Hans‐peter Seidel
#85,089
Most Influential Person Now
Hans‐peter Seidel's AcademicInfluence.com Rankings
Hans‐peter Seidelcomputer-science Degrees
Computer Science
#2851
World Rank
#2983
Historical Rank
Computer Graphics
#58
World Rank
#60
Historical Rank
Database
#456
World Rank
#478
Historical Rank
Download Badge
Computer Science
Why Is Hans‐peter Seidel Influential?
(Suggest an Edit or Addition)Hans‐peter Seidel's Published Works
Published Works
- Laplacian surface editing (2004) (1186)
- Interactive multi-resolution modeling on arbitrary meshes (1998) (789)
- VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera (2017) (771)
- Free-viewpoint video of human actors (2003) (738)
- Multi-level partition of unity implicits (2003) (735)
- Performance capture from sparse multi-view video (2008) (662)
- Feature sensitive surface extraction from volume data (2001) (574)
- Ridge-valley lines on meshes via implicit surface fitting (2004) (452)
- Motion capture using joint skeleton tracking and surface estimation (2009) (438)
- A Statistical Model of Human Pose and Body Shape (2009) (433)
- Image-based reconstruction of spatial appearance and geometric detail (2003) (368)
- A data-driven approach for real-time full body pose reconstruction from a depth camera (2011) (333)
- Differential coordinates for interactive mesh editing (2004) (313)
- Realistic, hardware-accelerated shading and lighting (1999) (292)
- Dynamic range independent image quality assessment (2008) (285)
- MovieReshape: tracking and reshaping of humans in videos (2010) (274)
- Stackless KD‐Tree Traversal for High Performance GPU Ray Tracing (2007) (274)
- A perceptual framework for contrast processing of high dynamic range images (2005) (274)
- Predicting visible differences in high dynamic range images: model and its calibration (2005) (272)
- Imperfect shadow maps for efficient computation of indirect illumination (2008) (269)
- Optimization and Filtering for Human Motion Capture (2010) (268)
- StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images (2020) (268)
- Multi-level partition of unity implicits (2003) (258)
- An efficient construction of reduced deformable objects (2013) (257)
- Real-time lens blur effects and focus control (2010) (252)
- Approximating dynamic global illumination in image space (2009) (249)
- Construction and animation of anatomically based human hand models (2003) (242)
- A multi-scale approach to 3D scattered data interpolation with compactly supported basis functions (2003) (240)
- Gesture modeling and animation based on a probabilistic re-creation of speaker style (2008) (238)
- A Shrink Wrapping Approach to Remeshing Polygonal Surfaces (1999) (231)
- A General Framework for Mesh Decimation (1998) (228)
- Pattern-aware Deformation Using Sliding Dockers (2011) (228)
- Head shop: generating animated head models with anatomical structure (2002) (228)
- Real-time generation of continuous levels of detail for height fields (1998) (224)
- Harmonic Guidance for Surface Deformation (2005) (222)
- Fast articulated motion tracking using a sums of Gaussians body model (2011) (219)
- A connection between partial symmetry and inverse procedural modeling (2010) (217)
- Markerless Motion Capture with unsynchronized moving cameras (2009) (215)
- Exchanging Faces in Images (2004) (212)
- Perception-motivated high dynamic range video encoding (2004) (209)
- Vector field based shape deformations (2006) (205)
- Motion reconstruction using sparse accelerometer data (2011) (204)
- Time-resolved 3d capture of non-stationary gas flows (2008) (202)
- Saddle connectors - an approach to visualizing the topological skeleton of complex 3D vector fields (2003) (197)
- Fast and robust detection of crest lines on meshes (2005) (197)
- Animating deformable objects using sparse spacetime constraints (2014) (197)
- Backward compatible high dynamic range MPEG video compression (2006) (196)
- A statistical method for robust 3D surface reconstruction from sparse data (2004) (195)
- Perceptual evaluation of tone mapping operators with real-world scenes (2005) (190)
- Image-Based Reconstruction of Spatially Varying Materials (2001) (189)
- MonoPerfCap: Human Performance Capture from Monocular Video (2017) (187)
- Optimal HDR reconstruction with linear digital cameras (2010) (186)
- Extending quality metrics to full luminance range images (2008) (184)
- Realtime Ray Tracing on GPU with BVH-based Packet Traversal (2007) (182)
- Geometry-based Muscle Modeling for Facial Animation (2001) (180)
- Feature Flow Fields (2003) (177)
- Mesh scissoring with minima rule and part salience (2005) (174)
- Fast parallel surface and solid voxelization on GPUs (2010) (173)
- DISCO: acquisition of translucent objects (2004) (161)
- View-independent environment maps (1998) (160)
- Lightweight binocular facial performance capture under uncontrolled lighting (2012) (158)
- Image Compression with Anisotropic Diffusion (2008) (155)
- Polarization and Phase-Shifting for 3D Scanning of Translucent Objects (2007) (153)
- Unified Approach to Prefiltered Environment Maps (2000) (151)
- Estimating Crossing Fibers: A Tensor Decomposition Approach (2008) (151)
- Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity (2000) (151)
- Markerless motion capture of interacting characters using multi-view image segmentation (2011) (150)
- A Silhouette-Based Algorithm for Texture Registration and Stitching (2001) (149)
- Blossoming begets B -spline bases built better by B -patches (1992) (148)
- Automated texture registration and stitching for real world models (2000) (147)
- Directed Edges - A Scalable Representation for Triangle Meshes (1998) (147)
- Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data (2009) (147)
- A perceptual model for disparity (2011) (147)
- 3D-modeling by ortho-image generation from image sequences (2008) (145)
- Robust filtering of noisy scattered point data (2005) (143)
- Acquisition and analysis of bispectral bidirectional reflectance and reradiation distribution functions (2010) (142)
- Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture (2007) (142)
- Multisensor-fusion for 3D full-body human motion capture (2010) (141)
- FreeDrawer: a free-form sketching system on the responsive workbench (2001) (141)
- Automatic Conversion of Mesh Animations into Skeleton‐based Animations (2008) (140)
- A fast and simple stretch-minimizing mesh parameterization (2004) (135)
- Real-time, all-frequency shadows in dynamic scenes (2008) (135)
- Mesostructure from Specularity (2006) (133)
- Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos (2012) (133)
- Extraction of feature lines on triangulated surfaces using morphological operators (2000) (132)
- XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera (2020) (132)
- Reanimating the dead: reconstruction of expressive faces from skull data (2003) (131)
- Motion-aware temporal coherence for video resizing (2009) (130)
- Complementary Optic Flow (2009) (130)
- Micro-rendering for scalable, parallel final gathering (2009) (130)
- Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation (2013) (129)
- Multilinear pose and body shape estimation of dressed subjects from image sets (2010) (129)
- 3D scattered data approximation with adaptive compactly supported radial basis functions (2004) (128)
- VNect (2017) (127)
- Perception-guided global illumination solution for animation rendering (2001) (124)
- Isometric registration of ambiguous and partial data (2009) (124)
- Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data (2006) (123)
- Design and volume optimization of space structures (2017) (122)
- Efficient and robust annotation of motion capture data (2009) (121)
- Deep Shading: Convolutional Neural Networks for Screen Space Shading (2016) (121)
- 3D acquisition of mirroring objects using striped patterns (2005) (120)
- Illuminating micro geometry based on precomputed visibility (2000) (118)
- Video-based characters: creating new human performances from a multi-view video database (2011) (118)
- Mesh Smoothing by Adaptive and Anisotropic Gaussian Filter Applied to Mesh Normals (2002) (117)
- PIE: Portrait Image Embedding for Semantic Control (2020) (116)
- Image restoration using multiresolution texture synthesis and image inpainting (2003) (115)
- 3D scattered data interpolation and approximation with multilevel compactly supported RBFs (2005) (115)
- Interactive by-example design of artistic packing layouts (2013) (115)
- Visible difference predicator for high dynamic range images (2004) (114)
- FML: Face Model Learning From Videos (2018) (114)
- Convolution Shadow Maps (2007) (111)
- Applications of pixel textures in visualization and realistic image synthesis (1999) (111)
- Mixed feelings: expression of non-basic emotions in a muscle-based talking head (2005) (110)
- Feature sensitive mesh segmentation with mean shift (2005) (110)
- Relighting objects from image collections (2009) (108)
- Lightness Perception in Tone Reproduction for High Dynamic Range Images (2005) (108)
- Symmetry Detection Using Feature Lines (2009) (108)
- Mesh segmentation driven by Gaussian curvature (2005) (108)
- Hardware-Accelerated Visual Hull Reconstruction and Rendering (2003) (107)
- Estimating body shape of dressed humans (2009) (106)
- Experiences with Streaming Construction of SAH KD-Trees (2006) (105)
- EgoCap: egocentric marker-less motion capture with two fisheye cameras (2016) (104)
- XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera (2019) (104)
- Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker (2013) (104)
- Video quality assessment for computer graphics applications (2010) (103)
- General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues (2016) (102)
- Dense correspondence finding for parametrization-free animation reconstruction from video (2008) (102)
- Prediction of Individual Non‐Linear Aging Trajectories of Faces (2007) (101)
- Intelligent mesh scissoring using 3D snakes (2004) (101)
- Eikonal rendering: efficient light transport in refractive objects (2007) (101)
- Exploring Shape Variations by 3D‐Model Decomposition and Part‐based Recombination (2012) (100)
- Using growing cell structures for surface reconstruction (2003) (100)
- Shading-based dynamic shape refinement from multi-view video under general illumination (2011) (99)
- Fluorescent immersion range scanning (2008) (98)
- Smoothing by Example: Mesh Denoising by Averaging with Similarity-Based Weights (2006) (97)
- Animation cartography—intrinsic reconstruction of shape and motion (2012) (97)
- Fitting a Morphable Model to 3D Scans of Faces (2007) (96)
- A reconfigurable camera add-on for high dynamic range, multispectral, polarization, and light-field imaging (2013) (95)
- Outdoor human motion capture using inverse kinematics and von mises-fisher sampling (2011) (95)
- Automatic photo-to-terrain alignment for the annotation of mountain pictures (2011) (95)
- High‐speed Marching Cubes using HistoPyramids (2008) (95)
- Real-Time Body Tracking with One Depth Camera and Inertial Sensors (2013) (94)
- Visualization with stylized line primitives (2005) (94)
- Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-World Flow Experiments (2008) (94)
- Path Line Attributes - an Information Visualization Approach to Analyzing the Dynamic Behavior of 3D Time-Dependent Flow Fields (2009) (93)
- Modulated phase-shifting for 3D scanning (2008) (93)
- Enhancement of Bright Video Features for HDR Displays (2008) (92)
- Interactive rendering of translucent objects (2002) (92)
- Faster isosurface ray tracing using implicit KD-trees (2005) (92)
- Efficient Cloth Modeling and Rendering (2001) (90)
- Computer‐Suggested Facial Makeup (2011) (90)
- Multiresolution hierarchies on unstructured triangle meshes (1999) (89)
- Normal based estimation of the curvature tensor for triangular meshes (2004) (89)
- High dynamic range imaging pipeline: perception-motivated representation of visual content (2007) (89)
- Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera (2018) (89)
- Topological methods for 2D time-dependent vector fields based on stream lines and path lines (2005) (89)
- Interactive Global Illumination using Selective Photon Tracing (2002) (89)
- Exponential shadow maps (2008) (89)
- An Edge-Bundling Layout for Interactive Parallel Coordinates (2014) (88)
- Combining 2D feature tracking and volume reconstruction for online video-based human motion capture (2002) (88)
- Spherical barycentric coordinates (2006) (87)
- Free-form skeleton-driven mesh deformations (2003) (87)
- High Accuracy Optical Flow Serves 3-D Pose Tracking: Exploiting Contour and Flow Based Constraints (2006) (86)
- Predictive point-cloud compression (2005) (86)
- LIME: Live Intrinsic Material Estimation (2018) (86)
- Boundary switch connectors for topological visualization of complex 3D vector fields (2004) (85)
- An algebraic model for parameterized shape editing (2012) (84)
- Pitching a baseball: tracking high-speed motion with multi-exposure images (2004) (84)
- Perceptual effects in real-time tone mapping (2005) (83)
- Perceptual evaluation of tone mapping operators (2003) (83)
- Towards PDE-Based Image Compression (2005) (83)
- Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering (2008) (82)
- Towards a Quality Metric for Dense Light Fields (2017) (82)
- Linear angle based parameterization (2007) (81)
- Towards Stable and Salient Multi-View Representation of 3D Shapes (2006) (81)
- Towards interactive bump mapping with anisotropic shift-variant BRDFs (2000) (81)
- An intuitive control space for material appearance (2016) (80)
- Interactive ray tracing of point-based models (2005) (80)
- Accurate Real-Time Disparity Estimation with Variational Methods (2009) (79)
- Extraction of parallel vector surfaces in 3D time-dependent fields and application to vortex core line tracking (2005) (79)
- Intrinsic Shape Matching by Planned Landmark Sampling (2011) (79)
- An integrating approach to meshing scattered point data (2005) (79)
- A new multiaffine approach to B-splines (1989) (78)
- Processing and interactive editing of huge point clouds from 3D scanners (2008) (78)
- A perceptual framework for contrast processing of high dynamic range images (2006) (77)
- Efficient rendering of local subsurface scattering (2003) (77)
- Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model (2014) (77)
- Analysis of Reproducing Real‐World Appearance on Displays of Varying Dynamic Range (2006) (77)
- Extracting higher order critical points and topological simplification of 3D vector fields (2005) (76)
- Depth-of-field rendering with multiview synthesis (2009) (76)
- Saccade landing position prediction for gaze-contingent rendering (2017) (75)
- Interactive rendering of translucent deformable objects (2003) (75)
- A Graph-Based Approach to Symmetry Detection (2008) (73)
- On the Fast Construction of Spatial Hierarchies for Ray Tracing (2006) (72)
- Shadow Mapping for Hemispherical and Omnidirectional Light Sources (2002) (72)
- Light Field Techniques for Reflections and Refractions (1999) (72)
- An introduction to polar forms (1993) (72)
- X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation (2020) (72)
- Smooth approximation and rendering of large scattered data sets (2001) (72)
- Soft Shadow Maps for Linear Lights (2000) (71)
- Physically-based real-time lens flare rendering (2011) (71)
- Cache Accurate Time Skewing in Iterative Stencil Computations (2011) (71)
- Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture (2007) (70)
- New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts (2012) (70)
- Interacting and Annealing Particle Filters: Mathematics and a Recipe for Applications (2007) (70)
- Lossy compression of high dynamic range images and video (2006) (70)
- 3D unsharp masking for scene coherent enhancement (2008) (69)
- Temporal Glare: Real‐Time Dynamic Simulation of the Scattering in the Human Eye (2009) (69)
- On‐the‐Fly Processing of Generalized Lumigraphs (2001) (69)
- A luminance-contrast-aware disparity model and applications (2012) (69)
- Exploiting global connectivity constraints for reconstruction of 3D line segments from images (2010) (68)
- Single Sample Soft Shadows Using Depth Maps (2002) (68)
- Ray-tracing Procedural Displacement Shaders (1998) (68)
- A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation (2015) (67)
- Hardware Accelerated Displacement Mapping for Image Based Rendering (2001) (67)
- Perceptual Evaluation of Tone Mapping Operators with Regard to Similarity and Preference (2002) (67)
- Markerless motion capture of man-machine interaction (2008) (67)
- Skeleton‐based Variational Mesh Deformations (2007) (66)
- Adaptive Image-space Stereo View Synthesis (2010) (66)
- Efficient Acquisition and Realistic Rendering of Car Paint (2005) (66)
- Feature Sensitive Remeshing (2001) (66)
- Scaled Motion Dynamics for Markerless Motion Capture (2007) (65)
- Learning skeletons for shape and pose (2010) (65)
- Automatic Generation of Bas-reliefs from 3D Shapes (2007) (65)
- Symmetric recursive algorithms for surfaces: B-patches and the de boor algorithm for polynomials over triangles (1991) (65)
- Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images (2006) (65)
- Grid-independent Detection of Closed Stream Lines in 2D Vector Fields (2004) (65)
- Shadow Volumes on Programmable Graphics Hardware (2003) (65)
- Symmetry Detection Using Line Features (2009) (64)
- Accurate light source acquisition and rendering (2003) (64)
- Perceptually Guided Corrective Splatting (2001) (64)
- An efficient spatio-temporal architecture for animation rendering (2003) (63)
- Practical Shadow Mapping (2002) (63)
- Real-Time Nonlinear Shape Interpolation (2015) (62)
- Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI (2010) (62)
- Fast Final Gathering via Reverse Photon Mapping (2005) (62)
- Pattern-aware shape deformation using sliding dockers (2011) (61)
- Tone Reproduction for Interactive Walkthroughs (2000) (61)
- Stream line and path line oriented topology for 2D time-dependent vector fields (2004) (61)
- NoRM: No‐Reference Image Quality Metric for Realistic Image Synthesis (2012) (59)
- Perceptually‐motivated Real‐time Temporal Upsampling of 3D Content for High‐refresh‐rate Displays (2010) (59)
- Vision - An Architecture for Global Illumination Calculations (1995) (59)
- Modeling with triangular B-splines (1993) (59)
- Neural style-preserving visual dubbing (2019) (59)
- Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces (2005) (58)
- Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses (1998) (58)
- Ray Tracing Animated Scenes using Motion Decomposition (2006) (58)
- Cache oblivious parallelograms in iterative stencil computations (2010) (57)
- Towards passive 6D reflectance field displays (2008) (57)
- Spherical harmonic Gradients for Mid-Range Illumination (2004) (57)
- Automatic Generation of Non-Verbal Facial Expressions from Speech (2002) (56)
- A Comparison of Shape Matching Methods for Contour Based Pose Estimation (2006) (56)
- Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes (2011) (56)
- Combining stereo and visual hull information for on-line reconstruction and rendering of dynamic scenes (2002) (56)
- Topological Visualization of Brain Diffusion MRI Data (2007) (56)
- Dynamic remeshing and applications (2003) (56)
- An implementation of triangular B-spline surfaces over arbitrary triangulations (1993) (55)
- Adaptive feature-preserving non-local denoising of static and time-varying range data (2008) (55)
- i3DMM: Deep Implicit 3D Morphable Model of Human Heads (2020) (55)
- Surface and normal ensembles for surface reconstruction (2007) (55)
- Meshless modeling of deformable shapes and their motion (2008) (55)
- Adaptive Acquisition of Lumigraphs from Synthetic Scenes (1999) (55)
- A system for articulated tracking incorporating a clothing model (2007) (54)
- Optimization and Filtering for Human Motion Capture A Multi-Layer Framework (2008) (54)
- Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry (2008) (54)
- Apparent display resolution enhancement for moving images (2010) (54)
- Reconstruction of volume data with quadratic super splines (2004) (53)
- Global Illumination using Photon Ray Splatting (2007) (53)
- Physically-based simulation of twilight phenomena (2005) (52)
- An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics (1997) (52)
- Ray maps for global illumination (2004) (52)
- GPU point list generation through histogram pyramids (2006) (51)
- Drift-free tracking of rigid and articulated objects (2008) (51)
- Sampling procedural shaders using affine arithmetic (1997) (51)
- Higher Order Barycentric Coordinates (2008) (51)
- Real-time Indirect Illumination with Clustered Visibility (2009) (51)
- Luminance-contrast-aware foveated rendering (2019) (51)
- Proceedings of the seventh ACM symposium on Solid modeling and applications (2002) (50)
- Planned Sampling of Spatially Varying BRDFs (2003) (50)
- Spatio-temporal upsampling on the GPU (2010) (50)
- Modeling a Generic Tone‐mapping Operator (2008) (50)
- Real-time temporal shaping of high-speed video streams (2010) (49)
- Template Deformation for Point Cloud Fitting (2006) (49)
- Scalable Remote Rendering with Depth and Motion‐flow Augmented Streaming (2011) (48)
- Enhancing silhouette-based human motion capture with 3D motion fields (2003) (48)
- Interactive system for dynamic scene lighting using captured video environment maps (2005) (48)
- Interactive motion mapping for real‐time character control (2014) (48)
- Nonparametric Density Estimation with Adaptive, Anisotropic Kernels for Human Motion Tracking (2007) (48)
- Adaptive sampling of reflectance fields (2007) (48)
- Ray Tracing of Subdivision Surfaces (1998) (48)
- Improved Hardware-Accelerated Visual Hull Rendering (2003) (48)
- Discrete tensorial quasi-harmonic maps (2005) (47)
- Interactive Global Illumination Using Implicit Visibility (2007) (47)
- Importance sampling for video environment maps (2005) (47)
- Feature sensitive bas relief generation (2009) (47)
- Towards hardware implementation of loop subdivision (2000) (47)
- Getting Rid of Links in Hierarchical Radiosity (1998) (47)
- Photometric calibration of high dynamic range cameras (2005) (47)
- Topological Construction and Visualization of Higher Order 3D Vector Fields (2004) (45)
- Fast, robust, and faithful methods for detecting crest lines on meshes (2008) (45)
- Compression of 2D Vector Fields Under Guaranteed Topology Preservation (2003) (45)
- Bounded Radiosity – Illumination on General Surfaces and Clusters (1997) (44)
- Automatically Rigging Multi‐component Characters (2012) (44)
- Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes (2007) (43)
- Automatic Learning of Articulated Skeletons from 3D Marker Trajectories (2006) (43)
- Spatio-temporal motion tracking with unsynchronized cameras (2012) (43)
- Fitting Triangular B‐Splines to Functional Scattered Data (1996) (43)
- A variational approach to progressive lens design (1998) (42)
- Sparse surface reconstruction with adaptive partition of unity and radial basis functions (2006) (42)
- High-Quality Interactive Lumigraph Rendering Through Warping (2000) (42)
- Polar forms for geometrically continuous spline curves of arbitrary degree (1993) (42)
- Knot insertion from a blossoming point of view (1988) (41)
- Variance Soft Shadow Mapping (2010) (41)
- Hardware‐Accelerated Rendering of Photo Hulls (2004) (41)
- A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy (2007) (41)
- Model-Based Outdoor Performance Capture (2016) (41)
- Setting the boundary free: a composite approach to surface parameterization (2005) (41)
- Walkthroughs with Corrective Texturing (2000) (40)
- Laplacian Framework for Interactive Mesh Editing (2005) (40)
- Automatic generation of personalized human avatars from multi-view video (2005) (40)
- On-the-fly Point Clouds through Histogram Pyramids (2006) (40)
- Background estimation from non-time sequence images (2008) (39)
- A Mathematical Model and Calibration Procedure for Galvanometric Laser Scanning Systems (2011) (39)
- Quasi-interpolation by quadratic piecewise polynomials in three variables (2005) (39)
- Perceptually Driven Visibility Optimization for Categorical Data Visualization (2013) (39)
- Measurement‐Based Interactive Simulation of Viscoelastic Solids (2004) (38)
- A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls (2004) (37)
- Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data (2014) (37)
- Real-time rendering of human hair using programmable graphics hardware (2004) (37)
- Contrast Restoration by Adaptive Countershading (2007) (37)
- Faster ray tracing with SIMD shaft culling (2004) (37)
- Projective Blue‐Noise Sampling (2016) (36)
- Performance Capture from Multi-View Video (2010) (36)
- Relating shapes via geometric symmetries and regularities (2014) (36)
- Explicit Control of Vector Field Based Shape Deformations (2007) (36)
- "May I talk to you? : -) " - facial animation from text (2002) (36)
- Dynamic Display of BRDFs (2011) (36)
- Shape Analysis with Subspace Symmetries (2011) (35)
- Interactive global illumination based on coherent surface shadow maps (2008) (35)
- Curvilinear Spherical Parameterization (2006) (35)
- Canned Lightsources (1998) (35)
- Learning to Predict Localized Distortions in Rendered Images (2013) (35)
- Interactive reflection editing (2009) (34)
- Progressive transmission of subdivision surfaces (2000) (34)
- Animating Pictures of Fluid using Video Examples (2009) (34)
- Reflectance from images: a model-based approach for human faces (2005) (34)
- Feature preserving depth compression of range images (2007) (34)
- Ecien t Rendering of Anisotropic Surfaces Using Computer Graphics Hardware (1998) (33)
- Efficient Multi‐image Correspondences for On‐line Light Field Video Processing (2016) (33)
- Combining Confocal Imaging and Descattering (2008) (33)
- Building a Photo Studio for Measurement Purposes (2000) (33)
- Adaptive sparse matrix-matrix multiplication on the GPU (2019) (33)
- Dataset and Metrics for Predicting Local Visible Differences (2018) (33)
- Marker-free kinematic skeleton estimation from sequences of volume data (2004) (33)
- Scale Invariant Feature Transform with Irregular Orientation Histogram Binning (2009) (33)
- Computer Assisted Relief Generation—A Survey (2012) (33)
- Creating Face Models from Vague Mental Images (2005) (32)
- A probabilistic framework for partial intrinsic symmetries in geometric data (2009) (32)
- Speech Synchronization for Physics-Based Facial Animation (2002) (32)
- M3: Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data (2004) (32)
- Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy – a critical comparison with new results (1997) (32)
- Sampling procedural shaders using affine arithmetic (1998) (31)
- Interactive stylized silhouette for point-sampled geometry (2004) (31)
- Feature-preserving non-local denoising of static and time-varying range data (2007) (31)
- Combining 3D flow fields with silhouette-based human motion capture for immersive video (2004) (31)
- Self-supervised Outdoor Scene Relighting (2021) (31)
- Accuracy of 3D range scanners by measurement of the slanted edge modulation transfer function (2003) (31)
- Stabilizing motion tracking using retrieved motion priors (2009) (31)
- Reconstructing Human Shape and Motion from Multi-View Video (2006) (30)
- Fast and Memory-Efficienty Topological Denoising of 2D and 3D Scalar Fields (2014) (30)
- Apparent stereo: the Cornsweet illusion can enhance perceived depth (2012) (30)
- A CAVE system for interactive modeling of global illumination in car interior (2004) (30)
- Path Line Oriented Topology for Periodic 2D Time-Dependent Vector Fields (2006) (30)
- Brightness of the glare illusion (2008) (29)
- Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures (2000) (29)
- Interactive volume caustics in single-scattering media (2010) (29)
- A Flexible and Versatile Studio for Synchronized Multi-View Video Recording (2003) (29)
- Analyzing and Evaluating Markerless Motion Tracking Using Inertial Sensors (2010) (29)
- Color Correction for Tone Reproduction (2013) (29)
- Learning Speech-driven 3D Conversational Gestures from Video (2021) (29)
- Applying Ray Tracing for Virtual Reality and Industrial Design (2006) (29)
- Pre‐convolved Radiance Caching (2012) (28)
- Modeling and optimizing eye vergence response to stereoscopic cuts (2014) (28)
- Combining topological simplification and topology preserving compression for 2D vector fields (2003) (28)
- A Higher-Order Structure Tensor (2009) (28)
- Interactive on-surface signal deformation (2010) (28)
- Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings (2006) (28)
- PDE-Based Anisotropic Disparity-Driven Stereo Vision (2008) (28)
- Spherical Triangular B‐splines with Application to Data Fitting (1995) (28)
- Globally homogeneous, locally adaptive sparse matrix-vector multiplication on the GPU (2017) (27)
- Highlight microdisparity for improved gloss depiction (2012) (27)
- Layered Performance Animation with Correlation Maps (2007) (27)
- Learning Complete 3D Morphable Face Models from Images and Videos (2020) (27)
- Efficient Free Form Light Field Rendering (2001) (27)
- High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance (2007) (27)
- Marker-Less 3D Feature Tracking for Mesh-Based Human Motion Capture (2007) (27)
- Hyperbolic Hausdorff Distance for Medial Axis Transform (2001) (26)
- An efficient algorithm for keyframe-based motion retrieval in the presence of temporal deformations (2008) (26)
- Generalizing wave gestures from sparse examples for real-time character control (2015) (26)
- Using Procedural RenderMan Shaders for Global Illurnination (1995) (26)
- Real-time Generation of Digital Bas-Reliefs (2010) (26)
- Deep screen space (2014) (26)
- 3D Material Style Transfer (2012) (26)
- Distributed rendering for multiview parallax displays (2006) (25)
- faimGraph: High Performance Management of Fully-Dynamic Graphs Under Tight Memory Constraints on the GPU (2018) (25)
- Composite lighting simulations with lighting networks (1998) (25)
- Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU (2006) (25)
- GazeStereo3D: seamless disparity manipulations (2016) (25)
- Automatic Generation of Subdivision Surface Head Models from Point Cloud Data (2002) (25)
- Neural meshes: statistical learning based on normals (2003) (25)
- Density estimation for dynamic volumes (2007) (25)
- Volume-preserving Mesh Skinning (2008) (25)
- A Warping-based Refinement of Lumigraphs (1999) (25)
- Multiresolution analysis over triangles, based on quadratic Hermite interpolation (2000) (25)
- Exploiting temporal coherence in ray casted walkthroughs (2003) (25)
- Thrifty Final Gather for Radiosity (2001) (25)
- Computational model of lightness perception in high dynamic range imaging (2006) (25)
- Robust Pose Estimation with 3D Textured Models (2006) (24)
- Bayesian relighting (2005) (24)
- Three Point Clustering for Radiance Computations (1998) (24)
- High-Quality Reconstruction from Multiview Video Streams (2007) (24)
- Interactive Rendering of Translucent Objects † (2003) (24)
- Learning Line Features in 3D Geometry (2011) (24)
- PhotoApp: Photorealistic Appearance Editing of Head Portraits (2021) (23)
- Optimizing Disparity for Motion in Depth (2013) (23)
- New algorithms and techniques for computing with geometrically continuous spline curves of arbitrary degree (1992) (23)
- High Dynamic Range Imaging (2015) (23)
- Representing piecewise polynomials as linear combinations of multivariate B-splines (1992) (23)
- XNect (2020) (23)
- Classification of trampoline jumps using inertial sensors (2011) (23)
- A context-aware light source (2010) (23)
- Exploiting temporal coherence in final gathering for dynamic scenes (2004) (23)
- Exact and interpolatory quadratures for curvature tensor estimation (2007) (23)
- Notes on the Simplification of the Morse-Smale Complex (2014) (23)
- Three-dimensional kaleidoscopic imaging (2011) (23)
- Triangular B-splines for blending and filling of polygonal holes (1996) (23)
- Rapid stereo-vision enhanced face detection (2009) (23)
- Linear onesided stability of MAT for weakly injective 3D domain (2002) (23)
- Linear one-sided stability of MAT for weakly injective 3D domain (2004) (23)
- Modeling of surfaces with fair reflection line pattern (1999) (22)
- A Parallel Framework for Silhouette-Based Human Motion Capture (2003) (22)
- Fast Incident Light Field Acquisition and Rendering (2008) (22)
- Mutable elastic models for sculpting structured shapes (2013) (22)
- A volumetric approach to interactive shape editing (2007) (22)
- Visualizing Transport Structures of Time-Dependent Flow Fields (2008) (22)
- An implementation of multivariate B-spline surfaces over arbitrary triangulations (1992) (22)
- Motion parallax in stereo 3D (2016) (22)
- Animation collage (2007) (22)
- Interactive cloud rendering using temporally coherent photon mapping (2012) (22)
- A Contrast. (1938) (22)
- Real-time bump map synthesis (2001) (22)
- Neural mesh ensembles (2004) (22)
- Neural meshes: surface reconstruction with a learning algorithm (2004) (22)
- Visualization of volume data with quadratic super splines (2003) (22)
- A simple approach to interactive free-form shape deformations (2002) (22)
- Efficient Light Transport Using Precomputed Visibility (2003) (22)
- Online Accelerated Rendering of Visual Hulls in Real Scenes (2003) (22)
- Optimized subspaces for deformation-based modeling and shape interpolation (2016) (21)
- A kaleidoscopic approach to surround geometry and reflectance acquisition (2012) (21)
- Variations on Angle Based Flattening (2005) (21)
- Texturing Faces (2002) (21)
- High-Fidelity Neural Human Motion Transfer from Monocular Video (2020) (21)
- Microtiles: Extracting Building Blocks from Correspondences (2012) (21)
- Hardware-accelerated rendering of antialiased shadows with shadow maps (2001) (21)
- Color Calibrated High Dynamic Range Imaging with ICC Profiles (2001) (21)
- A low-dimensional representation for robust partial isometric correspondences computation (2013) (21)
- Spatio-temporal photon density estimation using bilateral filtering (2004) (21)
- Feature-Based Multi-video Synchronization with Subframe Accuracy (2012) (21)
- Multivideo compression in texture space (2004) (20)
- On visual complexity of 3D shapes (2011) (20)
- Sets of Globally Optimal Stream Surfaces for Flow Visualization (2014) (20)
- Grid Based Final Gather for Radiosity on Complex Clustered Scenes (2002) (20)
- Decoupling BRDFs from Surface Mesostructures (2004) (20)
- A GPU‐Adapted Structure for Unstructured Grids (2017) (20)
- Physically Based Tracking of Cloth (2006) (20)
- Motion Aware Exposure Bracketing for HDR Video (2015) (19)
- Multi-video compression in texture space using 4D SPIHT (2004) (19)
- Real-time Reflective and Refractive Novel-view Synthesis (2014) (19)
- Virtual Klingler Dissection: Putting Fibers into Context (2008) (19)
- Apparent resolution enhancement for animations (2011) (19)
- A composite approach to meshing scattered data (2006) (19)
- Scalable Symmetry Detection for Urban Scenes (2013) (19)
- Polar Forms and Triangular B-Spline Surfaces (2007) (19)
- Faster evaluation of quadratic bi-variate DMS spline surfaces (1994) (19)
- Dimension of C1-splines on type-6 tetrahedral partitions (2004) (18)
- Image-Based BRDF Reconstruction (1999) (18)
- Visualization of Regular Polytopes in Three and Four Dimensions (1994) (18)
- Data-Driven Color Manifolds (2015) (18)
- Entropy-Based Dark Frame Subtraction (2001) (18)
- Merging of Feature Tracks for Camera Motion Estimation from Video (2008) (18)
- Theory and Practice of Geometric Modeling (2012) (18)
- Monocular Reconstruction of Neural Face Reflectance Fields (2020) (18)
- Error-guided adaptive Fourier-based surface reconstruction (2007) (17)
- Interpolating scattered data with C2 surfaces (1995) (17)
- Online Smoothing for Markerless Motion Capture (2007) (17)
- X-Fields (2020) (17)
- Hardware‐Based Volumetric Knit‐Wear (2002) (17)
- Exploiting temporal coherence in global illumination (2004) (17)
- Visually significant edges (2010) (17)
- Asymptotic analysis of discrete normals and curvatures of polylines (2005) (17)
- Control Points for Multivariate B‐Spline Surfaces over Arbitrary Triangulations (1991) (17)
- Using Feature Flow Fields for Topological Comparison of Vector Fields (2003) (17)
- Imaging and 3D tomographic reconstruction of time-varying, inhomogeneous refractive index fields (2007) (17)
- Model-Based Free-Viewpoint Video Acquisition, Rendering and Encoding (2004) (17)
- A comparison of 3d model-based tracking approaches for human motion capture in uncontrolled environments (2009) (17)
- Fast Similarity Search in Scalar Fields using Merging Histograms (2015) (17)
- Photo zoom: high resolution from unordered image collections (2010) (17)
- An empirical model for heterogeneous translucent objects (2005) (17)
- Multi-scale and Adaptive CS-RBFs for Shape Reconstruction from Clouds of Points (2005) (16)
- Local compliance estimation via positive semidefinite constrained least squares (2004) (16)
- On stochastic methods for surface reconstruction (2007) (16)
- MonoPerfCap (2018) (16)
- Testing tone mapping operators with human-perceived reality (2007) (16)
- 3D Reconstruction of Emission and Absorption in Planetary Nebulae (2007) (16)
- Anisotropic Radiance‐Cache Splatting for Efficiently Computing High‐Quality Global Illumination with Lightcuts (2009) (16)
- Bundle Adjustment for Stereoscopic 3D (2011) (16)
- Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution (1997) (16)
- Locally homogeneous ANR-spaces (1985) (16)
- Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction (2018) (16)
- Optimal Spline Approximation via ℓ0‐Minimization (2015) (16)
- Implementing RenderMan ‐ Practice, Problems and Enhancements (1994) (16)
- Analysis and design of discrete normals and curvatures (2005) (16)
- A Silhouette Based Human Motion Tracking System (2005) (16)
- Bounded clustering-finding good bounds on clustered light transport (1998) (16)
- Clustered Stochastic Optimization for Object Recognition and Pose Estimation (2007) (16)
- Spline approximation of general volumetric data (2004) (16)
- Generalized intrinsic symmetry detection (2009) (16)
- Cloth X-Ray: MoCap of People Wearing Textiles (2006) (16)
- Piecewise linear mapping optimization based on the complex view (2018) (16)
- Parameterizing Meshes with Arbitrary Topology (1998) (16)
- Simplex splines support surprisingly strong symmetric structures and subdivision (1994) (16)
- Mesh Compression with Random Accessibility (2004) (16)
- Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor (2014) (15)
- A general subdivision theorem for Be´zier triangles (1989) (15)
- Ray maps for global illumination (2005) (15)
- Exploring the use of ray tracing for future games (2006) (15)
- An Introduction to Interacting Simulated Annealing (2006) (15)
- MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data (2014) (15)
- Advanced environment mapping in VR applications (2004) (15)
- Depth from HDR: depth induction or increased realism? (2014) (15)
- Rapid Animation of Laser-scanned Humans (2007) (15)
- Asymtotic Analysis of Three-Point Approximations of Vertex Normals and Curvatures (2002) (15)
- EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream (2020) (15)
- Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces (2002) (15)
- Feature Flow Fields in Out-of-Core Settings (2007) (14)
- Extraction of Dominant Extremal Structures in Volumetric Data Using Separatrix Persistence (2012) (14)
- Vector field contours (2008) (14)
- Manipulating refractive and reflective binocular disparity (2014) (14)
- Staying Well Grounded in Markerless Motion Capture (2008) (14)
- Face to Face: From Real Humans to Realistic Facial Animation (2001) (14)
- Geometry prediction for high degree polygons (2005) (14)
- A custom designed density estimation method for light transport (2003) (14)
- Enhancing digital documents by including 3D-models (1998) (14)
- Superresolution Reflectance Fields: Synthesizing images for intermediate light directions (2007) (14)
- Joint Motion and Reflectance Capture for Creating Relightable 3D Videos (2005) (14)
- Render2MPEG: A Perception‐based Framework Towards Integrating Rendering and Video Compression (2008) (13)
- Efficient Decimation of Complex Triangle Meshes (1998) (13)
- Textures revisited (2005) (13)
- Spectral Ray Differentials (2014) (13)
- Smart Links and Efficient Reconstruction for Wavelet Radiosity (1995) (13)
- How naive is naive SpMV on the GPU? (2016) (13)
- Segmentation of DT-MRI Anisotropy Isosurfaces (2007) (13)
- Improved bi-Laplacian mesh fairing (2001) (13)
- Connectivity transformation for mesh metamorphosis (2004) (13)
- ShapeGenetics: Using Genetic Algorithms for Procedural Modeling (2017) (13)
- M/sup 3/: marker-free model reconstruction and motion tracking from 3D voxel data (2004) (13)
- Modeling Relaxed Hand Shape for Character Animation (2006) (13)
- Approximate 3D Partial Symmetry Detection Using Co-occurrence Analysis (2015) (13)
- Learning for Multi-view 3D Tracking in the Context of Particle Filters (2006) (13)
- On Visual Realism of Synthesized Imagery (2013) (13)
- A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays (2019) (13)
- Global stochastic optimization for robust and accurate human motion capture (2007) (13)
- Deep point correlation design (2019) (13)
- Meshless Shape and Motion Design for Multiple Deformable Objects (2010) (12)
- Emulating displays with continuously varying frame rates (2016) (12)
- Differentiable Event Stream Simulator for Non-Rigid 3D Tracking (2021) (12)
- Multi-field Pattern Matching based on Sparse Feature Sampling (2016) (12)
- Slippage Features (2008) (12)
- Principal-Ordinates Propagation for real-time rendering of participating media (2014) (12)
- Tessellated Shading Streaming (2019) (12)
- Pattern Search in Flows based on Similarity of Stream Line Segments (2014) (12)
- Validation of Color Managed 3D Appearance Acquisition (2004) (12)
- Video-Driven Animation of Human Body Scans (2007) (12)
- Symmetry‐Aware Template Deformation and Fitting (2014) (12)
- Computing B-spline control points (1989) (12)
- Elastic secondary deformations by vector field integration (2007) (12)
- A Ray Tracing based Virtual Reality Framework for Industrial Design (2005) (12)
- 3D Reconstruction of Reflection Nebulae from a Single Image (2007) (12)
- Volume stylizer: tomography-based volume painting (2013) (12)
- Topological Structures in Two‐Parameter‐Dependent 2D Vector Fields (2006) (11)
- Real-Time Screen-Space Scattering in Homogeneous Environments (2013) (11)
- On cross-validation and resampling of BRDF data measurements (2005) (11)
- Bent Normals and Cones in Screen-space (2011) (11)
- Fast Face Detector Training Using Tailored Views (2013) (11)
- Prefiltered single scattering (2014) (11)
- Combinatorial Gradient Fields for 2D Images with Empirically Convergent Separatrices (2012) (11)
- Isotropic Clustering for Hierarchical Radiosity -- Implementation and Experiences (1997) (11)
- Videoforensicshq: Detecting High-Quality Manipulated Face Videos (2020) (11)
- Goniometric Diagram Mapping for Hemisphere (2003) (11)
- Exact and Approximate Quadratures for Curvature Tensor Estimation (2005) (10)
- Curvature continuous blend surfaces (1993) (10)
- Interactive light scattering with principal-ordinate propagation (2014) (10)
- Layered fields for natural tessellations on surfaces (2018) (10)
- Egocentric videoconferencing (2020) (10)
- Automatic 2D Shape Orientation by Example (2007) (10)
- Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion (2016) (10)
- On evaluation of video quality metrics: an HDR dataset for computer graphics applications (2011) (10)
- Interactive ray tracing of skinned animations (2006) (10)
- EgoCap (2016) (10)
- Fair Surface Reconstruction Using Quadratic Functionals (1995) (10)
- Compact Part-Based Shape Spaces for Dense Correspondences (2013) (10)
- Learning meaningful controls for fluids (2021) (10)
- Interactive visualization of complex real-world light sources (2003) (10)
- Real-time quadtree analysis using HistoPyramids (2007) (10)
- A perceptual evaluation of 3D unsharp masking (2009) (10)
- Filter-based Real-time Single Scattering using Rectified Shadow Maps (2014) (10)
- Proxy‐guided Image‐based Rendering for Mobile Devices (2016) (10)
- Reverse Engineering Garments (2007) (9)
- Dynamic refinement of deformable triangle meshes for rendering (2001) (9)
- Spatio-temporal Reflectance Sharing for Relightable 3D Video (2007) (9)
- Neural light field 3D printing (2020) (9)
- Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering (2012) (9)
- Adaptive Fourier-Based Surface Reconstruction (2006) (9)
- Using Eigenvalue Derivatives for Edge Detection in DT-MRI Data (2008) (9)
- GazeStereo3D (2016) (9)
- Mean Value Bézier Maps (2008) (9)
- Controlled field generation for quad-remeshing (2008) (9)
- LeSSS: Learned Shared Semantic Spaces for Relating Multi‐Modal Representations of 3D Shapes (2015) (9)
- Scene-Aware Video Stabilization by Visual Fixation (2009) (9)
- Localizing the Final Gathering for Dynamic Scenes using the Photon Map (2002) (9)
- Multi-Layer Skeleton Fitting for Online Human Motion Capture (2002) (9)
- Animated 3D Creatures from Single-view Video by Skeletal Sketching (2016) (9)
- Lightness perception inspired tone mapping (2004) (9)
- Direct Visualization of Real-world Light Transport (2008) (9)
- Spherical harmonic gradients (2004) (9)
- Sky Based Light Metering for High Dynamic Range Images (2014) (9)
- Spatio-Temporal Registration Techniques for Relightable 3D Video (2007) (9)
- Linear One-Sided Stability of MAT for Weakly Injective Domain (2002) (8)
- Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization (2013) (8)
- Design and evaluation of backward compatible high dynamic range video compression (2006) (8)
- Demosaicing by smoothing along 1D features (2008) (8)
- Sparse matrix assembly on the GPU through multiplication patterns (2017) (8)
- Rapid stereo-vision enhanced face recognition (2010) (8)
- Overfitting control for surface reconstruction (2006) (8)
- Perceptually-Driven Visibility Optimization for Categorical Data Visualization. (2012) (8)
- Physics informed neural fields for smoke reconstruction with sparse data (2022) (8)
- Generating and Displaying Progressive Meshes (1997) (8)
- Eikonal Fields for Refractive Novel-View Synthesis (2022) (8)
- Computing B-spline control points using polar forms (1991) (8)
- On computing best fly (2007) (8)
- EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment (2019) (8)
- Modeling and Tracking Line-Constrained Mechanical Systems (2008) (8)
- HistoPyramids in Iso-Surface Extraction (2007) (8)
- A framework for natural animation of digitized models (2006) (8)
- Using an enhanced LBG algorithm to reduce the codebook error in vector quantization (2000) (8)
- Topological simplification of 3D vector fields and extracting higher order critical points (2005) (8)
- Interpolatory subdivision curves via diffusion of normals (2003) (8)
- Real‐Time Symmetry‐Preserving Deformation (2014) (8)
- On the Applicability of Topological Methods for Complex Flow Data (2007) (8)
- Shape from distortion: 3D range scanning of mirroring objects (2002) (8)
- Interactive Walkthroughs and Higher Order Global Illumination (1995) (8)
- Using C++ Class Libraries from an Interpreted Language (1994) (8)
- Using Spatially Distributed Patterns for Multiple View Camera Calibration (2011) (8)
- Automatic Modeling of Smooth Spline Surfaces (1997) (8)
- Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU (2019) (8)
- Perceptually‐motivated Stereoscopic Film Grain (2014) (8)
- Representing and scheduling procedural generation using operator graphs (2016) (8)
- Progressive path tracing with lightweight local error estimation (2004) (8)
- Minimal Warping: Planning Incremental Novel‐view Synthesis (2017) (7)
- Hardware-Accelerated Silhouette Matching (2000) (7)
- MPI Informatics building model as data for your research (2009) (7)
- MIMIC - A Language for Specifying Facial Animations (2004) (7)
- Visual maladaptation in contrast domain (2010) (7)
- Interactive Semi-Transparent Volumetric Textures (2002) (7)
- Contrast prescription for multiscale image editing (2010) (7)
- Partial Symmetry Detection in Volume Data (2011) (7)
- A Framework for the Acquisition, Processing, Transmission, and Interactive Display of High Quality 3D Models on the Web (2001) (7)
- Editing Object Behaviour in Video Sequences (2009) (7)
- Scattered Data Approximation with Triangular B-Splines (1996) (7)
- A Moving Mesh Approach to Stretch-minimizing Mesh Parameterization (2005) (7)
- A Flexible and Versatile Studio for Multi-View Video Recording (2003) (7)
- Mean value coordinates for arbitrary spherical polygons and polyhedra in $\mathbb{R}^{3}$ (2006) (7)
- A transformation-aware perceptual image metric (2015) (7)
- Convex Boundary Angle-Based Flattening (2003) (7)
- Predicting Display Visibility Under Dynamically Changing Lighting Conditions (2009) (7)
- Light-Field Appearance Editing based on Intrinsic Decomposition (2018) (7)
- Efficient processing of large 3D meshes (2000) (7)
- Registration of Sub-Sequence and Multi-Camera Reconstructions for Camera Motion Estimation (2010) (7)
- Brightness Adjustment for HDR and Tone Mapped Images (2007) (7)
- Stylized scattering via transfer functions and occluder manipulation (2015) (7)
- Capturing the shape of a dynamic world - fast! (2003) (7)
- Homunculus Warping: Conveying importance using self‐intersection‐free non‐homogeneous mesh deformation (2012) (7)
- A Correlated Parts Model for Object Detection in Large 3D Scans (2013) (7)
- Multi-wavelength-based Method to de-project Gas and Dust Distributions of several Planetary Nebulae (2007) (7)
- Guiding Image Manipulations using Shape‐appearance Subspaces from Co‐alignment of Image Collections (2015) (7)
- Dynamically refining animated triangle meshes for rendering (2003) (6)
- Shape Complexity from Image Similarity (2008) (6)
- Combined Registration Methods for Pose Estimation (2008) (6)
- A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications (2006) (6)
- Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing (2007) (6)
- Joint motion and reflectance capture for relightable 3D video (2005) (6)
- Object-Oriented Design for Image Synthesis (1995) (6)
- Stereo day-for-night: retargeting disparity for scotopic vision (2014) (6)
- 3D Model Retargeting Using Offset Statistics (2014) (6)
- An Analysis-by-Synthesis Approach to Tracking of Textiles (2007) (6)
- A dynamic BRDF display (2011) (6)
- 3D Face Template Registration Using Normal Maps (2013) (6)
- Enhancements to Directional Coherence Maps (2001) (6)
- Gesture modeling and animation by imitation (2006) (6)
- Polygonal decomposition of the 1-ring neighborhood of the Catmull-Clark scheme (2004) (6)
- BlurTags: Spatially Varying PSF Estimation with Out-of-Focus Patterns (2012) (6)
- Camera Motion Style Transfer (2010) (6)
- Implicit Integral Surfaces (2012) (6)
- Tracking Clothed People (2006) (6)
- Enhanced automatic creation of multi-purpose object hierarchies (2000) (6)
- Dynamic scheduling for efficient hierarchical sparse matrix operations on the GPU (2017) (6)
- Gloss Editing in Light Fields (2016) (6)
- Fast visualization by shear-warp on quadratic super-spline models using wavelet data decompositions (2005) (6)
- Finite-Time Transport Structures of Flow Fields (2008) (6)
- Seed Points in PDE-Driven Interpolation (2006) (6)
- One-Sided Stability of Medial Axis Transform (2001) (6)
- Evolutions of Polygons in the Study of Subdivision Surfaces (2004) (6)
- Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image (2015) (6)
- Modeling hair using a wisp hair model (2004) (6)
- Acquisition and Analysis of Bispectral Bidirectional Reflectance Distribution Functions (2009) (6)
- On Hermite interpolation with B-splines (1991) (6)
- Symmetric triangular algorithms for curves (1990) (5)
- Rendering and Simulation of Liquid Foams (2004) (5)
- Reconstructing Human Shape, Motion and Appearance from Multi-view Video (2008) (5)
- Mean Value Bézier Surfaces (2007) (5)
- 3D video: being part of the movie (2004) (5)
- Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point (2013) (5)
- Radiance maps: an image-based approach to global illumination (1998) (5)
- Enhanced dynamic reflectometry for relightable free-viewpoint video (2006) (5)
- One-sided Stability of MAT and Its Applications (2001) (5)
- A Unified Feature Extraction Architecture (2007) (5)
- Subdivision‐Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU (2020) (5)
- Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes (2006) (5)
- A Simple Framework for Natural Animation of Digitized Models (2007) (5)
- Efficient rendering of strong secondary lighting in photon mapping algorithm (2004) (5)
- Neural Relightable Participating Media Rendering (2021) (5)
- Exploring Plane Hyperbolic Geometry (1997) (5)
- Virtual passepartouts (2012) (5)
- Computational image marking on metals via laser induced heating (2020) (5)
- Splines over Triangulations (2002) (5)
- Expressive Single Scattering for Light Shaft Stylization (2017) (5)
- Screen-Space Bent Cones: A Practical Approach (2012) (5)
- Volumetric Density Capture From a Single Image (2006) (5)
- Towards an Open Rendering Kernel for Image Synthesis (1996) (5)
- MonoPerfCap : Human Performance Capture from Monocular Video WEIPENGXU , AVISHEKCHATTERJEE , MICHAELZOLLHÖFER , HELGERHODIN , DUSHYANTMEHTA (2017) (5)
- Computational Design of Lightweight Trusses (2019) (5)
- Proceedings of Vision, Modeling and Visualization 2000 (2000) (5)
- Towards Cross-Modal Comparison of Human Motion Data (2011) (4)
- Wavelet belief propagation for large scale inference problems (2011) (4)
- A divide and conquer algorithm for triangle mesh connectivity encoding (2002) (4)
- SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming (2021) (4)
- View planning for BRDF acquisition (2003) (4)
- Generalized symmetric planes (1990) (4)
- GPU marching cubes on shader model 3.0 and 4.0 (2007) (4)
- Sparse meshing of uncertain and noisy surface scattered data (2005) (4)
- Mesh Reduction and Interactive Multiresolution Modeling on Arbitrary Triangle Meshes (1999) (4)
- Triangular B-splines for Blending & Filling of Polygonal Holes (1996) (4)
- A platform for visualizing curves and surfaces (1995) (4)
- User-Defined Shading Models for VR Applications (2002) (4)
- Stereo Day-for-Night (2014) (4)
- The dimension of $C^1$ splines of arbitrary degree on a tetrahedral partition (2003) (4)
- Practical Capture and Reproduction of Phosphorescent Appearance (2017) (4)
- XNect : Real-time Multi-person 3 D Human Pose Estimation with a Single RGB (2019) (4)
- The effect of shape and illumination on material perception (2021) (4)
- A Fast and Simple Stretch-Minimizing Mesh Parameterization (Figures 1 And 9) (2004) (4)
- Skeleton-driven Laplacian Mesh Deformations (2006) (4)
- The camera offset space (2019) (4)
- Multi-layer stencil creation from images (2015) (4)
- PIE (2020) (4)
- Lighting Networks - A New Approach for Designing Lighting Algorithms (1998) (4)
- Model-Based Motion Capture for Crash Test Video Analysis (2008) (4)
- Mathematical Aspects of Computer Aided Geometric Design (1994) (4)
- BSP Shapes (2006) (4)
- Subdivision surface simplification (2002) (4)
- Stream Line–Based Pattern Search in Flows (2017) (4)
- Classification of 4-Dimensional Generalized Symmetric Planes (1991) (4)
- Groups of Homologies in 4-Dimensional Stable Planes Are Classical (1988) (4)
- Subdivision Rules for General Meshes (2003) (4)
- Robust Variational Reconstruction from Multiple Views (2007) (4)
- Feature-preserving denoising of time-varying range data (2006) (3)
- EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream (2020) (3)
- What makes 2D-to-3D stereo conversion perceptually plausible? (2015) (3)
- Mixed integer ink selection for spectral reproduction (2020) (3)
- The SFB 603 - Model Based Analysis and Visualization of Complex Scenes and Sensor Data (1998) (3)
- A nonlinear viseme model for triphone-based speech synthesis (2008) (3)
- Recovering structural information from triangulated surfaces (2001) (3)
- Scanning Large-Scale Articulated Deformation (2003) (3)
- Extracting Separation Surfaces of Path Line Oriented Topology in Periodic 2D Time-Dependent Vector Fields (2007) (3)
- High-Qualityfrom Multiview Video Streams (2007) (3)
- Ensembles for Normal and Surface Reconstructions (2006) (3)
- A Theoretical Comparison of Monte Carlo Radiosity Algorithms (2001) (3)
- Correspondences of Persistent Feature Points on Near-Isometric Surfaces (2012) (3)
- Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU (2017) (3)
- Polyhedra operators for mesh refinement (2002) (3)
- Precomputed light sets for fast high quality global illumination (2005) (3)
- Perception-based contrast enhancement model for complex images in high dynamic range (2008) (3)
- Editing Object Behavior in Video Sequences (2009) (3)
- Marker-less human motion tracking — opportunities for field testing in sports (2006) (3)
- Real-Time Halftoning (2002) (3)
- Shadow Computation: A Unified Perspective (2000) (3)
- Connected 4-dimensional stable planes with many central collineations (1990) (3)
- Geodesics Guided Constrained Texture Deformation (2006) (3)
- A morphable part model for shape manipulation (2011) (3)
- Efficient Iterative Solvers for Angle Based Flattening (2004) (3)
- Visual Fixation for 3D Video Stabilization (2011) (3)
- BLOSSOMING BEGETS ß-SPLINE BASES BUILT BETTER BY ß-PATCHES (2010) (3)
- Feature Preserving Sketching of Volume Data (2010) (3)
- Proceedings of the Vision Modeling and Visualization Conference 2001 (2001) (3)
- Modeling Luminance Perception at Absolute Threshold (2015) (3)
- Neural View-Interpolation for Sparse LightField Video (2019) (3)
- Hierarchical Radiosity with Global Refinement (2000) (3)
- Hyperbolic Numerics for Variational Approaches to Correspondence Problems (2009) (3)
- Special Issue on Pacific Graphics '99 (2000) (3)
- A Question of Time: Importance and Possibilities of High Refresh-rates (2009) (3)
- Surface Reconstruction with Neural Meshes (2005) (3)
- r-Adaptive parameterization of surfaces (2004) (3)
- Ensembles for Surface Reconstruction (2005) (3)
- Vision, Modeling, and Visualization 2007 (2007) (3)
- HDR Denoising and Deblurring by Learning Spatio-temporal Distortion Models (2020) (3)
- Spline Extensions for the MAPLE Plot System (1995) (3)
- Estimating complexity of 3D shapes using view similarity (2008) (2)
- Modeling the world: the virtualization pipeline (2003) (2)
- Progressive Spectral Ray Differentials (2014) (2)
- End-to-end Sampling Patterns (2018) (2)
- Modeling with multivariate B-spline surfaces over arbitrary triangulations (1992) (2)
- Universal Splines and Geometric Continuity (1991) (2)
- Tree-based Data Structures for Triangle Mesh Connectivity Encoding (2004) (2)
- Tree-based Triangle Mesh Connectivity Encoding (2003) (2)
- TRIMO A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces over Arbitrary Topological Meshes (1990) (2)
- XNect Demo (v2): Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera (2019) (2)
- Grid Based Final Gather for Radiosity on Complex Scenes (2002) (2)
- MENELAUS'S THEOREM (1991) (2)
- Multiresolution Modeling and Interactive Deformation of Large 3D Meshes (2000) (2)
- Bounded radios-ity-finding good bounds on clustered light transport (1998) (2)
- Nailing and Pinning: Adding Constraints to Inverse Kinematics (2005) (2)
- Scanning Large-Scale Articulated Deformations (2003) (2)
- Symmetry Detection in Large Scale City Scans (2012) (2)
- Virtualizing real-world objects (2003) (2)
- Improving perception of binocular stereo motion on 3D display devices (2014) (2)
- Perceptual Display: Apparent Enhancement of Scene Detail and Depth (2018) (2)
- Multiresolution analysis based on quadratic Hermite interpolation : Part 1: piecewise polynomial curves (2006) (2)
- Transformation-aware perceptual image metric (2016) (2)
- Generating Realistic Camera Shake for Virtual Scenes (2014) (2)
- Symmetry Detection in Images Using Belief Propagation (2010) (2)
- Lighting Details Preserving Photon Density Estimation (2007) (2)
- Object-Space Connectivity-Preserving Shadow Computation (2000) (2)
- Using Perceptual Texture Masking for Efficient Image Synthesis (2002) (2)
- 3 D Acquisition of Mirroring Objects Research Report MPI-I-2003-4001 March 2003 (2003) (2)
- Construction of smooth maps with mean value coordinates (2007) (2)
- Learning meaningful controls for fluids (2021) (2)
- Learning HDR video reconstruction for dual-exposure sensors with temporally-alternating exposures (2022) (2)
- Using Active Illumination for Accurate Variational Space-Time Stereo (2011) (2)
- 7th ACM Symposium on Solid Modeling and Applications; Tutorial T2: A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models (2001) (2)
- Simplex Splines, Polar Simplex Splines and Triangular B-Splines (1994) (2)
- Animating articulated characters using wiggly splines (2015) (2)
- Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing (2020) (2)
- Deep Screen Space for Indirect Lighting of Volumes (2014) (2)
- GeoCast: Unifying Depth Video with Camera Meta-Data (2005) (1)
- Excellence Cluster “Multimodal Computing and Interaction” – Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data, and High Dimensional Representations (Exzellenzcluster “Multimodal Computing and Interaction” – Robuste, effiziente und intelligente Verarbeitung von Text, Audio, Vi (2008) (1)
- An Empirical Model for Translucent Objects (2005) (1)
- A Framework for Dynamic Connectivity Meshes (2003) (1)
- Exploiting Temporal Coherence in Global Illumination (an invited paper) (2004) (1)
- Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution (1997) (1)
- Learning a self‐supervised tone mapping operator via feature contrast masking loss (2021) (1)
- Fabrication of moiré on curved surfaces. (2020) (1)
- Extraction of feature lineson triangulated surfacesusing morphologicaloperators (2000) (1)
- Quaternionen in Computergraphik und Robotik/ Quaternions in Computer Graphics and Robotics (1990) (1)
- Tracking human motion without markers – opportunities for field testing in sports (2006) (1)
- Software for "Adaptive Sparse Matrix-Matrix Multiplication on the GPU" (2019) (1)
- Automatic Detection of Closed Parametric Surfaces without Interior (1988) (1)
- Hardware Shading: State-of-the-Art and Future Challenges (2000) (1)
- Global illumination computations with hierarchical finite element methods (1998) (1)
- Autoinverse: Uncertainty Aware Inversion of Neural Networks (2022) (1)
- Digital Collections of Real World Objects (2002) (1)
- Modeling Luminance Perception at Absolute Threshold - Supplemental Materials (2015) (1)
- Video-based Capturing and Rendering of People (2006) (1)
- Seidel On Stochastic Methods for Surface Reconstruction (2008) (1)
- A framework for evaluating the quality of lossy image compression (1999) (1)
- Using animation quality metric to improve efficiency of global illumination computation for dynamic environments (2002) (1)
- Dynamic Surface Reconstruction from 4D-MR Images (2005) (1)
- GPU-based light wavefront simulation for real-time refractive object rendering (2007) (1)
- Ray Tracing of Parametric Surfaces: B ezier Clipping, Chebyshev Boxing, and Bounding Volume Hierarchy - A Critical Comparison with New Results (1997) (1)
- Proceedings of the 24th international conference on Advances in Computer Graphics (2006) (1)
- Dr aft High-speed Marching Cubes using Histogram Pyramids (2008) (1)
- A Shaped Temporal Filter Camera (2009) (1)
- Learning-Based Facial Rearticulation Using Streams of 3D Scans (2006) (1)
- Bounded Radiosity – Illumination on General Surfaces and Clusters (1997) (1)
- AlSub: Fully Parallel and Modular Subdivision (2018) (1)
- Perceptual uniformity of contrast scaling in complex images (2007) (1)
- Regularized Harmonic Surface Deformation (2014) (1)
- A Bayesian Approach to Manifold Topology Reconstruction (2010) (1)
- Topology Preserving Thinning of Vector Fields on Triangular Meshes (2005) (1)
- The effect of shape and illumination on material perception (2021) (1)
- Tutorial Notes for the DAGM 2001 A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models (2001) (1)
- Direct Real-World Light Transport Visualization (2008) (1)
- Proofs of two Theorems concerning Sparse Spacetime Constraints (2014) (1)
- Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport (2022) (1)
- Polygonal decompositions of quadrilateral subdivision meshes (2005) (1)
- Interactive Haptics and Display for Viscoelastic Solids (2003) (1)
- Mixed integer neural inverse design (2021) (1)
- Optimizing CNC Programs Using Spline Techniques (1997) (1)
- Mesh Fairing Based on Harmonic Mean Curvature Surfaces (2003) (1)
- The effect of geometry and illumination on appearance perception of different material categories (2021) (1)
- 3 D Unsharp Masking for Scene Coherent Enhancement Supplemental Material 1 : Experimental Validation of the Algorithm (2008) (1)
- Tutorial notes ACM SM 02: a framework for the acquisition, processing and interactive display of high quality 3D models (2002) (1)
- GEOMETRICALLY CONTINUOUS CUBIC BÉZIER CURVES (1991) (1)
- Optical Filtering for Near Field Photometry with High Order Basis (2006) (1)
- Hierarchical Hashing for Pattern Search in 3D Vector Fields (2015) (1)
- Video – Being Part of the Movie (2004) (0)
- Structure-aware Content Creation (2017) (0)
- Symmetric algorithms for curves and surfaces (1990) (0)
- 7th ACM Symposium on Solid Modeling and Applications; Tutorial T1: Geometric Algorithms for Planning and Simulation Tasks in Virtual Prototyping (2002) (0)
- 12 Tracking Clothed People (0)
- Hierarchical Methods in Computer Graphics (Dagstuhl Seminar 98211) (2021) (0)
- 07171 Abstracts Collection -- Visual Computing -- Convergence of Computer Graphics and Computer Vision (2007) (0)
- Geometric Fairing of Irregular Meshes using Mesh Hierarchies (0)
- AlSub: Fully Parallel Subdivision for Modeling and Rendering (2018) (0)
- Gloss management for consistent reproduction of real and virtual objects (2022) (0)
- Neural Field Convolutions by Repeated Differentiation (2023) (0)
- A Multispectral Dataset of Oil and Watercolor Paints (2020) (0)
- Codecs high dynamic range (2006) (0)
- Cube Decompositions by Eigenvectors of Quadratic Multivariate Splines (2008) (0)
- A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces (2021) (0)
- Compressed Vibration Modes for Deformable Objects (2015) (0)
- Hierarchical Methods in Computer Graphics (Dagstuhl Seminar 03271) (2021) (0)
- Efficient Algorithrns for the Acceleration of Geometric Modelling (1988) (0)
- Textures Revisited ( REVISED paper number 357 ) (0)
- Statistical Learning for Shape Applications (2006) (0)
- Supplemental: Monocular Reconstruction of Neural Face Reflectance Fields (2021) (0)
- Stylizer : Tomography-based Volume Painting (2013) (0)
- Combinatorial Properties of Subdivision Meshes (2003) (0)
- Subjective Validation Study for Video Quality Assessment for Computer Graphics Applications (2010) (0)
- Revisiting Image Deblurring with an Efficient ConvNet (2023) (0)
- Density Estimation on Delaunay Triangulations (2012) (0)
- Photon Tracing with RenderMan Light Source Shaders (1999) (0)
- Hierarchical techniques for global illumination computations-recent trends and developments (1997) (0)
- Point‐Pattern Synthesis using Gabor and Random Filters (2022) (0)
- Vision, Modeling and Visualization 2001 (VMV-2001) (2001) (0)
- The Bounced Z-buffer for Indirect Visibility (2015) (0)
- Extended Light Maps (2000) (0)
- Tone Mapping Parameter Settings (0)
- FML: Face Model Learning from Videos — Supplemental Document — (2018) (0)
- Multimodal Computing and Interaction – Robust, efficient, and intelligent processing of text, speech and visual data (2010) (0)
- Message from the Editors-in-Chief (2017) (0)
- 07171 Summary -- Visual Computing -- Convergence of Computer Graphics and Computer Vision (2007) (0)
- Facial Performance Capture Using a Single Kinect Camera (2013) (0)
- Guest Editors' Introduction: Special Section on ACM VRST (2006) (0)
- ̈ ucken Alexander Belyaev MPI Saarbr ̈ (2003) (0)
- Efficient processing of large 3D meshes (2000) (0)
- Linear Time Mesh Simplification with Reliable Error-Bounds (2000) (0)
- D Unsharp Masking for Scene Coherent Enhancement Supplemental Material : Rendering (2008) (0)
- Cloth Simulation Based Motion Capture of Dressed Humans (2008) (0)
- Computer graphics – more than beautiful images (2005) (0)
- Effective Use of Procedural Shaders in Animated Scenes (2004) (0)
- Customized Object Hierarchies (2000) (0)
- Proceedings of Pacific Graphics 1999 (1999) (0)
- Feature Extraction on Meshes using CSRBF Fitting (2004) (0)
- Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model (2022) (0)
- Efficient Processing of Large 3D Meshes (Invited Talk) (2000) (0)
- 3D Image Analysis and Synthesis at MPI Informatik (2005) (0)
- Learning to Predict Image‐based Rendering Artifacts with Respect to a Hidden Reference Image (2018) (0)
- Proceedings of the Vision, Modeling, and Visualization Conference 2007, VMV 2007, Saarbrücken, Germany, November 7-9, 2007 (2007) (0)
- Visualization and Interaction of Autostereogram (2005) (0)
- AutomaticConversionofMeshAnimationsinto Skeleton-basedAnimations (2008) (0)
- Image Synthesis and Interactive 3D Graphics (Dagstuhl Seminar 00251) (2021) (0)
- 8 Algorithms for B-patches (0)
- Deep-learning to Predict Perceived Differences to a Hidden Reference Image (2018) (0)
- Exploiting Mutual Camera Visibility in Multi-camera Motion Estimation (2009) (0)
- Multimodal Computing and Interaction - Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data and High Dimensional Representations (2009) (0)
- Importance Sampling in Photon Tracing (2004) (0)
- End-to-end Sampling Paerns (2018) (0)
- Tutorial Notes for the DAGM 2001 A Framework for the Acquisition , Processing and Interactive Display of High Quality 3 D Models Research Report MPI-I-2001-4-005 September 2001 (2001) (0)
- Proceedings of Vision, Modeling and Visualization 1999 (1999) (0)
- Hierarchical Rasterization of Curved Primitives (2019) (0)
- A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models on the Web (2001) (0)
- Implicit Boundary Control of Vector Field Based Shape Deformations (2007) (0)
- 3D Model Acquisition Including Reflection Properties (2001) (0)
- Generating Detailed Face Models by Controlled Lighting (2011) (0)
- Exploiting Coherence in Lighting and Shading Computations (2010) (0)
- Triangular B-Splines for Modeling in Graphics and Robotics (1993) (0)
- A supplementary materials for A Perceptual Model for Disparity (2002) (0)
- Extracting the Topological Structure of the Higher Order Critical points for 3D Vector Fields (2004) (0)
- Decoupling Propagation and Reflection for Radiance Computations (1997) (0)
- GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild (2022) (0)
- EUROGRAPHICS 2002 Conference Proceeding, Computer Graphics Forum (2002) (0)
- Self-supervised Outdoor Scene Relighting-Supplementary Document (2020) (0)
- Visual Computing - Convergence of Computer Graphics and Computer Vision (2008) (0)
- Supplemental: Learning Complete 3D Morphable Face Models from Images and Videos (2021) (0)
- The 3D Object Pipeline – Capturing, Processing and Interactive Display of Objects with Complex Appearance (Die 3D-Objekt-Pipeline – Akquisition, Verarbeitung und interaktive Darstellung von Objekten mit komplexem Aussehen) (2002) (0)
- A Geometric Approach to Bézier Curves (1992) (0)
- Motion Aware Exposure Bracketing for HDR Video Supplemental Materials (2015) (0)
- Tutorial Notes for ACM Solid Modeling 2002 (2002) (0)
- Adaptive Parameterization of Surfaces (2004) (0)
- Combining Stereo and Visual Hull for On-line Reconstruction of Dynamic Scenes (2007) (0)
- PhotoApp (2021) (0)
- Report on Dagstuhl Seminar 0025 Image Synthesis and Interactive 3 D Graphics June 19 – 23 , 2000 (0)
- LIME : Live Intrinsic Material Estimation — Supplemental Document — (2018) (0)
- Video frame interpolation for high dynamic range sequences captured with dual-exposure sensors (2022) (0)
- Flow Fields in Out-of-Core Settings (2005) (0)
- QuadStream (2022) (0)
- PhotoApp (2021) (0)
- Hardware and Software Extensions for a FTIR Multi-Touch Interface (2008) (0)
- Perception-based Radiosity (1999) (0)
- Intuitive editing of material appearance (2016) (0)
- Digital Preservation and Deep Infrastructure; Dublin Core Metadata Initiative Progress Report and Workplan for 2002; Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities; Digital Collections of Real World Objects; The MusArt Music-Retrieval System: An Overview; eML: (2002) (0)
- Interactive Geometry-Aware Segmentation for the Decomposition of Kaleidoscopic Images (2012) (0)
- QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction (2022) (0)
This paper list is powered by the following services: