H. Jaap Van Den Herik
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H. Jaap Van Den Herikcomputer-science Degrees
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Artificial Intelligence
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Computer Science
H. Jaap Van Den Herik's Degrees
- PhD Computer Science Leiden University
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(Suggest an Edit or Addition)H. Jaap Van Den Herik's Published Works
Number of citations in a given year to any of this author's works
Total number of citations to an author for the works they published in a given year. This highlights publication of the most important work(s) by the author
Published Works
- Progressive Strategies for Monte-Carlo Tree Search (2008) (452)
- The Village Voice (1993) (303)
- Games solved: Now and in the future (2002) (262)
- Parallel Monte-Carlo Tree Search (2008) (247)
- Proof-Number Search (1994) (202)
- Two Decades (1997) (131)
- Monte-Carlo strategies for computer Go (2006) (121)
- Single-Player Monte-Carlo Tree Search (2008) (117)
- Games as personality profiling tools (2011) (95)
- GO‐MOKU SOLVED BY NEW SEARCH TECHNIQUES (1996) (93)
- Computers and Games (2013) (89)
- Opponent Modelling and Commercial Games (2005) (82)
- Games, computers, and artificial intelligence (2002) (81)
- Rapid adaptation of video game AI (2008) (80)
- Rapid and Reliable Adaptation of Video Game AI (2009) (67)
- Computer analysis of Van Gogh's complementary colours (2007) (56)
- An Integrated View on Rules and Principles (1998) (54)
- Opponent modelling for case-based adaptive game AI (2009) (54)
- Replacement Schemes and Two-Level Tables (1996) (53)
- PsyOps: Personality assessment through gaming behavior (2013) (53)
- Incongruity-Based Adaptive Game Balancing (2009) (52)
- Solving Go on Small Boards (2003) (51)
- Potential Applications of Opponent-Model Search (1994) (51)
- A principled approach to developing legal knowledge systems (1999) (50)
- Discovering the Visual Signature of Painters (2000) (49)
- When small disjuncts abound, try lazy learning: A case study (1997) (46)
- SCAN: A Scalable Model of Attentional Selection (1997) (46)
- Cross-Entropy for Monte-Carlo Tree Search (2008) (45)
- Replacement Schemes for Transposition Tables (1994) (45)
- Games, Theory and Applications (2004) (44)
- Which games will survive (1990) (43)
- Quantifying individual player differences (2008) (42)
- Automatic extraction of brushstroke orientation from paintings (2008) (42)
- The Construction of an Omniscient Endgame Data Base (1985) (40)
- The Advantage of the Initiative (2000) (40)
- Local Move Prediction in Go (2002) (39)
- Proof-Number Search and Its Variants (2008) (38)
- A Watershed? (2006) (37)
- High Performance Organisations : the case of Financial Institutions in Uganda (2010) (35)
- Genetic Algorithms for Evolving Computer Chess Programs (2014) (34)
- Solving 8×8 Domineering (1999) (34)
- Legal Knowledge Based Systems (1999) (31)
- Reactive Agents and Perceptual Ambiguity (2005) (30)
- Modeling Recognition Memory Using the Similarity Structure of Natural Input (2006) (30)
- Auditing in Egypt: A study of the legal framework and professional standards (2005) (30)
- Improving multivariate Horner schemes with Monte Carlo tree search (2012) (29)
- Advances in computer chess 8 (1994) (29)
- Go-Moku and threat-space search (1993) (28)
- A knowledge-based approach to connect-four: The game is over: White to move wins! (1989) (27)
- AVIS: a connectionist-based framework for integrated auditory and visual information processing (2000) (27)
- Probabilistic opponent-model search (2001) (27)
- Fourth International Workshop on Integration of AI and OR techniques in Constraint Programming for Combinatorial Optimisation Problems (2002) (26)
- Wikipedia: Organisation from a Bottom-Up Approach (2006) (26)
- Extraversion in Games (2010) (26)
- Randomized Parallel Proof-Number Search (2009) (24)
- Interpretable Neural Networks with BP-SOM (1998) (24)
- Enhanced forward pruning (2005) (23)
- The ROC isometrics approach to construct reliable classifiers (2009) (23)
- Best Play in Fanorona Leads to Draw (2008) (23)
- Combining Local Search and Constraint Propagation to Find a Minimal Change Solution for a Dynamic CSP (2000) (23)
- Learning to score final positions in the game of Go (2005) (23)
- Dynamic Scripting with Team Coordination in Air Combat Simulation (2014) (23)
- Addressing NP-Complete Puzzles with Monte-Carlo Methods 1 (2008) (23)
- Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification (2013) (23)
- The Quad Heuristic in Lines of Action (2001) (22)
- Automatic Rule Ordering for Dynamic Scripting (2007) (21)
- A solution to the GHI problem for best-first search (1998) (21)
- Auditing in Egypt: A study of challenges, problems, and possibility of an automatic formulation of the auditor's report (2005) (20)
- The Relative History Heuristic (2004) (20)
- Towards Patient-Related Information Needs (2005) (20)
- Computers and Games (1999) (19)
- Monte-Carlo Proof-Number Search for Computer Go (2006) (19)
- Play style: Showing your age (2013) (18)
- Learning to predict life and death from Go game records (2005) (17)
- Authentic: Computerized Brushstroke Analysis (2005) (17)
- Databases in Awari (1991) (16)
- PDS-PN: A New Proof-Number Search Algorithm (2002) (16)
- Adaptive Gaze Control for Object Detection (2011) (16)
- Opponent-model search (1993) (15)
- Context-based object detection in still images (2006) (15)
- Multi-agent Learning Dynamics: A Survey (2007) (15)
- Selecting evaluation functions in Opponent-Model search (2005) (15)
- A Six-Men-Endgame Database: KRP(a2)KbBP(a3) (1987) (15)
- A situated model for sensory-motor coordination in gaze control (2006) (14)
- Intelligible neural networks with BP-SOM (1997) (14)
- Semantic annotation of natural history collections (2019) (14)
- Macroscopic analysis of robot foraging behaviour (2004) (14)
- Past Our Prime: A Study of Age and Play Style Development in Battlefield 3 (2015) (13)
- Evolution of Visual Resolution Constrained by a Trade-off (2001) (13)
- Learning Time Allocation Using Neural Networks (2000) (13)
- A Data Base on Data Bases (1986) (13)
- Computers and Games, 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings (2008) (13)
- Robust Feedforward Processing in Synfire Chains (1996) (13)
- Move Ordering Using Neural Networks (2001) (13)
- Information in transposition tables (1997) (13)
- Secrets of Rook Endings (1993) (13)
- Rapid Adaptation of Air Combat Behaviour (2016) (13)
- Simulating human grandmasters: evolution and coevolution of evaluation functions (2009) (12)
- Air Quality Forecast through Integrated Data Assimilation and Machine Learning (2019) (12)
- Increasing the managerial capabilities in Indonesian garment manufacturing (2010) (12)
- Thoughts on the application of opponent-model search (1994) (12)
- Learning to Estimate Potential Territory in the Game of Go (2004) (12)
- Grouping Nodes for Monte-Carlo Tree Search (2007) (12)
- An effective two-level proof-number search algorithm (2004) (12)
- Approaches to find a near-minimal change solution for Dynamic CSPs (2002) (11)
- Transfer Learning of Air Combat Behavior (2015) (11)
- Agent support in medical information retrieval (2005) (11)
- A Context-Based Model of Attention (2004) (11)
- Temporal Difference Learning and the Neural MoveMap Heuristic in the Game of Lines of Action (2002) (11)
- The Natural Input Memory Model (2005) (10)
- Avoiding Overfitting with BP-SOM (1997) (10)
- Admissibility in opponent-model search (2003) (10)
- Keeping Plan Execution Healthy (2005) (10)
- Investigations with Monte Carlo Tree Search for Finding Better Multivariate Horner Schemes (2013) (10)
- Source of Inspiration (1996) (10)
- Understanding the Artificial (2011) (10)
- Information retrieval by metabrowsing (2004) (10)
- Rewarding Air Combat Behavior in Training Simulations (2015) (9)
- When will a Computer Write the Auditor's Report? (2005) (9)
- Learning with Whom to Communicate Using Relational Reinforcement Learning (2009) (9)
- Scaling Monte Carlo Tree Search on Intel Xeon Phi (2015) (9)
- Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors (2015) (9)
- The design of a parallel knowledge-based optical-character recognition system (1988) (8)
- Speech Emotion Recognition Using Voiced Segment Selection Algorithm (2016) (8)
- New generations (2021) (8)
- HEPGAME and the Simplification of Expressions (2014) (8)
- A knowledge-based approach to connect-four: The game is solved! (1989) (8)
- A Critical Assessment Of The High-Performance Framework In The Ugandan Finance Sector (2013) (8)
- Perfect Knowledge Revisited (1990) (7)
- Knowledge criteria for the evaluation of legal beliefs (1999) (7)
- A Lock-free Algorithm for Parallel MCTS (2018) (7)
- Building a Game to Build Competencies (2017) (7)
- Why Local Search Excels in Expression Simplification (2014) (7)
- Towards patient-related information needs (2007) (7)
- The Neural MoveMap Heuristic in Chess (2002) (7)
- Behavioural Aspects of Combining Backpropagation Learning and Self-organizing Maps (1997) (6)
- Avoiding Literature Overload in the Medical Domain (2006) (6)
- Imputation Methods Outperform Missing-Indicator for Data Missing Completely at Random (2019) (6)
- Building Customer Loyalty among SMEs in Uganda: The Role of Customer Satisfaction, Trust, and Commitment (2014) (6)
- It ain't necessarily so (2001) (6)
- Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi (2014) (6)
- Information Retrieval in Medicine: The Visual and the Invisible (Information Retrieval im Gesundheitswesen: Das Visuelle und das Unsichtbare) (2006) (6)
- An Analysis of Virtual Loss in Parallel MCTS (2017) (6)
- An Evaluation Function for Lines of Action (2003) (6)
- Combining Proof-Number Search with Alpha-Beta Search (2001) (6)
- MIA: A World Champion LOA Program (2006) (6)
- Can e-management improve the Indonesian SMEs? (2012) (6)
- Reducing the Seesaw Effect with Deep Proof-Number Search (2015) (6)
- A Speculative Strategy (1998) (5)
- Solving Ponnuki-Go on Small Boards (2002) (5)
- A Method for Conceptualising Legal Domains. An Example from the Dutch Unemployment Benefits Act (1997) (5)
- A Task-Based Hyperindex for Legal Databases (1996) (5)
- Gains and risks of OM search (1997) (5)
- Dimensionality Reduction : AComparative Review (2008) (5)
- Probability based Proof Number Search (2019) (5)
- Improving Air-to-Air Combat Behavior through Transparent Machine Learning (2014) (5)
- A Gauge of Endgames (1985) (5)
- A CBR Inspired Approach to Rapid and Reliable Adaption of Video Game Al (2011) (4)
- The Drosophila Revisited (2010) (4)
- Elementary Theory Improved, A Conjecture Refuted (1985) (4)
- Computer Producing a "Fair" Auditor's Report (2009) (4)
- Back to Fifty (1993) (4)
- Thompson: All about five men (1992) (4)
- Omniscience, the rulegiver (1986) (4)
- A Unifying Version-Space Representation (2004) (4)
- Methods for Repair Based Scheduling (2002) (4)
- Complexity Starts at Five (1987) (4)
- Applying Preference Biases to Conjunctive and Disjunctive Version Spaces (2000) (4)
- Complex games and palm computers (2002) (4)
- Structured Parallel Programming for Monte Carlo Tree Search (2017) (4)
- The Gating Lattice: A Neural Substrate for Dynamic Gating (1993) (4)
- Egyptian auditing investigated: diagnoses and remedies (2012) (4)
- A New Perspective on Business Incubators (2016) (4)
- Auditing in Egypt: Diagnoses and remedies by two groups (2006) (4)
- Relationship Marketing: The Mediating Role of Customer Experiences (2011) (4)
- Strategy in chess endgames (1983) (4)
- Brain and Brawn (2000) (4)
- Comparing Voluntary and Mandatory Gameplay (2016) (4)
- How to keep plan execution healthy (2005) (4)
- A Reply to R. Sattler's Remarks on the KRP(a2)KbBP(a3) Database (1988) (4)
- Speech Emotion Recognition with Log-Gabor Filters (2016) (4)
- Thompson: Quintets with Variations (1993) (4)
- A Tutoring System for Commercial Games (2005) (4)
- Proceedings of the First International Conference on Computers and Games (1998) (4)
- The evolution of research aims (1991) (4)
- Centralized Versus Decentralized Team Coordination Using Dynamic Scripting (2014) (4)
- Connecting Sciences (2013) (4)
- Toward a Visual Cognitive System Using Active Top-Down Saccadic Control (2008) (4)
- Verifying and Codifying Strategies in the KNNKP(h) Endgame (1989) (3)
- Towards Automatic Formulation of a Physician's Information Needs (2005) (3)
- Two Learning Algorithms for Forward Pruning (2003) (3)
- WCSC 2017: The 7th World Chess Software Championship (2018) (3)
- Representation of Experts' Knowledge in a Subdomain of Chess Intelligence (1983) (3)
- Games, theory and practice (2004) (3)
- Modeling Visual Classification using Bottom-up and Top-down Fixation Selection (2007) (3)
- Strategies anticipating a difference in search depth using opponent-model search (2001) (3)
- A Database as a Second (1992) (3)
- Separated modelling of user-system-cooperation (1991) (3)
- Games in AI Research (2000) (3)
- Opponent-Model Search in Bao: Conditions for a Successful Application (2003) (3)
- Voluntary Play in Serious Games (2015) (3)
- An expert system approach for the objective interpretation of Thallium-201 scintigrams (1990) (3)
- Developments Towards an Expert System for the Quantitative Analysis of Thallium-201 Scintigrams (1988) (3)
- Planning a Strategy in Chess (1998) (3)
- Thompson's New Data-Base Results (1986) (3)
- Plagiarism in game programming competitions (2014) (3)
- Computer Checks on Human Analyses of the KRKB Endgame (1988) (3)
- From Handwritten Manuscripts to Linked Data (2018) (3)
- Density-Based Anomaly Detection in the Maritime Domain (2013) (3)
- Experimental Evaluation of Train and Test Split Strategies in Link Prediction (2020) (3)
- Probabilistic Opponent-Model Search in Bao (2004) (3)
- Pipeline Pattern for Parallel MCTS (2018) (3)
- Learning in Lines of Action (2002) (3)
- A Data-Driven Supply-Side Approach for Measuring Cross-Border Internet Purchases (2018) (3)
- Achieving Globalization by Knowledge-Intensive Systems (2011) (3)
- Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers (2010) (3)
- A Methodology for maintaining collective motivational attitudes during teamwork (1998) (3)
- A Bayesian Approach for Accurate Classification-Based Aggregates (2019) (3)
- Monte-Carlo proof-number search (2007) (3)
- Programming a computer to play and solve Ponnuki-Go (2002) (3)
- Search-independent forward pruning (2001) (3)
- A data‐driven supply‐side approach for estimating cross‐border Internet purchases within the European Union (2019) (3)
- Designing robotic metamorphosis (2010) (3)
- Activity-Conserving Dynamics for Neural Networks (1993) (3)
- Computer chess: From idea to DeepMind (2019) (3)
- Toward parallel intelligent simulation (1989) (3)
- Curiosity-driven research (2005) (3)
- Designing Robot Metamorphosis (2010) (3)
- Modelling uncertainty in ESATS by classification inference: An expert system for the analysis of thallium-201 scintigrams (1988) (3)
- Paintings and writings in the hands of scientists (2007) (3)
- Improving organisational performance through knowledge management: The case of financial institutions in Uganda (2011) (3)
- Computational Interpretation of Dupont Model: Cases of Indonesian SMEs Garment Manufacturers (2011) (3)
- Fanorona is a Draw (2007) (2)
- Geschilbeslechting door crowdsourcing (2012) (2)
- Spatio-chromatic Features for Image Recognition (1998) (2)
- The interpretation of rules: Editorial (2006) (2)
- Back to fifty: Editorial (1993) (2)
- Proceedings of the 12th international conference on Advances in Computer Games (2006) (2)
- The design and validation of a knowledge-based system for the auditor’s report (2006) (2)
- WCSC 2019: The 9th World Chess Software Championship (2020) (2)
- The KBBKN Statistics: New Data from Ken Thompson (1987) (2)
- Towards a control-independent representation of legal knowledge (1994) (2)
- WSCC 2019: The World Speed Chess Championship (2020) (2)
- Depth-based detection with region comparison features (2016) (2)
- The 16th Olympiad (2012) (2)
- Fair Tree Classifier using Strong Demographic Parity (2021) (2)
- The World Chess Team Championship man vs. machine (Bilbao, Spain, October 6-9, 2004) (2004) (2)
- Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer Science) (2007) (2)
- Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers (2006) (2)
- Understanding Behavioral Patterns in Truck Co-driving Networks (2018) (2)
- Accuracy versus speed in context-based object detection (2007) (2)
- Which blocks world is the blocks world (1994) (2)
- Artificial Intelligence: Methodology, Systems, and Applications, AIMSA, LNAI 1904 (2000) (2)
- Table of Contents / Editorial (2003) (2)
- Solving Markov Decision Networks using Incremental Pruning (1998) (2)
- Goal-directed search in chess endgames (1988) (2)
- The Relation Between Support by Business Incubators and Performance of NTBFs (2018) (2)
- HOW INDONESIAN SME GARMENT MANUFACTURERS SURVIVE (2011) (2)
- Een crowdsourcing model voor eBay (2012) (2)
- An Interview with Richard D. Greenblatt (1992) (2)
- Karpov Amends Timman's Analysis (1988) (2)
- SequaPro: A Tool for Semi-Qualitative Decision Making (2001) (2)
- How to validate a legal knowledge-based system (1990) (2)
- What is Original? (2011) (2)
- How to mate (1994) (2)
- Mood Indigo (1995) (2)
- WCCC 2016: The 22nd World Computer Chess Championship (2017) (2)
- The Brain and Mind Sports Olympiad (2013) (2)
- One-Sided Instance-Based Boundary Sets (2004) (2)
- WCCC 2019: The 25th World Computer Chess Championship (2020) (2)
- The Effectiveness of Finance Mobilization by Business Incubators on the Performance of NTBFs (2018) (2)
- Legal knowledge based systems: JURIX '95: Telecommunication and AI & law: [Proceedings of the eighth JURIX conference, held on November 30, and December 1, 1995 in Maastricht, organized by The Foundation for Legal Knowledge Systems (JURIX)] (1995) (2)
- Champ meets Champ (1989) (2)
- Nonparametric Bayesian Line Detection - Towards Proper Priors for Robotic Computer Vision (2016) (2)
- Cooperative strategies for pair playing (1997) (2)
- Sensory-Motor Coordination in Gaze Control (2005) (2)
- A Moderating Role of Absorptive Capacity within Incubation Support (2020) (2)
- The Fifth Computer Olympiad (2000) (2)
- WCCC 2018: The 24th World Computer Chess Championship (2019) (2)
- Understanding Dynamics of Truck Co-Driving Networks (2019) (2)
- Rhythms and Robot Relations (2009) (2)
- The Brain and Mind Sports Computer Olympiad (Part 2) (2013) (1)
- A Note on KBBK (1986) (1)
- The Beckoning Horizon (1985) (1)
- The 16th Computer Olympiad (Part 2) (2012) (1)
- More Truth on KBBK Database Results (1987) (1)
- Making Sense of Illustrated Handwritten Archives (2016) (1)
- Roycroft’s 5-man chess endgame series (1986) (1)
- Similarity Pruning in PrOM Search (2006) (1)
- Enhancing recognition systems through an integrated processing of visual and audio information (1998) (1)
- A game-tree model including an opponent model (1996) (1)
- WCSC 2018: The 8th World Chess Software Championship (2019) (1)
- The 1999 Timman lecture: The hand of the master: An analysis of the visual signature of painters (1999) (1)
- Interuniversity innovation in knowledge technology education (1998) (1)
- Towards a classification of games using computer analyses (2000) (1)
- VAS: Quantifying a Qualitative Network. (1999) (1)
- Simulation of the parallel knowledge-based system Hydra (1986) (1)
- Models and agents (2001) (1)
- Who Should Participate? (1990) (1)
- Generalising Boundary Sets (2001) (1)
- Elusive Truths (1986) (1)
- The 11th Game Programming Workshop in Japan 2006 (2006) (1)
- Suitability of High Performance Organisation Framework to Financial Institutions (2017) (1)
- Rank Discrimination (1989) (1)
- Time to Evaluate (1994) (1)
- Early retirement: Editorial (1997) (1)
- Learning connectedness in binary images (2001) (1)
- Transfer Learning by Inductive Logic Programming (2015) (1)
- Modelling a mobile robot with timed Petri Nets (1988) (1)
- The 7th World Computer-Chess Championship Report on the Tournament (1992) (1)
- Scaling effects with greedy and lazy machine-learning algorithms (1995) (1)
- WCCC 2017: The 23rd World Computer Chess Championship (2018) (1)
- Attentional Scanning (1994) (1)
- Playing for Matches? (1989) (1)
- Lithidion: An Awari-playing program (1990) (1)
- Information retrieval by metabrowsing: Research Articles (2004) (1)
- Legal knowledge based systems: Information technology and law: JURIX '92 Conference The Hague: [Proceedings of the fifth international conference of the Foundation for Legal Knowledge Systems (JURIX) held in The Hague on December 17, 1992] (1992) (1)
- The 8th Computers and Games Conference (2013) (1)
- New Version-Space Representations for Efficient Instance Retraction (2002) (1)
- The Idea of Obligation, or: How to Interpret O(p)? (1995) (1)
- Innovation and Big Data (2016) (1)
- Can a KIS Overcome Resource Scarcity (2011) (1)
- Further developments in efficient instance retraction (2002) (1)
- Adaptable Boundary Sets (2002) (1)
- Automated Semantic Annotation of Species Names in Handwritten Texts (2019) (1)
- A New Method for Parallel Monte Carlo Tree Search (2016) (1)
- Johansen vs. Deep Thought II: A Correction (1991) (1)
- Rapidly Adapting Game AI (2008) (1)
- Rapid adaption of video game AI (Extended version) (2008) (1)
- Intrusion detection by a dynamic length rule (2013) (1)
- The beckoning horizon: Editorial (1985) (1)
- From Chess Moves to Legal Decisions : A Position Statement (1997) (1)
- Geloof in computers (2009) (1)
- MIRA: A Medical Information Retrieval Agent (2003) (1)
- Ensemble UCT Needs High Exploitation (2015) (1)
- Legal knowledge based systems (2016) (1)
- The eXPose Approach to Crosslier Detection (2021) (1)
- Open Source has a Price (2011) (1)
- Large-scale zero-shot learning in the wild: Classifying zoological illustrations (2021) (1)
- Avoiding Over tting with BP-SOMTon (1997) (1)
- Digital Analysis of Beautiful Facial Expressions (2016) (1)
- WSCC 2018: The World Speed Computer Chess Championship (2018) (1)
- Call for Papers Advances in Computer Chess 9 Conference (1998) (1)
- Metabrowsing as an information retrieval tool (2002) (1)
- Some realized breakthroughs: Editorial (2007) (1)
- Investigating Probabilistic Opponent-Model Search (2000) (1)
- Omniscience in Lithidion (1991) (1)
- Papers from CG 1998 - Foreword (2001) (1)
- Opponent Models in Games (2004) (1)
- Chess Grandmasters Versus Chess Computers (1986) (1)
- The interpretation of financial analysis in Indonesia : Challenges and possibilities of a knowledge-based system (2010) (1)
- Grouping nodes for Monte-Carlo Go (2007) (1)
- WCSC 2016: The 6th World Chess Software Championship (2017) (1)
- The Sacrifice Move (2005) (1)
- Deep df-pn and Its Efficient Implementations (2017) (1)
- Computer science and AI in Maastricht (1999) (1)
- AUTONOMOUS CONTROL OF SELECTIVE ATTENTION: SCAN ARCHITECTURES (1991) (1)
- Corrections and Substantiations to KBNK (1987) (1)
- The Innovated Art of Chess Analysis (2000) (1)
- Educating youngsters in the formulation of the auditor's opinion: A practical flowcharts approach (2009) (1)
- Calling All Mates (1985) (1)
- By any other name: Editorial (1988) (1)
- Further to "Computers, Chess, and Cognition" (1991) (0)
- Techniques for Decisionmaking in the LWI-domain (INDEK-project, phase 3) (1998) (0)
- Mens versus machine (1982) (0)
- Logic and gambling (1999) (0)
- To the Test Bed, with Love (1991) (0)
- A Eulogy for Bob Herschberg (1998) (0)
- Congratulations (2016) (0)
- Aims and games: Editorial (2004) (0)
- The 2005 SKBS prize (2005) (0)
- Knowledge Bases Systems, Jurix 1996 (1996) (0)
- Control mechanisms in the parallel knowledge-based system HYDRA (1986) (0)
- Konrad Zuse: An Obituary (1996) (0)
- Syllabification using expert rules (1993) (0)
- The Way to e-humanities is full of words (2009) (0)
- Computers and Games : 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers (2011) (0)
- Adaptivity and Ph.D. Theses (2011) (0)
- The impact of related theses (1998) (0)
- Playing for matches?: Editorial (1989) (0)
- The World Computer Speed Chess Championship 2015 (2015) (0)
- Science, competition, and business: Editorial (2001) (0)
- Farewell to the Turing Test? (2010) (0)
- Micro’s in Stockholm (1982) (0)
- SKBS: Stichting Knowledge Based Systems (1994) (0)
- The Sixty-Four-Square Hegel (1989) (0)
- Welcome to a computer-games minded Maastricht (2002) (0)
- Treacherous Terabytes: Editorial (1993) (0)
- NOC*NSF: mining training data (2003) (0)
- Obituary D. Champernowne (2000) (0)
- Count your blessings: Editorial (1987) (0)
- The 19th World Computer-Chess Championship (2011) (0)
- Hope progressing?: Editorial (1985) (0)
- Two Strategic Shortcomings in Chess Programs (1999) (0)
- Advances in Computer Games (2017) (0)
- Reading Images for the Cultural Heritage - RICH (2005) (0)
- Twelve Chessters against Twelve Dutchies (1989) (0)
- Korchnoi Defeats Nuchess in Half a Jiffy (1984) (0)
- Mikhail Moiseivich Botvinnik: An Obituary (1995) (0)
- Counting Ph.D.s. (1997) (0)
- A wealth of theses (2003) (0)
- A Fine for Speeding (1994) (0)
- The future of games: Editorial (2004) (0)
- By the Waters of Cologne (1986) (0)
- Review of the book Computers, chess, and cognition, T.A. Marsland, J. Schaeffer, 1990, 3540974156 (1992) (0)
- Model education: model controled education, a step to abstract thinking, especially for girls (2000) (0)
- The end of an era: Editorial (2005) (0)
- Brand, geen profeet, maar professor (1995) (0)
- Botvinnik in Delft (1985) (0)
- Representing normative sentences in norm frames (1995) (0)
- The advantages of e-documents for educational portals (2004) (0)
- Equal at last: Editorial (1992) (0)
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