Participation Time on High School Students' 21st Century Core Competences (2014) (7)
- Trends and exemplary practices of STEM teacher professional development programs in K-12 contexts: A systematic review of empirical studies (2022) (7)
- Historic Monument Education: The Impact of a Collaborative Inquiry-based Mobile Learning Strategy on Social Relationship Development (2011) (7)
- An assistive environment for EAL academic writing using formulaic sequences classification (2020) (7)
- A location-aware mobile learning System to provide field learning guidance for natural science courses (2010) (7)
- An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training (2021) (7)
- A Flipped Classroom Approach to Supporting Game-Based Learning Activities for EFL Business Writing Course (2018) (7)
- An Investigation on Students' Cognitive Load and Learning Achievements for Participating in a Local Culture Mobile Learning Activity (2010) (7)
- A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements (2017) (6)
- Facilitating Inpatients' Family Members to Learn: A Learning Engagement-Promoting Model to Develop Interactive E-Book Systems for Patient Education (2019) (6)
- A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities (2010) (6)
- Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support System (2016) (6)
- A Multi-dimensional Personalization Approach to Developing Adaptive Learning Systems (2013) (6)
- Development of an Intelligent Management System for Monitoring Educational Web Servers (2004) (6)
- The characteristics of gifted students' ecology inquiries in ubiquitous learning activities (2012) (6)
- Editorial: Review and trend analysis of knowledge management and e-learning research (2018) (6)
- Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training (2021) (6)
- Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program (2022) (6)
- Effects of Digital Game-based Learning on Students' Motor Skills and Flow Experience (2017) (6)
- Effectiveness of ontology-based learning content generation for preschool cognitive skills learning (2018) (6)
- Development of an intelligent Testing and Diagnostic System on Computer Networks (1999) (6)
- A Peer-Assessment Criteria Development Approach to Improving Critical Thinking of Students (2014) (6)
- Trends of library-associated mobile learning based on a review of academic studies published from 2007 to 2016 (2018) (6)
- Artificial intelligence-based robots in education: A systematic review of selected SSCI publications (2022) (6)
- Effects of the Mobile Competitive Game Approach on Students' Learning Attitudes and Flow Experience in Field Trips (2014) (6)
- A Mind Map-oriented Mobile Learning Approach to Promoting Creative Thinking Ability of Students in a Business Course (2012) (5)
- The development of mobile learning system for local history and geography of Taiwan (2010) (5)
- Guest Editorial: Powering Up: Insights from Distinguished Mobile and Ubiquitous Learning Projects across the World (2014) (5)
- The effectiveness of the virtual patient-based social learning approach in undergraduate nursing education: A quasi-experimental study. (2021) (5)
- Effects of a mobile-based progressive peer-feedback scaffolding strategy on students’ creative thinking performance, metacognitive awareness, and learning attitude (2021) (5)
- Research Trends in Technology-Enhanced Chemistry Learning: A Review of Comparative Research from 2010 to 2019 (2021) (5)
- Activity Theory Approach to Developing Context-Aware Mobile Learning Systems for Understanding Scientific Phenomenon and Theories (2013) (5)
- Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation (2022) (5)
- From competition to social interaction: a mobile team-based competition approach to promoting students’ professional identity and perceptions (2021) (5)
- A Peer Tutoring-Based Concept Mapping Approach to Improving Students' Learning Achievements and Attitudes for a Social Studies Course (2018) (5)
- AI in Online-Learning Research: Visualizing and Interpreting the Journal Publications from 1997 to 2019 (2022) (5)
- An Experiment of a Mobile Competition Game for Investigating Students' Interests in Learning Local Culture (2014) (5)
- A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course (2016) (5)
- Effects of Incorporating a Topic-Scanning Guiding Mechanism in E-books on EFL Reading Comprehension, Learning Perceptions, and Reading Behaviors (2019) (5)
- A Computer-Assisted Collaborative Approach for E-Training Course Design (2007) (4)
- Development of a Contextual Game for Improving English Vocabulary Learning Performance of Elementary School Students in Taiwan (2015) (4)
- Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game (2022) (4)
- An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency (2021) (4)
- An effective multicast wormhole routeing in hypercubes (1994) (4)
- Lessons learned from integrating concept mapping and gaming approaches into learning scenarios using mobile devices: analysis of an activity for a geology course (2019) (4)
- Enhancing students' choreography and reflection in university dance courses: A mobile technology-assisted peer assessment approach (2020) (4)
- Development of an Intelligent Internet Shopping Agent Based on a Novel Personalization Approach (2005) (4)
- A Comparison on Mobile Learning Preferences of High School Teachers with Different Academic Backgrounds (2015) (4)
- What “seams” have been bridged in seamless vocabulary learning?- A review of the literature (2020) (4)
- Promoting deep writing with immersive technologies: An SVVR-supported Chinese composition writing approach for primary schools (2022) (4)
- A novel approach for composing test sheets from large item banks to meet multiple assessment criteria (2005) (4)
- From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction (2022) (4)
- Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads (2012) (3)
- Automatically solving two‐variable linear algebraic word problems using text mining (2018) (3)
- Mobile English language learning: a systematic review of group size, duration, and assessment methods (2021) (3)
- The Pilot Study of the Cooperative Learning Interactive Model in e-Classroom towards Students' Learning Behaviors (2015) (3)
- Knowledge Maps: an Online Tool for Knowledge Mapping with Automated Feedback (2017) (3)
- An Automatic Scoring System for PDA Integrated Ecology Observation Worksheet (2010) (3)
- A Study of Metaindex Mechanisms for Selecting and Ranking Remote Search Engines (2007) (3)
- Paradigm Shifts in E-Learning: From Web-Based Learning to Context-Aware Ubiquitous Learning (2013) (3)
- Incorporating teacher intelligence into digital games: An expert system-guided self-regulated learning approach to promoting EFL students' performance in digital gaming contexts (2022) (3)
- Editorial: Shifting from Technology-Enhanced Learning to Technology-Transformed Learning - Best Papers Selected from the Conference APTEL 2010 (2011) (3)
- A Mobile-Assisted Peer Assessment Approach for Evidence-Based Nursing Education (2021) (3)
- Editorial: Technology Enhanced Learning: Moving Theory into Practice - Best Papers Selected from the Conference TELearn 2009 (2010) (3)
- Development of a mobile learning system for local culture courses based on a collaborative problem-posing strategy. (2012) (3)
- Technological solutions for promoting employees' knowledge levels and practical skills: An SVVR-based blended learning approach for professional training (2022) (3)
- Using PDA to Enhance Social Science Learning with Inquiry-based Strategies (2009) (3)
- Effects of interactively virtual reality on achievements and attitudes of pupils: a case study on a natural science course (2010) (3)
- Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020 (2022) (3)
- Optimization of a Cooperative Programming Learning System by Using a Constructivist Approach (2010) (3)
- An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance (2021) (2)
- Improving EFL students’ learning achievements and behaviors using a learning analytics-based e-book system (2020) (2)
- Impacts of interactions between peer assessment and learning styles on students’ mobile learning achievements and motivations in vocational design certification courses (2020) (2)
- A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students' learning performances and behaviors (2021) (2)
- Mobile Technology-Enhanced Learning (2015) (2)
- Modelling and exploiting taxonomic knowledge for developing mobile learning systems to enhance children's structural and functional categorization (2021) (2)
- Promoting students' artwork appreciation: An experiential learning-based virtual reality approach (2022) (2)
- Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses (2017) (2)
- University students' attitudes towards ubiquitous library-supported learning: an empirical investigation in the context of the Line@Library (2021) (2)
- A Minimal Perfect Hashing Approach for Mining Association Rules form Very large Databases (2002) (2)
- Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications (2021) (2)
- The role of hardiness in securities practitioners' web-based continuing learning: Internet self-efficacy as a mediator (2021) (2)
- Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control (2021) (2)
- The importance of choosing the right keywords for educational technology publications (2022) (2)
- Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education (2022) (2)
- College students' conceptions of u-learning (2009) (2)
- Analysing Research Trends of Mobile Learning with the Milky Way (2012) (2)
- The impacts of using interactive E-book on the learning effectiveness of English blank-filling cloze (2014) (2)
- Promoting Students’ Programming Logic and Problem-Solving Awareness With Precision Feedback: A Two-Tier Test-Based Online Programming Training Approach (2022) (2)
- Effects of Knowledge Construction Tools on Students' Learning Patterns in Collaborative Game-Based Learning Activities (2016) (2)
- Effects of a contextualised reflective mechanism-based augmented reality learning model on students’ scientific inquiry learning performances, behavioural patterns, and higher order thinking (2022) (2)
- Trends and issues of social annotation in education: A systematic review from 2000 to 2020 (2022) (2)
- Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data (2018) (2)
- Authorship practices in educational technology research (2022) (2)
- Fostering complex professional skills with interactive simulation technology: A virtual reality-based flipped learning approach (2022) (2)
- Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning (2022) (2)
- Open Science and Educational Technology Research (2021) (2)
- Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach (2015) (2)
- Effects of the use of interactive E-books by intensive care unit patients' family members: Anxiety, learning performances and perceptions (2019) (2)
- Empowering the collective reflection-based argumentation mapping strategy to enhance students' argumentative speaking (2022) (2)
- Did library learners benefit from m-learning strategies? Research-based evidence from a co-citation network analysis of the literature (2022) (2)
- An SNS-based model for finding collaborative partners (2017) (1)
- E-Learning and Innovative Education: Strategies for Adding Innovation and Value to Educational Research (2020) (1)
- A concept mapping-based self-regulated learning approach to promoting students’ learning achievement and self-regulation in STEM activities (2022) (1)
- Bibliometric analysis of core competencies associated nursing management publications. (2022) (1)
- Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020 (2022) (1)
- Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 2020 (2022) (1)
- Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach (2022) (1)
- A Computer-Assisted Collaborative Approach for Developing Enterprise e-Training Courses on the Internet (2009) (1)
- Facilitating learning by the visually impaired: development and usability evaluation of a specially designed ubiquitous library (2021) (1)
- Differences between LIS and non-LIS undergraduates' conceptions of smart libraries: a drawing analysis approach (2021) (1)
- A Learning Portfolio Management System for Analyzing Student Web-Based Problem-Solving Behaviors (2010) (1)
- An Integrated Contextual and Web-Based Problem-Solving Approach to Improving Students' Learning Achievements, Attitudes and Critical Thinking (2014) (1)
- Needs analysis-based design principles for constructing a context-aware English learning system (2021) (1)
- A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: Based on the Evidence of Mining Sequential Behavioral Patterns (2017) (1)
- Introduction to Adaptive Technologies and Augmented Realities (2019) (1)
- A structured reflection-based graphic organizer approach for professional training: A technology-supported AQSR approach (2022) (1)
- A problem posing-based practicing strategy for facilitating students’ computer programming skills in the team-based learning mode (2017) (1)
- A Computer-Assisted Approach for Conducting Information Technology Applied Instructions (2009) (1)
- Technology Acceptance Questionnaire (2014) (1)
- Definition, framework and research issues of smart learning environments - a context-aware ubiquitous learning perspective (2014) (1)
- Analysing reader behaviours in self-service library stations using a bibliomining approach (2020) (1)
- Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing" (2020) (1)
- The Application of Augmented Reality in English Vocabulary Learning for Elementary School Students (2016) (1)
- Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students’ information literacy, self-efficacy, and critical thinking awareness (2023) (1)
- AJET in 2021: Change, bibliometrics and future directions (2021) (1)
- Knowledge Maps: an Online Tool for Knowledge Mapping with Automated Feedback (2019) (1)
- Comparison of the effects of project-based computer programming activities between mathematics-gifted students and average students (2015) (1)
- Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a Context-Aware U-Learning Environment (2012) (1)
- Trends in education technology in higher education (2021) (1)
- I-Designer: a Computer-Assisted System for Conducting Information Technology Applied Instructions (2004) (1)
- Development of an Automatic Customer Service System on Computer Networks (2004) (1)
- Mindtools for Supporting Mobile-Learning Activities (2013) (0)
- Perceptions of Mobile Ubiquitous Learning Activity Questionnaire (2017) (0)
- Strategies and Research Issues of Mobile and Ubiquitous Learning (2013) (0)
- Issues and Challenges of Educational Technology Research in Asia (2012) (0)
- Effects of students using smartphones to receive different amount of L1 support for listening comprehension and vocabulary recall (2014) (0)
- Acknowledgment to reviewers (2004) (0)
- Research Trends in Artificial Intelligence-Associated Nursing Activities Based on a Review of Academic Studies Published From 2001 to 2020 (2022) (0)
- Learner-generated material: the effects of ubiquitous photography on foreign language speaking performance (2022) (0)
- Learners' Self-Regulation in an Interactive Response System-Aided Flipped Classroom (2017) (0)
- SCORM/IMS-based Standards for Describing Personal and Environmental Contexts in Ubiquitous Learning Environments (2007) (0)
- GIS-Integrated Learning System for Taiwan Local Cultures (2010) (0)
- Development of an interactive e-book for improving students' learning performance in law courses based on a fill-in-blank concept mapping approach (2015) (0)
- A Multi-stage Fuzzy-Grey Approach to Analyzing Software Development Cost (2005) (0)
- Effects of robot-assisted digital storytelling on hospitalized children’s communication during the COVID-19 pandemic (2023) (0)
- student web-searching behaviors (2007) (0)
- University librarians' perspectives on an importance-performance analysis of authentication system attributes and their attitudes towards authentication log visualization (2022) (0)
- Effects of a graphic organizer-based two-tier test approach on students' learning achievement and behaviors in spherical video-based virtual learning contexts (2023) (0)
- Effects of Technology-Supported Cross-cultural Communications on Learners’ Culture and Communication Competences (2022) (0)
- Decision-guided chatbots and cognitive styles in interdisciplinary learning (2023) (0)
- A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan (2022) (0)
- Development of a Peer Assessment System for Computer Skills Training based on a Knowledge Engineering Approach. (2010) (0)
- Improving information discernment skills: through a concept mapping-based information evaluating framework in a gamified learning context (2023) (0)
- Effects of ASQE-based learning on the information literacy, problem-solving and critical thinking of students with different growth mindsets (2022) (0)
- Engaging EFL students’ critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach (2023) (0)
- From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training (2019) (0)
- A context-aware ubiquitous learning environment for enhancing science inquiry ability of students via on-site device operating (2010) (0)
- Research trends and applications of technology-supported peer assessment: a review of selected journal publications from 2007 to 2016 (2019) (0)
- Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course (2021) (0)
- Learning Motivation Questionnaire--Modified (2014) (0)
- Transforming the classrooms: innovative digital game-based learning designs and applications (2014) (0)
- Development of an Inquiry-based Mobile Learning Environment for Local Culture Courses (2009) (0)
- A scholarly network of AI research with an information science focus: Global North and Global South perspectives (2022) (0)
- A cooperative computerized concept-mapping approach to improving students’ learning performance in web-based information-seeking activities (2014) (0)
- A virtual reality-based collaborative argument mapping approach in the EFL classroom (2023) (0)
- Trends of E-Book-Based English Language Learning: A Review of Journal Publications from 2010 to 2019 (2020) (0)
- An SNS-based model for finding collaborative partners (2015) (0)
- Development of a language learning system with an adaptive caption filtering mechanism on handheld devices (2012) (0)
- A Test Sheet Optimization Approach to Supporting Web-based Learning Diagnosis Using Group Testing Methods (2017) (0)
- Key to the Success of e-Learning Studies: Strategies of Finding Innovative Research Topics (2021) (0)
- Questionnaire of Learning Attitude (2017) (0)
- Development of a personalized educational computer game based on students’ learning styles (2012) (0)
- Message from CAUL 2006 Workshop Organizers (2006) (0)
- Flow Experience Measure (2015) (0)
- Roles and research issues of robots in education: A review of the 2011-2021 publications (2023) (0)
- Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach (2013) (0)
- Pedagogical Design Perspective of Digital Game-Based English Language Learning: An Analysis of Journal Publications From 2000 to 2021 (2022) (0)
- Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors (2022) (0)
- Effects of Decision Tree-based Online Gaming Framework on Students' Digital Citizenship Behaviors and Patterns (2023) (0)
- Game-Based Language Learning in Technological Contexts: An Integrated Systematic Review and Bibliometric Analysis (2023) (0)
- Differences between mobile learning environmental preferences of high school teachers and students in Taiwan: a structural equation model analysis (2016) (0)
- Effects of a Personalized Mobile-Assisted Language Learning System on EFL Learners' Perception and Cognitive Load. (2012) (0)
- Concept Effect Model: An Effective Approach to Developing Adaptive Hypermedia Systems (2007) (0)
- Critical research trends of mobile technology-supported English language learning: A review of the top 100 highly cited articles (2022) (0)
- A Data Mining Approach to Diagnosing Student Learning Problems in Science Courses (2016) (0)
- Effects and core design parameters of digital game-based language learning in the mobile era: A meta-analysis and systematic review (0)
- Dance Program Learning Motivation Scale (2016) (0)
- Investigation on Collaboration Competency of Elementary School Students in Ubiquitous Problem-Based Learning (2014) (0)
- Learning Attitude Questionnaire (2016) (0)
- Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account (2014) (0)
- Development of a Collaborative Learning System for Supporting Ubiquitous Contextual Learning Activities (2012) (0)
- A reading engagement-promoting strategy to facilitate EFL students' mobile learning achievement, behaviour and engagement (2022) (0)
- How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993–2020) (2022) (0)
- A concept mapping-based prediction-observation-explanation approach to promoting students’ flipped learning achievements and perceptions (2022) (0)
- Self-Efficacy Scale (2016) (0)
- Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity (2014) (0)
- Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics (2014) (0)
- Facilitating creativity, collaboration, and computational thinking in group website design: A concept mapping-based mobile flipped learning approach (0)
- A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement (2023) (0)
- Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review (2021) (0)
- Prior Health Care Knowledge Tests (2015) (0)
- A Goal-Oriented Reflection Strategy-Based Virtual Reality Approach to Promoting Students’ Learning Achievement, Motivation and Reflective Thinking (2023) (0)
- Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model (2023) (0)
- Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions (2023) (0)
- Learning Motivations of Online Peer Assessment Questionnaire (2017) (0)
- Development of the social metacognition inventory for online collaborative argumentation: construct validity and reliability (2023) (0)
- The effects of computer-supported self-regulation in science inquiry on learning outcomes, learning processes, and self-efficacy (2018) (0)
- Advancements and hot research topics of artificial intelligence in mobile learning: a review of journal publications from 1995 to 2019 (2021) (0)
- Seamless flipped learning: a mobile technology-enhanced flipped classroom with effective learning strategies (2015) (0)
- Effects of digital game-based STEM education on students’ learning achievement: a meta-analysis (2022) (0)
- A reflective cycle-based virtual reality approach to promoting students’ learning achievement, sense of presence, and higher-order thinking in professional training (2022) (0)
- Analysis of Web-Information Searching Behaviors of Taiwanese Students in Science Courses (2010) (0)
- Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach (2023) (0)
- A long-term experiment to investigate the relationships between high school students’ perceptions of mobile learning and peer interaction and higher-order thinking tendencies (2017) (0)
- An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design (2022) (0)
- The Effect of Integrating STS Strategy to Online Inquiry-Based Learning on Students' Learning Performance (2011) (0)
- Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors (2017) (0)
- Gothic Architecture Knowledge and Design Ability Test (2014) (0)
- Effects of Integrating a Situated Gaming Mechanism Into an Issue-Quest Flipped Learning Approach on Undergraduate Students' Learning Achievement and Motivation in Chinese Character Course (2017) (0)
- Effects of a Technology-Supported Decision, Reflection, and Interaction Approach on Nursing Students’ Learning Achievement and Self-Efficacy in Professional Training: A Pilot Study (2023) (0)
- Students' intentions and achievements in using open and closed network resources for web-based problem solving (2010) (0)
- Artificial intelligence-supported art education: a deep learning-based system for promoting university students’ artwork appreciation and painting outcomes (2022) (0)
- Navigation Support Mechanisms for Context-Aware Ubiquitous Learning Environments (2008) (0)
- An exploration-based SVVR approach to promote students’ chemistry learning effectiveness (2022) (0)
- An Investigation of Junior High School Students' Online Historical-Documents Reading Literacy (2014) (0)
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